Ill Wind (3.5e Maneuver)

''With a whisper of poisonous words, you call up a chilling breeze to swirl around you. Sweeping your weapon in a wide arc, the wind seeks out enemy after enemy to deliver your weakening message.''

As a standard action, you force enemies in the maneuver's area to make a Will save, DC 11 + your Charisma modifier. On a failed save, they take 1d8+1 cold damage and do not threaten adjacent squares until the beginning of their next turn. This maneuver is a supernatural ability.