Plane of Life (3.5e Sourcebook)/Spells and Feats

Spells
Positive descriptor: Some existing spells gain the Positive descriptor. Those spells are as follows:


 * All Conjuration (healing) spells.
 * Conjuration (summoning) spells used to summon a Positive creature.
 * Conjuration (calling) spells used to call a Positive creature.

Domains
Positive Domain:
 * Granted Power: You gain Light as a spell-like ability, usable at will.
 * 1: Expeditious Retreat (Your speed increases by 30 ft)
 * 2: Daylight (60-ft. radius of bright light)
 * 3: Positive Haste (One creature/level moves faster, undead are slowed instead)
 * 4: Positive Endurance (Target is protected from the plane of positive energy)
 * 5: Plane Shift (As many as eight subjects travel to another plane)
 * 6: Heal (Cures 10 points/level of damage, all diseases and mental conditions)
 * 7: Summon Monster VII (Calls extraplanar creature to fight for you [may only summon creatures with the Positive subtype])
 * 8: Sunburst (Blinds all within 10 ft., deals 6d6 damage)
 * 9: Life Surge (Many creatures get fast healing 20 and haste)

Life Domain:
 * Granted Power: You can heal yourself or others 1d4 + your Wisdom modifier hit points with a Heal check (DC 15). Doing so takes one minute and can only be done once per day per patient. This granted power is a extraordinary ability.
 * 1: Detect Lifeforce (See hit points of view creatures)
 * 2: Remove Disease (Cures all diseases affecting subject)
 * 3: Speed Healing (Cures 2d8 damage +1/level [max +10] as immediate action)
 * 4: Cure Light Wounds, Mass (Cures 1d8 damage +1/level (max +25) for many creatures)
 * 5: Raise Dead (Restores life to subject who died as long as one day/level ago)
 * 6: Heal (Cures 10 points/level of damage, all diseases and mental conditions)
 * 7: Regenerate (Subject’s severed limbs grow back, cures 4d8 damage +1/level [max +35])
 * 8: Heal, Mass (As heal, but with several subjects)
 * 9: True Resurrection (As resurrection, plus remains aren't needed)