Wave of Annihilation (3.5e Spell)

''As you begin casting this spell, the antithetical forces you create drain the area ahead of you of its vibrancy and colour. It swiftly becomes apparent that staying in the area would spell out unavoidable death.''

Over the course of one round, the caster unleashes a massive cone of jet black energy that rips through the spatial verse and annihilates everything in its path. The direction of the wave is determined at the start of casting and cannot be changed during the casting process. If you are still in the wave's area when the spell goes off at the start of the caster's next turn, you die. Basically, your body is destroyed, your soul is destroyed, then the scattering atoms and spiritual traces that made up your body and soul are destroyed, and the axiomatic base particles and ideas that used to comprise the atoms and traces that made up your body and soul are destroyed.

Annihilation reduces to nothing all physical, magical, psionic, supernatural and extraordinary barriers and obstacles in its path, including any and all Force effects. Annihilation even tears right through such things as antimagic, creatures with unbeatable regeneration, and even the planar boundaries are broken down in its wake; everything existing in the same 'spot' on any plane coterminous to the plane on which this spell is used is also completely destroyed. And once the wave subsides and reality and atmosphere come pouring back into the utter void that is left in its wake, the spell creates an inward-facing gust of wind effect.

The only known things that can survive a wave of annihilation or stop it in its tracks are deities of rank 1 or higher and creatures with damage reduction/cosmic, both of which instead treat the annihilation effect as a targeted disintegrate, taking 2d6 points of typeless damage per caster level (max 80d6), with a Fortitude save for half damage. They are only annihilated if this damage puts them below 0 hit points. Likewise, major artifacts, which are created by deities and are impervious to conventional forms of damage are treated as deities for the purpose of this spell. An epic spell created with the Ward seed and made capable to ward off 9th level spells can also stop a wave of annihilation.

Creatures and objects annihilated by a wave of annihilation can not be returned to existence by mortal or even divine means. Intercession by an overdeity is required to retrace the imprint of the creature or object's existence and reconstitute it with its body and mind intact.