Machoke (3.5e Monster)

Summary::This creature is more or less humanoid, with purplish-gray skin and broad-chested, thick-armed build and it seems to be wearing a belt with an tastelessly large buckle. It's currently practicing karate chops, with hands so large the fingers bear a certain resemblance to bananas

Combat
 (Ex): As a standard action, Machoke performs a devastating strike with both hands, augmenting his slam attack. He takes no attack penalty for using both hands, and each hand does 2d6 + 1.5x Strength modifier damage (threat range 15-20 / x2).

 (Ex): Machoke gets Rock Throwing as a Giant of his Strength.

 (Ex): Machoke’s lifting and carrying capacity is quadruple what it would otherwise be.

 (Ex): Machoke adds its Strength bonus to its Natural Armor bonus.

 (Ex): If Machoke successfully grapples an opponent, he may throw them as a standard action. The target gets no saving throw; they should have known better than to let themselves be grappled by a Machoke. They travel 10 feet for every point of Strength bonus, and can be hurled upward, horizontally (towards another person as a thrown weapon, even), or down.

If hurled up, they travel the distance upwards and then fall and take appropriate falling damage.

When thrown away, they travel the distance in a low arc and, should they hit something or someone, inflict and take 1d6 damage for each 5 feet they had left in their movement.

If thrown into the ground, they take full falling damage as if they'd fallen from the absolute height of a Machoke's vertical throw. This even works on winged creatures.