Terror Tactics (3.5e Maneuver)

Your blade hacks through your opponents who, quaking in their boots at your approach, can do even less to stop your onslaught.

This maneuver functions just like lesser terror tactics, except your weapon deals an extra 3d8 points of damage per level of fright instilled in the target. Therefore, you can deal a maximum of 9d8 damage to the target with this maneuver.