User:Franken Kesey/Extremophile (3.5e Subtype)

Extremophile Type
Summary:: Creatures who can live in inhabitable conditions Relish the inhabitable. Increasing its power the more its around it phile... weakening when around its odio.

Features
A extremophile creature has the following features.


 * 6-sided Hit Dice.
 * Base attack bonus equal to 1/2 total Hit Dice (as wizard).
 * Good Fortitude saves.
 * Skill points equal to (4 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.
 * All extremophiles have a phile and a odio(hate)
 * 1) Phile: Gain HP if hit by a spell, power, effect, or condition related to their phile. If this should exede max HP, it becomes temorary HP, that last for a number of rounds equal to (character level + Constitution Modifier)/4. Should these temporary HP be equal to half of max HP, then the extremophile increases to a new stage.
 * 2) Whatever patroned the fuel, loses XP equal to half HP gained. Allies can buff, but at a price.
 * 3) Odio(hate): Extremophile are weakened around their odio. Lose XP if hit by a spell, power, effect, or condition related to their odio. Whenever this drops ones level, one decresses in stage. These XP can be regained, by repacing the normal benifits of a phile with the below:
 * 4) Gain character level + Constitution Modifier + Wisdom Modifier, in XP.
 * 5) The phile and odio are always from an external force. Negating the possiblity of a pyro-phile fire elemental - yet a pyro-phile can still leech from a fire elemental. (Also spells and powers need to be externaly based (i.e. a fireball cannot be leeched by the benifactor).)

Traits
A extremophile creature possesses the following traits (unless otherwise noted in a creature’s entry).


 * Blind (but have the blindsight special quality), Philevision, and Odiovision.
 * Immunity to poison, sleep effects, paralysis, polymorph, stunning, and disease.
 * Not subject to critical hits, or nonlethal damage.
 * A extremophiles' body and soul are merged together... But its addiction is entirely another matter.
 * A extremophile knows everything about is phile (even the secrets). Whenever a extremophile makes a knowledge or craft check that relates to its love, it automaticly knows everything there is to know about that check (without the need to roll).
 * Proficient with its natural weapons.
 * Extremophile breathe and eat, but do not sleep.

Extremophile Type Creatures
The following creatures have the extremophile type:

Subtypes
Acidophile: An organism with optimal growth at pH levels of 3 or below

Alkaliphile: An organism with optimal growth at pH levels of 9 or above

Cryptoendoliths: An organism that lives in microscopic spaces within rocks, such as pores between aggregate grains; these may also be called Endolith, a term that also includes organisms populating fissures, aquifers, and faults filled with groundwater in the deep subsurface.

Halophile: An organism requiring at least 0.2M concentrations of salt (NaCl) for growth

Hyperthermophile: An organism that can thrive at temperatures between 80–122 °C, such as those found in hydrothermal systems

Metallotolerant: capable of tolerating high levels of dissolved heavy metals in solution, such as copper, cadmium, arsenic, and zinc.

Oligotroph: An organism capable of growth in nutritionally limited environments

Osmophile: An organism capable of growth in environments with a high sugar concentration

Piezophile: An organism that lives optimally at high hydrostatic pressure; common in the deep terrestrial subsurface, as well as in oceanic trenches

Psychrophile/Cryophile: An organism capable of survival, growth or reproduction at temperatures of -15 °C or lower for extended periods; common in cold soils, permafrost, polar ice, cold ocean water, and in or under alpine snowpack

Radioresistant: Organisms resistant to high levels of ionizing radiation, most commonly ultraviolet radiation, but also including organisms capable of resisting nuclear radiation