Lion Evolutions (3.5e Evolution)

=LION EVOLUTIONS=

Knowledge: Religion

Lion Evolutions by Level
The lion begins as is typical, except that it starts with 2 hit dice.
 * Evil: Level 9—Dire Lion - If the lion is evil, it gains the special attacks and qualities of a dire lion.
 * Level 13—Hellcat - The dire lion grows to huge size and gains the special attacks and qualities of a hellcat.
 * Level 17—Fiendish Hellcat - The hellcat gains the Fiendish template.
 * Good: Level 9—Lammasu - If the lion is good, it gains the flight, special attacks, and qualities of a lammasu, except that it begins only knowing the spells of a level-1 Cleric. At every subsequent level, it gains another level in Cleric (continuous).

Personal Evolutions

 * I. low-light vision or scent
 * II. darkvision 60ft
 * III. natural weapon: claw
 * IV. rake (claw)
 * V. cleric spells (lammasu)
 * VI. auxiliary appendage: psionic lobe (hellcat) or wings (lammasu)
 * VII. damage reduction 5/good (hellcat) or cleric spells (lammasu)
 * VIII. invisible in light (hellcat) or cleric spells (lammasu)
 * IX. cleric spells (lammasu)

Feature Definitions
Cleric Spells: At every evolution, you may choose any one of the spells that your lammasu can cast. This spell becomes a once/day spell-like ability that you know.



Flight speed is 30ft with poor maneuverability.

Author's Note
This was originally meant for use with the Animal Evolutionist homebrew class.