Talk:Bio-Consume (3.5e Maneuver)

Negative level removal?
I just came up with the idea to allow this maneuver to remove negative levels from you if you have full (or no) bio-energy charges (or gain more bio-energy than you can hold) and have one or more negative levels, instead of gaining temporary hit points. If you remove all your negative levels in this way, excess bio-energy charges get converted to temporary hit points. However, this maneuver's already a lot more complicated (at least in writing) than I wanted it to be (well, actually, it's simple in theory, it just has the potential to require quite a bit of math), so I'd like some advice on whether or not I should include that perk. --Luigifan18 (talk) 01:22, 5 December 2012 (UTC)