User talk:Eiji-kun/Archive2

In response to being totally on fire
Thank you! I strive to please. --OhMyGodImOnFire (talk) 06:58, 20 January 2013 (UTC)

Plushese
The number cake when divided by canoe then creates a diagonally shifted piano, made from the finest blueberry madness.--Stryker 11:33, 24 March 2011 (UTC)


 * Looks like someone traveled redways when I said start, further than 15 but no more than 4 steps back from when I last told you. Ready, go! -- Eiji-kun 12:52, 24 March 2011 (UTC)

Thanks
You really went way above and beyond the call in terms of anti-spam. I thank you greatly, friend. Surgo 18:14, 14 April 2011 (UTC)


 * Indeed. So we wrote you an epic, and put it up on the main page. - Tarkisflux 21:17, 14 April 2011 (UTC)


 * Wakes up after a loooong sleep :) Yay, you did it!  Ah ha, you're welcome.  I love this wiki too much to let some bots invade.  Thank you for the CAPTCHA. -- Eiji-kun 04:09, 15 April 2011 (UTC)

Apparently you have made everything on this wiki?
HOW LONG DID THIS TAKE?--ParakeeTalk 22:06, 29 April 2011 (UTC)


 * Lololol, I think it's been about 3 years, since paleowiki. X3  But yeah, I hit the big 1000th article recently.  I am an article creating machine! -- Eiji-kun 22:50, 29 April 2011 (UTC)

Luchador
So I convinced my DM to let me run your Luchador prestige class (currently at 5 Figher/5 Luchador), and so far its a ton of fun to play. He did make some changes to the class though that I thought I would share with you in the hopes that you can use it to improve your class.

1) Defensive Grappling: When I made the character I noticed that it gave you a DR equal to your luchador level +1 (I assumed it meant luchador level). I see that you've changed it since then, and how you changed it was how he changed it so no problems there.

2) Body Lock: Instead of paralysis for 1 round/level he made it 1 round/2 levels.

If you want I can add more as he changes more. Hopefully you can use this to make the Luchador even more awesome than it already is!


 * I shall consider your changes, and nothing warms like heart like knowing my classes are in use. :)  Cheerio, namely fellow, cheerio! -- Eiji-kun 16:48, 10 January 2012 (UTC)

your prestige classes
Myself and some friends were admiring your air cutter and earth breaker prestige classes and are going to try them out in our current campaign. We also looked for a water and fire version like the other prestige class were using by you and can't find them. would you be interested in making them?


 * Great news! I love it when people use my work.


 * You mean flare buster and... and...


 * Huh. I never finished the water one.  May as well do that. -- Eiji-kun 03:08, 16 March 2012 (UTC)

Help Me Clean Up
Hey Eiji. With my recent return to D&D, I've wanted to take a second look at my older articles. A couple I've already gotten rid of, or want to make a change to. I trust your opinion so if I could bother you to go through my stuff and rate it, that would be really helpful to help me figure out where I should change stuff or where stuff is good. I don't have too many articles so I don't think this task is particularly onerous, but feel free to not bother if you're busy or don't want to. Thanks! Surgo 19:30, 2 July 2012 (UTC)


 * I'll give it a shot when I have time. -- Eiji-kun 18:33, 10 September 2012 (UTC)

I didn't know where else to put this so I'll ask here. On my User page I have a base idea for a class I truly wish to complete. I just want your thoughts and help with the template later on when i can be used. The name is Kontestant. Furthermore, on the class skill Technique needs to work simular to how spells work for a wizard. I also want your thoughts on what you would consider High tier and low tier. -- Unsanemaker 9/23/2012 4:35 am

I did as you said I should but I messed up some where. Please explain what I did wrong. Unsanemaker

THANK YOU THANK YOU THANK YOU! User: Unsanemaker


 * Heh, all in a days work. But seriously, you're improving, you have promise.  Just keep working at it, we'll make a star outta you yet.


 * I'll be lurking all night. Feel free to drop notes on your own page's talk page if you like, I watch recent changes and usually get to them in an hour or less. -- Eiji-kun (talk) 04:20, 25 September 2012 (UTC)

Brawling Rogue Help
Hello eiji-kun, my class is to be a skill class but I am not well versed with the template nor am I any good at editing it. It's a beta idea and the only reason I uploaded it was because I had to reboot my laptop and didn't want to lose anything plus I wanted to know what the D&D homebrew thought. I don't want it to be too powerful so that is why it gets a feat every 6 levels so the last feat it gets is at level 18. Any help and advice you can give is greatly appreciated. Please contact me on my talk page.

