Tosheik (3.5e Location)

=Demiplane: Tosheik=

The plane is basically the inner side of a donut. It is always lit brightly, even where water depth on the material plane would make it dark. As such, visitors can look up, and see land.

Physical Traits

 * Gravity: Objective, towards the ground that is closest to the object.


 * Time: Normal


 * Size: Donut with a height of 1 mile, inner radius of 5 miles, and outer radius of 6 miles. Thus, there is a circle of 1 mile diameter for any 2D geometric plane that is perpendicular to the donut, crossing through the center.  A DC 40 Spot check or DC 35 Search will expose an illusion at the center line (half in water, half in air) into the center of the donut.  After found, it stays in the same spot.


 * Morphic: Sentient

Magic, Alignment, and Energy/Elemental Traits

 * Elemental Dominance: None


 * Energy Dominance: None


 * Alignment Trait: Minor Neutral


 * Magic Trait: Magically dead for all magic of the material realm. All characters can cast sorcerer/wizard spells equal to their intelligence score minus ten divided by ten [(Int-10)/2] .  Anybody will intelligence of 9 or lower may not.  Thus, those with intelligence of 10 can cast level 0 spells.   Those with intelligence of 12 can cast level 1 spells.  Epic spells are now allowed.  There are no spell slots.  Spells can be cast as long as they are allowed by the GM.  Instant kill effects are negated, as are transformation spells.  Any creature with an intelligence of at least 3 may cast Refit Limb as a swift action.

Sentience
The plane is alive, and as such, it has a personality. It has an intelligence value of 8, a charisma value of 14, and a wisdom value of 10. It likes to play practical jokes, casting fireball and cone of cold at the equivalency of a sixth level sorcerer, but simultaneously can cast cure infinite wounds. Also, the plane can sense combat one round before it occurs, and thus, can cure any wounds that are made instantaneous. In effect, this means that it is impossible to die in Tosheik. As such, it makes a good place for neutral fights amongst fighters that cannot force people to leave a plane.

If one finds the secret cave, that one can speak with the plane itself. Tosheik speaks through a two page book. On the left page people can write in any language it wishes, and the plane will respond on the right side in the same language. While players can talk to it, it will not be convinced to stop curing every point of damage possible. Any other negotiation is possible, but it actually has to be a negotiation. People can gain a +2 on any social checks against it if the player chats idly with it for at least 10 minutes.

Plane Links
Links to the Material Plane, specifically, a town known as Tosheik, 100 feet from the Central Obelisk.

Plane Inhabitants
Fish of unknown varieties to those that have not heard of Tosheik before. The plane itself is alive, and is willing to use lighting strikes and fireballs at people as a joke. Granted, they do not cause any damage, but when used, should be funny. Any guides with you should laugh at your misfortune.

Movement and Combat
Due to the curvature of the plane, range increments increase by 10%.

Features of the Plane
The top half is a complete lake with many types of edible fish. The fish have a value between 1cp/10 to 1 gp each, depending on luck.

Upon first teleportation
(Said as if this was the DM speaking) As you enter the dimensional gate, you notice an Obelisk that looks just like the one in the center of town from where just teleported. With the sky being a lake, and the world now looking like one giant tunnel with weight pulled towards the sides, and not in any one direction, you feel dizzy. After taking a better look around, you notice that the area has a few hills, but is mostly flat. It also appears that the lake is always directly above the land.

Plane Encounters
Nothing Random.