Talk:Goblin Bomb Maker (3.5e Equipment)

Mechanics
Not quite how initial damage and secondary damage works. Initial damage is dealt the moment the target is exposed to a poison, secondary damage is dealt a minute later, which your poison(?) doesn't do. Might want to specify "this is treated as an injury poison but instead of ability damage, it causes targets struck for at least x fire damage to release a blase of fire, causing x and y, and suffering more than 1 dose inflicts x as well, and this doesn't work on creatures who can resist x or more points of fire damage" --Fluffykittens (talk) 06:07, 21 September 2014 (UTC)


 * I figured he was being creative with the durations there (which actually I liked so I stole it for Brittlebone Powder (3.5e Equipment)), though in the event you didn't know Fluffy is right, the normal poison effects are one right away and the second 1 minute later.


 * While I'm at it though, while making the eternal temperature be measured in Fahrenheit is fine (though perhaps it's better to say "if you take at least 1 point of fire damage), may I suggest making it 140 F? The reason is that is when endure elements stops working because it's just too hot, so if you want to represent explosiveness from exposure to a hot oven gust, that seems like the go-to temperature. -- Eiji-kun (talk) 06:11, 21 September 2014 (UTC)


 * Generally, farenheit is used only for environmental effects- specifically weather, and almost never anything else. So unless you want the poison to trigger only in a hot environment, you should base it on fire damage taken (which also prevents fire immune creatures from giving themselves an aura of death).--Fluffykittens (talk) 06:20, 21 September 2014 (UTC)


 * Fluffy I am not quite sure what you are trying to say with that first comment could you prehaps make it simple for me xD I did change it a bit --DraconicMan (talk) 13:41, 23 September 2014 (UTC)


 * He means that is a hot creature (such as a fire elemental or a remhoraz) swallows this, they'd detonate immediately because they're always giving off damaging heat. This may not be intended.  That, and 200F is a lot more subjective.  Is scorching ray 200+ F?  It does fire damage, sure, but we don't know if it's 40,000 degrees or 180 degrees, though both would probably leave a burn.  This is why I suggest it be based on taking fire damage.  Once you get a hot enough environment to take fire damage anyway, it'll still trigger from environmental damage. -- Eiji-kun (talk) 17:12, 23 September 2014 (UTC)