Lileep (3.5e Monster)

 (Ex): If a vine attack hits, Lileep may start a grapple as a free action without provoking an attack of opportunity. If more than one vine hits, then every vine after the first grants a +2 bonus to grapple checks.

 (Ex): If it succeeds on a grapple check, Lileep may deal automatic vine damage for each vine attached. This is a [Grass] effect. In a Contest, using Constrict gains an additional Point if it earned any Points on the previous Round.

 (Ex):  Once per three rounds, Lileep may spray a 15' cone of acid. It deals 1d6 acid damage per HD (Reflex half DC 15), and those who fail their save take a -4 penalty to AC for two rounds. This is a [Poison] effect.

 (Su): Lileep has Fast Healing equal to its hit dice.

Normal and Electric attacks are Not Very Effective, taking a -4 Circumstance Penalty to the attack roll or Save DC, and reducing the damage by Lileep's hit dice (4). Lileep has Tremorsense out to 30 feet, and is Immune to Critical Hits from anything that is not Super Effective. Its vines are Grass effects, but can be used as Rock effects in Contests. Lilep is never hindered by natural, non-magical plants.