User:Leziad/Improved Armors

== Improved Armors ==

Introduction
''This variant rule is heavily based on the excellent armor rules from Races of War, so kudos to the authors and you should check the entire article. As a matter of fact this variant rule is intended as an expansion on the Races of War armor rules and uses it proficiency, armor check penalty and others rules. ''

This variant rule present an expansion on the armor rules of Races of War, including various adaptation of wiki articles (with permission and credits to their respective authors) and many new armors.

Air Elemental Skin
An armor made of air, while it seem impossible it actually use the bound essence of a slain air elemental.


 * BAB: Benefit
 * 1: You are always under the effect of feather fall.
 * 5: You can cast levitate as a swift action at will. The caster level for this ability is equal to your base attack bonus. This is a spell-like ability.
 * 10: You gain a fly speed equal to twice your base land speed with perfect maneuverability.
 * 15: You gain the Air Mastery and Whirlwind power of any air elemental whose CR is equal or less than your BAB.

Alchemist Garb
A practical suit of robe or other form of clothing filled with pockets and other storage space. Character with arcane spellcasting may use their caster level instead of the skill requirement.


 * Sleight of Hand: Benefit
 * 4: You may retrieve a wand or another small item as a swift action.
 * 8: You may drink a potion as a swift action.
 * 13: You may retrieve any items you carry as a swift action.
 * 18: You may use any ability granted by this piece of armor as an immediate action instead.

If you use the Tome of Prowess, this armor's benefits are based on Legerdemain instead.

Combat Garb
A padded, slightly reinforced set of clothing but leave both the legs and arm (and something part of the torso) unarmored. The most protective mundane outfit possible before being considered armor.


 * Bab: Benefit
 * 1: You gain an additional +2 bonus to AC as long as you have the Edge.
 * 5: You gain a 10' increase to your speed.
 * 10: When you put on this armour, gain 2 temporary hit points per character level. You can restore these temporary hit points by re-adjusting the armour, which takes 5 minutes.
 * 15: You are permanently under the effect of freedom of movement.

Monastic Toga
Either it is an actual toga or a simple suit of robes, this set of clothing is made for those for those with asceticism in mind.


 * Concentration: Benefit
 * 4: You gain a +2 bonus to your reflex save and AC against ranged attacks.
 * 8: You do not take any penalties from fighting defensively.
 * 13: Once per day you can replace the result of one of your saving throw by a concentration check.
 * 18: Your mental ability scores cannot be drained or damaged.

Symbiotic Jumpsuit
A a jumpsuit made from a strange farplane creature, it still alive.


 * Sense Motive: Benefit
 * 4: You automatically stabilize when under 0.
 * 8: You gain a +2 competence bonus on initiative.
 * 13: You gain fast healing 5 when under half hit point.
 * 18: You may always act in a surprise round.

If you use the Tome of Prowess, this armor's benefits are based on Psychology instead.

Skimpy Outfit
It look good, it not really comfortable and don't protect anything but it does look good.


 * Hit Dice: Benefit
 * 1: You may use your charisma score instead of your dexterity score to determine your bonus to AC. It is still limited by the max dex of your armor and shield.
 * 5: Cone of Distraction: You may project a a gaze attack in a 30 sight based emanation as a swift action once per encounter. Each creature caught must make a DC 10 +1/2 HD + your charisma score or be fascinated for 1 round, all creatures affected by the ability no matter if they succeed the save or not are dazzled for 2 rounds. This is a mind-affecting ability.
 * 10: Your armor may now act as a Handy Haversack.
 * 15: You may use your cone of distraction as a free action once per round..

Weaved Cloth Armor
A fantastically light suit, barely qualifying as armor. Leaving the shoulders and arms bare, but providing protection for the chest, wraist and legs thsi armor is extremely flexible and agile. Made from mesh weaved into clothes.


 * Tumble Ranks: Benefit
 * 3: As a swift action, choose a single creature within your line of sight. You gain +1 dodge bonus to AC and reflex saves against this creatures's attacks, spells and abilities. You may reselect another creatures to gain this bonus against as a swift action.
 * 8: The armor weight next to nothing and does not count as armor for the purpose of feats, abilities (such as monk AC bonus) and spells if beneficial for you.
 * 13: All of your movement speed increase by 5'.
 * 18: As a swift action you may place yourself under the effect of freedom of movement for 1 round. This ability can only be used each every other round.

Seashell Breastplate
A breastplate made extremely sturdy seashells brought together with sharkskin leather straps. Offer excellent protection and glamour underwater without sacrificing mobility.


 * Bab: Benefit
 * 1: The Armor Check Penalty of Seashell Breastplate does not get applied against your Swimming checks. You gain a Swim Speed equal to your land speed.
 * 5: Your swimming speed increase by 10'.
 * 10: Per attack. you can convert an amount of lethal physical damage equal to your BAB into nonlethal damage.
 * 15: You reduce the critical multiplier of any weapons used against you by 1 point, and reduce the bonus damage dice from sneak attacks against you by 2 dice.