User:Jota/Merit Badge (Scout - BSA Class Feature)

Merit Badge
These are merit badges available for selection from the Scout class abilities. Merit badges may be combat feats, skill feats, or sphere-equivalents. If the merit badge is a feat, the Scout gains the benefit of that feat. A scout who has chosen a sphere-equivalent merit badge is able to use all of the abilities within that badge up to his character level. If he gains more levels, more powers of the badge become available. A Scout only has basic access to the badge unless he chooses to delve further into that sphere after gaining a rank.

Archaeology
Special: The Scout gains the abilities to locate and disable traps as a rogue.

Level - Benefits
 * 1 - soften earth and stone
 * 3 - make whole
 * 5 - shrink item
 * 7 - stone shape
 * 9 - legend lore
 * 11 - move earth
 * 13 - stone tell
 * 15 - analyze dweomer
 * 17 - disintegrate
 * 19 - discern location

Archery
The Scout gains the benefits of the combat feat of his choice: Point Blank Shot, Sniper, or Zen Archery. He also becomes proficient with longbows, composite shortbows, and composite longbows.

Athletics
The Scout gains the Lightning Reflexes combat feat.

Camping
Level - Benefits
 * 1 - alarm
 * 3 - wood shape
 * 5 - rope trick
 * 7 - create food and water
 * 9 - leomund's secure shelter
 * 11 - mordenkainen's faithful hound
 * 13 - heroes' feast
 * 15 - mordenkainen's magnificent mansion
 * 17 - word of recall
 * 19 - genesis

Electricity
Special: The Scout gains electric resistance equal to 10 + his class level.

Level - Benefits
 * 1 - shocking grasp
 * 3 - resist energy (electricity only)
 * 5 - call lightning
 * 7 - lightning bolt
 * 9 - call lightning storm
 * 11 - lightning leapCM (alternatively, all weapons wielded by the Scout are have the shocking enhancement. This ability can be repressed or reactivated as a free action)
 * 13 - chain lightning
 * 15 - energy absorptionCM (electricity only)
 * 17 - repel metal or stone (metal only)
 * 19 - storm of vengeance / towering thunderheadCM

Emergency Preparedness
The Scout gains the Danger Sense combat feat.

Entrepreneurship
The Scout gains Appraise as a class skill. Furthermore, he gains the Acquirer's Eye skill feat.

Fire Safety
Special: The Scout gains fire resistance equal to 10 plus his class level.

Level - Benefits
 * 1 - burning hands
 * 3 - resist energy (fire only)
 * 5 - quench
 * 7 - fire shield (red only)
 * 9 - wall of fire
 * 11 - flame strike / fire seeds
 * 13 - fire seeds / energy absorptionCM (fire only)
 * 15 - delayed blast fireball
 * 17 - fire storm
 * 19 - meteor swarm

First Aid
Special: The Scout gains lay on hands as a class feature. This ability is dependent on the Scout's Wisdom rather than his Charisma.

Level - Benefits
 * 1 - cure light wounds
 * 3 - cure moderate wounds
 * 5 - cure serious wounds
 * 7 - cure critical wounds
 * 9 - mass cure light wounds
 * 11 - heal
 * 13 - mass cure moderate wounds
 * 15 - regenerate
 * 17 - mass cure critical wounds
 * 19 - mass heal

Geology
Special: You gain the tremorsense ability, allowing you to detect and target anything touching the ground within 60 feet of yourself.

Level - Benefits

Horsemanship
The Scout adds Ride to his class skill list. He also gains the Mounted Combat skill feat.

Law
Special: The Scout's weapon are lawfully-aligned for the purposes of overcoming damage reduction.

Level - Benefits * Cast as a law spell only.*
 * 1 - protection from chaos
 * 3 - calm emotions
 * 5 -  magic circle against chaos
 * 7 - order's wrath
 * 9 - The Scout's weapons are axiomatic. This feature can be repressed or reactivated as a free action.
 * 11 - dispel chaos
 * 13 - hold monster
 * 15 - dictum
 * 17 - shield of law
 * 19 - summon monster ix*

Mammal Study
The Scout gains the Animal Affinity skill feat.

Personal Fitness
The Scout gains the Great Fortitude combat feat.

Pioneering
The Scout gains the Legendary Wrangler skill feat.

Public Speaking
The Scout gains the Persuasive skill feat.

Reading
The Scout adds Decipher Script to his class skills and gains the Cryptographer skill feat.

Swimming
The Scout gains the Swim Like a Fish skill feat.

Theater
The Scout gains one of the following skill feats: Con Artist, Dreadful Demeanor, Many-Faced. Which ever skill feat he chooses, the corresponding skill becomes a class skill for him.

Weather
Special ~

Level - Benefits
 * 1 - obscuring mist
 * 3 - gust of wind
 * 5 - call lightning
 * 7 - sleet storm
 * 9 - control winds
 * 11 - acid fog
 * 13 - storm of fire and iceCM
 * 15 - control weather
 * 17 - whirlwind
 * 19 - storm of vengeance

Wilderness Survival
The Scout gains the Track skill feat.