Ashla, the Illuminated Force (3.5e Vestige)

Ashla the Illuminated Force
Summary::A powerful supernatural martial artist from ancient times, he embraced power through peace and tranquility. He grants his binder the ability to use telekinetic power, detect danger to themselves and allies, charm creatures to your cause, deflect projectiles, and wield a magic blade.

Level: Level::3

Binding DC: 20

Special Requirement: If you have hosted Bogan within the last 24 hours, Ashla refuses your call.

Legend
Back when monks were merely beginning to organize, and their philosophy was still spreading, two brothers and martial artists known as Ashla and Bogan studied under a great master and took two very different lessons from their teachings. Where Bogan chose to draw power through intensity of emotion and instinct, Ashla chose the path of tranquility and order. Their split put the brothers at odds, and soon fighting broke out between them. Their battle lasted for 1000 years, even beyond death, and at the end they both exhausted themselves so thoroughly that their very essence had dispersed into the cosmos, vanished from reality.

It is uncertain, but it is believed both Ashla and Bogan existed during the time of the monk RonoveToM. Its not known if she was a fellow monk, a friend, or even their teacher. However both seem to synergize well with her.

Manifestation
The user gets a feeling of overwhelming calm. Everything around her seems perfect, distractions fading away in the background. Only when everything is calm does a pale blue ghost of a kindly elderly man appear. He bows, and extends a hand in offering to make a contract.

Sign
You have a pale blue outline glowing around you, and any weapon you wield glows brightly as if made of energy.

Influence
You prefer to solve problems without combat. You use diplomacy and other abilities whenever possible, only engaging in combat when forced to fight.

AC Bonus
You gain the AC bonus of a monk of your level, though it can be used in no armor, light armor, and with a shield (but not a tower shield).

Blade of Light
You can conjure any weapon you are proficient with as a standard action. This weapon is made of solid light, and automatically has greater magic weapon's effect upon it. If you drop the weapon, it vanishes and can be re-created as a standard action.

You become proficient with longswords.

Danger Sense
You gain mental watchguard as a psi-like ability at will, as well as Trap Sense and Uncanny Dodge of a barbarian of your level.

Deflect Projectiles
You gain Deflect Arrows, but may deflect rays as well. You deflect with your blade of light instead of your hand.

Mind Trick
You gain use charm person as a spell-like ability at will, but a successful save renders the creature immune for 24 hours. Once you have used this ability, you cannot use it again for 5 rounds.

Synergy
Ashla works well when bound with Ronove, the Iron MaidenToM. When using her Far Hand ability (a swift action), you can instead use Telekinesis. Your AC Bonus also gets a +4 bonus.

Telekinesis
You gain telekinesis at a caster level equal to your binder level. Once you have used this ability, you cannot use it again for 5 rounds.