Vehicle (3.5e Subtype)

Vehicle Subtype
Summary::Vehicle-subtype creatures have the ability to carry cargo, and have a multitude of defensive abilities.

Traits
A vehicle creature possesses the following traits (unless otherwise noted in a creature’s entry).


 * Cargo Space
 * Sensors: A vehicle's sensors give its pilots a +6 competence bonus to Listen, Search, and Spot checks and allow it to make such checks in reaction to anything within range of the vehicle's sight, regardless of direction or awareness, as long as the pilot or vehicle has line of effect. At a successful check against a creature or object, the pilot becomes immediately aware of it.
 * No mental scores of their own, but takes the scores of its pilot, as well as initiative and skills.
 * To operate a vehicle, one must succeed at a Knowledge (Xenotechnology), Use Magic Device, or Use Psionic Device check to start the system as a move action. Once active, it remains active until the pilot departs.

Vehicle Subtype Creatures
The following creatures have the vehicle subtype: