Baby (3.5e Template)

BABY
Summary:: A creature who has recently been born and is not yet old enough for the child template.

Creating a Baby
“Baby” is an inherited template that can be added to any living creature (referred to hereafter as the base creature).

Note that this template can be lost by means of ‘growth’. When this happens, undo the effects of this template and (probably) apply the effects of the “child” template.

A baby uses all the base creature’s statistics and special abilities except as noted here.

Size and Type
Size::" Reduce by two categories."

Hit Dice
Adjust for size by dividing by four.

Speed
The baby’s movement speed is divided by four, rounding up to the next multiple of 5 feet. The baby’s flight maneuverability drops two categories. If this makes it worse than clumsy, the baby cannot fly.

Armor Class
First divide natural armor by 4. Then adjust for size by reducing natural armor by 3 if base form Huge, or by 2 if base form Large, Gargantuan, or Colossal. Also adjust size modifier to fit the new size.

Attack
Reduce damage by two steps to fit the new size. Adjust Base Attack to fit the new Hit Dice.

Full Attack
Reduce damage by two steps to fit the new size. Adjust Base Attack to fit the new Hit Dice.

Special Attacks
The baby retains all the base creature’s special attacks.

Special Qualities
The baby retains all the base creature’s special qualities.

Abilities
Adjust from the base creature as follows (Minimum 1):

Also remove any abilities gained from now-lost Hit Dice.

Skills
Reduce to match the new Hit Dice and Intelligence score.

Feats
Remove feats gained from now-lost Hit Dice.

Environment
Unchanged from base creature.

Organization
Divide numbers by six. Normally accompanied by an equal number of adults.

Challenge Rating
Challenge Rating: As base creature CR::-4.

Treasure
None.

Alignment
By default unchanged from base creature, but may well be more neutral than base creature.

Advancement
Advancement: Children do not advance by character class, even if the base creature does.

Level Adjustment
Level Adjustment::--