Talk:Slowdeath Strike (3.5e Maneuver)

Novaing
Balancing a longer downtime cost against a shorter one is essentially impossible to do from a combat perspective (see: 15 minute workday), so the fact that you can spend bio-energy drain on this maneuver is probably bad. If the bio-energy drain expenditure brought you an effect that you needed to balance from a downtime perspective, I'd feel differently. --Foxwarrior (talk) 04:15, 4 December 2012 (UTC)
 * What are you talking about...? --Luigifan18 (talk) 04:32, 4 December 2012 (UTC)
 * "Increase the damage die by 1 step, to a maximum of d20 (incurs bio-energy drain) " --Foxwarrior (talk) 04:37, 4 December 2012 (UTC)
 * Well, that was originally going to be 2 bio-energy charges, but then I decided to change it to bio-energy drain instead. I was referring more to the "15-minute workday" thing. --Luigifan18 (talk) 05:05, 4 December 2012 (UTC)
 * Go back to your original decision please.
 * The "15-minute workday" is when the DM doesn't provide a reason for the party to press on immediately (they're on a dungeon crawl or something, no serious time limit), so the party goes to sleep after every battle to refresh all their daily attacks. --Foxwarrior (talk) 05:10, 4 December 2012 (UTC)
 * ...If the players in my games tried something like that, they'd be pounded to a pulp by slaadi in their sleep. --Luigifan18 (talk) 05:13, 4 December 2012 (UTC)
 * That's why they sleep on their own personal warded demiplane. --Foxwarrior (talk) 05:14, 4 December 2012 (UTC)
 * Also, what is the in-game reason why they should be pounded to a pulp in their sleep only when they use that particular strategy? --Foxwarrior (talk) 05:16, 4 December 2012 (UTC)
 * Because taking a powernap in the middle of enemy territory is terminally stupid, that's why. (That, and I seem to enjoy stealth missions a little too much.) --Luigifan18 (talk) 05:22, 4 December 2012 (UTC)
 * Well, stealth missions do entail actually finishing them in one go while you still have the element of surprise, so they're generally safe from 15-minute workday problems.
 * When you can leave the place and come back later, however, you can avoid the "middle of enemy territory" problem in order to successfully create the "15-minute workday" problem. --Foxwarrior (talk) 05:30, 4 December 2012 (UTC)