Planar Blade (3.5e Class)

Planar Blade
The Planar Blade is a martial master of many planes, with fire and ice coursing through his veins.

Making a Planar Blade
Planar Blades run about, do damage to things, and are immune to things. Other activities are for other people, or utility items.

Abilities: Planar Blades only really use Strength, Constitution, and Dexterity. Feel free to be incredibly stupid.

Races: People who are naturally attuned to planes may find it easier to grasp the basic concepts of Planar Bladesmanship. This has no in-game effect.

Alignment: Any.

Starting Gold: 5d4&times;10 gp (125 gp).

Starting Age: Complex unless your Intelligence is 10 or more, in which case Simple. It's not that being a Planar Blade is all that complicated; it's just that many people who have aptitude for it are so stupid that it takes a long time to teach them.

Class Skills, Tome of Prowess Variant (6 per level, ×4 at 1st level) (Dex), (Con), (Con), (Dex), (Cha), (Str), (Dex), (Wis), (Dex)

Class Features
All of the following are class features of the planar blade.

Weapon and Armor Proficiency: Planar Blades are proficient with light, medium, and heavy armor, shields (except tower shields), and simple and martial weapons.

A planar blade may spend 2 skill points to gain the ability to read and write all languages she is able to speak.

A planar blade who gains a level in any other class automatically gains literacy. Any other character who gains a planar blade level does not lose the literacy he or she already had.



At every odd-numbered level, the Planar Blade gains access to a new Attunement, and at every even-numbered level, the planar blade gains the next ability in each Attunement she already possesses. At later levels, the planar blade gains Attunements that start at an ability other than Basic; in this case, she also gets all abilities that come before the listed ability.




 * Basic : Once per round, as a free action, the planar blade may deal 2 fire damage per character level to a creature within Close range.


 * Minor : The planar blade becomes immune to fire damage.


 * Good : As a standard action, the planar blade may breathe fire in a Medium cone. This deals 1d6 fire damage per character level, with a Reflex save (DC 10 + half character level + Dexterity or Constitution modifier) for half damage.


 * Major : The planar blade is healed by fire damage.


 * Great : Whenever the planar blade deals damage, she also deals that much fire damage.


 * Terrific : Whenever there is fire in a space and the planar blade is aware of it, she may teleport to that space as an immediate action. If she is acting on false information, the action is wasted.




 * Basic : Once per round, as a free action, the planar blade may deal 2 cold damage per character level to each creature adjacent to her or in her space.


 * Minor : The planar blade becomes immune to cold damage.


 * Good : The planar blade may use a standard action to make a ranged touch attack against a creature within Medium range. If it hits, the target must make a Fortitude save (DC 10 + half character level + Dexterity or Constitution modifier) or be paralyzed for 1 round per character level. The target may make a new Fortitude save on each of its turns to recover from the paralysis at the end of that turn.


 * Major : The planar blade is healed by cold damage.


 * Great : As a standard action, the planar blade may create one 10' cube of ice per character level in any empty spaces within Medium range. These cubes of ice do not move (much like an immovable rod), have 50 hit points, 5 hardness, and fire vulnerability. If left alone, they melt after 1 minute.


 * Terrific : You slow down the rest of the universe somewhat. This means that you may take an extra turn every round, at your normal initiative count -10. During this turn, you may only take free actions and a single move action.




 * Basic : The planar blade gets a +30' bonus to any movement speed of 15' or more that she possesses.


 * Minor : The planar blade becomes immune to electricity damage.


 * Good : The planar blade may use a standard action to deal 1d8 points of electricity damage per character level to everything in a Long line. Creatures may make a Reflex save (DC 10 + half character level + Dexterity or Constitution modifier) for half damage.


 * Major : The planar blade is healed by electricity damage.


 * Great : As a move action, the planar blade can teleport a distance equal to her speed. As a full-round action, she can teleport a distance equal to her run speed, or teleport a distance equal to twice her speed and then make an attack.


