Talk:Die Pool for Ability Scores (3.5e Variant Rule)

Recent Experience
Had a DM actually use something like this recently. Roll 18d6, add 3 together from any and place as you choose. I rolled 43 off of 18d6. It sucked. --Ghostwheel 04:41, June 14, 2010 (UTC)


 * That's because pure 18d6 is going to be pure average. Even in the normal random method you roll 4d6 per stat and drop lower ones.  The four suggestions shown for creating stronger characters exists mainly because one should be used for creating player character, and possibly exceptionally strong monsters.  I will add something about low total rolls though, since you got an average of seven per stat...which does not make a PC at all.  Havvy 04:39, June 15, 2010 (UTC)


 * Overall, this looks like it helps SAD characters (who need the least amount of help) considerably while being a pain for MAD characters (who often need the most help). That, and it makes dump stats potentially a big problem, as every fighter suddenly has 4-6 charisma. --Ghostwheel 07:36, June 15, 2010 (UTC)


 * I like how "Jotun's Contribution" works nicely with Lifepath generation. This plus Central Casting, or any other lifepath system allows for some fun mini-games.
 * There was another method that allowed something similar (called D&D Demographics or something) but it did not allow for player choice - it was effectively a 'straight 3d6' roll spread over every year of a character's pre-adult life. A great idea and still fun, but resulted in somewhat less than heroic (3.x) characters. Be Well (talk) 06:46, 11 February 2014 (UTC)