Rubber Golem (3.5e Monster)

= Rubber Golem =

''When met with one of these rubber automatons, it's ill-advised to use range as a shield. Their punches can fell you however far away you are.''

A rubber golem stands approximately nine feet tall and weighs 500 pounds.

Combat
When fighting, a rubber golem can use the properties of its construction to stretch its body. As such, it can bolster greater reach than other creatures of its size and is resistant to certain forms of damage.

 (Ex): A rubber golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature.

Any damage dealing Acid spells and effects heal one hit point to the golem for every 3 points of damage they would otherwise deal. When a rubber golem comes into contact with a grease spell, it becomes hasted for 2 rounds. Spells with the Cold descriptor cause the golem to harden if the spellcaster succeeds on a DC 19 caster level check. It loses all of its damage reduction, as well as its Stretch and Cannon Slam abilities and becomes vulnerable to the shatter spell. A transmute mud to rock spell has the same effect on a rubber golem as a Cold spell, except that no caster level check is needed to render the golem solid.

 (Ex): A rubber golem can stretch its form. Any application of its stretching power is handled via Strength checks. Whenever it makes a slam attack, it may make a Strength check and add 5 ft. to its reach for every 5 points of the check's result. In order to hit a creature out of its usual range, the rubber golem must have line of effect to the particular creature, its attack roll must beat the creature's Armor Class, and the Strength check must sufficiently increase the rubber golem's range in order to reach the creature.

Other applications of the rubber golem's ability to stretch include Jump checks. When it jumps, it may make a Strength check and add half the result of that check to its Jump check.

 (Ex): A rubber golem may prepare for an especially powerful attack as a full action. It lunges back its arm and then uses its elasticity to make it rebound towards its target with added strength. A cannon slam forsakes precision, conferring a -2 penalty to the attack roll, but doubles the total damage dealt if it hits to 4d6+16. In the case of a critical hit, this damage is doubled again.

Skills: A rubber golem has a +4 racial bonus to Strength checks related to its stretch ability.