SRD:School Specialization

====School Specialization====

A school is one of eight groupings of spells, each defined by a common theme. If desired, a wizard may specialize in one school of magic (see below). Specialization allows a wizard to cast extra spells from her chosen school, but she then never learns to cast spells from some other schools.

A specialist wizard can prepare one additional spell of her specialty school per spell level each day. She also gains a +2 bonus on Spellcraft checks to learn the spells of her chosen school.

The wizard must choose whether to specialize and, if she does so, choose her specialty at 1st level. At this time, she must also give up two other schools of magic (unless she chooses to specialize in divination; see below), which become her prohibited schools.

A wizard can never give up divination to fulfill this requirement.

Spells of the prohibited school or schools are not available to the wizard, and she can’t even cast such spells from scrolls or fire them from wands. She may not change either her specialization or her prohibited schools later.

The eight schools of arcane magic are abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, and transmutation.

Spells that do not fall into any of these schools are called universal spells.

An abjuration specialist is called an abjurer.

A conjuration specialist is called a conjurer.

A divination specialist is called a diviner. Unlike the other specialists, a diviner must give up only one other school.

An enchantment specialist is called an enchanter.

An evocation specialist is called an evoker.

An illusion specialist is called an illusionist.

A necromancy specialist is called a necromancer.

A transmutation specialist is called a transmuter.

A wizard cannot select universal as a specialty school or as a prohibited school. Only a limited number of spells fall into this category.