User talk:Eiji-kun

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dude...
All I want is to make pages for the campaign me and my friends are apart of, we are making it broken for a reason, the pages I post are for that, that is the only reason I put them on this, I did not see my first few post in any listings so I thought not allot of people could find it just like that. The fact of just putting most of my pages on the 'clean up' list is just kinda annoying. If you wanna just put it to where when I post people can't see it on the main pages or whatever we were just trying to make a crazy game. If this for some reason is against this site I will leave it just because all we want is straight up broken game fun. ~DraconicMan


 * Hello Draconic Man. I did see you say something to that sort.  The problem is that articles on the wiki are expected to be viewed and judged by others, so once it's out there it will be looked at.  It's the nature of this wiki, unlike danddwiki we run quality control.  While I don't think making intentionally broken classes is the best idea, there is an option for you if you wish to have your articles here.  We "sandbox" articles.  Sandboxed articles don't show up in the main listing.  For example, one of my sandboxes is User:Eiji-kun/Toybox, which won't show up anywhere on the wiki and is pretty much for my personal use.  May I suggest sandboxing your material, at the least until you are willing you subject it to the eye of the public and all that it entails?


 * Since you seem to be able to post, feel free to respond and I will lift your ban so we can sandbox your stuff. I'll show you how. -- Eiji-kun (talk) 04:23, 21 September 2014 (UTC)


 * Alright thank you just I will put everything I posted onto it then delete everything the open copies. Also sorry about over reacting.


 * All will be well. One moment while I click all the buttons. -- Eiji-kun (talk) 04:30, 21 September 2014 (UTC)


 * And done. Please enjoy your new sandbox. -- Eiji-kun (talk) 04:45, 21 September 2014 (UTC)

Bloodcaster
Hello. I took the liberty of moving your Bloodcaster base class to your sandbox. I wouldn't want to see it suppressed again, it's so bad it lack a complete spell list. Best regards, Idlem (talk) 22:29, 13 November 2012 (UTC)


 * Thanks. -- Eiji-kun (talk) 01:41, 14 November 2012 (UTC)

The Legendary Badsmiter
Did you happen to read this today or something? --Ganteka Future (talk) 00:41, 13 January 2014 (UTC)


 * BAHAHAHA! I had not seen that but that is awesome.  I've actually been meaning to make the sword sheathe of Jetstream Sam for a while, but first I'd need to make a generic weapon sheathe.  That, and the fighting style of sword & sheathe wasn't covered yet.  But thanks for showing me that, this inspires other terrible things, mwahaha! -- Eiji-kun (talk) 00:46, 13 January 2014 (UTC)

Navbox
I'm performing some software upgrades that *might* help with the navbox issue. I'll let you know once it's done. Surgo (talk) 07:43, 16 January 2014 (UTC)


 * Excellent. I appreciate all your work Surgo. And it looks like the edit lock has been lifted.  Now, I've been removing the navboxes the few times I was making any edits in the last 8 hours or however long its been since it started, should I keep doing that or wait?  Don't want to crash the wiki by posting something now. -- Eiji-kun (talk) 08:16, 16 January 2014 (UTC)


 * Don't worry about removing the navboxes template, just have to put it back on later. Instead, I have blocked up the source of your navbox! You should be good to edit stuff without removing anything else until we get it sorted. And edits should be ok, if slow, for now. - Tarkisflux Talk 09:08, 16 January 2014 (UTC)


 * Also, the navboxes are broken until I get some property types fixed, which is probably tomorrow morning sometime. So... ugh. - Tarkisflux Talk 09:11, 16 January 2014 (UTC)


 * I've reinstated your navbox Eiji, but congratulations -- you've made me cut down the results limits in Navboxes from 999 entries to 100 :-P. Any time you attempt to edit one of your pages it's going to save rather slowly (took me 12-15 seconds) but it saves at all now. Surgo (talk) 04:45, 19 January 2014 (UTC)


 * Uh-oh... This isn't going to mess up my navbox, is it? --Luigifan18 (talk) 18:10, 23 February 2014 (UTC)


 * Probably not, since the limits in the navboxes have been restricted a lot. If you get up over 500 articles you may need to manage it manually though, or just accept that some you might want displayed aren't actually. - 19:27, 23 February 2014 (UTC)

Moar Complete Epic!
It's sad to see a work with as much promise and goodness as Complete Epic go untouched for so long :-( Did you get bored with it? While I'm at it, I was wondering if you would or could add a mechanism to get some of the salient feats without taking the God PrC, for stuff that it would be weird or inappropriate for (like demon lords or archangels or whatever). Cheers! Surgo (talk) 22:47, 28 January 2014 (UTC)


 * It IS sad, but it's not entirely dead. Admittedly most of my work is severely backlogged.  It's lack of time and inattention more than boredom, it's hard to get my "spark" that lets me churn page after page of recent changes, so the growth stagnates to "whenever I get to it".  Getting messages like this helps me set my priorities.


