Talk:Combo Maker (3.5e Prestige Class)

Every minute, you lose a Combo Point
"Every minute, you lose a Combo Point." Every minute since what? It has to be something. Is it every minute that goes by without the Combo Maker attempting an attack, every minute that goes by without the Combo Maker connecting with an attack, every minute that passes since the Combo Maker last had more than zero combo points, or just every minute that passes since the first combo point was gained? The answer to that question has pretty big implications for how many combo points a Combo Maker has at any given time.

For that matter, is it possible to have negative combo points? Because if it is, and the Combo Maker is always losing a combo point once per minute, that means the Combo Maker has to go punching things like a madman every morning just to get his combo points back into the positive numbers, seeing as, assuming that he sleeps for 8 hours, he'd have lost 480 combo points while he slept. Or is there even a consequence for having 0 combo points?!?

Also, should I try to work combo points into the enhance seed? I'm not sure that it's worth it... it'd be covered in the "any points" clause anyways. --Luigifan18 (talk) 20:42, 15 November 2012 (UTC)


 * It should likely be reworded to something like "every minute after you haven't gained a combo point, you lose 1 combo point". That seems like the obvious point loss system. As for negatives, I think it doesn't even need to be stated that negatives don't happen. The only D&D thing with negative values is HP, and its the exception, not the standard. --Aarnott (talk) 14:39, 30 August 2013 (UTC)

Stream of Blows + Blood in the Water
Bag o' Rats anyone? Not that Blood in the Water wasn't a Bag of Rats problem already. --Aarnott (talk) 21:49, 29 August 2013 (UTC)
 * What's Blood in the Water? --Luigifan18 (talk) 22:18, 29 August 2013 (UTC)
 * It's a stance.
 * This function can calculate Stream of Blows hits/attack for you.

.def blowstream(basechance,iterations,attackloss): .	prob = {} .	prob[1] = min(basechance,0.95) .	for i in range(2,iterations+1): .		prob[i] = prob[i-1] * min(max(basechance-((i-1)*attackloss),0.05),0.95) .	avg = 0 .	for j in prob: .		avg += prob[j] .	return avg
 * As you can see, automatic critical threats only improve your net hit count by at most 40%.
 * The somewhat more significant effect is if you use Blood in the Water to bring your attack bonus up to +an incredibly huge number. In that case, you're going to get an average of 19 hits. --50.47.36.22 01:31, 30 August 2013 (UTC)