Hitmonchan (3.5e Monster)

Summary::This creature has a form similar to a boxer, with red glovelike hands always raised in a blocking stance. You see a tree splinter with the impact of its fist, but never saw it move from position

When a Tyrogue trains primarily in defense, it learns to toughen its arms for blocking and make incredibly quick strikes, transforming into the piston-punching Hitmonchan.

Combat
 (Su): Hitmonchan’s glove-hands are often charged with elemental energy, and it can transform the damage it deals into that energy. As a standard action, Hitmonchan may make a slam attack which deals an additional 1d6 damage and converts all damage dealt to either cold, electricity, or fire damage.

 (Ex): Hitmonchan blocks the attacks of others on a subconscious level, and it receives a Dodge bonus to AC equal to its BAB.

 (Su): Hitmonchan punches like its hands were bullets. From a gun. It ignores hardness and DR with its natural weapons.

 (Su): As a standard action, Hitmonchan may attack all enemies within 10 feet of itself with both fists. Once it does this, however, it becomes fatigued. If it uses Close Combat while already fatigued, it becomes exhausted. Close Combat cannot be used while exhausted.

 (Ex): Hitmonchan has a single Fighting Style, as a Monk.

 (Su): As a move action, Hitmonchan may focus its ki into its slam attack and treat all its attacks that round as if they were dealt with a magic ghost touch weapon. This does not bestow an enhancement bonus.