Magic Unleasher (3.5e Class)

Magic Unleasher
Magic Unleashers are true paragons of chaos, letting loose all sorts of spells without having control over which ones.

Making a Magic Unleasher
Magic Unleashers are powerful casters, but they're not so good at the whole "control" thing.

Abilities: Charisma and Intelligence determine spells per day and save DCs, respectively.

Races: Races that aren't composed of the pure essence of antimagic hold a large majority in this class.

Alignment: Any.

Starting Gold: 2d4&times;10 gp (50 gp).

Starting Age: Complex.

Class Features
All of the following are class features of the Magic Unleasher.

Weapon and Armor Proficiency: Magic Unleashers are proficient with simple weapons and light armor. They do not suffer from arcane spell failure.





' (Sp):''' As a standard action, the Magic Unleasher can unleash a random spell of a random type, choosing targets after the spell has been randomly determined. Magic Unleashers can cast a number of Purely Random Spells per day equal to their class level plus their Charisma modifier.





The Magic Unleasher can learn this Trick more than once; each time, he gains one additional reroll per Purely Random Spell.

When the Magic Unleasher casts a Purely Random Spell, he may choose to automatically count as having rolled that Spell Type, instead of rolling normally. The Magic Unleasher can learn this Trick more than once, choosing a new Spell Type each time.

When the Magic Unleasher would roll on the spell chart for spells that share the chosen spell's type, he may automatically count as having rolled that spell, instead of rolling normally. The Magic Unleasher can learn this Trick more than once, choosing a new spell each time.

The Magic Unleasher can learn this Trick more than once, gaining five more uses per day each time.

Doing so is a standard action. When Unleashing a scroll, the Magic Unleasher rolls a d20. On an 8 or higher, the scroll's spell takes effect normally. On a 7 or lower, the scroll suffers a mishap.

' (Sp):''' At level 10, the Magic Unleasher can attempt to copy an item's enchantments onto another item. Trying this takes 1 minute and requires a magic item and a mundane item that's identical to the magic item except for its lack of magic. There is a 30% chance that the Magic Unleasher will end up with two identical magic items, and a 70% chance that the Magic Unleasher will end up with two identical mundane items.