Suicide Survivor (3.5e Prestige Class)

Suicide Survivor
"We were expecting a party of heroic adventurers, working together to keep each other alive. Thus, we were completely unprepared when one of them charged us and exploded."

Few people have killed themselves and lived to tell the tale, but you are one of them.

Becoming a Suicide Survivor
Suicide Survivors are martyrs with a strong sense of self-preservation. It's a good idea to have plenty of some ability score as a Suicide Survivor; it doesn't matter which one.

Class Features
All of the following are class features of the Suicide Survivor.

He uses that ability for all of his class features.

 (Ex): When the Suicide Survivor comes back to life with Unfinished Business, he may choose to come back to life with the amount of health he had when he killed himself with Drop Dead.

 (Su): At first level, the Suicide Survivor can choose to explode when he uses Drop Dead, dealing 1d6 fire damage per character level to each creature within 10' per Suicide Survivor level. A successful Reflex save (DC 10 + half character level + chosen ability modifier) halves the damage.

 (Ex): At second level, while the Suicide Survivor is dead, he can continue to make Grapple checks (although he still doesn't get to take actions other than the immediate action for Unfinished Business). He may add his Suicide Survivor level to his Grapple checks while dead.

 (Ex): At second level, the Suicide Survivor can Drop Dead once per hour. At level 3, this improves to once per minute. At level 5, this improves to once every 1d4+1 rounds. At level 7, this improves to once per round.





 (Ex): At fifth level, whenever the Suicide Survivor comes back to life, he immediately regains a number of hit points equal to his chosen ability modifier.

 (Ex): At sixth level, whenever the Suicide Survivor comes back to life, if he exploded, he may come back to life at any location within the radius of his explosion.