Mists (3.5e Power)

The affected region darkens and becomes clammy with moisture.

This power functions like fog cloud, except as noted above, and it takes 15 times longer to disperse.

Augment:
 * You can spend 3 power points to make the mists silence all sounds and tremors that have to pass through 10 or more feet of mist.
 * You can spend any number of additional power points to double the affected region and dispersal time for every 2 points spent. This does not follow D&D's multiplication rule.
 * You can spend 5 power points to increase the duration of the Mists from Concentration to 1 hour/level.
 * You can spend 6 power points to make it so that no creatures can increase in health while within the mist.
 * You can spend 2 power points to increase the range of this power to Medium, 4 power points to increase the range of this power to Long, or 10 power points to increase the range of this power to 1 mile per manifester level.

For every 2 points you spend augmenting Mists, the Save DC increases by 1.