Dweomerwing (3.5e Race)

This is for those players who saw Tinkerbell,or some similar character and thought 'I want to play that'.

Personality
Dweomerwings are cheerful, intense, and apt to rely on magic. A dweomerwing will happily spend decades acting on a sudden whim.

While dweomerwings have widely varied goals even within a given community their appreciation and respect for each other leads them to avoid conflict with each other. This is also how they interact with outsiders, assuming that the outsiders cooperate. Dweomerwings who find themselves in combat prefer to keep their distance and cast spells.

Physical Description
Dweomerwings stand about 1 foot tall and weigh from 5 to 7 pounds. They fly on insect-like wings that reach above their heads. A dweomerwing otherwise resembles some combination of human, elf, gnome, and/or halfling; the details varying from dweomerwing to dweomerwing.

Relations
Dweomerwings have the same reaction to all creatures they meet: genuine admiration. This admiration is not dimmed in the slightest while opposing attempts to interfere with the dweomerwings whims, nor when getting around any restrictions the creature might be attempting to apply. This makes them willing to listen politely to anyone, no matter how hostile or disgusting their past, or current, actions. They are nevertheless sometimes admiringly defending themselves against creatures they've admiringly infuriated.

Alignment
Dweomerwings tend to be Chaotic Neutral. While they like company, they are reluctant to restrain themselves or others.

Lands
Dweomerwing build communities in locations not accessible to larger and nonflying creatures. The sites of longstanding communities will have been heavily modified using magic. Dweomerwings might live in almost any climate or terrain.

Religion
Dweomerwings worship deities of magic, freedom, magic, elements (especially air/wind), magic, seasons, magic, the moon and/or stars, and magic. Dweomerwing religious ceremonies tend to be invented on the spot. Hasty and ill-considered promises to some deity which the dweomerwing then keeps regardless of consequences (or the deity's wishes) are quite common.

Language
Dweomerwings speak Sylvan and Common.

Names
Typical dweomerwing names include Glissandra, Hydrangea, Idalia, Luminaria, Nilsa, and Olwen.

Racial Traits

 * (minimum 1),, (minimum 1),
 * Type::Fey (Subtype::):
 * Dweomerwing base land speed is 5 feet: Flight   20 feet (good).
 * Aura :  A dweomerwing has a strong aura of magic, discernable by detect magic  and other such means. She may choose the school of this aura, and may change the school as a free action.
 * Faerie Glow :  As the 0th level spell  Faerie Glow, usable at will.
 * Iron Vulnerability : A dweomerwing who takes damage from a cold iron source must make a Fortitude save (DC = 10 + the damage taken) or she suffers a -4 non-cumulative penalty to Dexterity (to a minimum of 1) and her supernatural ability to fly is suppressed for 1 round.
 * Automatic Languages: Common and Sylvan.
 * Automatic Languages: Auran, Aquan, Terran, Gnome, Goblin, and Elven.
 * Favored Class: Favored Class::Sorcerer
 * Level Adjustment: +Level Adjustment::2
 * Effective Character Level: Effective Character Level::3
 * Level Adjustment: +Level Adjustment::2
 * Effective Character Level: Effective Character Level::3