Talk:Duskdagger (3.5e Equipment)

Fluff and Cost
Fluff first. Aside from being all shadow, what is its fluff? What is the fluff mechanism by which it splits the attack? Does the shadow of the weapon strike you, an after image, something else? And why the distinction between melee and thrown attacks? Is there a mechanical reason you don't want people double throwing the weapon that you're trying to write out? I can't see a fluff description for how that works, so it seems odd to me.

As for cost, this looks like giving them an extra attack per round, which is slightly better than a permanent haste in that respect since it happens off turn or as a standard action. So setting the cost such that it becomes available around level 7 or 9 is probably appropriate. - Tarkisflux Talk 22:31, 8 July 2012 (UTC)


 * The fluff is supposed to be super-lightness, but to be honest, it is a little weak. The double-throwing just seemed a little odd to me, as the dagger doesn't magically return to you when you do so. To be honest, in retrospect, I think this could work better as just a generic 'your weapon is Lighty McLightLight, and so I may change it to that. - MisterSinister 23:03, 8 July 2012 (UTC)