 * Terrific: When the planar blade uses the Great benefit of her Electricity Attunement, she may swap places with a creature, provided that she can fit where the creature was, and the creature can fit where she was.




 * Basic : Whenever the planar blade damages a creature or object with an unarmed or natural attack, that target begins taking 1 point of acid damage per character level per round. Multiple instances of this acid damage do not stack. A creature may spend a full-round action that provokes attacks of opportunity to remove the acid from itself or any of its items.


 * Minor : The planar blade becomes immune to acid damage.


 * Good : The planar blade adds twice her character level as a bonus to Disable Device, Open Lock, and Escape Artist checks.


 * Major : The planar blade is healed by acid damage.


 * Great : As a standard action, the planar blade can splatter every creature and unattended object in a 40' radius spread up to Long range away with acid. This functions like acid from the Basic effect of Acid Attunement.


 * Terrific : Whenever a weapon strikes you, the weapon takes 2 points of acid damage per character level. Whenever you strike an item, the item takes 2 points of acid damage per character level. You may choose to activate or deactivate this ability as a standard action.




 * Basic : When the planar blade speaks, she may have the sound of her voice emanate from any point she specifies, so long as she has been there.


 * Minor : As a standard action, the planar blade can deal 1d6 points of sonic damage per character level to each creature within Close range. Creatures may make a Fortitude save (DC 10 + half character level + Dexterity or Constitution modifier) for half damage. She may choose to exclude herself from this effect.


 * Good : The planar blade becomes immune to sonic damage.


 * Major : The planar blade adds twice her character level as a bonus to Move Silently, Perform, Intimidate, and Diplomacy checks. Tome of Prowess Variant: The planar blade may treat any d20 roll on a Stealth or Intimidation check as a 6 (before modifiers) after rolling it.


 * Great : The planar blade is healed by sonic damage.


 * Terrific : Whenever you strike an opponent with an unarmed, natural, or weapon attack, all other creatures within Close range of that opponent take 2 points of sonic damage per character level. No creature can be damaged by this more than once in a round.

Funny thing, that. She gains the [Evil] subtype.


 * Basic : The planar blade may Rebuke Undead as a cleric of her character level. For extra turning attempts and the turning check itself, she uses her Dexterity or Constitution modifier instead of her Charisma modifier.


 * Minor : The planar blade becomes immune to negative energy damage, unless she's healed by it.


 * Good : The planar blade may use animate dead at will, with no material component. If she kills a living opponent, she may immediately animate them as a zombie, as a free action.


 * Major : The planar blade is healed by negative energy damage.


 * Great : As a standard action, the planar blade may breathe a Medium cone of negative energy. This deals 1d6 negative levels to any creature that does not succeed on a Fortitude save (DC 10 + half character level + Dexterity or Constitution modifier).


 * Terrific : The planar blade becomes immune to sleep effects, poison, paralysis, stunning, disease, death effects, critical hits, nonlethal damage, ability drain, and energy drain. The planar blade no longer needs to breathe, eat, or sleep. If an ability she possesses would deal nonlethal damage to herself, she takes lethal damage from it instead.

She gains the [Good] subtype.


 * Basic : Once per round, as a free action, the planar blade may deal 1 point of positive energy damage per character level to any number of targets within 15'.


 * Minor : The planar blade becomes immune to positive energy damage, unless she's healed by it.


 * Good : Whenever an effect heals the planar blade while she's at maximum health, she gains that much temporary HP. This does not stack. She becomes immune to the death by temporary HP rule. Temporary HP granted by this ability disappears after 1 minute per character level.


 * Major : The planar blade is healed by positive energy damage.


 * Great : The planar blade may cast reincarnate at will, with no material component or level loss, as a standard action.


 * Terrific : As a full-round action, the planar blade may deal 1d6 points of positive energy damage per character level to each creature within Long range. A successful Fortitude save (DC 10 + half character level + Dexterity or Constitution modifier) halves the damage.




 * Basic : The planar blade can cast magic missile at will.


