Talk:Contractual Boss Immunity (3.5e Feat)

Bad for the Game
Dear lord, I am against immunities in general but that a bit much. It cripple all non-damage dealing build (the reasonable one, not things like the Wish and the Word who can probably get around that feat). It also incredibly vague, allow plenty of loopholes and outright cripple any build that don't rely on damage. Oh even worse, it abusable as hell with celerity. --Leziad (talk) 02:01, 14 November 2012 (UTC)


 * Well, the real goal is to make it so that the Boss isn't trivial for characters with access to status effects... especially petrification. Is there a more reasonable way to accomplish that? --Luigifan18 (talk) 02:20, 14 November 2012 (UTC)


 * The Boss class is weird by itself. Personally I design all my bosses as monster block, make it easier to adjust power and CR. This feat fix very little, the boss still dies to uberchargers and the like. Immunity to petrification are easily available, an armor of deathward make [death] effect laughable. Your boss don't need immunity to dazing, dazzling and the like, so instead of making him immune to every single thing on the planet just hand out strategic immunities in the form of: subtypes (abomination, elder evil, true celestial), items (armor of deathward, ring of protection from alignment) or using classes/prestige class. However if you are truly adamant about this feat I shall gift you with the following:


 * The [featholder] is immune to [death]-effect, petrification and death from massive damages. Any targeted status effect that has a duration other than instantaneous only last 1 rounds against the [featholder]. (you can still be nauseated, but not for 2 minutes)


 * I hope it helped. --Leziad (talk) 02:45, 14 November 2012 (UTC)