E6 (3.5e Sourcebook)

E6 Rules
Summary::E6 is a radical take on D&D 3.5, where level 6 is made the "epic" level. Characters stop leveling at level 6, and instead gain more feats as they continue to advance. This allows games to remain at a certain level of play for simplicity and ease of DMing.

This supplement for the D&D game presents the E6 rules for D&D 3.5

Contents
Introduction
 * What is E6?
 * How E6 Works
 * What Levels Mean in E6

Rules
 * Monsters and Items in E6
 * Races With Level Adjustment
 * For the GM
 * Spells
 * On Allowing Feats
 * Extra Feats
 * Quick Templates for E6
 * List of Wondrous Items

Benefits of E6 FAQ
 * Using E6
 * Why is E6 Designed This Way?

Variant Rules
 * Conviction
 * The Death Flag
 * Raising the Stakes
 * Reading the Players