Anorith (3.5e Monster)

''Anorith is an ancient creature, thought to be extinct. They appear to be heavily-armoured insects, and are indeed related to them - from long ago. They tend to hide in dark places, tracking down Vermin, and then slash them open to eat their squishy insides. It turns out that humans also have delicious squishy insides.''

COMBAT

 (Ex): Anorith has Damage Reduction equal to half its hit dice.

 (Ex): If Anorith takes a full defense action, its natural armor bonus improves by 4 points for three rounds. Multiple full defenses do not stack. This is a [Rock] effect. In Contests, it becomes immune to points being stolen for the rest of the Round.

 (Ex):  As a Swift action, Anorith may sharpen its claws, making them even more painful. The size category improves by another category and its Constitution modifier is added as extra damage. This lasts for one full round, and in this case means it deals 1d4+2 damage. This is a [Steel] effect. In Contests, it gains a +2 Bonus on the following Round.



Normal and Poison attacks are Not Very Effective, gaining a -4 Circumstance Penalty to the attack roll or Save DC, and the damage is reduced by Armaldo's hit dice (4). Armaldo has Tremorsense 30' and is immune to Critical Hits from everything except Rock, Steel and Water effects. It also sheds its shell every six months, providing suitable plating to make Shields and similar things.