SRD:Bard Spell List

0-Level Bard Spells (Cantrips)

 * Dancing Lights: Creates torches or other lights.
 * Daze: Humanoid creature of 4 HD or less loses next action.
 * Detect Magic: Detects spells and magic items within 60 ft.
 * Flare: Dazzles one creature (–1 on attack rolls).
 * Ghost Sound: Figment sounds.
 * Know Direction: You discern north.
 * Light: Object shines like a torch.
 * Lullaby: Makes subject drowsy; –5 on Spot and Listen checks, –2 on Will saves against sleep.
 * Mage Hand: 5-pound telekinesis.
 * Mending: Makes minor repairs on an object.
 * Message: Whispered conversation at distance.
 * Open/Close: Opens or closes small or light things.
 * Prestidigitation: Performs minor tricks.
 * Read Magic: Read scrolls and spellbooks.
 * Resistance: Subject gains +1 on saving throws.
 * Summon Instrument: Summons one instrument of the caster’s choice.

1st-Level Bard Spells

 * Alarm: Wards an area for 2 hours/level.
 * Animate Rope: Makes a rope move at your command.
 * Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
 * Charm Person: Makes one person your friend.
 * Comprehend Languages: You understand all spoken and written languages.
 * Confusion, Lesser: One creature is confused for 1 round.
 * Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
 * Detect Secret Doors: Reveals hidden doors within 60 ft.
 * Disguise Self: Changes your appearance.
 * Erase: Mundane or magical writing vanishes.
 * Expeditious Retreat: Your speed increases by 30 ft.
 * Feather Fall: Objects or creatures fall slowly.
 * Grease: Makes 10-ft. square or one object slippery.
 * Hideous Laughter: Subject loses actions for 1 round/ level.
 * Hypnotism: Fascinates 2d4 HD of creatures.
 * IdentifyM : Determines properties of magic item.
 * Magic MouthM : Speaks once when triggered.
 * Magic Aura: Alters object’s magic aura.
 * Obscure Object: Masks object against scrying.
 * Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
 * Silent Image: Creates minor illusion of your design.
 * Sleep: Puts 4 HD of creatures into magical slumber.
 * Summon Monster I: Calls extraplanar creature to fight for you.
 * Undetectable Alignment: Conceals alignment for 24 hours.
 * Unseen Servant: Invisible force obeys your commands.
 * Ventriloquism: Throws voice for 1 min./level.

2nd-Level Bard Spells

 * Alter Self: Assume form of a similar creature.
 * Animal Messenger: Sends a Tiny animal to a specific place.
 * Animal Trance: Fascinates 2d6 HD of animals.
 * Blindness/Deafness: Makes subject blind or deaf.
 * Blur: Attacks miss subject 20% of the time.
 * Calm Emotions: Calms creatures, negating emotion effects.
 * Cat's Grace: Subject gains +4 to Dex for 1 min./level.
 * Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
 * Darkness: 20-ft. radius of supernatural shadow.
 * Daze Monster: Living creature of 6 HD or less loses next action.
 * Delay Poison: Stops poison from harming subject for 1 hour/ level.
 * Detect Thoughts: Allows “listening” to surface thoughts.
 * Eagle's Splendor: Subject gains +4 to Cha for 1 min./level.
 * Enthrall: Captivates all within 100 ft. + 10 ft./level.
 * Fox's Cunning: Subject gains +4 to Int for 1 min./level.
 * Glitterdust: Blinds creatures, outlines invisible creatures.
 * Glossolalia: Cone-shaped shriek distracts smart foes, makes concentrating difficult.
 * Heroism: Gives +2 on attack rolls, saves, skill checks.
 * Hold Person: Paralyzes one humanoid for 1 round/level.
 * Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
 * Invisibility: Subject is invisible for 1 min./level or until it attacks.
 * Locate Object: Senses direction toward object (specific or type).
 * Minor Image: As silent image, plus some sound.
 * Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
 * Misdirection: Misleads divinations for one creature or object.
 * Pyrotechnics: Turns fire into blinding light or choking smoke.
 * Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC.
 * Scare: Panics creatures of less than 6 HD.
 * Shatter: Sonic vibration damages objects or crystalline creatures.
 * Silence: Negates sound in 20-ft. radius.
 * Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.
 * Suggestion: Compels subject to follow stated course of action.
 * Summon Monster II: Calls extraplanar creature to fight for you.
 * Summon Swarm: Summons swarm of bats, rats, or spiders.
 * Tongues: Speak any language.
 * Whispering Wind: Sends a short message 1 mile/level.

