Carnage Zealot (3.5e Prestige Class)

Carnage Zealot
"When the streets run red with blood, my souls will be at rest."

Carnage Zealots combine incarnum and martial maneuvers into a single bloody mess.

Becoming a Carnage Zealot
Carnage Zealots blend essentia and the martial arts, both of which are types of magic most often used by fighterlike characters. Thus it would be reasonable to assume that Carnage Zealots are best when they're in a stabbing or shooting situation.

Class Features
All of the following are class features of the Carnage Zealot.

Your personal pool of essentia increases by 1 point at every level except 4. For effects that measure your Meldshaping level, Carnage Zealot levels count fully towards that total.

You also learn 1 new stance at level 4. Maneuvers learned in this way are treated as maneuvers learned for one of your previous initiating classes, and are chosen from the same disciplines (but see New Discipline below). For effects that measure your Initiator level, Carnage Zealot levels count fully towards that total.

If you already had access to that discipline through Martial Study, you may choose a new discipline, maneuver, and class skill to gain from that feat instead.



 : At level 2, whenever you expend a maneuver, you may inflict 1 point of Essentia damage on yourself in order to instantly recover that maneuver. If you are immune to the Essentia damage, this ability fails to work.



Whenever you gain a level in a class that advances your initiator or meldshaper level, it advances both. Soul Stab Combo does not apply to levels you have already gained.