Talk:Chasseur (3.5e Prestige Class)

Issues
Combat Style: Needs to buff TWF variant up a little. Abrupt Step: Seems a little weak for an epic H balance point ability. Constant Motion: What sort of movement counts for this ability? Freedom Step: Wouldn't it be easier just to turn this into a continual FOM? Opportune Movement: Bag of rats problem, especially with bounding threat. Fluffykittens (talk) 00:38, 20 November 2012 (UTC)


 * Thanks for the input. Lesse...


 * What would you suggest for TWF?
 * On Abrupt Step, you think so? I don't, it's a get-out-of-full-attack or targeted anything free, 1/round.  Yeah, conjurer wizards have been doing it since level 1, but that's always been the top of the line VH cheese IMHO.  If they invest in Epic Dodge, they can end up doing it twice a round.  I don't want to offer this too often.
 * Constant Motion would be using your move speed, any of your move speeds, since with teleporting you don't have a "speed" you were traveling at to halve.
 * Freedom Step: ....maybe. I worried making it constant would make it too good compared to the other things though.  On the other hand, it eliminates bookkeeping.  I'll consider.
 * Opportune Movement. Yeah, I'm aware of it.  I don't think it's too much of a problem, but if you know of a good way to word it and close the loophole I'd be glad.  The easiest way is just establishing a minimum CR for it to work. Not sure how I'd justify fluffwise. -- Eiji-kun (talk) 01:11, 20 November 2012 (UTC)


 * TWF: A rending attack of some sort, perhaps.
 * Abrupt step: It only takes you out of an AE if it removes you from the entire AE (and it's just 5 ft of movement); it takes you out of a full attack if it takes you out of attack range, since non-AE attacks are targeted at you, not your square (and if a ranged character has poor enough range or a melee character has poor enough reach that you moving 5 ft out of range at epic levels would dick them over, they were screwed anyways)
 * Constant Motion: should specify that this only applies to movement gained as a result of a movement speed, then. "Moved" is vague enough to be exploitable.
 * Freedom Step: giving constant FOM to a high balance character at epic levels stops them from being completely dicked over by some of the most common spells that have been available since the early levels.
 * Opportune Movement: add in a clause of some sort that indicates maximum usages per round (maybe 1/level), and indicate that this ability only triggers for creatures that are enemies (defined somehow like "intends to cause you harm" or "unfriendly or hostile attitude" or something like that)Fluffykittens (talk) 06:53, 22 November 2012 (UTC)