User:Aarnott/Lego Bin 16/Titan



Titan is an eidolon manifestation of an entity from the Elemental Plane of Earth. He takes the form of a rocky giant. Sometimes he looks more like an earth elemental than a giant, but a good way to picture him is anywhere from a standard D&D stone giant, to Thing from the Fantastic Four (or you can think of something like the picture provided with this entry). He is tremendously tough and will shrug off many attacks that would be lethal to heroes.

Titan is a powerful defender. He can draw attacks from enemies fairly well and then absorb the attacks they send at him. His thick, stony skin protects him from dangerous attacks and he can also brace himself for a round to reduce the amount of damage he would take. He starts out fairly weak against flying and ranged enemies, but he eventually gains the ability to throw large rocks that cause immobilization, which he can use to close in on such enemies. He also can stomp on the ground, which causes enemies and allies alike to fall prone, so he must use that ability with caution.

Titan's esper is reluctant to change. Whenever new evidence in an argument is presented that may change attitudes, Titan is the last to be convinced. He will cling to old ideas and traditions just because "it is the right way to do things". And although his esper does reflect a part of the summoner's own personality, Titan's esper is usually the least liked of any summoner's espers just because he can be so thick-headed.

Statistics


 * Giant [ Earth, Extraplanar ]
 * DR 1/&mdash;
 * Takes 25% extra damage from sonic sources
 * Uses your Charisma modifier in place of your Strength modifier for grapple checks.

Base Abilities

Menace (Ex): As a standard action, Titan can force a creature within close range to make a Will save or else take a -2 penalty to any attack that does not target Titan. This effect lasts 3 rounds and the creature may attempt a new saving throw each round.

Brace for Impact (Ex): As a full round action, Titan can ignore the next 3 damage per character level he would be dealt before his next turn.

Slam (Ex): Titan can slam a creature as an attack action, dealing 1d6 bludgeoning damage per character level + your Charisma modifier in damage.

Unlockable Abilities

Improved Menace (Ex), required level 2: Titan may target an extra creature at character levels 5, 10, 15, and 20. Even on a successful save, a creature targeted by menace takes a -1 penalty to attacks that do not target Titan.

Stomp (Ex), required level 3: As a standard action, Titan can stomp on the ground causing each creature within twice the area of his reach to need to make a Reflex save or take 1d6 damage per 2 character levels and fall prone.

Thick Skin (Ex), required level 4: Titan has DR 2/&mdash;.

Stone Endurance (Ex), required level 5: Titan has an additional 15 max hitpoints.

Adamantine Fists (Ex), required level 6: Titan's fists count as magic and adamantine for the purposes of overcoming damage reduction. He also deals double damage to objects.

Large Sized (Ex), required level 7: Titan can be summoned as a large sized creature, which means he takes up a 10ft. square area, has a 10ft. reach, and takes a -1 penalty to attack rolls and AC.

Improved Thick Skin (Ex), required level 8 and Thick Skin: Titan has DR 3/&mdash;.

Double Grapple (Ex), required level 9: When Titan is in a grapple, he can take a -2 penalty to grapple checks for the next round in order to start another grapple with any enemy within his reach.

Improved Stone Endurance (Ex), required level 10 and Stone Endurance: Titan has an additional 30 max hitpoints instead.

Shockwave (Ex), required level 11 and Stomp: Titan can make his Stomp a 30 ft. cone instead.

Greater Thick Skin (Ex), required level 12 and Improved Thick Skin: Titan has DR 4/&mdash;.

Rock Throw (Ex), required level 13: Titan can throw a rock (he comes summoned with 3 big rocks). He makes a ranged attack roll with a max range of 200 ft. and a range increment of 40ft. The boulder deals 3d6 bludgeoning damage per class level, Reflex save for half. Any creature that fails its Reflex save is immobilized for 1 round.

Huge Sized (Ex), required level 14 and Large Sized: Titan can be summoned as a huge sized creature, which means he takes up a 15ft. square area, has a 15ft. reach, and takes a -2 penalty to attack rolls and AC.

Greater Stone Endurance (Ex), required level 15 and Improved Stone Endurance: Titan has an additional 45 max hitpoints instead.

Supreme Thick Skin (Ex), required level 16 and Greater Thick Skin: Titan has DR 5/&mdash;.

Greater Shockwave (Ex), required level 17 and Shockwave: Titan can make his Stomp a 60 ft. cone instead.

Gargantuan Sized (Ex), required level 18 and Huge Sized: Titan can be summoned as a gargantuan sized creature, which means he takes up a 20ft. square area, has a 20ft. reach, and takes a -4 penalty to attack rolls and AC. Titan becomes stronger at this size, however, and gains a +2 bonus to attack rolls and a +2 bonus to natural armor (effectively making the penalties -2).

Greater Menace (Ex), required level 19: Titan can use menace as a move action. Creatures take a -4 penalty on a failed save and a -2 penalty on a successful save.

Gaia's Wrath (Ex), required level 20: As a full round action usable once per summoning, Titan can channel the wrath of the earth at his enemies. He must make an attack roll as if he were making a melee attack, although the target area can be within medium range. Each creature on the ground within a 10ft. square that he beats their AC is caught in a localized earthquake that deals 75 bludgeoning damage and forces the targets to make a Fortitude save or else be dazed for 1 round.