Shardmind (3.5e Race)

Shardmind
Summary::A 3.5e rendition of the 4e PH3 race called the shardmind. This race is a psionic collection of crystals that materializes into humanoid form.

Fluff
Read the 4e PH3 for all the fluff. I'm a bit concerned that this part of the race would be product identity, so it would be better for you to look to the actual books for the flavor.

The basic idea is that this race is a collection of sentient, psionic crystals that are able to transform into a humanoid form.

Humanoid Form
Shardminds can create a humanoid form from their crystal swarm. In humanoid form they have the following traits:


 * Two natural claw attacks, which deal 1d4 slashing damage.
 * Focused Attack (Ex): As a swift action, the Shardmind may spend 1 power point to make his claws function as Deep Crystal magical weapons for 5 rounds. The claws must still have power points channeled into them in order to deal extra damage; this ability just lets the shardmind's claws act as deep crystal.
 * Deep Crystal Affinity (Ex): You can charge deep crystal further than normal. You can spend 1 PP to add an additional +1d6 damage when charging a deep crystal weapon. For every 3 HD you have you can spend an additional 1 PP to add +1d6 damage.
 * Light Fortification (Ex): When a critical hit or sneak attack is scored on a Shardmind, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.

Swarm Form
Shardminds can become a swarm of floating crystals, levitating 1 ft. off the ground up to a height of 5 ft. In swarm form they have the following traits:


 * Can only take a standard action each round.
 * Gains the swarm subtype. It becomes a diminutive-sized swarm, taking up a 10ft. square, with a 0ft. reach, and has the following traits (which override some of the default swarm traits):
 * +4 size bonus to AC.
 * Not subject to critical hits or flanking.
 * Cannot be tripped, grappled, or bull rushed, and they cannot grapple an opponent.
 * Takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells.
 * Deals swarm damage based on HD (see Swarm Subtype).
 * Takes half damage from slashing and piercing weapons.
 * Not immune to single target spells and effects.
 * No distraction ability.
 * Gains Power Resistance of 10 + HD.