Wild Magic Paragon (3.5e Prestige Class)

Wild Magic Paragon
"Let me just cast detect traps first, so nothing bad surprises us."

Class Features
All of the following are class features of the Wild Magic Paragon.

You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a Wild Magic Paragon, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

 : At 1st level and every two levels higher than 1st (3rd, 5th, 7th, and 9th), the wildmage paragon chooses one secret from the table below. Her class level plus modifier from casting stat (Intelligence for wizards, Charisma for sorcerers and bards etc.), determines the secrets she can choose. She can’t choose the same secret twice.

 : At 2nd level the Wild Magic Paragon gains Revelations, These revelations are rolled every time the wild magic paragon memorizes spells or spell slots (usually in the morning), and last until next time he memorizes. At 2nd level he rolls one Revelation and every two levels higher than 2nd (4th, 6th, 8th), except 10th level he gets one more up to four Revelations at level 8th. When ever revelations are gained, roll on the table below. The same revelation cannot be gained twice, and in that case reroll.

 : At 10th level the Wild Magic Paragon becomes infused with wild magic. Wild Magic Paragon gains the following.
 * [Chaotic] subtype
 * When is brought back from the dead by such magic as raise dead and resurrection, the Wild Magic Paragon does not lose a level
 * Wildmagic Aura (All dead magic and antimagic effects within 100 feet of the Wild Magic Paragon becomes wild magic areas instead)