Archermage (3.5e Prestige Class)

Note on weapons: This was written saying "arrow" because it's a much nicer word than "ammunition", but this class works with any ranged or thrown weapon.

Note on psionics: Again, writing "spell" was much nicer than "spell or power", but this class can be used with psionics too. Replace spellcraft with psicraft in the class skill list and for Magic Strike sacrifice power points sufficient to manifest a known power.

Becoming a Archermage
Class Skills Skill Points::2 + Int modifier per level.

Class Features
All of the following are class features of the Archermage.

You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming an Archermage, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

 : Every arrow you fire gains magic features worth a bonus one greater than your class level. For example, at first level you could fire a +2, +1 flaming, flaming and shocking, or wounding arrow. You cannot apply feature inappropriate to the ammunition (e.g. vorpal on an arrow), and you cannot apply alignments unless you are of that alignment. Magic applied this way overlaps with magic already in the arrow or bow. Note that if you create a +6 arrow (as you can at 5th level), it counts as epic for overcoming damage reduction. In addition to normal properties, you may create the following:

 : You can sacrifice a prepared spell or unused spell slot for a more powerful attack. Add the spell level to the attack roll and d4 per spell level to damage.

 : In a single standard action, you cast a spell and fire an arrow. The spell centers on where the arrow lands. It must be an area-effect spell, and castable as a standard action. If relevant, the damage from the arrow is resolved before the effect of the spell. If the spell allows a reflex save and the arrow strikes a target, the target automatically fails the reflex save.

 : Like Imbue Area Effect, but you use a spell that targets a creature or object (not yourself) and the spell effects whatever the arrow hits. If the arrow misses (or hits an object to which the spell does not apply), the spell is wasted.

 : Like Imbue Area Effect, but you use a spell that creates something such as Arcane Eye or Summon Monster. The creation appears where the arrow lands.