User:Eiji-kun/CTBox

Let's Try This Again
Goals:

How to Airships Work
Airships have d10 always max HD like constructs and all bad saves. Larger airships have a minimum HD associated with them.
 * Medium (1 HD)-1 mount, 20 interior 80 exterior
 * Large (4 HD)-2 mounts, 30 interior 70 exterior
 * Huge (8 HD)-4 mounts, 40 interior 60 exterior
 * Gargauntuan (16 HD)-8 mounts, 50 interior 50 exterior
 * Colossal (24 HD)-16 mounts, 60 interior 40 exterior
 * Titanic (36 HD)-32 mounts, 70 interior 30 exterior
 * Macro-Fine (48 HD)-64 mounts, 80 interior 20 exterior
 * Macro-Diminutive (64 HD)-128 mounts, 90 interior 10 exterior
 * Macro-Tiny (80 HD)-256 mounts, 90 interior 10 exterior
 * Macro-Small (100 HD)-512 mounts, 90 interior 10 exterior
 * Macro-Medium (120 HD)-1024 mounts, 90 interior 10 exterior

Oblong, Segmented, and Facing rules still apply.

Ships have AC like creatures and Dex of 10 + Piloting Ranks.

Ships have hardness.

Ships can move and attack at the same time. Movement is retained from previous round, barring involvement.

Attack bonuses from weapons depend on the user, and the weapon.

Number of weapons and engines depends on both the number of mounts it possesses, and its size. It has a maximum number of mounts based on its size. These are mounts for weapons sized for it. Smaller weapons can fit more. 2 for one size smaller, 4 for two sizes, etc.

You can make at most 8 attacks. If you want to fire more, it becomes a volley attack, a full round special action which is an area effect with a Reflex save. This is for all weapons of the same type firing.

All ships have a cockpit and body. Everything else is add ons, components. Called shots are no longer permitted. Cores are now manitory and power propulsions.

Speed remains a property of weight vs thrust. This time, HD equates to density and complexity.

Testing
Oblong-2 Gargauntuan (*Gargauntuan (16 HD)-8 mounts x2, or 16 HD paid twice, 160+Pseudocon hp, 16 mounts.) Steel outside, wood inside. Hardness 10. Pseudo Con based on inside material construction. Ratio 50/50. Weight 6400+1600=8000 lbs/tons/donuts. Hardness 10, steel properties, say wood pseudocon bonus is +3. Thus 160+48=240 hp. I need 8000 lbs of light load thrust to move at full speed.

Let's say I have a Nuclear Engine with Water Fuel Supply and 2 jets which provide 5000 light load thrust. The engine weighs down +500lbs, the fuel 250 lbs, and the jets 500lb both. My weight is now 9250. My total thrust is 10,000 lbs. My speed for a jet is 400 mph, which becomes 600 mph at will. Were I encumbered it would drop to 400, then 300, then stop providing lift.

Crew is averaged at 200 lbs per medium, x8 or x1/8 as needed.

I have up to 16 mounts from the total ship. 2 are for jets. 14 I use for guns sized for me, and arrange 10 of those guns into two batterys. I can fire up to 8 a round, or barrage, volley, etc. My attack sequence is gun-gun-gun-gun-gun battery-gun battery.

Batteries fire all as one action together. They gain +1 attack per weapon in it, max +5. For every 5 the AC is beat, another weapon hits. This is helpful in punching past hardness. Thus a 5 battery of sniper rifles (large) deal anywhere from 6d6 to 30d6 depending on how well you beat AC.

If vehicles take 1/2 from melee weapons and none from ranged weapons, this makes it hard for people on foot to fight them (which is fine with me). Seige weapons bypass. Vehicle weapons are always seige.

Back to the example... a pilot with 13 ranks means effective Dex 23. That's +6 AC. -4 size. Iron gives +5 natural armor. Total running AC is 17. With same pilot, with medium BAB. That's +7. With a gun, mwk, his attack bonus is +8, which fits AC 17 nicely. With the battery-5, it's +13, which hits often but not with all its attacks (and it needs a 42 before it hits with the full battery). Maybe I should make batterys go in intervals of 4.