User talk:Ghostwheel/Glyph/Monsters

Minions
So one idea I had for minions (because HP is a pain to track for 16 monsters at a time) is to have them have a "minimum damage" threshold; if they take more than that, they die, if they take less, they effectively take no damage. That way they don't keel over from a sharp breeze, but you also don't have to keep track of their HP and the like. DoTs and the like would reduce their threshold by the amount that the DoT reduces HP for (if it reduces it to 0, the minion's dead). Small and medium creatures would have a threshold of ... 3? 4?, while the threshold would be one higher for each size larger and one lower for each size smaller. Thinking 4... Hrmm... --Ghostwheel 23:06, 12 May 2011 (UTC)


 * Although this is a rapid departure from regular D&D, have you ever considered doing this for all monsters (but instead have the number of times that threshold needs to be reached to kill it). If you've ever played warhammer, I'm talking about a "to wound" roll coupled with wounds. This means that a minion could have 1 wound, but a regular dude has around 4 wounds. It would certainly make combat, in general, easier to track, but it comes at the cost of low damage meaning nothing at all. --Aarnott 22:21, 16 May 2011 (UTC)


 * The main reason I did this with minions is because I don't want them to suffer from 4e-itis where they're killed even if they prick their finger. That said, I still want 1-2 damage abilities to matter, which is why I'd stay away from doing it with the majority of monsters out there. --Ghostwheel 02:02, 24 May 2011 (UTC)


 * Also note -- absolute damage reduction (ie. damage reduction to everything) is the same thing as a threshold and it is a bit more familiar of an idea. Really just semantics, but I thought it would be worth mentioning. --Aarnott 13:37, 26 May 2011 (UTC)