Zweiręka (3.5e Class)

Zweiręka
The Zweiręka is interesting in the fact that at a first glance, he seems to be a Beserker. But when battle is joined in their midst, instead of a blind rage, his eyes dart about the battlefield looking for the most advantageous positioning. Instead of a furious battlecry, a quiet mantra. But the Barbarian and the Zweiręka do share one small similarity, and that is in the weapons they use.

Making a Zweiręka
The Zweiręka is a front line combatant, capable of wielding heavy weapons and armor with ease. They can make passable archers as well, but most of the Zweiręka's abilities will only function in melee.

Abilities: Strength, Constitution, and Intelligence OR Wisdom.

Races: Of the common races, Humans and Half-Orcs are the most likely to adopt this class, for obvious reasons.

Alignment: Any.

Starting Gold: 3d4&times;10 gp

Starting Age: Moderate.

Class Features
All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: The Zweiręka is proficient with all simple and martial weapons, bastard swords, and spiked chains. The Zweiręka is proficient with Light, Medium, and Heavy Armor, but no shields.

 (Ex): At 1st level, the Zweiręka chooses either Intelligence or Wisdom to determine the effectiveness of his special abilities. Once the choice is made, it cannot be changed. The Zweiręka may add either his Intelligence or Wisdom modifier to Initiative Checks.



The choice of weapon MUST be a two-handed melee weapon.



 (Su): At 4th Level, the type of weapon the Zweiręka chose for his Weapon Focus Feat gains an additional bit of Power. Any weapon of the type that his Weapon Focus feat applies to is treated as a Magical Weapon for the purpose of overcoming damage reduction. In addition, it gains a +1 Enhancement Bonus to Attack and Damage Rolls. The Enhancement bonus disappears one round after it leaves the Zweiręka's possession. At levels 8, 12, 16, and 20, the Enhancement Bonus Increases by +1. It also gains new properties (Silver, Adamantine, and Cold Iron). Finally, at Level 20, the Weapon is treated as being aligned. (Thus, a Lawful Good Zweireka's Weapon would be Lawful and Good Aligned for the sake of bypassing Damage Reduction)

This increases to 3 points per attack bonus given up at 10th Level, to 3.5 at 15th Level, and 4 at 20th Level.

It counts as a two-handed weapon for the purposes of his Improved Power Attack ability.

 (Ex): At 7th Level, the Zweiręka may add either his Intelligence or his Wisdom modifier as a bonus to his saving throws.

It applies to the weapon type he chose for his Weapon Focus Feat at 2nd Level.



It applies to the weapon type he chose for his Weapon Focus Feat at 2nd Level.

It applies to the weapon type he chose for his Weapon Focus Feat at 2nd Level.

 (Ex): At 13th Level, when the Zweiręka downs an opponent in combat, he gains hit points equal to his Wisdom or Intelligence Modifier. This cannot bring him above his normal hit point maximum.



It applies to the weapon type he chose for his Weapon Focus Feat at 2nd Level.

It applies to the weapon type he chose for his Weapon Focus Feat at 2nd Level.

 (Ex): At 18th Level, the Zweiręka gains a Deflection bonus equal to his Intelligence or Wisdom Modifier to his AC.

In addition, He gains DR Based upon what type of Armor he is wearing. DR 1/- for Light Armor. DR 3/- for Medium Armor, and DR 5/- for Heavy Armor.

Half-Orc Zweiręka Starting Package
Weapons: Greatsword.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Feat: Cleave

Gear: Padded Armor, Standard Adventuring Kit

Gold: 75gp

Playing a Zweiręka
Religion: Zweirękas are not strictly religious or not. Just like anyone, there are some who are fervent believers, and there are those who couldn't care less. If Zweirękas do worship, however, they usually worship gods of battle and stalwart defense.

Other Classes: Zweirękas enjoy the company of other martial classes, particularly Barbarians and Fighters. Depending upon his religious views, he may also be friendly with Paladins he comes across. He understands the need for Magic-Users and Rogues, but tends to be indifferent towards them unless otherwise provoked.

Combat: The Zweiręka likes to stay on the front line, utilizing their heavy armor and two-handed weapons with deadly efficiency. Some make passable archers, but most of them just want to be on the forefront of the battle.

Advancement: Some Zweiręka take levels in Barbarian or Fighter to Augment their already impressive abilities. Dwarven Zweirękas sometimes become Dwarven Defenders.