Vindicator (3.5e Class)

Vindicator
A vindicator is a person who dedicated his or her life to revenge. Either to kill a particular individual that wronged them or unjustly retribute any minor slight against his or her person. Many vindicators focus themselves on a old enemy, or a group of opposed individuals but some are bloodthirsty warrior willing to carve any creatures foolish enough to oppose them.

A vindicator will use a system of 'grudge' to defeat his enemies, this can represent the willpower of the vindicator to overcome all obstacle to reach his or her nemesis or can be taken to a more literal sense as a warrior gathering grudges like bloodstain on his armor.

Making a Vindicator
A vindicator has two good saves, very respectable hit points and sport many immunities as low as first level. They are able to hold grudges against creatures allowing them to deal a very respectable amount of damage and gain resistance to special abilities from such 'marked' creature.

Abilities: Vindicators are powerful warriors, whether ranged or melee. They will use their 'grudge' to gain bonuses against creatures harming them or their allies and will both serve as a hardy warrior and a major nuisance and damage dealer.

Races: More often found in the hot-blooded race, although any race can be drawn to path of the vindicator with the proper motivation.

Alignment: Vindicator tend to be chaotic and non-good, the concept of unlawful retribution the vindicator embody rarely allow lawful vindicator. Although lawful vindicator are often perpetuating blood feud and vendettas.

Starting Gold: As fighter.

Starting Age: Simple.

Class Features
All of the following are class features of the Vindicator.

Weapon and Armor Proficiency: A vindicator is proficient with all simple and martial weapons, and with light armor, medium armor and shields (except tower shields).

 : As a swift action a vindicator can declare a creature within short range that dealt at least one point of damage to him or one of his ally within his line of sight in the previous round that he hold a grudge against that creature. A grudge last until the end of the encounter. The vindicator gain the following bonus against a creature he hold a grudge against. A vindicator can hold a number of grudges at the same time equal to his vindicator class level plus it charisma modifier.
 * +2 moral bonus to attack rolls when attacking a creature he hold a grudge against.
 * +2 moral bonus to AC and Saving Throw against all attacks and special abilities of a creature he hold a grudge against.
 * Deal 'grudge dices' as extra damages on all attacks granted by base attack bonus against creature he hold a grudge against.

When the encounter end, the vindicator can declare one of the creature he held a grudge against as his nemesis (assuming he don't already have one). A vindicator always gain grudge bonus against his nemesis. A nemesis remain a nemesis until slain or otherwise taken care of permanently.

 : A vindicator always gain max hit point per level (recalculate any past hit dice) and gain the toughness feat as a bonus feat. As long as he have a nemesis, the vindicator is immune to fatigue and exhaustion.

 : A vindicator has his reason for taking the blade and start his quest for revenge. He gain a bonus archetype feat.

 : A 2nd level vindicator is immune to fear and fear-effect and gain a +2 bonus to will saves against mind-affecting effects.

 : A 3rd level Vindicator is capable of demoralizing and taunting creatures he hold a grudge against within medium range as a move action. That creature must make a will save or take a -2 moral penalty to attack roll and AC for 1 round OR may only only target the vindicator with all it attacks and special abilities (target creature's choice).

 : A 3rd level vindicator almost draw vitality from killing a creature he hold a grudge against. Upon coup de gracing or dealing the killing blow to a creature he hold a grudge against he immediately gain 1d6 temporary hit point for each point of CR that creature had. That temporary hit point last until the end of the encounter. If the creature slain was a nemesis the vindicator gain double the amount of temporary hit point instead. The temporary hit point granted by this ability overlap.

 : A 4th level vindicator deal an extra 1d6 damages with all attacks to prone, stunned and/or dazed creatures.

 : A 4th level vindicator may decide to sacrifice a number of grudge dice on all his attacks this round in order to use a special maneuver. After being used retribution cannot be used for one round, effectively usable once every other round.

Repay in Kind: The vindicator sacrifice 3d6 grudge dices, but if one of your attack hit a creatures you hold a grudge against, that creature must make a fortitude save or be sickened for two round. A particular creature may only be affected once per round.

Nauseated: The vindicator sacrifice 5d6 grudge dices, but if one of your attack hit a creatures you hold a grudge against, that creature must make a fortitude save or be nauseated for two round. A particular creature may only be affected once per round.

