Wei Yu's Crashing Wave (3.5e Spell)

''Wei Yu developed this particular spell in order to break the charge of pesky warriors, it also prove to be a quite useful offensive spell. This spell conjured a tall wave of water, that immediately come crashing against any fools too close to her.''

Upon casting Wei Yu's Crashing Waves the caster choose one of the following two mode:

Stopping Wave: This mode of casting require an immediate action to cast and cannot be channeled. All creature caught in the cone must make a reflex save or stop all movement and become immobilized until the start of their next turn. Creatures that succeed their save instead have all their movement speed halved, possibly halting a charge or another movement early. In any case each creature stuck in the cone take 1d4/2 caster level in bludgeoning nonlethal damages.

Percussion Wave: This mode of casting require a swift and can be channeled. All creature caught in the cone must make a reflex save or fall prone and be knocked 5 feet back, creatures that fall prone must make a fortitude save or be staggered until the end of their next turn. Creatures that succeed their initial save are still knocked 5 feet back. In any case each creature stuck in the cone take 1d4/2 caster level in bludgeoning damages from the incredible force of the wave.

Channel: Wei Yu's Crashing Wave can be channeled in the following ways.
 * Greater: Wei Yu's Crashing Wave deal 1d8/caster level in bludgeoning damages instead of it normal damage.
 * Greater: Wei Yu's Crashing Wave area become a medium cone instead of a short cone.

Like many of Wei Yu's spell, this spell is stopped by a wall of fire (or similar effect) upon contact.