User:Franken Kesey/Energy Leech (3.5e Equipment)

Energy Leech
Energy leeches act, in many ways, like the power leech power, and somewhat like an Damage Type::Anti-Energy weapon. Energy leeches only affect creatures with energy resistance, energy immunity, or an energy subtype. Instead of gaining power, the wielder can recharge power cells.

The amount of energy leeched Damage::Varies is based on the target's type, subtype, and strength of resistance (as shown on the table below). A chosen power cell gains the amount of energy listed below for each successful hit. Energy leeches require two hands to use, have a range of Range::30', and need Proficiency::Exotic Weapon Proficiency to use. It can continue to fire until the power cell is fully charged. Removing or replacing a power cell from an energy leech requires a standard action.

An energy leech ignores energy resistance and energy immunity. The target must pass a DC 35 Fort save to resist the damage and resistance loss.

Example
A character hits an elder fire elemental with an energy leech loaded with an L-cell. The elder fire elemental fails its Fort save. As elder fire elementals have the fire subtype, and are immune to fire, the character can fully recharge the L-cell, and also and deals 4d6 fire damage to the the elemental (ignoring its immunity). The elder fire elemental is also treated as having fire resistance 36 instead of its immunity for 1d2rounds. In order to continue using the energy leech, its user must replace the L-cell, as it is now fully charged.

After replacing the fully-charged L-cell with another L-cell, the character uses the energy leech again. The elder fire elemental still has the fire subtype, but now only has fire resistance 36. Thus, it is only dealt 3d6 fire damage (ignoring its resistance), and reduces its energy resistance to 23. The L-cell is not fully charged by this, allowing the user to fire again. This would deal 2d6 damage, and fully charge the L-cell. The elder fire elemental now has fire resistance 18 for 1d4 rounds.

To make an energy leech, the Craft (gunsmithing) skill is required. The DC to make such a device is 30, and it also needs Cost::3000 gp of alien material.