Talk:Curse (3.5e Cleric Domain)

Domain Power
One time per level? That seems really, really low... particularly since you haven't defined what sort of "curse" qualifies. Is it a spell with "curse" in it's name? If so that's so rare I'm not sure I care about you redirecting those whenever you get one. If it's something else that's more abusable then maybe a daily restriction might be more appropriate. Maybe. You're talking about a very limited spell redirection with a touch range, and I'm just not seeing the need to lock that up so completely. Am I missing a use case or something? - Tarkisflux Talk 05:52, 2 May 2014 (UTC)


 * I actually limited it per level to discourage dips and since it seemed useful to me. I admit a curse is ill defined, my bad, though anything remove curse, break enhancement, and its ilk seems like a good case.  Maybe even the ones that have the name "curse", but that's shakier ground.  But think about what you have.  It's effective immunity to curse effects, with the bonus of gaining a attack if you do get cursed.  Are you sure it's low? -- Eiji-kun (talk) 05:56, 2 May 2014 (UTC)


 * Umm, yes, it was low. Travel gives you much more immunity to effects than this did. On a daily basis even. Granted, those effects don't last as long, but they're also more likely to kill you in a short period of time than a curse is. The luck domain grants you similar potential immunity to anything with a save once per day. So once per day "transfer this restricted thing to someone else" just doesn't seem that worrisome by comparison (particularly not when you suffer under it until you pass it off), and once per level seems much more restricted than called for given the limited nature of it.


 * But you updated that to once per level per day, and I won't harp on it being too limited anymore. If you're worried about it though, you could back it down to half that progression probably. Or add in restrictions that you can't transfer curses with a higher CL than yours. Or a clause that you retain the curse if the target saves. Then you get to potentially waste actions passing off curses that the target simply refuses to take, and it becomes less a cleansing / combat ability against strong foes and more a downtime cleanse ability. - Tarkisflux Talk 07:23, 2 May 2014 (UTC)


 * Hmm, not sure I want to compare to Travel. Travel is top tier when it comes to domains, and if I'm a bit weaker, that's still in a comfort zone.  Luck is a better comparison.  Though it seems you caught the original, which had a typo (previous wording indicated it would be 1/cleric level... ever... clearly not intentional).


 * I'll consider offering straight up curse immunity with the added bonus of being able to swap off curses you do have placed on yourself. I'll need to word it right to prevent NI self-curses so you have a curse-at-will with infinite curses.


 * I could also consider having them able to lift curses from others, making them have Remove Curse at will. As long as they pass it to someone else.


 * Best way to nip the infinite abuse it limiting them to hosting one curse at a time. I'll look again when I wake up. -- Eiji-kun (talk) 11:39, 2 May 2014 (UTC)


 * Not worried about immunity, just thought that the once per level ever was intentional instead of an oversight. Now that it's sorted I'm not really worried about it. - Tarkisflux Talk 18:14, 2 May 2014 (UTC)