Sith/Jedi (3.5e Class)/Jedi

= The Jedi =

"Let the force flow through you - and you will become the force and the force will be you"

The light side of the Force manifests itself as Jedi. Jedi are very similar to soulknifes, and paladins and somewhat similar to monks. Jedi are also an extension of the padawan, being thus any ability that states per level of jedi, padawan levels are preadded (i.e. level 1 jedi is noted as being a level 11 jedi.

Requirments:
 * Must have gained 10 levels in Padawan
 * Can never be Evil

Weapon Proficiency (Ex): Are now additionally proficient with all exotic weapons.

Lightsaber (Ex): A jedis' lightsaber cannot be red, even if it was previously, and gives an additional 1d6 of damage at 11th level and every 3 levels there after (14th, 17th, 20th, etc...). For every 7 levels of jedi gain an extra attack (11th, 14th, etc).

Vision (Su): vision can be done 1/ day for every jedi level.

Improved Jedi Reflexes (Ex): Beginning at 12th level, a jedi gains a further +2 dodge bonus to AC on top of the +1 at 5th level.

Energy Absorb (Su): Jedi who have mastered the Force may now utilize its power in new ways for defense. They can absorb energy attacks altogether. May be done 1 time a day per 3 jedi levels as an attack action. When he absorbs the energy attacks (including Force attacks like Force Blast), it heals the jedi for d8 per 3 jedi levels (maximum 6d8 healed at 18th level).

Jedi Haste (Su): At 13th level, a jedi with focused training can use the Force to grant all allies in a 30-foot radius +1/2 his Wisdom Modifier on attack rolls, AC, and Reflex saves checks

Improved Throw Lightsaber (Ex): At 14th level, a jedi can now throw his lightsaber as a standard action instead of a full-round action. He may also take the multiple attacks attached with his level.

Jedi Virtue: At 15th level a jedi, from long years of deep understanding of its mind and body, increased its physical and mental vitality. Giving the jedi a +1 Cha at 15 level and every 4 thereafter and a -1 reflex every 5 levels. Jedi can go through two trees of vitality as follows:
 * Mind: become immune to death effects, get an additional +1 to Wis, and +4 bonus to Autohypnosis and +2 to Concentration.
 * Body: Age decreased by one, max age increases by 50 years, and you get an additional +1Cha and +1Con and +2 to all Str skill checks (climb, jump, swim). But you get -1d4Cha when you have major injury's.

Align Weapon (Sp): At 15th level, a jedi can alter the lightsabers alignment as a move action, per the align weapon spell.

Force Field (Su): At 16th level, a jedi gains spell resistance equal to 10 + 1/2 Jedi level + wisdom modifier.

Improved Telekenesis (Su): At 17th level, the jedi may now use this power at will. This ability also doubles the amount of weight that can normally be lifted.

Greater Improved Jedi Reflexes (Ex): Beginning at 18th level, a jedi gains a further +3 dodge bonus to AC on top of the +2 at 12th and the +1 at 6th.

Force Speed (Ps): At 19th level, a sith gains an additional move equivalent action each round.

Detect Thoughts (Sp): can use the spell detect thoughts 4 times per day

Jedi Master (Ex): Upon reaching 20th level, a jedi may be considered as having reached the rank of Jedi Master. The jedi has become one with the force and gains a +1 bonus to his base Dexterity and Wisdom scores.

Force Lightning (Su): Jedi who have mastered the Force may now utilize its power in new ways for attack. Now they can fire arcs of Force lightning from their palms or fingertips. A Jedi of 20th level may use 1/ day for every 5 jedi levels as an attack action. An arc of Force lightning deals d8 damage per 7 Jedi levels in a 20-foot cone emanating from their hands.

Ex-Jedi
A jedi who becomes selfish or starts on the path of chaos and personal gain of the sith, leaves the Jedi Order. But Jedi do not lose their connection to the Force or their Force abilities (see From jedi to sith. A jedi who becomes one with the madness, has found the cookies! Let the darkness surround you, consume you.

Jedi Masters
Energy Absorb (Su): The Jedi Master's powers to use the Force continue to grow. He may now use these abilities one more time per day at 21nd level and every 3 levels after 22nd (5/day at 24th, 6/day at 27th, and so on), and can now do it as a swift action.

Blindsight 5ft (Ex): has Blindsight for 5ft

Superior Focus (Ex): At 23th level, the bonuses gained from the Sith Focus ability triples for the chosen Force ability.

Lightsaber (Ex): A jedi's lightsaber continues its damage increase giving an additional 1d6 of damage at 23th level and every 3 levels there after (26th, 29th, etc...).

'''Greater Jedi Virtue: Now use both trees.

Force Lightning (Su): The Jedi Master's powers to use the Force continue to grow. He may now use these abilities one more time per day at 25nd level and every five levels after 25nd (3/day at 30th and so on.)

Telekinetic Sphere (Sp): At 28th level, a Jedi Master gains the use of the spell telekinetic sphere as a spell-like ability at will.

Jedi in the World
Organizations: Jedi Council Lawful Good - see themselves as the ultimate mediators and protectors of order and the republic.

NPC Reactions: Most people fear the jedi, but find them to be mostly good - so very few uprisings.

Religion: Jedi worship the all powerful Force. Jedi do not need (nor have for that matter) temples, or prayers to worship the force - they only listen to it.

Notables:

Yoda (3.5e NPC)

Jedi Lore
Characters with ranks in Knowledge(The planes) can research jedi to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Playing a Jedi
Combat: Jedi are highly versatile, thus are found in the center of combat or on its sidelines.

Advancement: Jedi, who wish to excel beyond most of their class, usually pick a pisionic class - soul-knife is by far the most common.