Porygon-Z (3.5e Monster)

Summary::A smooth, geometric hummingbird flits around the wells of chaotic matter surrounding it, seeming to render everything even more distorted and disordered than it already is.

When the magical essence composing a Porygon2 is warped by the madness-inducing energies of the Far Realm, it undergoes a final transformation. Its eyes are replaced by endless yellow circles rotating around a black void, its head breaks off and hovers around where its neck formerly attached, and its body reshapes to resemble a hummingbird more than a duck. It has become a Porygon-Z, and nothing will ever be the same again.

Porygon-Z are more fragile than their prior forms, but also gain mystical powers from the transformation. They behave not only unpredictably, but erratically, and are plagued by constant twitches and fly around with no apparent purpose when not being controlled. Like its former state, Porygon-Z looks like it is very round, but in fact it is constructed of a series of many extremely small, perfectly flat shapes which meet at incredibly sharp corners.

Combat
Tactics Round-by-Round: Porygon-Z is still very resistant to harm, and usually just blasts people with lightning followed by stabbing people with its non-dimensionally sharp beak.
 * Round 1: Zap Cannon
 * Round 2: Peck
 * Round 3: If things are going poorly, rip space and time to pieces. Otherwise totally peck things.

 (Ex): A Porygon-Z is sharper than anything else can be. The base threat range for a Porygon-Z's natural weapon attacks is 17-20. In addition, a Porygon-Z's natural weapon attacks have the Keen and Wounding properties. Porygon-Z's natural weapons have a x3 critical multiplier.

 (Ex): A Porygon-Z is perfectly suited to any environment or no environment. A Porygon-Z need not breathe, eat, drink, or sleep. It has 5 points of energy resistance to all forms of energy, and is immune to the planar effects of whatever plane of existence it is on.

 (Ex): As a standard action, Porygon-Z can convert itself to a form which is resistant to expected dangers. It gains 30 points of energy resistance against any two energy types. The resistance lasts until new energy types are chosen by reactivating the Conversion2 ability.

 (Su): Porygon-Z’s chaotic energies can be released in a directed beam of barely-constrained lightning. As a Standard Action, Porygon-Z can fire a Zap Cannon in a 100 ft. long line. The beam inflicts 18d6 electricity damage. Once used, Zap Cannon cannot be used again for 1d4 rounds. The save DC is Intelligence-based.

The sample Porygon-Z has a Save DC of 28 for its Zap Cannon.

 (Sp): At will: analyze portal, Chain contingency, dimensional anchor, elemental body , attune form , safety , mass make manifest , greater teleport, cloak of chaos, word of chaos. Caster level is equal to hit dice. The save DCs are Intelligence based.

The sample Porygon-Z has a save DC of 17 + Spell Level for its spell-like abilities, and has a caster level of 19.

 (Su): As a full-round action, a Porygon-Z can rend space and time. This has the effect of a reality maelstrom spell cast by a 20th level wizard - except that the Porygon-Z can choose the destination, which may either be on the plane of existence the Porygon-Z is on, or on a different plane. Spatial Distortion may only be used twice a day, and at least one hour must have passed since the last time it was used.

The sample Porygon-Z has a save DC of 28 for Spatial Distortion.

 (Su): A Porygon-Z can operate without penalty in the ether between worlds. Further, a Porygon-Z can power a spelljamming vessel as a Wizard with a caster level equal to its hit dice.