Insectux (3.5e Campaign Setting)/Species

=Player Insects=

Unless otherwise noted, all insects are centimeter sized and have a +2 racial bonus to the stated skills. No insect has special resistance to another insect. Fly reserved to very few (if it does not say fly, the insect cannot fly). The headings (ranger, soldier, etc.), have no mechanical effect - only used to organize.

FLY

 * +2 Reflex
 * Health: Low
 * Fly base fly speed is 3 Hex.
 * Eyes in the Back of Your Head: flies have a hyperawareness feat.
 * Dodge: flies have a reflex feat.
 * Skills: Escape Artist, Fly, Ride and Sense.
 * Languages: ?
 * Skills: Escape Artist, Fly, Ride and Sense.
 * Languages: ?

MOTH

 * +2 Fortitude
 * Health: Medium
 * Moth base fly speed is 4 Hex.
 * Heavy loads: a moth can carry two times its weight. A moth may hold up to 3 centi creatures without impending flight.
 * ______
 * Skills: Fly, Hide and Survival.
 * Languages: ?
 * Skills: Fly, Hide and Survival.
 * Languages: ?

COMMON ANT

 * +2 Will
 * (Hymentropia)
 * Health: Low
 * Ant base land speed is 2 Hex.
 * Scent Trail : An ant may call 3 ants to come to aid twice per day. It requires a move action to call and one minute for them to arrive. The ants are called, not summoned, thus: they can die and may not be of the same colony as the ant who called.
 * Alarm : sends a warning scent in a 20cm area, letting others know that there is danger in area. It takes a standard action to set. Can warn of a specific and immediate danger, or act as a general warning (not both).
 * Skills: Diplomacy, Craft and Sense.
 * Languages: Hymentropia
 * Languages: Hymentropia

EARWIG

 * +2 Reflex
 * Health: Medium
 * Earwig base land speed is 2 Hex.
 * Exoskeleton : an earwigs’s exoskeleton is extra thick granting a +1 armor bonus and +3hp boost.
 * Pincher: Pincher deals 1d4 damage. Grants a +2 grapple bonus.
 * Skills: Acrobatics, Intimidate and Survival.
 * Languages: Coleoptera
 * Skills: Acrobatics, Intimidate and Survival.
 * Languages: Coleoptera

BEETLE

 * +2 Fortitude
 * (Coleoptera)
 * Health: High
 * Beetle base land speed is 1 Hex.
 * Exoskeleton : a beetle’s exoskeleton is extra thick granting a +2 armor bonus and +5hp boost.
 * Charge: beetles may charge a foes, increasing their land speed to 2 for 2 rounds. Should the beetle connect it will deal 1d4 bludgeoning damage.
 * Heavy loads: a beetle can carry three times its weight. A beetle may hold up to 6 centi creatures without impending movement.
 * ______
 * Skills: Intimidate, Survival and Swim.
 * Languages: Coleoptera
 * Languages: Coleoptera

FIRE ANT

 * +2 Will
 * (Hymentropia)
 * Health: Medium
 * Fire ant base land speed is 2 Hex.
 * Stinger : fire ants have a stinger attack, which deals 1d3 damage, and releases a 1d2Fort poison.
 * Ward : Wards a 1m area from larger creatures. Reducing chances that one will enter (70% chance that a creature will not enter).
 * Skills: Craft, Deception, Sense.
 * Languages: Hymentropia
 * Languages: Hymentropia

MOSQUITO

 * +2 Reflex
 * Health: Low
 * Mosquito base fly speed is 2 Hex.
 * Vampiric : mosquito has a parasitic attack that allows them to heal 1d2 damage every round they are attached to a host.
 * Anesthetic : mosquitoes inject a numbing drug when injecting, which reduces the sense check of the subject by 2 (in the area of injection only). On the flipside, this numbness can be used to increase an ally’s autohypnosis check by 2.
 * Dodge: mosquitoes have a reflex feat.
 * Skills: Deception, Heal, Ride and Sense.
 * Languages: ?
 * Skills: Deception, Heal, Ride and Sense.
 * Languages: ?

BOMBARDIER BEETLE

 * +2 Fortitude
 * (Coleoptera)
 * Health Class: High
 * Beetle base land speed is 1 Hex.
 * Spray : A bombardier may spray a toxin that deals 1 acid, and 1d3 heat damage in a 3 Hex cone. The acid deals another 1d2 damage the next round, if not removed. It takes an attack action to spray, and may be done 5 times per day.
 * Exoskeleton : a beetle’s exoskeleton is extra thick granting a +2 armor bonus and +5hp boost.
 * Skills: Intimidate, Survival and Swim.
 * Languages: Coleoptera
 * Languages: Coleoptera

CLOUD OF MITES

 * +2 Reflex, -2 Will
 * (Swarm) (?)
 * Health: Low
 * Mites base fly speed is 3 Hex.
 * Cloud : each individual is puny, but the cloud is larger. The cloud begins with 4 mites, increasing by 2 every level. No mite may further than 2 Hex from another mite from cloud. The cloud can conform to shapes on command, however the shape is not a disguise, other insects will still be able to tell it is a cloud of mites.
 * Bite: mites deal 1d2 damage/3 mites in cloud. An attack action consists of 3 mites attacking.
 * Skills: Deception, Fly and Sense.
 * Languages: ?
 * Languages: ?