Yoshi (3.5e Racial Paragon Class)

Yoshi Racial Paragon Path
Not everything that a Yoshi can do can fit in an ECL 1 racial class. That is where this class comes in.

Making a Yoshi Racial Paragon Path
Run around and do awesome Yoshi things.

Abilities: Strength and dexterity are good to have.

Alignment: Any.

Class Features
All of the following are class features of the Yoshi Paragon Path.

Weapon and Armor Proficiency: A Yoshi taking this paragon path does not gain any new weapon or armor proficiencies.

 (Ex): Egg throwing deals 2d6 damage to thing inside egg plus 2d6+Str damage to target. Egg breaks, releasing contents.

 (Ex): Replaces No Burden At All.

 (Ex): When falling, deal double falling damage to creature hit. Take no falling damage yourself.

 (Ex): Egg becomes harder to escape from.

Playing a Yoshi Paragon Path
Other Classes: Being a mount that can also fight, you do well with others who can also fight.

Combat: Front line striker, with a few ways of getting to the front line. A bit of a controller with the egg abilities.

Advancement: Generally, if you take this class, you go into the front lines and fight. Charging in on top of an enemy and grappling makes a useful routine. Going through this entire paragon path is easy, and when finished, other classes are open. A few level dips in other classes never hurts, as long as the multiclass penalty is ignored.