Life Nexus (3.5e Location)

 

Life Nexus
The life nexus is a large swirling well of positive energy on the plane of positive energy.

The life nexus has a wide array of effects on those who enter it. Any creatures that are harmed by positive energy are destroyed if they enter the nexus. Any creatures with a maximum hit points of less than 60 are killed if they enter the nexus. All other creatures must make a DC 15 Will save or be killed. Any surviving creatures permanently gain just a touch of positive energy (see benefits later). All creatures killed in this fashion are reincarnated (see penalties later).

Benefits: Creatures that enter the life nexus and live to tell the tale gain one of the following feats as a bonus feat: Positive Fragment, Positive Hand, Positive Ambush, Positive Strike or Positive Healing. You must qualify for the chosen feat. A given creature may only gain the benefit of the life nexus once.

Penalties: Creatures killed (but not those destroyed) by the nexus are reincarnated as a baby. They are born on their home plane 1d4 days later. They reincarnate as a random race (use the chart from the spell reincarnate), with all memories but no abilities or levels. For all game effects, this reincarnated character is a new creature.

Price: You may write a successful trip to the life nexus (and the bonus feat that results) into your backstory. Doing so imposes a 5,000 gold piece penalty on your wealth by level. You may write a failed trip into your backstory at no cost.