Talk:Highlander (3.5e Template)

About Skills
I know it has the potential for abuse by allowing the absorption of skills, but I decided to keep it because A) It's skills, fairly minor and more importantly B) It's something your DM has to give you. And unlike spells for a spellbook or items which can be bought, the DM literally has to give you a Highlander opponent to find, fight, and kill. With that in mind I determine that it has a nice bit of DM control to keep the thing workable. -- Eiji-kun 08:04, 28 December 2011 (UTC)


 * I actually think you could allow highlanders to have skill ranks that exceed the normal level cap. It's pretty unlikely that they're going to take another highlander who has a lot more levels than they do, so the excess is likely to be small. It's also pretty unlikely to matter against the skill bonus item totals that could potentially be floating around. In short, I don't think it's a big deal to let them have a higher than normal skill rank total, though they shouldn't be able to improve upon them until the normal level. Could also allow them to absorb class skill assignments as well. - Tarkisflux Talk 06:03, 28 December 2011 (UTC)


 * Mostly I was trying to seal away early entry abuse for PrCs. Several PrCs use skill ranks as the modus operandi to enter, and if they managed to get the needed skill ranks before they could actually afford them, well... that'd a problem too variable for me to figure out.  Though, I like the idea of making stolen skills class skills. -- Eiji-kun 08:04, 28 December 2011 (UTC)

LA
+1 LA to never die as long as people don't know how you can be killed? :-3 --Ghostwheel 06:52, 28 December 2011 (UTC)


 * By the second time the highlander is coming back it chop-chop time. Beside I wouldn't rate the ability of not dying that valuable, especially with a condition attached. Heck, almost half possible death in DnD destroy the body. --Leziad 07:05, 28 December 2011 (UTC)


 * Case in points... killed and eaten by a direwolf, swallowed whole, drowning in acid/lava, falling in a fire pit, sphere'd, drowned (won't kill you but you will never be able to recover), disintegrated, falling in a bottomless pit, decapitated after being defeated by a headhunting orc (aka most orcs), captured and sacrificed to a demon (who proceed to consume the body) and so on. Since the immortality don't protect against many many possible scenario I do not feel it should be more than LA 1. You will most of the time be unable to come back when TPKed (head on a pike, eaten by wildless, buried or incinerated). At best it protect against being one-shotted by a death-spell (but still put you out of combat), although it great for frenzied berserker (although a bucket of water don't cost LA 1). --Leziad 07:18, 28 December 2011 (UTC)


 * A game using this template is a "Highlander game" most likely and, as such, not being able to die is an expected thing. Being dead just means being out of the combat, which can have lasting repercussions for the actual story. --Aarnott 17:23, 28 December 2011 (UTC)