Complete Restoration (3.5e Spell)

This spell restores all lost hit points and wipes away all magical and nonmagical disease, nonlethal damage, blindness, deafness, poisons, nausea, temporary and permanent ability damage and ability drain, curses and petrification, mind-affecting effects, and any magical and supernatural effects that negatively affect the target creature's performance or behaviour (such as slow). The spell removes any and all unfavorable conditions such as stunning, paralysis, fatigue and exhaustion, but not things resulting from circumstance like flat-footedness, being physically entangled or being engaged in a grapple. It restores any negative levels suffered by the target within the last year. Complete restoration can even restore Constitution or level loss due to death.

The spell works oppositely on undead, causing utter destruction if the undead fails a Will saving throw. A successful save instead halves their remaining hit points and leaves them stunned for 1d4 rounds.