Steal Life (3.5e Spell)

''Note: This is a homebrew spell designed to replace Steal Life. You may be looking for the original instead.''

As you cast this spell your hands and eyes glow with fell energy, allowing you to steal a creature's very life away. The target of the spell is allowed a fortitude save to negate the effect, if the fail save it become helpless for the duration of the effect. Each round at the start of your turn the targeted creature take 1 point of ability burn to all ability scores, if the drained creature is of the same type as you you start draining it life away, increasing your maximal age by 1 day per points burned. Once the creature constitution reach 0 it is left a lifeless husk, worse is that if it resurrected it return to life at it exact maximum age and gain no bonus from aging beyond those he had prior of being slain (but take all penalties), dying of old age within 1d4 days unless somehow rejuvenated.

In order to concentrate on the spell you need to remain within touch range with the target, if you or the target move away the spell end. The ability burn caused by this spell is not restored through natural healing, the only way to restore a victim of steal life is either slaying the caster, which automatically cure all the ability burn she inflicted with steal life or a miracle or wish, allowing the creature to heal the ability burn naturally.

If the target of the spell is the same type as you and you are either in an area under the effect of a desecrate or unhallow spell or during a full moon night you do not increase your maximal age, but instead start getting younger. Instead of increasing your maximal age, for each point burned by this spell you become two month younger (up to a minimum age of your choice), this allow you to reverse and delay aging penalties (and death) essentially indefinitely. You still count your original age for aging bonuses. However you start to suffer from rapid aging, each day for each 2 months of your youth you age 4 months.