Giantkin Paragon (3.5e Racial Paragon Class)

Giantkin Paragon
Giantkin Paragons are among the greatest of Giantkin heroes, not only in heroics, but also in terms of physical size.

Making a Giantkin Paragon
Levels in Giantkin Paragon add strength to any Giantkin character who gains an advantage from size. Generally taking all three levels consecutively is not a good idea.

Race: Giantkin Paragon is a racial paragon class restricted to members of the Giantkin race.

Alignment: Any.

Class Features
All of the following are class features of the Giantkin Paragon.

Weapon and Armor Proficiency: A Giantkin Paragon is proficient with all Simple and Martial weapons, and all Light and Medium armors. Nothing bad happens to them if they use heavier armor that they gain proficiency with in another way, such as from another class.

They still count as a humanoid for purposes of targeting as long as they are willing.

 (Ex): The Giantkin Paragon's one-handed throwing rocks do 1d8 damage at medium size, and their two-handed throwing rocks do 2d6 damage at medium size. Further, their rock throwing range increment increases to 60' + 30' per size above Medium.

If they don't, they gain Large Size as soon as they do. If they already have Large Size or are permanently large from some other non-stacking source, they gain any feat they qualify for instead.

If they don't, they gain Huge Size as soon as they do. If they already have Huge Size or are permanently huge from some other source, they gain any feat they qualify for instead.

 (Ex): A Giantkin Paragon of 3rd level or higher can attempt to catch an incoming rock once per round. This requires a Reflex save (DC 15 for a Small rock, 20 for a Medium rock, and 25 for a Large rock, plus any magical bonuses to hit the rock may have). The Giantkin Paragon must be aware of the incoming rock and not denied its dexterity bonus to AC against the attack, and be of the indicated size category or larger, in order to catch it.