While your criticism is welcome and well noted I must explain a few more things before I continue. I do not have any of the 3.5 books. I read my friend’s books but he doesn't want to lend them out; which is understandable that he doesn’t want to but I digress. So, that being said I go by what I remember reading. When I have the chance I read them as much as possible. That is the reason for the odd skill giving and things like that. Also I’m used to 2nde I just started playing 3.5; which I enjoy better; eight months ago.

The reason the save progression is weird is because I allowed my friend to convince me that it was better like that. As I explained before I do not understand the template very well which adds to why some things seem off. Please keep in mind that it is a beta idea. The concept of the class is a mix between a rouge and ranger with a bit of monk; a variant of sorts. I was going to put that it gains a pet of sorts at level 8 but decided against it because it just seemed weird at the time. The reason for the term Brawling is simply because I couldn't think of anything else to call it at the time.

Intelligence, Dexterity, and Strength are the key abilities. For the other class skills I will explain the reason for them one at a time. Now, I am currently removing some class features and editing some of them based off of what you said. I will not upload it as I wish to send it to you before it is uploaded for any other editing that may be needed. (Anywhere after a skill it says UFR, it means Up for removal. Basically, anything I am thinking for doing away with)

Sneak attack for any rouge is important. So that one is a given.

Wild empathy, sense he does he a favored enemy like a range it seemed like this should be there at the time. (UFR)

Find trap: It is the same as Trap Finding. I could remember the name of the skill exactly.

Unarmed: It is to be an Unarmed Strike but intended to be weaker because I don’t see too many situations when a rouge fights hand to hand. I wanted it to have that ability so it could fight if his/her weapons were taken. This was to be the only Monk ability that I put in.

Dodge: A rouge should have this ability; I feel; to be more affective in combat.

Trap sense: A standard rouge ability so it seemed appropriate to put it here (UFR)

Favored enemy: I am going to leave it as only 2 enemies. The mods will only be a plus 1 per favored enemy. (UFR)

Track: I now know it is not an INT check but seeing as I don’t the books that’s what I thought it was.

Dancing pickpocket: I understand that the DC isn’t there because I think that it would depend on the item being stolen, it’s weight, size, person carrying it, and where he/she is carrying it. As for why there are two sets for it the reason is that it seemed necessary at the time of writing.

Quick change: I want to keep it but I agree with you 100%. I must work on this more carefully.

Special abilities: Untamed is based off the Barbarian ability to fight after reaching 0 HP. Once user reached -5Hp that would be when they are dead, I thought that would have been understood (or do Barbarians get something different?). Cure I am getting rid of because I feel it isn’t general enough or I will change it to +3 Fort saves against poisons and illness, not sure yet. Sure I am changing to +2 to INT checks. As far as gaining the abilities I am going to change it to every five levels.

Unarm enemy I guess is going the way of the wind. My DM said it was only used by Fighters and Barbarians. Thanks for telling me. (This will be taken away)

Build Basic trap: You got the idea but I agree that it’s a little off sides. Thank you for telling me about Craft Trap.

Uncanny dodge: I think I’ll just use the ones in the books.

Analyze: I wish to keep but I need to change it a bit. Any ideas? (UFR)

Fast shot: The penalty is to make sure it doesn’t get uber successful. Plus the fact that I do know some DMs have a penalty for Shot and Run so I added as a safety measure to make sure that a -6 ot 8 doesn’t happen. Yes, I have seen DMs give a -8 penalty for shooting and running at the same time even if a character has the ability to do so. Unless you believe that even then it seems stupid to have it then I will do away with it completely and add Shot and Run to special abilities

Study enemy: this is an to understand an enemy to see how they fight. As to the speeds that is to make it harder on the player. (UFR)

Quick hide: I like this one but I agree that it is in need of great work.

Disappear: How can it be abused? And to answer your other questions They disappear by whatever means they have., If they can teleport then they use that. If they travel by foot that they run away. But I will be remodeling this one greatly.

Dancing death: I wasn’t sure what the proper term was but this is UFR

Flying Fists: I am keeping this one. It can be abused but that can be changed.

Speed shot I intended on keeping because of the issue I explained earlier. Plus without a penalty it seems almost too powerful to me.

Battle insight is being removed it seem like a feature for Wisdom based classes.

Remove armor: I am think that it should be nurffed just a little. I think I made it too good unless you think otherwise.

Quick draw: I’ll set it to special abilities if anything.

