Gunslinger (3.5e Class)

Gunslinger

 * Note: This class based of the Hexagunner which was a great idea but needed more focus in my opinion*

There are fighters who train endlessly to master every use of the alchemy pistol and train their skill with it to perfection, and then there are are Gunslingers who are born with a gun in their hand and a itchy trigger finger. Gunslingers are wild, unpredictable troublemakers who have a knack for bringing chaos with them wherever they go.

Making a Gunslinger
Abilities: Charisma is extremely important for Gunslingers allowing them to use their Lucky Shot power, Dexterity is almost as important but other than that the rest are just auxiliary.

Races: The ragtag gangs of Gunslingers are greatly varying in races and cultures, not particularly caring for background as long as they can hold a gun steady and aim straight.

Alignment: Any Chaotic.

Starting Gold: 3d4&times;10 gp (75 gp).

'''Starting Age: Simple

Class Features
All of the following are class features of the Gunslinger.

Weapon and Armor Proficiency: Weapon and Armor Proficiency: Gunslingers are proficient with all simple weapons plus the hexagun. Gunslingers are proficient with light armor, but not with shields.

luck while wielding a alchemical pistol or revolver dealing 1d6 additional damage, this damage increases by 1d6 every two levels past 1st.









By spending one use of his Lucky Shot ability he can add one of the following effects to his next attack.

Leg Shot: The opponent hit by your next attack must make a DC 10 + 1/2 your class level + your Charisma modifier or have one of his legs disabled, halving his speed, preventing him from running or charging and giving -4 to a skill checks involving using his legs.

Arm Shot:The opponent struck by your next attack must make a DC 10 + 1/2 your class level + your Charisma modifier or have a arm of your choice crippled, causing him to drop anything held in it, take a -2 penalty on all checks involving the use of his arms and be unable to use that arm for anything.