Publication:Grim-N-Gritty

Contents
Overview
 * Changes to Hit Points
 * Changes to Armor
 * Changes to Critical Hits
 * Changes to Actions
 * Other Changes

Where do these rules fit?
 * Good Fits
 * Bad Fits
 * Incredibly Bad Fits
 * A Warning about Magic

Combat Statistics
 * Attack Roll
 * Damage
 * Defense
 * Hit Points
 * Protection
 * Relative Degree (RD)

Actions in Combat
 * Action Types
 * Free Actions
 * Abort Actions

Effects of Damage
 * Trauma
 * Injury
 * Disabled, Dying, and Dead
 * Healing
 * Temporary Hit Points

Called Shots
 * Procedure
 * Effects
 * Recovery of Disabled Body Parts

Combat Modifiers
 * Favorable & Unfavorable Conditions
 * Helpless Defenders

Special Attacks
 * Accelerated Pair (Double Tap)
 * Automatic Fire (Burst)
 * Continuous Beam Fire
 * Grappling
 * Multiple-Fire Barrel
 * Scattershot
 * Suppressing Fire

Additional Combat Rules
 * Attacking Inanimate Objects
 * Energy Weapons
 * Sidearms and Longarms in Melee

Conditions Appendix 1: Variant Rules
 * Advanced Wound Trauma
 * Wounds Normally Cause Bleeding

Appendix 2: Grim-N-Gritty High Magic Appendix 3: Standard vs. Grim -N- Gritty Characters Appendix 4: New and Revised Feats Appendix 5: Spells and Powers Appendix 6: Magical and Psionic Items Simplified Rules
 * The Life Bar
 * Soak
 * Defense
 * Resolving Attacks
 * Healing and Recovery
 * Variant Rules