Talk:Sandman (3.5e Equipment)

Comments
That's quite interesting. Sleeping arrows now have a real function again! Plus, the rules for falling asleep and waking up help for balance purposes in a regular fight. I find this enhancement quite on par with the rest of your material, which doesn't stop impressing me. The only abuse I can see with this enhancement is that, against a lone threat, player characters could gang up and delay their actions to make a Coup-de-Grâce simultaneously. Range would be the only inhibitor. Maybe making it so a target would be immune to this effect for the day or the rest of the encounter after being affected once would inhibit such abuses as constantly waking and putting to sleep an opponent. But, I guess it really depends on chance, since it requires both a critical threat AND a failed save. Speaking of Coup-de-Grâce...

I still have difficulty seeing someone falling 'asleep' when pierced side-to-side with a spear..but I guess that's just the natural hilarity that ensues from gameplay in such a wild, magical campaign, right?

Kind of like the time I scored a double critical (natural 20 followed by natural 20) on an enemy with a mere rock and ended up dislodging his head from his shoulders...*hysterical laughter* -HarrowedMind (talk) 17:40, 25 October 2012 (UTC)


 * What exactly does "your attack modifier" mean in the DC calculation? - Tarkisflux Talk 02:37, 26 October 2012 (UTC)


 * Strength usually, but sometimes something else (Dex via Weapon Finesse, or if Spiritually Weaponing it up any stat). -- Eiji-kun (talk) 03:29, 26 October 2012 (UTC)


 * Wouldn't you want "the attribute modifier applied to attack rolls with the weapon" or something instead then, or is "attack modifier" defined that way somewhere I'm forgetting about? - Tarkisflux Talk 07:29, 26 October 2012 (UTC)


 * Same thing, different wording. You don't think it's clear that your attack modifier is the modifier you use on your attack rolls?  It doesn't sound as clunky for sure. -- Eiji-kun (talk) 22:47, 26 October 2012 (UTC)


 * Well, you can have an ability bonus, and that's your ability modifier, minimum 0. You can have an attack bonus, and that's the number you add to attack rolls. So by extension, your attack modifier is your attack bonus, or a value less than 0? I'm confused already. --Foxwarrior (talk) 22:58, 26 October 2012 (UTC)


 * I'm more used to seeing "attack bonus" used as "the bonus that I add to my d20 roll when I make an attack". Which would include BAB and magic and feats and all sorts of other things. That's what I always wrote in the box marked "attack bonus" on a weapon line for newbs I made character sheets for anyway, and the same sheets called out Str Modifier or whatever separately. So no, I don't think that's clear at all. - Tarkisflux Talk 00:05, 27 October 2012 (UTC)