Executioner (3.5e Prestige Class)

Executioner
"If it ain't bloody you get your money back, but no complaining if sombody else loses an arm too, I don't do that subtle thingy."

Amongst the thugs and bravados who form the foot soldiers of a thieves’ guild or other criminal cartel, the executioner stands out as an elite shock troop. While other criminals may deal in stolen goods, information, or simple muggings, executioners deal in bloody death. Unlike assassins, executioners scorn finesse, poison and other subtle methods. Instead, these brutes rely on overwhelming force and their cold-blooded drive to eliminate their quarry to win the day. If an assassin is a delicate poisoned stiletto, the executioner is a heavy, leaden Sledgehammer.

Crime lords often turn to executioners when they must make a statement against a rival. A rival’s gore-spattered hideout and the hacked remains of his underlings serve as powerful statements of a crime boss’s brutality, deep pockets, and willingness to do anything to destroy his rivals. The mere presence of an known executioner in a city is often enough to quell gang wars and bring the more recalcitrant freelance thieves into line.

Executioners take the rogue’s talent for sneak attack to a whole bloody new level. By carefully aiming and powerful strikes, the executioner hacks into his opponent’s critical areas, shattering joints, chopping into bone, and bursting organs. An executioner at work is a fearsome display of powerful cuts and savage bursts of spilt blood.

Becoming an Executioner
Often fighters or rogues who have a "talent" for leaving a bloody mess finds their way into executioner training.

Class Features
All the following are class features of the executioner.

Weapon and Armor Proficiency: Executioners are proficient with all simple and martial weapons, and with light and medium armor, but not with shields.

 (Ex): If a executioner can catch an opponent when she is unable to defend herself affectively from his attack, he can strike a vital spot for an extra 1d6 points of damage. This extra damage increases by 1d6 points every second level (+2d6 at 3rd level, +3d6 at 5th level, +4d6 at 7th level, +5d6 at 9th level). For complete details on the Sneak Attack ability, see the description of the rogue in PHB. If a executioner gets sneak attack bonus from another source (such as rogue levels), the extra damage stacks.

 (Ex): When ever a executioner drops a opponent, the blood and gore is all over the executioner, he receives a bloody bonus to intimidate and bluff equal to the CR of the opponent, for the next 10 minutes, and a equal minus to diplomacy and handle animals.  (Ex): a executioner have seen it all, and don't care. Beginning at 2nd level a executioner becomes immune to fear (magical or otherwise).

 (Ex): As the executioner becomes better at his job, he learns that the key is to make his weapon a extension of his body, so much of his free time goes into mastering the executioners blade, for purpose of learning weapon related feats for executioners blade all levels in executioner counts as fighter, also every time the executioner’s training ability is gained the executioner gains a feat, which can only be used for feats were you have to specefy a weapon and that weapon must be executioner's blade, you must still meet all prequists of the feat to take it.

 (Ex): Having seen so much blood and death, the executioner becomes emotional cold, this means that people have a hard time reading him but it also puts them a little off, from now on the executioner gets a bloody bonus to bluff equal to his level in executioner and a equal minus to his diplomacy skill.

 (Ex): When a executioner drops a opponent its such a fearsome display that he can instill the fear of death in all opponent who saw it, when a opponent drops the executioner can as a free action make a intimidate skill check and all opponents must make a will save vs DC equal to the skill check or become panicked if it have less HD then the executioner, if same or higher HD it just becomes frightened.

 (Ex): The executioner have mastered the ability to use the blood spray to conceal his next attack, when ever the executioner deals sneak attack damage he can try to feint the opponent who he wounded as a free action.

 (Ex): Killing is the executioner’s business, and he loathes to leave enemies behind to survive his attacks. Once per round, the executioner may make a coup de grace attack as a free action that provokes an attack of opportunity.