Saiyan Oozaru (3.5e Template)

Oozaru
Frightful Presence: When a Oozaru roars or begins charging or attacking, all opponents within a 50 ft radius of the Sayian Oozaru are subject to the effect to the Oozarus frightful presence ability if they have fewer hit dice than the Oozaru and must succeed on a will save, DC 19 (10 + 1/2 the Oozaru's HD + the Oozaru's charisma modifier). Those that succeed are immune to that Oozarus frightful presence for 24 hours. On a failure, creatures with less than 4 hit dice become panicked for 5d6 rounds, those with 5 to 19 hit dice become shaken for 5d6 rounds, and those with 20 or more hit dice are unaffected.

Breath Weapon: 80-ft, line, 2d6 damage per hit dice of the transformed Saiyan of ki energy, DC 10 + 1/2 of the transformed Saiyan's hit dice (DC 16) as a reflex save for half damage. A Saiyan Oozaru's breath weapon has a 1d4 round recharge time.

Improved Grab: To use this ability, an Oozaru must first hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. A grappled opponent is held in the Oozaru's hand like a toy, allowing the Oozaru to use its constrict attack.

Constrict: An Oozaru deals automatic slam damage with a successful grapple check on a held opponent.

Rock Throwing: In any rocky or canyonous or mountainous climate or any climate that might have large areas of rock or stone nearby, an Oozaru may choose to attempt to break off a chunk of stone that is approxamently 60 to 80 pounds (a medium object) and hurl it an an opponent. The range increment is 120 feet and it must use both hands when throwing a rock. The throw rock deals 10d6 damage to anything within 10 feet of the impact square DC 15 reflex save for half damage.

Creating an Oozaru
Sayian Oozaru is a genetically inherited template that is much like the Lycanthropy template with the difference that a Sayian Oozaru is added to any Saiyan or Half Saiyan at birth and is not available to any other races. This form of "lycanthropy" cannot be spread by any normal means be it from bites, being clawed or scratched, not even from a direct blood transfusion. Saiyans also do not gain an animal form but the base animal is established as a dire ape. Saiyan Oozaru also do not gain damage reduction or racial skill points.

Size and Type
The base creatures type changes to humanoid (shape changer). Sayian Oozarus adopt a hybrid shape that combines features of the base creature and the base animal. The hybrid form is larger then either base animal or the base creature becoming a gargantuan creature.

Hit Dice
The hybrid form of a Saiyan Oozaru gains maximum hit points for thier hit dice, and have an amount of hit dice equal to the sum of the base creature plus twice those of the base animal. The hybrid form gets bonus hit points for constitution based off of thier newly modified constitution score.

For example, when a 1st level Saiyan Monk with a constitution score of 14, transforms, you take the monk's 1d8 hit die plus the dire ape's 5d8 hit dice, which gives the hybrid form 6d8 maxed hit points while transformed for 48 hit points. The hybrid form would then gain bonus hit points from the monks 14 constitution plus the 8 constitution from transforming which gives it 22 constitution which is a +6 bonus. You then take the +6 bonus across 6 hit dice for 36 bonus hit points from constitution and add them to the 48 hit points giving the hybrid form a total of 84 hit points.

Speed
There are no modifiers to speed for the base creature, and the hybrid form has a land base speed appropriate for its size (gargantuan bipedal) of 50 ft.

Armor Class
The base creatures natural armor bonus increases to +2 in its normal form. In hybrid form, the Sayian Oozaru's natural armor bonus is equal to twice the +4 natural bonus of the base animal plus the +2 of the base creature for +10 natural armor in hybrid state.

Attack
Saiyan Oozaru gains a base attack bonus that is appropriate for thier newly modified hit dice. The Sayian Oozaru's grapple bonus uses its attack bonus and modifiers for strength and size. A Sayian Oozaru in hybrid form gains two stomp attacks and a slam attack as natural weapons. These weapons damage is based on the size of the hybrid form for natural attacks.

