Alchemy Spitter (3.5e Equipment)

An alchemy spitter is a blocky and somewhat bulky firearm with a single large canon, it does not fire bullet or other inherently harmful projectiles. Instead it fire 2 inch-radius ball which are fed into the weapon in the form of a long bead, essentially reloading itself each time it fire. Each bead hold 20 balls, replacing a bead is a full-round action. The projectiles pinch a little when they hit.

Up to 50 alchemical items (or items that behave like a alchemical item like a weakness bomb) or potions can be stored inside the alchemy spitter. When you fire the alchemnical spitter you may fire any of the alchemical item stored inside the weapon. A ball filled with an alchemical item burst on contact, allowing the delivery at long range of various alchemical item and potions. If the alchemical item granted a reflex save and you strrcuk a creature instead of a square the struck creature is not granted it normal reflex save. Loading the alchemy spitter with item take 1 full minute.

If you have the exotic weapon proficiency feat with an alchemy spitter you can combine two alchemical item and/or potion in a single shot. If you have both the exotic weapon proficiency and the alchemical mastery feat you can combine up to three alchemical item and/or potion in a single shot.

Normally, operating a alchemy spitter requires two hands. However, you can shoot, but not load, a alchemy spitter with one hand at a –4 penalty on attack rolls. You can shoot a alchemy spitter with each hand, but you take a penalty on attack rolls as if attacking with two one-handed weapons. This penalty is cumulative with the penalty for one-handed firing.

A string of bead cost 1 gp to replace.