Talk:Garrote (3.5e Equipment)

Still Clunk
This is still a bit clunky. Sit on it for a day and then come back and reread it. There's are also some weird mechanical dissonance going on. Flatfooted or flanked only? Why not pinned, grappling, immobile, helpless? Grappling is kind of implied but not stated (as it otherwise would be broken, hence the mechanical dissonance) as technically being grappled doesn't make you flat-footed from what I can tell by checking a bunch of links. There's some other stuff I want to comment on, like the heavy armor thing (perhaps such wearers should fall under the "no neck" distinction, otherwise choking someone in hydraulic plate is silly). It's a specialty weapon, you won't be using it against everyone anyone, and attack when a creature is vulnerable anyways. Also, where is the AC calculated from? I get the feeling there's some sundering & break DC dissonance from what is expected as well here. Mention that the grapple check thing is a free action after the touch attempt or something, whatever. I lost my train of thought. --Ganteka Future (talk) 20:26, 5 April 2014 (UTC)


 * Whoops. Theflatfooted/flanked is me misremembering rogue's own rules text.  It's supposed to be Dex denied or flanked.  Basically anything that lets you sneak attack lets you garrote.  On the heavy armor, the original garrote(s) (there is more than one) had a rule where full plate gave you +4.  I actually expanded it as a nerf.  I figure there is still places on the neck of a suit of armor to choke, but it's much smaller as you have to aim for the cracks in the suit.  So hydraulic plate can still be choked, but its much harder (+6 harder).


 * The AC is taken from the original garrote and something I agree with, with natural armor applying against what is normally a touch attack (and armor armor to a lesser extent). What are you talking about with the sundering rules though? Oh wait I get it.


 * Will do free action grapple wording. -- Eiji-kun (talk) 23:51, 5 April 2014 (UTC)