Fire Beetle (3.5e Monster)

Durin the Dwarf: "This has too be the worst evil minion I've seen yet."

Poofter the Elf: "Well it's a giant bug, I don't know as they're really evil..."

Durin: "Made by an evil mage, so it's an evil minion. Man look at it.  Who designs evil minions on spurious puns?"

Poofter the Elf: "Most of our opponents actually. Remember that Pope Fish?"

Durin: "Someone really hasta talk with this guy. Tell him he needs less lame monsters."

Poofter the Elf: "But it just burned a fist size hole in Bob's nether regions."

Bob the Human: "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHH!!!!!"

Durin: "Which goes to prove it's lameness. Bob always was a poorly designed character.  6 levels in fighter? Come on!"

Poofter the Elf: "I uh..I think we're breaking the fourth wall here..."

Durin: "Screw it. The writer will take the blame not us."

Poofter the Elf: "Your axe is on fire...."

Durin: "Okay now it simply has to die..."

Fire Beetles are 800 pound beetles that appear to be on fire. Mostly because they are on fire. Originally conceived as a neat minion by insect obsessed BBEG's, it's drawbacks have become readily apparent over time. Specifically, it's on fire. And it spits fire. And it likes to set fires. So unless you have an asbestos castle, you got problems.

Combat
If possible, Fire Beetles will try to Set Fires in order to control their opponents' avenues of approach. If not it will Spew Flame as they charge in, and rely on it's mandibles to get the job done. Opponents who are immune to flame are fled from. The Beetle is a bit cowardly in that respec.

Spew Flame : The Fire Beetle can spew a 30' Cone of fire once every 1d4 rounds. This cone does 7d6 Fire damage to anything in it's area (DC 18 Reflex Save for half damage, Save DC is Constitution Based).

Burning Touch : The Fire Beetle itself is incredibly hot. Attacking it with a weapon (or being attacked by it if you're wearing armor) produces an effect similar to the Heat Metal spell. Each attack extends the duration by 1 round (DC 14 Will Save negates, Save DC is Charisma Based). Attacking the Fire Beetle with an unarmed strike or natural weapons results in 1d6 Fire damage.

Set Fires : As a Swift Action, once per round the Fire Beetle may set 1 square within 30' on fire. Anyone entering the square takes 1d6 damage, and must make a DC 15 Reflex Save or catch on fire (see page 303 of the DM's Guide).