Still mind is being removed. Once again seems like a Wisdom class ability not a skill class.If you have anything else you have questions about please leave it on my talk page. Thank you for your time and help. --User: Unsanemaker 7:32 pm 9/9/2012


 * WotC has most of the rules free at on the official D&D webpage, certainly enough for sensible homebrewing. Most D&D homebrewers consult this site, or one of its imitators throughout the web, even if they have the rulebooks, due to the wording of the Open Game License.
 * Do not homebrew D&D from memory, unless you don't care whether the results are usable. By anyone. --Ideasmith 20:52, 11 September 2012 (UTC)


 * If you find it more convenient, we actually have that document (known as the SRD) transcribed here on the wiki. It contains most of the rules presented in the Player's Handbook, the Dungeon Master's Guide, the Monster Manual, the Expanded Psionics Handbook, the Epic Level Handbook, and Deities and Demigods. To access it here, click on SRD on the sidebar to the left, or simply use the search bar to search for the relevant information. SRD pages are denoted with "SRD:" in front of the page name, so SRD:Rogue is the rogue class from the SRD, which is precisely the same as the one found in the Player's Handbook. --DanielDraco 22:46, 11 September 2012 (UTC)


 * Sup brah. Looks like you made it through Day One of boot camp.  Glad to have ya.


 * Now that I know where you're coming from it's easier to understand how things came to be as they are. As the other two posters here have brought up, your lack of books shall be a problem no more, for the SRD (the Core books and a few others) is available online.  It's part of this wiki, but you can also try Ideasmith's link.  I'm a fan of d20 Hypertext's layout as well.  They're all good and they have the same info.  By all means, dip deeply into their waters and enjoy.


 * I'd qibble with your friend in changing save progression, but that is something for another day (plus, you're friend isn't here to defend himself, that wouldn't be fair, would it?) Understanding your class goal is also good.  IMHO, "Brawling" doesn't fit well with your stated goal, but we can figure out a proper title later, that's frosting.  So it's some kind of naturey rogue-monk.  I can dig it.


 * Lemme see what I can do here. For simplicity's sake, I'll not put anything labeled UFR right now, since it's easier to add than remove.  I'll take this time now to introduce you the concept of balance points.  You might have seen similar things on stuff such as Brilliant Gamologists or other places.  They use tiers, we use Low to Very High (formerly known as Monk to Wizard), but the idea is the same.  The gist is a recognition that not everyone has the same playstyles for they're game, and WotC is terrible at balance.  Monks are weaker than wizards, for example.  Anyway, balance points are useful: say you're trying to run a grim and gritty game, then you might now want superpowered anime clerics and wizards flying around shooting fire from their body.  And if you're trying to play Bleach the D&D game, the CW Samurai and Fighter may be underwhelming.  I'm rambling... I was going to say if you knew what kind of power you were looking for your class.  Since I presume you probably have no idea (which is fine), I am just eyeballing it from what you've told me, so I myself will be shooting between Moderate and High.  That might not mean anything to you right now, but when you learn about that it'll let you know where I am coming from.


 * Right, let's make a class! Sneak attack, good.  Trapfinding good.  Unarmed good, though... if its a slower progression you want there is a feat from Tome of Battle called superior unarmed strike I think fits your fancy perfect.  I'm gonna simplify things and just say "you get this feat", though actually listing out the unarmed damage is fine too.  There's another advantage of making it a seperate class feature... you can say the crit range of your unarmed strike rises as you level (it's usually 20/x2).


 * Dodge needs a new name, but as I said in the rant before I like the base idea. Let's call it Perfect Dodge, to differ it from Dodge the feat, and because its an Exalted in-joke.  I think it's really good, so we don't want it to be easily dipped.  I recommend level 3 myself.  Level 3 is the time several classes get new bonuses.  Wizards have 2nd level spells, paladins are immune to fear, fighters wish they were dead, etc.  ....X3


 * Track is fine for first level, but to avoid front-loading the class, we'll make it 2nd level.


 * On dancing pickpocket, this is our first unique ability. Because SRD:Sleight of Hand covers out-of-combat stealing, might I recommend this be a combat steal?  I'd do something like... as a standard action you make a touch attack and a sleight of hand check.  If they fail their spot check to notice, you steal a non-held object on their body (that is, not anything currently gripped in their hands).  If they see you, you provoke an attack of opportunity and if they hit you the theft fails.  You can then proceed to list the DC and modifiers to grabbing various things, from loose objects on their body (iuon stones, buttons) to things that they have a tight grip on (rings, strapped items, etc).  I'll show you how to make a table for this.  What do you think?  Well, we can keep this at 3rd, and I find it "iconic".


 * Quick Change can be simplified to "you make a disguise check in half the time" or even shorter. SRD:Disguise speaks of the time it takes to put a disguise on, so you just need to make it faster.  Because 3rd is pretty full, and this is not the most powerful of abilities, why don't we drop this down to 2nd level?


 * With Special Abilities, the idea is sound but individual things need to be worked on. We can do this later.  I agree making it every 5th level.  Why?  Well, every five makes it slightly more rare and valuable, and we can pump the power up a bit.


