User:Sergejsvk/Guts

Guts
Classes:

SRD:Fighter, SRD:Barbarian, Hell Reaver, eye of grumush, SDR:Ranger, Avenging Executioner, Barb (Lion Totem), Crusader, exotic weapon master

Frenzied Berseker <-- would like to kep that for the armor

Feat:

Powerful Build Power Attack Imp Bull Rush Imp Sunder Combat Brute Shock Trooper Cleave

Feats to consider: Leap Attack Great Cleave Spring Attack all the way to Rapid Blitz

Combat Brute - Complete Warrior Leap Attack - Complete Adventurer Shock Trooper - Complete Warrior

ackgroundGatsu starts off as a pure warrior, a fighter, a mercenary and a blade for hire. Trained since he was 6, by the time he encounters Wiald he has already defeated scores of enemies, and although just mooks, he had to go against 100 of them, all by himself. He has also survived an encounter with Zodd the Nosferatu and is clearly gifted beyond reckoning and destined to awesomeness. He is pretty much unaware of that, and says he fought and fought all his life because he simply was afraid of dying, and chopping heads was all he had ever learned. He’s quite agile and good at flipping through dangerous areas, and he always attacks first! (fight with Shilat, Tumble cross class ranks, improved initiative, aggressive). He’s got an awesome technique and is always in control of the battle (power attack, improved bull rush, weapon focus and specialization, improved critical), cutting through multiple foes with one swing of his sword (cleave); he can take loads of punishment and be back on his feet much earlier than anyone else (fast healing). He’s also informed on who’s who in the mercs world and has some insight on the world of nobles and generals.

Level 8 Adult Human Male (age 19-20) Fighter 8 Alignment: Neutral Good (he’s not particularly bound to any authority and changes sides when he deems that more fitting to his needs or when he thinks his time in a certain place is over; he’s good as he is not a bad guy, and would possibly try to spare innocents or help his friends)

Initial stats and level boosts (4 and 8) STR: 17. Tall, healthy, muscular man, trained to be a butcher since childhood) CON: 18. He just won’t die. DEX: 16 (17). He’s quick but not the quickest, although well beyond the average. Plus, he hardly ever has to dodge, after he swings his sword) +1 at level 4, works hard, and fights many full scale battles. Too many cannon balls, arrow showers, log dodging days… WIS: 12. Naturally attuned to the realm of instinct) INT: 11 (12). He’s not a dumbass. +1 at level 8 (he’s been through travels and intensive training, plus life in the wilderness and personal training. He got smarter) CHA: 8. He’s really got issues.

BAB: +8 Full attack: +9/+4 (3d6+8, 17-20, x3, large greatsword) or +11/+6 (1d4+4, 19-20, x2, dagger) HP: 90 AC:17    Touch:11      Flat Footed:16 Initiative: +9 (+2 aggressive, +3 Dex, +4 Improved Initiative) Movement: 9mt Saves: F. +10 R. + 5  W. +3

Skills: Climb (Str) +4 Handle Animal (Cha) +4 Intimidate (Cha) +5 Jump (Str) +9 Knowledge (Local) +2, Knowledge (Nobility) +2, Ride (Dex) +7, Survival +2, Swim (Str) +7, Tumble +7

Feats: Improved Initiative (lvl 1), Power Attack (HBF), Monkey Grip (CW, FTR1). Improved Bull Rush (FTR2), Weapon Focus - Greatsword (lvl 3), Weapon Specialization – Greatsword (FTR 4), Cleave (FTR6), Faster Healing (CW, lvl 6), Improved Critical  Greatsword (FTR 8)

Equipment: large greatsword, mastercraft banded mail, mastercraft dagger

Background By now Gatsu has spent 2 or 3 years tracking them, moving in the darkness, sleeping (very little) by day and bleeding by night. Quite often he escapes certain death by sheer luck, his special weapons (cannon and automatic crossbow) or through the help of those he scolds (Puck for first). While he is absolutely fearsome and overpowering with his blade, he is also lucky as to have to test it on mooks (mostly). The 3 or 4 apostle fights we witness in the manga (he might have had more) leave him in poor state, but it is right here that he develops and hones his skills, willpower, determination and ability to tap into the resources granted him by fury. When he sheds blood, it’s scary just be in the same place, let alone fight him (Avengin Executioner). He’s also cunning, smart and bent on revenge. At the cost of long and extensive practice, he’s now quite amazing with his small knives. Needless to say, he has now the Dragonslayer.

Lvl 15 Adult Human Male (age 20-23) Fighter 8/Ranger 3/Barbarian 2/Avenging Executioner 2 Alignment: Chaotic Neutral (law and authority count as nothing for him, and he’s obsessed by his quest, totally self reliant, bitter and angry with the whole world, full of loathing and self-despise. He won’t try too hard to protect the innocents against what his mark bears, especially if they stand between his blade and an apostle.

STR: 17. CON: 18. DEX: 17 (18). +1 at level 12. He’s now a lightning bolt. WIS: 12. (14). Mark of sacrifice INT: 12 CHA: 8.

