Talk:Chevesh's Shadowtide (3.5e Spell)

Save DC Boosting is a bad idea
By channeling for an hour, a level 11 caster can boost the damage up to 22d6 (no save for half, I notice) and the save DC by +5, from a hiding spot in an openingless cave thousands of feet away. Save DCs that high are very difficult to beat, so when you teleport into battle the next round (or immediately, if you have a caster pal), you can be reasonably certain that all the nonmuscular fellows will be entangled for the entire battle while many of the muscular ones are rendered incapable of charging. --Foxwarrior 18:24, 12 September 2012 (UTC)


 * 1 hour casting time.... is impractical at best. --Leziad 18:31, 12 September 2012 (UTC)


 * It sometimes takes a lot longer than that to set up a terrorist bombing.
 * Terrorists can't hide in airless caves deep beneath the earth when they take an hour preparing to kill everyone in a palace. --Foxwarrior 18:36, 12 September 2012 (UTC)


 * Anyways, the Save DC thing looks like it's clearly trying to parallel Psionic augmentation, but the Save DC thing there is just a haphazard way of making a power's Save DC scale with its augmented level rather than its original level. --Foxwarrior 18:39, 12 September 2012 (UTC)