Stout Stoat (3.5e Monster)

"The local critters look damn well fed Abner..."

These magically evolved (enhanced?) furballs seem somehow able to increase the weight of themselves or others. It makes for an excellent defense, and enables the pudgy lil critters to chase down those darn chikins...

Combat
Stoats will increase an opponents weight to slow him down and escape. If they get caught they increase their own weight and go for the Grapple. Nothing like a ferret suddenly increasing to half a ton in weight as it leaps pn you.

Attach: If a Stoat hits with it's bite attack, it uses its jaws to latch onto the opponent’s body. An attached Stoat is effectively grappling its prey. The Stoat loses its Dexterity bonus to AC and has an AC of 14, but holds on with great tenacity.

An attached Stoat can be struck with a weapon or grappled itself. To remove an attached Stoat through grappling, the opponent must achieve a pin against the Stoat.

Bloat : At will as a Swift Action the Stout Stoat can increase an opponents body weight by 1000 pounds(range is 60 ft.). This weight adds to the opponents Encumbrance and may well cause penalties similar to carrying extreme loads (see PHB).

Weight Manipulation : At will as a Swift Action the Stout Stoat can increase it's own body weight to roughly 1000 pounds. Whenever a Stoat is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Stoat is treated as Size Category Large if doing so is advantageous to him. The benefits of this stack with the effects of powers, abilities, and spells that change the Stoats size category.

Skills: Stout Stoats have a +4 Racial Bonus to Climb and Hide Checks.