Rocket Propelled Grenade Launcher (3.5e Equipment)

Explosive: The projectiles explode on impact, dealing 8d6 points of slashing and sonic damage in a 10' radius around the target, with a Reflex save (DC 17) for half damage.

Inaccurate: For every point by which you miss AC 15 (after range increment and other penalties), the rocket misses by 5 feet. If the rocket misses a target who isn't surrounded by surfaces, it may keep going for a long time, until it explodes on a surface somewhere or reaches maximum range.

Technically One Handed -6: If not held in two hands, the firer suffers a -6 penalty to hit.

Long Range: Beyond the first three increments, the length of each increment is increased to 1000'.

High Tech: The price to enchant the Rocket Propelled Grenade Launcher is doubled.

Smoke Trail: The entire path of the projectile is clearly visible, so it is trivial to determine which square you are in when you fire it, independent of your hide check.

Rockets: Each rocket costs 1000 gp and weighs 2 pounds. Reloading the Rocket Propelled Grenade Launcher is a move action that provokes attacks of opportunity.

The following equipment only matters in the context of the Rocket Propelled Grenade Launcher, so it is listed here.