SRD:Favorable and Unfavorable Conditions

Favorable and Unfavorable Conditions
{| class="zebra d20"

Table: Attack Roll Modifiers
! align="left" | Attacker is. . . !! Melee !! Ranged
 * align="left" | Dazzled ||–1 ||–1
 * align="left" | Entangled ||–21 ||–21
 * align="left" | Flanking defender ||+2 ||—
 * align="left" | Invisible ||+22 ||+22
 * align="left" | On higher ground ||+1 ||+0
 * align="left" | Prone ||–4 ||—3
 * align="left" | Shaken or frightened ||–2 ||–2
 * align="left" | Squeezing through a space ||–4 ||–4
 * class="foot" colspan="3" |
 * 1) An entangled character also takes a –4 penalty to Dexterity, which may affect his attack roll.
 * 2) The defender loses any Dexterity bonus to AC. This bonus doesn’t apply if the target is blinded.
 * 3) Most ranged weapons can’t be used while the attacker is prone, but you can use a crossbow or shuriken while prone at no penalty.
 * }
 * align="left" | Shaken or frightened ||–2 ||–2
 * align="left" | Squeezing through a space ||–4 ||–4
 * class="foot" colspan="3" |
 * 1) An entangled character also takes a –4 penalty to Dexterity, which may affect his attack roll.
 * 2) The defender loses any Dexterity bonus to AC. This bonus doesn’t apply if the target is blinded.
 * 3) Most ranged weapons can’t be used while the attacker is prone, but you can use a crossbow or shuriken while prone at no penalty.
 * }
 * 1) Most ranged weapons can’t be used while the attacker is prone, but you can use a crossbow or shuriken while prone at no penalty.
 * }

{| class="zebra d20"

Table: Armor Class Modifiers
! align="left" | Defender is. . . !! Melee !! Ranged
 * align="left" | Behind cover ||+4 ||+4
 * align="left" | Blinded ||–21 ||–21
 * align="left" | Concealed or invisible
 * colspan="2"|— See Concealment —
 * align="left" | Cowering ||–21 ||–21
 * align="left" | Entangled ||+02 ||+02
 * align="left" | Flat-footed (such as surprised, balancing, climbing) ||+01 ||+01
 * align="left" | Grappling (but attacker is not) ||+01 ||+01, 3
 * align="left" | Helpless (such as paralyzed, sleeping, or bound) ||–44 ||+04
 * align="left" | Kneeling or sitting ||–2 ||+2
 * align="left" | Pinned ||–44 ||+04
 * align="left" | Prone ||–4 ||+4
 * align="left" | Squeezing through a space ||–4 ||–4
 * align="left" | Stunned ||–21 ||–21
 * colspan="3" class="foot" |
 * 1) The defender loses any Dexterity bonus to AC.
 * 2) An entangled character takes a –4 penalty to Dexterity.
 * 3) Roll randomly to see which grappling combatant you strike. That defender loses any Dexterity bonus to AC.
 * 4) Treat the defender’s Dexterity as 0 (–5 modifier). Rogues can sneak attack helpless or pinned defenders.
 * }
 * align="left" | Pinned ||–44 ||+04
 * align="left" | Prone ||–4 ||+4
 * align="left" | Squeezing through a space ||–4 ||–4
 * align="left" | Stunned ||–21 ||–21
 * colspan="3" class="foot" |
 * 1) The defender loses any Dexterity bonus to AC.
 * 2) An entangled character takes a –4 penalty to Dexterity.
 * 3) Roll randomly to see which grappling combatant you strike. That defender loses any Dexterity bonus to AC.
 * 4) Treat the defender’s Dexterity as 0 (–5 modifier). Rogues can sneak attack helpless or pinned defenders.
 * }
 * 1) An entangled character takes a –4 penalty to Dexterity.
 * 2) Roll randomly to see which grappling combatant you strike. That defender loses any Dexterity bonus to AC.
 * 3) Treat the defender’s Dexterity as 0 (–5 modifier). Rogues can sneak attack helpless or pinned defenders.
 * }