 * Unarm is gone... ah, Crafting Traps. Yes, we can say this lets you build traps as a rapid pace (the Craft Trap rules are actually stupid-slow to the point I made a variant rule on it.  SO there's two ways to approach it... A) A short list of quick-build instant traps, whose effectiveness scales with your level.  B) Use normal craft rules but make much much faster.  The second gives versitility, the first ease of use.  It's up to you.  You could even do both.


 * The trap building ability reminds me of a prestige class called trapsmith (and also combat trapsmith). Since they have a similar ability and you can enter in at 6th, I'm inclined to say this is a 5-6 level ability.  Maybe 4th.  Yeah, my gut says keep it at 4th.  What do you think?  Let's call it "Rapid Trapmaking".


 * Rogues get uncanny dodge, so we'll put it at their level (4th). We could also put in improved uncanny dodge too.


 * On analyze, given the nature theme, I'm gonna say this is an expansion of the Survival skill checks. Something like "You can use Survival to analyze a body and determine cause of death."  We'll make a table, listing DCs for your survival check ranging from you knowing something is dead or not, to you going all CSI, determing cause of death, time, angle of attack, tracks and identity of killer, and more.  Analysis is a clinical term, but I can't think of a better word right now.


 * On Fast Shot... dang, I'm sorry. That's not really kosher to be penalizing throwers like that.  I'm not sure what to say about your specific circumstances, but I do not think making the penalty be default is a good idea.  After all, presumably your work will be used by others and in other games, so bizaare houserules aside we typically presume we're working with the SRD rules as written, which includes not penalizing throwers like that.  I think just saying "You get shot on the run" as a bonus feat works.


 * Quick Hide... well, I'd say SRD:Improved Feint or Hide in Plain Sight works, but now that I think about it... you could say something like "If you weren't attacked or interacted with last round, you can make a Hide check even if you have no cover or concealment" which would last until you do something to make yourself noticed or they spot you. I'll need to polish up the mechanics on that, but what say you?


 * Disappear. It was abusable because it didn't specify how, so because it was vague it could be interpreted as doing all sorts of silly stuff.  What DanielDraco said to you before about precision was true.  An amusing tale: There is a (honestly useful) maneuver in tome of battle called Iron Heart Surge, which lets you remove some status effects on you.  However, due to poor wording it could be used to end effects which were clearly unintentional.  For example, you're always under the effect of the sun's rays when you're outside.  IRON HEART SURGE!  You have just ended the sun.  X3


 * Anyway, that's why we specify, so we don't accidentally end up doing something silly like "Escaping" from a solid steel box with no openings. So, anyway, the class feature itself.  I think it should read something like "When under 20% health, you can choose to escape.  You must take all your actions to move away from the enemy, be it running, spells, or other abilities, but as a result you never provoke attacks of opportunity for your actions and you ignore difficult terrain."  This is actually... not at all that strong, yet quite useful.  I could even say raising the bar to 50% hp, or just being able to do it anyway.  After all, it's escaping, it's not going to win battles.  May I recommend renaming this to "Flee"?  That's more accurate.


 * Flying Fists is fine.


 * I disagree with you on Speed Shot, but it's not a big deal. We'll talk about that more later.  For now, I put it on there though I think we should change what it does.


 * Remove Armor is very good, but also situational. It varies from game to game, but not all creatures wear armor.  Actually, most creatures that wear armor are humanoids, which is great if your enemies are an opposing army.  Less so when you're fighting animals, magical beasts, dragons, aberrations, and most of the other monsters out there.  The overall penalty if produces ranges from a -1 to -13 negative AC (that is, from padded armor to +5 full plate).  Most probably don't pack more than a chain shirt, sometimes enhanced depending on your level.  So its safe to say its an average of -4 AC penalty.  What does -4 AC penalty mean in game terms?


 * Every 1 point of something usually relates to 5% on a d20. So -4 is a 20% more likely chance they will be hit.  In terms of usefulness, I place this around the same area as spells and effects which provide a +4 bonus to attack, like greater heroism or several low-level maneuvers.  (EIJI FUN FACT: You can do a lot of comparative balance things by asking "What spells do something similar to what I'm doing, and what level to they appear?"  Wanting to gain a 20% miss chance a few times a day?  That's almost like "blur", which appears at 3rd level.  You can also do this for items or other classes if it doesn't fit.  Say you want constant 20% miss?  Compare to the item enhancement gleaming, which according to the Magic Item Compendium, should start regular seeing play at 14th level.  This helps you figure out "how strong is my ability" by comparing it to pre-existing material.  Thus ends your Eiji Fun Fact.)


