Burmecian (3.5e Race)

Burmecians
Summary::A race of noble Rat people from a land of eternal rain

Personality
Burmecians are a proud, noble people with a heritage of enduring devastating wars and defeating the foulest of dragons. They can become very haughty because their history, but they are typically a friendly courteous people. Duty and a deep reverence for Dragons, particularly good dragons, are racial social norms.

Physical Description
The typical Burmecian is tall, lithe, and very light on their feet. Adults stand 5-6 feet tall and weigh little more than 100 pounds. Physically can be summed up as anthropomorphic rats; they are covered in a short coat of slick fur ranging from brown to gray to silver (despite having fur they still have hair), they have rat-like muzzles and tall furry ears that sit atop their heads, giving their faces a triangular look. They possess powerful legs with inverted knees and large feet ending in digigrade toes that are ideal for leaping great distances and absorbing the impact of landing.

Relations
Burmecians get along with all races, but none better and worse than Humans. Many of the wars they were involved with had Humans on both supporting and opposing sides. They do tend to be hesitant to trust Half-orcs due to their barbaric heritage. Their reverence for dragons sometimes puts them at odds with Dwarves. Regardless, all non-Bermecians that enter Bermecian cities are greeted, initially, with distrust.

Some Human-Burmecian relations have spawned 'Half-Burmecians' which appear as Humans with Burmercian features; rat ears and tails (though more Burmercian traits are not unheard of). They usually are accepted in Burmecian society, but are typically pitied.

Those inclined against Burmecians use derogatory slurs such as 'rat-faces' and 'cheese eaters.' Those who have never seen a Burmecian could easily mistake one for a Wererat.

Alignment
Duty and honor are strong concepts to a Burmecian. They are a race that's had to come together countless times to fend off impossible odds and survived. Even so, they have a streak of xenophobia when outsiders enter their cities, distrusting them until they are shown to be worth their respect. Family codes of honor are common, and most have militaristic traditions passed down the generations. Bermecians favor lawful alignments due to the inherited strife of their past. Refugee Bermecians that have lived long among other races have a tendency to be of any alignment.

Lands
Burmecia lies in a land of mist, and is shrouded in eternal rain. Its still under reconstruction, but it is clear it will be prospering within several more years. Burmecia is a walled, multi-leveled, and warren-like city built around the king's palace and showered by constant rain. Refugees have since begun to create sister cities of Bermecia, favoring locations where leaping is necessary to move about quickly such as forests or mountain ranges.

Religion
Traditionally, Burmecia had no central racial deities. Instead they venerated their ancestors and legendary heroes in a form of ancestor worship. Each family would build and maintain a family crypt and shrine to honor their dead. Dragons were also heavily venerated, as guardians and teachers, but rarely treated as deities. Refugees that fled to human civilizations often converted to outside faiths to cope, and ended up bringing them back to their homeland. Obad-Hai, St. Cuthbert, and Heironeous are mildly popular, but the most popular among the Bermecians is Bahamut, the god of metallic dragons.

Clerics of the old faith maintain shrines to the great men and women of the past, and protect their crypts even if they have been smashed to rubble. Domains associated with the old faith include: Good, Law, Protection, and War(Lance)

Language
They speak common, but due to their historic connection to dragons, many typically learn draconic. Ancient Burmecian does exist and has his own alphabet, but very few know it in this day and age.

Names
Their interaction with humans though Burmecian commoners fleeing to become refugees in foreign cities. Through this, Burmecian society has diversified to the point few have 'true' Burmecian names. Several examples of traditional names include:


 * Males: Fratley, Sigmund, and Erik.
 * Females: Freya, Frigg, and Mala.

Titles are also common among the famous men and women in their community, and are always given to them by the populous.

Racial Traits

 * Racial Ability Adjustments::None Ability adjustments: None.
 * Type::Humanoid (Subtype::Burmecian)
 * Burmecian base land speed is 30 feet.
 * +2 racial bonus on Jump and Balance checks. A Burmecian's tail and powerful legs aid them in making tricky jumps.
 * A Burmecian can always choose to take 10 on a Climb check, even if rushed or threatened.
 * Low-Light Vision: A Burmecian can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. An adaptation from the gloomy conditions of their homeland.
 * Weapon Proficiency: Burmecians are automatically Proficient with the use of the Spear and Javelin. They also gain Martial Weapon Proficiency feats for the lance, and Trident as bonus feats. Spears are the traditional weapon of choice of the Burmecians and all are taught to handle one early in life.
 * Armor Mobility: Burmecians treat all armor as one category lighter when jumping or charging, and armor check penalties for the Jump skill are halved. This ability does not lower armor categories below Light.
 * Automatic Languages: Common.
 * Bonus Languages: Draconic, Dwarven, Elven, Giant, Gnoll, Gnome, Goblin, Halfling, Orc, Sylvan, Undercommon.
 * Favored Class:
 * Level Adjustment: +Level Adjustment::0
 * Effective Character Level: Effective Character Level::1
 * Effective Character Level: Effective Character Level::1