Talk:Master of Weapons (3.5e Maneuver)

Should be 2nd
Or do you want allips and shadows killing martial adepts because the treasure system is retarded? - MisterSinister 07:39, 8 September 2012 (UTC)


 * ?... I suppose I could do that. -- Eiji-kun 07:42, 8 September 2012 (UTC)


 * (Because otherwise Martial Adepts cannot attack Allips and Shadows due to them being incorporeal) --Dr Platypus 17:23, 8 September 2012 (UTC)

Supernatural
Although it can easily be assumed, might it be a good idea to note that this stance is supernatural? --DanielDraco 15:14, 10 September 2012 (UTC)


 * Silly DD. "This is a result of your expertise and skill, and so the bonus is extraordinary (but still enhancement and thus does not stack with other enhancement bonuses)." -- Eiji-kun 18:22, 10 September 2012 (UTC)


 * Oh, I missed that. So actually, it doesn't make you able to hit allips at all. MisterSinister, you might want to take note of that, since it was largely the basis of your review. --DanielDraco 20:44, 10 September 2012 (UTC)


 * Eh? That's not what it should mean, I just mean it to be non-dispelable.  There's examples of normally magical extraordinary effects.  Serrenwood (mundane) hits ghosts.  Hitting allips is the intent.  Isn't the existance of an enhancement bonus enough? -- Eiji-kun 21:04, 10 September 2012 (UTC)


 * Nope, an enhancement bonus does not imply magic. See also: masterwork. Making it extraordinary ipso facto makes it nonmagical -- that's what "extraordinary" means. So before you made that change, it did not allow hitting incorporeals, nor did it bypass DR/magic, because both of those have the explicit requirement of magic. --DanielDraco 00:00, 11 September 2012 (UTC)