Toy Swarms (4e Monster)

Evil (Demonic) Toy Swarms
In the quiet night or in the wee hours of the morning, an individual roams around the alleyways and comes near a building-- not just any building. The figure plants a peculiar jar-- etched with demonic runes and faces. The jar is uncapped and a foul red smog escapes into the building-- which is a toy shop. "Children love toys-- and so do demons."

The smog sinks into the lifeless forms of the toys and converts them into demonic, killer toys-- acting as they were created-- some animalistic, and some acting sentient and intelligent. Some even form into major swarms that act as one large sentient entity.

Toy Swarm Tactics
The toy swarm begins its turn by attempting to occupy the spaces of its opponents-- making use of its Rugged Terrain ability and Gnawing Toys aura.

Toy Swarm Abomination Tactics
The toy swarm abomination will allow other swarms to occupy its space-- utilizing its Swarm Empowerment ability. On some occasions, it will grab a pesky opponent with Grasping Toys. When reduced to low hit points, it will use Demonic Blast-- even to the point of self-destruction.

Additionally, some toys can be encountered on their own-- larger toys that can face off against other opponents.

Toy Soldier Tactics
The toy soldier is a tough opponent-- especially when dealt with in large groups. The toy soldier's Silver Curtain attack paves the way for it to slip past the defenses of its opponents and for its allies. They also take the opportunity to smack their opponents in retaliation to their retaliation.

Toy Hammerer Tactics
When the toy hammerer starts off, it will use one of its encounter powers against tightly-packed groups, and the other when it is fairly wounded. When it enters the Hammering Frenzy state, it will attempt to attack as many targets as it can before it is destroyed or disenchanted.

Toy Skykite Tactics
When dealing with ranged targets, it will use Skewering Bolt. In some instances, when it gets a group of enemies together, it will use Obscuring Wings to confuse its opponents.

Toy Stickmage Tactics
Functioning as a sort of wizard adversary, the stickmage will use its various spells to its advantage-- ultimately using Sleep against a clustered group. Sometimes it will use Ghost Sound to confuse its enemies that there is another ally around.

Toy Rockhurler Tactics
The rockhurler will do anything within its own chagrin to inflict as much damage as possible-- especially with the use of its Malleable Rocks attack power. It will also use Sandcloud to blind its enemies-- further giving it means to gain distance from its foes and to continue its barrage of attacks upon the group.

Toy Jaguar Tactics
At each given opportunity, the Jaguar will start within difficult terrain or will find difficult terrain to spring surprise attacks from. When the moment is right, it will use Lurking Strike if a foe is close to it while it is hiding or within difficult terrain.

Evil Toy Swarm Lore
A character knows the following information with a successful Arcana or Nature check.
 * DC 15: Originally the toys from the local toymaker, they have been influenced by an outside source-- particularly a necromancer who had dabbled into demonic rights. With this knowledge, the necromancer was able to set aloof the power of the demons-- to create an army of interposing creations against the people.
 * DC 20: Some demons like to toil around people's minds, but sometimes they like to go after something much more simple-- a toy, for example. With a toy, they can influence others to become a thrall of the demon's words and can then spread this disease of corruption amongst others-- sometimes going so far as to pillage the corrupted with thoughts of murder and bloodshed.