BAB: +14 Full attack: +14/+9/+4 (4d6+8, 17-20, x4, huge greatsword) or +17/+12/+7 (1d4+4, 19-20, x2, dagger) HP: 160 AC:19    Touch:11      Flat Footed:18 Initiative: +10 (+2 aggressive, +4 Dex, +4 Improved Initiative) Movement: 12mt (+4 to running jumps) Saves: F. +16 R. + 11  W. +9

Skills: Climb (Str) +5, Concentration +10, Craft (weapons) +4, Handle Animal (Cha) +4, Heal +6, Hide (Dex) +8, Intimidate (Cha) +7 Jump (Str) +13, Knowledge (Geography) +2, Knowledge (Local) +2, Knowledge (Nobility) +2, Listen +5, Move Silently +8 Ride (Dex) +10, Search +2, Survival +6, Swim (Str) +7, Spot +5, Tumble +9

Feats: Improved Initiative (lvl 1), Power Attack (HBF), Monkey Grip (CW, FTR1). Improved Bull Rush (FTR2), Weapon Focus - Greatsword (lvl 3), Weapon Specialization – Greatsword (FTR 4), Cleave (FTR6), Faster Healing (CW, lvl 6), Improved Critical – Greatsword (FTR8), Track (rgr 1), Exotic Weapon Proficiency – Dragonslayer (lvl 9), Rapid Shot (rgr 2), Endurance (rgr 3), Exotic Weapon Proficiency (light repeating crossbow) (lvl 12), Favored Power Attack (lvl 15),

SQ: Combat Style, Favored Enemy (Apostle), Rage (1/day) Uncanny Dodge, Bloody Blade (CW), Sudden Strike CW) +1d6, Mark of sacrifice, Rapid Intimidation (CW)

Equipment: dragonslayer, dagger (mastercraft), full plate (mastercraft), light repeating crossbow(mastercraft).

Background Gatsu, after setting out to find Caska, has a major fight at the Tower of Condemnation; immediately after that he meets (and fights) Zodd and Grifis. When he leaves for his quest to find the country of Elves an unspecified time passes, and we see him, probably through 1 or 2 seasons, fending off monsters night and day. By now his ability with the dragonslayer makes him a master in his own right, and possibly the toughest bastard on Earth. His commitment and fury in hunting down and exterminating the apostles and the newborn hawks is undiminished. If he strikes first, as it often happens, one of the apostles, the sheer fury of his power attack combined with rage, the sudden strike and favored power attack/improved favored enemy can deal an immense amount of damage. Should he score a critical, death would be almost sure (power critical)

Lvl 24 Adult Human Male (age 24 and on). Epic. Fighter 10/Ranger 3/Barbarian 5/Avenging Executioner 5/Exotic Weapon Master 1 Alignment: Chaotic Neutral. Law and authority count even less for him, and religion was added to the same stack without much hesitation. His character has shifted a bit from destroyer to defender, but is still a berserk…

STR: 17 (18). +1 at level 16. Swinging that iron board has got to count as workout, damn... CON: 18 (20). +1 at level 20 and 24. Self explanatory DEX: 18 WIS: 12. (14). Mark of sacrifice INT: 12 CHA: 8.

BAB: +21 Full attack: +22/+17/+12/+7 (4d6+9, 17-20, x4, huge greatsword) or +24/+19/+14/+9 (1d4+5, 19-20, x2, dagger) HP: 300 (1d10+5d12+8d8+96) AC:17    Touch:14      Flat Footed:12 Initiative: +10 (+2 aggressive, +4 Dex, +4 Improved Initiative) Movement: 12mt (+4 to running jumps) Saves: F. +23 R. + 16  W. +14

Skills: Balance +12, Climb (Str) +10, Concentration +10, Craft (weapons) +4, Handle Animal (Cha) +4, Heal +6, Hide (Dex) +10, Intimidate (Cha) +21 Jump (Str) +23, Knowledge (Arcana) +5, Knowledge (Geography) +2, Knowledge (Local) +2, Knowledge (Nature) +4, Knowledge (Nobility) +2, Listen +6, Move Silently +8 Ride (Dex) +10, Search +2, Survival +7, Swim (Str) +9, Spot +6, Tumble +11

Feats: Improved Initiative (lvl 1), Power Attack (HBF), Monkey Grip (CW, FTR1). Improved Bull Rush (FTR2), Weapon Focus - Greatsword (lvl 3), Weapon Specialization – Greatsword (FTR 4), Cleave (FTR6), Faster Healing (CW, lvl 6), Improved Critical – Greatsword (FTR8), Track (rgr 1), Exotic Weapon Proficiency – Dragonslayer (lvl 9), Rapid Shot (rgr 2), Endurance (rgr 3), Exotic Weapon Proficiency (light repeating crossbow) (lvl 12), Favored Power Attack (lvl 15), Diehard (18), Shock Trooper (21), Extend Rage (24), Power Critical (FTR10)

SQ: Combat Style – Rapid shot, Favored Enemy (Apostle), Rage (2/day, extended), Trap Sense, Uncanny Dodge, Improved Uncanny Dodge, Bloody Blade (CW), Sudden Strike (CW) +3d6, Mark of sacrifice, Rapid Intimidation (CW), Dread Blade (CW), Bloody Murder (CW), Exotic Sunder +1d6(CW)

Equipment: Huge mastercraft greatsword (-3 to hit), can hit ethereal and incorporeal (The Dragonslayer is treated as a Holy Ghost Touch weapon for the purposes of bypassing DR and determining whether an attack hits. This is an extraordinary ability) The Dragonslayer’s size provides a wielder of medium size with cover in the direction of their choice make a total defense action. Mastercraft dagger 6 mastercraft throwing knives Mastercraft light (original) or heavy (Rickert’s) repeating crossbow (see above) Various daggers Berserker armor (see above)