Improved Ki Volley (3.5e Invocation)

As ki volley except the Saiyan Warrior has learned how to infuse their ki volleys with more ki energy. When a Saiyan warrior with this ability fires a ki volley at a target, it functions as normal, except it now deals 2d6 damage. A Saiyan Warrior with this ability has also learned how to keep their ki flowing and to then form it into a beam. This beam takes a full round action to prepare and add an additional 1d6 per class level to the original volley, the beam can then can be fired on the Saiyan Warrior's following turn as a full round action. This beam takes a minimum of 10 ki points for the initial 2d6, and the1d6 damage per level added, up to a maximum of 1d6 extra damage per class level. So for example, a 10th level Saiyan Warrior can make a beam and charge for one round and then release it on the following round costing 10 ki points for 2d6 damage, or alternatively can charge for 1 rounds, and then release it on the following round costing 30 ki points for 12d6 damage. A 20th level Saiyan Warrior may charge a beam for 1 full round and release it on the following round costing 50 ki points for 22d6 damage. The beam is resolved as a ranged touch attack with a reflex save for half damage.

This ability is a catch all ability that is the basis for most beam attacks in the Dragonball Z series such as Kamehameha wave, Big Bang Attack, Final Flash, Special Beam Cannon, Masenko, etc