Wood, Airbound (3.5e Equipment)

Airbound Wood
Though the techniques of shaping metal are many and well known, shaping wood has proven difficult. By its nature, it grows as it sees fit, its properties limited by species and environment. Wood cannot be reliably "alloyed", but in an attempt to keep up with their metal-using foes, a druidic sect researched a method of strengthening their ordinary wood by making contract with the prime spirits of the world. Summary::Known collectively as "Bound Wood", it is wood which has had a small elemental spirit bound into it. Airbound Wood possesses an air elemental which makes the wood light and swift when swung through the air.  The wood is pockmarked with holes and gnarls which wind flows through, and a constant soft whistling is heard from it.

Airbound wood weapons have the properties of wood except it is immune to sonic and takes full damage from acid. They constantly whistle, granting a -2 on checks to move silently. On the other hand they are half the weight, and the weapon may be treated as a weapon one category easier to wield (two-handed to one-handed, one-handed to light, light remains light) when beneficial. The weapon is also more nimble, always qualifying for weapon finesse, and ignoring up to 1 point of penalty on attack rolls, such as from two-weapon fighting, combat expertise, or using a buckler or tower shield.

If used while flying and wielding an airbound wood weapon, you gain a +5 enhancement bonus to your fly speed. If a airbound wood weapon is sundered, a medium air elemental appears in the nearest square and attacks at your command as per summon monster spells, before vanishing after 1 minute. Weapons made of airbound wood gain a 10% discount on any enhancements related to air, electric, sonic, or anti-earth abilities.

Airbound wood armor is useful as well, effectively gaining the properties of mithral. Armors are treated as one category lighter (heavy to medium, medium to light, light remains light), with a Maximum Dex increase of +2, arcane spell failure -10%, armor check penalty -3, and half the weight. It helps cushion heavy falls as well, ignoring the first 10 ft of a fall for light armor and bucklers, 20 ft for medium armor and light and heavy shields, and 30 ft for heavy armor and tower shields. Armor possesses the -2 penalty to move silently too, which stacks with weapons and shields. Armor made from airbound wood gain a 10% discount on the any enhancements dealing with air, electric, sonic, and resistance to electric and sonic.

Airbound wood needs special preparation so all weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, airbound wood weapons and ammunition have a +1 enhancement bonus on attack rolls.

Airbound wood has 10 hit points per inch of thickness and hardness 5. Firebound wood is immune to sonic, takes full damage to acid and fire, quarters electric damage, and halves all other damage.