Antidote (3.5e Equipment)

Antidote
Antidotes each treat only a specific poison, determined upon brewing.

Example: An arsenic antidote only provides a resistance to arsenic poisoning.

If you drink an antidote, you gain immunity to the antidote's given poison for 1 hour. After the initial hour, your immunity becomes a +5 alchemical bonus on saves against that poison for another hour, dropping by 1 each additional hour until the effects wear off.

An antidote does not reverse the effects of a poison already in the drinker's system, but it does neutralize it.

An antidote costs as much as a dose of the poison it treats. Listed below are some common poisons.