Time Hunter (3.5e Monster)

Strategies and Tactics
Time Hunters usually hurtle past enemies and take bites out of them. If they find opposition, they are likely to wander to nearby places in search of easier targets.

In general, Time Hunters usually don't stay for more than a few hours.

If the event that caused them is symbolically reversed (killing the guy you just saved, or reviving the guy you just killed, for example), the Time Hunters will go away.

Sample Encounters
You've just saved the king; now the castle is in danger.

Ecology
Environment: Time Hunters live outside the universe (whatever that means), looking for weakness in the fabric of reality created by time travelers interfering with history. When they see such a weakness, they pop by and eat people.

Typical Physical Characteristics: Time Hunters are somewhat draconic or pterodactylic in appearance.

Alignment: Time Hunters are usually Chaotic Neutral.

Lore
Time Hunters are a form of clockroach (see ). As such, they are likely to wreak far more havoc on history than the original event.