Astral Beamer (3.5e Equipment)

An astral beamer use the firearm rules from gunslinger handbook.

An astral beamer is a strange weapon of alien design, it look like a rectangular rifles and look rather boxy. But inside are a series of coils covered in runes, when fired the coil lighten up and create a series of miniatures portals. The portals are fired in quick succession, taking the form of an irregular white beam lasting about a single seconds. Any creatures hit by an astral beamer must make a fortitude save or take an extra 3d10 damages as part of them are being beamed to the astral planes. An astral beamer does not need any ammunition is reloaded automatically after each use, it cannot jam.

On a natural 20, the impact of the beam create a short-lived rift to the astral plane. The creature hit by the beam does not take any damage from the attack but must make a reflex save or be sent to the astral plane whole.

An astral beamer does not work in an area under the effect of dimensional anchor or similar effects.

Save Formula: DC 10+ half user bab + user's dexterity mod