Tiny Hammerer (3.5e Prestige Class)

Tiny Hammerer
"How did I sneak into the castle? It's simple. I left my weapon out in the open, and a guard came and picked it up and brought it into the castle while I was sitting on it."

The Tiny Hammerer is the undisputed master of wielding inappropriately sized weapons.

Becoming a Tiny Hammerer
Characters usually choose to become Tiny Hammerers because they like big weapons more than they should.

Class Features
All of the following are class features of the Tiny Hammerer.

In addition, the Tiny Hammerer doesn't recieve penalties to attack for using a composite weapon for which he has insufficient Strength.

 (Ex): At levels 2, 4, and 6, your ability to use weapons that are designed for creatures larger than you increases. Each time, the amount of effort it takes you to wield any weapon decreases by one step (two-handed weapons become one-handed, and one-handed weapons become light).

 (Ex): At level 3, your carrying capacity doubles.

 (Ex): At level 5, you may add half your Strength modifier as a circumstance bonus to every damage roll you make with a weapon, even if you would not normally add your Strength modifier to that damage roll at all.