User:Risek/Tome

Maestro of Sepulchral Strings
"He never says anything anymore, he never eats, he never sleeps. He just stays up in the attic and plays his damn violin."

The violin is an instrument that has always had a dark, provocative mystery to it; something that many bards seek to add to their music. Unfortunately, some such musicians have gotten just a tad bit extreme with it.

Enter the maestro of sepulchral strings.

To most, the concept of a violinist who has sold his soul to some higher power isn't really that far-fetched, however, maestroes take it a little far, removing the strings of their instruments and replacing them with strips of their own flesh that have been imbued with powerful shadow magic.

Becoming a Maestro of Sepulchral Strings
In order to become a maestro, you must have some existing musical talent, plus the ability to shape shadows to do your will. Nearly all maestros start as shadowcaster/bards, with a few exceptions.

Class Features
All of the following are class features of the <-class name->.

each level after first? Xth and Yth levels?->, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one <-divine? arcane? prepared? spontaneous?-> spellcasting class before becoming a <-class name->, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

 (Ex): <-class feature game rule information, including any differences in the class feature at epic levels->

' (Ps):''' <-class feature game rule information, including any differences in the class feature at epic levels->

' (Sp):''' <-class feature game rule information, including any differences in the class feature at epic levels->

 (Su): <-class feature game rule information, including any differences in the class feature at epic levels->



 <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->.

<-Lather, rinse...->

<-... repeat as necessary.->



The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->

Ex-<-pluralized class name->
<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class->

 Lore
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-pluralized class name-> in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL <- whatever ->: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->