Wei Yu's Water Arrows (3.5e Spell)

''The most basic and earliest spell used by Wei Yu, a master hydromancer. This spell marked her early career by it surprising stopping power and usefulness.''

Wei Yu's Water Arrows create three 'arrows' made of highly pressured water, the sheer pressure each arrows exert is enough to puncture almost any targets. The caster must make a ranged attack roll for each arrows, a water arrow deal 1d6+1 piercing damage. Each arrow may be launched at different target within range.

At 2nd level and each even level afterward you can fire an additional arrow (to a maximum of 10 arrows at 14th).

Channel: Wei Yu's Water Arrows can be channeled in the following ways.
 * Lesser: You halve the numbers of arrows fired (rounded down), instead you fire Greater Water Arrows, dealing 3d6+1 damage each instead of 1d6+1. Creatures struck by a greater water arrow must make a reflex save or fall prone.
 * Greater: Does not expend the spell slot used to prepare the spell/spell per day. Only applies if the Wei Yu's Water Arrows was cast with a 1st level spell-slot/spell per day.

Like many of Wei Yu's spell, this spell is stopped by a wall of fire (or similar effect) upon contact.