Talk:Threatening Threat (3.5e Alternate Class Feature)

Good Idea, Might Need Work
Mmmmmmh, DR. Tasty stuff. Very appropriate for the original idea of the class, too, if a little slow in it's progression. It's unclear, though: where is the fluff for the Sneak Attack bonus coming from? That is absurdly uncharacteristic of Threats; they don't look for weakspots, they punch groins, bite fingers, put the guys face to the curb and stomp, but they don't try and damage internal organs all that much. Sneak Attack concerns the fluff of lining up an attack and hitting with the accuracy of a surgeon. A threat isn't about that. So, either you've misinterpreted the concept, or there's a bigger fluff change here than what is explained.

Also, a couple of things about the changing of the frequencies. With the new Numb progression, you leave levels 2, 8, 12, and 16 dead. That's a serious injury to the flow of the class as the player levels up. The Mighty Blow progression is also a little hurt, since your only way of winning in combat is through the Mighty Blow damage boost. If you give it to them twice a day at level one, they can either ration it and attempt to use it only once a combat, or they can pull on their reserves and do it in quick succession. With this variant, well, you can't decide. Not only that, but only getting to do it once a day at level one is going to get the player killed. This is before the iffy science of how to define an 'encounter'. Days, at least, generally have definite beginnings and endings.

Anyways, I'm liking this variant, with the few very minor issues I mentioned. Keep up the good work, dude. &rarr; Rith (talk) 05:48, 23 December 2010 (UTC)


 * Wow, I didn't see the comment on this until today, okay I will agree with the sneak attack, hmmmm though I was thinking of it less as precision and more of a cruel cut like slashing into a shoulder with a toothed blade and then pulling it back horizontally to let the teeth rip through flesh rather than lifting it out of the guys arm. Mighty Blow could take it back to normal though an easy way of defining an encounter is a situation where you are in combat and have to roll initiative, though if you mean that they could get in a fight with a rat to get uses back I see where your going, but I can easily change that to make it work without abuse like that.


 * Yes I did change the fluff a little bit, they're less about cheapshots and dirty fighting and more about not holding back and using incredible strength to deal vicious wounds and then exploiting opportunites and openings (via Sneak Attack),though maybe I should write that in to, if you could upload the threat table to this page I could highlight the changes, I would do it myself but you have the page somewhere else and i'm generally horrible with tables. I will work on this however as I need a player to go a melee fighter that dishes out damage since the class he is currently rips through everything without much help from the party, and the fact that a level 3 character reduced a creature from 65 hp to about 17 without a critical doesn't sit right with me, especially since the rogue at best can maybe do half that damage on a critical sneak attack.--Stryker 05:20, 4 February 2011 (UTC)


 * Here are the four or so suggestions I have for the Mighty Blow progression: change it back to normal, define exactly what I mean by an encounter, change it to Threat Level 1/minute since an encounter rarely lasts 10 rounds IMO and I think that's about it, the idea with the Mighty Blow change before was too keep him fighting with less uses of Mighty Blow but for longer but that doesn't seem to work as is. In addition a possible and kinda strange reworking of sneak attack would be for it to give extra damage to critical hits only and change the progression to that of the rogues Sneak Attack, though I may change the name to something like Vicious Hit and allow it to work on undead and constructs, but that's just an idea which I think keeps in with the theme of the class more, I would like your input though since you seem to be better at balancing abilities and such.--Stryker 05:38, 4 February 2011 (UTC)

Something is wrong...
Say you are a threatening threat. You begin to lose advantages a level 5, but before you reach that level, it is more advantageous to you in any way. Someone may take only four levels in that class and change after that, or only one level to gain numb, and then be fighter or barbarian. What will you do about that?--207.96.142.76 16:42, 29 May 2012 (UTC)


 * I'm not here to tell people how to play this class, if they only want 4 levels then they can take only 4 levels. People dip in and out of classes on a daily basis to make their abstract idea of a character work, and 4 levels is 20% of your levels (not including Epic levels) so that's a rather big investment. So at the end my answer to your question "What will you do about that?' is Nothing, as I don't care how people use my homebrew in their games.--Stryker 08:42, 10 June 2012 (UTC)