Enchanter (Legend Track)

Summary::Control your enemies

Enchanter
Enchanters toy with the minds of others, forcing them to do their bidding. They detest having to do anything themselves, and prefer to coerce others.

"No self harm" clause: None of these abilities can be used to cause a creature to harm itself, or take actions directly harmful to its health. The most obvious case of this would be to try to attack itself, but it would also include moving into the area of effect of an ongoing spell, moving into known hazards or traps, or any actions that provoke an attack of opportunity. If they have a method to avoid the attack of opportunity or would be immune to the hazard, then those abilities can be used to allow the action as there is no danger. Any attempt to force a creature to take an action that violates this clause will cause the effect to immediately end.

All abilities in this track are [mind affecting] unless otherwise noted. All DCs are (10 + 1/2 level + Cha).