Will of the Divine (3.5 Prestige Class)

Will of the Divine
There are holy warriors and crusaders of all stripes, but all dwarfed by the Will of the Divine. He has seen it all, and done it all. His devotion to his deity or cause is absolute, his deeds monumental. When the Will of the Divine starts a crusade, nothing will stop him until the job is done.

Class Features
All of the following are class features of the Will of the Divine.

You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a Will of the Divine, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

 : Wherever the Will goes, he distributes divine justice. The Will gains a +4 bonus to Intimidate checks and DR 2/- for each class level he has.

 : The Will of the Divine does not stop. He is immune to nonlethal damage and stunning, and he can act without penalty when disabled or dying.

 : Dirty tricks and powerful blows do not faze a Will of the Divine. He becomes immune to critical hits, poison, and death from massive damage

His type changes to Outsider (Native). He also gains immunity to sleep effects, paralysis, disease, death effects, fatigue, exhaustion, ability damage to his physical ability scores, ability drain and energy drain.

He can select an area on the Great Wheel as his own divine realm; this becomes divinely morphic according to his whim. This area can be as large as he desires, but does not take up any already-in-use real estate. The planes are just weird like that. The Will should specify how this realm can be entered and exited.

In addition, should he ever die, he will return to life 24 hours later in his divine realm. This effect can only trigger once per year; should he die again within the year, he will not return to life until the full year has passed.