Abomination (3.5e Subtype)

Abomination Subtype
Summary::Horrible half-deity half-monsters, these unloved abomination are anathemic to the divine.

Abominations are horrible half-divine half-monster beasts long ago sealed away by the Gods who fathered them. These creatures are both extremely powerful and, over their long imprisonment, became anathema to the divine, a source of anti-divinity and hunger for divine sparks denied to them. Abomination are divided between generations, the 1st generation being the direct product of Godblood while later generations grow weaker as their connections to both their God lineage and the primal abominations dim.

Traits
A Abomination creature possesses the following traits (unless otherwise noted in a creature’s entry).


 * d10 hit die, override the normal outsider's d8.


 * A ward of 11 plus the abomination's CR.


 * Anathema (Ex): Abominations are not affected by supernatural, spell-like or spells of a divine nature such as divine spellcasting, salient divine abilities, and the abilities of deities and divine creatures. Additionally, any weapons they wield, spells, spell-like abilities, supernatural abilities, and natural attacks count as having the bane property against all divine creatures and creatures capable of divine casting.


 * Immunities (Ex): Abominations have inherent immunities based on their generation.

Special Qualities (Ex): Abominations have the spell-like ability to use true seeing at will based on their generation (see table below). All abominations are not subject to death from massive damage, and they have maximum hit points per Hit Die. Abominations have the blindsight extraordinary ability to a range based on generation. Other special qualities are based on generation as seen below.

Damage Reduction: Most abominations have damage reduction based on their generation.

Telepathy (Su): Abominations can communicate telepathically with any creature based on their generation that has a language.

Fast healing and Regeneration: All abominations have some measure of fast healing and regeneration based on their generation. Usually, higher-HD abominations have higher values for fast healing and regeneration. The regeneration of abominations is tied to a very unique source, described in the entry of each individual creature.

Spell Resistance: All abominations have spell resistance equal to their CR +12.