Font of Life (3.5e Location)

 

== Font of Life ==

As you know, souls end their path in the various afterlives. However, most don't spare a thought as to where that journey begins. Souls are born on the plane of positive energy. To be more specific, they are born at the font of life, a large magic machine that makes new souls out of positive energy and send them where they are needed.

The physical presence of the font takes the form of a large 3-D grid of floating white stone cubes, which the souls flow between. These stones are locked in position. There are always about 75,000 unborn souls present at the font at any given time. As creatures that have souls are born, souls from the font vanish to become the souls of those creatures. As souls vanish, new ones are created. Unborn souls are Fine in size and can not be harmed or touched in any way.

The souls in the font are produced by 5 generator points. Each generator point is capable of producing 25% of the souls needed to maintain the current birth rate. While all 5 are on, each is running below maximum power. If one is off, the other 4 increase to maximum power and everything still works. If more are off, the font starts to run out of souls. If the font runs out of souls, no creatures with souls can be born (those that would be born die instead). Every 12 hours, there is a 5% chance that one of the generator points (chosen at random) will turn off.

Creatures within the font don't age while they are there, even if they otherwise would.

A visitor to the font can do several magic rituals while there. All of these rituals have a material cost and require a skill check. The rituals are listed here:

Create Life:


 * Cost: 1,000 gp in white diamonds
 * Check: DC 20 Spellcraft check
 * Time: 1 hour
 * Effect: Successfully performing this ritual grabs one of the souls from the font and creates a body for it on the spot. The body created is a baby, but the appearance and race of the body is the choice of the person performing the ritual. A baby created in this fashion gains the effect of the spell Positive Endurance for 1 hour.

Restore Life:


 * Cost: 1,500 gp in white diamonds
 * Check: DC 20 Spellcraft check
 * Time: 30 minutes
 * Effect: Successfully performing this ritual restores a lost soul to a body. This ritual creates the effect of a raise dead spell, except it can affect someone who died as much as 10 years prior.

Falsify Life:


 * Cost: 2,500 gp in grey diamonds
 * Check: DC 20 Knowledge (the planes) check
 * Time: 1 hour
 * Effect: Successfully performing this ritual purges the negative energy from an undead, replacing it with positive energy. To perform this ritual requires you to target an undead creature (which may be the creature performing this ritual). The targeted creature gains the reborn template.

Steal Souls:


 * Cost: Purple amethyst worth 2,000 gp
 * Check: DC 15 Knowledge (the planes) check
 * Time: 2 hours
 * Effect: Successfully performing this ritual captures the souls in the font, so they can be used for evil ends. Rather than being destroyed, the purple amethyst is used to trap some souls. The gem traps 2d10 souls plus an extra 1d10 souls for every 5 points you beat the check DC. The gem can then be used in the creation of magic items or the casting of spells to reduce the XP costs. Each soul is worth 2 XP. When you use the gem, you use up the entire gem, and any excess souls lost. The market value of the gem is increased by 10 gp for every unborn soul trapped inside, and is a trade good. After being used, the souls are destroyed as is the gem. Making, using, buying or selling these gems full of unborn souls is an evil act.

Deactivate Point:


 * Cost: 5,000 gp in black sand
 * Check: DC 30 Knowledge (the planes) check
 * Time: 1 hour
 * Effect: Successfully performing this ritual at a generator point turns that generator point off. If done at any other point, the ritual fails.

Activate Point:


 * Cost: 5,000 gp in white sand
 * Check: DC 30 Knowledge (the planes) check
 * Time: 1 hour
 * Effect: Successfully performing this ritual at a generator point turns that generator point on. If done at any other point, the ritual fails.