Talk:Exceptional Trainee (3.5e Feat)

Ratings
...by 1 level. I figured that's a worthwhile perk to spend 3 out of 7 feats on. --Luigifan18 (talk) 05:11, 14 November 2012 (UTC)

Comments
This whole feat chain is really meant more for epic levels, where the DCs start shooting up into crazytown (read: making the players say "how the &#*@ am I supposed to be able to roll that high?!?!?!?"). Maybe I should include a clause that holds these feats back until then. --Luigifan18 (talk) 23:07, 13 November 2012 (UTC)


 * That would be indeed better, but why not just give a straight bonus to all skills? Surely it not that much for epic. --Leziad (talk) 23:10, 13 November 2012 (UTC)


 * I'd get my stupid big roll with a combination of DC reducers, a +30 skill item (or more, since you're in Epic and don't have the price cap anymore), and a smattering of other stacking bonuses. The skill booster is not cheap, but you're a full caster and don't need +10 weapons and can just make your own, so whatever.


 * If you want to get that in feat form instead of item crafting, you probably want to make this feat give you a typed bonus and leave ranks alone. - Tarkisflux Talk 23:56, 13 November 2012 (UTC)


 * The other reason for raising the rank cap is for high-Int characters with too many skill points and not enough skills to have something to spend the extra points on, at least for a little while. (After that... uh... skill tricks? Profession and Craft?) Plus, I figure that every little bit helps when shooting for the huge DCs (like, say, epic spellcasting... yeesh...), and extra ranks may give that small additional push that lets you make a check reliably. --Luigifan18 (talk) 00:31, 14 November 2012 (UTC)


 * There. I patched up the feat so that for the purposes of qualifying for feats, prestige classes, skill tricks, etc., you're only considered to have your character level + 4 ranks in a skill until you reach level 21. This lets you qualify for stuff a little bit faster, but not so much so that it snaps game balance like a twig. --Luigifan18 (talk) 02:52, 14 November 2012 (UTC)


 * Little faster is still broken. I can bring specific examples. --Leziad (talk) 03:39, 14 November 2012 (UTC)


 * You're spending three feats on being a little faster (Excellent Trainee, a Skill Focus feat, then finally Exceptional Trainee itself). Considering that most characters only get seven feats on their way to level 20 (8 if they're human), that's a big investment. Are your specific examples worth three feats? --Luigifan18 (talk) 05:17, 14 November 2012 (UTC)


 * Human, Flaw, 1st level. Now you get a massive skill bonus, which is by itself pretty good. Except now you get access to powerful PrC one level early, which is a very bad thing. Many PrC designers, including myself, take great care in making useful level appropriated abilities. Now getting a 8th level ability at 7th is not good, in fact it can get pretty borked, since many creature may not yet have access to defense against this ability. Let not forget getting early access to a few feats, let also not forgot how this can get ugly with [skill] feats where it make you 6 levels ahead ability wise. Overall this feat mess with things it shouldn't mess with. I don't care if it take 3 feats, I can find three feats under my pillow when waking up in the morning. This feat is just bad for the game. --Leziad (talk) 20:54, 14 November 2012 (UTC)


 * As for specific... nonhomebrew I will go with Mage of the Arcane Order, early access to spellpool. --Leziad (talk) 21:03, 14 November 2012 (UTC)