Miner (3.5e NPC Class)

Miner
Abilities: A miner needs Strength to bust through the rock! A miner needs Constitution to endure the long hours! And having the Intelligence to mine in the most effective method and to craft things out of the ores you find is a good benefit.

Races: Any.

Alignment: Any.

Starting Age: As rogue.

Class Features
All of the following are class features of the Miner.

Weapon and Armor Proficiency: Miners are proficient in simple weapons, the light pick and heavy pick, and light armor (but not shields).

 : The miner can dig through the ground at a rapid rate compared to most. They can dig through 5 ft of loose soil, sand, or gravel a round with a DC 10 Profession Mining check, or 5 ft over the course of a minute through stone and other solid materials of hardness 8 or less, provided they have the appropriate tools (shovels or picks respectively). For every +10 over DC 10, they can dig through an additional +5 ft.

 : The miner can make a special skill check using their class level + Int modifier to identify any material or ore, and if it is natural or has been altered.

Most miners do not fight, but they do power attack often against stone.

 : A 3rd level miner can make critical hits against objects and constructs.

 : A 4th level miner has grown accustomed to the dark. They gain darkvision out to 60 ft, or add +60 ft to their pre-existing darkvision.

 : The 5th level miner gains a burrow speed of 5 ft, and unlike normal burrow speeds they can go through solid materials of hardness 8 or lower, provided they are wielding the appropriate tools (shovel or pick). At 10th level and every five levels beyond, the burrow speed increases by +5 ft.

 : Miner's often die from lung disorders, but you have endured. You can hold their breath for 10 minutes per point of Con score. In addition, they can detect the presence of inhaled poisons and otherwise unbreathable air within 30 ft of them, giving them early warning.