Random Infliction (3.5e Equipment)

Random Infliction


Harnessing the power of variety, this poison could cause any harmful affect and may differ for each person who is affected.

Type: Inhaled, or Injury

This may be made into a gaseous bomb or a liquid that may be applied to weapons. The gaseous form disperses in 6 rounds if released in a 30 x 30 room or smaller or 4 rounds if released in a larger room. Whenever a creature is inhales or is injured by this a d100 is rolled to see what may happen. Any creature that is affected by an area affect becomes infected. Area of affects become centered at wherever the infection occurred, the mouth or nose if inhaled or the cut. Anything that is based off of character level or caster level is based on the maker of this potion. This ignores any material component needed. The target of a spell from this is the infected, or the caster if it may only be self cast.

The possibilities for the d100 roll

1: Entangle

2: Agaric Spores

3: Cloud of Indolence

4: Alchemical Hellfire

5: Cure Serious Wound

6-7: Inflict Major Wound

8: Dreg Venom

9: Act of Treason

10: Silence

11: Caster's Headache

12-3: Makes 1d20 Breath mints

14: Light

15: Tree Shape

16: Endure Elements

17: Mage Armor

18-19: True Strike

20: Fireball

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This must be crafted with DC 30 Craft (alchemy) Must be made using a drop of blood from three races, the life of a small or medium sized creature, and a tear of a chaotic creature, crafts in dose of 10 for liquid or 1 bomb. Cost: 1,000 per dose