Jitterbug (3.5e Power)

They just can't stay still, fidgeting around and unable to focus.

The creature you choose cannot sit still. They take a -2 penalty to attack rolls, and are compelled to move at least 10 feet every round. They may choose how to make that movement (including via teleportation), but they must move. They provoke attacks of opportunity from movement as normal, if applicable. Creatures doing something that requires concentration (such as spellcasting) must make concentration checks with a DC equal to 15 + manifester level. If they are somehow unable to move the required 10 feet (such as being grappled or having a move speed less than 10 feet), the penalty to attack rolls doubles.

Augment: If you spend 2 additional power points, this power can target another creature within 30 feet.

If you spend 3 additional power points, this power's penalty to attack rolls increases by 1, and the minimum speed rises by 5 feet.

In addition, for every 2 additional power points you spend to achieve any of these effects, this power’s save DC increases by 1.