Elemental Blast (3.5e Invocation)

As eldritch blast, except for invoker chooses an energy type, and adds the applied benefit.

Cold: +1 to damage per die. For example, if your eldritch blast is 5d6, this adds five damage.

Fire: +1 to damage per die.

Electricity: +2 to roll to bypass spell resistance. If target is wearing metal, +4 to your attack roll or +2 to DC of reflex save.

Sonic: -1 to damage per die. Bypasses hardness.

Special: This is only a least invocation if invoker is limited to one type of energy. If so, invoker may not choose sonic as his energy type.

Note: Acidic and Force energy types are applied through other invocations.