 * Anyway, I digress. We're basically talking about a +4 bonus to hit.  Greater Heroics is an example, but it gives other stuff too.  Ray of Clumsiness might be a better case, a spell which gives a Dex penalty, 1d6+1 per two caster levels.  Average of 1d6 is 3.5, so you could actually justify this being viable from level one.  That said, I think you're looking for a lower power than that so we'll aim low, and say it's up to their max caster level (1d6+5 at CL 10).  That's 11 max, and 8 average, much more comparable to our own numbers.


 * So honestly, I think you could slip Remove Armor in as low as 10th. And at 14th it's certainly fine.  It's funny, recently I was discussing this very effect on a homebrew spell that was made.  I was satisfied by their solution... they get their armor bonus to their save against it, meaning it was easy to de-armor leather armor, but hard to de-armor a guy in stone plate.  Consider this, if you're really worried about the effect.  It makes sense anyway, it's harder to extract someone from a full body suit than it is a simple jacket.


 * I've rambled too long about that one feature. Calling it Strip Armor, since Remove Armor sounds like something you'd do to yourself.


 * Quick Draw as a special ability seems good to me.


 * SO THIS IS WHAT WE'VE GOT...


 * 1-Improved Unarmed Strike, SA 1d6, Trapfinding
 * 2-Quick Change, Track
 * 3-Dancing Pickpocket, Perfect Dodge, SA 2d6
 * 4-Analysis, Rapid Trapmaking, Superior Unarmed Strike (also 19-20/x2 crit), Uncanny Dodge
 * 5-SA 3d6, Special Ability
 * 6-
 * 7-Fast Shot (Shot on the Run?), SA 4d6
 * 8-Improved Uncanny Dodge
 * 9-Quick Hide?, SA 5d6
 * 10-Special Ability
 * 11-Flee, SA 6d6
 * 12-Flying Fists
 * 13-Speed Shot (Improved Shot on the Run?), SA 7d6
 * 14-Strip Armor
 * 15-SA 8d6, Special Ability
 * 16-
 * 17-SA 9d6
 * 18-
 * 19-SA 10d6
 * 20-Special Ability


 * We've a few dead levels, but those are easy to fill, and I didn't include anything marked UFR yet so that might do it. And you know, except for the fact it's simply at the end, it looks like a solid class.  More-over, it now has a theme and flavor coming together.  "A rogue who wanders the wilderness.  He's learned how to keep attentive (analysis), hunting his prey (sneak attack, fast shot, study enemy, traps) and stalking in the shadows (quick change, quick hide).  He can do with the bare minimum of tools (unarmed strike, flying fists), avoiding trouble when possible (flee, perfect dodge).  He even hunts the most dangerous game: MAN, and has learned how to strip them of their tools (dancing pickpocket, strip armor) to put them on an even playing ground."


 * What do you think? Are we getting closer?  This isn't a finished class, but I think we have promise here. -- Eiji-kun 01:12, 12 September 2012 (UTC)


 * I like it thus far but if nature is the theme then I think an animal and at least Wild empathy is needed. Outside of that I think we got something going just one other thing please explain the templete to me some how because it's confusing as hell. Unsanemaker 9:56 pm 9/11/2012


 * Fair enough. On the template, is there something in particular tripping you up?  The thing which trips most people up are the comment tags.  If you see anything in  then those are comment tags, you're supposed to remove them (even the symbols on either end) and type in whatever appropriate thing its asking for.  Most other things are just places you can freely type, or some kind of list that might read something like


 *  |Author Name= 


 * So you put your name there. Or whatever else its asking for.


 * If its terminology, like the balance level of the class or other stuff, just ask and I shall explain.


 * If it's a table... well, those trip everyone up, even me sometimes. I have to do that case-by-case. -- Eiji-kun 02:09, 12 September 2012 (UTC)


 * my biggest problem is doing the tables. Unsanemaker


 * Ah, HARD MODE it is then. Yes, don't get intimidated by all the fancy code everywhere.  Most of it you leave well enough alone and it'll do it's job.  Usually anything you fill out will be marked out, either by being like saves (where it's || + || and you put the number right after the +), or where it's marked with comment tags, like for the Special column on the table.  Unfortunately there's no one lesson I can give you other than to just get experience.  Look at the working tables of other classes in the EDIT tab to get an idea how it should be set up, or copy and paste straight from them.  When I botch up a table, it's a pain to fix, but usually it's something small and dumb like, "I accidentally deleted a needed | mark".  If you're really worried about it, next time you make a class or anything else with a table involved in it, ask me or someone else to fill it in for you right now.  Then you can see what their code looks like and copy it for next time.