 * Specifically my current issue, which I am actively working on, it making sure I re-understand the balance point I'm going for. That's the tricky part since CE is pretty much uncharted territory there, and opinions of balance do shift over time.


 * Point on the salient feats, I had thought of something similar but don't quite know how I want to implement it yet. -- Eiji-kun (talk) 03:50, 29 January 2014 (UTC)


 * I know how you feel -- I'm pretty much the same. I have a whole lot of incomplete projects that I just can't find the energy to finish at the moment. --Luigifan18 (talk) 18:12, 23 February 2014 (UTC)


 * Speaking of Complete Epic, I've been meaning to ask you for help on a project I've been working on for the past six months or so. My friend (who actually started the project) and I call it CCF, or the Custom Characters Fix (because it was inspired by another person's attempt to make a great customization system). We've taken 3.5 D&D and turned it into an experience-based point buy system, and made a lot of changes along the way that we feel have bettered the system as a whole. I wanted to know if (for one) you'd be willing to take a look at it and tell us where we're wrong (since I trust your opinion on the matter), plus if you'd be willing to allow us the use of your Complete Epic (which is where that comes into play) since you've already started fixing epic and that's something we need to do as well. Also, if you like it and wanted to help, that would also be awesome, but I'm not holding my breath or anything. If you could just let me know, that would be awesome, thanks. TheDarkest 18:54, 20 November 2014 (UTC)


 * Hmmm, sure, why not. I'll help if I can.  A bit of forewarning; life's been busy and I'm known to be flaky, so I will probably flake a lot.  That said if I get the focus and time, I'll give my eye to your project.  Of course, I really should finish CE one day.  Full disclosure, while it's on my to-do list it's relatively low on the list compared to the more serious real life issues being dealt with, so it'll probably be some time.  Oh well. -- Eiji-kun (talk) 18:58, 20 November 2014 (UTC)


 * You are a scholar and a saint, sir. Well, if you have a Google email of some kind, send an email to me at (lordshaiitan@gmail.com). We use Google Drive for the project, so I can add you into the project wholesale. I can also try to catch you up on the many changes we've made throughout the system, most for balance reasons, some for clarity reasons. Thank you, once again. TheDarkest 18:37, 21 November 2014 (UTC)

Also Your Socks
We're going to need more quality linens. --Ganteka Future (talk) 04:05, 5 March 2014 (UTC)


 * Oh.... mah.... gwad...


 * 100d6 awesome damage taken, no save! -- Eiji-kun (talk) 05:08, 5 March 2014 (UTC)


 * So, I don't know what you want to do with it now that it's on the wiki, but whatever. Abuse of admin power to upload a pointless image that's still technically relevant to the material at hand. --Ganteka Future (talk) 05:22, 5 March 2014 (UTC)


 * You have no idea what you have unleashed. >:3 -- Eiji-kun (talk) 05:56, 5 March 2014 (UTC)


 * Since we're both here enjoying warm mugs of phlogiston, why don't you make a modernizing update to the plushie page. Fix that red link and broken image link. If you don't feel up to it, I can take a kraken at it. --Ganteka Future (talk) 06:09, 5 March 2014 (UTC)


 * Also, forgot to mention, but the belt buckle has an eye-catching toast emblem upon it. It's a little difficult to see because of the scale, though, so I figured it was worth noting. Your gwad indeed. --Ganteka Future (talk) 19:11, 5 March 2014 (UTC)


 * Point of note about Lobsterization: I marked you down as "co-author" on the lobster race since you did provide much assistance during brainstorm phase. If you think "contributor" is more appropriate, let me know, or just change it or whatever. Actually, maybe I should just move myself to author and put you and salazar in contributor, since the article is basically a total overhaul using some of the original core elements combined with notes from 2011. How does that sound? Also, I reworded your catch on my copy/paste error a bit. Thanks for that. --Ganteka Future (talk) 02:08, 14 March 2014 (UTC)


