Anvil of the Dwarvish Lords (3.5e Equipment)

Anvil of the Dwarvish Lords
Summary::Forged by the dwarven gods to teach their children the ways of the dwarf, the anvil of dwarvish lords is part of a powerful artifact set which has been passed down through generations of royal dwarves since the beginning of their history. Part of an anvil, a hammer, and an axe, the anvil of dwarvish lords has forged powerful armor and other artifacts to protect the dwarves from the terrors of the underdark below and the titanic beasts above.

The anvil is forged out of strange metal harder and heavier than any known, rumored to have been pulled from the heart of a star. It is covered in glowing runes, and at its base it has four elephantine legs on which it stands. Effectively indestructible and impossible to move by force, the anvil can take any punishment short of direct deific intervention. Those who use the anvil to craft gain a +10 bonus on all Craft (armorsmithing, blacksmithing, gemcutting, stonemasonry, and weaponsmithing) checks, which stacks with the hammer of the dwarvish lords. They also gain access to all crafting feats so long as they are creating something of stone or metal, although they must still provide the required spells. The caster level for crafting is the highest of the user's caster levels or 21st. Crafting reduces the experience cost of items made upon it by 50%.

The user need not even possess the proper materials, for the anvil of the dwarvish lords has the amazing property of transmutating one substance into an equal value of another. A crafter could hammer out their gold coins and end up with an adamantium sword. Any material suitable for creating into an object can be forged.

With its immovable weight, only a dwarf can will it to motion, its heavy legs grinding into motion. A character’s ability to gain control of the anvil (or to keep controlling it) is based on the result of a control check against DC 30 (a move action). A control check is 1d20 + character level + character Int modifier. If the check succeeds, the character can move the anvil at their speed as a free action. They much stay in contact with the anvil during the movement, if more than one creature attempts to move it it is an opposed check, with the control going to the winner.

Additionally, if you possess at least two items of the set, the anvil removes the owner's need to sleep, eat, and drink and grants the owner immunity to fatigue, exhaustion, and Sleep effects. Furthermore, you gain a +2 typeless bonus to AC that applies to touch and flatfooted attacks. If you possess the entire set, your Leadership score is counted as 2 higher for Dwarves and the wealth of your community is boosted by another point.

Only dwarves who are of epic level (21 HD and above) or of royal blood may use the anvil, in all other hands the anvil is merely in invincible paperweight with no special powers. Dwarven communities which possess the anvil are blessed with unusual luck, giving them an average wealth of a community one step bigger. This stacks with the benefit from the other items in the set.