Nor Galad (4e Campaign Setting)/DM Introduction

DM Introduction
The Realm of Nor Galad is a framework created using the d20, 4e Dungeons and Dragons system, designed to contain mythos and universe building elements into a cohesive universe, creating a more complete setting for any literature or story concepts I would like to work on. Although the Nor Galad campaign realm is designed on an universal scale to accommodate for some of these mythos and other story and universe building elements, the actual campaign for players and DM's centers on the planet Sentia, an large, diverse planet where anything can seem to happen. There is currently one other fantasy planet I am working on that may be incorporated as a "sub-campaign" setting later on.

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I'd like to say this campaign is a Player based campaign. But it's really not; as I've stated before, this campaign was made generally for personal use as a "World Building" project, where everything- old ideas, new ideas, and a mix between the two meet just about anything else you could think of. Nor Galad possesses realistic sized continents, empires, races, world's, and even down to the barebones of a city, with large, extensive amounts of lore backing up each idea and place.

And that of course, that is not player's   universe. As mentioned by James Wyatt, when making a campaign, your player's don't necessarily care about the kingdom, empires, obscure unrelated races, or continent on the other side of the world, that have nothing to do with the feuding orcs south west of their village. They care about what's happening right there, where they are.

Nor Galad is much like an three paragraph essay, repeated over many times. In the beginning, I started large. I began talking about the universe, then worlds, and then a single planet: Sentia. And from this planet we get to talking about continents, governments, kingdoms, nations, provinces, areas...

and now we have one village. With ten main NPC's, and a church of the Paladins of the White Sun, sworn enemies of the Yuan-ti. Southwest is a tribe of orcs who are drifting away from their more savage cousins, and a feud- a split between the orcs, may threaten the lives of the nearby villages. And there seems to be a wizard in their midsts.... And five curious peasants set out on an adventure.

In Nor Galad, my goals for backstory and world building are immensely high. However, when running any type of adventure in the Nor Galad campaign, I always keep in mind the player's goals. They're tring to have fun, so remember the don't neccesarily want ANOTHER two page narrative about the evil dracolich's basement's mother uncle's sword...of course, unless it's magical....

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