Magi Chronicles RPG (4e Sourcebook)

= Magi Chronicles RPG =

Summary::A sourcebook describing the World of the Magi Chronicles-- a world where both magic and technology work in sync with one another. This game has mechanics similar to that of 4e D&D, but is a completely different playing style from that of other RPG's. Simply put, this sourcebook functions as a Core Rulebook for the game itself.

All that is included in this sourcebook are Basic Gameplay rules (some modified), Player's Handbook tools (Races, Classes, and the like), Battlemaster's Guide (like the Dungeon Master's Guide), and a small sampling of monsters.

Many of the rules covered in the D&D rulebooks are much of the same-- the Magi Chronicles adjusts some of the rules to acclimate to the style of gameplay.

Player's Handbook
A player's handy guide. This core rulebook explains some of the basic gameplay rules for creating and customizing characters. Most rules covered in the 4e rulebooks apply to this as well, but some are modified to fit in to the theme of the game.

Battlemaster's Guide
A GM's useful companion.

Monster Manual
What game would be complete without monsters to fight?

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Chapter 1: Basic Gameplay Rules

 * What is the Magi Chronicles RPG?
 * What all do I need for play?

Chapter 2: Making Characters

 * Character Creation
 * Ability Scores
 * Roleplaying
 * Alignment
 * The Deities
 * Character Personalities
 * Languages
 * Gaining Levels
 * Retraining
 * Character Sheet

Chapter 3: Races

 * Eagoran
 * Elf, Snow
 * Elf, Woodland
 * Florasian
 * Human
 * Magi
 * Precursor
 * Pudgey
 * Rygolith
 * Salomon
 * Shadowcon
 * Thorndyke

Racial Paragon Paths

 * Disciple of Nature
 * Draegolith Explorer
 * Elemental Guardian
 * Elemental Thuerge
 * Elven Scoundrel
 * Forest Stalker
 * Human Champion
 * Rathian Incarnate
 * Scion of Lucania
 * Shadow Avatar
 * Stoneblessed
 * Zerakai Initiate

Chapter 4: Classes

 * Basic Overview
 * Argonaut
 * Commando
 * Dragoon
 * Fighter
 * Jedi
 * Marine
 * Ranger
 * Sage
 * Sniper
 * Spellcaster
 * Vanguard
 * Warrior
 * Epic Destinies
 * Multiclassing

Hybrids

 * Rules/ Overview
 * Hybrids vs. Multiclassing
 * Hybrid Argonaut
 * Hybrid Commando
 * Hybrid Dragoon
 * Hybrid Fighter
 * Hybrid Jedi
 * Hybrid Marine
 * Hybrid Ranger
 * Hybrid Sage
 * Hybrid Sniper
 * Hybrid Spellcaster
 * Hybrid Vanguard
 * Hybrid Warrior

Chapter 5: Skills

 * Basics
 * Trained vs. Untrained

Skills

 * Acrobatics
 * Arcana
 * Athletics
 * Bluff
 * Diplomacy
 * Dungeoneering
 * Endurance
 * History
 * Insight
 * Intimidate
 * Nature
 * Perception
 * Religion
 * Stealth
 * Streetwise
 * Technology

Chapter 6: Specializations

 * Basics & Overview
 * Specializations vs. Feats

Personal

 * Heroic
 * Paragon
 * Epic

Armor

 * Heroic
 * Paragon
 * Epic

Weapon

 * Heroic
 * Paragon
 * Epic

Chapter 7: Equipment

 * Basics
 * Monetary Values
 * Armor
 * Weapons
 * Adventuring Gear

Magic Items

 * Basics & Overview
 * Reading a Magic Item
 * Armor
 * Weapon
 * Staff
 * Symbol
 * Wand
 * Arms
 * Feet
 * Hands
 * Head
 * Neck
 * Rings
 * Waist
 * Wondrous
 * Consumables

Chapter 8: Adventuring

 * Quests
 * Encounters
 * Rewards
 * Exploration
 * Rest and Recovery

Chapter 9: Combat

 * Basics of Combat
 * Combat Sequence
 * Action Types
 * Taking Your Turn
 * Attacks & Defenses
 * Attack Modifiers
 * Actions in Combat
 * Healing
 * Death & Dying


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Chapter 1: How To Be a BM

 * The Gaming Group
 * The Players
 * The Game Master (Battlemaster)
 * Table Rules

Chapter 2: Running the Game

 * Getting Started
 * Modes of the Game
 * Narrating
 * Pacing
 * Props
 * Improvising
 * Ending
 * Troubleshooting

Chapter 3: Building Encounters

 * Combat Fundamentals
 * Additional Rules

Combat Encounters

 * Monster Roles
 * Encounter Components
 * Encounter Settings

Non-Combat Encounters

 * Skill Challenges
 * Puzzles
 * Traps & Hazards

Chapter 4: Rewards

 * Experience Points
 * Quests
 * Milestones
 * Treasure
 * Awarding Treasure
 * Treasure Parcels

Chapter 5: The Worlds

 * The World of the Magi Civilization
 * Civilization
 * The Planets
 * The Planes
 * The Gods
 * Artifacts
 * Languages

Chapter 6: Campaigns

 * Fixing Problems
 * Building an Adventure
 * Quests
 * Encounter Mix
 * Adventure Setting
 * Cast of Characters

Chapter 7: The GM's Toolbox

 * Customizing Monsters
 * Creating Monsters
 * Creating NPC's
 * Creating House Rules


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Monster Basics

 * Reading a Monster Stat

The Monsters

 * A
 * B
 * C
 * D
 * E
 * F
 * G
 * H
 * I
 * J
 * K
 * L
 * M
 * N
 * O
 * P
 * Q
 * R
 * S
 * T
 * U
 * V
 * W
 * X
 * Y
 * Z

Additional Information

 * Racial Traits
 * Glossary


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This sourcebook to be released under the CC-BY-SA 3.0 License.