User:Cedges/Natural (3.5e Class)

Natural
For some people, fighting just comes naturally. Some of these say they are twice as good as their peers. They may have reason.

Making a Natural
Abilities: Naturals don't need strength, dexterity, constitution, intelligence, wisdom, or charisma, they just need to be themselves. Stronger, tougher, more dexterous naturals seem to survive to greater ages.

Races: Naturals are equally common to all races.

Alignment: Any, though lawfully aligned naturals are rare.

Starting Gold: 12d8&times;10 gp (540).

Starting Age: As rogue

Class Features
Weapon and Armor Proficiency: Naturals are not proficient with any weapons, armors, or shields.

A natural may use his combat ingenuity in place of his base attack bonus. His combat ingenuity is equal to twice his class level. For the purposes other than calculating base attack bonus, the natural's base attack bonus is the maximum of his base attack bonus and his combat ingenuity.

A natural may reduce the same penalties on skill checks to -1. For example, a level one natural fighting with a whip, tower shield, and half plate would normally take a -21 penalty to attack. Instead he takes a -1 penalty; at level 2 this penalty would increase to -2.

Unfortunately most of the knowledge a natural discovers is the same as what his peers learn in a more formal manner, and he is thus frequently unable to take advantage of both forms of learning. The natural may use any skill as if he had ranks equal to half his class level + 1 1/2. At level 7 he effectively has a 5th rank in every skill, so has access to all skill synergies.

Elf Natural Starting Package
Weapons: Longsword, Longbow, 100 arrows

Skill Selection: Pick a number of skills equal to 0 + Int modifier.

Feat: Power Attack.

Bonus Feats: Martial Weapon Proficiency for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow).

Gear: Backpack, bedroll, flint and steel, hooded lantern, 3 pints of oil, 1 days rations, 50ft of silk rope, sack, waterskin, steel mirror, signaling whistle

Gold: 9d8&times;10 gp (405).