 * I barely know the difference, do what you wish. Saw youredit, tis cool.  :)  Oh hey hey, check out my Scaling Benefits when you have a moment. -- Eiji-kun (talk) 02:16, 14 March 2014 (UTC)

New man on the block, and new fan of the almighty Master Eiji-Kun
Ive been frequenting this wiki a lot more in recent times, but ive only just created my wiki account. Ive never actually played any D&D, but ive always wanted to, and ive role played in other ways with stuff in your articles. I am also the guy who made the small (or large?) changes to the "Clockwork Knight" article, and again im sorry for upsetting you about that.

Still, that and the Autoplate pilot and the Battlesmith all intrigue me as awesome classes id play as. Then an idea came to mind. What if you made a mix of the Battlesmith and the Clockwork Knight? This is part idea, part request, if you are willing to take up the job. I would understand if you didnt, due to your probably busy schedule. But if you did somehow manage, i would be indebted to you, oh wise and noble Master Eiji-kun - Kylem2013 (talk) 16:37, 7 March 2014 (UTC)


 * I have a fan! I'm touched!


 * Don't worry about Clockwork Knight, I'm not mad. I'm probably gonna leave it as the +4 version, seems fine to me right now.  As for the idea... Battlesmith + Clockwork Knight, eh?  Interesting.  I'll mull it over and see what comes out from it.  Any specific ideas come to mind?  Shall we brainstorm? -- Eiji-kun (talk) 23:40, 7 March 2014 (UTC)


 * Heh, i wasnt so sure that you would actually agree to it so im not sure exactly what i would do. The Clockwork armor and the smithing on the go are the main interests within the two. . .so some type of weaker versions of the two that scale slower for both to be used? Thats all i got for now - Kylem2013 (talk) 04:30, 8 March 2014 (UTC)


 * Alright, any power level of choice I should aim for? I default to High if not specified.


 * Otherwise, I'll get around to it eventually. Flexing my Not-Spelljammer muscles a bit. I'll be up all night if you need me. -- Eiji-kun (talk) 04:40, 8 March 2014 (UTC)


 * i dont think i need it done anytime soon, and ive never really understood what power level would mean. If it means balance, then high should be enough, although i never really understood, nor really cared, for balance, seeing as i like the Autoplate Pilot and it was ranked at the moderate balance level. Eh, i like machines and building and battle. Thats about all that needs to be said about me. And again, dont loose sleep over the idea, because everyone needs sleep. Even the almighty Eiji-kun - Kylem2013 (talk) 04:48, 8 March 2014 (UTC)


 * I'm not actually sure he does. :-p - Tarkisflux Talk 04:54, 8 March 2014 (UTC)


 * It's true you know, my type is Construct (Fire, Living Construct) so I don't sleep. I do, however, violently hallucinate for about 8 hours of the night so there's that.  Now excuse me while I eat this delicious marshmellow with a tag on it. -- Eiji-kun (talk) 04:56, 8 March 2014 (UTC)

well, if it doesnt interrupt your violent hallucinations, a rough idea of the possible class wouldnt be a bad start for tonight - Kylem2013 (talk) 05:00, 8 March 2014 (UTC)


 * Alright, let's see what my Bag o' Plushies has for me today. Excuse me, incoming brainspam rambling...


 * The Robo-Thinger: This class is all about having a robo-thinger, a "stand" all Jojo's Bizaare Adventure like which fights with you. Take cues from PF's Summoner class, as well as the other two classes for inspiration.  Can't normally be used as armor or a weapon, but I'll leave options open to turn it into one.  Effectively it's an item/companion focused class.  One of the big gimmicks I see is binding your life force to animating the thing, which not only allows it to move fluffwise but mechanically lets you split damage and effectively gain an unusually large hp pool.  Thus this is a "tank" class.


 * Ability scores of choice will probably be Int and Con, followed by physical stats for your own survivability and offensive options.


 * Your stand is a construct following its own chart, and augmentable by options. Consder giving it UMD to open up money-purchased useful options for the "summoner" to do while the "monster" deals the main offensive output.


