Codex Barbarian (3.5e Class)

Summary::Barbarians get angry and break stuff. Minimum Level::1 Class Ability::Other Class Ability Progression::Full

Barbarian
Some of the most savage and powerful warrior, barbarians are fearsome in combat. While not expert in tactics of technique their raw strength make up for such weaknesses.

Making a Barbarian
Abilities: Barbarians need strength and constitution for their rage and combat abilities.

Races: Any races can be barbarians, however races like human and orcs make up more of the barbarian population than gnomes and the like.

Alignment: Codex barbarians are not limited to alignment, however most of them are chaotic aligned.

Starting Age: Simple

Class Features
All of the following are class features of the barbarian.



Variable Saves: At 1st level a barbarian can choose to have either a good Reflex save or Will save, and his current and future barbarian levels are changed accordingly. He retains a good Fortitude save as normal.

 : A 1st level barbaraian gain a +10 feet speed increase to all her movement. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn.

Each 3 level after first (4th, 7th, 10th and etc.) increase the barbarian's speed by a further 10 feet.

A barbarian may spend 2 skill points to gain the ability to read and write all languages he is able to speak.

A barbarian who gains a level in any other class automatically gains literacy. Any other character who gains a barbarian level does not lose the literacy he or she already had.

 : At 1st level a adventuring barbarian gain a +2 resistance bonus against spell and spell-like abilities. While this bonus become obsolete eventually it provide great early defense against spells. This bonus double as long as the barbarian isn't using, wielding or wearing magic items.

 : A barbarian can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a –2 penalty to Armor Class. The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are not lost first the way temporary hit points are.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter (unless he is a 6th -level barbarian, at which point this limitation no longer applies; see below).

A barbarian can fly into a rage only once per encounter. At 1st level he can use his rage ability twice per day. At 4th level twice per day. At 8th level he is no longer limited in his rage and may fly into a rage at will. Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone else’s action.

 : A 2nd level barbarian gain a +2 bonus to attack roll and +4 bonus to damage rolls against creatures with spells or spell-like abilities and always bypass DR/Magic. This bonus increase by +1/+2 as long as the barbarian isn't wielding magic weapons.

 : A 2nd level barbarian receive phantom health as a bonus feat.

 : At 2nd level, a barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a barbarian already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.

Bonus Feat: Starting at 3rd level and each 3 level afterward a barbarian gain a bonus feat from the following list: Acrobatic, Alertness, Animal Affinity, Athletic, Diehard, Dodge, Endurance, Great Fortitude, Improved Natural Armor, Iron Will, Lightning Reflexes, Self-Sufficient, Skill Focus (any barbarian class skill),Toughness or any feat that improve his rage (such as reckless rage or hothead).

 : A 3rd level barbarian can add his highest mental ability score or one third of her barbarian level (whichever is higher) to his saving throw against trap and natural hazards.

 :: At 3rd level and every odd level beyond, a barbarian gains a +1 bonus on saves against mind-affecting effects. This bonus double against [fear] effects.

 : At 5th level and higher, a barbarian can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking him, unless the attacker has at least four more rogue levels than the target has barbarian levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.

 : A 6th level adventurous barbarian gain a spell resistance equal to 10+ his hit dice. This bonus increase by +4 while he is raging.

 : At 6th level a barbarian become immune to fatigue. If you are afflicted with an affect which would cause you to become exhausted, you are instead fatigued.

 : A 7th level barbarian reduces all hit point damage that would be done to her by 3 before applying other effects such as damage reduction or energy resistance. It works against physical damage as well as energy damage, even force damage. At each odd level after 7th the amount of damage reduced increase by 3.

 : At 7th level, a barbarian’s bonuses to Strength and Constitution during his rage each increase to +6, and his morale bonus on Will saves increases to +3. The penalty to AC remains at –2.

 : An 10th level barbarian is an expert at destroying army of mooks, all her attacks are automatic critical threats against creature with a CR at least 3 points lower than her.

 : A 11th level barbarian add magebane to all weapon she wield (including natural attacks and unarmed attacks).

 : At 13th level, a barbarian’s bonuses to Strength and Constitution during his rage each increase to +8, and his morale bonus on Will saves increases to +4. The penalty to AC remains at –2.

 : While in a rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage.

 : A 17th level barbarian gain the severing strike feat as a bonus feat even if she does not meet the prerequisite.

 : At 19th level, a barbarian’s bonuses to Strength and Constitution during his rage each increase to +10, and his morale bonus on Will saves increases to +5. The penalty to AC remains at –2.

 : A 20th level barbarian become a living legend, she cease to visibly age, penalties from aging are reversed (bonuses still accrues) and gain spell dampening 5.