Spray of Red Mist (3.5e Maneuver)

''My blood! He punched out all my blood!!!''

Make a normal melee attack. The creature must make a Fortitude save or take an additional 1d6 damage per initiator level (max 10d6 at 10th level) and feel sickened for 1 round, Fort save to halve the damage and negate the sickening. If the creature dies from this, they erupt into a spray of red mist. Any of the creature's allies within a 10 foot radius must make a Fort save vs sickening for 1 minute, save negates.