Avatar Paragon (3.5e Racial Paragon Class)

Avatar Paragon
Avatar Paragons are Avatars who aren't satisfied with sometimes having immense cosmic power, and actually want to be able to control it.

Making an Avatar Paragon
Avatar Paragons commune with their earlier incarnations and with wierd spirits. They can willfully enter the Avatar State in order to achieve goals of mass destruction.

Abilities: Avatar Paragons don't need any particular ability scores much, but a careful look through the favored classes of the Avatar would tell you to have good Strength, Constitution, Charisma, and Wisdom.

Races: Avatars are the only allowed race for this class.

Alignment: Any.

Class Features
All of the following are class features of the Avatar Paragon.

Weapon and Armor Proficiency: Avatar Paragons gain no weapon or armor proficiencies.

 (Su): At level 1, the Avatar Paragon can spend 5 minutes communicating with his ancestors. When he's done, he may make a Knowledge check with a +20 check modifier.

' (Sp):' At level 2, the Avatar Paragon can use astral projection'' at-will, with the following changes: The Avatar Paragon cannot bring anyone with him, there is no silver cord, and he can only travel to coexistent planes like the plane of Shadow and the Ethereal plane.

 (Su): At level 3, the Avatar Paragon can willfully enter and leave the Avatar State as a full-round action. He may willfully enter the Avatar State a number of times per week equal to his total Hit Dice.

 in the Game
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Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.