Nidorina (3.5e Monster)



Summary::The blue, quilled creature stands mostly on its hind legs, unlike its previous form. It holds its ground steadily, its gaze asking why you are here and how to make you leave.

Combat
 (Ex): Injury, Fortitude DC 15, initial damage 2 Con, secondary damage 1d6 Con. The DC is Constitution-based.

 (Ex): Nidorina can fire small venomous barbs up to 30 feet away. These regrow every day, allowing up to 4 to be fired per day.

 (Ex): Anyone who strikes a Nidorina with an unarmed or natural weapon attack, or grapples/is grappled by one, takes one point of damage and must save against its poison.

 (Sp): Nidorina can cast mirror image at will. Caster level equals hit dice.


 * Charm Person -> charm monster at will as a spell-like ability
 * Beat Up (Ex): Nidorina and all allies within 10 feet gain +1 to hit and +1d6 damage for every ally adjacent to their target.
 * Lesser Confusion -> confusion at will as a spell-like ability