Control Metal (3.5e Power)

Upon manifesting this power you replicate the effect of chill metal or heat metal on the power's target. Unlike the spell version this grant no saving throw or power resistance and last for 1 round/level but with a minimum of 7 rounds.

Augment: You can augment this power in one or more of the following ways. For each 2 power points, this power’s save DC increases by 1.

1. For every 2 additional power points you spend, you can affect an additional target within the spell range as long as it not any farther than 30 feet of another target.

2. For 2 additional power points you spend, you can replicate the effects of ohm's electrified equipment instead of the power normal effect. This ability change the target of the power (refer to the linked spell).

3. For 4 additional power points you spend, you can replicate the effects of telekinesis excepyt using the target of this power (One equipped metal armor or weapon or one metal creature or 25 lb. of metal/level) instead of the normal power effect. For an additional 6 power points this ability replicate improved telekinesis instead. This augment change the range and duration of the power (refer to the linked spell).

For every two additional power points you spend on any augmentation, the DC rises by +1.