Demonbinder (4e Paragon Path)

Demonbinder
"By the eight names of Lolth, I invoke thee. By the eight curses of the Flesh-Carver, I command thee. By the eight dooms of the spider queen I summon thee."

Prerequisite:, Dark pact

Summary::In becoming a demonbinder, you sacrifice your immortal soul for the instant power granted by the abyss. You draw demonic agencies inside yourself, triggering vile transformation that bestows not only a sampling of a fiend's power, but also leaves a resemblance to that fiend. Constant exposure to these creatures leaves a stain on your soul so foul that no act of restitution will ever cleanse it.

Demonbinder Path Features

 * Demonic Action (11th Level): When you spend an action point|action point]] to take an extra action, if you use that action to make an attack that hits, the attack also deals ongoing 5 poison damage (save ends).
 * Demonbind (11th Level): Your darkspiral aura has a starting value of 1 rather than 0. As a minor action you can reduce your darkspiral aura by 1 to gain one of the following benefits.
 * Dretch: You gain 10 temporary hit points|temporary hit points]] and resistance|resist]] 5 Acid|acid]], Cold|cold]] and Fire|fire]] until the end of your next turn.
 * Babau: You gain a +5 bonus to the next damage roll|damage roll]] you make.
 * Yochlol: You gain a +2 power bonuses and penalties|bonus]] to all attacks and defenses|defenses]] until the end of your next turn.
 * Bebelith: You gain a Climb|climb]] speed equal to your Overland Movement|overland speed]].
 * Vrock: You gain a +15 Bonuses and Penalties|bonus]] to Athletics skill|athletics]] skill checks|checks]] to jump and make all jumps as if you had made a run up until the end of your next turn.
 * Glabrezu: You gain a claw attack (+3 proficiency bonus|proficiency bonus]], 1d10 damage die) until the end of your next turn. You are weapon proficiency|proficient]] with the claw attack.
 * Nalfeshnee: Targets hit by your Eldritch Blast|eldritch blast]] power are stunned|stunned]] until the end of your next turn. This benefit lasts until the end of your next turn.
 * Marilith: You can reduce your darkspiral aura by 1 to use your Eldritch blasr|eldritch blast]] power as a Minor action|minor action]]. This benefit lasts until the end of your next turn.
 * Demonic Revenge (16th Level): When you become first Bloodied|bloodied]] in an encounter, you unleash a burst of arcane power source|arcane]] energy that deals 5 + your Ability scores|Charisma]] Ability modifiers|modifer]] Fire|fire]] damage to all your enemies within 10 squares.