Nidoqueen (3.5e Monster)



Summary::The blue, craggy biped glances over you, seemingly unimpressed, but upset with your presence on its territory.

Combat
The DC is Constitution-based.

 (Ex): Nidoqueen can fire small venomous barbs up to 30 feet away. These regrow every day, allowing up to 4 to be fired per day.

 (Ex): Anyone who strikes a Nidoqueen with an unarmed or natural weapon attack, or grapples/is grappled by one, takes one point of damage and must save against its poison.

 (Sp): Nidoqueen can cast mirror image at will and simulacrum once per day. Caster level equals hit dice.

 (Su): Once per 3 rounds, as a Standard action, Nidoqueen may make a Fire Punch attack. This is a slam that deals 1d4+3 damage, plus 1d6 Fire damage per hit die. Additionally, the target must pass a DC 18 Reflex save or catch fire, taking 2d6 Fire damage per round. The DC is Strength-based.

 (Sp): Nidoqueen can cast earthquake (CL 12) once per 4 rounds.

 (Ex): If Nidoqueen successfully damages a foe with a grapple attack, they must make a Fortitude save (DC = Grapple check) or be stunned for 1d4 rounds.

 (Su): Nidoqueen can cast spike stones at will.

 (Su): As a Standard action, Nidoqueen can summon a sandstorm, as per the sandstorm spell.


 * Charm Person -> charm monster at will as a spell-like ability
 * Beat Up (Ex): Nidoqueen and all allies within 10 feet gain +1 to hit and +1d6 damage for every ally adjacent to their target.
 * Lesser Confusion -> confusion at will as a spell-like ability