Custom Weapon Creation (3.5e Variant Rule)

Custom Weapon Creation
You know what you want, but no weapon out there fits the bill. What do you do?

Make a new one of course! With this variant, you can create a weapon with custom stats easily and quickly with very little hassle.

First choose a weapon type (simple, martial, exotic), take the starting stats, apply the upgrades, and voila! Instant weapon.

Base Weapons
All the following weapons start with a 20/x2 threat range and critical multiplier, and have a single damage type.

Simple: 4 Upgrade Points

 * Light: Base damage 1d3
 * One-handed: Base damage 1d4
 * Two-handed: Base damage 1d6

Martial: 5 Upgrade Points

 * Light: Base damage 1d3
 * One-handed: Base damage 1d4
 * Two-handed: Base damage 1d8

Exotic: 6 Upgrade Points

 * Light: Base damage 1d4
 * One-handed: Base damage 1d6
 * Two-handed: Base damage 1d8

Weapon Damage Progression
Choose one of the following two:


 * 1->1d2->1d3->1d4->1d6->1d8->1d10->1d12->2d8
 * 1->1d2->1d3->1d4->1d6->1d8->2d4->2d6->2d8

Upgrades

 * Higher Damage (2)
 * Trip (1) (Can only be added to weapons that have the Reach upgrade)
 * Disarm (1)
 * Weapon is Finessable (1) (Light Weapons are already finessable)
 * Hand and a Halfer (1) (Take Exotic Weapon Proficiency to Wield it One-handed, only applicable to two-handed weapons)
 * Discipline Weapon (1)
 * Reach (1)
 * Threaten Close (Exotic Only, Can only be added to weapons that have the Reach upgrade) (2)
 * Flurry (1) (Counts as special monk weapon)
 * Crit Threat and/or Crit Modifier (1 for first, 3 for second, can be taken up to 2 times)
 * Thrown (1 for 10' range increment, 2 for 20' range increment)
 * Flexible (0) (Attack rolls take a -4 penalty if this weapon is used to make melee attacks. Automatically has a throwing range of 20')
 * No Cost (1) (This allows a weapon the found in the wild)
 * Double Weapon (3) (Two-handers only, get same number of upgrades on other side after this cost)
 * Use as a Shield (3) (Only Light or One-Handed weapons)
 * No Hands (1) (Light weapons only, may not make attacks with more weapons than you have appendages)
 * Double Damage on a Charging Mount (2)
 * Can Be Set Against a Charge (1)
 * Hit Enemies within 15' (8) (As a whip, can't threaten with it or take Attacks of Opportunity)
 * Lower Damage Die (-1, can be taken up to 2 times)
 * Can Deal Two Types of Damage (1)
 * Deals an additional type of damage (1)