Thoughtformer (3.5e Class)

Summary::A thoughtformer make objects and image of psionic energy and summon her own psyche into the world. Minimum Level::1 Class Ability::Psionics Class Ability Progression::Partial

Thoughtformer
The power of a creative mind is feared by mortals and gods alike, it is capable of almost anything imaginable and some that aren't. Few however are capable of pushing this power as far as the thoughtformer, who are capable of separating and animating their own psyche and manifest creatures and objects with their mind. Their greatest ability is to create a unique being of dream energy birthed from their own psyche, a psychopersonification, a being of thoughts made real.

Making a Thoughtformer
Thoughtformer are powerful psionic characters, they they use either wisdom or charisma for their psionic powers and may attempt to gish it out. However their greatest strength lay with their psychopersonification

Abilities: Thoughtformers need either a high wisdom or charisma for their psionic powers

Races: Any races can be thoughtformers, but being both rare and elusive thoughtformers are slightly more common among psionicc races..

Alignment: Any

Starting Age: Simple.

Class Features
All of the following are class features of the Thoughtformer.

Weapon and Armor Proficiency: Thoughtformers are proficient with the all simple weapon and one martial weapon of their choice. They are not proficient with any type of armor or shield. Armor does not, however, interfere with the manifestation of powers.

Her base daily allotment of power points is given on Table: Thoughtformer. In addition, she receives bonus power points per day if he has a high charisma or wisdom score (see Table: Ability Modifiers and Bonus Power Points), whichever is higher. Her race may also provide bonus power points per day, as may certain feats and items.

Thoughtformer choose their powers from the following list:

1st&mdash;astral construct, call to mind, conceal thoughts, defensive precognition, deja vu, demoralize, detect psionics, disable, distract, eidetic lockCPsi, empathy, empty mind, guarded sleepUP, know direction and location, manifest blade, mental ping, mental watchguard, mind vaultHyper, offensive precognition, offensive prescience, precognition, psionic daze, psionic sleepHyper, sense link, suppress compulsionHyper, telempathic projection

2nd&mdash;brain lock, cloud mind, detect hostile intent, disrupting lashUP, dream prisonHyper, ego whip, feet leech, forced sense link, foresee weakness, id insinuation, inflict pain, induce pleasureUP, mass missive, mental disruption, mindlink, object reading, psionic minor creation, read thoughts, recall agony, sensitivity to psychic impressions, sensory gloomCPsi, serenityCPsi, share pain, sustenance, thought shield

3rd&mdash;cerebral phantasmCPsi, danger sense, dispel psionics, evade burst, false sensory input, forced share pain, mental barrier, mental turmoilCPsi, mind puncture, mind trap, psionic blast, psionic modify memory, psionic suggestion, psychic containmentCPsi, solicit psicrystal, touchsight

4th&mdash;aura sight, correspond, death urge, detect remote viewing, empathic feedback, head tripHyper, inhibiting strike, intellect feastUP, intellect fortress, mindwipe, personality parasite, power leech, psionic divination, psionic phantasmal killerHyper, remote viewing, schism, sensorineural cascadeHyper

5th&mdash;blissUP, catapsi, dream travel, incarnate, leech field, psionic major creation, mind probe, persistent correspondHyper, psionic true seeing, power resistance, psychic crush, psychotic breakCPsi, shatter mind blank, suppress schismCPsi, tower of iron will, unleash idbeastHyper

6th&mdash;aura alteration, co-opt concentration, crownfireHyper, greater precognition, mass cloud mind, mind switch, remote view trap, suspend life

7th&mdash;dream of the realHyper, dream's fatal embraceHyper, insanity, personal mind blank, psionic moment of prescience



To learn or manifest a power, a thoughtformer must have an charisma or wisdom (whichever is higher) score of at least 10 + the power’s level.

 : A 1st level thoughtformer gains Hidden TalentXPH as a bonus feat. If she already has that feat she gain a [psionic] feat she meet the prerequisite of.

 : A 1st level thoughtformer gains split mind as a bonus feat. If she already has that feat she gain a [psionic] feat she meet the prerequisite of.

 : A thoughtformer and her psychopersonification are essentially the same being, they are always aware of each other as per status and can communicate telepathically with unlimited range as long as they are on the same plane.

While the psychopersonification is typically of humanoid it can look like anything, since it is mostly made of psychic energy it shape does not affect it ability to wield weapon or grant it any special abilities beyond what it already has. It take a 1 round action for the thoughtformer to call or dismiss her psychopersonification, doing so provoke an attack of opportunity. The psychopersonification can persist indefinitely, however if it slain it vanish and cannot be called for 24 hours. Manifesting a psychopersonification is not a summoning effect, neither it is a summoned creature (it cannot be dismissed or banished), it a a fragment of the thoughtformer mind made real.

A psychopersonification is in a way it own being with it own personality, appearance and goals, while those often greatly reflect the thoughtformer. A psychopersonification is not under the control of the thoughtformer herself but is in control of the player who play the thoughtformer. It existence is extraordinary, it does not vanish in anti-magic field nor can it be dispelled, however manifesting it is a supernatural ability. The psychopersonification carry any gears given to it, it will vanish with it and reappear with it when dismissed or manifested.

