Talk:Adventurer's Skill Knack (3.5e Variant Rule)

Taking 20
I thought that the Take 20 rule was just a shortcut to avoid having some people roll a d20 fifteen or fifty times in a row. --Foxwarrior 22:05, 7 December 2011 (UTC)


 * It basically is, for those circumstances where you have ample time, can make retries, and there's no penalty for failure. It felt weird to include taking 10 when I was updating this, and take 20 just sorta flowed in there as well. I suppose I could write that back in though. - Tarkisflux Talk 22:20, 7 December 2011 (UTC)