Chill Object (3.5e Spell)

Chilling cloth, wood, metal or stone: acts the same as chill metal, only difference is cloth, wood and stone can also be affected.

Chilling water: will solidify liquids (up to -50oC). The first and last round deal no damage, the second and sixth deal a moderate amount of damage, and will freeze water. While rounds three through five deal significant damage, and will freeze much more torpid waters, and substances with colder freezing points.

Chilling air and earth: deals no damage, but increases survival checks by two when attempting to survive in cold environments. Also, burrow speeds is reduced by 10 ft. and fly is reduced by 20 ft. when in a chilled environment.

Chilling fire: reduces fire damage from all sources by 1d6 two rounds, then 2d6 for three rounds, then 1d6 for two more rounds. However, this will not quench a fire, only weaken its heat.

Focus: something that is colder than air temperature.