Ghoul Paragon (3.5e Racial Paragon Class)

Ghoul Paragon
====Ghoul Paragon====

Class Skills (Skill Points::6 + Int modifier per level, &times;4 at 1st level) (Int), (Dex), (Cha), (Str), (Int), (Int), (Cha), (Int), (Cha), (Dex), (Int), (Cha), (Dex), (Cha), (Str), (Local) (Int), (Wis) (Dex), (Dex), (Cha), (Wis), (Int), (Wis), (Dex), (Wis), (Str), (Dex), (Cha), (Dex).

===Class Features=== =====Class Features=====

Weapon and Armor Proficiency: The Ghoul Paragon gains no new armor or weapon proficiencies.

 (Ex): Creatures struck by a Ghoul Paragon's unarmed strikes or natural weapons must make a Fortitude save or become paralyzed for 1d4+1 rounds. The Save DC is Charisma based. Elves are immune to this effect.

 (Ex): A Ghoul Paragon of 2nd level is immune to disease, but spreads it quite easily. Every disease the Ghoul Paragon is ever exposed to is retained within his body (at the very least, this includes ghoul fever), and every time the Ghoul Paragon inflicts lethal damage with an unarmed strike or natural weapon, he also exposes the target to one of those diseases.

Levels of Ghoul Paragon stack with Rogue and similar classes for purposes of overcoming Uncanny Dodge.

 (Ex): A Ghoul Paragon of 3rd level stinks so dreadfully that all other creatures within 10 feet must make a Fortitude save or become sickened for 10 minutes. A creature which successfully saves may not be affected by the Ghoul Paragon's stench for 24 hours. This is a Poison effect, the save is Constitution based.

 (Su): At 3rd level a Ghoul Paragon becomes able to magically speed up the disease process in his victims. The initial incubation period for any disease he passes with the Pestilence power becomes 1 round, and the save DC of any such disease is now Charisma based.

&rarr; New Rules