Talk:Sniping Skills (3.5e Variant Rule)

I Likes
Can this stack with sneak attack? Also, should we include options for those who want to be specialized snipers?--Change=Chaos. Period. SC 22:47, 6 July 2011 (UTC)


 * It does stack with sneak attack. What options are you talking about? -- Eiji-kun 23:57, 6 July 2011 (UTC)


 * Actually, on the note of sneak attack, sniping should relax its range with a concentration DC boost. One range increment per +10 might do well. That way, a 10d6 sneak attacker can use one of his +10 concentration check rewards to snipe from 80ft. away with a light crossbow and still deal +10d6 sneak attack damage (better than +2 damage). --Aarnott 00:24, 7 July 2011 (UTC)


 * Aarnott, you pegged my thoughts exactly. And even if that that is not something you want this to be able to do, Maybe there can be related feats, like a Sniper Focus feat that allows you to deal sneak attack damage up to one increment with the chosen weapon on a successful sniping check or something.--Change=Chaos. Period. SC 02:16, 7 July 2011 (UTC)


 * Acceptable, adding. -- Eiji-kun 02:32, 7 July 2011 (UTC)

Damage Concerns
Out of curiosity, why such small amounts of bonuses for +10 check results? +10 happens around 5 levels of growth (less if you are strenuously boosting item and attribute bonuses, more if it's cross class or you're lazy or don't have a magic mart DM), and instead of making a check at the higher bonus people could be making an extra attack (or two).

So why not boost the damage to be competitive with the extra attacks they're giving up, like any hit is treated as a crit if you exceed by +10? Bigger damage bonuses for hitting for each additional +10 maybe as well, since each additional +10 is another hit they could be giving up. Bonuses to hit could also be tossed in there, though these seem less necessary if you're potentially dealing piles of damage. Trade-off could be that the action provokes AoOs, with any damage taken spoiling the action. - Tarkisflux Talk 00:54, 7 July 2011 (UTC)


 * Because skill checks are scary easy to boost.


 * And while yeah, most people won't boost them into the sky, some may, and there aren't as hard limits in place to prevent it, so I can't have the thing scale to rapidly. On the other hand, I do want to aware those who bothered having a 100+ check, I just don't want to make this the reason why they've done that.


 * Adding the "increased sneak attack range" thing, I think that will help and encourage more SA using snipers, which IMO, is completely fitting. -- Eiji-kun 02:35, 7 July 2011 (UTC)