Talk:Shattered Haven (3.5e Campaign Setting)/Rules

E6
Are we allowed to host the E6 system on this wiki? Feels like it's been passed through enough websites to do so... --Ghostwheel 11:08, August 19, 2010 (UTC)


 * In general you can post anything if it has a compatible license or the author(s) provides permission, the number of places it has passed through is pretty meaningless without one of those things. I have no idea if the author wrote it with a license in mind or not or if it got posted somewhere leagally that stuck it with a compatible license. Since E6 looks like a single author over at ENWorld (though brief google searches have steered me wrong before) it's probably not a big deal to ask for permission to host it here under the CC-BY-SA. - TarkisFlux 02:13, August 20, 2010 (UTC)


 * Anyone have an account over there and willing to ask? If not, I'll make an account and do so, but would be more expedient if someone already possessing an account could do so :-) --Ghostwheel 03:43, August 20, 2010 (UTC)

New Mechanic
So I've been thinking about a "Purity" mechanic of some sort. Being "good" is often hard in SH, and players should be rewarded for taking the harder path; furthermore, it's very easy to become a complete monster, which is something I want to create rules to stop happening too easily. Thus, Purity may come into play. Everyone would have a purity rating (0-10? 0-20?), and different actions would scale them forward or back depending on what they did, and while at very low numbers characters may gain taint symptoms from Heroes of Horror. Furthermore, there might be "moral horizon events" of some sort that the DM could create, where characters would need to roll above their purity to resist, or find themselves irresistibly drawn to do more bad. Lastly, one's purity would color interaction with NPCs, perhaps giving a bonus/penalty depending on one's purity rating. At 0 purity, the character would become a total monster and be irrevocably turned into an NPC with no morals or humanity within them. --Ghostwheel 02:04, August 20, 2010 (UTC)


 * Seems like the Morality system in World of Darkness (and the variants for each supernatural creature). In any case, a good system to use for storytelling purposes.  --Havvy 11:44, September 12, 2010 (UTC)

Rules Change
With these rules I don't think it's really a 3.5 setting anymore, is it...? :-/ --Ghostwheel 11:12, 20 June 2011 (UTC)


 * I can't tell. Does it still use 3.5e classes and feats and skills and whatnot, just different damage and attribute mechanics? Or is it basically it's own thing entirely now? - Tarkisflux Talk 15:26, 15 September 2012 (UTC)

Other Rules Needed?
MS suggested exploration (movement speed for walking, climbing, swimming, etc, especially overland) and environmental conditions (heat, cold, darkness) should be added. Anything else missing? --Ghostwheel 01:58, 15 September 2012 (UTC)