User:Rithaniel/Personal Storage Box/Timebox

Storm Soul
The Storm Soul discipline teaches it's students to fight like the unstoppable, uncontrollable forces of nature, ripping through the ranks of the enemy like a hurricane, streaking into distant enemies like a bolt of lightning, and sweeping foes aside like a flood. The discipline focuses on utilizing speed, reach, and being able to focus on multiple enemies at once. The key skill for Storm Soul is Concentration. The favoured weapons are the Falchion, Flail, Glaive, Halberd, Heavy Flail, Kukri, and Scimitar. The key ability is Wisdom.

Level 1 Maneuvers

 * Foehn: Boost — +30 ft. bonus to speed.
 * Gale Burst: Strike — Attack with two weapons, +1d6 sonic bonus damage on both attacks with Concentration check.
 * Roaring Wind: Stance — Considered occupying multiple spaces for the purposes of flanking.
 * Thunderbolt: Strike — Attack gets your Wisdom mod on attack roll and deals +1 electric damage/initiator level.

Level 2 Maneuvers

 * Arc of Lightning: Strike — Single attack has a +10 ft. reach, deals only electric damage.
 * Flowing Rain: Counter — Use Concentration check to dodge an attack.

Level 3 Maneuvers

 * Dancing Wind: Boost — Attacks are made with +5 ft. reach during the rest of your turn.
 * Squall Step: Stance — +20 ft. bonus to speed, +2 to hit with movement.
 * Tempest Burst: Strike — Attack with two weapons, +3d6 sonic bonus damage on both attacks with Concentration check.
 * Thundercrack: Strike — Attack gets your Wisdom mod on attack roll and deals +2 electric damage/initiator level.

Level 4 Maneuvers

 * Crack of Lightning: Strike — Single attack has a +10 ft. reach, deafens foe, deals only electric damage.
 * Pouring Rain: Counter — Use Concentration check to dodge an attack and move up to 10 feet.
 * Voice of Thunder: Stance — Considered occupying a space even after you leave it, for the purposes of flanking.

Level 5 Manuevers

 * Cyclone Burst: Strike — Attack with two weapons, +5d6 sonic bonus damage on each attack with Concentration check.
 * Thunderblast: Strike — Attack gets your Wisdom mod on attack roll and deals +3 electric damage/initiator level.
 * Touch of the Rain: Stance — Gain blindsight 20 ft. with movement.
 * Zephyr Breath: Boost — +30 ft. bonus to speed, do not provoke attacks of opportunity for entering/leaving threatened squares.

Level 6 Maneuvers

 * Flooding Rain: Counter — Use Concentration check to dodge an attack and move up to 20 feet.
 * Streak of Lightning: Strike — Single attack has a +10 ft. reach, blinds foe, deals only electric damage.
 * Whisper of the Wind: Stance — Link yourself mentally with several allies.

Level 7 Maneuvers

 * Gaze of the Storm: Stance — Melee attacks deal +2d6 sonic damage.
 * Tempest Eye: Boost — Use swift action to complete standard action.
 * Thunderstrike: Strike — Attack gets your Wisdom mod on attack roll and deals +4 electric damage/initiator level.
 * Typhoon Burst: Strike — Attack with two weapons, +7d6 sonic bonus damage on each attack with Concentration check.

Level 8 Manuevers

 * Bolt of Lightning: Strike — Single attack has a +10 ft. reach, paralyzes foe, deals only electric damage.
 * Drenching Rain: Counter — Use Concentration check to dodge an attack and move up to 40 feet.
 * Step of the Four Winds: Stance — +5 ft. reach and ability to teleport 60 ft.

Level 9 Manuevers

 * Mealstrom Burst: Strike — Attack with two weapons, +9d6 sonic bonus damage on each attack with Concentration check.
 * Thunder: Strike — Attack gets your Wisdom mod on attack roll and deals +5 electric damage/initiator level.