Nahal’s Vortex (3.5e Spell)

This spell is intended to be used with the Wild Magic Variant Rules, and makes reference to materials contained therein.

The caster unleashes a cyclone of uncontrolled wild magic. It springs into existence where the caster wills it within spell range. It moves in whichever direction you point and burns those it strikes. It moves 30 feet per round. As part of this movement, it can ascend or jump up to 30 feet to strike a target. A Nahal’s vortex rolls over barriers less than 4 feet tall. If it enters a space with a creature, it stops moving for the round and deals 1d6 damage per caster level (maximum 13d6) of raw magical damage. A Reflex save is allowed for half damage. There is a 5% chance on every hit that Nahal’s vortex will explode in a wild surge with the damaged creature counting as both caster and target and Nahal’s vortex as the spell being cast. This will end your Nahal’s vortex.

The cyclone moves as long as you actively direct it (a move action for you); otherwise, it moves in a random direction at full speed, if the cyclone moves out of range from the caster, the caster loses full control and has no way of controlling the spell for the rest of duration. It cannot push aside unwilling creatures or batter down large obstacles.

Material Component: a brass spinner.