Plushie Sorcerer (3.5e Racial Substitution Levels)

Plushie Sorcerer
Plushies are inherently magical beings. Sorcerer abilities are the most sense they'll ever make.

Making a Plushie Sorcerer
Plushie Sorcerers are extremely common, to the point where one might expect all plushies to be one. Plushies have magic in their blood, er, stuffing. They trade out their familiars and in return gain some class features and can augment their Go Boom ability.

Abilities: As base class.

Races: Eijilund Plushie

Alignment: Any.

Reflexive Caster: Plushie sorcerers gain good reflex and will saves for any sorcerer levels they possess.

Arcane Boom :  As part of the action of using Go Boom, you can sacrifice a spell for a more powerful blast. Gain 2d6 points of fire damage per spell level of the sacrificed spell, up to 18d6 for 9th level spells. If the spell had a descriptor, you may apply the descriptor to your Go Boom (such as [Cold], [Good], or the like).

Imbue Spell :  Plushies have magic sown within them and sometimes they excel at certain spells. At levels 5, 10, 15, and 20 they may choose one spell they know. They may now cast that 1/day as a spell-like ability. In return they give up a normal spell per day at the appropriate level for the spell. As a spell-like ability it ignores gp and XP costs, however unlike most abilities it only ignores up to 1000 gp and 200 xp in cost. Any higher, and the spell costs its normal amount of gp or xp spent. Choosing the same spell increases the number of times you may cast it.