Raging Crasher (3.5e Prestige Class)

Raging Crasher
"I do the rage that make you fall down!"

The raging crasher cannot be stopped! It is the unstoppable force to the immovable object, and when his anger boils he cannot be held down. The raging crasher gains power from his inner fury to defy the hardest of things and collide with the source of his anger in a cataclysmic disaster!

Becoming a Raging Crasher
The fury of the barbarian is an exciting, feral time for a barbarian. Those who succumb to the joy of rage cannot have that joy stopped by mere bonds. You use your rage to break that which holds you and crash into your enemy with all your love of adrenaline.

As such, a raging barbarian continues to gain rage, and its benefits, as if they were leveling in barbarian, including the improvements to the bonuses of rage and the number of rages per day. They may also add their raging crasher levels to their barbarian levels to determine the effectiveness of their Improved Uncanny Dodge if they possess it (it does not however grant it to a creature who lacks Improved Uncanny Dodge). A raging crasher does not gain the benefits of trap sense, a barbarian's damage reduction progression, indomitable will, or tireless rage,



 (Ex):: The barbarian's rage turns into a frenzy of movement and wild tackles. When in a rage, your charge attacks carry extra force. You may add the Crashing Rage bonus to damage rolls when making a charge attack. You also gain the Crashing Rage bonus on Strength checks made to bash down a door, wall, or similar obstacle, and on bull rush checks.

 (Ex):: A 2nd level a raging crasher begins to ignore pain from crashing into things so hard so often. Subtract 1 from the damage a raging crasher takes each time he is dealt a physical blow. At 5th level and every three levels beyond, the damage reduction increases by 1 point. Damage reduction can reduce a damage to 0, but not below 0. This damage reduction stacks with similar damage reduction inherent to the creature or gained by class levels such as barbarian.

 (Ex):: A raging crasher refuses to be bound in place. Whenever a raging crasher is subject to an effect that would prevent the raging crasher from moving at their normal speed and provides a saving throw, they gain a +1 bonus to their save. These bonuses increase to +2 at 4th level, +3 at 7th level, and +4 at 10th level.

 (Ex):: You are a deadly train of destruction and your body becomes a weapon. At 3rd level, whenever you successfully bull rush someone into a wall or other solid object, they stop as normal and you crush them with such an impact you deal 4d6 + Str in damage.

Their motion of their attacks carry on ignoring all solid mass in their way.

 (Ex):: A raging crasher uses the walls and floors as his weapon. At 6th level, if a raging crasher has successfully grappled someone, they may attempt a pin. If the pin attempt is successful they may immediately start a bull rush which is automatically successful, but you do roll to see how far you can move (and treat the opponent as having their opposing roll be 0). You proceed to grind the opponents face into the nearest solid surface, dealing 1d6 points of slashing damage per 10 feet moved. They must make a Fortitude save DC 10 + 1/2 class level Str modifier or become sickened by pain for 1 round.

 (Ex):: You smash everything you crash. At 8th level, whenever you successfully bull rush someone into a wall or other solid object, they stop as normal and you crush them with such impact you deal 8d6 + twice your Str in damage.

 (Ex): At 9th level a raging crasher may bull rush an opponent of any size. He is no longer restricted to running into beings one size larger or smaller. He must still overcome the size penalties associated, but a sufficiently strong raging crasher can knock even a dragon off a cliff.

 (Ex): At 10th level a raging crasher has master the art of the crash to the point where he is treated one size larger than he actually is for the purpose of size modifiers and weapon size. Effectively the raging crasher obtains the Powerful Build racial ability found in Goliaths. If you already have Powerful Build, you are counted two sizes larger instead for everything except for weapon size, where you remain one size larger.

In addition, the superhuman strength of a 10th level raging crasher is apparent in their rage filled madness. When they rage, they may make an intimidate attempt as a free action against one target with their Crashing Rage bonus as a bonus to their Intimidate check.

Class Features
All of the following are class features of the Raging Crasher.

 (Ex): The epic raging charger continues to get bonuses to resist being held down. At level 11 and every 3 levels beyond, the value of the raging charger's Resist Binding increases by 1.

 (Ex): The epic raging charger must be tough to resist the force of crashing. At level 13 and every 3 levels beyond, the value of the raging charger's Damage Reduction increases by 1.

The epic Raging Charger gains a bonus feat (selected from the list of epic Raging Charger feats) every 5 levels after 10th.

Epic Raging Charger Bonus Feat List: Armor Skin, Devastating Critical, Dire Charge, Epic Fortitude, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Fast Healing, Great Constitution, Great Strength, Improved Combat Reflexes, Overwhelming Critical, Penetrate Damage Reduction

Playing a Raging Crasher
Combat: The raging crasher, like any good full BAB class, is a front line fighter. In particular he is the one leading the charges, and manages some manner of battlefield control by moving the opponent where they need to be with his bull rushes. Good tactics, by cunning instinct or a good tactically minded ally, are quite possible taking battlefield control out of the hands of solely the caster.

Advancement: Barbarians are heart, more levels in the barbarian class and other classes which promote their rage are in order. Indeed raging crashes benefit greatly from more rages per day, giving more uses for their elementally charged smite-like attacks.

Resources: Raging charges are not usually within any organizations, being compose of people who have given into their instincts and adrenaline, to the point where it manifests as a hostile elemental presence.

Raging Crashers in the World
"Hey guys, I just invented a game I call Crashball. See, you take the enemy, pound them into a ball shape, and line up the others like pins, see, then run into them and knock everyone down. Eh eh, what do you think?  .....what?  No way, Bowling is a terrible name for it."

The raging crasher are made in the same place as the barbarian, but they have found the most excitement comes when you're staring your enemy in the eye, watching their shock and fear as you carry them away effortlessly. In places such as canyons and in enclosed spaces like dungeons, the raging crasher excels, so more often than not raging crashers are found in adventuring parties, using the closed terrains adventurers encounter as their playgrounds.

NPC Reactions: On the outside, there is no difference between a raging crasher and a barbarian to a commoner. Only when the meteoric barbarian powers start surging do they realize how terrifying they really are. Afterwards they may think the barbarian to have some unknown arcane power, or inherent elemental property, very strange, and possibly intimidating as they realize there is nothing they could hide behind that could protect them.

Raging Crasher Lore
Characters with ranks in Knowledge Local can research Raging Crashers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Raging Crashers in the Game
Raging Crashers are the front line battlefield control, protecting casters by pushing the enemy away from them, and moving enemies into environmental hazards.

Adaptation: The Wall Crasher damage can also be calculated as a variable amount. Instead of using the posted valued, the crash damage is your weapon damage x2 and x3 respectfully. It is similar to the lance damage of a charging mounted unit in such a case, and may result in more or less damage than the normal amount.

Sample Encounter: A cruel minotaur is blocking a trade path, holding it random. Those who do not pass its riddles are pushed off a cliff into a gorge. Can the PCs stop it, without becoming the next victims of the deep and deadly trench?

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