Rushes (3.5e Variant Rule)

== Rushes ==

Introduction
Tome of Battle has maneuvers for most of the major action types: Strikes for standard/full-round, boosts for swift, and counters for immediate. What about some things for move actions?]]

Enter rushes. Rushes are small little maneuvers that let you move around and do something cool while you're at it, inspired in part by 4E Essential's Rogue working off of move action powers that boost their other attacks and effects.

Not all disciplines are likely to possess rushes - if the discipline is highly-focused on standing still, this may be difficult to justify.

Rule Mechanics
A rush is the setting one's mind to one's movement to prepare for one's action. A swordsage who moves without cover and still remains hidden is using a rush.

Creatures may initiate a rush as part of a normal move action. Most rushes modify movement, though this is not a requirement. During a rush, a creature may move normally, unless specified otherwise by the maneuver.

Range and Subject
Most rushes have a range of "Personal", as they modify the effects of your movement. Likewise, the subject is almost always "You".

Example rushes
SMW::off

SMW::on