Secure (3.5e Equipment)

Secure
Summary::Secure items deny their use to all but specific users. Advanced secure items can even deal punitive measures to ensure compliance.

A secure weapon only recognizes its administrator (typically the owner) and up to 10 other creatures as valid creatures to use the item. For any non-valid user, the item's magical properties are suppressed and useless. Administrators can assign or deny use with a command word, or transfer administrator status to another. When denying access illusory projections, warnings, or sounds may be admitted explaining the loss of function.

A disable device check of DC 25, or a UMD check of 30, can bypass the secure function and treat you as if you were a valid user.

For an additional +6000 gp, the secure weapon can be assigned a punitive countermeasure. Treat the item as a Spellstoring weapon, able to hold any spell of any level. Once loaded with a spell, it goes off if a creature denied use of a secure item holds it for longer than 1 round. At the beginning of the next round the spell is cast, focused solely on the user (even if it would otherwise target multiple creatures or an area).

Alternatively for +60,000 gp, the punitive measure can go off each round an endless number of times instead of just once, until a new spell has been placed in the weapon. Spells with expensive material or XP components cannot be used in this manner.

This is unique as it can be applied to any magic item, and not just weapons, armor, or shields.

Moderate Evocation; CL 10th; Craft Wondrous Item, Craft Magic Arms and Armor, arcane lock, contingency; Price: Cost::2000 gp, 8000 (punitive), or 62,000 gp (unlimited punitive).