Mystic Delver (3.5e Class)

Summary::Mystic Delvers are exert explorer, thieves, charmer and wizards. A happy mix between a rogue and a wizard not relying on backstabbing but rather on cunning and a few powerful spells (and a lot of weaker spells). Minimum Level::1 Class Ability::Prepared Arcane Spellcasting Class Ability::Spontaneous Arcane Spellcasting Class Ability Progression::Other

Mystic Delver
Spells and incantations are one of the most useful and difficult tool to use, those who can use them with accuracy and proficiency are rare and far between. Mystic delvers are roguish magic-users between bards and wizard in term of magical power but with quite a few resemblance to the sorcerer. Mystic delvers power come partly form an inside source, much like the sorcerer and warlock but also from studies, crude pseudomagical devices and imitation of actual rites. Mystic delvers are skilled much like rogues, but their skill is more oriented toward exploration and dungeoncrawling.

Mystic delvers are roguish sorcerers, not as puny as pure casters but their spellcasting require special preparation and work. If their spellcasting is very improvised it also grant them great versatility when it come to using spell slots. Mystic delvers are united more in term of abilities rather than theme, the only constant thing between two delver is their delving in the mystical arts.

Making a Mystic Delver
Mystic delvers are kings of utilities, while they have access to a limited selection of their strongest spells they are able to almost spontaneously cast their entire arsenal, which may be as vast as the wizard's. While their crude spellcasting preparation take some time they also possess the ability to truly spontaneously cast a few spells, particular spells that they seem to have an uncanny mastery with. Finally mystic delvers are about as sturdy as rogues, although they lack the insane damage potential they make it up with various skills, abilities and class featured that allow them to be truly versatile.

The mystic delver only failing it it inability to specialize easily, they are also nowhere as resilient as a fighter or a barbarian.

Abilities: Mystic delver need charisma above all, it their main spellcasting ability and influence many class features. Then come constitution and dexterity, both are useful to increase the mystic delver survivability and relevance in combat (especially in the early game). Then intelligence allow the mystic delver to gain more skills per level, which is always useful.

Races: Mystic delver are not thematically united, any races can be mystic delvers. Although humans and races with a charisma bonus usually make better mystic delver.

Alignment: Any.

Starting Gold: As rogue.

Starting Age: Moderate

Class Features
All of the following are class features of the Mystic delver.

Weapon and Armor Proficiency: Mystic delvers are proficient with all simple weapons and martial weapons plus one exotic weapon of their choice. Mystic delver are proficient with light armor, but not with shields.

Mystic delver's spellcasting is based on their charisma modifier. They draw spell from their repertoire, prepare them via the rites of preparation and may spontaneously cast her favorite spell by expending a spell slot of the right level. The delver is an arcane spellcaster, unlike other spellcasting classes it spell DC is 10 +1/2 HD + charisma modifier and is not based on spell levels. They may however never benefit from the heighten spell metamagic feat. Finally mystic delver do not suffer from arcane spell failure check from light armor. Her base daily spell allotment is given on Table: The Mystic Delver. In addition, she receives bonus spells per day if she has a high charisma score.

Preparing a spell is a move action, the delver make crude rites, imitations and improvised artifice in order to draw spells from her repertoire. Once the spell is prepared it must be cast until the end of the delver's next turn otherwise it must be prepared again. Note that failing to cast a spell in time does not expend a spell slot.

The delver must choose 3 schools during character creation, only spells from these schools may be picked as favorite spells. Favorite spells are learned when the delver gain a level, much like a sorcerer (see the table below). Favorite spells can be cast spontaneously, they do not need to be prepared as normal spells (see rites of preparation, however they are very few of them. When a delver cast a favorite spell she expend one of her unused spell slot, however she know a few spells favorite spell above any spell slot she has. She may only cast those spells by using the versatile spellcasting class feature (including the improved and supreme version). Despite being spontaneous, favorite spell's casting time is not increased by metamagic.

