Ethereal Smoke (3.5e Power)

You manifest a tiny smoking spark of light which is thrown into a square, which bursts into a thick cloying smoke in a 10 foot radius burst. This smoke provides concealment as if fog cloud for its duration.

Ethereal smoke can be manifested as swift action without additional power points, but it reduces its duration (and the duration of any augmentations) to 1 round.

Augment: You can augment this power in one or more of the following ways.

1. For 2 additional power points you spend, you can fill the smoke cloud with noxious gas which causes sickened status as long as they remain in the cloud and 1d4+1 rounds later, Fortitude negates (though if they remain in the cloud they will need to save again next round.) For 6 additional power points instead, you can cause nausea instead.

2. For 2 additional power points you spend, you fill the smoke cloud with particulate matter that gets in the eyes, causing blindness status as long as they remain in the cloud and 1d4+1 rounds later, Fortitude negates (though if they remain in the cloud they will need to save again next round.)

3. For 2 additional power points you spend, you imbue the cloud with disruptive ectoplasm which destroy line of effect and extrasensory abilities such as blindsense, blindsight, touchsight, and even the ability to see through normal smoke and fog.

4. For 2 additional power points you spend, you imbue the cloud with psionic kinetic energy. As a move action you can move the cloud up to 20 feet. When using this option, you can only have one instance of ethereal smoke active at one time.

For every two additional power points you spend on any augmentation, the DC rises by +1.