Air, Liber Demonica (3.5e Cleric Domain)

Air Domain
Summary::The domain dealing with powers over wind, lightning and so forth.

Granted Power
You can make a melee touch attack as a standard action that deals 1d6 electricity damage per character level. If used against a creature wearing metal armour or mostly made of metal, this attack roll gains a +2 bonus.

Air Domain Spells

 * 1) Obscuring mist
 * 2) Chain lightning
 * 3) Air walk
 * 4) Whirlwind
 * 5) Control winds
 * 6) Elemental swarm (cast as an air spell only)
 * 7) Stasis energy field
 * 8) Flaying wind
 * 9) Gate (to an air-dominant plane only)