Talk:Supreme Commander (3.5e Feat)

Unrealistic.
Needs more Overcharge cannon. Deals 12000 damage to target, at the cost of... wait, no, that's not helpful. But as a Colossal (Actually way past the 64 feet for colossal) Construct, it should be pretty nifty. Don't forget the 12000 HP. ...I wonder if there is a direct correlation between SupCom HP and DnD HP? I could see those little tanks that drive over trees as having hundreds of HP. If anything, it's low for correlation. Anyway, I see what you did here. -- Aelaris 08:04, 20 January 2011 (UTC)


 * If you want an Overcharge cannon, build one and stick it on. This game has rules for equipment.
 * I would expect SupCom HP to be 50%-100% higher for the implementation of the same unit (except in the case of fliers), since D&D has AC.
 * I would have been surprised if you hadn't seen what I did here. --Foxwarrior 08:33, 20 January 2011 (UTC)