Dark Travellers (4e Monster)

Dark Travellers
Dark Travellers are an epic-level band of abnormal humanoids, some of whom have been tainted by the power of necromancy. Others just follow along with the group to unleash their potential upon those who attempt to ruin their plans.

Nyria, Word of Umond
The weakest of the Ten, she is a witch that uses the power of the voice to hinder and damage her foes with faint whispers of necromantic prayers and silent gestures. Her powerful kiss can become a useful and sometimes fatal tool.

Shadow Beast
Nyria's four-legged cohorts, they appear as shadowy silhouettes of the mighty lion. Their ferocious roar spews forth waves of necromantic energy at their foes, and their vicious claws infect their targets with painful spikes of raw necrotic energy.

Xigbar, the Freeshooter
Originally a freelance traveler, he encountered the group of wayward souls on one of his recent travels and has since aligned himself to the good of his new allies. He is torn between two worlds, but chooses to keep his own opinions and thoughts to his own self. He carries a pair of unusually-shaped weapons, which seem like crossbows at first from a distance...

Shadow Sniper
Xigbar's loyal cohorts, they carry weapons that look more like crossbows, but fires bolts of light instead of regular bolts. They are constantly hovering about in the air-- grabbing the air as if it were ground and dragging itself along as though it were treading through water.

Lestus, the Proud
A charismatic figure with an unusual placement amongst the ten. He, like Exarnia, utilize the energies of Radiance instead of necromantic energies. Because of their unusual backgrounds, Lestus is essentially a proud fighter. He is especially dangerous towards defenders, fighters, or other individuals who challenge him or his cohorts.

Runeshield Cohorts
Runeshields are Lestus's cannon fodders that have similar dispositions by striking against those who challenge them. They, essentially, accept the challenge graciously-- attacking with determined strength.

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Sophyia, the Emerald Archer
Sophyia has a knack for things that move-- she is a wild huntress with a disposition to evade detection as much as possible. She can also confuse her enemies by deploying an illusion around herself to cause misjudgements into her foes. Overall, she is a mighty hunter who knows the tricks of the trade. She carries around a particularly small, sharp hunting knife and a large bow crafted out of leaves and branches of the Fey Wood-- her arrows are formed in midair as glowing rods of emerald light, hence why she is dubbed the Emerald Archer.

Emerald Shadows
Minor archers shaped similarly like shardminds, they shoot long shafts of crystalline arrows at their enemies much like Sophyia's shafts of emerald energy. These figures aren't as tricky as Sophyia, but have plenty of other tricks-- a few that even rival that of Sophyia's true potential.

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Shagun, the Freelancer
A dark-robed figure carrying what seems to be an oddly shaped polearm that looks more like an oversize harpoon with a six-starred head. This weapon actually divides itself into 6 individual longspears that float around him. He is the Freelancer-- able to control and turn his blades into intelligent items at will.

Freelance Shadows
Figures that seem like pitch black silhouettes of Shagun, they are quaintly smaller in height and carry two spears that act in a similar way as his longspears, but they can't become individual items the way his can.

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