Talk:Realistic Weapon Damage (3.5e Variant Rule)

Not as Realistic as You'd Think
So, a +1 dagger weilded by a first level commoner would deal, on average, 125 damage per hit to a great red wyrm? Who only has the 660 hit points anyway, leaving it dead after 6 or 8 jabs. From a first level commoner. Right...--Change=Chaos. Period. SC 04:57, 3 April 2011 (UTC)


 * April Fools strikes again (see status, category at the bottom of the page)! - Tarkisflux 05:06, 3 April 2011 (UTC)


 * We need some way of pointing out "April Fools" in a noticeable box. --Havvy 05:37, 3 April 2011 (UTC)


 * Also, good luck having a first level commoner hit a great red wymr.
 * Not that hard with this variant. Just spam ray of frost! (160 average damage per hit)--Change=Chaos. Period. SC 15:01, 3 April 2011 (UTC)


 * How is it not realistic? Surely being stabbed repeatedly SHOULD kill. idk about u gaiz, but i'd die. -- Chaos = the initial, formless state of the universe Comma. --TK-Squared 18:14, 3 April 2011 (UTC)
 * if we are going for brutal reality, use this as a basis- your average 25 year old can survive between 10 and thirty stab wounds from a blade 1 i/2 inches wide, 6-12 inches long (a dagger or khukri), provide semi-immediate medical attention is provided, meaning joe average has between 10 to 120 hit points provided a major organ is not hit (barring criticals), making the average youth about a 7th level character in D&D terms. People are freakishly durable, it's just that we are now in a society that is so safe that we are the first set of humans were knowing someone who died horribly is actually unexpected, thus many of us have a very skewed and inaccurate view of death and dying. Beacuse of this, many of us have such a high expectation of the capabilities of weapons that we literally force shut down our bodies, going into shock. So, while hit points and damage are indeed broken in D&D, depending on how you want them to work you can fix it 1,001 different ways. Unfortunately, this isn't one of them. However, if there is a size divider on the damage taken it can work splendidly, like if you divide the damge taken by your size grapple mod or something.--Change=Chaos. Period. SC 20:32, 3 April 2011 (UTC)

Why bother with the multiplication?
Just have characters stay at their base HP and give bigger dudes more hp. This variant is bad in many ways. Check out Grim-N-Gritty for an ok implementation. --Aarnott 19:06, 30 August 2011 (UTC)
 * Tried that already with Staic Hit Points. Not as well recieved as one might think...--Change=Chaos. Period. SC 04:08, 31 August 2011 (UTC)


 * That's because Static Hit Points didn't do anything to change how people attacked, among other things. Grim-N-Gritty did. - TG Cid 04:21, 31 August 2011 (UTC)


 * And people in GnG still gain HP as they level. Just not as quickly as in normal D&D. --Ghostwheel 18:07, 31 August 2011 (UTC)


 * I didn't realize this was April Fools'. That being said, joke articles should be playable imho. This is definitely not. --Aarnott 18:25, 31 August 2011 (UTC)