User:Leziad/Sandbox 10

Summary:: Minimum Level::1 Class Ability::Psionics Class Ability Progression::Full

Mantralist
<-general description->.

Making a Mantralist
<-Strong points and weak points, and effectiveness with party members.->.

Abilities: <-description of most important attributes for this class->.

Races: <-description of relative likelihood of various races to join this class->.

Alignment: <-alignments allowed for this class, or write "Any"->.

Starting Gold: <-starting gold; YdZ->&times;10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).

Starting Age: <-Select "Simple" or "As rogue", "Moderate" or "As fighter", or "Complex" or "As wizard", to let players know which starting age category to use for 1st-level characters->.

Class Features
All of the following are class features of the Mantralist.

Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.

His base daily allotment of power points is given on Table: Mantralist. In addition, he receives bonus power points per day if he has a high wisdom score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.

Mantralists choose their powers from the following list:

powername powername

1st&mdash; attraction, call to mind, catfall, control flames, control light, control sound, crystal shard, energy ray, energy grasp, ethereal smoke, empathy, entangling ectoplasm, force screen, inertial armor, know direction and location, mind thrust, missive, skate, precognition, psionic grease, psionic scarf, magnetic oscillation, mental watchguard, vigor

2nd&mdash;<-powers, powers, powers->

3rd&mdash;<-powers, powers, powers->

4th&mdash;<-powers, powers, powers->

5th&mdash;<-powers, powers, powers->

6th&mdash;<-powers, powers, powers->

7th&mdash;<-powers, powers, powers->

8th&mdash;psionic body outside body

9th&mdash; reality revision, psionic etherealness, powername, sky iron fortress, primal energy cataclysm



To learn or manifest a power, a mantralist must have an wisdom score of at least 10 + the power’s level.





 : A mantralist is capable of creating psigem out of her own psionic energy, doing so require 1 hour of uninterrupted meditation per power level (so a 5th level power would require 5 hours), the psigem can only house a power on the mantralist power list and be of a level the matralist could manifest. The psigem only last for 24 hours unless she know the power infused in the psigem, in witch case the creation is permanent. She may only have her wisdom modifier in created psigem at any time, she may as a full-round action destroy one previously created psigem no matter the distance between her and the psigem, allowing her to create others should some of her psigems are stolen or otherwise missing.

' PS undefined:' A mantralist is capable of incredible foresight, as long as she is psionically focused she can once per day manifest defensive precognition, offensive precognition or offensive prescience'' as an immediate action as initiative is rolled for an encounter.

 : A mantralist slowly evolve into a greater creature as her psionic power develop, at 2nd level she is always under the effect of body equilibrium as long as she is psionically focused. At 5th level she gain an over speed equal to her base land speed (perfect) as long as she is psionically focused.

The power's cost do not increase nor require the mantralist to expend her psionic focus manifesting it (unless the power is further modified by other metapsionic feats). As the mantralist goes up in level, she can choose the same power to be modified in different ways with multiple power mantras. She does not need to know the feat she applies to the spell.



' PS undefined:' A 5th level mantralist may manifest bestow power'' as a psi-like ability 3/day. The creature she bestowed power must follow all her taboo or otherwise lose all bestowed power points.

At

She may now take extra arms feat as if it didn't had the [fiend] tag. As a move action she may hide any number of pairs of arms beyond her original inside her body and may reveal them as a free action.





Ex-<-pluralized class name->
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Epic <-class name->
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->



Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.