User:Spazalicious Chaos/The Book of Frenzied Warfare (3.5e Sourcebook)

Book of Frenzied Warfare
Summary::This book exists purely to solve one issue I personally have with D&D combat- it's static. Seriously, everytime that a party finds a monster, they suround it and don't move until either it is dead or they are, just standing in place and whacking away at it. I find that boring to the extreme. Noone seems to use manuevers because they suck without a specialized build, and AC sucks in general.

This supplement for the D&D game presents a revamped combat system with useful manuevers, defense, new action types, better object damage, and a complete manganization of D&D combat.

Contents
Introduction
 * Recommended Variants
 * Blending Variants
 * Description
 * How to End Spaces

Chapter 1: FIGHT!
 * Defense and Attack
 * Manuevers
 * Conditions

Chapter 2: Fighting Classes
 * Why the Revamp?
 * Barbarian
 * Fighter
 * Monk
 * Rogue

Chapter 3: Objects
 * Objects in Combat
 * Hit Points and DR
 * Object Status Conditions
 * Critical Conditions-Vehicles
 * Critical Conditions-Solitary Objects
 * Critical Conditions-Fortifications

Chapter 4: Character Options
 * Weapons
 * Skills
 * Feats

Chapter 5: Mass Combat
 * Part 1: The Unit Template
 * Part 2: Playing At War

Chapter 6: True Frenzy
 * Environmental Manuevers
 * Special Target Manuevers
 * Tactical Manuevers
 * Special Weapons Manuevers
 * Monster Manuevers