Rocket Boots (3.5e Equipment)

Rocket Boots
Rocket boots are bluntly put, boots with rocket strapped underneath. A pair of rocket boots contain F.U.E.L, which is used to power it various abilities. A pair of rocket boots can contain up to 10 ounces of F.U.E.L which a full-round action to refill.

Rockets boots can be activated as a swift action, while powered the wearer is under the effect of feather fall and are able to hover (perfect) at their land speed. Powered rocket boost consume one ounce of F.U.E.L each minute it activated. While wearing powered rocket boots your unarmed attacks made with your kicks deal an additional 1d6 fire damages. On a natural 20, the bonus damage increase to 5d6 and struck creature is thrown prone 1d6x5 feet in a direction of your choice.

A creature wearing powered rocket boots is capable of very brief 'flight'. as a swift or move action they may activate the boots firing up the creature in a direction of her choice. The distance traveled is random; 3d6x5 feet, if you roll three 1s the boots fail to start and if your roll three 6s your rocket particularly explode, dealing 5d6 fire damage to you and everyone within 10 feet, making you prone (reflex DC 20 halves the damage and negate the prone) and shoot you 200 feet in the air. Using this ability consume one ounce of F.U.E.L. You increase the potency of the jump by increasing the amount of F.U.E.L used, for each additional ounce of F.U.E.L consumed you double the distance traveled (included the distance travelled upon rolling three 6s).

With a DC 20 craft (technology) rocket boots and be combined with hoverskates into a single pair of boots. Rocket boots fused with hoverskates do not require F.U.E.L to be powered, but still consume it when using it jump ability.

Market Price: Cost::2,000 gp