Creepers (4e Monster)

Creepers
Creatures that resemble green slimes that seem harmless at first, but once they get close to another creature, they ignite and turn into a living time bomb-- exploding right after. They get their name from their near-silent footfalls.

Creeper Tactics
Creepers attempt to get as close to any sentient creature as possible and enter self-destruct mode when they stick by such creatures.

Creeper Firespitter Tactics
Similar to standard creepers, only their body is made of a naturally occurring napalm mixture. They spit wads of mucous-like napalm pellets at distant creatures. When they explode, they spread this mixture around-- burning the skin of other nearby creatures.

Rimeshard Creeper Tactics
Creepers with frozen bodies, they are larger than most other creepers. They send out balls of fragile ice at their opponents-- exploding into millions of razor-sharp ice crystals. When the creeper explodes, they freeze their enemies to the spot.

Creeper Lore
A character knows the following information with a successful Nature check.
 * DC 15: SSSSSSSSSssssss... BOOOM!
 * DC 20: Creeper Firespitters and Rimeshards are a result of the far realm's influence upon different creatures. Many types of creepers exist, but these types are most commonly encountered.

Encounter Groups
Most creepers arne't encounter solo. There can be clusters of creepers, and some may even have friends in high places.

Level 5 Encounter (XP 1,000)

 * 5 Creepers (Level 5 Lurker)

Level 7 Encounter (XP 1,700)

 * 4 Fire Beetles (Level 1 Brute)
 * Young Red Dragon (Level 7 Solo Soldier)
 * 2 Creeper Firespitters (Level 8 Arillery)

Level 14 Encounter (XP 4,200)

 * 2 Rimeshard Creepers (Level 12 Elite Skirmisher)
 * Ice Archon Hailscourge (Lavel 16 Artillery)