User:Leziad/E10 Project/General Rules

General

 * Simplified Races
 * Characters gain max HP per hit-die at every level. At first level, characters gain a bonus +20 HP.
 * Characters gain a Defense bonus to their AC equal to 3/4 their BAB. Any miscellanous modifiers to AC (such as from other ability scores added to AC, like the monk's bonus) are considered Shield bonuses to AC and do not stack with each other. The sum of one's shield bonus to AC (if any) and one's Defense bonus to AC from BAB can be at most equal to 3/4ths one's character level +2.
 * Characters with a medium BAB automatically gain Weapon Focus with a single weapon traditionally used by their class at first level with which they would have proficiency. Characters who possess at least 4 levels in a class with Medium BAB gain a +1 Competence bonus to attacks for every four levels they possess when employing "traditional" attacks. These stack with each other between classes.
 * More Stable Saves
 * Healing Surges and Taking Stock
 * On a failed effect that usually causes automatic death, the creature instead takes 10 damage per HD of the creature who used the effect, or per caster level if the effect was a spell.
 * Alternative Iterative Attacks
 * Aging Overhaul
 * Functional Weapons of Legacy
 * New Level-Dependent Benefits
 * Revised Size
 * Rituals
 * Simplified Items

Character Creation

 * Ability Arrays (Medium usually)

Monsters

 * Critical Resistance