Pistol (3.5e Equipment)

Technically One-Handed -2: If not held in two hands, the firer suffers a -2 penalty to hit.

Long Range: Beyond the first three increments, the length of each increment is increased to 350'.

High Tech: The price to enchant a Pistol is doubled.

Masterwork: The stats above are for a non-masterwork Pistol. Fancier Pistols are masterwork. Unfortunately, this makes them delicate, reducing their HP by 1 and Hardness by 1, and making them instantly jammed (unable to fire) by immersion in salt water, mud, sand, or similar dirty things. Unjamming a jammed Pistol takes one minute.

Noisy: The Listen check DC to hear a pistol being fired is -15.

Muzzle Flash: You get an extra -10 to your Hide check to hide while firing a Pistol.

Clips: Each clip costs 10 gp, weighs 0.5 pounds, and contains 12 shots. Reloading the Pistol is a move action which provokes attacks of opportunity.

The following equipment only matters in the context of the Pistol, so it is listed here.