Talk:Bacon (3.5e Equipment)

Lol, Masterwork Bacon
Obviously crafted from Masterwork Pigs. -- Eiji-kun 22:46, 7 April 2011 (UTC)
 * Yup, hand fed the finest truffles by beautiful women with no less than 25 Charisma.--Change=Chaos. Period. SC 23:03, 7 April 2011 (UTC)

Small Balance Issue
As per what Foxwarrior said in chat just now, I'd suggest making it so that bacon cannot improve the step of an NPC past helpful. Furthermore, I would make it not affect a creature that is already less than unfriendly. --Havvy 00:02, 8 April 2011 (UTC)


 * YOU DENY THE MIRACLE OF BACON, THAT WHICH CLENSES ALL SOULS?!? REPENT SINNER!!!
 * Seriously though, bacon is fucking amazing. It is possibly the only food that anything will eat, including herbivores, tastes great with everything, and can even be distilled into vodka. So, of course Bacon should have equally awesome game effects. If balance is an issue, I can rename this Masterwork Bacon and use only the MW cost.--Change=Chaos. Period. SC 07:49, 9 April 2011 (UTC)


 * I am a heretic, I don't eat bacon and find it gross. Death to the enemies of the false emperor! -- Eiji-kun 08:23, 9 April 2011 (UTC)


 * You see, when it comes to price, that is almost entirely about balance. When you want realism, and surely you want some sense of it in bacon, you have to have the effect match the price instead of the price match the effect.  4gp for a pound of stuff that turns helpful people into fanatics is beyond cheap.  Furthermore, 4gp for a pound of bacon seems expensive in the realistic sense that I cannot see anybody spending a years worth of peasant wages to get a pound of this stuff, unless they were unimaginably rich.  Was it really that hard to obtain over other types of meat?  A +1 charisma bonus when offered and a -2 charisma penalty when not is trivial in most cases, so I would have that be its sole effect, and lower the price down to something reasonably realistic, like 4sp/lb.  Though that too is abusable...anyways, the first sentence is the main point of this... --Havvy 00:12, 10 April 2011 (UTC)
 * Yes, meat was expensive. It was very much a staus symbol. Basic chicken was something your average peasant got once a week, if he was lucky and frugal up until the slaughter. Super refined and specialized meats, like bacon, were for the social elite only beacuse no one could afford it. Your suggested effects work for modren bacon effects, but we are talking about a society where you had to be born noble AND into wealth to even smell it.--Change=Chaos. Period. SC 15:44, 10 April 2011 (UTC)
 * Fair enough...I never looked at the life of peasants as it corresponds to meats. Either way, without the restrictions given above (or some other effect), bacon is still too cheap mechanically.  --Havvy 22:49, 10 April 2011 (UTC)


 * Wait a minute... an entire pig is worth 3 gp. --Ganteka Future 21:25, 17 February 2012 (UTC)


 * That, and D&D doesn't really use a medieval economy. The game doesn't simulate medieval life pretty much at all. --Aarnott 22:20, 17 February 2012 (UTC)