Ivory Elf (3.5e Race)

Deeka also crossbreed with humans, resulting in ivories.

Ivory Elves
When deeka crossbreed with elves, the resultant offspring are known as ivory elves. Due to "hybrid vigor" (an occurrence between two closely related species, where offspring are tougher than either parent species), these half-breeds possess some of the strengths of their parents as well as abilities all their own. Ivories are also slightly longer lived than their deeka parent race, but reach maturity faster and age quicker than their elven parent race.

Possible, but rare (and more likely the result of ritualistic transformation), are the galena, a half drow-deeka. Such creatures are without weakness to light or dark and persevere with determined malice.

Personality
Ivory elves combine a bit of elven aloofness with deekan fanaticism. Many ivory elves become bossy or workaholics who devote themselves to their pursuits. Others end up as eccentrics, paving their own way.

Physical Description
Ivory elves stand with nobility and grace, often well groomed and dressed, with smooth ivory skin, platinum-blonde hair and pale-hued eyes. They retain the small clavicle protuberances of their deekan parentage. Ivory elves also possess subdued sylvan features and grow in height between their deeka and elven parents. Their exotic mix of traits causes some resemblance to celestials and aasimars.

Galena have lead-gray skin and alabaster-white hair, but otherwise look like other ivory elves.

Land & Culture
Ivory elves have no homeland or distinct culture. Often, they're outcasts, never quite fitting in to either deeka or elven societies. Elves often find them as an affront to elven purity, like other half-breeds. They're more likely to fit in among cosmopolitan civilizations where their devotions and motivations can be given focus and direction. Those who travel tend to lead chaotic lives.

In their youth, many ivory elves learn as many languages as they can, often in an attempt to figure out who they are and where they belong in the world. Orphaned ivory elves often learn to speak Celestial instead of either Elven or Deeka when taken in by churches or temples.

Ivory Elf Racial Traits

 * , : Ivory elves are strong and very nimble, but not as rugged as their human-bred cousins.
 * (Subtype::Deeka, ): Ivory elves are considered deeka and elven due to their heritage.
 * Size::Medium: As Medium-sized creatures, ivory elves have no special bonuses or penalties due to their size.
 * Ivory elf base land speed is 30 feet.
 * Superior Low-Light Vision : An ivory elf can see four times as far as a human in starlight, moonlight, torchlight and similar conditions of poor illumination. They retain the ability to distinguish color and fine detail under these conditions.
 * Bright-light Vision : Ivory elves are able to see in conditions of bright or blinding light without any difficulty. Dazzling and magical blindness has no effect on them.
 * Immunity to sleep spells and similar magical effects.
 * Racial Skills: +2 Jump, +2 Perform (sing). These skills are class skills for all his HD.
 * Endurance and Diehard: Ivory elves gain Endurance and Diehard as racial feats.
 * Delay Effect : An ivory can delay the onset of magical effects (regardless if a save is allowed) targeted on him as an immediate action by making a level check (his HD total +1d20) opposed by a caster level check (the caster's caster level + 1d20). If he succeeds, he may delay the effect for a number of rounds equal to his Constitution bonus (minimum of 1). He may only delay one effect at a time. If he attempts to delay another, the first effect immediately activates.
 * Determination : While at HP equal to or fewer than his ECL, he may double-roll a d20 roll once per round, taking his choice of the two results.
 * obedient light: 1/hour, quickened, still, silent—Caster level is equal to effective character level. The save DC is Charisma-based. The duration of the spell is changed to "permanent", though he may have only 1 such obedient light at a time.
 * Automatic Languages: Common, Deeka and Elven.
 * Bonus Languages: Any (other than secret languages such as Druidic).
 * Favored Class: Favored Class::Any
 * Level Adjustment: +Level Adjustment::1
 * Effective Character Level: Effective Character Level::2

Galena Racial Traits

 * +4 Dexterity: Galena are very nimble.
 * Humanoid (Deeka, Elf): Galena are considered deeka and elven due to their heritage.
 * Medium: As Medium-sized creatures, galena have no special bonuses or penalties due to their size.
 * Galena base land speed is 30 feet.
 * Superior Low-Light Vision : A galena can see four times as far as a human in starlight, moonlight, torchlight and similar conditions of poor illumination. They retain the ability to distinguish color and fine detail under these conditions.
 * Darkvision : A galena can see in the dark up to 120 feet. Darkvision is black and white only, but is otherwise like normal sight. A galena can see just fine with no light at all.
 * Bright-light Vision : Galena are able to see in conditions of bright or blinding light without any difficulty. Dazzling and magical blindness has no effect on them.
 * Immunity to sleep spells and similar magical effects.
 * Racial Skills: +2 Jump, +2 Listen, +2 Perform (sing), +2 Search and +2 Spot. These skills are class skills for all his HD.
 * Endurance and Diehard: Galena gain Endurance and Diehard as racial feats.
 * Determination : While at HP equal to or fewer than his ECL, he may double-roll a d20 roll once per round, taking his choice of the two results. A galena may use Determination any time as an immediate action to make a double-roll saving throw against magical or spell effects.
 * obedient light: 1/hour, quickened, still, silent—Caster level is equal to effective character level. The save DC is Charisma-based. The duration of the spell is changed to "permanent", though he may have only 1 such obedient light at a time.
 * Automatic Languages: Common, Deeka, Elven and Undercommon.
 * Bonus Languages: Any (other than secret languages such as Druidic).
 * Favored Class: Any
 * Level Adjustment: +1
 * Effective Character Level: 2