Fare Trade (3.5e Maneuver)

An eye for an eye, a tooth for a tooth and the whole world resolves around the trade of the warrior.

You make a Truespeak check and deal extra damage depending on your relationship with the target. Furthermore, if you are currently affected by a disease or poison, you may release it from your body and instead inflict it upon your target.


 * Just Met: You have no relationship with the target. DC is 15, you deal 1d6 extra damage to the target. Examples include a guard at a castle or a traveler on the road.
 * Acquaintance (Negative): Someone you have met several times with no real positive experiences. DC is 18, you deal 2d6 extra damage to the target. Example: A town guard that has arrested you for drunkenness once or twice.
 * Enemy: Someone on an opposed team, but with whom you have no personal relationship. DC is 24, you deal 3d6 extra damage to the target. Example: A cleric of a philosophically-opposed religion or an orc bandit who is robbing you.
 * Personal Foe: Someone with whom you have a regularly antagonistic personal relationship. DC is 28, you deal 4d6 extra damage to the target. Example: An evil warlord whom you are attempting to thwart, or a bounty hunter who is tracking you down for your crimes.
 * Nemesis: Someone who has sworn to do you, personally, harm. DC is 34, you deal 5d6 extra damage to the target. Example: The brother of a man you murdered in cold blood.

Descriptions of relationships taken from GITP.