User:Cedges/Polymorph (Legend Class)

Summary:: Base Attack Bonus Progression::Good Fortitude Save Progression::Good Reflex Save Progression::Varies Will Save Progression::Varies

Polymorph
A Polymorph changes appearance to meet the expectations of others, abilities to fit the situation, and themselves to fit their needs.

Making a Polymorph
Polymorphs have a dizzing array of options outsize of combat, and access to game-changing options in combat. They can prepare for virtually any situation, but are slow to react to changing needs. Polymorphs make excellent scouts and negotiators.

Party role: Polymorphs fill a similar support role to Shamans and Tacticians, but have fewer options for enhancing their allies and hindering their enemies.

Polymorphs in your game: Polymorphs, like other changelings, are usually regarded with suspicion and distrust. They are usually able to avoid the shadow of distrust by concealing their abilities.

Multiclassing tips: Polymorphs lack offensive options, and may benefit from tracks dedicated to providing these. A polymorph who wishes to eschew material possessions may be interested in the Plasma Scion track. A Shapeshifter may be interested in acquiring the Polymorph's Liquid Talent track.

Choose any physical ability (STR, CON, or DEX) to be your KDM. If you gain a track that would change your KDM, you may choose not to make the change. This choice is permanent.

Choose one of Fortitude or Reflex to be a Good save. The other will be your Poor save.


 * Noble Gas

Noble Gas is all about changing what you look like, impersonating people, diplomacy, etc.


 * Liquid Talent

Liquid Talent is about grabbing a single iconic ability (like a dragon's breath weapon) to really be what you have changed into.


 * Solid State

Solid State is about changing your body so you can do the basic extraordinary things of the shape you've changed into.

[Morph] Actions
Multiple [Morph] actions and up to one [Metamorph] action can be combined into a single action, which takes as long as the longest of the combined actions. Standard actions are longer than move actions, move actions are longer than swift actions, and swift actions are longer than immediate actions.