Revised Necromancer Handbook (3.5e Guide)

Revised Necromancer Handbook
Summary::This is a discussion of how to play a necromancer. Not how to make a weird 20th level build that does something cute, but actually how to play a character interested in the dark arts in real games. There are many ways to build a decent necromancer, and unfortunately many more ways to make a necromantically inclined character that is tragically incapable of contributing to the machinations of their party. Hopefully, this handbook will help you avoid the pitfalls even as it introduces you to the interactions of the bewilderingly large school of necromantic effects in such a way as to allow them to be used for good. Or at least awesome.

Contents
Necromantic Classes
 * The Necromancer Wizard
 * The Necromancer Cleric
 * The Dread Necromancer
 * Other Spellcasting Classes

All About Rebuking
 * Rebuking by level and Source

Necromancy on a Budget Proper Care and Feeding of Skeletons You want the Best you can get
 * Rebuking
 * Command Undead
 * Creating Undead
 * Unusual Undead Creation
 * Some Surprisingly Good Undead

The Builds
 * Level by Level Progressions
 * Feats for the Necromantically-Inclined

Unusual Rules