 * Other gimmicks include changing places with the robot, looking through its senses, mounts, and the like. I think this may turn into "Be A Construct: The Class" but you're not the construct per se, that's your companion.  Keep an eye on multiple action abuse, it'll have the advantages of a druid via a vis action economy.


 * Poor or Medium BAB, Good Will, 4 or 6+Int, d8, spellcasting optional (considering a short list of 4th or 6th levels).


 * There, that should be enough rambling for now. Back to work/hallucinating. -- Eiji-kun (talk) 05:33, 8 March 2014 (UTC)

So its basically like calling a dismissing a familiar/cohort, completely customizable with an appropriate Craft check, as well as being able to design what kind of output you want to have with it in the beginning. Maybe light and medium armor with simple and martial weapons and shields, but not tower shields. Im thinking this is a more technically minded class, so magic wont be there as much, if at all, unless it is spells to augment the robot (i.e., repair spells, magic weapon spells, etc). UMD and Craft skills definitely, Knowledge skills, disable device, open lock, profession, ride (especially if the robot becomes a mount of some kind), and maybe some others that would also fit. BAB, skill points, will saves and the HD all seem fine. Lets make a page and create it and see how it goes - Kylem2013 (talk) 16:48, 8 March 2014 (UTC)

Although, im not a big fan of UMD being a Cha based skill. Im not much of one to get along in crowds, and i never really liked spellcasting as a force of personality, so i never really thought highly of Cha, and never used it, on account i needed Con and Str and Int to do other stuff just fine - Kylem2013 (talk) 16:57, 8 March 2014 (UTC)

Sadly, i have until Thursday if this can be implemented on my first dnd game. Hopefully we can have it done by then, but i still have doubt on the fact that i have heard nothing for the past few days. Not to say that it has to be rushed, just an update on where we might be would be nice :) - Kylem2013 (talk) 01:15, 11 March 2014 (UTC)


 * Didn't realize there was a time limit. I suppose I can get started then, eh? -- Eiji-kun (talk) 23:23, 11 March 2014 (UTC)


 * Well, originally there was no time limit, because it wasnt going to be used for a while, until i found a group and their next session is Thursday. Sorry if this means im rushing you or anything, i have alternatives i can at least start out with - Kylem2013 (talk) 23:55, 11 March 2014 (UTC)


 * I'll be cutting it close, depending if I can get my notes back (which are at home, and I won't be home for another 10 hours) soooo.... yeah. -- Eiji-kun (talk) 00:28, 13 March 2014 (UTC)


 * Well if you could, go for it. If you can't get it done, then we will work together and just make it an addition to the wiki. I have alternatives i can use, as i have said, if we arent successful - Kylem2013 (talk) 02:36, 13 March 2014 (UTC)


 * I may make a run home by 2am eastern, which means I have about 4-5 hours to work. If successful it'll be up Thurs morning.  Be wary, such quick things may be ill tested.  -- Eiji-kun (talk) 03:47, 13 March 2014 (UTC)


 * I don't expect something so quickly done to be a work of art, and with many flaws that needs to be fixed. If it still needs to be fixed, then ill try to help fix it, but im still doubtful it'll be up when i need it to be, which is fine with me. - Kylem2013 (talk) 04:11, 13 March 2014 (UTC)

Sorry bro, turned out just too complicated. It won't be done in time. -- Eiji-kun (talk) 18:22, 13 March 2014 (UTC)


 * No problem with me. Anything i could help with anyway? - Kylem2013 (talk) 20:05, 13 March 2014 (UTC)


 * I can post a sandbox of it later, but there's nothing not unmade. It's mostly just I have a spell list to populate, and to actually write in descriptions for various abilities. -- Eiji-kun (talk) 20:07, 13 March 2014 (UTC)


 * Well, ill view it when you have the sandbox of it up - Kylem2013 (talk) 21:01, 13 March 2014 (UTC)


 * Um, when will it be up on your sandbox? - Kylem2013 (talk) 03:40, 14 March 2014 (UTC)


 * Not for a bit. For one, the work is at home (and I am not, as is often the case) and for two, now that the time limit is released I'm working at a casual pacing again.  I figure it might pop up in 2d4 days. -- Eiji-kun (talk) 03:43, 14 March 2014 (UTC)


 * Alright, i can feel less fidgety now. Although. . .could i get an insight on what the class actually looks like and all? Or is that reserved for when you put it in your sandbox? - Kylem2013 (talk) 03:51, 14 March 2014 (UTC)


