Horse Evolutions (3.5e Evolution)

=HORSE EVOLUTIONS=

Knowledge: Religion

Horse Evolutions by Level
The horse begins as is typical.
 * Level 3—War Horse - The horse gains the special attacks and qualities of the war horse.
 * Rite of Ehlonna:
 * Level 5—Unicorn - If the Rite of Ehlonna was performed, the war horse gains the special attacks and qualities of a unicorn.
 * Level 13—The unicorn begins taking levels in Cleric (continuous).
 * Rite of Obad-Hai:
 * Level 5—Pegasus - If the Rite of Obad-Hai was performed, the war horse gains the wings, flight speed, and special qualities of a pegasus.
 * Level 13—The pegasus begins taking levels in Druid (continuous), but can never gain a druid's animal companion.

Personal Evolutions

 * I. low-light vision or scent
 * II. charm (unicorn), detect good/evil (pegasus)
 * III. natural weapon: improved unarmed strike
 * IV. magic circle against evil (unicorn)
 * V. immunity to poison (unicorn)
 * VI. auxiliary appendage: wings (pegasus)
 * VII. damage reduction 5/magic
 * VIII. resistance to cold 10
 * IX. resistance to electricity 10

Feature Definitions
Charm: This is a once/day ability that acts exactly like the unicorn's charm.

Magic Circle Against Evil: This is a once/day ability that acts exactly like the unicorn's ability of the same name.

Flight speed is 30ft with poor maneuverability.

Author's Note
This was originally meant for use with the Animal Evolutionist homebrew class.