Primal Energy Cataclysm (3.5e Power)

In order to manifest this power you must expend your psionic focus.

Upon manifesting this power, you choose cold, electricity, fire, or sonic. You release a massive 60-feet radius sphere of primal energy of energy of the chosen type at your foes. The projectile deals 17d12 points of damage to each creature or object in it area, the sphere move 120 ft. per round in any direction chosen when manifesting the power dealing damage to every creature or object caught in it. There sphere will implode on itself harmlessly once it move beyond your range.

A Primal Energy catalyst ignore resistance to cold, electricity, fire, or sonic. Immunity only halves the damages. Additionally evasion, mettle and similar class features (including the improved version of these class features) are of no use against Primal Energy Cataclysm, preventing no damage nor any effect of the power.

Cold: All creatures caught in the initial area of the cold primal cataclysm are slowed for 1 minute and must make a fort save or be frozen solid as flesh to ice. The saving throw to reduce damage from a cold primal cataclysmis a Fortitude save instead of a Reflex save. Creatures slain by the Cataclysm are frozen solid.

Electricity:  The cataclysm is made of the lightning of creations as wielded by the Gods. Creatures caught in it initial area are stunned for 1 round (no save) and must make a reflex save or be sent 100 feet in a random direction prone (taking 10d6 damage from the impact). Creature slain by the cataclysm are melted down to their skeleton.

Fire:  The cataclysm is made of primal plasma. Creatures caught in the initial area of the cataclysm catch on fire (no saves) and must make a fortitude save or be permanently blinded. Additionally if the cataclysm hit the ground it turn all ground in it area to lava (as per transmute rock to lava. Creatures slain by the cataclysm are turned to ashes.

Sonic:  The cataclysm is made of primal song, as sung by the elder evils of old. All creature caught in it initial area must make a will save or become permanently insane. The saving throw to reduce damage from a sonic primal cataclysmis a Will save instead of a Reflex save. Creatures slain by the cataclysm are pallid twisted corpse.

This power’s subtype is the same as the type of energy you manifest.

Augment: For every additional power point you spend, this power’s damage increases by one die (d12). For each extra 2d12 points of damage its save DC increases by 1.