Chocobo Hatchling (3.5e Monster)

= Chocobo Hatchling =

Click here for a complete list of all things chocobo-related made by this user.

''A medeum dulgray fowl preens in the grass, standing about seven or eight feet tall. Several others of its kind and parents are around it, eating greens and nuts. Its long hard-scaled, three-toed legs make up a good portion of its height, the rest is feathery torso, wings, neck and head. It is almost entirely a dulish grey, from its eyes to its tail feathers; even its scaly legs and sogy beak is tinted grey.''

This particular chocobo is a hatchling of any chocobo.

Chocobos avoid combat, often being captured when they are fed greens. Their wings are vestigial, serving no purpose but to assist in balance and jumping. Chocobos are masters of terrain, running over anything but water and mountains.

Combat
hatchling chocobo are unable to atack exept with there claw and are jeneraly guarded by there parents


 * gradual coller

over time the chocobo gains its couler and avilitys as it grows

At 8 HD: A chocobo gains a bit of it's color, gaining abilities according to his color as described here. The color cannot be changed under any circumstances except through a wish or miracle spell. the chocobo also ganes its beak atack. and some of its abilitys

At 10 HD: A chocobo gains the rest of its color and the rest of its benefits from their color


 * Chocobo Jump

Chocobo's are great at jumping, using their strong legs and wings to optimal effect. Because of this, chocobos gain a bonus on jump checks equal to one third of their HD.


 * Flightless

A chocobo cannot fly, despite its wings. They serve only to assist in balance while running and support while jumping.