3.5e NPC Class Preload

Abilities: <-description of most important attributes for this class->.

Races: <-description of relative likelihood of various races to join this class->.

Alignment: <-alignments allowed for this class, or write "Any"->.

Starting Age: <-Select "Simple" or "As rogue", "Moderate" or "As fighter", or "Complex" or "As wizard", to let players know which starting age category to use for 1st-level characters->.

Class Features
All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.

description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:

0&mdash;<-spells, spells, spells->

1st&mdash;<-spells, spells, spells->

2nd&mdash;<-spells, spells, spells->

3rd&mdash;<-spells, spells, spells->

4th&mdash;<-spells, spells, spells->

5th&mdash;<-spells, spells, spells->

6th&mdash;<-spells, spells, spells->

7th&mdash;<-spells, spells, spells->

8th&mdash;<-spells, spells, spells->

9th&mdash;<-spells, spells, spells->

His base daily allotment of power points is given on Table: <-class name->. In addition, he receives bonus power points per day if he has a high <-relevant ability-> score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.

description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:

0&mdash;<-powers, powers, powers->

1st&mdash;<-powers, powers, powers->

2nd&mdash;<-powers, powers, powers->

3rd&mdash;<-powers, powers, powers->

4th&mdash;<-powers, powers, powers->

5th&mdash;<-powers, powers, powers->

6th&mdash;<-powers, powers, powers->

7th&mdash;<-powers, powers, powers->

8th&mdash;<-powers, powers, powers->

9th&mdash;<-powers, powers, powers->



To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.

 : <-class feature game rule information->

' PS undefined:''' <-class feature game rule information->

' :''' <-class feature game rule information->

 : <-class feature game rule information->



 <-"", " ", " ", or "PS undefined" if applicable.->: <-subclass feature game rule information->

<--... repeat as necessary.-->