Wild Moon (3.5e Martial Discipline)

Summary::The Wild Moon discipline channels the power of the moon and its power over lycanthropy, madness, and the primal dark. Developed by a werebear paladin named Roseveldt in his battle against evil lycanthropes, it employs the power of the shapeshifters with a few tools to destroy them as well. His enemies also attempted to pick up on his style, and ultimately the entire collection of maneuvers was gathered by a third party long after the deaths of the original combatants.

The Wild Moon discipline relies on being a shapeshifter, either by blood (usually through lycanthropy) or by magic (by having access to the polymorph spell, wild shape, or the like). While lower level maneuvers do not employ them, higher level maneuver requires knowledge of one of these methods of changing. Beyond this, the discipline is suitable for all classes, for lycanthropy is based on nature and not nurture. The weapons associated with the Wild Moon discipline are the gauntlets (spiked or normal), all natural weapons, unarmed strikes, and the whip. The skill associated with Wild Moon is Control Shape (Wis).

Martial classes may replace one of their known disciplines with the Wild Moon discipline.

Maneuvers of the Wild Moon Discipline

 * To see the full, expanded description of every maneuver, click here.