It is not a physical object but work much like a spellbook. The mystic delver may inscribed any arcane spell in her repertoire, including bard or wu jen spells. Adding a spell to the repertoire is free unlike a spellbook, however the delver never add spell to her repertoire by leveling (unless it is a favorite spell). She must find or purchase (or steal) any spell she want to add to her repertoire (which might cost some dosh). However she start the game with all 0 level spells and 3 1st level spell in her repertoire. Adding spell to a repertoire take an hour per spell level, otherwise it work just like adding a spell to a spellbook. She may not add a spell to her repertoire if she cannot cast it (so a 1st level mystic delver may not add a 2nd level spell to her repertoire while a 20th level level mystic delver may add spell up to 7th level to her repertoire.)

Mystic delvers pick mostly non-magical, but impressive tricks throughout their journey. At first level and each odd level thereafter a mystic delver may pick a trick from the list below. Most delving tricks can only be selected once, those that can be selected multiple time will have it noted in their entry. All activated delving trick may only be used once per round.

 : You may gain proficiency with medium armor. You do not incur any arcane spell failure from wearing medium armor. Additionally you gain the Arcane StrikeCS feat as a bonus feat.

 : You gain an extra swift action or immediate action per round, this action may only be used to activate delving tricks. You may only select this trick if you have 11 or more level in Mystic Delver.

Your mystic delver casting now count as divine spellcating when beneficial, although it still incur arcane spell failure as normal.

You may select this trick multiple time.

 : The delver may use detect magic and identify at will as a move or swift action. At 10 character level she may do the same for arcane sight and at 15 character for analyze dweomer.

 : You gain an additional style trait. You need to be have 4 mystic delver class level in order to take this tricks and may take this delving tricks multiple time but each time you need to have 4 more class level in mystic delver.

 : Three time per day you may accelerated your rites of preparation to a swift action. After you get rapid rites this become a free action. You need to be at least 5th level or higher in order to take this delving trick.

 : You gain the ability to distract enemies within 30 feet as move or immediate action. Make a ranged touch attack against the target if the attack hit that creature must make a will save or lose it action. You may make this ability a [Mind-Affecting] effect, if you do not need to make the ranged touch attack but the target must be able to see or hear you, if the target fail it save become fascinated for 1 round (wasting the action).

You may take this delving trick twice, allowing you to use flashing distraction on one creature per point of charisma bonus you have.

You may select this delving trick twice, the second time gaining improved familiar instead.

 : Difficult and dangerous terrain don't affect your speed. Your trap insight also apply to natural terrain (assuming you are level 4 or above) such as cliff, rockfalls and such.

 : You are always under endure elements. You may add ranger spells to your repertoire and favorite spell list, but still cast them as arcane spells. Finally you may always take 15 on survival and constitution checks.

 : The mystic delver may treat regular ropes and even whips as grappling hooks. She may use grappling hooks as if they were hookshot. If she use a a regular hookshot it range and lift capacity double and fire them as swift or move action.

 : The first creature that target in a round is automatically affected by an hinder effect with no save granted for 1 minute. This is not a [compulsion] or a [mind affecting] effect unlike the spell. If a creature under this effect would still fall under it again it must make a will save or be cursed as bestow curse.

 : You gain the hostile mind feat as a bonus feat. At 17 character level you are always under the effect of mind blank, this ability can be suppressed or resumed as a free action.

 : You have an uncanny talent when it come to mind control and bluff. When you successfully make a creature do an action through mundane mean (such as bluff) or magic (such as suggestion) that creature must make an additional will save, if it fail it believe everything it did was it own idea until proven otherwise. None the wisest do not work on the dominate spells. This is a [mind-affecting] ability.  : You may as an immediate action force a creature within close range (including yourself) to reroll a single d20 roll. If that roll was an opposed roll against you that creature take a -4 penalty to the reroll.

 PS undefined: You choose one 1st level power from the psion/wilder list, you may cats this power as a psi-like ability 2/day. You may select this trick multiple time, each time choosing a new power and making the previously selected power usable 3/day and the power before it at-will.

If you select this delving trick at 5th level and previously selected it at least once you may choose a 2nd level power instead of a 1st level power. If you select this delving trick at 9th and previously selected it at least twice you may choose a 3rd level power instead of a 1st and 2nd level power. If you select this delving trick at 13th and previously selected it at least thrice you may choose a 4th level power instead of a 1st, 2nd and 3rd level power. If you select this delving trick at 17th and previously selected it at least four time you may choose a 5th level power instead of a 1st, 2nd, 3rd and 4th level power.

