Crowning Moment of Punny/Pawsome (3.5e Maneuver)

You begin blurting out Truespeech seemingly almost randomly and madly as you rave across the battlefield towards an enemy, your eyes deadset on your target, but yet dodging and weaving your way through all that stands between you.

During this maneuver, you can move up to four times your movement speed towards an enemy. If you need to make any skill checks on the way (Balance, Climb, Jump, Tumble, Swim, etc.) you may instead substitute a Truespeak check with the same DC. The words of Truespeech affect you supernaturally and cause you to overcome such physical limitations you otherwise have. You may move any which way you want as long as you end your movement at a viable target. Any enemies on the way that are a threat to you or your allies, you may attack with a single strike at full BAB, though, because you move so fast and have your sights set on the final enemy, any variable numerical values that factor in your damage dealt to anyone you attack in this manner are minimized (all damage dice rolled effectively are 1s). Once you reach your final target, you may make a single attack against him for which you may substitute a Truespeak check. You deal 1d6 bonus damage for every 10 feet you moved to reach the enemy. Furthermore, the enemy is knocked back 5 ft for every 10 ft of movement you had left. He can make a Fort save (DC 10 + 1/2 initiator level + Str mod) to negate the knockback effect.

Knocking the enemy back this way may have additional effects depending on the surroundings.