Psychic Buster (3.5e Equipment)

Summary::A psychokinetic symbiote is fused into your arm, allowing you to shoot bolts of kinetic energy.

The psychic buster is a unique graft in that it is created by sampling the material of various psionic creatures, combining them with etcoplasm, and granting them life. While similar to a construct or living construct, the resulting creature is useless without a host. When properly grafted with psionic surgury to a host, its real strength comes to bear.

The psychic buster bonds to one arm of a psionic host, making it appear as if wrapped in a shell of plastic-like etcoplasm which can take on several forms, but is always slightly more bulky than a normal arm. As long as the creature has at least 1 power point remaining, the user can fire bolts of psychokinetic energy as an attack action. It deals 2d6 damage with a 20/x2 critical range, a normal ranged attack roll, and a range increment of 50 feet. The user may enhance the psychic buster as if it were a maneufactured weapon, and insert enhanced psionic crystals, consuming them as special ammunition. Unenhanced masterwork crystals are 325 gp for 50. The psychic buster has unlimited normal ammunition.

By expending your psionic focus as a standard action, you can instead fire a charged shot which deals 1d10 damage per ECL of the user, plus the user's Charisma (if positive).

The psychic buster consumes the use of one hand when deployed, and you can get two grafts, one for each arm. If using both at once, you take penalties as if fighting with two light weapons. In addition while the psychic buster is in use the weapon completely encloses your hand making it unavailable, which gives a -2 penalty on ability and skill checks which involve the use of hands, and may make some tasks impossible. You can "sheathe" or "draw" your psychic buster as a move action. When sheathed, the weapons membrane pulls back to allow your hand access and permit you to use your hand. Because the graft is part of you, you cannot be disarmed.

The psychic buster only functions when applied to psionic creatures; applied to any other creature and they rot away over the course of 2d4 days. During construction, powers are employed to bond the two creatures, but once applied it is forever a mundane part of the creature.

Graft Flesh (any), creator must have at least 1 power point; bolt, graft weapon; Price Cost::4,500 gp