Publication:Save My Game

Save My Game was a weekly column on the website of Wizards of the Coast where Jason Nelson-Brown shares his experience in overcoming various DMing problems. It is no longer updated.

Save My Game Archive

List of articles (latest first)

 * Time Management (3 Aug 2007)
 * Weakened Demon Lords (27 July 2007)
 * Player Thrills, DM Disappointments (20 july 2007)
 * Shut Up Already! (13 July 2007)
 * Six is Company, Twelve's a Crowd (6 July 2007)
 * Rules for Rules' Sake (18 May 2007)
 * Who's the Best Wizard? (11 May 2007)
 * New Players, New Campaigns (4 May 2007)
 * Irreconcilable Differences (27 April 2007)
 * Reward Creativity (20 April 2007)
 * Creativity vs. Guesswork (13 April 2007)
 * Campaign Details (6 April 2007)
 * Familiar Monsters (23 march 2007)
 * More PCs with Excessive Firepower (9 March 2007)
 * Cheating or Metagaming? (2 March 2007)
 * Too Tough to Play (2 Feb 2007)
 * Chopping Down Doors (26 Jan 2007)
 * Weird Al is In the House (19 Jan 2007)
 * Windows, Barriers, and ... Glass Shields? (12 Jan 2007)
 * Too Small to Matter, Too Mean to Die (5 Jan 2007)
 * Time After Time ... After Time (15 Dec 2006)
 * DM Judgement (8 Dec 2006)
 * One-on-One Campaigning (1 Dec 2006)
 * Tallying the Butcher's Bill (10 Nov 2006)
 * Character-on-Character Violence (2 Nov 2006)
 * Levels Beyond Levels (26 Oct 2006)
 * In Search of a Game (13 Oct 2006)
 * What Did He Say? (29 Sept 2006)
 * PCs With Excessive Firepower (15 Sept 2006)
 * Players Who Are Too Smart (1 Sept 2006)
 * Secrecy and Favoritism Redux (18 Aug 2006)
 * Secrecy and Favoritism (11 Aug 2006)
 * Wrong-Rules Lawyers (4 Aug 2006)
 * So Many Characters, So Little Time (28 Jul 2006)
 * Singers and Spell Slingers (21 Jul 2006)
 * No Time to Play (14 Jul 2006)
 * Low Level, High Damage (7 Jul 2006)
 * Party Out of Bounds! (30 Jun 2006)
 * Class Purity (23 Jun 2006)
 * Vow of Poverty: Part 1 (9 Jun), Part 2 (16 Jun 2006)
 * Upgrading Magic Items: Part 1 (19 May), Part 2 (26 May), Part 3 (2 Jun 2006)
 * Table Talk (12 May 2006)
 * Inconsistent Alignment (5 May 2006)
 * House Rules (28 Apr 2006)
 * Player Styles (21 Apr 2006)
 * "Mature" Gamers: Part 1 (31 Mar), Part 2 (7 Apr 2006)
 * Diplomacy (17 Mar 2006)
 * Psionics (10 Mar 2006)
 * Basic Attack Bonuses (3 Mar 2006)
 * Crossed Alignments (10 Feb 2006)
 * Clashing Concepts (3 Feb 2006)
 * Prestige Classes (20 Jan 2006)
 * Dealing with "Why?" (6 Jan 2006)
 * Adventures for Evil PCs (9 Dec 2005)
 * Identifying Magic Items (25 Nov 2005)
 * DMing for the Younger Set (11 Nov 2005)
 * Challenging Knowledgeable Players (5 Nov 2005)
 * Player Knowledge vs. Character Knowledge (14 Oct 2005)
 * The Haves and Have-Nots (7 Oct 2005)
 * Quick Hits (30 Sept 2005)
 * Managing Artificers and Constructs (23 Sept 2005)
 * Managing Wishes (2 Sept 2005)
 * Adjudicating Charm Spells: Part 1 (12 Aug), Part 2 (19 Aug 2005)
 * Freedom of Choice (29 Jul 2005)
 * Party Composition and Social Skills (22 Jul 2005)
 * New Character Introductions (24 Jun 2005)
 * Dead Characters and the Campaign (17 Jun 2005)
 * Character Death (10 Jun 2005)
 * DMing Style (27 May 2005)
 * Character Do-overs (20 May 2005)
 * Why Adventure Together? (16 May 2005)
 * Players Who Know the Setting Too Well (29 Apr 2005)
 * Encouraging Roleplaying (22 Apr 2005)
 * Powergaming (15 Apr 2005)
 * Lawful and Chaotic (25 Mar 2005)
 * Alignments in Play (18 Mar 2005)
 * Allocating Treasure (11 Mar 2005)