Alraune (3.5e Race)

== Alraune == === Alraune === "Sure I look nice, but the bees just never leave me alone."

The Alraune is a plant. They’re sort of like Dryads: usually green (but sometimes blue, yellow or whatever) in skin colour, they appear as pretty humanoid girls, with flowers growing in their hair. That is only from the waist up, however – emerging from a giant flower, with a long, winding vine for a stem, unconnected to the earth.


 * Size::Medium Type::Fey &#91;Subtype::Plant&#93;
 * Speed: 30’
 * Reach: 10’ — Alraune can attack adjacent squares as well as those further away.
 * Vision: Alraunes have regular vision, as well as Low-Light Vision and Darkvision 60’.
 * Natural Armor: The Alraune has +1 Natural Armor.
 * Ability Scores: Alraune have no racial ability adjustments.
 * Skills: Alraune get a +3 racial bonus to Survival and Craft (any) checks.
 * Spell-like Abilities: Alraune can cast charm person and entangle once per day. The saving throw is Charisma-based.
 * Speak with Plants : An Alraune can speak to plants and use Diplomacy to change the attitude of monsters with the Plant type as if they were coherent and spoke the Queen’s English.
 * Level Adjustment: Level Adjustment::0.
 * Effective Character Level: Effective Character Level::1.

Typical Classes
Elementalist, Green Mage, Totemist, White Mage