 * Also, on my User Page (the main page, not this talk page) you'll notice I have a table there. That's my cheat sheet, whenever I need a generic table I copy from there and fill in the blanks.  Does this help? -- Eiji-kun 03:11, 12 September 2012 (UTC)


 * What? The? Hell? I has a no clue what you just said! I am going to rewrite the class based off the newer things then I will give you the updated stuff and then help me through it. Or at least please explain what I can take out because I don't need the spells per day table. Unsanemaker 9/14/2012 12:28 PM


 * Yes I have one. It's under the same user name as the D&D wiki. I will only be able to sign on Friday- Sunday. Please give me a time and I will gladly sign on when you can Unsanemaker

I am going t o cancel this class because I think it's too close to the SRD rouge. I will post my idea for my idea for a new class when I have class abilities set. User:Unsamemaker


 * My schedule varies but I tend to be on in the afternoon and at night.


 * Canceled eh? Alright, it happens and that's fine.  -- Eiji-kun (talk) 20:40, 20 September 2012 (UTC)

The Destructor
Since you're not in the chat to see this posting, making a note of it here. Enjoy this link: Destructor Eiji --Ganteka Future (talk) 04:45, 4 October 2012 (UTC)


 * ... you.... you actually made it.




 * Gan, I mean this from the bottom of my heart, you made me smile when I really needed it. Thanks. -- Eiji-kun (talk) 04:56, 4 October 2012 (UTC)

BAB Shenanigans
I thought you had a feat that either increased your BAB somehow, but I cannot find it. Can you help? The Dire Reverend (talk) 02:49, 8 October 2012 (UTC)
 * Nevermind, found it. The Dire Reverend (talk) 03:25, 8 October 2012 (UTC)

Pathfinder additions
Pathfinder almost certainly need a similar balance discussion as we have for 3.x if/when we add it. While we may as well reuse the existing L, M, H, VH split for it, enough things have been changed or added that it probably needs a new set of items for comparison purposes. Since you seem to be more involved in it than some others here, I thought I'd ask if you could start putting one together when you got some time. - Tarkisflux Talk 00:31, 15 October 2012 (UTC)


 * Aye, I figured I'd end up leading the Pathfinder charge (I haven't yet due to needing to push CE out faster). I'm ok with L-M-H-VH, and I'll see if I can get you a good reference on examples of power.  I'll draw some second opinions around from some of my more Pathfinder savvy friends too. -- Eiji-kun (talk) 00:36, 15 October 2012 (UTC)


 * Do we want to add the PRD to the wiki? Because it benefits me, I'd be willing to help. But I want cookies. The Dire Reverend (talk) 02:15, 15 October 2012 (UTC)


 * Opening up a gate to the Plane of Endless Cookies. BOOM!!! -- Eiji-kun (talk) 02:17, 15 October 2012 (UTC)


 * What's wrong with d20pfsrd.com, Dire Reverend? I guess having it here too would make linking to things from homebrew noticeably easier, but I feel that adding a large set of subtly different pages with the same names is likely to make searches more awkward. --Foxwarrior (talk) 02:47, 15 October 2012 (UTC)


 * What's wrong with d20srd.org, Foxwarrior? :P My thought process was that we have the 3.5 SRD here, even though it is available at d20srd.org, so why not have the PRD here too. I don't see how searching will be more awkward, as long as we have PRD: Fighter instead of SRD: Fighter. The Dire Reverend (talk) 04:24, 15 October 2012 (UTC)

(Reset) This is for me, and for later, but others can take a look at BG's take on Pathfinder tiers. -- Eiji-kun (talk) 00:57, 18 October 2012 (UTC)


 * I don't know about most of those, but high-level Warrior Wilders can repick their powers, skills, and feats with Psychic Reformation once every 15 minutes for free, so they're probably Tier 2. --Foxwarrior (talk) 01:08, 18 October 2012 (UTC)

Dreamborn Subtype
At least one of your monsters uses this subtype, but the wiki page for it does not exist. Is this a published subtype from somewhere, or just something you never got around to? - Tarkisflux Talk 22:54, 21 October 2012 (UTC)


 * Hyperconciousness p55, in the sidebar. [Content removed]


 * I think I didn't know the legal standing I had with posting its definition, and kinda forgot to ask again. -- Eiji-kun (talk) 02:10, 22 October 2012 (UTC)


 * It's not product identity, but not included in the OGL content paragraph either. So, it's not specifically exempt, but probably not something we can copy. You could write something similar if you wanted, or forward the subtype page to a new Publication:Hyperconsciousness page, or something else I guess. - Tarkisflux Talk 03:04, 22 October 2012 (UTC)


 * Can do captain. -- Eiji-kun (talk) 03:06, 22 October 2012 (UTC)

Plushie Force Seven
I request we add this to the Plushie race. The Dire Reverend (talk) 16:25, 22 October 2012 (UTC)


 * They rise.


