User:Pesayeth/Tactical Shinobi (3.5e Class)

Summary:: Minimum Level::0 Class Ability::Alternate Magic. Class Ability Progression::Other.

Tactical Shinobi
<-general description->.

Making a Tactical Shinobi
<-Strong points and weak points, and effectiveness with party members.->.

Abilities: <-description of most important attributes for this class->.

Races: Most Tactical Shinobi are human, though other races may choose to become Tactical Shinobi as well, as long as they have controllable appendages with which to perform hand seals.

Alignment: All.

Starting Gold: <-starting gold; YdZ->&times;10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).

Starting Age: Moderate.

Class Features
All of the following are class features of the Tactical Shinobi.

Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.

His base chakra pool is given on Table: Tactical Shinobi. In addition, he receives bonus chakra if he has a high stamina score. Certain feats may also provide bonus chakra.

description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. Long Range Shinobi choose their powers from the jutsu list.



 : <-class feature game rule information->

' PS undefined:''' <-class feature game rule information->

' :''' <-class feature game rule information->

 : <-class feature game rule information->



 <-"", " ", " ", or "PS undefined" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex- Ninja // Missing-Nin
A Shinobi's allegiance to his home village is measure of honor in most societies, and should be heavily considered when determining one's actions. When a Tactical Shinobi disgracefully leaves his village or is exiled, he is declared a Missing-Nin, and may be executed without punishment by anyone. The Missing-Nin is no longer welcome in his former village excepting unusual circumstance, but may find refuge in another village depending upon the leadership of that village. A Missing-Nin who is not welcome in a village may not enter the village without resistance unless he attempts to enter in secrecy or through the use of a disguise.

Human Tactical Shinobi Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Playing a Tactical Shinobi
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

Tactical Shinobi in the World
"<-Some quote from a character of this class->"

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

Tactical Shinobi Lore
Characters with ranks in <-the appropriate skills-> can research Tactical Shinobi to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Tactical Shinobi in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL <- EL Number ->: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.