SRD:Water Domain

WATER DOMAIN
Granted Power: Turn or destroy fire creatures as a good cleric turns undead. Rebuke, command, or bolster water creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.

Water Domain Spells * Cast as a water spell only.
 * 1) Obscuring Mist: Fog surrounds you.
 * 2) Fog Cloud: Fog obscures vision.
 * 3) Water Breathing: Subjects can breathe underwater.
 * 4) Control Water: Raises or lowers bodies of water.
 * 5) Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
 * 6) Cone of Cold: 1d6/level cold damage.
 * 7) Acid Fog: Fog deals acid damage.
 * 8) Horrid Wilting: Deals 1d6/level damage within 30 ft.
 * 9) Elemental Swarm*: Summons multiple elementals.