Blood to Adrenaline (3.5e Spell)

This rather nasty spell slowly but surely turn the target creature's blood into pure adrenaline. While the change take a few minutes to complete the target will die from adrenaline overdose within a single minute. A creature who fail it save against the spell die after 10 rounds, however each round at the beginning of it turn it receive a +1 bonus on strength, dexterity and constitution and the creature become immune to [pain] effect, cannot be stunned or staggered for the duration of the spell and one minute afterward (assuming it cured in time, otherwise it dead).

The creature is prone to fit of hysteric laughter and other extreme emotion, taking a -4 penalty against [mind-affecting] effect for the spell duration and 1 minute afterward. A creature affected by blood to adrenaline can only be cured by a restoration spell or greater effect.