Talk:Marksman (3.5e Feat)

A little unbalanced
For its requirement, it offers two much of a bonus. It completely obsoletes the composite longbow, and if first level even a composite longbow +3 (which a first level wouldn't be able to afford), is less effective than a feat, than I'd say its pretty overpowered. Take out the dex bonus to damage or make the requirement a lot higher and it's fixed


 * You seem to think that the fact that archers had to pay more money to get a composite longbow to get an ability mod to damage was fair, which it isn't and I do believe having to use a feat to fix that makes for a decent compromise. Take for instance a rogue with a bow (since that to me describes best a marksman or sniper), he can't dual-wield for that extra sneak attack damage, he has to be within 30 feet of his target for sneak attack, they only get Dex to attack rolls but not damage rolls (whereas a melee rogue can get both albeit it takes 3 feats, though those 3 are very useful for a rogue), it's harder to get sneak attack to work since you can't get flanking with a ranged weapon and theres a bunch of other things that other more experienced people can probably tell you. In short, this is a brilliant 1st-level feat for an archer that every DM should allow, If I could favor this I would.--Stryker 07:23, 2 March 2011 (UTC)