Talk:Ring of Fast Healing (3.5e Equipment)

I'm not sure I agree with this pricing at all
Fast healing comes in three relevant amounts:

Replace Out-of-Combat Healing: Fast Healing 1 is sufficient. More is essentially irrelevant for creatures with less than 600 health or so. It's somewhat better than a Healing Belt, so it should be about 1000 to 10000 gp.

Get an encounter-length-dependent boost to health: Assuming a 3 round encounter, the amount of Fast Healing you need to be equal in power to a +6 Constitution item (36000 gp) is 1 per HD.

Become Puzzle Monster: Fast Healing so great people have to figure out how to kill you in one round is something like Fast Healing 25 at level 5, or Fast Healing 100 at level 20. This probably isn't safe as an item at all. --Foxwarrior (talk) 03:53, 14 December 2012 (UTC)