Publication:Dread Codex/New Spells/Undead Gate

By means of this spell, you enchant any normal portal (doorway, archway, window, etc.) to act as a gate for undead monsters. The portal need not be large enough to allow the undead to pass through it, as the magic of the spell causes the undead to appear within range of the portal.

Once the undead gate has been placed, it cannot be moved. Furthermore, no more than one undead gate can exist in any given square mile area. Any attempt to create more than one in such an area destroys both gates. An undead gate remains enchanted indefinitely until used once per level of the caster.

Thus, a 16th-level wizard could use her undead gate 16 times, after which the enchantment would vanish. An undead gate registers to detect magic, although this may not reveal the portal’s nature. A successful dispel magic rids the portal of its enchantment (although any undead produced before this remain).

Once the undead gate is in place, you can use it so long as you are within range of the portal. Upon command, the undead gate summons a random number of the desired type of undead monster. Summoned undead appear anywhere within range of the portal, as designated you. They behave in a manner consistent with creatures called forth by the various summon monster spells, remaining until destroyed or dismissed, for up to one round per level of the caster. The magic of this spell imbues the undead with the ability to understand your spoken commands.

You may only summon one group of undead at a time. So once the gate is activated, no additional undead may be summoned by that particular gate until the first group was slain or dismissed. Undead that are turned, but not destroyed, count against this limit. As soon as the last of the group is destroyed or disappears, the gate may be used again. To determine the number and type of undead summoned, choose from the following table:

Undead summoned via an undead gate are standard representatives of their type. They have all the normal strengths and weaknesses, conforming to their entries in the SRD.

Material Component: Nineteen teeth extracted from a fresh human corpse (no more than a week old) that must be crushed in the bone mortar bowl. The resulting powder is blown at the frame of the portal, thus completing the spell.

Focus: A mortar and pestle made from human bone.