Hellfire Shot-Glaive (3.5e Equipment)

This is a halberd with a miniaturized hellfire jezzail built into it. When firing it as a ranged weapon, all the rules that apply to hellfire jezzails apply to a hellfire shot-glaive, but the damage dealt is as listed in this weapon, with the second listed critical hit multiplier and range, and the range increment is only 80ft. The user may add their Dexterity modifier to damage with it as if it were a hellfire jezzail as normal.

When used as a melee weapon, a hellfire shot-glaive deals fire damage, but this damage ignores one point of fire resistance per character level (or CR) of the user, and treats fire immunity as resistance equal to 1/2 of the damage it would deal. A hellfire shot-glaive used as a melee weapon has the first listed critical threat range and critical hit multiplier. Additionally, a hellfire shot-glaive that is set against a charge deals double damage on a successful hit against a charging character. Lastly, a hellfire shot-glaive can be used to make trip attacks. If the user is tripped during the attempt, they can drop the hellfire shot-glaive to avoid being tripped.