Chained Weapon (3.5e Equipment)

The Chained Weapon is added on-top of an existing weapon, sort of like a template. It cannot be purchased alone, it must either be bought at the same time as the weapon, or added later on onto a preexisting weapon. A Chained Weapon retains the masterwork property (or special material) of the base weapon.

A Chained Weapon is a regular weapon attached to a chain. People wielding a Chained Weapon can hold the chain, throw the weapon and then retrieve it, allowing them the ability to strike opponents farther than usual.

People who take the Exotic Weapon Proficiency (Chained Weapon) can use all types of Chained Weapons, as long as they are proficient with the base weapon as well. If the Chained Weapon is two handed, they need at least a score of 16 in strength to be considered proficient.

People not proficient with Chained Weapons can use it as a regular version of the base weapon with no penalty, provided they are proficient in using it. Any feats that benefit the base weapon also benefit the Chained Weapon (Such as Weapon Focus, Improved Critical, etc.) You can not choose Chained Weapon for feats like Weapon Focus, and instead must choose the base weapon.

A Chained Weapon has reach, so you can strike opponents 10 feet away with it. Unlike most other weapons with reach, it can be used against an adjacent foe. If the base weapon's damage type was bludgeoning, it's reach damage type stays the same instead of dealing piercing damage.