Star Ships (3.5e Equipment)

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Traits
A star ship possesses the following traits (unless otherwise noted in a creature’s entry).
 * All Vehicle traits.
 * Shields: Star Ships are protected by energy shields, granting them 1/10 their construct size bonus hit points in deflection bonus. The shield possesses the same amount of hp as gained from construct size bonus hit points and regenerates 1/5 its max hp every minute.
 * Powerful Build: A starship is in many ways as if they were one size category larger.  Whenever a star ship is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the star ship is treated as one size larger if doing so is advantageous to him.  A star ship is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him.  A battle ship can use weapons designed for a creature one size larger without penalty (although it possesses no hands to achieve this).  However, its space and reach remain those of a creature of its actual size.  The benefit stacks with the effects of powers, abilities, and spells that change the subject’s size category.
 * Sensors: A star ships' sensors give its pilot's a +6 competence bonus to Listen Search and Spot checks and allow it to make such checks in reaction to anything within range of the star ships sight, regardless of direction or awareness and as long as the pilot or vehicle has line of effect. At a successful check against a creature or object, the pilot becomes immediately aware of it.

Star Ships
Table Foot:
 * 1) From this table, start at 2nd and increase by 1 each time.
 * 2) Total weight in tons unloaded.

Craft Xeno-, Power Cell; Price Cost::900-760,000 gp.

Notes on Creation

 * Starship CR is alway equal to HD
 * The Greater Character Sizes and Greater Construct Size and Bonus Hit Points pages were used for ships colossal and larger.
 * This guide was used for most stats, with the following changes:
 * Hit Points:
 * Gun, Abathor, DeCimae, and Z gain 6 times normal
 * Usafiri gain 3 times normal
 * Icara, Kero, and Kidogo no change
 * AC: Usafiri have 5 more then suggested
 * High Average Damage: never used
 * HD are always d12
 * Shields
 * Icara and Kero do not posses energy shields
 * Siege weapons never posses a shield.
 * Weight:
 * Weight equal to 1/4 of max weight of size, for Icara and Kidogo.
 * Weight equal to 1/2 of max weight of size, for Kero and Usafiri.
 * Weight equal to 3/4 of max weight of size, for Hoja and X.
 * Weight equal to max weight of size, for Gun, Abathor, DeCimae and Z Ships.