Living Dead (3.5e Monster)

''"Revenge will be mine" scream the hooded man as he open the town gates, a horde of living dead quickly pour in and overwhelm the town guards. It seem the walls that kept the villagers safe was now the wall securing their grave.''

Living dead are humans who died while being a carrier of the living death fever, a terrible disease created by a cabal of necromancers who sought to spread undeath far and wide. The living dead is not an actual undead, like zombies, but the disease sustain it living organism, making it vulnerable to critical hits and the like.

Combat
''Notes: Despite it profile, a Living Dead will wear anything he wore when it "died", so many living dead in a horde might be armored. Although due to their lack of intelligence the living dead probably discarded any weaponry in favor of mauling and biting bystanders to death. ''



 : A living dead is similar to an undead creature in multiple respects. It lacks a Constitution score, and its Charisma score effectively replaces its Constitution in all situations. It is also immune to all poisons, diseases, and death effects.

 :  Whenever a creature is hit by a living dead bite attack, it must make a DC 11 fort save or suffer from living death fever. Living death fever cause it carrier to be fatigued until cured, and may only be cured by a cure disease or similar spell. When a creature die while being a carrier of living death fever he or she rise as a Living Dead 1d4 rounds after death.

 : A living dead is faster than a zombie but slower than the average human until it metabolism can wake up from it torpor. During the first round of combat the living dead is slowed.

 : Any creature grappling or being grapple by the Living Dead at the end of his or her turn must make a DC 11 fortitude save or be sickened for 1d4+1 round.