Talk:Humanblood (3.5e Template)

Ratings

 * While it may make people play against type more often, it's not going to have the sort of difference compared to usual games since you can only bring ability scores towards 0, rather than giving them positive scores. This means that the star elf will still be the best sorcerer, since dwarf, while not taking a penalty to Charisma, won't ever be as good as the star elf as a sorcerer.


 * That would imply no one plays human rogues because halflings are better, or half-orc archers because elves are better. Clearly, these races have other traits that make them attractive rogues or archers or whatever.  Since human's lack of ability scores is the baseline, having a non-bonus is "normal", you'll do just fine.  The baseline does not start at the optimal choice, a race with a bonus. The template is intended not to give a bonus, but remove a penalty, if you will.


 * I'll consider the name change. -- Eiji-kun (talk) 17:46, 21 October 2012 (UTC)


 * I think the flavor makes sense from the standpoint of nature vs nurture for physical stats. Dwarves are born tougher than elves, halflings have weaker muscles than humans due to size, etc. Mental stats are a bit fuzzier, but I'm sure you could come up with fluff for it (e.g, orc brains have evolved to process sensory input more efficiently and accelerate motor control at the cost of cognitive development, so they're strong but socially inept and less intelligent). My point is that stat adjustments can feasibly come from birth and not from growing up in a multiracial setting. I think it would make more sense to have the template incorporate both interbreeding AND atypical upbringing. Spanambula (talk) 18:30, 21 October 2012 (UTC)

Ghostwheel, if I'm making a whisper gnome sneaky rogue, I am most certainly not going to give up +12 worth of racial sneaky skill bonuses for an extra skill point. Though if I was playing a social rogue or beguiler, it might be worth it to not have the hit to Cha. I suggest that inflexibility is a much larger problem in D&D rules than ability modifiers, and this template helps reward creativity. Spanambula (talk) 18:30, 21 October 2012 (UTC)

Losing Bonuses
What sort of build would use a Humanblood? --Foxwarrior (talk) 05:12, 21 October 2012 (UTC)


 * "I really want to make a dwarven sorcerer, but that Cha penalty hurts. But dwarven traits would work so well for this earth-focused caster.  If only there wasn't a dwarf with a cha pena- wait a minute!"


 * Alternatively, someone really wants in on Human Paragon. -- Eiji-kun (talk) 05:18, 21 October 2012 (UTC)