Hornung’s Surge Selector (3.5e Spell)

This spell is intended to be used with the Wild Magic Variant Rules, and makes reference to materials contained therein.

By shielding oneself in a cape of wild magic, one can better control the surge when it goes wrong. If a wild surge occurs during the duration and before all uses, for 1 wild surge/5 caster levels (to a maximum of 4), the caster can choose one of the three options below:

1) Caster can reroll the roll that resulted in a wild surge, but if it still results in a wild surge, then you gain a extra number on your wild dice that will cause wild surges permanently from now on; roll 1d20 to see which number you gain, rerolling any number you have in advance.

2) Caster can roll twice on the basic table and choose which sub-table to continue on; if this wild surge later requires rolls on the basic table again, it is still two rolls, and the caster chooses which sub-table to continue on.

3) Caster can choose to hold the magic within; no wild surge occurs, but the caster receives 1d10/level of spell in raw magic damage with no save or spell resistance.

Material Component: A loaded die.