Talk:Cerberus (3.5e Equipment)

Ratings
==Questions==

What is a speed reloader? -- Eiji-kun 01:12, 10 August 2012 (UTC)


 * What kind of bullets does it use and how much do they cost? --Ganteka Future 01:19, 10 August 2012 (UTC)

Gaaame Theeeory Tiiiime
Since someone will bring it up soon I'm sure, I might as well address it. You're damage is too big, but rather than just say that I'll tell you why. Your weapon is, correctly, exotic and this does justify better-than-normal stats. With simple weapons you typically cap out at 1d8 in damage, usually have 20/x2 or 19-20/x2, and no special properties. With martial, you get the full range of crits (18-20/x2 to 20/x4) and higher average damage (2d6) and special abilities like trip, reach, and other whatnots. And exotics... well, they should be worth the feat of course, so they should get even more. The simple way of doing this is just adding numbers as you have done, though the way I find preferable is by making them unique. People do this in various ways, but usually by adding some sort of gimmick, like a weapon that applies Dex to damage, or a weapon which has reach and hitting adjucant squares, or something more feat-like like allowing some stunt you couldn't before.

Anyway, I bring it up because when adding numbers, you typically have 1-2 perks to make it interesting. Take the martial ranged weapon of choice, the longbow. In this case you might have a damage increase (2d6) and a crit increase (x4 or 19-20/x3, though large crit ranges + large crit modifiers are difficult to balance). 3d8 is several steps above any ranged weapon, nevermind melee weapon, to compare. I know what you're doing, what with three barrels so three dice, but it might not work out well. You may do better with 3d4. This is only a little better than a 1d12 (same damage but higher average) but range is a perk, which is why melee usually out-dice damages range weapons every time. While I agree ranged fighters need more damage, their damage usually comes from multiple attacks or higher bonus damage vs feats and class skills, so since it's covered I have no reason to buff the weapon damages, especially when in the long run you'd need the feats and class skills anyway.

That said, it's not the worst weapon I've seen. If anything it's biggest crimes are being a bit dull since it's only a stack of numbers, and the damage is a little, not grossly, too high for comfort, especially with that 19-20/x3 sitting there. Btw, the Cerebus (I recognized the game it's from) never struck me as a hand cannon so much as a normal, if tri-barreled, revolver. I find the damage boost unwarranted.)

Not a bad try, could use some polish IMO. Hopefully this critique's been helpful. -- Eiji-kun 02:23, 10 August 2012 (UTC)