Speed Healing (3.5e Spell)

You quickly send a burst of healing into your target. They heal 2d8 hit points + 1 point per caster level (maximum +10, creatures damaged by positive energy are damaged by this, Will for half). If you cast this spell immediately after your target takes damage, the healing effectively prevents the damage. For example, if your target had just been killed due to falling below -10 HP, this spell can stop them from dying.