User:Cedges/Word Warrior (Legend Track)

Summary::A word warrior combines wordspells with combat actions

Word Warrior
A word warrior combines wordspells with combat actions. Your KOM is your Spellcasting Ability Modifier (SAM) for this track. The DC for your spells is equal to 10 + ½ your character level + your Spellcasting Ability Modifier.

Wordspells
A wordspell consists of a shape word, one or more effect words, and optional modifier words. Each word can be used at most once per spell word, unless otherwise specified. It gains all the descriptors of the words that make it up. A wordspell is treated as a spell with a circle equal to the number of effect and modifier words it contains.

Word Lists
Each word is listed both with a wordspell fluff, an English gloss to aid in translation, discriptors, and a description of what the word does.


 * Fluf (Gloss) [Example] - Your spell has no effect. You may add this word as many times as you want.

First Circle

 * Ayl (Spell) - Your wordspell affects a single target in [Medium] range. A Will save negates any effects. You may add one additional word you know to this spell.
 * Hand (Attack) - Make an attack roll with a melee weapon you are wielding. If your attack roll is a hit, the target takes damage from your wordspell with no save. A Fortitude save negates any other effects. Your wordspell does not provoke attacks of opportunity.
 * Orb (Missile) - Make an attack roll with a ranged weapon you are wielding. If your attack roll is a hit, the target takes damage from your wordspell with no save. A Fortitude save negates any other effects. Your wordspell provokes attacks of opportunity as if it were a ranged attack.

Third Circle

 * Bang (Bang) - Your wordspell affects targets in a 20 ft spread originating from a square within [Long] range. Targets are granted a Reflex save; a successful save halves any damage and negates any other effects.
 * Spyn (Line) - Your wordspell affects creatures within [Medium] range in a line originating from you. Targets are granted a Reflex save; a successful save halves any damage and negates any other effects.
 * Con (Wedge) - Your wordspell affects creatures within a wedge originating from you with a length of 15 ft plus 5 ft per character level you possess. Targets are granted a Reflex save; a successful save halves any damage and negates any other effects.
 * Burs (Burst) - Your wordspell affects all targets within 10 ft + 5 ft per character level. Targets are granted a Reflex save; a successful save halves any damage and negates any other effects.
 * Sfir (Aura) - Your wordspell affects willing allies within 10 ft + 5 ft per character level.
 * Wal (Wall) - Your wordspell affect targets in a 30 ft line extending 15 ft on each side from a square within [Medium] range. Targets are granted a Reflex save; a successful save halves any damage and negates any other effects.

Fourth Circle

 * Chen (Chain) - Your wordspell affects three targets, the first within [Close] range of you, the second within [Close] range of the first, and the third within [Close] range of the second. A Will save negates any effects.

Fifth Circle

 * Selph (Self) - Your wordspell affects yourself. A wordspell with a shape of selph can be activated as a swift action; this is a [Surge] effect.

Effect Words
If the effect of your spell does not already include your KOM, you may add your KOM to the damage done by one effect word that causes damage.

First Circle

 * (Steel) - Deal damage as if you hit with a weapon you are wielding. This effect already includes your KOM.
 * Pyr (Fire) [Fire] - Deal [Fire] damage equal to your level. You may add this word more than once.
 * Lek (Electricity) [Electricity] - Deal [Electricity] damage equal to your level. You may add this word more than once.
 * Aci (Acid) [Acid] - Deal [Acid] damage equal to your level. You may add this word more than once.
 * Fros (Cold) [Cold] - Deal [Cold] damage equal to your level. You may add this word more than once.
 * Forch (Force) [Force] - Deal [Force] damage equal to your level. You may add this word more than once.
 * Lyf (Healing) [Positive] - Heal damage equal to your level + your KDM. If this affects a creature that is damaged by [Positive] effects, it functions as Deth instead, except it is not a [Negative] effect. You may add this word more than once; each additional occurrence of the word increases the healing done by your level.
 * Deth (Harming) [Negative] - Deal damage equal to your level. If this affects a creature that is damaged by [Positive] effects, it functions as Lyf instead, except it is not a [Positive] effect. You may add this word more than once.

Second Circle

 * (Surprising) - Target is [Flat-footed] for one [Round].
 * (Dazzling) - Target is [Dazzled] for one [Round].
 * (Blinding) - Target is [Blinded] for one [Round].
 * (Deafening) - Target is [Deafened] for one [Round].
 * (Restoring) - Remove one of the following conditions currently affecting the targets: [Bleeding], [Blinded], [Burning], [Confused], [Dazzled], [Deafened], [Energy drained], [Exhausted], [Fatigued], [Frightened], [Nauseated], [Paralyzed], [Shaken], [Sickened], [Slowed], [Stunned]. At 4th circle, this can also remove [Battered] or [Dazed]. At 6th circle this can also remove [Petrified].
 * Terr (Terrifying) - Target is [Shaken] for one [Round]. You may add this word twice to instead make the target [Frightened] for one [Round]. You may add this word four times to instead make the target [Panicked] for one [Round].

Third Circle

 * (Bleeding) - Target begins [Bleeding].
 * Nayp (Burning) [Fire] - Target begins [Burning].
 * (Entangling) - Target is [Entangled] for one [Round].
 * (Dispelling) [Dispelling] - End an effect caused by a spell or spell-like ability of up to first circle that originates from a targeted creature or square or targeted a targeted creature. You may add this word more than once, each time increasing the maximum circle of the dispelled effect by 1.
 * (Sickening) - Target is [Sickened] for one [Round].
 * Lift (Flying) = Target gains the [Fly] movement mode and is [Flying] for one [Round].

Fourth Circle

 * (Blowing) - Target is [Blown away] in a direction of your choice.
 * Port (Teleporting) [Teleport] [Warp] - Each willing target is teleported to a point within your [Melee] range of both the target and the caster. The destinations of all targets must be within your [Melee] range of each other.
 * Avis (Invisibility) - Target is [Invisible] for one [Round].
 * (Slowing) - Target is [Slowed] for one [Round].

Fifth Circle

 * (Checking) - Target is [Checked] in all directions for one [Round].
 * (Exhausting) - Target is [Fatigued]. You may add this word twice, in which case the target is [Exhausted] instead.
 * (Revealing) - Target is [Revealed].

Sixth Circle

 * (Battering) - Target is [Battered] for one [Round].
 * (Confusing) - Target is [Confused] for one [Round].

Seventh Circle

 * (Dazing) - Target is [Dazed] for one [Round].
 * (Draining) - Target is [Energy drained].
 * (Nauseating) - Target is [Nauseated] for one [Round].
 * (Paralyzing) - Target is [Paralyzed] for one [Round].
 * (Petrifying) - Target is [Petrified] for one [Round].
 * (Stunning) - Target is [Stunned] for one [Round].

Third Circle

 * Long (Distant) - Increase the ranges of your wordspell by one category. You may increase the range of your wordspell from a range less than your [Melee] range to your [Melee] range, from greater than or equal to your [Melee] range to your [Close] range, from greater than or equal to your [Close] range to your [Medium] range, from greater than or equal to your [Medium] range to your [Long] range, or from greater than or equal to your [Long] range to your [Extreme] range. You may add this word more than once.


 * (Selective) - You may exclude any number of targets that would otherwise be affected by your wordsepll.

Seventh Circle

 * (Double) - Choose an additional target for your wordspell, with the same shape word. Your wordspell affects all creatures that would be affected by either target. It does not affect these targets more than once.

Re-fluffing
Feel free to re-fluff the words for your game. You might prefer fluff taken from a single language family, such as romance or germanic, or you might use the English gloss for an anime style game.