Chaos Ring (3.5e Equipment)

 Summary::The white Chaos Weapon, which commands the attributes of light and spirit. 

Chaos Ring
The Chaos Ring is one of the seven legendary Chaos Weapons, made by the Chaos Emeralds to assist heroes. Despite the name, they are usable by characters of any good alignment. (Neutral characters will find the Chaos Weapons slipping out of their hands, and evil characters will just get blasted away.) Each of the Chaos Emeralds controls a pair of attributes, and their corresponding Chaos Weapons share those attributes. The Chaos Ring was borne of the white Chaos Emerald, and its attributes are light and spirit.

The Chaos Ring is best in the hands of spellcasters, as it tends to enhance the talents required by those sorts of classes.

Abilities of the Chaos Ring
Like all major artifacts, the Chaos Ring is indestructible.

The Chaos Ring's abilities are extremely potent; using it in a low-level campaign is not recommended. Furthermore, the Chaos Weapons only appear to heroes who will need to make use of their power; don't give the PCs any of the Chaos Weapons unless the challenges they're about to face would be way out of their league otherwise!

The following abilities work while the Chaos Ring is worn:


 * +8 sacred bonus to Wisdom
 * +6 sacred bonus to Charisma
 * +4 sacred bonus to Intelligence
 * +5 sacred bonus to ability save DCs (including spells, powers, and maneuvers)
 * +10 sacred bonus to Spellcraft
 * The Chaos Ring has 100 charges, which renew themselves at every new dawn. These charges are used for the Chaos Ring's spell-like abilities. The Chaos Ring's caster level is 40, but you may use your own caster level instead if it is higher. Any spell-like abilities that mimic psionic powers cannot be augmented. Spell-like abilities which mimic maneuvers can be used repeatedly, with no need to refresh, as long as sufficient charges remain; without enough charges, the spell-like ability cannot be used at all. With the Chaos Ring worn, you can use these abilities:
 * Holy Bolt: 1 charge/use
 * Bless Water: 1 charge/use
 * Consecrate: 2 charges/use
 * Continual Flame: 2 charges/use
 * Magic Circle Against Evil: 3 charges/use
 * Daylight: 3 charges/use
 * Celestial Epiphany: 4 charges/use (only usable by lawful characters)
 * Visions of Rebirth: 4 charges/use (only usable by neutral or chaotic characters)
 * Holy Smite: 4 charges/use
 * Holy Hold: 5 charges/use
 * Dispel Evil: 5 charges/use
 * Hallow: 6 charges/use (The Chaos Ring casts hallow as a 6th-level spell).
 * Bolt of Glory : 6 charges/use
 * Holy Word: 7 charges/use
 * Sunbeam: 7 charges/use
 * Holy Aura: 8 charges/use
 * Sunburst: 8 charges/use
 * Divine Retribution: 9 charges/use (For the purposes of instantly slaying enemies, the caster level of divine retribution is equal to your actual caster level or your character level &minus;4, whichever is higher. All other variables use the Chaos Ring's usual caster level.)
 * Moonfire : 9 charges/use
 * Purifying Sanctuary: 10 charges/use