Talk:Secret Identity (3.5e Feat)

Ratings

 * how long it takes to change persona, right now a standart disguise check 1D3 x10 minuts, so dodging Blasphemy is not on the table.
 * I am thinking about lovering the time becaus 10-30 minutes seems long time to change into your super suit Wildmage Talk 06:12, 22 August 2013 (UTC)


 * Ah, good good. Speeding it up is good.  Heck, you could have one of the higher level benefits be disguise as a 1 round action or something so you can pull a Clark Kent.  Or maybe that should be its own skill trick, I dunno.  Either way, good to see the free action chance is a non-issue. -- Eiji-kun (talk) 06:40, 22 August 2013 (UTC)


 * now it part of rank0 and its down to 1D3 minuts so not a combat trick stillWildmage Talk 07:02, 22 August 2013 (UTC)

Might wanna check this out. Basically does the same thing and was created a while ago. --Ghostwheel (talk) 21:07, 21 August 2013 (UTC)


 * Saw it and want one that would fit superman, spiderman or zorro builds, and im not satefied by my work, just had to put it on paper and see it maybe then it will evolve into somthing im satefied with.Wildmage Talk 21:14, 21 August 2013 (UTC)


 * Ummm... what? Just reflavor it, how does it not fit any of them? If a specific ability doesn't fit the above, just don't use it, and it still works. --Ghostwheel (talk) 21:15, 21 August 2013 (UTC)


 * rank19 is also the one im least happy about closely followed by 14 and 9... now need to come up with one of those 3 that gives some kind of mental blocker so no one can remember ever seeing superman and clark on the same time + nobody thinks twice about zorro only have a mustage in common with one person in the whole town.Wildmage Talk 21:23, 21 August 2013 (UTC)

New rank 19 retireing the mask
I thinks it close to finished any objections or ideas before we leave beta Wildmage Talk 17:06, 22 August 2013 (UTC)


 * Hmm, the new rank 19 is.... strange. It doesn't seem very useful.  At those levels, you're usually either alive and kicking, or dead.  The -10 hp buffer isn't much, so I don't see much use coming out of this.


 * Maybe if it was something like this... "If you are killed in one of your forms and still have your body intact, you don't really die and respawn 24 hours later (you can keep playing dead). Doing so makes you lose the previous persona and it takes (TIME PERIOD) to assume a new one."  This is a powerful effect suitable for its level, with a penalty (loss of the secret identity) and limitations (disintegrate or dismemberment will kill you for real, you're still out of the game for 24 hours).  Doing it this way kind of strikes me as the classic playing dead tricks, and more importantly it'll always come into play. -- Eiji-kun (talk) 01:27, 23 August 2013 (UTC)


 * ^^sort of Wildmage Talk 12:02, 24 August 2013 (UTC)