User:Undead Knave/Slab

Ideal Sorcerer
Wizards are able to cast spells by taking a talent and honing it with decades of practice. Sorcerers' spells are wild and innate. The Sorcerer exerts some force on its spells which allows a limited amount of growth. The Ideal Sorcerer knows no spells. Every spell it casts is new and unique.

Making an Ideal Sorcerer
<-Strong points and weak points, and effectiveness with party members.->.

Abilities: Inventive spellcaster

Races: Pretty much any that can become a Sorcerer

Alignment: Any

Starting Gold: As Sorcerer

Starting Age: As wizard

Class Features
All of the following are class features of the Ideal Sorcerer.

Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.

 : <-class feature game rule information->

' PS undefined:''' <-class feature game rule information->

' :''' <-class feature game rule information->

 : <-class feature game rule information->



 <-"", " ", " ", or "PS undefined" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->