Talk:Ashe's Spell Seizure (3.5e Spell)

Higher Level Character Interactions
I'm not sure this works at higher levels. Spend a level 2 slot (or a level 6 slot to make it quickened) to take out 1-2 slots of their highest level? Seems like a disparate benefit for the cost. Not that I have any idea how to adjust it, I just wanted to point it out and start the ball rolling on it. - Tarkisflux Talk 23:23, 6 September 2012 (UTC)


 * That is an issue. Maybe have some kind of level limit on what it can take? - MisterSinister 00:29, 7 September 2012 (UTC)


 * You could give it the same treatment we have summon monster, and have the spell slot(s) taken depend on the spell level at which it is prepared/cast. It also gives a reason to Heighten it, which there isn't much to otherwise. - TG Cid 00:43, 7 September 2012 (UTC)


 * I think that's a solution, although I'd rather hard-code the Heightening part, mostly because Heighten Spell needs to die in a very large fire. I'm gonna give it a try sometime later today. - MisterSinister 00:49, 7 September 2012 (UTC)


 * Not using Heighten is fine, but it should definitely be able to be prepared at any level above 2nd and then perhaps take a spell equal to the slot at which it was prepared/cast. It also has the added benefit of giving spontaneous casters some love, which is not a bad thing. - TG Cid 00:51, 7 September 2012 (UTC)


 * That sounds fine actually. Could give Ashe's Transformative Counterspell (3.5e Spell)‎ a similar treatment probably so you can't trade a 5 for a 9 in the right circumstances (but could still cancel whatever was cast at you and turn it into the slot you used it from), and likely drop it to 3 in the process (a positive for the upcoming setting I think). - Tarkisflux Talk 01:04, 7 September 2012 (UTC)


 * If that occurs, I would likely move ATC down to the level 3 on the Magic domain to replace hijack spell and replace the vacant level with globe of invulnerability. So if that change gets made, please let me know on IRC or something. - TG Cid 04:12, 7 September 2012 (UTC)


 * Hey, this gives me an idea... Since increasing the spell level of a spell is allowed to fill spells slots when those of the lower level are filled or used and that I've always found that not increasing the Spell DC when doing so in the first place is dumb and rather irrational, since you do use a higher spell slot which requires more effort (thus making Heighten Spell obsolete with a house rule, since it is built-in anyway), we could indeed make a series of spells that scale up according to the spell level at which they are cast as suggested! (Summon Monster, these ones and maybe add some effects to damaging spells as well as the increase in their damage cap? With fireball being able to be delayed from 6 and up, and so on and so forth) This would make the perfect compromise between the two different opinions about ever-scaling low-level spells and would give a lot more versatility to spontaneous casters! Your known spell lists could be filled with the spells you would use during most of your spellcasting career, but such spells would only reach their full potential at higher levels. What's not to like? Am I speaking about this in the wrong place, by the way? :P -HarrowedMind 04:56, 7 September 2012 (UTC)

Not in the wrong place - just that your sentences run on like a triathlete. Also, spell text has been fixed in-line with the discussed changes. - MisterSinister 06:24, 7 September 2012 (UTC)