User:Aarnott/Lego Bin 15

Mystos
Summary::The Mystos campaign setting: one part Waterworld, one part Greek myth, and one part classic D&D, combined in a big pot and overcooked slightly to make a sea-based setting.

Players start in command of a ship and they travel the world in search of riches, fame, or perhaps to protect others from pirates (or they may be pirates themselves). Pirates, in Mystos, is a very loose term. There are many small city-states fighting for power and pirates are often just small battalions of soldiers from an enemy nation.

The world is broken into thousands of small islands, with only a few major land masses that don't even rival the size of Jamaica. Resources are often scarce and one poor harvest can easily cripple the reserves of even the best farming communities. As a result, even the closest allegiances can become strained when one ally has bountiful harvests and the other is starving.