 * It is so. -- 21:22, 22 October 2012 (UTC)

Summoning
"This feels good, being back in Michigan. You know, the trees are the right height.""If it’s a legitimate rape, the female body has ways to try to shut the whole thing down.""Syria is Iran's only ally in the Arab world. It's their route to the sea." With these mystical words of utter gibberish, I summon you, Lord Eiji, King of Madness, Bane of the Spammer, to render assistance onto me in a matter of balance.Fluffykittens (talk) 04:28, 10 November 2012 (UTC)


 * ...Dafuq? --Luigifan18 (talk) 16:46, 10 September 2013 (UTC)


 * Welcome to politics! -- Eiji-kun (talk) 17:14, 10 September 2013 (UTC)

Oh Eiji...
What do you think of this? --Luigifan18 (talk) 04:45, 23 November 2012 (UTC)

You are insane, in a good way
I just randomly happened on some of your work, and it is freaking hilarious. Can't go wrong with bees or jello. 96.238.211.171 08:48, 1 March 2013 (UTC)

Duelist
The Duelist class is missing the skill point 1st level multiplier. --128.109.1.166 19:10, 8 May 2013 (UTC)

Permission to use Golem Heart as component in Giant In The Playground PrC Contest
For the Hybrid Theory IV PrC Contest I came up with a Iron Man/Sentai hybrid PrC. I found Golem Heart to be thematically and mechanically appropriate as an entry requirement. Since it is your creation, I am asking for your permission to enter it in the contest. I can send you the PrC via email or PM at GiantITP if you want to see it before granting permission. My gmail address and usernames here and there are all the same.--Zhdarkstar (talk) 01:42, 25 May 2013 (UTC)


 * No permission needed, feel free to use it. :)  I'd be happy to know how it goes. -- Eiji-kun (talk) 01:50, 25 May 2013 (UTC)


 * Well here's the link to the contest page (and the Mecha Sentai): http://www.giantitp.com/forums/showthread.php?p=15301510#post15301510 --Zhdarkstar (talk) 13:01, 25 May 2013 (UTC)

Rating notice (Safir)
Halian (talk) 02:04, 27 June 2013 (UTC)

Complete Epic
I like Complete Epic a lot, but it is very incomplete and it has been 8 months since anyone worked on it. I would like it if you might go back and improve it.


 * Hey there nameless fellow (you can attach your name to posts by following it up with four ~ marks). I'm glad you like it, and it IS incomplete, much to my chagrin.  So much business off in reality it's become hard to dedicate time to finishing the larger projects.  That said, I have been trying to work up steam again and though slow, its moving.  Your encouraging remarks will help me focus some of that steam back on Complete Epic, maybe I can pop out a few more classes while I can.  Thanks. -- Eiji-kun (talk) 18:11, 7 July 2013 (UTC)

Adoption
Can I get your get your blessing to adopt the S'uuisku (3.5e Race) page? --Franken Kesey (talk) 15:25, 23 July 2013 (UTC)


 * Thing is, I didn't make that, so I can't really have a say there. -- Eiji-kun (talk) 00:42, 24 July 2013 (UTC)


 * Actually, per the poorly defined adoption policy you do get a say Eiji... though that policy may need an update. - Tarkisflux Talk 06:12, 24 July 2013 (UTC)

OCD Obsession kicking in
You've made the Red Magus and the White Magus, and they are totally awesome, but why no Black Magus or Blue Magus? Or atleast the former, since there's no FF1 counterpart for the later (but I'd like to have a complete set of color-mages). I mean, heck, you even made a Time Mage! --71.82.214.138 04:08, 26 July 2013 (UTC)


 * Fun fact. Blue is next (or at least next in the series of Maguses).


 * I'm unsure where to go with Black, as it dances dangerously close to the Warmage in mechanics, but I'm sure I'll think of something. Heh heh, I'm glad you like it, I'm a huge Final Fantasy fan. -- Eiji-kun (talk) 04:16, 26 July 2013 (UTC)


 * It's not like the Warmage is very GOOD, so if the Black Magus effectively doubles as a fix I doubt anyone would mind. --71.82.214.138 07:12, 26 July 2013 (UTC)


 * Warmage fix in waiting huh.... I will keep that in mind, that helps my creativetron 9000. -- Eiji-kun (talk) 07:24, 26 July 2013 (UTC)

Rating Request
Could you rate the Judge of Existence (3.5e Class)? --Franken Kesey (talk) 21:13, 29 July 2013 (UTC)


 * I'll see what I can do when I get time and the right state of mind. Have a Strange Potato. -- Eiji-kun (talk) 04:04, 30 July 2013 (UTC)

