Murderborn (3.5e Equipment)

Murderborn
Summary::There once was a string of horrific murders within the sleepy victorian town of York, a sadistic killer known as the Red Queen who would dismember her victims and steal body parts away. Witnesses, what few their were, claimed that she would use a signature oversized butcher knife for her crimes.  As the killings continued and fear grew to pandemic paranoia, the description of the murder weapon kept changing from a simple knife soaked in gore and meat, to a blade of flesh and bone itself which lived only to end the lives of others. While the case of the Red Queen Killer was never closed, the murders eventually stopped and the tale became urban legend.

However, recent strings of disturbingly similar killings have begun once again, and claims of a certain blade forged from torn flesh, bone, and body parts stolen from their victim have once again resurfaced. While police suspect a copycat killer, others say that it is the reappearance of that cursed blade once born by the original, now somehow back and hungering for death once more. They call this blade Murderborn, and its quest for slaughter will never end.

Murderborn is a +1 Everything-Bane Ghost Touch Dagger, although its size is closer to than of a small sword and those with feats which apply to short swords and kukris can apply it to Murderborn. Unlike a dagger, it deals 1d10 damage with a 19-20/x2 critical, and counts as a light or a one-handed weapon whenever most advantagous. Its entire form seems to be crafted out of living tissue, from the bone, spine-like handle, the toothy blade, or the eye twitching eye within the center of the blade. It hisses and breaths softly, though it seems to not need to actually breathe, eat, or sleep no matter how much it mimics such behaviors. With every new kill, a portion of the victim's body part appears on the dagger. It is a chaotic evil intelligent weapon (Int 13, Wis 19, Cha 25, Ego 26) and can communicate telepathically with its wearer, though it cannot speak. It speaks rarely, usually prefering to convey ideas in strong but nebulous emotions and concepts. It will always seek to dominate any wearer who isn’t chaotic evil, forcing such an owner to commit chaotic evil deeds (or else find a more suitable wearer).

Besides its normal enhancements and higher than normal damage, it causes the user to revel in death. Injuring others feels good, and death even more so. Weapon damage and bane damage (but not extra damage from strength or other sources) is absorbed as healing, or temporary hp if at full health. Temporary hp does not stack with itself, though it can stack with others. If a killing blow is performed with the dagger, the user enjoys a +2 morale bonus on attack, damage, saves, and skill checks for 1 minute. Additional kills add to the duration. Creatures killed by the dagger are mauled horribly, making them unfit for raise dead. Creatures killed by a critical hit are destoyed both body and soul, and they are unable to be revived at all, their soul torn to ribbons.

While Murderborn is on your person, you are immune to any and all divinations. Any attempts to perform such are met with the diviner being subject to a phantasmal killer effect, DC 17 + 1/2 users HD, or DC 26, whichever is higher. In addition you may draw Murderborn straight out of your body as a free action on your turn, even if it is tucked away and concealed. This deals 1 hp of damage to the user and forces all creatures within 60 ft. to make a Will save equal to the save DC of the phantasmal killer effect, or become frightened for 1 round, and shaken for the rest of the encounter. A successful save makes them shaken for 1 round instead.