Creeper (3.5e Monster)



''You see a being that seems to be dressed in a baggy, light grey jumpsuit with dark grey legs. Its lower legs fan outward, and its feet are nearly featureless, black points. Its arms are very long, light grey, and its hands are flat and teardrop-shaped. The back of each hand sports a strange white logo. It's grey head also has a teardrop shape, albeit one that curves to its right. It's feet dangle uselessly, while it uses its wide, flat hands to move.''

Like all Nobodies, Creepers maintain an astounding ability to contort themselves. The Creeper has also displayed the ability to shape shift, turning into a large lance similar to the ones used by the Dragoons, a large sword, and a small, hexagonal shield. It can also turn its arms into small wings. The Creeper's name refers to its tendency to crawl using its hands rather than its feet.

Combat
The Creeper is the weakest of all Nobodies. Its anatomy gives it an awkward mode of mobility. Its arms are considerably longer than its legs, and its "Hands" are flat and blunt, more like feet. As it moves, it swings its true feet in the air. Its open hood reveals the blackened silhouette of a small human face. They can change their shape into various forms, including a shield, spear, mask and sword. This can mirror many of the Organization's weapons. They tend to appear in high numbers, and usually accompany Dusks.

Weapon Form Shield (Su): When a creeper takes a full round defensive action the Creeper contorts its body into the shape of a hexagonal shield. Doing this adds a +4 inherent bonus to the Creeper's AC.