Bot Error
A recent bot edit (unknown by who), messed up how the class tables function. Moving class Hit Dice into a odd place. It is acknowledged that this does not look to be your domain, yet your legendary skills at removing spam can be transmuted here. --Franken Kesey (talk) 22:04, 14 August 2013 (UTC)


 * I'm not the bot guy, you want Tarkis. But are you sure it's not a issue with your browser?  Our screens (mine and Leziad) are fine. -- Eiji-kun (talk) 01:32, 15 August 2013 (UTC)


 * I can confirm that it's working as intended on current versions of Internet Explorer 9 and 10 with compatibility mode off (when it's on, the hit die appears after the skills), Firefox, and Chrome. So it's probably not a template or table change, but likely a render error or 'compatiblity' view with your browser. I'd recommend looking for updates, or turning off compatibility view (the weird page icon on the right of the address entry box) if you're using IE. - Tarkisflux Talk 03:50, 15 August 2013 (UTC)

/* Ratings */ blocked new version
New version of Secret Identity feat requires new ratingWildmage Talk 17:03, 22 August 2013 (UTC)

Reviews for old projects?
Hey. I'm wondering what you think of some of my older projects, such as Visage of Chaos, Viewtiful Shogun, and Holy Bolt. There are others I'd like rated, but those three should do for now. :3 --Luigifan18 (talk) 01:45, 10 September 2013 (UTC)

Rating notice (Safir)
Halian (talk) 08:59, 10 September 2013 (UTC)

One last rating notice (Safir)
This should be the last time I invalidate ratings on the safir, so I'd like it very much if you updated yours. :) Halian (talk) 03:15, 31 October 2013 (UTC)

Battlesmith
i was wondering if the class ability of Monstercrafting could also be translated into improving weapons.


 * I could think about it, but I'd have to ask what kind of material it would be. Bone, presumably, but bone is a poor material in itself, and already statted, and access to unusual bones like vilebone or wyrmbone on ths wiki here are kind of a monster-specific or unusual case by case basis.  Not everything has special bones, but (most everything) has some kind of skin which can be called a hide armor. Any ideas? -- Eiji-kun (talk) 06:36, 7 November 2013 (UTC)

Stop being an invisible plushie!!
Want to talk to you about something I'm working on, had AIM and IRC open for like 2+ days and no sign of you, even though you've been editing. No more being an anti-social plushie mister! :D The-Marksman (talk) 23:35, 1 December 2013 (UTC)


 * Lol, who are you strange unsigned man? Sorry, but I've been at work (I work today too).  I have access to the wiki, but not to chats.  This and email is probably the best way to contact me.  Wassup? -- Eiji-kun (talk) 20:52, 1 December 2013 (UTC)


 * Sorry, been a while since Ive done something that required signing my name, I'm working on a monk variant project and I wanted to know if it was okay to utilize your ki strike level progression with the transdimensional ki strike on my Martial Artist class from your Zen Monk class. The-Marksman (talk) 23:35, 1 December 2013 (UTC)


 * Sure, why not. :)  No need to ask for something like that. -- Eiji-kun (talk) 23:48, 1 December 2013 (UTC)

Sheeple update
I appreciate your comments on (and approval of) my Sheeple article. I have attempted to put a standard race block for them, and was hoping you would be willing to critique it. Thanks! Paleomancer (talk) 22:08, 6 December 2013 (UTC)

NewVersion: Morality Test
Morality Test has a save now, and I can't remember how I convinced myself it didn't need one originally. --Foxwarrior (talk) 06:57, 18 December 2013 (UTC)

Rating Request (Luigifan)
Hello. I'd appreciate it if someone rated some of my works, like the Yin-Yang Emblem, Purifying Sanctuary, Mark of the Porcine Demon, Viewtiful Shogun, Heatran, Frostran, and Voltran. Thanks. --Luigifan18 (talk) 07:57, 12 January 2014 (UTC)
 * Er, hello? Anybody home? --Luigifan18 (talk) 18:08, 23 February 2014 (UTC)

Dweomerwing Fluff Help?
I have added fluff to the dweomerwing as you recommended. Unfortunately, it probably needs work, but I am not sure what. Could you give the fluff a look-over?--Ideasmith (talk) 02:31, 9 February 2014 (UTC)

Magical Locations
I use your magic location Arena of Blood and I was very curious if you had come up with any more. The fluff is generic so I find it fits with any campaign. I take a lot of your homebrew and utilize it in my home games and the magic locations are quite good.


 * Why that you, that makes me happy to hear that.


 * I've made a few others (the last being the mutagen pit) though I don't have a persistent theme to them if that's what you mean. They just come to me whenever. :) -- Eiji-kun (talk) 18:35, 9 February 2014 (UTC)

Limbo Contest
Limb-O! It's show time! --Ganteka Future (talk) 04:10, 21 February 2014 (UTC)