User:MisterSinister/Sandbox Paladin, TOToM (3.5e Class)

{{#set:Summary=The TOToM take on the warrior-philosophers. {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Evil}}
 * Length=20 levels
 * Minimum Level=1
 * Base Attack Bonus Progression=Good
 * Fortitude Save Progression=Good
 * Reflex Save Progression=Good
 * Will Save Progression=Good
 * Class Ability=

The Paladin
A holy (or unholy, depending on your perspective) warrior, the paladin brings the might of their philosophy down on his enemies along with their weapon. Unlike clerics, who spend their time pondering the mysteries of their deities and their relationship with the world, paladins seek to change the world with their hands and philosophies, and make it a place more suited to their beliefs. Proactive and martially-minded, these philosopher-knights are a power to be reckoned with.

Making a Paladin
Paladins are strong front-line combatants, and act to protect others and defend their philosophies. They can also heal and strengthen those around them.

Abilities: Charisma is a very important ability score for paladins, as it determines the power of many of their class features. As melee front-liners, Strength and Constitution are also important to the paladin.

Races: Paladins, due to their range of philosophies, come from all manner of races.

Alignment: Lawful good, chaotic good, lawful evil or chaotic evil.

Starting Gold: 6d4&times;10 gp (150 gp).

Starting Age: Moderate

Class Features
All of the following are class features of the paladin.

Weapon and Armor Proficiency: Paladins are proficient with all simple and martial weapons, as well as one exotic weapon of their choice. They are proficient with all armour and all shields.

 (Ex): <-class feature game rule information->

' (Ps):''' <-class feature game rule information->

' (Sp):''' <-class feature game rule information->

 (Su): <-class feature game rule information->



 <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-Paladins
Paladins who grossly violate their code, or who repeatedly and willingly act against their alignment, lose access to their spheres, the spheres' granted powers, and any supernatural or spell-like abilities from their class. They cannot continue advancing as paladins, or regain use of their abilities, until they atone.

Gnome Paladin Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Playing a Paladin
Religion: While many paladins follow no deity, instead seeking to impress upon others their dedication to their philosophy, some paladins do choose to follow gods. These tend to have martially-inclined or direct philosophies, and whose simplest interpretations agree with the paladin's alignment of choice, as well as general outlook.

Other Classes: Paladins generally judge others through their philosophy. While they are direct to the point of being very blunt about their beliefs, they will frequently work together with anyone who they feel can help advance their goals and philosophy - even if they don't agree with them. Paladins, being martially-inclined, often prefer the company of others of a similar nature, but don't reject the assistance of those with other talents.

Combat: Paladins take a front-line approach to combat, and generally seek to protect their allies and bring down their enemies, in roughly that order. They can be found in the front ranks of any combat, striking down enemies, healing and protecting their allies, and generally leading the way.

Advancement: Paladins are perfectly happy to stay in-class. If they do take prestige classes, they will usually focus on more martially-inclined ones, as their combat abilities are important.