Talk:Side Arm Throw (3.5e Feat)

Balance
This feat is like Far Shot, but about a third as good. I'd put this at sub-Monk level. --Foxwarrior 03:33, 6 March 2011 (UTC)
 * In that case I have an edit to make. BRB.--Change=Chaos. Period. SC 05:51, 6 March 2011 (UTC)
 * There! Now it stacks with Far Shot, is easier to get (nearly any first level character), and easily optimized. Hopefully it is at least Monk, if not Fighter.--Change=Chaos. Period. SC 05:55, 6 March 2011 (UTC)
 * It stacked with Far Shot before. Far Shot doesn't add increments, it increases the length of the increments. I see that you didn't make this feat any better if you don't have Far Shot. --Foxwarrior 06:33, 6 March 2011 (UTC)


 * Seven increments. -14 penalty. At level 1. Yeah... that's not going to happen. I don't see why I'd ever get this. I don't make attacks past 3 or 4 range increments without seriously stacking the deck (because a -6 penalty is enough, thanks), and that happens very rarely at a level where this would be available and far shot wouldn't.


 * Since I'd much rather have weapon focus than this feat, I'd say it's maybe monk level, and that's not good enough to keep here. So let's find something that works better, or add to it in ways that make it potentially useful. What aspect of side-arm throwing are you attempting to model here? - Tarkisflux 08:07, 6 March 2011 (UTC)


 * May I recommend, in keeping with the far shot-esque apparent thing you're going for.... "You can throw anything with a range of *pulls random number* 40 ft, ANYTHING. If the item already has a range greater, add +30ft to its base range."  Obviously stacked with Far Shot by nature.
 * Random thought, but it would be desirable for a feat which let you throw any one handed and less item as ammo (basically quick draw) and able to throw 2Hers as if they were 1Hers (which is reduced to a free action if you have Quick Draw). Just an idle thought, as I suddenly imagined some guy chucking scythes, and never liked how they took a full round action to throw. -- Eiji-kun 11:48, 6 March 2011 (UTC)
 * To answer Tarkisflux, I was attempting to emulate the throw intended for distance. As ofr Eiji-kun's idea, I think that was better than what I have here, and will gladly hand over author credit to you if you want to change it that way. It is a great idea, but it is your idea, and even my three levels of rogue agree it would be wrong to steal it from you.--Change=Chaos. Period. SC 18:11, 6 March 2011 (UTC)


 * If you're throwing side arm for distance, is it similarly accurate at distance as a regular style throw? Or is it just something that adds a bit of distance on to the back end, but your accuracy doesn't suffer at that range? If the former, it's not workable as a feat. If the latter, you could either extended later range increments (for extra range on the back end without the front end that Far Shot gives) or you could just cap the range penalties for thrown items at -6 (which gives you better accuracy at range, and may be close enough to your desired effect to be tollerable. Something to consider. - Tarkisflux 18:29, 6 March 2011 (UTC)


 * Nah, don't worry about it. Take it, it's you're.  So long as you have enough rupees.  MMMMMMMMMMMMM.  X3 -- Eiji-kun 21:21, 6 March 2011 (UTC)


 * I note that there already exists a feat "Throw Anything" than when combined with "Thrown Weapon Specialization" allows you to throw weapons of a certain damage type (slashing for example) with 30 ft. range increments. If you want this feat to be even monk level, allow thrown weapons to be thrown the range increment as a projectile weapon and then halve the penalty for each range increment.  That removes a built-in restriction, allows feats that affect range increments of projectile weapons affect thrown weapons, and makes it more likely that the range increments will be used.  --Havvy 00:34, 7 March 2011 (UTC)