Prismlight (3.5e Equipment)

= Prismlight =

Summary::A light absorbing and emitting crystal, prismlight is grown on the edge of the quasi-elemental plane of radiance and mineral. The material grows rapidly but is extremely hard to stabilize, it shatters into bursts of radiation on a touch. Only through strange methods can one stabilize it, and even more difficult effects to have it grow into the desired shapes you need to generate weapons and armor. Stabilized prismlight crystals can both absorb radiation, transform it, and re-emit it.

Any weapon primarily composed of metal can be made as a prismlight weapon. They are glassy and transparent with sharp angular edges, and emit soft rainbow colors when exposed to ambient light. A prismlight weapon can absorb a [Light] spell as an immediate action. The user may make a dispel check to remove the effect, using their character level as their caster level + the weapon's enhancement bonus. If successful the weapon becomes "charged" and begins shining with rainbow hues. A subsequent attack with a charged prismlight weapon can discharge its energy as a free action, dealing 2d6 points of light damage per spell level of the absorbed light spell. They may also fire it as a ray effect out to Medium range as a standard action, dealing 2d6 of damage per spell level absorbed. It is a supernatural ability which does not provoke attacks of opportunity. Either use causes the prismlight weapon to go transparent and glassy, ready to absorb another light spell. A charged prismlight weapon can still absorb light spells, but the original absorbed spell is lost and replaced by the new spell. Shields are counted as weapons for this purpose.

If a prismlight weapon is sundered, it explodes dealing 4d6 points of slashing damage to all creatures in 10 ft, no save.

Armor can also be made with prismlight. Such armor provides protection against radiation, and can emit waves of microwave radiation itself. When exposed to light it generates an aura of heat out to 10 feet. Normal sunlight deals 1 point of nonlethal fire damage a round, while light spells deal 2d6 points of fire damage per spell level for 1 round. If in an area effect with a duration, such as daylight it will last as long as you are in the area. Of course, the downside is that this cannot be shut off without somehow obscuring the armor from light. In addition, you gain your armor bonus on saves against [Light] spells. The armor takes on a heavy chunky appearance when made of prismlight; weight is increased by 50%, Maximum Dex is reduced by 1, and armor check penalty rises by 2.

Prismlight is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, prismlight weapons and ammunition have a +1 enhancement bonus on attack rolls, and the armor check penalty of urukke steel armor is lessened by 1 compared to ordinary armor of its type.

Prismlight has 15 hit points per inch of thickness and hardness 8.