Talk:Judge of Existence (3.5e Class)/Psionic Variant

Why each power is there
1st-level
 * 1) Synesthete: changing matter requires one to also understand it
 * 2) Matter Agitation: make matter hot
 * 3) Know Direction and Location: if one can understand multiple adjacent objects deeply, can they not understand their environment?
 * 4) Psionic Grease: changes matter
 * 5) Float: either changes liquids or enhances buoyancy.
 * 6) Expansion: change size. Have mixed feelings with this power, due to it not affecting others and it being metabolic.
 * 7) Entangling Ectoplasm: changes ground and movement
 * 8) Deceleration: slows matter
 * 9) Control Object: moves matter
 * 10) Control Light: controls light
 * 11) Compression:see expansion
 * 12) Chameleon: changes matters appearance
 * 13) Catfall: reduces falling damage – a thing that this class causes a lot
 * 14) Burst: speeds up matter

2nd-level
 * 1) Stomp: a lesser control over the ground
 * 2) Specified Energy Adaptation: reflects energy
 * 3) Sensitivity to Psychic Impressions: changing matter requires one to also understand it
 * 4) Psionic Scent: changing matter requires one to also understand it
 * 5) Psionic Identify: changing matter requires one to also understand it
 * 6) Detect Psionics: classes should always have abilities that would help them defeat another of their type
 * 7) Control Sound: changes sound
 * 8) Control Air: very useful with force effects
 * 9) Concealing Amorpha: creates concealment. This fits theme, yet may be a stretch and unnecessary.
 * 10) Body Equilibrium: another lesser control over the ground
 * 11) Attraction: compels creatures of a certain type to come (one level higher than a Psion or Wilder)
 * 12) Animal Affinity (Power): enhance ability scores. While biology is bound by the same physical laws, there is only so much a single class can encompass – therefore may remove.

3rd-level
 * 1) Touchsight: changing matter requires one to also understand it
 * 2) Telekinetic Thrust: can push matter with greater finesse
 * 3) Telekinetic Force: can lift matter with greater finesse
 * 4) Hustle: may remove because its only personal, and for the same reasons as Expansion, Compression and Animal Affinity
 * 5) False Sensory Input: one of a few rare illusionary powers, one that changes the senses of others.
 * 6) Eradicate Invisibility: if one understands matter, they are less likely to be tricked.
 * 7) Ectoplasmic Form: shape into different matter
 * 8) Greater Concealing Amorpha: see Concealing Amorpha (if one has the lesser, why should they not have the greater)
 * 9) Aversion: compels creatures of a certain type to stay away from (one level higher than a Psion or Wilder)

4th-level
 * 1) Telekinetic Maneuver: more specific telekinetic actions
 * 2) Steadfast Perception: if one understands matter, they are less likely to be tricked.
 * 3) Immovability: you cannot be moved unless you wish to be (classes should always have abilities that would help them defeat another of their type
 * 4) Psionic Fabricate: is creating changing?
 * 5) Energy Adaptation: absorbs energy
 * 6) Control Body: moves creatures in a less than subtle manner

5th-level
 * 1) Psionic True Seeing: if one understands matter, they are less likely to be tricked.
 * 2) Psionic Revivify: a very limited manner to restore life that links well with health abilities
 * 3) Psionic Restoration: better to have it as a full power than a psi-like ability
 * 4) Fiery Discorporation: like Revivify, but on self
 * 5) Evade Burst: moves one out of way
 * 6) Adapt Body: changes body to interact with surrounding matter

Notes:
 * a few powers are there for the exact same reason (i.e. changing matter requires one to also understand it, and others);
 * no power deals direct damage (stomp only deals non-lethal).
 * most powers are non-combat oriented
 * there are 50 powers, allowing a 15th level judge to know 30%

Power Questions
Is there a way to make personal powers touch powers? If not, are there any powers that can change an objects size? A tiny creature shrinks a boulder two size categories, throws it, dispels the skink power, then casts a quickened power that enhances the boulders size by two – how to get a midget to rock the world!

Is there anything that should be removed?

What other Illusionary powers would be a good fit for this list? --Franken Kesey 04:20, 14 May 2012 (UTC)

Powers Known
(I realize that powers known can be found on a separate page, yet find it to be more copasetic if all power discussions where on the same page.) Would it be agreeable for judges to know two powers per level (instead of 1)? Noting that no power deals damage and most are for utility purposes. The maximum level known and power point per day would be unchanged. Judges options of what they can change is quite limited at the moment. --Franken Kesey 23:47, 20 May 2012 (UTC)


 * Judge now learn an additional power every three levels. Yet they gain half the power points a Psychic Warrior would get at their level (rounded up). --Franken Kesey 22:42, 21 May 2012 (UTC)