User:ThunderGod Cid/Mortal Hunter

Mortal Hunter
"Some say that the fittest predator is the strongest or the fastest, but the best is the one you never see coming until it’s too late..."

As his title suggests, the mortal hunter is the perfect candidate to infiltrate the sanctums of men and his finite-lived ilk and send them to whatever fate awaits them. They, and the agencies that dispatch them, can belong to any alignment, since their targets can be just as variable. While a good mortal hunter seeks to destroy those who would bargain with fiends to violate the essence of their beings, evil hunters lust after unadulterated flesh, resilient against the claws of darkness. In destroying these paragons of their opposition, mortal hunters create an environment that fosters desirable followers for their causes.

For future reference, it would probably be helpful to concisely define what qualifies as mortal. As they come from agencies interested in the collection of souls for good or ill, mortal hunters focus on creatures from whom souls can be harvested. This includes any creatures of the dragon, giant, humanoid, or monstrous humanoid types.

Becoming a Mortal Hunter
Mortal hunters serve the dual purpose of being spies as well as destroyers of their foes. Since they are commonly encountered away from their home plane, they fight without fear when pressed into battle, knowing that they will simply return to their home plane and later return to continue their grisly work.

Weapon & Armor Proficiencies: A mortal hunter gains no additional weapon and armor proficiencies.

The favored enemies gained from mortal hunter levels grant favored enemy damage dice for all favored enemies the hunter possesses. Class levels also stack with ranger levels for determining the levels at which the mortal hunter gains advanced and major favored enemy benefits (character levels 8 and 14, respectively), but only for the three mortal favored enemy types).

The hunter is immune to any effect that detects or has a variable effect based on its alignment; the mortal hunter’s alignment is instead detected as whatever it wishes or as the most favorable alignment possible.  (Su): As a standard action useable at will, the mortal hunter can use the polymorph self spell to assume the form of any mortal creature (using the definition described above) with a Challenge Rating less than or equal to their own -2. This transformation is indefinite as long as the mortal hunter wishes, is cast at a caster level equal to his Challenge Rating, and can be dismissed a free action.

 (Ex): A mortal hunter gains favored enemies at 2nd and 4th levels. He is limited, however, to the choice of any of the three mortal types of favored enemies that he does not already possess. If he already has these, he may select another favored enemy, but only gains benefits for it based on his previous ranger level but not on mortal hunter levels.

 (Ex): A mortal hunter is from the Outer Planes, where all the most badass creatures come from boasting the sweetest magic powers. Mortal magic has a tough time competing with that. Starting at 3rd level, a mortal hunter gains spell resistance against any normally applicable effect from a mortal source equal to 10 + it’s Challenge Rating. Lastly, the mortal hunter becomes unable to be affected by a dismissal or banishment effect regardless of the source.

 (Ex):At 5th level, the mortal hunter is a feared slayer of mortals, having reached the pinnacle of the art. He now gains an addition unique benefit for each of the mortal favored enemies he has chosen (by this point, it should be all of them).


 * Dragon: You can ignore a number of points of natural armor equal to one fifth your character level.
 * Giant: You are considered to be automatically flanking any creature at least two sizes larger than you.
 * Humanoids: You may make attacks of opportunity for any movement within your threatened space, including movement that doesn’t normally provoke attacks of opportunity (like 5-foot steps).