Jack of All Trades (3.5e Prestige Class)

Jack of All Trades
Jack of all trades, master of none.

Class Features
All of the following are class features of the jack of all trades.

The jack of all trades may choose when casting whether to cast the spell as arcane or divine. In either case, no arcane spell failure occurs. The jack of all trades requires no minimum ability to cast spells. The Difficulty Class for a saving throw against a jack of all trades spell is 10+the spell level + jack of all trades caster level. A jack of all trades gains no bonus spells for high abilities. Like other spellcasters, a jack of all trades can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the table below. The jack of all trades’ selection of spells is slightly limited. A jack of all trades begins play knowing 3 0th level spells and 3 1st level spells of your choice. At each new jack of all trades level, he gains one or more new spells, as indicated on the table above. A jack of all trades need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell’s level. Table: Jack of all trades: Spells Known, below, details how man you spells you can learn at each level. Choose your spells from the list further below.

Choose your spells from the following list:

All spells from the cleric spell list.

All spells from the druid spell list.

All spells from the sorcerer spell list.



Normal prerequisite requirements apply.

 : A jack of all trades can wriggle free from magical effects that would otherwise control or compel her. If a jack of all trades with slippery mind is affected by an enchantment spell or effect and fails her saving throw, she can attempt it again 1 round later at the same DC. She gets only this one extra chance to succeed on her saving throw.

The jack of all traded is treated as an additional level higher for this purpose at each subsequent level. This ability may not increase the effective level above the normal maximum (20th for most base classes, 10th for most prestige classes).

Normal prerequisite requirements apply.

Normal prerequisite requirements apply.