 * I need to go off memory, but sure, ask away. -- Eiji-kun (talk) 03:55, 14 March 2014 (UTC)


 * Oh, um. . .idk what to really ask. I might as well just wait for the sandbox to pop up - Kylem2013 (talk) 04:30, 14 March 2014 (UTC)


 * Well, i was kind of hoping for a peek at what the class is supposed to look like, if that helps any - Kylem2013 (talk) 17:01, 14 March 2014 (UTC)


 * Although, if it isnt too much, could it be done by the end of the weekend? If not, i understand - Kylem2013 (talk) 23:47, 14 March 2014 (UTC)


 * Sorry if this is bothering you. I get excited about something new and interesting quickly, and i get a bit fidgety when i have to wait for it - Kylem2013 (talk) 00:45, 15 March 2014 (UTC)


 * Although, if there is one thing i would like to learn, what is the actual name of the class? -Kylem2013 (talk) 20:12, 15 March 2014 (UTC)

Since time has been scarce of late, and isn't getting better, have some snacks to tide you over.

Roboticist: Medium BAB, d8, Good Will, 4+Int. Con and Int focused.

Possesses 5th level spells, prepared caster. Casting is generally of a supportive nature.

Roboticist's main feature is the robot companion. Some things are shared with the Pathfinder Summoner class. -- Eiji-kun (talk) 05:04, 16 March 2014 (UTC)


 * I am trying to find thr pathfinder summoner class, but am unsuccessful. Other than that, this is good enough for me so far - Kylem2013 (talk) 06:04, 16 March 2014 (UTC)


 * I also had a sort of idea on the companion. With how it operates, a bit. How to "summon" it specifically. It could be some complex-ish technique of technology and magic to make the companion compress itself into a small cube, with time needed to bring it out and put it away. Just a thought - Kylem2013 (talk) 06:17, 16 March 2014 (UTC)


 * Here you go - PF Summoner. - Tarkisflux Talk 07:18, 16 March 2014 (UTC)


 * Thanks Tarkisflux - Kylem2013 (talk) 16:42, 16 March 2014 (UTC)


 * Cant wait for the page to come up on here. Its going to be good :) i just know it - Kylem2013 (talk) 01:20, 17 March 2014 (UTC)

Now i feel over obsessed with this class @.@ i keep refreshing the page in the efforts of somehow speeding up its creation or some other thing. . .Is that bad? - Kylem2013 (talk) 19:23, 18 March 2014 (UTC)


 * Well I got it sandboxed but it's not done (the robot companion is a class unto itself nearly). I am unsatisfied, and I think it's a combination of losing focus and overcomplexity.  It happens sometimes, but right now this is so large that no one is going to play it.  So, I'll think about cuts and try and get my focus again.  In the meantime, have a look. -- Eiji-kun (talk) 03:25, 19 March 2014 (UTC)


 * So, am i allowed to add in some things, replacing the FLUFF parts? As well as possibly adding a thing or two to be inspected by you? - Kylem2013 (talk) 03:43, 19 March 2014 (UTC)


 * If you like. -- Eiji-kun (talk) 03:55, 19 March 2014 (UTC)


 * Working on it now - Kylem2013 (talk) 03:56, 19 March 2014 (UTC)


 * Do you mind if i add in the spellcasting part? And if so, is it supposed to be with the spellbook and all just as with a wizard? - Kylem2013 (talk) 04:02, 19 March 2014 (UTC)


 * The plushies are watching. The plushies are allllllwaaaaaays waaaaatchiiiiiing!


 * I mean, sure, go ahead. It's just prepared casting with a spellbook.  Feel free to copy pasta wizard text.  I've already provided the class spell list. -- Eiji-kun (talk) 04:07, 19 March 2014 (UTC)


 * As you command, oh plushie master and lord - Kylem2013 (talk) 04:10, 19 March 2014 (UTC)


 * Since the class is supposed to be like the wizard, i went ahead and copy and pasted your ba summoner spellcasting article instead, so that it can say "like a wizard" and "from the spell list (seen bellow)". That fixes that - Kylem2013 (talk) 04:20, 19 March 2014 (UTC)

Image Policy Stuff
First off, go refresh yourself on our image policy here: Dungeons and Dragons Wiki:Image Policies

