Divine Mount (3.5e Spell)

As the last syllables of the spell fell from the mouth of the cleric a horse clothed in his deity's color seemed to climb from the ground, ready to carry him forth.

You create a large, quasi-real horse-like mount. It's coloration is similar to your deity's, and wisps of color and energy seem to trail from it when it moves at speed. Your mount has either a base speed or a swim speed of 60', as selected when you complete the spell. It has an armor class of 14 (–1 size, +5 Dex) plus a deflection bonus equal to your caster level, maximum hit points equal to half of your own maximum (minimum 12), and the same saving throw values as you do. Your mount does not respond to direction from any creature other than you. It can make no attacks and does not fight, but does not shy away from carrying you into battle if that is where it is directed. It has the same carrying capacity as a heavy warhorse.

If your mount is the target of a water walk or air walk, the duration of the spell is increased to match the remaining duration of your divine mount.

You may suppress this spell at any time during its duration, causing the mount to fade out of existence. You may resume the spell and create the mount again as a full-round action, at which time you may select a different base speed option if you desire.