Body of the Spirit (3.5e Maneuver)

You connect your soul to the essence of the celestial plane, and your body trasforms into a perfected shining version of yourself.

You gain the essence of a plane, becoming something similar to a half-celestial, half-fiend, or other creature. When you use the maneuver, it is a Chaotic, Evil, Good, or Lawful act as appropriate.

Chaos: Your type changes to outsider (do not recalculate HD, BAB, or saves). You gain a fly speed equal to twice your land speed (average maneuverability), a +1 luck armor bonus, darkvision out to 60 feet, immunity to petrification and polymorphing, resistance 10 against every energy damage, DR 5/lawful, spell resistance 10 + your HD, and a +4 bonus on saves against mind-affecting effects. Your attacks count as chaotic aligned, and you deal double damage against lawful outsiders.

Evil: Your type changes to outsider (do not recalculate HD, BAB, or saves). You gain a fly speed equal to twice your land speed (good maneuverability), a +1 profane armor bonus, darkvision out to 60 feet, immunity to poison, resistance 10 acid/electricity/fire, DR 5/good, spell resistance 10 + your HD, and the ability to see in any darkness. Your attacks count as evil aligned, and you deal double damage against good outsiders.

Good: Your type changes to outsider (do not recalculate HD, BAB, or saves). You gain a fly speed equal to twice your land speed (good maneuverability), a +1 sacred armor bonus, darkvision out to 60 feet, immunity to disease and petrification, resistance 10 acid/cold/electricity, DR 5/evil, spell resistance 10 + your HD, and a +4 bonus on saves against poison. Your attacks count as good aligned, and you deal double damage against evil outsiders.

Law: Your type changes to outsider (do not recalculate HD, BAB, or saves). You gain a fly speed equal to twice your land speed (perfect maneuverability), a +1 insight armor bonus, darkvision out to 60 feet, immunity to disease and polymorphing, resistance 10 acid/cold/electricity, DR 5/chaotic, spell resistance 12 + your HD, and a +4 bonus on saves against mind-affecting effects. Your attacks count as lawful aligned, and you deal double damage against chaotic outsiders.

This maneuver is a supernatural ability.