Talk:The Book of Grievous Injury (3.5e Sourcebook)/Damage Types

Scaling With Level
These various damage types do not scale evenly with level at all:


 * Slashing: Repeated bleeding damage will kill most enemies after a couple of rounds at early levels, and since it scales with attacks it will continue to have an effect. Also, disembowelment is really great for stun locks; TWF Rogues (the standard kind) will now tend to get Improved Critical or Keen, and frequently disembowel one or two enemies in a round. I imagine that telekinesis and sharp objects will result in a perfectly unremarkable Wizard strategy.


 * Piercing: As slashing, but without the frequent stun locks.


 * Bludgeoning: Doesn't do anything particularly interesting. Also, I believe that my friends would react even more exaggeratedly and longer if I slashed them with a knife than if I punched them.


 * Acid: It doesn't actually have rules.


 * Fire: I don't remember catching on fire being a normal problem that you had to deal with before. If it wasn't, then it's better than Slashing or Piercing for the first couple of levels, but basically irrelevant once Reflex saves and not stacking become problems.


 * Cold: Low-level characters that take cold damage cannot act; if they do, they die. High level characters that take cold damage generally don't notice.


 * Electricity: Scales nicely, but certainly isn't as good as Slashing.


 * Sonic: It's interesting that Sonic doesn't deal damage to objects, since "deal damage to objects" is one of the effects that sonic spells can have.


 * Energy: Low-level characters that take Energy damage tend to become cripples, or something. This doesn't actually have rules either, so I don't know if it matters.


 * Aligned: As Energy.

--Foxwarrior 00:03, 24 November 2010 (UTC)