User:YX33A/Ferret Sandbox

FULL STEAM AHEAD!

Psifelid Xenostrain
Most races suffer a slow, wasting death when they get too close to Darklight ore. Yet Psifelid get too close, they tend to mutate randomly, often resulting in a misshapen corpse with extra limbs. Yet one creative Psifelid tried to control the mutations, and succeeded, becoming Immune to the harmful effects of Darklight ore. But this was not the only thing they gained. They developed new powers, and thus the first Xenostrain Psifelid was created.

Making a Psifelid Xenostrain
Psifelid Xenostrain are Psifelid still, and thus are Powerful Manifesters in their own right. They develop abilities which let them serve as a Blaster, and they develop powers which tie them to the stars, becoming Xenotheric creatures in their own right. They usually continue serving the party as they did before they "Evolved".

Abilities: As a Manifester, a Psifelid Xenostrain should have their highest stat as their main Manifester stat. In fact, they should just keep their stats like a normal member of their main class.

Alignment: Any.

Class Features
All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.



 : <-class feature game rule information->

' PS undefined:''' <-class feature game rule information->

' :''' <-class feature game rule information->

 : <-class feature game rule information->



 <-"", " ", " ", or "PS undefined" if applicable.->: <-subclass feature game rule information->.

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-<-pluralized class name->
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

 in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.