User talk:YX33A/Sylladex Get! (3.5e Trait)

Comments
I'm kind of surprised as the lack of MSPA reading here (though they haven't been concerned with syladexes for a few acts now), but not so much at the hate for the article itself. There's no mechanics here, it's just a thing you can write on your sheet. And there really should be some sort of mechanic associated with this. Canonically, the syladexes allow you to collect things without grabbing them at the cost of having some sort of annoying method of getting it back out. And "add thing within natural reach to inventory as a free action once per round" would be a pretty solid thing to roll out with the cost of "your inventory space and the method you can recover things from it are limited by you fetch modus" followed by some mechanics on the actual moduses. Because it would be an amusing and functional setup to play, if there were some sort of rules for it.

The strife specibus needs similar mechanics, perhaps "when you declare 'STRIFE!!!!' you automatically draw and begin wielding the things in your specibus. The things you may only place things in your specibus are limited, and you may not change out your equipped weapon during a fight" or whatever. It's basically quickdraw that leaves you extremely vulnerable to poor weapon / challenge matches, disarm, and so on.

The basic problem is this: I don't want to have to sort rules for these things if I allow someone to use it. I can roll my own just fine thanks, I don't need one put up that tells me I can make up my own things. To that end, I'm tagging this with winter cleaning in just a second, for all the reasons above.

Also, it desperately needs the template at the top. - Tarkisflux Talk 20:36, 5 February 2013 (UTC)


 * Ah, right, forgot the tag. Also very good points.  I forgot, not everyone reads MSPaint Adventures.  I will have to write up some basic Fetch Modi for players.  I mostly was making it with the intent of people knowing the basic concept to use it.  It'd be a foolish endeavor to try and write up rules for every fetch modus, because as we learned from watching Jade pull out some steak and cook it, there are as many different types of fetch modi as there are ways to complicate the retrieval process, as well as the Array Fetch Modus, which is basic inventory storage, and one can combine different Fetch Modi to make a different one.  But the ones John uses at first will suffice for a basic set, and I'll write up some basic rules for a Strife Specibus as well.

And while it might work better as a variant rule, I kind of think more in terms of "what can I make that a player could use in a game without tons of work convincing the DM".--YX33A (talk) 02:45, 16 February 2013 (UTC)

Miscategorized Article Type
This makes a terrible trait, but would be a slightly interesting variant rule. --Havvy (talk) 06:38, 9 February 2013 (UTC)


 * This doesn't necessarily defend it mechanically, but there are fluff reasons for making it a trait. In Homestuck canon, not all characters have sylladices -- some have some other inventory system, others have no such system at all. The canon is not entirely clear as to whether the sylladex is an object or an inventory that's just kind of part of the character, but it's kind of implied to be the latter (although the specific fetch modi and cards definitely are objects). So...trait would be the most faithful representation. Though a variant rule could easily frame it, if only for establishing the realization that this should be a campaign-wide trait and not peculiar to the one player who asked their DM for it. --DanielDraco (talk) 08:21, 9 February 2013 (UTC)