Jinx (3.5e Template)

Jinx
Summary::A jinx is a strangely lucky creature that also bring bad luck upon those who wrong it. Any creature can be a jinx creature, from the hexing ghost to the witch's black cat. Jinx creatures are extremely diverse and do not look any different than the base creature, although there the strange tendency to include the color black on their clothing, fur or general apparence.

A character with the improved familiar with a caster level of 5th feat may take a jinxed black cat as a familiar.

Creating a Jinx
A jinx creature is an inherited template that can be added to any creatures.

Ability Scores: A jinx creature receive a +2 bonus on charisma.

Size and Type: A jinx creature's type and hit dice remain unchanged.

Feat: A jinx creature gain one [luck] feat as a bonus feat.

Saving Throw: A jinx creature receive a +1 luck bonus on all saving throws.

Special Quality: A jinx creature possess the following special qualities:

Absorb Luck: Whenever a creature roll a natural 20 within 30 feet of you, you gain a +2 bonus on all d20 roll for 1 round.

Karma Houdini: A jinx creature is especially good at dodging the after effects of karma, as long as she possess one luck reroll she is always treated as the most favorable alignment possible, making her immune to effects that specifically target an alignment or an alignment range. Additionally she may spend a luck reroll to completely negate the consequences of a failed skill check (at the DM's discretion).

When Luck Run Dry: A jinx creature take a -4 penalty on all d20 rolls, a -2 penalty on AC, caster level (minimum 1) and DCs when she has no luck reroll.

Special Attacks: A jinx creature possess the following special attacks:

Drain Luck: A jinx creature is capable of draining the luck right out of someone with a touch. As part of using this attack the jinx creature must make a touch attack, if it hit the touched creature must make a will saving throw (saving throw is charisma-based), if the save is failed the creature become 'jinxed' and take a -1 penalty to all d20 rolls for 24 hours. Whenever a jinx creature successfully jinx a creature she regain the use of one of her spent luck reroll. If the save is successful the creature is not jinxed but take a-1 penalty to all d20 rolls for 1d4 rounds and is immune to further use of the drain luck ability for 24 hours. A 'jinxed' creature cannot be 'jinxed' again, preventing rapid recovery of luck reroll.

Hexes: A jinx creature is capable of using hexblade's curse as an hexblade of her level, if she already have level in the hexblade class the additional uses of hexblade's curse stack and the DC of your hexblade's curse increase by 2.

Unluck: A jinx creature can spend a luck reroll as a immediate action to force a creature within close range to reroll one of it d20 roll with a -1 penalty. If she target a 'jinxed' creature with this ability, it does not expend a luck reroll.

LA: +Level Adjustment::1