 * Minor : All of the planar blade's attacks gain the Ghost Touch property.


 * Good : The planar blade can add her Constitution modifier as a Deflection bonus to her AC.


 * Major : The planar blade becomes immune to force damage.


 * Great : The planar blade can convert any amount of damage she deals into force damage.


 * Terrific : The planar blade is healed by force damage.

She gains the [Chaotic] subtype.


 * Basic : The planar blade automatically recognizes any spell or ability of the transmutation school when it is cast. If she can see a transmutation aura on an item, she automatically knows all of the properties of that item. In addition, the planar blade gets a +4 bonus to saving throws against spells and abilities from the transmutation school.


 * Minor : Whenever the planar blade would be polymorphed or transformed, she may choose not to be.


 * Good : The planar blade gets twice her character level as a bonus to Heal, Hide, Escape Artist, and Disguise checks. Tome of Prowess Variant: The planar blade gets a bonus to Escape Artistry, Disguise, and Healing checks equal to her character level +3, which does not stack with the bonus from ranks and does not enable higher rank abilities.


 * Major : The planar blade becomes immune to untyped damage.


 * Great : The planar blade gains fast healing 2. She can regrow lost body parts one round after losing them. She can no longer be killed through hit point damage.


 * Terrific : The planar blade is healed by untyped damage.




 * Basic : The planar blade adds her character level as bonus slashing damage to any unarmed, natural, or weapon attack she makes.


 * Minor : The planar blade becomes immune to slashing damage.


 * Good : Whenever the planar blade deals slashing damage to a creature with an attack, she also deals 1d4 points of Constitution damage.


 * Major : The planar blade is healed by slashing damage.


 * Great : Whenever a creature provokes an attack of opportunity from the planar blade, she deals 3 points of slashing damage per character level to that creature, whether or not she takes the attack of opportunity.


 * Terrific : The planar blade's threatened region for the purpose of taking attacks of opportunity increases by 5' per character level.




 * Basic : Whenever the planar blade hits a creature with a critical hit, that creature is dazed for a number of rounds equal to the attack's critical multiplier minus 1.


 * Minor : The planar blade becomes immune to bludgeoning damage.


 * Good : Whenever the planar blade deals bludgeoning damage to a creature, she may move that creature in any direction a number of feet equal to the number of points of bludgeoning damage dealt. This does not provoke attacks of opportunity.


 * Major : The planar blade is healed by bludgeoning damage.


 * Great : Whenever the planar blade deals bludgeoning damage to a creature with an attack, that creature's natural armor bonus decreases by 1, with the possibility of going negative. This penalty to natural armor is healed like ability damage.


 * Terrific : Whenever the planar blade misses a target with an unarmed, natural, or weapon attack, it still deals half as much damage as it would have normally done, as bludgeoning damage. This does not trigger the Great ability.




 * Basic : The planar blade may cast true strike once every 1d4 rounds as a Swift action.


 * Minor : The planar blade becomes immune to piercing damage.


 * Good : The planar blade may ignore deflection, sacred, and profane bonuses to AC.


 * Major : The planar blade is healed by piercing damage.


 * Great : The planar blade may ignore damage reduction, hardness, energy resistance, and spell resistance.


 * Terrific : Whenever the planar blade attacks with a weapon that can hit targets at more than one distance (such as a ranged weapon, or a reach weapon that can hit nearby targets), she can make an attack against each target along the same line.

She gains the [Lawful] subtype.


 * Basic : The planar blade is healed by things that heal objects or constructs.


 * Minor : The planar blade gains spell resistance equal to 11 + her character level.


 * Good : The planar blade's total armor bonus increases by an amount equal to her Constitution modifier, and all nonstacking sources of Damage Reduction she possesses increase by an amount equal to her Constitution modifier as well.


 * Major : The planar blade's spell resistance doubles.


 * Great : The planar blade can repair a touched object or construct to full health as a standard action.


 * Terrific : The planar blade becomes immune to magic, mind-affecting effects, poison, disease, paralysis, stunning, fatigue, exhaustion, massive damage, and critical hits.




