Superexplosion (3.5e Spell)

''A thin bead flew through the air and blossomed into a bright white flare of light and flame, devastating hundreds of feet and sending debris all over the place. A tower stood there once... no more.''

The fire sorcerer Fheon enjoyed the fireball spell but found it too mild mannered for his tastes, and researched for a way to make a bigger blast. The result was Superexplosion, which appears like a bright white fireball but functions differently. Superexplosion deals 2d6 fire damage per caster level to a 20 foot radius area. For every 10 feet beyond this radius the explosion continues, subtracting 3 dice of damage each time until there are no more dice. Thus a 28d6 explosion extends an additional 90 foot radius (110 foot radius total). The caster may choose to expand the blast less than its maximum if they choose.

The blast counts as seige weaponry for the purposes of damaging objects and structures, and does not reduce its damage before applying hardness. Creatures in the explosion must make a Reflex save or take damage and fall prone. A successful save negates the prone effect and halves the damage.

Material Component: Radioactive bat gauno.