Primeval Fear (3.5e Power)

This power is intended to be used with revised fear effect rule, it can be used without but it may not be at it intended balance point.

You invoke a powerful primal fear in the target causing it to become confused for 1 round and shaken for the duration of the power. A successful save leave the target shaken for 1 round instead.

Creatures immune to [fear] and/or [mind-affecting] effect are still affected by this power, if they fail the will save they become sickened for the duration of the power instead of the normal effect of the power (including augmented effects). A successful save leave them sickened for 1 round.

Mindless creatures are totally immune to the effect of this power.

Augment: You can augment this power in one or more of the following ways.

1. For each additional power points you spend, you can increase the duration of the confusion by 1 round.

2. For 2 additional power points you spend, your target become panicked instead of shaken on a failed save. Creatures immune to [fear] or [mind-affecting] spell become nauseated instead of shaken.

3. For 2 additional power points you spend, you instead invoke fear in a 30 feet cone-shaped spread, all creature caught in the cone are affected. For 2 additional power points you spend when using this augment you can leave a lingering fog of fear, the fog cover the same area as the cone and for all intent and it properties are identical to fog cloud except that creatures ending their turn in the fear cloud take a -2 penalty to will save for 1 round.

4. For 4 additional power points you spend, creatures who fail their save are slowly hurting themselves a they scratch away their skin frantically. They are burning for the duration of the spell, they may make an additional will save as a move action to end the burning (but not the other effects of the spell).

5. For 8 additional power points you spend, the power duration become instantaneous. Any spell or power that remove fear effect still work on this power.

For every two additional power points you spend on any augmentation, the DC rises by +1.