User:The-Marksman/Hunter Pet

A Hunter’s Pet is different from a normal animal of its kind in many ways. A Hunter’s Pet is superior to a normal animal of its kind and has special powers, as described below.



The Hunter’s class levels stack with levels of any other classes that are entitled to an animal companion for the purpose of determining the companion’s abilities and the alternative lists available to the character.

Remember that extra Hit Dice improve the Pet’s base attack and base save bonuses. A Pet’s base attack bonus is the same as that of a Hunter of a level equal to the animal’s HD. A Pet has good Fortitude and Reflex saves (treat it as a character whose level equals the animal’s HD). A Pet gains additional skill points and feats for bonus HD as normal for advancing a monster’s hit dice.





These bonus tricks don’t require any training time or Handle Animal checks, and they don’t count against the normal limit of tricks known by the animal. The Hunter selects these bonus tricks, and once selected, they can’t be changed.

 (Ex): A Hunter can handle her Pet as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The Hunter gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding her Pet.

 (Ex): At the Hunter’s option, she may have any spell (but not any spell-like ability) she casts upon herself also affect her Pet. The Pet must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the Pet if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the Hunter before the duration expires.

Additionally, the Hunter may cast a spell with a target of “You” on her Pet (as a touch range spell) instead of on herself. A Hunter and her Pet can share spells even if the spells normally do not affect creatures of the companion’s type (animal).

 (Ex): If a Pet is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.

 (Ex): A Pet gains a +4 morale bonus on Will saves against enchantment spells and effects.

If it does not have the requisite three or more natural attacks, the Pet instead gains a second attack with its primary natural weapon, albeit at a –5 penalty.

 (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a Pet takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.