Full Attack
Most Saiyan Oozarus will begin combat by using thier frightful presence ability and breath weapon whenever its available until an opponent closes to melee range. They will then use improved grab to pick up either the most heavily armored or physically strongest looking character, and then attempt to stomp and slam down with a closed fist upon other enemies within melee range, and use breath weapon whenever it is available on any characters out of melee range.

Special Attacks
A Sayian Oozaru in hybrid form gains serveral new attack abilities. Saiyan Oozarus gain a frightful presence attack, as well as gaining improved grab and constrict attacks. Saiyan Oozarus also gain the ability to breath a line of ki energy, as well as throw large rocks when such landscape is available. Sayian Oozaru spellcaster may not cast spells while in hybrid form because they are in a rage like state while transformed. This can be overcome only by the custom feat Saiyan Elite or the use of a wish or miracle spell.

Special Qualities
A Sayian Oozaru retains all the special qualities of the base creature and the base animal except where noted, and also gains those described below.

Alternate form (Su): A Sayian Oozaru can shift into a bipedal hybrid form with prehensile hands and animalistic features as though using the polymorph spell on itself, though its gear is not affected, it does not regain hit points for chainging form and only the hybrid state can be assumed. It does not assume the ability actual scores of the base animal, but instead adds the animals physical ability modifiers to its own ability scores. Changing to or from hybrid form is a standard action. A slain Sayian Oozaru reverts to its humanoid form although it remains dead. Seperated body parts retain their hybrid form, however. All Sayian Oozarus find this ability nearly impossible to control without training.

Lycanthropic Empathy (Ex): In any form, Sayian Oozarus can communicate and empathize with other Sayian Oozarus. This gives them a +4 racial bonus in all forms on all checks when influencing an Oozaru's attitude and allows the communication of simple concepts such as "friend", "foe", "flee" and "attack".

Low light vision (Ex): A Sayian Oozaru has low-light vision and can see twice as far as humans in any form.

Scent (Ex): A Sayian Oozaru has the scent ability while in hybrid form.

Silver Weakness: A Saiyan who is transformed into an Oozaru and is struck with a silver weapon must make a fortitude save DC 10 + damage dealt or revert back to their base form. If this happens, the Saiyan is still fatigued as normal.

Abilities
All Sayian Oozarus gain +2 to wisdom in all forms. In addition, when transformed into hybrid form, the Sayian Oozarus physical ability scores improve according to the base scores of the dire ape. These adjustments are equal to the animal's normal ability scores -10 or -11. For example the Oozaru (Str 25, Dex 14, Con 18) would gran a +14 Strength, +4 Dexterity and +8 Constitution to the normal ability scores of the base creature while they are in hybrid form.

Skills
A Sayian Oozaru does not gain any additional skill points by taking this template, and does gain any racial bonuses or conditional skill bonuses while in hybrid form.

Feats
Add the base animals feats to the base creature. If this results in a Sayian Oozaru having the same feat twice, the Sayian Oozaru gains no additional benefit unless the feat normally can be taken more than once, in which case the duplicated feat works as noted in the feat description. This process may give the Sayian Oozaru more feats that a character of its total Hit Dice would normally be entitled to; if this occurs, any "extra" feats are denoted as bonus feats. It is possible that a Sayian Oozaru may not meet the prerequisites for all its feats when in humanoid form. If this occurs the Sayian Oozaru still has the feats, but cannot use them when in humanoid form. A Sayian Oozaru recieves Iron Will as a bonus feat.

Environment
Same as either the base creature or the base animal.

Organization
Solitary or pair, sometimes a team (3-5), group (6-10), or squadron (11+)

Challenge Rating
By class level for the base creature.

Treasure
Standard.

Alignment
Base form same as base creature, hybrid form always chaotic evil. Oozaru's whom have been talked to with a successful diplomacy check, or whos base form has the Elite Saiyan feat retains the base creatures alignment while in hybrid state.

Advancement
By character class

Level Adjustment
Same as the base creature +2.