Talk:Divine Stalker (3.5e Feat)

Ratings
I think taking 3 levels in a non-casting multiclass, while not the very best choice for theorycrafting, isn't a bad thing even in a VH-level game and is still very viable. After all, you're still epic-ready with level 9 spells freely available at level 20, and the rogue levels still count towards some of your basic stuff, saving you a feat slot for example that would be spent on Practiced Spellcaster.

Also, it's 1.75 damage per level, but as the halfling hurler shows, that's far from bad as far as damage is concerned, especially once you buff it up to get even more attacks with cleric buffs, such as the Divine Power spell to grant you more attacks derived from BAB (now you're a Daring Outlaw who also has almost full cleric spellcasting) or the Shapechange spell. (Or Polymorph if you find a non-SRD domain that has it, though I'm not going to bother looking for a domain with it.)

Lastly, it follows the WotC method for prereqs, 2d6 SA being quite standard for similar things, such as Daring Outlaw. --Ghostwheel (talk) 20:45, 23 June 2013 (UTC)

2d6 Sneak Attack
What is this way to get 2d6 sneak attack with a feat or two that you reference? Could you explain?--TheDarkWad (talk) 16:11, 22 June 2013 (UTC)


 * Assassin's Stance from Tome of Battle gives you +2d6 SA while in said stance, which you can get with a feat after a single level of Swordsage after you have 4 levels in other classes.
 * In other words, a Swordsage 1 / Cleric 5 could pick up Assassin's Stance with their 6th level feat, and then pick up Divine Stalker at level 9 while having 8 of their total levels in cleric. --Ghostwheel (talk) 16:54, 22 June 2013 (UTC)


 * Alternately, seeing as Homebrew is obviously being allowed, Assassination Training just flat out grants +2d6 Sneak Attack dice, although it's at a high enough level that it's significantly less worth it for a Cleric.


 * Actually, a Cleric could pick that up with his level nine feat and grab this with his twelve if he really wanted, so if Cleric levels are really important, it could be a better way of doing it that GW's. --Undead_Knave (talk) 19:30, 23 June 2013 (UTC)


 * I'm of the opinion that homebrew work should be considered in a vacuum for the purpose of other homebrew, or else some innocuous low-strength feat could be completely overpowered when taken with a different homebrew feat for its balance level. Or, conversely, this feat would be quite low if there was an ACF rogue class that only gained 1d6 SA every 5-9 levels or something. That said, this class mostly applies to cleric, forcing one to stay in a class ability-less class rather than being able to PrC out and gain all kinds of goodies, which is why I think this feat is balanced for VH-level games. At that point, you need to either attack, using this feat, or use rounds casting your VH-level spells (which is probably an even better idea in that kind of game). It gives you other options, but they're slightly below what a normal cleric would have, and are a good fallback if you've already used all your spells or have finished buffing yourself up and just want to concentrate on beating enemies up in melee, again, something that's probably subpar in a VH game with things like Implosion available. After all, why would you just attack someone to deal some puny damage when instead you can jack your DCs way up and outright murderate them with a single action while still being able to freely move? --Ghostwheel (talk) 20:39, 23 June 2013 (UTC)


 * My own opinion is that if one's creation assumes homebrew one should so specify, and, if legally possible, link to the relevant homebrew. (Otherwise, and for third party, link to where or at least how it can be purchased from its publishers, or, failing even that, indicating that it is no longer being published.)--Ideasmith (talk) 01:56, 24 June 2013 (UTC)