Biosynth Eyes (3.5e Equipment)

Biosynth Eyes
''Created by a cabal of scientist and wizards for their agents. Biosynth eyes allow for a great range of vision, from darkvision, thermal vision and even X-ray vision.''

Biosynth eyes replace the user's mundane eyes, it look somewhat cybernetic in appearance and glow softly. Biosynth eyes are better than mundane eyes granting a +6 circumstance bonus to spot check. The true power of biosynth eyes however is that it act as a pair of omnigoogles with direct feed to the graftee's brain, allowing to activate, deactivate, change between vision and zoom as a free action. Like a omenigoogles it can be linked with other biosynth eyes and omnigoogles for synchro vision. Since biosynth eyes greatly enhance perception they grant the benefits of far shot. Due to their cybernetic nature nature make the user unable to be dazzled and grant a +4 bonus on all saves against being blinded.

Finally biosynth eyes can be further enhanced, you can apply one other eye graft to it, although the price of that graft increase by 25%. Effectively combining both grafts.

Biosynth eyes function only when applied to living creatures; applied to non-living creature and they rot away over the course of 2d4 days. During construction, spells are employed to fabricate the eyes, but once applied it is forever a mundane part of the creature.

Prerequisites: Graft Flesh, CL 13th; Craft Wondrous Item; arcane sight, darkvision, detect heat, scrying, true seeing;

Cost to Create: 35,000, 2800 EXP, 35 days.