Under A Tack (3.5e Maneuver)

You throw the dagger, pinning them to the wall by their wrist.

Make an attack roll with any piercing weapon against a target near aby wall or structure within 10 ft. If you hit, you deal an extra 4d6 damage and they must make a Reflex save or be pinned to a wall or other structure their size or greater. The opponent is immobile and flatfooted for as long as they remain pinned to the wall, and they take 1d6 points of damage each round until they can pull the weapon out of the wall and their body. Removing the weapon requires a Strength check equal to the Reflex DC. The weapon can also be sundered to free themselves. If you use this maneuver without a nearby wall to pin them to, they still take the extra damage and damage over time, but it only takes a move action to remove the weapon (no strength check) and they are not immobile.

You can pin creatures to the ground, but only if they are prone or otherwise largely horizontal to the surface of the ground.

This attack is extra effective against vampires. It can be used to stake a vampire if they fail the save, regardless if there is a wall nearby or not.

Because most don't want to lose access their primary weapon, most initiators use arrows, or cheap throwing daggers or other sharp objects.