Ape Evolutions (3.5e Evolution)

=APE EVOLUTIONS=

Knowledge: Nature

Ape Evolutions by Level
The ape begins as is typical, except that it starts with 2 hit dice.
 * Level 5—Dire Ape - The ape gains the size, special attacks, and qualities of the dire ape.
 * Level 11—Girallon - The dire ape gains the special attacks, qualities, and extra arms of the girallon.
 * Level 12—The girallon grows to huge size.
 * Level 13—The girallon begins taking levels in Fighter (continuous).

Personal Evolutions

 * I. low-light vision or scent
 * II. darkvision 60ft
 * III. natural weapon: claw
 * IV. Rend (claw)
 * V. fighter abilities
 * VI. auxiliary appendage: extra arms
 * VII. double team
 * VIII. fighter abilities
 * IX. fighter abilities

Feature Definitions
Fighter Abilities: At each personal evolution, you may gain a fighter bonus feat.

People with extra arms gain a +1 attack bonus to Melee and +3 bonus to Grapple. However, if the evolutionist had more than four limbs to begin with, this feature cannot allow more than eight limbs in all.

Double Team: As long as you're directly adjacent to a friendly character (who is conscious and able to fight), you and those adjacent companions get +1 bonus to attack, damage, and AC.

Author's Note
This was originally meant for use with the Animal Evolutionist homebrew class.