Far Throw (3.5e Feat)

Strategy
A good strategy is to combine this feat with Ranged Weapon Mastery for a range increment of 30 feet with throw weapons of the damage type specified up to 90 feet and a maximum of 300 feet. Add Far Shot for a ranged increment of 60 feet, meaning you can throw weapons 180 feet without penalty and up to 600 feet. Light hammers start out with a ranged increment of 20 feet (total 70 feet) despite being a thrown weapon. As such, you can throw them 210 feet without penalty and a maximum of 700 feet. Finally, you could take Side Arm Throw, and your range increment will jump to a whopping 100 feet, allowing you to throw 300 feet without penalty to a maximum of 1000 feet. Note that the maximum range increments does not change.

You could also combine thesee with the Bloodstorm Blade for some quite awesome throws.

As a DM, should you find this a bit cheesy, you should probably limit feat selection of Far Shot, Far Throw, and Side Arm Shot to only allow one to be taken. If you like melee characters with extraordinary abilities, allow all of them to be taken.