Admirali (3.5e NPC)

Gun Ship
Upgrades:
 * Control Flaps(2): Good manoeuvrability
 * Planar Sailor: The airship no longer is in any danger from a selected plane's effects, such as the fires of the Elemental Plane of Fire.
 * Radar: A map is displayed within the control room of the ship, detailing the basic surroundings out to 1 mile. The map does not pick up details smaller than a tree and does not detect creatures, only terrain. This ability may only be taken once.
 * Weapons System: The airship generates a magical field which empowers any siege weapons current on board. All siege weapons gain a +1 enchantment bonus, which does not stack with any current enchantment bonus they may possess. This ability may only be taken once.

Bio-Energy
Pool of 21 (7+8Con, 2+4Increased Biocapacity) bio-energy points. Recharging at a rate of 6 points per minute.

Creation Ex Xeno Limit: {18 BE, 3 bio-energy drain}
 * Must make a DC 32
 * 90gp of material per 3 minutes
 * 1800gp per hour
 * 132,651gp per day
 * large sized item
 * 29,440 lbs
 * no time limit

Variants used for this NPC
Character Flaws
 * Weak Will
 * Shaky

Character Traits


 * New Level-Dependent Benefits (3.5e Variant Rule)

48 point buy