Dark Spirit Plush (3.5e Monster)

Dark Spirit Plush has invaded!

Superficially similar to Eijilundian plushies, the dark spirit plush seems to be an unrelated and hostile invader from an alternate dimension. It appears as one of the normally fire-themed dolls but composed entirely of a dark red substance which seems more light and shadow than reality. Its movements are irregular, limbs flowing and extending or retracting and the body rippling as if seen through a distortion, and moving slow and calm at one point before darting from frame to frame out of the corner of the eye. The only detail able to be made out is its eternal grin which appears bright white and devoid of teeth, as if its a rift into something terrible.

No one knows the true purpose of these stalkers. They do not speak, and they barely make noise as they hunt. They seem to take fascination stalking and assassinating particular unlucky souls, summoning themselves into the universe of the creature with a tell-tale sound and a mental ping to its victim in a method which seems identical to astral invader, to the point that they believe this is the spell used (or worse, the originators of the spell). No attempt at counter-invasions are successful. Most fail outright, and what few seem to make it through never return.

Dark spirit plushies are 2 ft tall (though their size varies dramatically) and float over the ground half the time. They have no appreciable weight either. They do not speak but seem to understand Common.

Combat
The dark spirit plush is an ambush predator, though it doesn't do it for food. It seems to hunt for pleasure and, if it feels confident enough to do so, it will drag out a battle and sow paranoia and panic before making the final blow. It uses its mimicry powers and stealth to evade detection long enough for a creature to put down their guard, then it lashes out before running away.

They use weapons formed out of their own substance, and specifically a knife called a Blackrazor. It is effectively a kukri, and any weapons it creates gain a +2 enhancement bonus inherently. They also vanish if they leave the dark spirit plush's hands for more than 1 round. It can create new weapons with the same action as drawing one.

Assassin Training : The dark spirit plush's training gives it a good Reflex save and 6+Int skills per level, as well as sneak attack equal as a rogue of its level.

Dark Explosion :  Whenever the dark spirit plush takes more than 30 damage in a single hit, or upon dying, it explodes in a wave of negative energy that deals its sneak attack damage (5d6) out to all creatures in a 10 ft burst. A DC 18 Reflex save halves the damage. The saving throw is Charisma based.

Dark Shield :  The dark spirit plush has a shield of darkness which recharges to full once every minute. It provides 5 temporary hp per level, and applies the dark spirit plush's Charisma modifier as a deflection modifier to AC.

Evasion : As the rogue ability.

Irregular Existence : The dark spirit plush does not appear to be entirely here or real, still half stuck within whatever strange universe it hails from. It has a constant 20% miss chance, even against spells and other effects unless they cross planes (such as force, positive, and negative energy, or ghost touch items). It's substance causes it to have a 20% chance of slipping out of grapples or through any obstruction up to 5 ft thick.

Living Construct Traits : Unlike other constructs, dark spirit plushies have a constitution score. As living constructs, they do not gain bonus hit points by size, but rather through constitution as other living creatures. They do not have low-light vision, and are not immune to mind-influencing effects. They have an immunity to poison, sleep effects, paralysis, disease, sickening, nausea, fatigue, exhaustion, and energy drain. They cannot heal damage naturally, and take half benefit from positive energy cure spells. However, they take full benefit from the repair series of spells. They are subject to critical hits, effects requiring a Fort save, death from massive damage, nonlethal damage, stunning, ability damage, ability drain, and death and necromancy effects. When reduced to 0 hit points, a living construct is disabled, just like a living creature, and when its hit points are less than 0 but greater than -10, it is inert. It is unconscious and helpless, but stable. They may be raised and resurrected as normal, and have no need to eat, sleep, or breathe, though they may benefit from consumables. Though they do not need to sleep, they must still rest for 8 hours before preparing spells, as normal.

Mimicry :  As a standard action the dark spirit plush can adopt the appearance of any object it currently views, within one size category of itself. For example it could hide as a treasure chest, or a sword, or a statue, so long as it is mimicking a pre-existing item. This is an illusion with no tactile substance, but those inspecting it visually may make a DC 18 Will save to realize it is an illusion (though it does not dispel the image). The dark spirit plush uses this ability to hide and get the drop on its opponents.

Slight Build : The physical stature of dark spirit plushies lets them function in many ways as if they were one size category smaller. Whenever a dark spirit plushie is subject to a size modifier or special size modifier for an opposed check (such as Hide), the dark spirit plushie is treated as one size smaller if doing so is advantageous to the character. A dark spirit plushie is also considered to be one size smaller when "squeezing" through a restrictive space. A dark spirit plushie can use weapons designed for a creature one size smaller without penalty. However, the space and reach of a dark spirit plushie remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.

Spell-Like Ability :  At will-detect magic, ghost sound (DC 14), prestidigitation, silent image (DC 15); 3/day-darkness, dimension door; 1/day-air walk, astral invader (24 hour duration, DC 22). The saving throws are Charisma based.