Efreeti, Disgaea (3.5e Race)

== Efreeti == === Efreeti === "Graar! More muscle, more manly sweat, come on! STRONGER!"

Efreeti are basically Fire Demons. Usually locked away near the Dark Sun, they still have a tendency to break loose – or enter the Dark Assembly and grant their own freedom – and cause havoc in the other worlds. They are incredibly strong, and their blood is said to be hot enough to ignite ashes. Despite their destructive habits and monstrous appearance, they’re not particularly stupid, and are known to have a good side one can get on – it’s just that it’s still a destructive, boisterous side.


 * Size::Large Type::Outsider &#91;Subtype::Fire&#93;
 * Special: The Efreeti is a powerful creature. Players may reincarnate as an Efreeti, providing they are level 6 or higher, by passing the bill “I want to be the Lord of Flames” in the Dark Assembly. By taking this, the Outsider hit dice automatically consume the first six levels – they are not for free.
 * Speed: 30'
 * Reach: 10'
 * Vision: As normal for Outsiders.
 * Ability Scores: Racial Ability Adjustments::+4 Strength, Racial Ability Adjustments::+4 Constitution, Racial Ability Adjustments::+2 Wisdom.
 * Racial Hit Dice: Efreeti have six Outsider hit dice, which provide:
 * 6d8 hit points (modified by Constitution, as normal)
 * (8+Int)*9 skill points
 * +6 Base Attack Bonus
 * +5 to Fortitude, Reflex, and Will saves
 * 3 feats
 * Natural Armor: Efreeti have a +6 bonus to their natural armor.
 * Natural Weapons: All Efreeti have the following natural weapons:
 * Primary bite (1d8 + Str damage)
 * Primary gore (2d6 + Str damage, double damage on a charge)
 * Two secondary slams (1d6 + 1⁄2 Str damage)
 * Fiery Wrath : Every melee weapon the Efreeti possesses deals an additional 1d6 Fire damage. Additionally, any time a foe suffers Fire damage from one of his spell-like abilities, they catch fire unless they pass a Reflex save (Constitution-based). If 4 further racial hit dice are taken, the Fiery Wrath damage increases to 2d6.
 * Breath Weapon : Once per 4 rounds, the Efreeti may unleash a fiery breath weapon. It reaches out in a 30' Cone, dealing 2d6 Fire damage per hit die the Efreeti possesses, with a Reflex save for half (Constitution-based). Those who fail the save catch fire.
 * Level Adjustment: Level Adjustment::0.
 * Effective Character Level: Effective Character Level::6.

Typical Classes
Elemental Weird, Fiendish Brute, Knight, Red Mage