User:The Dire Reverend/Crapgun

The Crapgun
Description: The Crapgun is a Firearm that uses random junk as ammunition. It still requires one ounce of gunpowder, but no bullets.

Operation: The Crapgun is a firearm and requires a ranged attack roll to hit. Like a long rifle, it requires two hands to use properly. Reloading it is a move action that provokes attacks of opportunity. Said move action includes obtaining junk and placing it in the Crapgun.

Fuel: The Crapgun consumes one ounce of gunpowder with each shot.

Ammunition: The Crapgun uses random scrap metal, garbage and other assorted bits of junk as opposed to bullets. You do not need to keep track of how much junk you have, as long as you add 5 lbs. of weight to your character and just call it "junk". The weight neither increases or decreases, as you use junk with the Crapgun, you also keep trash that would normally be thrown away for the purposes of using the crapgun.

Malfunction: The junk inside the Crapgun jams, and explodes in the wielder's face, dealing the weapon's damage to the wielder (it is considered an automatic hit). If the wielder rolled a natural 1, roll again, if it is a natural 1-3, it is a critical hit.

Crapgun MK I
The Crapgun MK I deals 1d6 damage.

Hardness: 3; HP: 5.

Size: Tiny ; Weapon category: Medium, two-handed)

Weight: 10 lb.

Range Increment: 150 ft.

Malfunction Rating: 3

Technology Score: 3

Craft DC: 18

Price: 180; Parts: 60

Crapgun MK II
The Crapgun MK II deals 2d6 damage.

Hardness: 4; HP: 15.

Size: Tiny ; Weapon category: Medium, two-handed)

Weight: 10 lb.

Range Increment: 150 ft.

Malfunction Rating: 3

Technology Score: 6

Craft DC: 21

Price: 515gp; Parts: 170gp; Part cost to upgrade: 110gp