Talk:Hookshot (3.5e Equipment)

Commentary
On Quey's rating, I am puzzled by it. I'm not sure what the problem is with the "stolen picture" (aren't all of them?) but your problems mostly seem to be fluff-oriented over mechanical. Fair enough, but not really the important part. Though, you seem to be confused. It's pressure-launched, but I make no mention of pumping with one hand. That's refering to shooting it with one hand, something identical to light crossbows, which is a property of weight and not reloading it. It doesn't need reloading, just retracting (possible with 1 hand in this case). I would like to know more on what problems you see in order to see if its a problem and how to solve them. -- Eiji-kun 10:47, 6 August 2012 (UTC)


 * I've got no idea what he's on about, but there are a few things that might need addressing. What action is needed to retract? What happens if the object and the user are the same weight? What if the object is secured, and not free to move? Fix those, then I'll give it a rating. --DanielDraco 11:23, 6 August 2012 (UTC)


 * Good catch, I've added those. Rate away. -- Eiji-kun 11:27, 6 August 2012 (UTC)


 * Actually one of those wasn't a good catch, because it seems you already had a retracting action listed. Whoops. But I'll go ahead and rate it on the presumption that you'll remove one of them. --DanielDraco 11:42, 6 August 2012 (UTC)

(Replying to Quey's new rating.) Some good questions, time to answer. For weak wielders, this should be find as it is the hookshot doing the musclework and the wielder need only hold on and brace themselves. This is a little unrealistic, but I'm not going to worry about grip strength and just assume that everyone has enough grip. To that end, whatever your strength is this assumes you have the strength to move 300 lbs dragging. (Fun fact, a Str 6 character can drag 300 ft. However, characters push at a stupidly slow rate.  I guess the hookshot has more umph when it comes to speed.)

It doesn't look like a light crossbow, but it acts like one if you try to use it in combat. That is, 1d8 damage, move reload (to draw back the line), etc... with exception of the hard 50 ft. range due to the length of rope. I didn't specify if the hook enters creatures so I'm adding that now (it doesn't).

On retraction, unspecified. The base fluff suggest a motor powered by (insert power source of choice) so it's a tech item. A lower tech version probably uses some high intensity springs and levels and gears and whatnot. This is why it can shoot out and retract at such speeds.

Clever use on anchoring there. You would be attached to one immobile heavy object, so you won't be pulled away from it. You can almost say it's as if you're carrying the weight of that object, so presumably the second object you're attempting to retract would come to you, because you're well anchored. I consider that a very clever use of the hookshot. -- Eiji-kun 09:00, 15 August 2012 (UTC)

Image
The image is not stolen. --Leziad 11:00, 6 August 2012 (UTC)

Snatch arrows
If you target a creature with snatch arrow they could catch the projectile. What type of action would they be able to do? Disarm, reel them in, use the ally effects without damage? -Giantfr0g


 * Good question. As a projectile, technically, I suppose it could be caught.  It is then up to them what they do.  By holding on they're effectively hookshoted willingly, sans damage since its just them holding on and not it embedded in them.  Disarming can't really happen, but they could always try to pull at the rope.  I'd probably say they grab it (no damage) and may make opposed strength checks if they feel like having a tug o' war.


 * Creativity +1! -- Eiji-kun (talk) 19:48, 8 November 2013 (UTC)


 * Another option could be to sunder the end of the cable, basically rendering the device non-functional as there's nothing to "hook" with. I'd probably allow a readied action with an opposed attack roll to catch the hook, even if they didn't have Snatch Arrows. --Ghostwheel (talk) 20:11, 8 November 2013 (UTC)