Clockwork Reanimator (3.5e Alternate Class Feature)

Class Features
 (Su): Animating energy flows through a clockwork reanimator's body, concentrating in her hands. As an attack action at will, but no more than once per round, she can make a melee touch attack against an undead foe that deals 1d8 points of damage + 1 per four class levels, as the energy is positive energy based. Against living creatures, the energy burns unpleasantly but leaves no benefit or loss. This touch deals constructs as if it was a Repair spell, restoring 1 hit point per touch + 1 per four class levels. A clockwork reanimator can use the spectral hand spell to deliver this attack from a distance.

 (Su): A clockwork reanimator has control over the unnatural life force which powers constructs, rather than the negative energy of the undead. She may rebuke or command construct creatures as a cleric of her level would rebuke or control undead.

 (Ex): Starting at 2nd level, a clockwork reanimator begins her journey into construct form. The first symptom is her body's increased resilience to physical harm. She gains DR 2/adamantine. As the clockwork reanimator increases in level, this DR increases in effectiveness, to DR 4 at 7th level, DR 6 at 11th level, and DR 8 at 15th level.

 (Su): Beginning at 2rd level, a clockwork reanimator gains the ability to emit a burst of animating energy from her body, harming undead creatures within 5 feet of her. This burst deals 1d4 points of damage per class level. A successful Will save (DC 10 + 1/2 class level + Cha) modifier) reduces damage by half. Construct creatures within this burst are healed the same amount of hit points as the damage she deals to undead creatures.  Living creatures feel unpleasant, but are unaffected.  A clockwork reanimator can use this ability once per day at 3rd level, and one additional time per day for every five levels she attains beyond 3rd (2/day at 8th level, 3/day at 13th level, and 4/day at 18th level).

 (Ex): As the dread necromancer class feature, but it must be a spell of the transmutation school.

 (Ex): As the dread necromancer class feature.

 (Ex): At 5th level, a clockwork reanimator's body becomes self sufficient, no longer needing to eat or breath, though she must still sleep.

 (Su): At 6th level, a clockwork reanimator obtains spell resistance from dangerous magic effects. She gains spell resistance equal to her class level + 10, and she may raise or lower her spell resistance as an immediate action.

The familiar she acquires is more powerful than a standard wizard's or sorcerer's familiar, and is mechanical in nature. The player of a clockwork reanimator chooses one of the following creatures: IMP REPLACEMENT, QUASIT REPLACEMENT, VARGOUILLE REPLACEMENT, or GHOSTLY VISAGE REPLACEMENT. A clockwork reanimator's familiar gains the usual familiar benefits given to wizards with two exceptions. Its type does not change, and it does not gain the exceptional ability to speak with other creatures of its kind. A clockwork reanimator's familiar can use the ability to deliver touch spells such as its master's anima touch or animating touch attack. The master must use a standard action to imbue the touch attack into her familiar.

In addition, when a clockwork reanimator uses her animate construct spell or controls constructs, she can control 4 + her Charisma bonus HD worth of construct creatures per class level (rather than the 4 HD per level normally granted by the spell). Similarly, when a clockwork reanimator casts the control construct spell, the spell targets up to 2 + her Cha bonus) HD/level of construct creatures, rather than the 2 HD/level normally granted by the spell.

 (Ex): As the dread necromancer class feature.

 (Ex): As the dread necromancer class feature.

 (Ex): At 11th level, a clockwork reanimator has a mind closer to a construct than a living being, becoming immune to fear and compulsion effects. At 16th level, the coverage becomes complete, rendering her immune as if under the effects of a constant mind blank spell.

 (Ex): When a clockwork reanimator reaches 12th level, she gains the ability to animate mundane matter into capable warriors when she uses her anima touch attack. Each day, she can animate a number of small objects equal to her caster level, as the spell animate objects except with a range of touch. She need not animate everything at once, and may choose to animate the equivalent of 4 small objects the first time, 1 small object, then 8 small objects on the third touch. She has a telepathic connection out to 100 feet for all animated objects created in this method. Beginning at 17th level, the number of animated objects she can create increases to 2 small objects per caster level.

 (Ex): As the dread necromancer class feature. This helps her prepare the machine core required to become a Clockwork Lich.

 (Ex): When a clockwork reanimator attains 20th level, she undergoes a surgical transformation and becomes a clockwork lich. Her type changes to construct, and she gains all the traits of the clockwork lich template. She no longer has a Constitution score, all her existing Hit Dice become d10s, she gains bonus hit points based on her size, and she must reroll her hit points. A clockwork reanimator need not pay experience points or gold to create her machine core, and she does not receive the level adjustment for the template. A clockwork reanimator who is already a construct does not gain this class feature.

Spells List
1st Level: animate rope, detect magic, disrupt undead, fist of stoneSpC, floating disk, foundation of stoneSpC, golem strikeSpC, identify, inflict light damageECS, irongutsSpC, magic stone, magic weapon, repair light damageECS, resistance, unseen servant

2nd Level: chill metal, command construct, heat metal, inflict moderate damageECS, lesser divine power, mechanus mindSpC, shatter, shield other, spectral hand, repair moderate damageECS, resist energy, shieldbearer<supSpC , spiritual weapon, soften earth and stone, warp wood, wood shape

3rd Level: crumbleSpC, diamondsteelSpC, giant's wrathSpC, greater disrupt undeadSpC, greater magic weapon, inflict serious damageECS, keen edge, magic vestment, manyjawsSpC, meld into stone, repair serious damageECS, ring of bladesSpC, rust raySpC, servant hoardeSpC, spike growth, steeldasnceSpC, weapon of impactSpC

4th Level: dispel magic, force clawSpC, forcewardSpC, greater floating diskSpC, inflict critical damageECS, mass resist energySpC, metal meltSpC, minor creation, puppeteerSpC, ray of deanimationSpC, reanimate dead, repair critical damageECS, rusting grasp, secure shelter, spike stones, stone shape, stoneskin

5th Level: disrupting weapon, fabricate, flesh to stone, greater dispel magic, indomitabilitySpC, interposing hand, lesser ironguardSpC, mage’s sword, magic jar, major creation, mass inflict light damageECS, mass repair light damageECS, prying eyes, revenanceSpC, shard storm<supSpC , stone to flesh, stone shatterSpC, wall of stone

6th Level: antimagic field, create reanimation, disable constructECS, fantastic machineSpC,, forceful hand, hardeningSpC, howling chainSpC, ironwood, mass inflict moderate damageECS, mass repair moderate damageECS, stone bodySpC, stoneholdSpC, superior resistanceSpC, sympathetic vibration, tortoise shellSpC, total repairECS, wall of gearsSpC, wall of iron

7th Level: antimagic raySpC, animate plants, body of warSpC, control construct, destruction, grasping hand, instant summons, , ironguardSpC, mass inflict serious damageECS, mass repair serious damageECS, maw of stoneSpC, simulacrum, spell turning, statue, stone spiders SpC ''

8th Level: clenched fist, create greater reanimation, glass strikeSpC, greater stone shapeSpC, heart of stoneSpC, iron body, mass inflict critical damageECS, mass repair critical damageECS, repel metal or stone''

9th Level: awaken constructSpC, crushing hand, eye of powerSpC, greater fantastic machineSpC,mass disable construct, mass total repair, refuge, sphere of ultimate destructionSpC, summon golemSpC