Poleaxe, Durumgir (3.5e Equipment)

The Durumgir poleaxe is similar to other poleaxes (or pollaxes|poleaxes) in that it has a spear-point, a hammer-head, and a spike-head, all mounted on a long haft. Unlike conventional poleaxes, instead of another spearpoint on the tail end of the haft, there is a head very similar to a crowbar. Its most striking feature is a thick haft of solid metal.

The massive heft of the weapon allows it to crush through defenses on a good swing, providing a +2 bonus on rolls to confirm a critical hit. Additionally, it can easily provide an impromptu power attack, trading -2 to hit for +4 to damage, and increasing the critical roll bonus to +4.

If you use a ready action to set a Durumgir poleaxe against a charge, you deal double damage on a successful hit against a charging character (piercing damage only).

You can use a Durumgir poleaxe to make trip attacks. If you are tripped during your own trip attempt, you can drop the poleaxe to avoid being tripped.

The Durumgir poleaxe can act as a crowbar, providing a +2 bonus under the appropriate circumstances (see crowbar).

A Durumgir poleaxe is a training weapon of choice for young Durumgiru, as not only does it train strength, it also teaches how to use overwhelming force with finesse, when to commit risks, and how to balance accuracy, damage, and defense. As such, all Durumgir are familiar with the 'exotic' elements of the weapon's usage, and can learn to use it as if it were a normal martial weapon. (See "Weapon Familiarity" in the Durumgir abilities.)

Durumgir prefer to use it as a close-combat weapon in tandem with a reach polearm that allows them to attack opponents while out of reach on a nearby wall.