Master Shifter (D20 Modern Advanced Class)

High Magician
This is an Advanced Class for Step into the Gloom - Nightwatch (3.5e Sourcebook)

This class is NOT suggested for Non-Night Watch campaigns, due to it's powerful abilities.

Master Shifters are Others who have mastered either Transmutation magic, or are Were-Creatures of some kind. This prestige class offers powerful options to those who prefer to stay in other forms than their normal, human one. Some of the abilities include staying in your shifted form longer, while others allow you to shift into your preferred form in an instant.

Making a Master Shifter
For the most part, Combat Magicians and Werewolves make up the bulk of the Master Shifter class.

Abilities: The ability scores that this class requires is dependent on the Primary Class it came from. Intelligence/Wisdom/Charisma for Magicians, and Strength/Dexterity/Constitution for Werewolves.

Alignment: Any

Requirements: Werewolf 10, Combat Magician 10, Magician 10, or Warlock 10.

Wealth Bonus: +3

Action Points: 8 + 1/2 Character Level (Rounded Down) per level.

Starting Age: Simple

Class Features
All of the following are class features of the Master Shifter:

Weapon and Armor Proficiency: The Master Shifter Gains no Weapon or Armor Proficiencies.

+1 Shift/Day: Werewolf Only- The Master Shifter gains an additional Werewolf Shift per day.

Shifting Masteries: In order to Access Shifting Masteries, a Magician must choose a Transmutation spell that alters her species (Lesser Animal Transformation is fine. Bull's Strength is not). That spell is now her favored form. Whenever she chooses a shifting mastery (which werewolves can also choose) she may gain one of the following effects, but only to her favored form.

Quickened Shifting: Shifting is now a free action.

Reactive Shifting: You may shift automatically whenever you take damage, even when it isn't your turn.

Extend Shift: You may stay in a shifted form for 3 rounds longer. You may choose this ability multiple times.

Conserve Shift: Werewolf Only- At the end of your Shift Duration, you may make a Concentration Check. The DC is equal to 20 + Rounds stayed in shifted form. If you succeed, the shift use is not expended.

Ability increases while Shifting: While in a Shifted Form, the Master Shifter gets bigger stat bonuses. At level 10, he gains an additional +4 strength, dexterity, and constitution.