Prince of Blades (3.5e Equipment)

Prince of Blades
The Prince of Blades uses the Functional Weapons of Legacy variant rule.

''The sword appears as a greatsword with a three-pronged tip like some kind of bladed trident or crown. Its surface is criss-crossed with strange hexagonal grooves, and an electric tingle can be felt touching its surface. When wielded, the source is made obvious as the plates constantly move and shift in impossible angles, giving faint glimpses of the pulsing blue light within the secretly hollow blade.''

The Prince of Blades is the signature weapon of legacy of the Golem Heart discipline, originally the weapon of its founder Prometheus-01 and since passed down to other famous warforged warriors and organic artificers since. It starts out as a +1 greatsword of unusual make and one strange property that the blade itself (not its user) is immune to electrical damage. However as various rituals are made and power is gained, the weapon starts taking on stronger powers. There are five rituals that are performed, they must be performed in order (the 2nd ritual must be completed before you start the 3rd, even if you achieve the 3rd level pre-requisites). Rituals cost gold (in the form of feeding the blade raw materials) and xp, with an additional pre-requisite. Once the 1st level ritual is unlocked, the sword displays its omen effect. You can take time out and spend 8 hours bringing the weapon to the next level once you have the pre-requisites.

The Prince of Blades is a unique magic item, on its way to becoming an artifact. While it has a price, it cannot be completely destroyed. If reduced to 0 hp, it instead falls inert in a broken condition, and unable to be used until repaired, but is not destroyed as items usually are. It is treated as an artifact against the effects of mage's disjunction.

Omen: When wielded, the sword's thin outer plating detaches and shuffles around, always covering the glowing blue energy that is the blades central power. The tiles shrink, grow, and seem to appear or disappear at random, possibly hinting that the weapon is extradimensional, and what blade we see is just a sliver of its true form.

1st Ritual (Spark of Awakening)
Intelligence: The blade awakens as an intelligent weapon with the following statistics. Prince of Blades, Lawful Neutral Greatsword +1, Int 12, Wis 10, Cha 12, Ego 4, 60 ft. vision and hearing, empathy. It speaks Common and one extra language. Grants the user dwarven stability when held. This stacks with the racial dwarven stability.

The Prince of Blades is interested in the promotion of construct-kind and the advancement of science and technology. He is disinterested but not hostile to organic life, and dislikes druids and their clinging to the world of nature, seeing technology as the natural progression of evolution. He dislikes attacking intelligent constructs but does understand that not all constructs have the best interest of the race in mind. And naturally mindless constructs have no say. He claims to have once been owned by the Lord of Blades, but the rumor is unconfirmed. He found him "very persuasive, though also bitter and spiteful".

Pre-Requisites: BAB +3, must deal 15 points of electrical damage to the blade (before considering immunities), or have had 30 points of electrical damage dealt to yourself.

Cost: 2000 gp, 80 xp

2nd Ritual (Discover the Arcane Heart)
Intelligence: The blade's intelligence is improved as follows. Int 14, Wis 10, Cha 14, Ego 9, 60 ft. darkvision, speach. It provides +1 to attack and +2 to damage when performing a Golem Heart maneuver.

Tesseract Blade (Size): The weapon automatically adjusts its size to fit its user. It can also change size on command with a swift action.

Variable Bonus: The enhancement bonus on the weapon improved to +2. By spending 1 hour in meditation, you can switch out the enhancement bonus on the weapon for any weapon special abilities on a 1 for 1 basis. The blade must always have a minimum +1 enhancement bonus.

Pre-Requisites: BAB +6, must sunder a magic item of at least 2000 gp value while using or in a Golem Heart maneuver or stance.

Cost: 8000 gp, 320 xp

3rd Ritual (The Living Tank)
Intelligence: The blade's intelligence is improved as follows. Int 16, Wis 10, Cha 16, Ego 14, 90 ft. darkvision and hearing. Its users max hit points increase by 1 hp per HD so long as they own the blade. Ownership ends if they are seperated from their weapon for more than 24 hours.

Tesseract Blade (Shape): The weapon can alter its form slightly to change the damage type it deals from slashing to bludgeoning or piercing. This is a move action which does not provoke attacks of opportunity.

Variable Bonus: As previous, but the enhancement bonus on the weapon improved to +3.

Pre-Requisites: BAB +9, must endure twice your maximum hit points in damage in a single encounter.

Cost: 18,000 gp, 720 xp

4th Ritual (The Next Evolution)
Intelligence: The blade's intelligence is improved as follows. Int 18, Wis 10, Cha 18, Ego 20, 120 ft. darkvision and hearing. Its user may cast wall of iron 1/day, with their character level equal to their caster level.

Tesseract Blade (Material): The weapon can alter its material to normal steel, silver, cold iron, or adamantine. This is a standard action which does not provoke attacks of opportunity.

Variable Bonus: As previous, but the enhancement bonus on the weapon improved to +4.

Pre-Requisites: BAB +12, must obtain an artifical body part of some kind (including construct grafts, or something as simple as a peg leg, hook hand, or other mundane replacement. If the replacement is mundane, it provides -2 to skill checks which employ that body part.)

Cost: 32,000 gp, 1280 xp

5th Ritual (Lord of the Forge)
Intelligence: The blade's intelligence is improved as follows. Int 20, Wis 10, Cha 20, Ego 26, 120 ft. blindsense. Its user may cast dominate construct 1/day, with their character level equal to their caster level. It functions identically to dominate monster but functions on constructs, even mindless constructs, and it only lasts 1 round/level. It ignores SR, so it may be used on golems. The saving throw is 10 + 1/2 HD + Charisma modifier. This is a supernatural ability.

Tesseract Blade (Extradimensional): The weapon exists in multiple planes at once, and may strike ethereal and incorporeal creatures as if it were a ghost touch weapon.

Variable Bonus: As previous, but the enhancement bonus on the weapon improved to +5.

Pre-Requisites: BAB +15, must singehandly defeat a construct with a CR equal or higher than your character level.

Cost: 50,000 gp, 2000 xp

Prerequisites: N/A.

Cost to Create: Unique item, cannot be created.