Secondly, I placed the delete template on several files you uploaded recently because they lacked sources and need sources. Comments were also left on the file's talk pages. You could check the recent changes or check Special:NewFiles to see things that have been uploaded recently. Please, take care of this as soon as you have time. I realize it's a pain, but it's even more of a pain having to slog through all the recent files to see who failed to adhere to the rules. Be responsible with your images. Also, for the love of Sheep the Head, give those files better names! There's a little box you can type a new name into when you upload files! You can even move files after you upload them! Peeved my pet! --Ganteka Future (talk) 23:17, 24 March 2014 (UTC)

My Bad
So realizing the social toe stomp that I may have done, all stemming from my inability to read things appropriately. So here I am to let you know after stumbling upon your Pyromaniac class I decided to try it out in my current game and stumbled upon several things that just didn't work out well for balance sake. So with some play testing accomplished I went through and. . . changed some things. . . So if you undo all the changes I would understand. However if you are willing to excuse my rudeness and have a discussion over things that would be great as well.


 * Not Eiji, but thought this warranted saying.


 * Normally I'd go through and just revert all of the changes already, but I'll pass for now (though another user who hasn't read this yet still might). Eiji should be by in a bit to discuss them, as he's pretty good about that sort of thing. It would help if you left comments as to what the "balance" problems were on the pages that you've changed, as "for balance sake" is an extremely vague and poorly defined argument for doing anything.


 * In future, it's helpful if you sign your comments on talk pages. You can do so by adding ~ to the end of your comments, or clicking the appropriate option on the edit window. And welcome to the wiki Gr7mm Bobb. Glad you found something you liked enough to join up, even if you did maybe step on some toes in the process :-p - Tarkisflux Talk 16:42, 4 August 2014 (UTC)


 * Alright, I've taken a look-see. First, thanks for understanding.  No offense taken.


 * It looks like it was primarily nerfs. Firebolt was reduced to 1/2 level, speed reduced to 1/2 progression, and decypher script added.  While the changes aren't harmful per se, the full damage progression was entirely intentional since it was a Very High listed class rather than a High class (I don't really care about the speed nerf as much).  That is to say it is intentionally stronger than warlock since it's more focused on raw damage blasts.


 * That said I find it good changes for reducing it to a High level class (though some may disagree with me). I think a fair compromise might be to add an adaption footnote detailing said changes for reducing it to a high level class, while keeping the original full progression for the default Very High level.


 * Out of curiosity, why decypher script? -- Eiji-kun (talk) 19:10, 4 August 2014 (UTC)


 * Ok I definitely like the idea of having an Alternate note for dealing with lower powered games. Maybe I can shake things up with the DM and talk him into 3/4 in Firebolt damage instead of 1/2. And dechipher script was added because I may be slighty retarded and forgot that you can decipher and use a scroll solely out of the UMD skill. . . so yeah I guess just chop that off. All in all I love the class and would enjoy working with you on it and provide feedback on play testing.


 * And.... done. -- Eiji-kun (talk) 22:26, 5 August 2014 (UTC)


 * I assume that you approve of the invocation changes as well then? - Tarkisflux Talk 00:27, 6 August 2014 (UTC)


 * I've commented on the invocation pages individually, there were really only two that weren't clarity/typo changes. For one, it.... really didn't change (and if he'd like to comment on it, please).  For the other it did change but it was mostly irrelevant, I didn't feel like contesting it. -- Eiji-kun (talk) 00:35, 6 August 2014 (UTC)

5e Spells
Preload and template is a go, if anything ever comes of that project. - Tarkisflux Talk 20:13, 10 September 2014 (UTC)

The More You Know.jpg
Scrambler and Dizzy are both characters from Bob the Builder, a preschool show about a construction worker named Bob and his talking machinery that works with him to get the job done. Can they build it? Yes they can!

The 'articles' with their names were pretty clearly about these characters, and as accurate as you'd expect from a few sentences. I have no idea why someone thought they were worth putting up here. Weirdest spam is weird. - Tarkisflux Talk 04:47, 1 November 2014 (UTC)


 * That's... that's...


 * I have so many questions, and the first 99 are "WHY?" Followed by "god those were bad non-articles" and also "do people often do children show settings in D&D?  I admit that's a new one for me." -- Eiji-kun (talk) 05:58, 1 November 2014 (UTC)