 : You gain sneak attack as a rogue. Your sneak attack dice is equal to your number of delving tricks divided by 2 rounded up. You may take this trick multiple time, each time increasing your effective rogue level by 2 (up to your HD).

 : Choose one activated delving trick you have, you gain variant ability focus as a bonus feat for that trick. If you have 10 more more mystic delver levels you may choose another trick to receive the same benefit.

 : The mystic delver may use ghost sound as a swift action at will. The mystic delver may take 15 on bluff and disguise check when attempting to mimic the voice of a particular individual.

 : A mystic delver NEED to know her way around devices and magical items. She always has automatic maximum rank for her level in both disable device and use magic device, effectively gaining those skills for free. Additionally you may use use magic device instead of craft for crafting items (effectively giving you craft (everything)).

At 3rd level the mystic delver gain mundane crafter as a bonus feat. At 5th level the mystic delver gain synchronize magic item as a bonus feat.

 : As rogue.

She still need to prepare her cantrips (unless she use a favorite cantrip) but casting it does not expend any spell slot.

 : A 3rd level mystic delver can use two spell slots of the same level to cast a spell in her repertoire or in her favorite spell list that is one level higher. She must still prepare the spell as normal, expending both spell slots as the spell is cast. She may use this ability to cast her favorite spells, if she does she does not need to prepare them and instead spontaneously expend the spell slots to cast her favorite spell. She may not use cantrips in conjunction with this ability.

''By example a 5rd level mystic delver may expend two 2nd level spell slot to cast a 3rd level favorite spell spontaneously. Alternatively the same mystic delver may prepare a 2nd level spell with her rite of preparation and decide upon casting to expend two 1st level spell slot instead of a 2nd level spell slot.''

 : A 2nd level mystic delver gain a style, she must choose benefits from the list below. A style has two traits chosen from the following list:
 * Adept Spellweaver: You gain the ability to cast each of your favorite spell as a spell-like ability twice per day. Those spell-like abilities still count as spell you cast, thus benefits from feats such as spell focus, abilities that affect your spells and you still need to pay any material or experience components.
 * Alp Conqueror: You are a master mountaineer capable of conquering the highest summits, you gain a climb speed equal to your lands speed and you can rise from being prone as a free action that do not provoke an attack of opportunity. Additionally you can survive without trouble in high altitude and cannot be made sickened or nauseated.
 * Black Widow: You add ishara's enticing directive on your favorite spell list. Additionally you gain the seduce to learn ability.
 * Cheating Rascal: The mystic delver may use cheat at will as an extraordinary ability. Additionally as a swift action she may gain one third of her level as a 'luck' bonus to her next action that involve a d20 roll.
 * Drunken Style: The mystic delver gain tea house fighter as a bonus feat. For the purpose of receive the benefit of this feat your base attack bonus count as being equal to your character level.
 * Exotic Fighting Style: You are proficient with every weapons and armor, including exotic weapons and armors. Additionally you gain a +1 dodge bonus to AC while wearing exotic armor and deal +2 damages when fighting with exotic weapons.
 * Learned Professor: You may base all of your mystic delver abilities on your intelligence if thi would be advantageous (including spellcasting). Additionally you encounter a new language, if you interacts (read or speak to a creature that knows it) with it for at least 5 minutes you may attempt a DC 10 intelligence check, if you succeed you learns the language.
 * Psionic Delver: You gain the Hidden talent feat, additionally whenever you take the psychic awakening delving trick you can choose powers from one of the psion discipline list chosen when you take this style trait.
 * Master of Maze: You gain the minotaur's natural cunning ability, allowing you to solve maze with incredible ease, additionally you gain uncanny dodge (using your mystic delver level instead of barbarian).
 * Smoking Hot: No matter your actual appearance you always look good, dashing and melt the heart of members of the opposite gender (and some of the same) and the audience with your charismatic moxie. The DC of your mind-affecting delving tricks and special abilities increase by 2.
 * Whipfighter: The mystic delver gain proficiency with a whip, improved whip proficiency and advanced whip tactic. Additionally you count as being a fighter of half your mystic delver level for the purpose of qualifying for feat and prestige class.

At 6th level you choose another style trait.

 : A 4th level mystic delver can avoid or survive traps with increasing ease. She may add her charisma modifier to her saves and AC against traps.



