Overheat (3.5e Equipment)

Summary::Overheat weapons make the flaming or flaming burst weapon enhancements grow with power with every strike. Overheat can only be placed on weapons which possess the Flaming or Flaming Burst weapon enhancements. For each cumulative hit the weapon deals in a round, its fire damage is increased by +1d6 points. For example a flaming longsword +1 would deal 1d8 slashing and 1d6 fire on its first hit, 1d8 slashing and 2d6 fire on the second hit, 1d8 slashing and 3d6 fire on the third hit, and so forth. Burst effects are similarly multiplied, such as dealing 3d10 points of damage on the third hit if it is a confirmed critical.

Overheat weapons are immune to fire damage. They obtain a molten glow the more times you strike with it. Only attacks made by the weapon count towards increasing its damage, attacks by other weapons do not increase the total.

Strong Evocation; CL 13th; Craft Magic Arms and Armor, delayed blast fireball; Price: Cost::+1.