Golbat (3.5e Monster)

Combat
 (Ex): A Golbat has exquisite hearing and constantly emits an ultrasonic cry that functions as sonar. A Golbat automatically detects any corporeal creature within 120 ft., and can target any creature that does not successfully Move Silently in its presence as if it could see them. Golbats receive a +8 racial bonus to Listen checks.

 (Ex): Golbats have no nose and do not breathe. A Golbat cannot sense any smell, regardless of how strong it is. A Golbat is also immune to any inhaled poison and never needs to breathe.

 (Su): A Golbat's bite inflicts 1d6 points of negative energy damage on any living creature. The Golbat also heals an equal amount of damage. If the Golbat would heal more hit points than it currently has damage, it gains the difference as temporary hit points which last one hour.

 (Sp): A Golbat can modulate its ultrasonic emissions to the point where they are maddening and distracting. The Golbat can target one creature within 120 ft., if that creature can hear it must make two saves, one Will, and one Fort (Both DC 10 + 1/2 HD + Charisma bonus). If the creature fails the Will save it is stunned for 1d4 rounds, if it fails the Fort save it is deafened for 1d4 minutes. A creature which fails both saves is both stunned and deafened.


 * The sample Golbat has a save DC of 15 for Supersonic Cry.