Charmeleon (3.5e Monster)



Summary::This red-scaled lizard walks toward you on two legs, as it makes threatening gestures with its foreclaws. A plume of smoke flares from its nostrils as it glowers menacingly.

Combat
 (Su): Charmeleons have stronger breath weapons than their younger cousins. A Charmeleon's flamethrower attack strikes in a 20-ft. line or 10-ft. cone and deals 1d6 fire damage per HD (maximum 10d6). Creatures in the area may halve the damage on a successful Reflex save, DC 10 + Charmeleon's Charisma modifier + ½ Charmeleon's Hit Dice. Charmeleon may not use Flamethrower for 1d4+1 rounds after having used it. The Sample Charmeleon's Flamethrower attack inflicts 7d6 fire damage with a save DC of 16.



Skills: Charmeleons get a +2 Racial bonus to Craft checks that involve metal.