Pun-punk (3.5e Maneuver)

With the language before time you summon a weapon to your hand to attack after which it disappears ago.

You summon a weapon to your hand from another world. It may be any weapon possible, even one that is not appropriate for your culture or time or even your world. Examples include a revolver in a medieval setting, a rapier in an oriental setting or a raygun in an anti-technology setting. Make a Truespeak check. If the result is 10, the weapon gains a +1 enhancement bonus. For each 5 points by which your check exceeds 10, you may increase the enhancement bonus by 1 or give the weapon a magic (or psionic) quality of an equal bonus. You can’t give the weapon an enhancement bonus greater than +5 and enhancement bonus and magic qualities cannot exceed a combined enhancement bonus of +10, as normal for non-epic magic weapons. You can make a single or a full attack with the weapon, but it disappears at the end of your turn. Weapons that are out-of-place or out-of-time may require DM approval first, mostly in the case of far-future weapons, due to their greater power than other weapons.