User:MisterSinister/TOToM (3.5e Sourcebook)

(The Other) Tome of Magic
Summary::A re-examination and re-development of SRD spells and the classes that use them, as well as items of power. Not all spells were born equal, and the (Other) Tome of Magic seeks to fix that! Dealing not only with spells, but with the rules behind them and many of the classes that use them, this supplement aims to make spell lists more balanced and useful, as well as fixing problem spells. Additionally, this deals with magical items of all sorts and how to make your game easier and more fun without getting into endless dumpster-diving and the Christmas-tree effect.

For (Would-Be) Contributors
First off, if you're thinking of contributing, thank you! While Tarkis, Havvy and I are working very hard to make this project happen, we're only three people, and there's only so much we can do or think of. So if you're going to contribute, you're helping us a great deal, and we appreciate it big-time.

In terms of what needs doing, there's going to be an extremely long list, that I'll update every once in a while, and so if you could do anything in this list, it would be awesome.


 * SPAG (Spelling, Punctuation And Grammar). While I try to be as careful as possible, it's not always perfect, and thus, any help with checking for this is always greatly appreciated.


 * Suggestions and commentary on any of the content. This is always sought-after.


 * Create a spell. Rules for creating spells are described in Appendix 1.


 * NEW On the Schools and Tags page, individual linking to each of the anchored tags in the Tag Groups and Individual Tag pages.

This is not a definitive list, and may be modified over time.

Introduction

 * Why should I bother with this sourcebook?
 * Integration with other Tomes
 * Credit where credit's due
 * A note on notation

Chapter 1: Basics and Bookwork

 * Basics and Character Creation
 * Skills
 * Feats
 * Combat

Chapter 2: Classes and Creation

 * Arcane Magic Users
 * Bard
 * Wizard
 * Divine Magic Users
 * Cleric
 * Paladin
 * Natural Magic Users
 * Druid
 * Ranger
 * Other Magic Users
 * Sorcerer
 * Prestige Classes
 * Arcane Archer
 * Arcane Trickster
 * Mystic Theurge
 * Wild Mage

Chapter 3: Equipment and Enhancements

 * General Rules
 * Wealth By Level
 * New Item Classifications
 * Item Slots
 * Items When Starting Above 1st Level
 * Proper Care, Feeding and Rules for Items
 * Items By Type
 * Armour
 * Mundane Armour
 * Armour and Natural Armour
 * Potions
 * Staves
 * Wands
 * Weapons
 * Intelligent Items
 * Magical Locations

Chapter 4: Spells and Sigils

 * The Main Spell Rules
 * Spell Descriptions
 * Spheres
 * Spell Lists
 * Changelog

Chapter 5: Variants and Variations

 * Variants That Work Well With This Project
 * Narrow Caster Classes
 * Variations on This Project

Appendix 1: Creating a Spell

 * Introduction
 * Spell Creation Process
 * Balancing Your Spell

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