Legacy of Darkness (3.5e Campaign Setting)/Geography/Vagus-Dal

Vagus-Dal

 * Size: Large
 * Location: Inner Ring to Deep Void (Transitory)
 * Climate: Warm
 * Terrain: Forest
 * Other Features: Volcanic


 * Race:
 * 20% Illithid
 * 30% Dromites
 * 50% Others (Mixed slaves)


 * Civilization Traits
 * Owner: Independent
 * Dominant Alignment: Lawful Neutral, Lawful Evil, Neutral Evil
 * Civilization State: Subterranean metropolises
 * Religious Beliefs: None

In the early days of exploration in the outer ring, the famed Imperial exploring galley Dheretius discovered a strange, hot shard just past the Raelatis Cluster. This shard was home to an utterly staggering array of fauna unseen elsewhere.
 * History and Background:

Among the wonders discovered by the scouts were ruins of a truly alien design, sweeping sculptures and obelisks, crumbling towers and factories of some sort, all of a non-Euclidean design. These strange structures truly dumbfounded the explorers, especially when divination magic displayed nearly nothing, save for residue of some form of psychic energy rarely seen before. When investigated further, the source of the energy was traced deep underground, into labyrinthine caverns that ran through the interior of the shard. What they found there was an entire empire of cephalopod- like creatures; powerful, magical beings who spoke using only their minds. Contact was brief and passive, as the natives proved neither violent or willing to join the Empire, and the envoys had nowhere near enough soldiers to attempt to conquer them. The Imperials left the shard without a report being filed, and to this day, Vagus-Dal stands as a vacant entry in the Empire's log.

Vagus-Dal is a covered with a dense jungle, but is odd in that it seems to have days for only two weeks a year, when it moves from an  unknown location in the Deep Void to a position just past the Raelatis Cluster. Beneath the surface, three rifts to the Elemental Plane of Fire exist, raising the temperature of the shard considerably.