3rd-Level Bard Spells

 * Blink: You randomly vanish and reappear for 1 round/level.
 * Charm Monster: Makes monster believe it is your ally.
 * Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
 * Confusion: Subjects behave oddly for 1 round/level.
 * Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks.
 * Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
 * Daylight: 60-ft. radius of bright light.
 * Deep Slumber: Puts 10 HD of creatures to sleep.
 * Dispel Magic: Cancels magical spells and effects.
 * Displacement: Attacks miss subject 50%.
 * Fear: Subjects within cone flee for 1 round/level.
 * Gaseous Form: Subject becomes insubstantial and can fly slowly.
 * Geas, Lesser: Commands subject of 7 HD or less.
 * Glibness: You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.
 * Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
 * Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
 * Illusory ScriptM: Only intended reader can decipher.
 * Invisibility Sphere: Makes everyone within 10 ft. invisible.
 * Major Image: As silent image, plus sound, smell and thermal effects.
 * Phantom Steed: Magic horse appears for 1 hour/level.
 * Remove Curse: Frees object or person from curse.
 * ScryingF: Spies on subject from a distance.
 * Sculpt Sound: Creates new sounds or changes existing ones.
 * Secret Page: Changes one page to hide its real content.
 * See Invisibility: Reveals invisible creatures or objects.
 * Sepia Snake SigilM: Creates text symbol that immobilizes reader.
 * Slow: One subject/level takes only one action/round, –1 to AC, reflex saves, and attack rolls.
 * Speak with Animals: You can communicate with animals.
 * Summon Monster III: Calls extraplanar creature to fight for you.
 * Tiny Hut: Creates shelter for ten creatures.

4th-Level Bard Spells

 * Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
 * Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).
 * Detect Scrying: Alerts you of magical eavesdropping.
 * Dimension Door: Teleports you short distance.
 * Dominate Person: Controls humanoid telepathically.
 * Freedom of Movement: Subject moves normally despite impediments.
 * Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like).
 * Hold Monster: As hold person, but any creature.
 * Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
 * Legend LoreMF: Lets you learn tales about a person, place, or thing.
 * Locate Creature: Indicates direction to familiar creature.
 * Modify Memory: Changes 5 minutes of subject’s memories.
 * Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
 * Rainbow Pattern: Lights fascinate 24 HD of creatures.
 * Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away.
 * Secure Shelter: Creates sturdy cottage.
 * Shadow Conjuration: Mimics conjuring below 4th level, but only 20% real.
 * Shout: Deafens all within cone and deals 5d6 sonic damage.
 * Speak with Plants: You can talk to normal plants and plant creatures.
 * Summon Monster IV: Calls extraplanar creature to fight for you.
 * Zone of Silence: Keeps eavesdroppers from overhearing conversations.

5th-Level Bard Spells

 * Cure Light Wounds, Mass: Cures 1d8 damage +1/level for many creatures.
 * Dispel Magic, Greater: As dispel magic, but +20 on check.
 * Dream: Sends message to anyone sleeping.
 * False VisionM: Fools scrying with an illusion.
 * Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
 * Mind Fog: Subjects in fog get –10 to Wis and Will checks.
 * Mirage Arcana: As hallucinatory terrain, plus structures.
 * Mislead: Turns you invisible and creates illusory double.
 * Nightmare: Sends vision dealing 1d10 damage, fatigue.
 * Persistent Image: As major image, but no concentration required.
 * Seeming: Changes appearance of one person per two levels.
 * Shadow Evocation: Mimics evocation of lower than 5th level, but only 20% real.
 * Shadow Walk: Step into shadow to travel rapidly.
 * Song of Discord: Forces targets to attack each other.
 * Suggestion, Mass: As suggestion, plus one subject/level.
 * Summon Monster V: Calls extraplanar creature to fight for you.

6th-Level Bard Spells

 * Analyze DweomerF</SUP>: Reveals magical aspects of subject.
 * Animate Objects: Objects attack your foes.
 * Cat's Grace, Mass: As cat’s grace, affects one subject/level.
 * Charm Monster, Mass: As charm monster, but all within 30 ft.
 * Cure Moderate Wounds, Mass: Cures 2d8 damage +1/level for many creatures.
 * Eagle's Splendor, Mass: As eagle’s splendor, affects one subject/level.
 * Eyebite: Target becomes panicked, sickened, and comatose.
 * Find the Path: Shows most direct way to a location.
 * Fox's Cunning, Mass: As fox’s cunning, affects one subject/level.
 * Geas/Quest: As lesser geas, plus it affects any creature.
 * Heroes' Feast: Food for one creature/level cures and grants combat bonuses.
 * Irresistible Dance: Forces subject to dance.
 * Permanent Image: Includes sight, sound, and smell.
 * Programmed ImageM</SUP>: As major image, plus triggered by event.
 * Project Image: Illusory double can talk and cast spells.
 * Scrying, Greater: As scrying, but faster and longer.
 * Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
 * Summon Monster VI: Calls extraplanar creature to fight for you.
 * Sympathetic Vibration: Deals 2d10 damage/round to freestanding structure.
 * Veil: Changes appearance of group of creatures.