Awakened Bat (3.5e Race)

Awakened Bat
bat who has become sentient.]] If the Awakened Bat was originally a spellcaster's familiar, they both lose their magical connection, including all benefits with the exception of their Empathic Link and the ability to speak with each other, if the Awakened Familiar wishes.

Personality
Most Awakened Bats are reclusive, with the exception of their allies.

Physical Description
Awakened Bats look like bats.

Relations
Awakened Bats usually avoid relating with those they don't know.

Alignment
Awakened Bats are usually Neutral, with some being Good, and rarely Evil. Awakened Bats tend to be chaotic rather than neutral.

Language
All Awakened Bats understand Common, however they do not speak it. Despite this, they can get their idea across through the Screeching Speaker ability.

Names
Awakened Bats usually have already been named before becoming awakened, so they usually keep their original name. Some create surnames for themselves, or use their previous master's surname. Awakened Bats who have children give their child a name similar to their own; if the parent was given a pet name like "Fluffy" or "Bubbles", their child has a pet name. If they have an actual name like "Edward" or "Daniel", their child has an actual name.

Racial Traits

 * ,, : Awakened Bats are small and weak, but agile and well aware of their surroundings.
 * Magical Beast: Awakened Bats are considered Magical Beasts because they are an animal with an Intelligence score higher than 2.
 * Awakened Bat base land speed is 5 feet. They also have a Hover speed of 20 feet (good).
 * Low-Light Vision: An Awakened Bat can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
 * 1d4+Str Bite attack. This is considered to be a primary natural weapon.
 * * : Despite the fact that their mouth is unsuitable for speaking, they can make their intentions known by screeching.  This has the same range and function as speaking, the person understands them perfectly, even though their noises are not any language. Spells with vocal components can be cast with bat sounds. If the Awakened Bat originally was a spellcaster's familiar, they retain their ability to speak with their master, despite losing all other familiar benefits.
 * Bonus Feat: All Awakened Bats gain Monstrous Hand as a bonus feat.
 * Awakened Bats have a +4 racial bonus on Hide checks and a +8 racial bonus on Listen and Spot checks.
 * Automatic Languages: Common.
 * Bonus Languages: Any Unrestricted.
 * Favored Class: Favored Class::Any
 * Level Adjustment: +Level Adjustment::0
 * Effective Character Level: Effective Character Level::1
 * Level Adjustment: +Level Adjustment::0
 * Effective Character Level: Effective Character Level::1

See Wikipedia Entry:
 * Bat

This ability was inspired by the Wandering Hero's Silent Hero ability.