Publication:Unearthed Arcana/Desert Goblins

Desert Goblins
Desert goblins are feared and reviled because their appearance often heralds the arrival of a horde of nomadic hobgoblins and bugbears. As the desert dwarf proverb puts it, &ldquo;The only good thing about goblins is that once they arrive, you know they&rsquo;ll soon be gone.&rdquo;

Desert goblins take up adventuring for many reasons. While most goblins are neutral evil, many have different beliefs and seek like-minded individuals outside the tribe. Some lack opportunities to advance, and they ire of living on the scraps of those with more authority or higher social position.

Racial Traits: Desert goblins have the following racial traits.


 * +2 Dexterity, –2 Strength, –2 Charisma.
 * Humanoid (Goblinoid).
 * Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 of those of Medium characters.
 * A desert goblin’s base land speed is 30 feet.
 * Low-Light Vision: A desert goblin can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.  He retains the ability to distinguish color and detail under these conditions.
 * Heat Endurance: Desert goblins gain a +4 racial bonus on Fortitude saves made to resist the effects of hot weather.
 * +4 racial bonus on Move Silently checks and Ride checks.
 * +2 racial bonus on Gather Information checks: Desert goblins soak up gossip like sponges when they visit towns or settlements.
 * Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
 * Favored Class: Rogue.
 * Level Adjustment: +0.