Talk:Rhythmic Blade Clash (3.5e Maneuver)

While I like the mechanics, I don't feel like it warrants a maneuver of its own, especially one as high a level as this one. In fact, I even have an almost identical mechanic built-in in my own campaign. -HarrowedMind (talk) 00:01, 18 July 2013 (UTC)


 * Compare to how much stronger this is when compared to Wall of Steel, for example. That said, I do agree that it should be changed slightly, and made into a stance. Otherwise, if it remains a counter, it shouldn't take up your future attacks since it already requires some form of resource expenditure action-wise and resource-wise. --Ghostwheel (talk) 06:14, 18 July 2013 (UTC)


 * Stance makes sense. +1 stancing. -- Eiji-kun (talk) 09:16, 18 July 2013 (UTC)


 * How would this work with two or multi weapon fighting? Is it the higher attack bonus attacks that are used by the parry or is it the bonus off hand attacks? Would you lose both the off hand attacks and primary attacks if you are using perfect two weapon fighting?Amdillae (talk) 02:15, 26 November 2014 (UTC)


 * If you have extra attacks from TWF, haste, or others you still get them (taking whatever penalties may apply). Since the parry is based on BAB and capped at 4/round, this makes it a viable tactic.  In this case you trade TWF penalties and double the attacks for a normal amount of attacks and parry protection. -- Eiji-kun (talk) 05:48, 26 November 2014 (UTC)