Scare Tactics (3.5e Maneuver)

"You'd better leave"

Each creature that fails its save is shaken for the duration.

When you initiate the maneuver, you may make a DC 30 Intimidate check. If you succeed on the Intimidate check, creatures that fail their Will saves are frightened instead, and creatures who succeed are still shaken for 1 round.

If the intimidation check fails, however, the maneuver fails as well. Tome of Prowess Variant: The Intimidation check DC is only 20.