User:Cedges/Ruminator (3.5e Class)

<-class name->
<-general description->.

Making a <-class name->
<-Strong points and weak points, and effectiveness with party members.->.

Abilities: <-description of most important attributes for this class->.

Races: <-description of relative likelihood of various races to join this class->.

Alignment: <-alignments allowed for this class, or write "Any"->.

Starting Gold: <-starting gold; YdZ->&times;10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).

Starting Age: <-Select "Simple" or "As rogue", "Moderate" or "As fighter", or "Complex" or "As wizard", to let players know which starting age category to use for 1st-level characters->.

Class Features
All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: Ruminators are proficient with simple weapons and with light and medium armor.

When ruminators cast spells they do so with unusual ease, almost as if casting the spell were only a minor thought, a small inconvenience. They mutter the words and use only the smallest of gestures, and thus do not suffer from arcane spell failure for casting spells while in armor. Ruminators find armor uncomfortable and distracting, either because it is too hot, or too cold, because the undershirt itches, or because it keeps reflecting light from the sun in sparkly patterns on the horse's mane. Ruminators suffer from the following additional distractions when concentrating:

Ruminators choose their spells from the following list:

0&mdash;Detect Magic, Mage Hand

1st&mdash;Detect Secret Doors, Detect Undead, Silent Image, Detect Chaos, Detect Evil, Detect Good, Detect Law

2nd&mdash;Detect Thoughts, Hypnotic Pattern, Minor Image, Summon Swarm, Calm Emotions

3rd&mdash;Major Image, Rage

4th&mdash;Rainbow Pattern, Wall of Fire, Discern Lies

5th&mdash;Contact Other Plane, Mirage Arcana, Telekinesis

6th&mdash;Mislead, Veil

7th&mdash;

8th&mdash;Scintillating Pattern

9th&mdash;Implosion, Storm of Vengeance

 (Ex): <-class feature game rule information->

' (Ps):''' <-class feature game rule information->

' (Sp):''' <-class feature game rule information->

 (Su): <-class feature game rule information->



 <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-<-pluralized class name->
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Epic <-class name->
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->



Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.