Springpole Spear (3.5e Equipment)

Springpole Spear
The Springpole Spear uses the Functional Weapons of Legacy variant rule.

This spear has a cross-like tip, and the wooden shaft is wrapped up in multi-colored vines reminiscent of a maypole.

The Springpole Spear is a weapon of legacy longspear associated with the "holiday spirits" of Easter. It starts out as a +1 longspear that does an extra +1d6 damage against undead. As various rituals are made and power is gained, the weapon starts taking on stronger powers. There are five rituals that are performed, they must be performed in order (the 2nd ritual must be completed before you start the 3rd, even if you achieve the 3rd level pre-requisites). Rituals cost gold (in the form of feeding the weapon raw materials) and xp, with an additional pre-requisite. Once the 1st level ritual is unlocked, the weapon displays its omen effect. You can take time out and spend 8 hours bringing the weapon to the next level once you have the pre-requisites.

The Springpole Spear is a unique magic item, on its way to becoming an artifact. While it has a price, it cannot be completely destroyed. If reduced to 0 hp, it instead falls inert in a broken condition, and unable to be used until repaired, but is not destroyed as items usually are. It is treated as an artifact against the effects of mage's disjunction.

Omen: The spear seems to move as if alive, and the spear tip becomes covered in colorful patterns.

1st Ritual (Cottontale)
Growth Lance: As a standard action you can make an attack with an additional +10 reach, as the lance grows out to hit. It does not extend your threatened range.

Speed of the Rabbit: While your are wielding the spear you gain a +10 bonus to speed.

Woodland Stride: You gain woodland stride like a druid. If you already have woodland stride, you may now move unhampered through even magically augmented terrain.

Pre-Requisites: BAB +3 or Knowledge Nature 6 ranks, must grow a plant from seed to full growth. You may use magic to advance your cause.

Cost: 2000 gp, 80 xp

2nd Ritual (Celebration of Life)
Egg Trap: As a standard action you can make a touch attack against a target. They get a Reflex save (DC 10 + 1/2 HD + ability modifier for attack, usually Str). If they fail they are rendered immobile as they are trapped within a magic egg, and have total cover (but you also have total cover to them). They may make a Reflex save each round to break free. Once you have used this ability you cannot use it again for 5 rounds.

Fast Healing: As long as your wield the weapon you have fast healing 1.

Living Spark: You gain the Bane enhancement against Undead. This enhancement does not add to the overall enhancement bonus of the weapon or its price.

Pre-Requisites: BAB +6 or Knowledge Nature 9 ranks, must have healed 100 hp in 24 hours by any means (either your hp or others).

Cost: 8000 gp, 320 xp

3rd Ritual (Dazzling Egg)
Improved Growth Lance: Your reach from Growth Lance extends out to +20 feet, and you can make up to two attacks according to your BAB.

Pattern Body: You gain Hide in Plain Sight in any environment, as you are able to change your colors and patterns to match your background.

Trackless Step: You gain trackless step like a druid. If you already have trackless step, your speed increases by another +10 feet.

Pre-Requisites: BAB +9 or Knowledge Nature 12 ranks, must have used stealth to bypass an encounter with a hostile opponent.

Cost: 18,000 gp, 720 xp

4th Ritual (Cycle of Renewal)
Improved Fast Healing: As long as your wield the weapon you have fast healing 5.

Living Flesh: Undead struck by your weapon lose their immunities gained from the Undead type for 1 round. This happens at the moment you hit, allowing you to make critical hits against the undead.

Living Heart: You gain the Disruption enhancement (even though this is not a bludgeoning weapon) and the DC is 10 + the ritual level unlocked + the weapon's enhancement bonus. This enhancement does not add to the overall enhancement bonus of the weapon or its price.

Pre-Requisites: BAB +12 or Knowledge Nature 15 ranks, must defeat an undead creature your CR or greater solo.

Cost: 32,000 gp, 1280 xp

5th Ritual (Miracle of Life)
Improved Growth Lance: Your reach from Growth Lance extends out to +30 feet, and you can make up to three attacks according to your BAB.

Rebirth: You can restore the dead with a touch of your spear as if using reincarnate once per day as a standard action. If you die while wielding the weapon and haven't used the ability yet you may use it on yourself as a non-action as you die. In both cases the creature returns after 10 minutes reborn in their new body.

Second Chance: For yourself and all allies within 60 ft, if you drop below -9 hp you have 1 round to heal them above -9 before they die. Death effects set your hp to -10 for this purpose.

Pre-Requisites: BAB +15 or Knowledge Nature 18 ranks, must have raised someone from the dead, or been raised from the dead.

Cost: 50,000 gp, 2000 xp

Prerequisites: N/A.

Cost to Create: Unique item, cannot be created.