Tempered (3.5e Equipment)

Summary::A tempered weapon is granted additional resilience with greater hardness and additional hit points. Tempered: A tempered weapon is granted additional hardness and hit points as though its enhancement value were two greater. Enchanted weapons benefit from 2 additional hardness and 10 hit points per +1 of enhancement bonus.

Example: A +2 longsword is treated as a +4 longsword for the purposes of calculating it's additional hardness and hit points, gaining a total of 8 hardness and 40 hit points.

Faint Transmutation; CL 5th; Craft Magic Arms and Armor, temper or hardening; Price: Cost::1000 gp.