The psychopersonification has the following traits:
 * It has a number of HDs equal to the thoughtformer's character level -1 (not class level).
 * It is a medium aberation with the dreamborn subtype.
 * Unlike a typical aberation, it has d10 HDs which grant it a base attack bonus equal to it HDs, a good will and fortitude save.
 * It hit dices grant it feats and skill as normal, the thoughtformer is free to choose it feats. It is proficient with all simple weapon, one martial weapon, all shield (except tower shield) and light and medium armor.
 * It ability scores are decided by the thoughtformer using the following array: 16, 14, 12, 10, 10, 8.
 * The psychopersonification has a base land speed of 30 feet.
 * The psychopersonification gain an enhancement bonus to it attack rolls, AC, saving throws and all it ability scores equal to one third (rounded down) of the thoughtformer's character levels.
 * If the thoughtformer die or become unconscious, the psychopersonification vanish within 1d4+1 round. It does not count as having died and will immediately return into being after the thoughtformer return to conciousness.* The psychopersonification has two traits selected from the list below.

 : Your pychopersonification gain an additional 2 hit points per level.

 : You and your pychopersonification gaina +2 circumstance bonus to Ac and reflex when adjacent to each other, as an immediate action your pychopersonification may redirect an attack or effect targetted at you to itself.

 : Your pychopersonification gain a 30 ft. cone breath weapon it can use each 1d4 round, dealing 1dX damage per HD witha reflex save) ([[constitution-based) for half damage. The damage type of it breath weapon is based is either acid, bludgeoning, cold, electricity, fire, force piercing, slashing or sonic which is chosen when it gain this trait. The damage the breath weapon deal is based on it energy type; if it cold or fire it deal d8s, if it force or sonic it deal 4s and if it anything else it deal d6s.

 : Your pychopersonification gain an energy ray it can fire as an attack action, dealing 1dX damage plus an additional dx per 3 HD it has. The damage type of it energy blast is based is either acid, bludgeoning, cold, electricity, fire, force piercing, slashing or sonic which is chosen when it gain this trait. The damage the energy blast deal is based on it energy type; if it cold or fire it deal d8s, if it force or sonic it deal 4s and if it anything else it deal d6s.

 : Your pychopersonification is proficient with all simple, martial weapons as well as all armor and shield (except tower shield). It gain a bonus [fighter] feat it meet the prerequisite of.

 : Your pychopersonification gain one bite attack each dealing 1d8 damage as a primary natural weapon.

 : Your pychopersonification gain two claw attacks each dealing 1d6 damage as a primary natural weapon.

 : Your pychopersonification gain one gore attacks each dealing 1d10 damage as a secondary natural weapon.

 : Your pychopersonification gain a +4 onus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground) and count as quadrupedal when beneficial.

 : Your pychopersonification gain the ability to change it appearance at whim, it no longer as a fixed appearance. It can even disguise itself as other creature as per disguise self (but is a transmutation effect instead of illusion).

 : Your pychopersonification gain both powerful build and slight build.

 : At 3rd level the thoughtformer gain the ability to cast any of her first level power for free as long as she do not augment them or nor apply any metapsionc feat to them. At 9th level this improve to 2nd level power, at 15th this improve to 3rd levels.

At 10th it is lowered to 1 hour, at 15th it lowered to 1 minute and finally at 20th it is lowered to a mere 1 round.

 : A 3rd level thoughtformer is capable of creating a thought collective, this is similar to the mindlink power except it duration is Permanent (D) and it may include an additional creature per class level. You may only have one thought collective at any time.  : At 4th level and each 4 level thereafter, the thoughtformer may choose one additional special traits for it psychopersonification. At 8th level or higher she may select from the improved trait list below as well.

 : Your pychopersonification +2 to two ability scores of your choice.

 : Your pychopersonification gain a bonus feat it meet the prerequisites of, you may select this trait multiple time.

 : Your pychopersonification do not vanish when you become unconscious, allowing it to persist even when you are asleep. It still gone if you die obviously.

 : Your pychopersonification become large as per expansion. You may select this trait again to make it huge as per expansion again.

 : Your pychopersonification either gain a fly speed of 60 (average), a swim speed of 30 or a burrow speed of 15. You may take this trait multiple time, choosing a different option each time.

 : Your is under a constant fully augmented aura of poison (can be suppressed or resumed at will as a free action) and it may use prevenom or prevenom weapon as a psi-like ability at will as a swift ation.

 : You may manifest powers through your pychopersonification, including personal powers (affecting the pychopersonification as if it was you). You may only take this trait if you have the psionic convergence class feature.

 : Your pychopersonification gain maneuvers as a partisan of it HD.





 : At 7th level the thoughtform gain the ability to manifest any power of the telepathy or metacreativity discipline as a swift action or manifest her psychopersonification as a swift action that does not provoke an attack of opportunity. She may use this ability once per day, at 13th level she may use twice per day and at 19th level she may use 3 times per day.

 : At 8th level a thougthtformer may make any astral construct she create or her psychopersonification (chosen when manifested) as thought it was modified by the phantasmal summons feat even if it is technically not a summoning effect.



 : At 13th level a thoughtformer transcend what is real and what is not, she gain the dreamborn subtype. Additionally she may become ethereal or return to material existence as a standard action at will. When ethereal the thoughtformer gains all the benefits and limitations as described on page 76 of the Dungeon Master's Guide.

' PS undefined:''' At 14th level the thoughtformer is always under the effect of schism for as long as her pychopersonification is not manifested.

 : At 18th level a thougthtformer's psychopersonification gain fast healing 10 and damage reduction equal to your class level/- as long as it within 30 feet of the thoughtformer. Additionally the thoughtformer may dismiss or manifest it psychopersonification as a move action.