Wood, Waterbound (3.5e Equipment)

Waterbound Wood
Though the techniques of shaping metal are many and well known, shaping wood has proven difficult. By its nature, it grows as it sees fit, its properties limited by species and environment. Wood cannot be reliably "alloyed", but in an attempt to keep up with their metal-using foes, a druidic sect researched a method of strengthening their ordinary wood by making contract with the prime spirits of the world. Summary::Known collectively as "Bound Wood", it is wood which has had a small elemental spirit bound into it. Waterbound Wood possesses a water elemental which makes the wood damp and soaked, good for resisting flames and funneling toxins mixed within.  The wood is literally drips with brackish saltwater at all times, even in the most arid conditions.

Waterbound wood weapons have the properties of wood except it is immune to cold and takes full damage from electricity. They are constantly damp to the touch. They never catch on fire and are super effective against creatures of the fire type, dealing an extra +1d10 damage. More importantly they are very conductive to any poisons applied to the weapon, channeling the poison for 2 hits instead of 1 hit. This stacks with ToxicDoTU to 3 rounds. Lastly they take no penalty to attack when fighting underwater, as if under freedom of movement.

If used while swimming and wielding an waterbound wood weapon, you gain a +5 enhancement bonus to your swim speed. Weapons made of waterbound wood gain a 10% discount on any enhancements related to water, cold, poison, or anti-fire abilities.

Waterbound wood armor is good for aquatic adventures, as it grants a swim speed equal the the user's land speed. It also makes them immune to the effects of pressure damage, and grants 60 feet of vision through the water regardless of water conditions. While worn the user cannot catch on fire, and they gain resistance to cold as the armor absorbs it. Light armor and bucklers gain cold resistance 3. Medium armor and light and heavy shields gain cold resistance 6. Heavy armor and tower shields gain cold resistance 10. Armor and shields stack resistance, though they do not stack with any other source except armor and shield enhancements. Armor made from waterbound wood gain a 10% discount on the any enhancements dealing with water, and resistance to fire and cold.

Waterbound wood needs special preparation so all weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, waterbound wood weapons and ammunition have a +1 enhancement bonus on attack rolls.

Waterbound wood has 10 hit points per inch of thickness and hardness 5. Waterbound wood is immune to cold, takes full damage to acid and electricity, quarters fire damage, and halves all other damage.