Child, Ideasmith Variant (3.5e Template)

CHILD
Summary:: A creature who is no longer a baby, but has not reached adulthood.

Creating a Child
“Child” is an acquired template that can be added to any living creature (referred to hereafter as the base creature).

Note that this template can be lost by means of ‘growth’. When this happens, undo the effects of this template.

A child uses all the base creature’s statistics and special abilities except as noted here.

Size and Type
Size::" Reduce by one category."

Hit Dice
Adjust for size by dividing by two.

Speed
The child’s movement speed is divided by two, rounding up to the next multiple of 5 feet. The child’s flight maneuverability drops one category. If this makes it worse than clumsy, the child cannot fly.

Armor Class
First divide natural armor by 2. Then adjust for size by reducing natural armor by 2 if the base form is Medium, or by 1 if the base form is Large, Huge, Gargantuan, or Colossal. Also adjust size modifier to fit the new size.

Attack
Reduce damage by one step to fit the new size. Adjust Base Attack to fit the new Hit Dice.

Full Attack
Reduce damage by one step to fit the new size. Adjust Base Attack to fit the new Hit Dice.

Special Attacks
The child retains all the base creature’s special attacks.

Special Qualities
The child retains all the base creature’s special qualities.

Abilities
Adjust from the base creature as follows (Minimum 1):

Also remove any abilities gained from now-lost Hit Dice.

Skills
Reduce to match the new Hit Dice and Intelligence score.

Feats
Remove feats gained from now-lost Hit Dice.

Environment
Unchanged from base creature.

Organization
Divide numbers by three. Normally accompanied by an equal number of adults.

Challenge Rating
As base creature CR::-3.

Treasure
None.

Alignment
By default unchanged from base creature, but may well be more neutral than base creature.

Advancement
Advancement: Children do not advance by character class, even if the base creature does.

Level Adjustment
Level Adjustment::--