Togetic (3.5e Monster)



Togetics are hexapodal bulbous creatures with crowns of spikes on their heads. Togetics are relatively pleasant to be around, and float effortlessly in the air. Togetics move by periodically flapping their wings, but do not seem to need to use their wings to stay aloft.

Combat
Tactics Round-by-Round:

Togetic will, if possible, use their flight to avoid combat.
 * Round 1: Use Metronome, hope for the best.
 * Round 2: Fly away.
 * Round 3: Take a wild guess.

 (Sp): At will, a Togetic can trigger the expenditure of considerable amounts of minimally controlled arcane power. When it does so, an arcane effect is generated. If a Togetic uses this ability, it cannot use it again for 1d3+1 rounds. The DM may choose what happens at this point (generally equivalent to a 3rd-level spell effect), or you can roll on this table:

A Togetic can target the spell after it knows what it will be, but cannot voluntarily retract a spell once Metronome has been begun. The spell goes off as if the Togetic had cast the spell itself, at a caster level equal to the Togetic's HD+1 (rounded down). If, for whatever reason, the spell has no legal target, the arcane energy explodes, as if the Togetic had suffered a scroll mishap with a 3rd level scroll.

 (Ex): Once per day, a Togetic can reroll any roll it makes, exactly as if it had the Luck Domain special ability. This can be used to avert a particularly disastrous Metronome effect, and often is.