CoDnD- Call of Duty 3.5 (3.5e Sourcebook)/Chapter 2: New Rules

New Rules
In CoDnD, characters function differently than their 3.5 counterparts. In addition to using the standard E6 rules, a character gains access to new abilities called "Perks." Normally, Perks may only be obtained by Commandos, but any character can use their bonus feats in order to gain access to these abilities. This Section will deal with Perks, New Bonus Feats, Combat, and powerful abilities called "Tactical Warfare."

Perks
Perks are basically a character's class abilities. For the Commando, at levels 1, 2, and 3, they select a perk and may ready it. A character may change their readied perks during each short rest (at least five minutes downtime). At levels 4, 5, and 6, the Commando may upgrade one of their perks to the Pro version. They still have the abilities gained by their normal perk, but gain additional abilities based upon the perk they choose to upgrade.

New Feats
SMW::offIn this section, we will be detailing the new feats that a character in CoDnD can acquire over the course of their career. Some feats provide bonuses to attack rolls, others allow you access to new perks, and still others provide miscellaneous bonuses to skills and other checks. Provided below is a list of feats and their benefits.

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Existing Feats
This is a list of feats that may be chosen by a character without any modification to the feat or it's pre-requisites. Other feats from other sources can be selected with DM approval (Such as Superior Unarmed Strike). Any Skill Feat (Skill Focus, Agile, Acrobatic, Etc). Blind-Fight Combat Expertise Improved Disarm Improved Trip Improved Feint Knock-Down Superior Expertise Combat Reflexes Hold the Line Dodge Mobility Shot on the Run Spring Attack Whirlwind Attack Sidestep Charge Endurance Diehard Eyes in the Back of Your Head Great Fortitude Improved Initiative Improved Unarmed Strike Improved Grapple Stunning Fist Iron Will Jack of All Trades Lightning Reflexes Point Blank Shot Far Shot Precise Shot Improved Precise Shot Sharp-Shooter Rapid Shot Many Shot Power Attack Cleave Great Cleave Improved Bullrush Improved Overrun Improved Sunder Quick Draw Run Fleet of Foot Stand Still Weapon Finesse