 : A 9th level mystic delver may is now even more versatile in her use of spell, this ability work as versatile casting except the delver may also use three spell slots of the same level to cast a spell in her repertoire or in her favorite spell list that is two level higher. This ability has the same restrictions as versatile casting.

 : A 10th level mystic delver may user ruin delver's fortune as an immediate action once per minute.

At 18th level she may now use it every other round.

 : A 11th level mystic delver may now use her cantrips with her versatile casting class feature, effectively allowing her to cast an unlimited amount of spells of 2nd level or lower (3rd level or lower at 17th).

 : A mystic delver of 12th level or higher can use her supernatural power to create magic items, even if she does not know the spells required to make an item. She can substitute a Use Magic Device check (DC 15 + spell level for arcane spells or 25 + spell level for divine spells) in place of a required spell she doesn't know or can't cast.



 : A 17th mystic delver may is now master in her use of spells of lower levels, this ability work as versatile casting and improved versatile casting except the delver may also use four spell slots of the same level to cast a spell in her repertoire or in her favorite spell list that is three level higher. This ability has the same restrictions as versatile casting.

 : At level 20 the delver is always under the effect of foresight.

Epic Mystic Delver


 : An epic mystic delver's delving tricks increase in potency, she choose half of her delver tricks rounded down to become epic delver tricks. Those tricks received an upgrade as detailed below.

Epic Battlemage (Ex): You can cast in any armor and never suffer from arcane spell failures.

Epic Better Trickster (Ex): When using the immediate action from better trickster you do not consume your swift action for the next round.

Epic Devoted Delver: You add the chosen domain's spells to your favorite spell list.

Epic Extra Favorite Spell: With ten minutes of meditation you can replace the favored spell granted by the extra favorite spell delving trick with another spell from the same spell list of the same level with all the same restrictions. If you have the adept spellweaver style you do not get any spell-like ability for the spell until your next full rest.

Epic Eye for Magic (Ex): You automatically identify all spells and magical effects you can perceive.

Epic Extra Stylish (Ex): You gain an additional style trait from this delving trick.

Epic Fast Rites (Su): You can now use the fast rites delving trick 3/hour instead of 3/day.

Epic Flashing Distraction (Ex): One a failed save from flashing distraction you can inflict one of the following status effect on the affected creature(s): confused for 3 rounds, dazed for one round, enraged (always against you) for 5 rounds, get an headache, immobilized for 2 round, prone, staggered for 3 rounds, uncentered.

If multiple creatures are affected by your flashing distraction you do not need to choose the same status effect.

Epic Found Familiar: You gain the obtain familiar feat as a bonus feat even if you do meet the prerequisite. You may select this delving trick twice, the second time gaining improved familiar instead.

Epic Good Footing (Ex): You may grant your trap insight class features to all allies within medium range of you as a free action usable outside your turn, this bonus last for 1 round.

Epic Hardy Explorer (Ex): As a swift action you can grant yourself immunity to one energy type for 1 round.

Epic Improvised Grappling Hooks (Ex): You can use your hookshot in such rapid succession you count as having a fly speed of 1000 feet (average) spiderman style, as a side limitation you can only use this ability if there an object within 1000 feet to grab on (the ground does not count).

Epic Jinxing Delver (Su): You may use greater bestow curse as a spell-like ability at will. Additionally when you die you let out a powerful dying curse, affecting the creature who slayed you as greater bestow curse with no saves or spell resistance allowed.

Epic Mind your Business (Ex): Whenever a creature target you with a [mind affecting] ability it must make a will save, if it fail it instantly become the target of it own [mind affecting] ability and when advantageous you count as being the caster.

Epic None the Wisest (Ex): Your none the wisest delving trick no longer require a save, it just happen automatically.

Epic Outsmart and Outclass (Ex): Whenever you use your outsmart and outclass delving trick on a creature, if it fail whatever it was trying it fall under the effect of crushing despair for 1 minute.

Epic Psychic Awakening (Ps): All psi-like abilities granted by psychic awakening become usable an additional time per day.

Epic Stabbing Delver (Ex): You gain sneak attack progression of a rogue of your level, this overlap the normal bonus granted by stabbing delver..

Epic Voice Imitation (Ex): No clue yet.