Kobold Paragon (3.5e Racial Paragon Class)

Kobold Paragon
All fear the surprising attacks of the Kobold Paragons, springing up out of the ground to slay their enemies in a swift and decisive battle.

Making a Kobold Paragon
The Kobold Paragon is effective at stealth, fast combat, and burrowing through the ground, but keeps the Kobold propensity for flimsiness.

Abilities: Although any melee character benefits from Strength and Constitution, the Kobold Paragon tries to use Dexterity or Intelligence whenever possible instead.

Races: Kobolds are the only ones who can be Kobold Paragons.

Alignment: Any. Kobolds tend to be lawful evil.

Class Features
All of the following are class features of the Kobold Paragon.

Weapon and Armor Proficiency: Kobold Paragons are proficient with all simple and martial weapons, with the Tachi, and with light and medium armor.

 (Ex): The Kobold Paragon can make a dig check with the Tachi in only 4 rounds.

 (Ex): The Kobold Paragon suffers no penalties to Listen from obstacles.



 (Ex): At level 2, the Kobold Paragon can use his Dexterity modifier, if higher, when making attack rolls with the Tachi.

 (Ex): At level 2, the Kobold Paragon can meditate for 1 minute to get a +2 bonus to the next attack roll he makes in the next hour. If the attack hits, it deals 1d8 points of extra damage. This damage is not multiplied on a critical hit, and does not affect things that are immune to critical hits.

 (Ex): At level 2, once per hour the Kobold Paragon can make a dig check with the Tachi as a swift action, and add his Intelligence bonus to the attack roll.

 (Ex): At level 3, the Kobold Paragon can sense the properties of the ground within 30' of himself, through obstacles. This allows him to detect open spaces, walls, and other such structural properties, but it does not allow him to detect specific details or creatures, such as items or constructs.

 (Ex): At level 3, the Reflex save DC for the Tachi's ranged attack becomes equal to 12 + half his total hit dice, rounded up. Creatures who fail the save are blinded for 1d4 rounds.

 (Ex): At level 3, the Kobold Paragon may add half his Dexterity modifier, rounded down, as a shield bonus to his AC as long as he is wielding a Tachi.

Ex-Kobold Paragons
Kobold Paragons who stop being Kobolds can no longer level up in Kobold Paragon.