User talk:Luigifan18/Dark Sun Rising (3.5e Spell)

Ratings
Only an idiot would willingly approach the dark sun once it's placed; it's immobile. The only way you'd wind up inside the sun is if someone threw you in (well, technically, they could bull-rush you, but that would be suicidal) or if it got conjured right in your face and you're a flyer with clumsy, poor, or maybe average maneuverability. I included the clause that the sun can't be summoned directly on top of a character specifically to avoid no-save-just-die cheesiness. --Luigifan18 (talk) 22:47, 7 December 2012 (UTC)


 * I don't think you're going to convince Tarkisflux by telling him that one phrase in his multi-paragraph angry rant is an exaggeration. --Foxwarrior (talk) 23:03, 7 December 2012 (UTC)


 * Awesome blow, gust of wind, control winds, divert teleport... that's the short list of things on top of bullrush that I could be bothered to pull from a 2 minute trawl through the SRD. I'm sure I could find quite a lot more if I wanted to make a complete survey. If you don't think it's necessary to the spell and you don't think it's going to come up, remove it. Otherwise expect people to abuse it. - Tarkisflux Talk 00:09, 8 December 2012 (UTC)


 * Exactly. Throwing people in, blowing them in with winds, etc. are all fair game. --Luigifan18 (talk) 01:13, 8 December 2012 (UTC)


 * And I don't think that 15 minutes of that sort of kill people tactic is fine. I like the idea of a black sun that radiates nighttime, blocks mundane light / low level light spells, and fascinates people, but the rest is way more than I think appropriate for a level 15 character. YMMV, and seemingly does in this case.


 * I don't rate things as a way of berating people into making changes that I approve of, I rate things as they are and don't expect anything after. That's why I try to make suggestions before I rate things. When you elected to do something else I left a rating detailing my rather strong feelings on it to warn users about what I think are serious problems with the spell. I'm not trying to convince you that you're wrong, because it may well be a playstyle issue that has no right answer but deserves a warning to casual users. If you're happy with it, ignore my rating and move on. We'll find common ground elsewhere. - Tarkisflux Talk 01:34, 8 December 2012 (UTC)

Comments
You asked, so here's what I got.

A 1 round casting time spell that created darkness out to a minimum radius of 7500' feet (almost 1.5 miles). That on it's own might be an 8th level spell just for the sheer size involved. You'd probably never cast it because it's overkill, but it's an 8th level area IMO. Adding on fascination for everyone that can see it (it's 100' tall, and we can assume you can see that from 2 miles away), an at least 750' (50' x 15 level minimum) radius minimum 7d6 fire damage, and a 75' radius save or die reflex zone (assuming you even get a save if you're within the 50' radius sun) every round for a minimum of 15 minutes is not an 8th level spell. You suggest in the comments that it's missing something and needs more, but I think that's exactly backwards. It needs less. Less range and less duration if you don't want to cut any effects, though I think you could cut effects here too. There are mass SoDs at this level, but this goes way beyond that. Also less spell lists to appear on (personal gripe).

You also need a discussion about how you can see something that radiates darkness in the first place. I'd suggest allowing that to be the only thing you can see in the radius, and just having it be mesmerizing or whatever. Your discussion about confusion is way too "in character" and 4th wall breaking for me, and it makes it harder for me to figure out what is actually going on in the spell (not that I was happy when I did figure it out).

The comment about immunity to fire stopping the immolation but not stopping the death is unnecessary and annoying. Just pull it and go with the crushing death thing for everyone. Unless that gets cut (and I'd cut it). - Tarkisflux Talk 06:54, 2 December 2012 (UTC)


 * Bump. - Tarkisflux Talk 05:08, 6 December 2012 (UTC)


 * Heh... that reminds me of my time on GameFAQs... anyways, I didn't make radical changes, but I did give it a minor overhaul - some more clarity on what it does and doesn't do, and I think a minor nerf here and there. --Luigifan18 (talk) 05:19, 6 December 2012 (UTC)


 * I like the concept of the spell, but it could use some mechanical tweaks as discussed above. However you should really remove the confusion in the text and make it separated from mechanics, because that really annoying to read. Imagine if they did that for say Color Spay....


 * A vivid cone of clashing colors springs forth from your hand... how is this... where was I... Oh Yeah causing creatures to become stunned (so many colorso many color so many colors!), perhaps also blinded, since it bright colors and bright colors do that, and possibly knocking them unconscious (colors again!).


 * Each creature within the cone is affected according to its Hit Dice. Since the stronger you are the most resistant to colors you are!


 * Admittedly I am not good at that, but the point is people are going to try to skip over that text and may end up missing crucial informations. Beside they are far more confusing things that happen in DnD, a Dark Sun seem kind of normal, if awe inspiring. --Leziad (talk) 02:14, 8 December 2012 (UTC)