Death's-Head Feint (3.5e Maneuver)

Your aura of menace suffuses your foes with fear, leaving them helpless and vulnerable.

As part of this maneuver, make a feint against an opponent, using a Profession (Gambler) check in place of a Bluff check. Rather than opposing it with a Sense Motive check, the opponent rolls 1d20 + their character level + any Wisdom bonus they have + any bonus on saves against fear they have. Then, make a single melee attack against that opponent, which deals an additional 4d6 damage. In addition, if that creature failed their level check to oppose your feint, they suffer additional effects, depending on how badly they failed it. If they failed the check by less than 5, then they are shaken for 5 rounds. If they failed the check by more than 5, then they are shaken for one minute. If they failed the check by 10 or more, then they are frightened for 1d4 rounds, and shaken for the duration of the encounter. However, instead of running away from you, enemies frightened by a death's-head feint will move so that they end their movement within a square threatened by you if possible.