Eye for An Eye: The vindicator sacrifice 7d6 grudge dices, but if one of your attack hit a creatures you hold a grudge against, that creature must make a fortitude save or be blinded for two round. A particular creature may only be affected once per round.

Panicked: The vindicator sacrifice 9d6 grudge dices, but if one of your attack hit a creatures you hold a grudge against, that creature must make a will save or be panicked for two round. A particular creature may only be affected once per round.

 : A 5th level vindicator when brought under 0 hit point gain a free attack of opportunity against creature within his reach he hold a grudge against, if the attack hit it is automatically a critical threat. If the attacked creatures was it nemesis and the attack hit it is automatically a confirmed critical hit instead.

 : A 5th level vindicator may make a number of extra attack of opportunity per round equal to his charisma modifier or the number of creatures he hold a grudge against on the battlefield (whichever is higher).

 : A 6th level vindicator's eyes glow with blue flames and you he sense whenever his nemesis is within 60' of him as well as his direction.

 : Any attack the 7th level vindicator make against a creature he hold a grudge about bypass damage reduction (except DR/-).

 : A 7th level vindicator is immune to memory altering effects and may hold a grudge against any creature he held a grudge before as a free action (even if they did not damaged him or an ally in a particular encounter).

 : As the hexblade ability.

 : Upon slaying a grudge, the 8th level vindicator may replace the effect of invigorating revenge with either glory or shame upon slaying a creature he hold a grudge against. A vindicator can only use either glory or shame once per encounter (and not both).

Glory: The vindicator is overcome with joy and glory for killing his hated enemy. He gain a +2 moral bonus to will saves and a +4 moral bonus to damages with all attacks until the end of the encounter. When using invigorating revenge in the same encounter he used glory he gain a bonus +10 temporary hit points.

Shame: The vindicator is overcome by shame for succumbing to bloodlust. He gain immunity to mind-affecting effects but lose his ability to use grudge and all moral bonuses until the end of the encounter. When using invigorating revenge in the same encounter he used shame he gain a bonus +10 temporary hit points.

 : A 9th level vindicator gain fast healing equal to half his hit dice rounded up as long as he is not in combat and become immune to pain-based effect (such as symbol of pain).

 : Will be replaced

 : A 11th level ignore hardness from object and may shatter a force effect by dealing at least 30 damage to it.

 : At 12th level, when a vindicator is slain he may still act as staggered for 3 rounds. He become mindless and may only attacks creatures he hold a grudge against and must attack each round if possible. At the end of the 3rd round, he fall dead. Note that he may not take any mental action, activate magical items or odo some verly complex action (like declaring a new grudge) in this state.

 : A 13th level vindicator may decide between bane or boon at the start of any encounter as a non-action.

Bane: You start the encounter with 1 temporary hit point per level and all weapons you wield, your unarmed attacks and natural weapons gain the bane quality of your choice.

Boon: All allies adjacent to you gain a +2 bonus to AC and any creature dealing damage to adjacent allies provoke an attack of opportunity from you.

 : A 14th level Vindicator may now hold a grudge as a immediate action. He may also hold a grudge against any creatures without any action on their part.

 : A 15th level vindicator become even more restless, he may extend his from hell's heart class feature for an unlimited number of rounds. Assuming at least one creatures he hold a grudge against is conscious on the battlefield.

 : A 16th level vindicator will stand against even against hell itself for his revenge. As long as he have a nemesis, whenever he is slain he may return as a revenant the very next day at the nearest safe place where he died. If he dies as a revenant however he will remain dead until raised.

 : A 17th level vindicator will make make his death formidable indeed, when using furious rebuke if the critical hit is confirmed the target of the attack must make a fortitude save or die.

 : A 17th level vindicator is always under the effect of mind blank.

 : When a level 18th vindicator may benefit from invigorating revenge, he may be under the effect of the heal spell instead.

 : A 19th level vindicator is forever changed by his quest for revenge, he become immune to energy drain, ability damage and drain, negative level and death-effect.

 : A 20th level vindicator killed more for pretty grudged and hatred than anyone else alive. All his weapon, unarmed attacks and natural weapons gain the vorpal enhancement against all creatures you hold a grudge against.

 : Pending.

Human Vindicator Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Playing a Vindicator
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

Vindicator in the World
"<-Some quote from a character of this class->"

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

Vindicator Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Vindicator in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL <- EL Number ->: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.