User:IGTN/Feral Libram

Feral Libram
Summary::The Feral Libram provides rules for bringing wilderness and things that live there to the forefront of the game, including animals, faeries, giants, dragons, and plants, as well as places to visit. It aims to do for the wilderness what the Book of Elements did for the Elemental Planes.

Contents
Titles linked at the moment are not necessarily permanent titles, or the titles sections will have later. Many of the well-done ones and some of the more whimsical of the ones I came up with on the spot will be kept.

Chapter 1: What is Wilderness?
 * A Wilderness vs The Wilderness
 * Tamedness and Tameability

Chapter 2: Wilderness with Class
 * Base Classes
 * Prestige Classes

Chapter 3: Put something witty about Fey here
 * Fey Traits
 * Races
 * Classes
 * Seelie and Unseelie Courts
 * Faerie Realms

Chapter 4: Rawr or something suitably animal
 * Animal and Magical Beast Types
 * Races
 * Classes
 * Peddling your Weres
 * Furries
 * Example Creatures

Chapter 5: Big Things: Giants and Dragons
 * Giants
 * Dragons
 * Example Dragons
 * Megabeasts
 * Collosoecology
 * Lairing

Chapter 6: Green's in Style (it's the new black)
 * Feats
 * Spells
 * Wild Spheres

Chapter 7: Arcanoecology
 * WTF is up with the Plant type?
 * Arcanoecosystems
 * An Herbalist's Manual

Chapter 8: Geographology
 * What Shape Is the World?
 * Mommy, Where Do Worlds Come From?
 * What Does the Map Look Like, Anyway?

Chapter 9: Wilderness Adventuring
 * Terrain
 * Environment
 * Weather
 * Ecology of the PC
 * High-Level Wilderness Adventures
 * Carrying, Movement, and Exploration, but Titled Better

Chapter 10: The Wilderness Exploration Minigame
 * Rant
 * Basic Rules
 * Exploring the Wilderness
 * Graduating

Chapter 11: Locations of Interest
 * Touchstones
 * Druidic Holy Sites
 * The Underdark: What's Up With That?
 * Maybe Some Other Places, Too

Appendix? Sandboxes that I'm not sure what chapter they go in: Size Matters