Sol-Eiji the Lunatic Sun (3.5e Vestige)

Sol-Eiji, the Lunatic Sun
Summary::The insane sun god Lord Eiji has taken many forms, but in the distant past he once was a being monstrous. This image was shed and forgotten, but the deific spark never left, becoming something terrible.  Sol-Eiji grants its summoner immunity to mental control, the ability to dance through flame and battle without fear, the ability to befuddle their opponents in battle, an explosive attack, and the ability to become naught more than an empty skin.

Level: Level::6

Binding DC: 25

Special Requirement: Yes

Legend


In the distant past the being known as Lord Eiji rose from the primal chaos as a terrifying creature, and through many acts of trickery survived the maelstrom of war which was the early age before time. After establishing his position in the pantheon and after the material planes took form, Lord Eiji took a more jovial and less frightening form for the sake of his future followers, leaving his old "skin" to run off on its own. Forgotten but not gone, the playful and dangerous skin traveled to the world of vestiges.

Special summoning
You must draw Sol-Eiji's seal in ash or other residue from a fire. Alternatively you may draw the seal under the bright sun in the open air. Sol-Eiji also hates Amon, though he is at least open about why, claiming that "Amon is all totally stepping on his grill" claiming to be a sun god.

Manifestation
The ash or ground catches flame, quickly rising into a blue conflageration that reaches up as tall as a man. You hear a childish giggle as you see shadows of a humanoid figure dancing in the flames. As you stare into the fire, you suddenly realize Sol-Eiji is floating behind you most suddenly. He quickly slips in front of you and begins to dance in mid-air over the fire with a stupidly big grin on his face, asking if his summoner has something interesting to do. If convinced that he will not be bored, Sol-Eiji will form a pact with the binder.

Sign
Your teeth are sharp and pointy and your smile spreads abnormally wide. When you speak small flames spill out from your mouth, and on close inspection, or when wounded, it appears that your body is hollow inside, as if you were just a skin.

Influence
Sol-Eiji loves to stay in motion and always wishes to dance and prance wherever he goes. This does not slow your movement speed, though it does look strange. You must dance even a little when when standing still. In addition you are fascinated by open flames, and must stay within 30 feet of an open flame, or make your way over to one in sight, so you may dance with it.

Body Aflame
While bound to Sol-Eiji you gain the Fire subtype, granting you immunity to fire, and vulnerability to cold damage. In addition your body ignites easily, catching on fire when affected by any attack which deals fire damage. Those striking you in melee with unarmed or natural attacks take 1d6 fire damage, and 1d6 fire damage is added to your unarmed strikes and natural attacks. Your items are unharmed, but you can injure allies who attempt to employ helpful touch attacks upon you. Burning lasts for 1d4 rounds after the effect which caused it, and you may quench the flames early with a free action on your turn, or being immersed in water or other flame retardents.

Lunatic Mind
Binding to Sol-Eiji grants you immunity to compulsion and fear effects, his mind wrapped up in a protective blanket of nonsense which prevents any rational thought other than his own from getting through.

Nothing But Skin
Your body is apparently hollow, allowing you to contort your form in strange ways. You gain a +6 bonus to Escape Artist checks, and may count as up to two sizes smaller when advantageous for you, for the purposes of squeezing through spaces and hiding. You must show Sol-Eiji's sign to use this ability.

Nova
You may erupt in a blast of fire all around your body as a standard action. Every creature in a 20 foot radius takes 1d6 fire damage per binder level, with a Reflex save for half damage. Alternatively, you may use this as a 1 round action and deal 1d10 per binder level. You catch on fire, but because of Body Aflame, this ability cannot harm you. Once you have used this ability you cannot do so for 5 rounds.

Prance
You move in a strange way, as if a puppet or a piece of fabric dancing in the wind. You gain a +6 bonus to Bluff checks, and may feint as a move action. If you have Improved Feint you instead feint as a free action once per round. When flanking, your abnormal movements make targets uneasy, granting you a +4 bonus to attack instead of +2. The latter ability only works on targets suspectable to mind-affecting effects.

Smiledoll
Your terrifying smile is more than just a shining example of dental perfection, but also a deadly weapon. You gain a bite attack that deals 1d4 + your Strength modifier in damage for a Medium-sized creature. Bite attacks are considered magic and silver for the purpose of overcoming damage reduction. You must show Sol-Eiji's sign to use this ability.