User:Pesayeth/Long Range Shinobi (3.5e Class)

Summary:: Minimum Level::0 Class Ability::Alternate Magic. Class Ability Progression::Other.

Long Range Shinobi
<-general description->.

Making a Long Range Shinobi
<-Strong points and weak points, and effectiveness with party members.->.

Abilities: <-description of most important attributes for this class->.

Races: Most Long Range Shinobi are human, though other races may choose to become Long Range Shinobi as well, as long as they have controllable appendages with which to perform hand seals.

Alignment: All.

Starting Gold: <-starting gold; YdZ->&times;10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).

Starting Age: Moderate.

Class Features
All of the following are class features of the Long Range Shinobi.

Weapon and Armor Proficiency: A Long Range Shinobi is not proficient with any armor, but is proficient with simple weapons and (Ninja Weapons).

His base chakra pool is given on Table: Long Range Shinobi. In addition, he receives bonus chakra if he has a high stamina score. Certain feats may also provide bonus chakra.

description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. Long Range Shinobi choose their powers from the jutsu list.



 : <-class feature game rule information->

' PS undefined:''' <-class feature game rule information->

' :''' <-class feature game rule information->

 : <-class feature game rule information->



 <-"", " ", " ", or "PS undefined" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex- Ninja // Missing-Nin
A Shinobi's allegiance to his home village is measure of honor in most societies, and should be heavily considered when determining one's actions. When a Long Range Shinobi disgracefully leaves his village or is exiled, he is declared a Missing-Nin, and may be executed without punishment by anyone. The Missing-Nin is no longer welcome in his former village excepting unusual circumstance, but may find refuge in another village depending upon the leadership of that village. A Missing-Nin who is not welcome in a village may not enter the village without resistance unless he attempts to enter in secrecy or through the use of a disguise.

Human Long Range Shinobi Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Playing a Long Range Shinobi
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

Long Range Shinobi in the World
"<-Some quote from a character of this class->"

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

Long Range Shinobi Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Long Range Shinobi in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL <- EL Number ->: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.