Elemental Champion (3.5e Prestige Class)

Elemental Champion
==Elemental Champion==

"I have a new liege, older and more powerful than you, king."

Elemental Champions are warriors who draw on the power of the elements to protect them and destroy their enemies in battle. Some of them dedicate themselves to the elements themselves; others take up in service of powerful genies, elemental deities, or the archomentals. Some draw power from all of the elements; others draw their power from one specifically. Regardless, they all gain the physical resilience and some of the power of an elemental.

Class Features
All of the following are class features of the Elemental Champion.

 : An Elemental Champion becomes more like an elemental as she advances through the class. At 1st level, she no longer needs to eat, and gains medium fortification. At 3rd level, she no longer needs to drink or sleep, and becomes immune to poison and disease. At 5th level she no longer needs to breathe, and becomes completely immune to critical hits and being nauseated.

 : An Elemental Champion of second level must make a choice of a specific path, granting them power over an element.
 * Air: Air Champions gain the Adept Flyer feat as a bonus feat, gaining the listed fly speed even if she doesn't have one already. They can also breathe air if they couldn't already.
 * Earth: Earth Champions gain the ability to cast Stoneskin on themselves three times per day as a swift action.
 * Fire: Fire Champions gain the Burn feat as a bonus feat, and the (Fire) subtype.
 * Material: Material Champions can change their own or another creature's size up or down one category as a standard action. This ability does not stack with itself or with Enlarge Person or Reduce Person, works out to close range, and allows a Fortitude save (DC 10 + 1/2 Elemental Champion's character level + Elemental Champion's Charisma modifier) to negate it.  When done to another creature, it lasts until the next noon or midnight.  When done to herself, it lasts until she decides to change it back.  She also gains the ability to resume her natural form from any form as a standard action.
 * Water: Water Champions gain the ability to breathe water if they didn't already have it. They also gain a constant Freedom of Movement effect whenever immersed in water.

If an Elemental Champion is granted a bonus feat that they already have, from any source, they may take any other Elemental feat that they qualify for as a bonus feat instead.

 : An Elemental Champion of 3rd level or higher gains immunity to Paralysis and Stunning effects that do not affect elementals, and can take Elemental feats as though she was an elemental.


 * Air: Air, Weather
 * Earth: Metal, Quicksand, Stone
 * Material: Air, Ether, Fire, Plant, Stone, Water
 * Fire: Fire, Pyre
 * Water: Cold, Water

If she already has access to a sphere given as an option for her, she may improve her access to it one step. Also, she can take levels in Elemental Brute, Elemental Weird, and Genie as though she belonged to the appropriate race. Anything that cares what element she's associated with takes the element she picked for Path of Power. If she picked Material and then the Plant sphere, she has the Wood element instead.

 : A 4th level Elemental Champion can cast Plane Shift to any elemental plane or their home plane once per day as a spell-like ability.

 : A 5th-level Elemental Champion has enough power over the elements to be able to command them to deflect magic off of her. She gains Spell Resistance equal to 11 + her character level.