Twilight Warlock (D20 Modern Class)

Twilight Warlock
This is a Character Class for Step into the Gloom - Nightwatch (3.5e Sourcebook)

This class is NOT suggested for Non-Night Watch campaigns, due to it's powerful abilities.

Twilight Warlocks are others who have shown affinity towards Item Creation. While anyone with Magical Prowess can create a magical item, Twilight Warlocks do it with almost unnatural skill. Powerful Warlocks can create items in less time than a Magician, and their items always have more charges. Extremely powerful Warlocks can create magical items that store spells more potent than the spells that they themselves can cast. Although they may not be able to cast the highest level spells, they make up for it in more durability, and powerful magical amulets.

Making a Twilight Warlock
Twilight Warlocks are normally one of two extremes. Either they sit in the background, utilizing their spells and magical items in a Defensive Manner. Or, they stand on the front lines, utilizing their Charged Wands with Deadly Efficiency.

Abilities: Intellignce, Wisdom, and Charisma are all important for this class. Intelligence determines your spells per day and the DCs of your spells. Wisdom allows a Magician to stay in the Twilight for longer periods of time. Charisma determines how easy it is for you to cast spells of an opposing Alignment.

Alignment: Any

Wealth Bonus: +3

Action Points: 5 + 1/2 Character Level (Rounded Down) per level.

Starting Age: Simple

Class Features
All of the following are class features of the Twilight Warlock.

Weapon and Armor Proficiency: The Twilight Warlock is proficient with all Simple Weapons, No Armor or shields.

He can cast any spell he knows without preparing it ahead of time.

To learn or cast a spell, a Twilight Warlock must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Twilight Warlock’s spell is 10 + the spell level + the Twilight Warlock’s Intelligence modifier.

Like other spellcasters, a Twilight Warlock can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on the table above. In addition, she receives bonus spells per day if she has a high Intelligence score. A Twilight Warlock may know any number of spells, gaining 2 spells per level, and the ability to learn any spell by paying the appropriate costs, and spending the normal "research" time with a mentor teaching you how to cast the spell.

A Twilight Warlock begins play knowing six 0-level spells, plus three 1st-level spells of your choice. For each point of Intelligence bonus the Twilight Warlock has, she knows one additional 1st-level spell of your choice. At each new Twilight Warlock level, she gains two new spells of any spell level or levels that she can cast (based on her new Twilight Warlock level).

 (Su): Twilight Warlocks have the ability to see into, and enter, the Twilight. See Step into the Gloom (3.5e Sourcebook)/The Night, the Day, and the Twilight

 (Su): Starting at Level 1, the Twilight Warlock can create a small magical trinket that functions more like a good luck charm than anything else. Once per day, the Warlock can add their class level as a bonus to any d20 roll he makes. This ability only functions when they actually have their Lucky Charm.





She gains a +2 untyped bonus to any one ability score that she chooses. Once her choice is made, she cannot change it.



Once per day per two class levels, the Twilight Warlock can call her Lucky Charm to her as a move action. She does not need to see the Charm to summon it, and it appears in her outstretched hand.



She may use her Minor Amulet ability twice per day, and she increases a second, different ability score by +2.

Human Twilight Warlock Starting Package
Weapons: Combat Knife.

Skill Selection: Pick a number of skills equal to 9 + Int modifier.

Feat: Twilight Resistance

Bonus Feats: Twilight Acclimation

Gear: Night Watch Uniform, Identification Papers.