Reborn Through Blood (3.5e Maneuver)

You draw your own blood, hoping it is enough to re-create the body of your fallen friend.

This maneuver can duplicate all the effects of Returned Through Blood, but can even bring back creatures whose bodies have been recently destroyed. This acts like true resurrection, but limited to a time frame equal to the amount of ability burn you take (per Returned Through Blood).

If restoring life to a creature whose body is intact, the creature is immediately restored to full hit points, vigor, and health, with no loss of level (or Constitution points) or prepared spells.

If restoring life to a creature whose body has been destroyed, the creature returns at 1 hp per HD and any damaged ability scores raised to at least 1, with the loss of level (or Con) as Returned Through Blood.

If you are willing to take 1d6 + 2 points of Con burn for each round the creature has been dead for, you can restore a creature whose body has been destroyed to full hit points, vigor, and health, with no loss of level (or Constitution points) or prepared spells.

Having this maneuver readied and unspent gives you some protection against death. If you drop below -10 hp, you can still be healed as if you were a creature of your type for up to 3 rounds. If you are healed above -10 hp before the end of the third round, you do not die. Even if you die, you may be raised and resurrected without gold or XP cost.

This maneuver is a supernatural ability.