User:Leziad/World Box/Main Navigator/Geography and Environment

=Geography=

Introduction
The continent of Hex is divided in 5 great territory.

Middlelands

 * Climate: Hot-Temporate
 * Estimated Population: 50 million
 * Common Races: Parric, Tellic, Gremlins
 * States: City States, Red Dawn Theocracy, Khidya Warlord States
 * Stoneholder: Nero the Red Theurge of the Middlelands

The newest of the territories

Northrealm

 * Climate: Constant Winter (formerly temperate)
 * Estimated Population: 3 million
 * Common Races: Tellian
 * States: Countless Nomad Tribes, Imperial Enclave
 * Stoneholder: Lethwin the White Wizard of the North

The White Realm of the North is an ancient land, settled during the dawn of history by the tellic people. Most of it territory is covered in mountains, large plains and valleys. The Northrealm used to have normal season, however as a result of the Sorcerer's War the land is now in a perpetual state of winter, leading to the rapid decay of it advanced society and recent transformation in a tribal society.

The men and women living in the Northrealm are mostly living in Great Clans, interacting with each other for marriage, trade and war. However remnant of their advanced society persist in small enclaves supported by the White Wizard himself. The Great Clans are lead by a Chief, who handle any religious and civil matter. See Culture Great Clan.

Cities

 * Makalk: The great city was built in a crevice by the first Tellic settlers, the city was a major hub of culture and trade as well as an impregnable fortress. It was abandoned and almost during the Artifice War. The White Wizard of the North used his magic to restore the city and it is now the foremost enclave of civilized people in the now snow-covered north.


 * Firsthold: The very first settlement built by the tellic people as they moved from their eastern homeland. Firsthold is ancient and seeped in tradition. The city is now in a state of disrepair as the Great Clans wage war in the street for it control. The current Grand Chief of Firsthold is Bkagar the Son.

Important Landmarks

 * The Voryan Ship Graveyard: Once a basin of the swallowing sea, the Voryan Ship Graveyard saw many ship battles until it finally dried up hundred of years ago. The ground is littered with shipwreck, some as ancient as the arrival of the tellic people on Hex. The Voryan Ship Graveyard is a popular destination for scavengers and historian, sadly it also perfect to house bandit clans using the shipwrecks as shelter and supplies of wood against the harsh cold winter.


 * Nathspire: A massive obelisk made of runic stone, it so tall it touch the clouds. Nathspire is the elemental pole of wind built by the ancients many era ago. Any magic with the [air] subtype cast within a mile of Nathspire has it caster level increase by 10.

Eastrealm

 * Climate: Cold Temperate
 * Estimated Population: 3 Million
 * Common Races: Tellian, Parrian
 * States: None
 * Stoneholder: Deidre the Black Sorceress of the East

The Eastrealm used to be a cold land with great pine forests and endless fields, however it was struck with a terrible curse following the artifice war. The Elemental Pole of Water in the Southrealm was damaged during the war, causing the water that was steadily coming to the Eastrealm to stop. The ensuring drought brought the otherwise harmonious Parric-Tellic civilization to it knew and within the centuries eventually destroyed it. Now 1400 years after the Artifice war most of the eastrealm is dried earth with a few bogs and marshes north and a few pine forest west.

The survivor of it historically great civilization now live short and brutal lives, living in hamlets at the edge of the few water sources. Death from thirst is always a looming threat. Roaming bands of cannibals, once tellian-parrian are now twisted monsters turned by their hunger for flesh and the darkwater they drank.

Cities

 * The Black Citadel: Once the fortress of the powerful necromancer Decarch. The Black Citadel is a great black monolith built in the easternmost mountain, half castle half catacomb. The Black Sorceress of the East took the fortress for herself, living there with her retainer and horde of undead.

Important Landmarks

 * Old Wetherbor: An ancient city built by the great civilizations that lived in the Eastrealm before the drought. This city once prized as the jewel of the east now lie abandoned in the Great Waste. The city was built completely in marble, even now it is a glistening gem in the waste. Wetherbor is now home to cannibals bands, dragging their captured victims and fools looking to scavenge the ruin of the once great city into the bowel of it once prized sewer city to eat their flesh.

Regions

 * The Great Waste: Covering most of the eastrealm, the Great Waste is a vast expanse of dried mud with occasional abandoned building, town or even ancient cities.

Westrealm

 * Climate:
 * Estimated Population:
 * Common Races:
 * States:
 * Stoneholder:

Southrealm

 * Climate: Tropical
 * Estimated Population: 17 Million
 * Common Races: Parrian, Merfolk
 * States: Languinus Supremancy, Bjihoc Confederation, Inulit Republic, Parric Kingdoms.
 * Stoneholder: Pearl-of-Languinus, Blue Sovereign of the South

The Southrealm house some of the oldest civilization on Hex. The Parric came from the west and landed on the shores of what is now Bjihoc 500 years before Firsthold was funded, and the merfolk lived there since time immemorial. The Southrealm was always a bastion of culture but also a bastion of decadence.

Most of it geography is made of tropical forest, beaches and great plains with a high number of tropical islands.

The Southrealm suffer special and temporal anomalies. Entire island vanish from time space continuum only to reappear weeks later without a second passed on the island, the waves stand still for hours allowing native to essentially walk on water and other strange phenomena are common occurrence.

Regions

 * Lonely Beaches: A series of extremely long and large beaches going on for miles. There is no animals except a few crabs that scutter the beach, the only sound that can be heard is the sound of the sea. The native tend to avoid the beaches as temporal anomaly are much more common here than anywhere else.


 * Bjadok (Fields of Summer): A very large series of plains bordering the Swallowing Sea and the tropical forest. The Field of Summers goes on for miles and are home for thousand of crimson beans plantation. Many small settlement can be found on the Bjadok, most reliant on the export of Crimson beans or crimson beans based products.


 * Emerald Dream: Named after the fierce green color of the tree there, this large region house 3 tropical forest, a few lakes and many fields. The Emerald Dream is considered one of the most hospitable place in the Southrealm.

Cities

 * Bjihoc:

Important Landmark

 * Gnosfall: The water elemental pole, the biggest tallest waterfall on Hex. The Gnosfall used to be a serene place but it was damaged during the Artifice War causing the pole to become unstable (causing the drought in the Eastrealm). The Gnosfall is now plagued by ghosts and undead who use hide in the abandoned installations at the foot of the waterfall.


 * Blue Canyon: A long, narrow and very deep canyon. The blue canyon is home to a thousand waterfalls and ancient temples dedicated to forgotten deities. The Blue Canyon is extremely isolated and hard to reach.


 * Speaking Stones: A large face of a primitive being carved in the northern face of the Blue canyon. The faces is supernatural and is known to speak to whoever approach it. The face will give the speaker a quest, and if completed before the next dawn rise the speaker will be granted a wish.

Uncharted Lands

 * Climate:
 * Estimated Population:
 * Common Races:
 * States:
 * Stoneholder: