Belatucadros (3.5e Monster)

''Before you is a godly being, 15 feet tall in crimson and gold full plate, decorated in death and the still-living corpses of his former victims on cursed spines. His face is obscured by black smoke which billows from his helm, hiding the horrible visage of the devil under a coying veil of toxic fumes.''

Belatucadros, the legendary, near-god like fiendish lord from Acheron is the self proclaimed leader of the menos and refers to himself as a god of war. Desiring endless bloodshed and the heat of battle, Acheron has proven itself well to his tastes. Yet he has recently taken undue interest in the prime material, with quests for conquest. If he succeeds, he will draw the material into Acheron, piece by piece, forming new massive cubes and forging warriors of the damned out of the millions and billions of souls of the material plane. He sits in a massive castle made of bone and iron, but it is said he is just a projection, an avatar of the real Belatucadros hidden away in monstrous form, deep inside a cube floating somewhere in Acheron. He appears to be clad in full plate, but the iron and steel which surrounds him is actually his body, with nothing but smoke, ash, and rage boiling beneath its blasphemous surface.

Belatucadros wields a shapeshifting biological-looking weapon named Tyrant. He stands 15 feet tall and weighs 3000 lbs. Belatucadros speaks Abyssal, Celestial, Infernal, and ten other languages (typically languages of places he has invaded or plans to, such as Common).

Combat
With the entire list of every maneuver, ever, known, Belatucadros has many options. He brings to bear the full might of the sublime, and fights intelligently. He is, however, honorable and hates a fight with no challenge. He will often hamper himself willingly to make the fight more interesting, yet always goes in with the intent to win.

Battlezone Seal : As a full-round action Belatucadros can bring him and up to 1 person per hit die into a special demiplane which resembles the area they were just in. Here they can fight without interruption, appearing as barely visible ghosts on the original plane. Escape is nearly impossible, attempts to plane shift away must succeed on a caster level check against 11 + Belatucadros' HD (typically 36). When Belatucadros or his opponents are defeated, he automatically slips back into reality. This ability has a range of 180 feet, and the demiplane briefly created by this effect has its edge at 180 feet.

Disruptive Field : An aura which radiates in a 120 foot radius out from the menos disrupts the flow of magic, psionics, and any other spell or spell-like ability. Any attempts to cast within one automatically fail as if they failed a Concentration check to cast defensively. It is not an antimagic field, and so magical effects originating from outside the field can still get in.

Divine Protection : Belatucadros has a fragment of divine spark, granting him his Charisma modifier as a deflection bonus to AC.

Divine Immunities : Belatucadros is immune to fire, poison, sleep, paralysis, disease, death effects, critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, mind-affecting effects, and energy drain.

Extraordinary Health : A menos always recieves maximum hit points per hit die.

Fighting Mastery : Belatucadros is counted as a fighter of his character level for the purposes of feats and abilities. In addition, any weapon specific feats apply to all weapons. Belatucadros is proficient in all weapons, armor, and shields (including exotic weapons and shields).

God Emperor Stance : The god emperor stance functions as a unique martial stance which follows all the normal rules for martial stances. While in god emperor stance stance, creatures take 1 divine damage per HD when they strike Belatucadros, and Belatucadros deals an extra 1 divine damage per HD on his attacks. He is also counted as a diety with divine rank 1 for the purpose of any spells, effects, and divine abilities which are affected by it. This is considered a 9th level maneuver.

Hinder Magic : All magical damage or healing is hindered by 50%.

Life Drain : Any successful attack against a living creature deals at +5 extra damage (already accounted for), which is absorbed as 5 point of healing per attack.

Infinite Bladeworks : A unique maneuver which can only be performed once an encounter, regardless how many times he refreshed his maneuver, infinite bladeworks is his signature attack. As a standard action he summons up an uncountable number of swords and other weapons and sends them flying down in a wide area, destroying all he sees. He makes a single attack roll with his Charisma to attack and twice his character level as a bonus to damage. All creatures in a 90 foot radius centered on Belatucadros are subject to this attack roll and take damage. By extending the buildup to a full-round action he may apply any standard action or less maneuver as an effect in the attack. With this, entire armies have fallen in an instant. This is considered a 9th level maneuver.

Maneuver-Like Abilities : Belatucadros has all maneuvers as maneuver-like abilities.

Smell Magic : Belatucadros has scent against anything which would show up with detect magic and may spend three rounds studying the scent to gain information as per the spell.

Soul Quickening : As a standard action out to a range of 60 feet, Belatucadros may absorb the life force of any creature which has died in the last 5 rounds. The absorbed soul enters his body, healing him 1d6 hp per HD and granting him all the knowledge and memories of the deceased. The victim cannot be revived until Belatucadros is dropped to -1 hp, or a miracle or wish spell is first made to unbind the victim from Belatucadros' body. An unbound victim is free to be revived, but Belatucadros retains knowledge of the target's memories.

Soul Bound : Through processes yet unknown, Belatucadros has been proven impossible to keep dead. Whenever he dies, he disintergrates and reappears somewhere in Acheron in 1d10 days. Not even deific magic and antimagic field can keep Belatucadros from leaving and respawning elsewhere. It is believed he respawns due to some unknown artifact which functions like a lich's phylactery. If this item were ever to be found by his enemies, they would surely seek its destruction and so its existance is but a rumor.

Teleport : Belatucadros can use greater teleport at will.

Tyrant: Tyrant is Belatucadros' personal weapon of choice, a shapeshifting weapon which can assume the form of any weapon. However it defaults to a +6 bastard sword, and is often turned into a +6 composite longbow with the appropriate strength adjustment. As a standard action he can convert up to 5 points of the enchancement bonus into any special enhancement of choice, such as turning it into a +1 vorpal sword. It also shifts into different weapons as a swift action. Tyrant is an intelligence weapon with the following stasistics: ''Int 13, Wis 18, Cha 24, Ego 26 and lawful evil. It can communicate telepathically with its wearer, though it cannot speak. It will always seek to dominate any wearer who isn’t lawful evil, forcing such an owner to commit lawful evil deeds (or else find a more suitable wearer). It seems obsessed with the eventual, but impossible, goal of conquering the entire universe.''