 * Basic : The planar blade gains climb and swim speeds equal to her base land speed.


 * Minor : When an effect would teleport the planar blade, she may choose not to be teleported.


 * Good : All of the planar blade's speeds are doubled.


 * Major : When anything within Long range would be teleported, or anything would teleport to a place within long range, the planar blade may choose to have that not happen.


 * Great : The planar blade may cast plane shift at will without a focus.


 * Terrific : The planar blade may cast summon monster spells with a spell level less than or equal to half her character level, minus two, at will.




 * Basic : The planar blade can see through normal and magical darkness, and gets a +4 bonus to saves to disbelieve illusions.


 * Minor : The planar blade may add twice her character level as a bonus to her hide checks. Tome of Prowess Variant: The planar blade gets a +4 bonus on Stealth checks.


 * Good : The planar blade may switch from any coexistent plane to any other coexistent plane as a 1-round action.


 * Major : The planar blade may cast shadow evocation at will.


 * Great : The planar blade is immune to light-based damage, such as that from searing light. In addition, she is invisible while in dim or no light.


 * Terrific : The planar blade may reduce the lighting within Long range of herself as a free action, or return it to its normal state, also as a free action. She may make any regions of no light within that area qualify as magical darkness, and/or any regions of magical darkness within that region count as nonmagical regions of no light, also as a free action.

She gains the [Lawful] subtype.


 * Basic : The planar blade is immune to Diplomacy and Intimidation. She also cannot be affected by spells of the Charm subschool.


 * Minor : The planar blade can use charm person at will, but she is not restricted to only charming Humanoids.


 * Good : The planar blade adds twice her character level as a bonus to her Bluff checks. Tome of Prowess Variant: The planar blade gets a bonus to Affability and Bluff checks equal to her character level +3, which does not stack with the bonus from ranks and does not enable higher rank abilities.


 * Major : The planar blade is immune to all effects that directly dictate her actions, such as suggestion or panic.


 * Great : Whenever an attack by the planar blade knocks someone unconscious, that creature becomes Helpful towards her.


 * Terrific : With eight hours, the planar blade can recruit a total Encounter Level of creatures equal to her Character Level -4. She can have multiple such groups of creatures recruited at a time, but separate groups become jealous and unhelpful while within 500' of each other.

She gains the [Evil] subtype.


 * Basic : Once per round as a free action, the planar blade may deal 1 point of vile damage to a creature within Medium range.


 * Minor : The planar blade becomes immune to vile damage.


 * Good : A creature wounded by the planar blade cannot gain hit points, temporary hit points, Constitution, or have their Constitution healed for 1 round.


 * Major : The planar blade is healed by vile damage.


 * Great : Whenever a creature within Long range dies, the planar blade may use an immediate action to deal 1d4 points of vile damage per character level to each creature within 30' of the dying creature. A Reflex save (DC 10 + half character level + Dexterity or Constitution modifier) halves the damage.


 * Terrific : Whenever a creature within 1 mile per character level would be healed or brought back to life, the planar blade may choose to have that not happen, provided that she is aware of it.

She gains the [Shapechanger] subtype.


 * Basic : The planar blade may cast human form at will.


 * Minor : The planar blade gains a bite, gore, or tail attack (pick one). It deals damage appropriate for her size. Whenever she deals damage with it, she heals that much health.


 * Good : The planar blade may spend a standard action to gain the benefits of an alternate form ability to transform into an animal, plant, dragon, or monstrous humanoid with a CR and HD both less than or equal to half her character level.


 * Major :  The planar blade may cast summon nature's ally spells with a spell level less than or equal to half her character level, minus two, at will.


 * Great : The planar blade may cast fabricate at will.


 * Terrific : The planar blade may cast baleful polymorph at will, but the duration is reduced to 1 round per character level.

Ex-Planar Blades
If a plane to which the planar blade is attuned is destroyed, she may replace any Attunements from that plane with different Attunements.