Dragonite (3.5e Monster)



Dragonite is the evolved form of Dragonair. With its new wings and limbs, Dragonite's able to comfortably survive on land, air, or sea.

Combat
Dragonite's a friendly and easygoing creature, but it's also one of the "pseudo-legendary" Pokémon - the same group as Tyranitar, Salamence, Metagross, Garchomp, and Hydreigon. Dragonite belongs to this group for one reason - it's a force to be reckoned with. If you challenge it to a fight, you'd better be a whiz at combat, or you're going to be destroyed.

 (Ex): To use this ability, a Dragonite must hit with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

 (Ex): On a successful grapple attack, Dragonite deals automatic tail slap damage plus double its strength modifier.

 (Su): By spending a standard action, Dragonite can initiate a strange dance that conjures up powerful ancient energies. Sustaining the dance requires a move action, and the effect lasts while sustained and a number of rounds afterwards equal to its Charisma bonus. While the effects last, Dragonite gains a +6 enhancement bonus to Strength and Dexterity, and its tail slap attack deals damage as though one size larger.

 (Ex): Dragonite gains additional power when charging, and can slam its body into foes in a most devastating manner. When charging, if it hits, the foe takes an additional 1d6 points of damage per hit die and is knocked prone if they fail a balance check (the DC is equal to the damage dealt). If the foe is knocked prone, Dragonite can continue the charge to another foe as long as it has movement left.

 (Su): With a full round action, Dragonite can call up a wave of water to engulf it and sweep its tail around. (This is effectively a tail sweep attack, except that it can affect a target of any size.) This allows it to make a single attack roll, comparing it against the AC of every target it can reach. It cannot make use of Improved Grab; however, every target hit is damaged and knocked prone, as well as being knocked back 2d6*5 feet.

 (Ex): Dragonite has multiple levels of scales, gleaming most beautifly in the light. When it is at maximum Hit Points, it gains a Deflection Bonus to Armour Class of +1 per 3 Hit Dice (+5 for the sample Dragonite) and takes half damage from any source. If it has even a single point of damage outstanding, however, this does not apply.

 (Su): A Dragonite can emit a crushing beam of force from its mouth once per minute. The Hyper Beam follows the rules for a dragon's breath weapon, and is a 100 ft. long line. The beam inflicts 20d6 force damage.


 * The sample Dragonite has a Save DC of 21 for its Hyper Beam.

 (Su): When Dragonite enters an Outrage, which takes a Full Round Action, everything within 50 feet takes 1d6 damage per hit die. This leaves a smoking crater in the ground. The following round, it automatically uses the ability again, this time hitting for 1d8 damage per hit die out to 75 feet. Finally, on the third round it deals 2d6 damage per hit die out to 100 feet, then becomes Exhausted for one minute. This cannot be used while Fatigued or Exhausted. This is a [Dragon] effect.

 (Sp): At will: fireball, gust of wind, call lightning, ice storm; 3/day: greater dispel magic, control winds, cometfall, greater mighty whallop; 1/day: iceberg, meteor swarm, storm of vengeance, whirlwind. Caster level equals hit dice, and the Save DCs are 10 + Spell Level + Dragonite’s Charisma modifier.


 * The sample Dragonite has a caster level of 15 and save DC of 15 + spell level.

Additional Hit Dice
Every hit die, increase Natural Armour and either Strength or Charisma by 1. Every even hit die, increase Constitution by 1.

At 17 hit dice, it learns Dragon Tail (Ex): Its Tail Slap/Tail Sweep may be made as a special Dragon Effect that forces the target(s), if hit, to make a Fortitude Save (Strength-based). If the save is failed, the foe is launched a number of 5' squares away equal to Dragonite's Strength Bonus, landing Prone. They are then Dazed for one round.

At 18 hit dice, it gains a Bite, 2 Wing Attacks, and a Tail Sweep as a True Dragon of its size. The Bite deals damage as if two sizes smaller, due to not having the massive teeth of other dragons.

At 19 hit dice, it learns Draco Meteor (Su): Once per hour, Dragonite can use a Full Round Action to call down a massive meteor anywhere within Long Range. A 50' radius area is hit, with all in the area suffering 200 damage with a Ref Save for half (Charisma-based). Those who fail the save are knocked Prone and Pinned under a very real meteor. Using this bestows a -4 Penalty to Dragonite's Charisma until it next rests. This is a [Dragon] effect. In a contest, after all points are awarded, the Contest ends due to obliteration of the stadium.