Flamewind Spikes (3.5e Spell)

''You wave your tail in a spiral. On the second pass, several beams of fire shoot from the tip.''

Each target that is hit by at least one line takes 1d6 points of fire damage per level, to a maximum of 10d6 damage. A successful Reflex save halves the damage.

Verbal Component: The ability to speak languages is not a prerequisite for this spell.

Somatic Component: Hands are not required; Having a tail with some muscular control and being either quadrupedal (or more) or prone is.