Talk:Blizzard (3.5e Spell)

Ratings
Your rating explanation's become obsolete, Eiji! --Luigifan18 (talk) 21:55, 10 November 2012 (UTC)


 * How? It's better than it's previous incarnation, so I still dig. -- Eiji-kun (talk) 22:30, 10 November 2012 (UTC)

Concerns
Wow, that's quite an everything you've got there. Mile per level, day per level cold weather, ok, I can get behind that. It's a level above control weather, so a boost to some with a restriction on the weather I can see. But 8d6 no save damage per round for 14400 rounds per level is no good. And miles wide solid fog on top of it. And exhaustion (ok, maybe I don't care about that part so much). Everything dies and every structure collapses and you get a dead pool of mush where nothing stands waist high at the end. It's just way way too much.

I have to recommend scrapping everything but the duration and range, and then just going with one of the SRD:Environment temp ranges, possibly determined by the climate you cast in. Update the rather poor fatigue rules in the SRD to include exhausting people as well and limit visibility in the spell if you want, but that's about all I think justified. Unless you want to argue that control weather is a poor 7th level spell, I don't see room for this sort of improvement over it. - Tarkisflux Talk 08:11, 7 September 2012 (UTC)


 * I think it works pretty well with the changes put though, and the assumption that Control Weather should be a 5th or 6th level spell instead. - Tarkisflux Talk 21:26, 7 September 2012 (UTC)

Fatigued/Exhausted
Not sure if this is a mix-up or not -- are the Fatigued and Exhausted conditions in the correct places? Surgo (talk) 06:32, 28 October 2012 (UTC)


 * According to the SRD, extreme cold deals lethal damage every turn, so fatigued is the primary condition. You then have a save to avoid taking nonlethal damage, too, which will also counteract the exhausted condition. - TG Cid (talk) 14:53, 28 October 2012 (UTC)


 * Ah okay, I get it now. Surgo (talk) 16:29, 28 October 2012 (UTC)