User:Sergejsvk/sandbox16

Immortal, don't need to sleep, they meditate, get sustenance from psionic energy. Sensitive to eachother's emotions, more passive becouse of this, bound to the colective they know. Deep, nearly zealous feeling of loialty and belonging when they create a bond. They can make a more powerfull mental bons with special crystals, like the protoss, and during transes relay their thoughts, memories and emotions into a "memory well" like the protoss. There are Preserver to this "memory well". They value experience, emotion, feelings and memories.

They came to be like Kalastar and the Elan combined. Minds of fleeing entities took over humans (on the home plane, they lived in perfect harmony with eachother an were closely linked in thought, emotion and memeory, yet perfectly individual, they actualy were in an ectoplasmic incorporeal form, like Unbodied, no gender, no bodily needs, new entities were formed by a ritual of birth from schisming the psyches of the parents and donating some ectoplasm) and were stranded on this unsettingly material plane. They tried to bring the moral shells closer to their old equal, immortal and "perfect" form and so create a ritual of rebirth into a Khalai. Many folow the path of the Uncarnate to attain the lost perfection of form and purity of mind. Some ravel in the new experieces the physical shels provide becoming hedonistic and adventurous, some even seeking out the path of the Ardent Dilettante in the belief to experience everithing posible in their long lifespan and bring the memories back into the "memory well" for all to enjoy.


 * +2 to one mental ability score: Khalai gain a +2 bonus to one mental ability score chosen at creation, to represent their powerful minds.
 * Psionic Being: Khalai are humanoid with the psionic subtype.
 * Medium: Khalai are Medium creatures and have no bonuses or penalties due to their size.
 * Normal Speed: Khalai have a base speed of 30 feet.
 * Naturally Psionic: Khalai gain the Wild Talent feat as a bonus feat at 1st level. If a Khalai takes levels in a psionic class, she instead gains the Psionic Talent feat.
 * Telepathic Mastery: Khalai are extraordinarily focused, and highly trained in mental discipline. They gain a +2 racial bonus on saving throws against mind-affecting spells and effects, and add +1 to the DC for all saving throws against telepathy powers that they cast.
 * Empathic Soul (Su): A Khalai is under a constant Empathy effect. She detects the surface emotions of any creature she can see that is within 30 feet. She senses basic needs, drives, and emotions. Thirst, hunger, fear, fatigue, pain, rage, hatred, uncertainty, curiosity, friendliness, and many other kinds of sensations and moods can all be perceived. The Khalai receive a +2 insight bonus on any Bluff, Diplomacy, Intimidate, or Sense Motive checks. A Khalai cannot suppress her epathy.
 * Linked Minds (Su): Khalai can manifest Mindlink, as long as she maintains psionic focus. She may manifest Mindlink without paying a power point cost, but the power may not be augmented or affected by metapsionic feats. She treats Mindlink as a powers known and can manifest it at a minimum manifester level as long as she has a Charisma score of at least 10. Her save DCs are Charisma based. If she gains manifester levels from a psionic class, she may instead use the manifester level from that class when manifesting Mindlink, as well as the appropriate key ability modifier.
 * Maditative Trance: Khalai do not need to sleep, instead they can enter a meditative state that has the same refreshing effect as sleep. A Khalai only needs to meditate in this fashion for 4 consecutive hours per day. If her meditation is interrupted, each interruption adds 1 hour to the total amount of time she has to meditate, as she needs to clear her mind and regain the lost mental state (If she is rused after half an hour of meditating, she must trance for at least four and a half hours to gain the benefits of a full night's rest, instead of three and a half). A meditating Khalai is conscious and aware of her environment, i.e. can make Spot/listen checks. A Khalai remains psionicaly focused during the meditation, her body is replenised and she does not need food or water for one day when she completes the meditation. However, Khalai natural recovery rate for mental ability damage is halved due to the psionically focused state of mind during the meditation (i.e. a Khalai would require two days to restore 1 point of lost Wisdom, rather than one). This does not hinder magical healing, such as restoration effects. If Khalai forego medition and sleep instead, they must do so for 8 hours to fully rest, they also need to eat and drink the next day.
 * Pass for Human: Khalai have a close physical resemblance to humans, they don't get a penalty on Disguise checks made to impersonate a human.
 * Psionic Aptitude: When a Khalai takes a level in a favored class, she can choose to gain an additional power point instead of a hit point or skill point.
 * Languages: Khalai begin play speaking Common. Khalai with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).