Bright Burst Carbine (3.5e Equipment)

Longer and bulkier than the bright burst pistol, the bright burst carbine sacrifice extra range for greater power. The carbine is powerful, yet compact weapon.

Bright burst carbine deal typeless damage in the form of a bright extremely shinning bolt of energy, additionally a bright burst carbine allow it wielder to add her dexterity modifier to damage (but only once). A bright burst carbine deplete one energy cells per shot fired, it can hold up to 30 energy cells at any time and reloading a bright burst carbine is a move action. A bright burst carbine may fire in supercharged mode, consuming 3 energy cell per shot but doing an additional +4 damages. Sadly firing in supercharged mode tend to overheat the gun, any roll of natural 1 also deal 1d6 fire damage to the wielder and she must make a DC 10 + 1/2 damage dealt reflex save or drop the weapon. A masterwork or magical bright burst carbine will not overheat in supercharged mode.

A bright burst carbine may be treated as a martial weapon, however it reloading time become a full-round action it wielder cannot fire in supercharged mode.