Adventuring Barbarian (3.5e Alternate Class Feature)

Variable Saves: At 1st level a adventuring barbarian can choose to have either a good Reflex save or Will save, and his current and future barbarian levels are changed accordingly. He retains a good Fortitude save as normal.

Skills: The barbarian's skill list and skill points changes to the following;

(4 + Int modifier) Balance (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Knowledge (nature) (Int), Listen (Wis), Perform (Any) (Cha), Profession (Wis), Ride (Dex), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex).

Superstitious Defense: At 1st level a adventuring barbarian gain a +2 resistance bonus against spell and spell-like abilities. While this bonus become obsolete eventually it provide great early defense against spells. This bonus double as long as the barbarian isn't using magic items.

Magic is Icky: A 2nd level adventuring barbarian gain a +2 bonus to attack roll and +4 bonus to damage rolls against creatures with spells or spell-like abilities additionally he always bypass DR/Magic. This bonus increase by +1/+2 as long as the barbarian isn't wielding magic weapons or wearing magic armor.

Bonus Feat: Starting at 3rd level and each 3 level afterward an adventuring barbarian gain a bonus feat from the following list: Acrobatic, Alertness, Animal Affinity, Athletic, Diehard, Dodge, Endurance, Great Fortitude, Improved Natural Armor, Iron Will, Lightning Reflexes, Self-Sufficient, Skill Focus (any barbarian class skill),Toughness or any feat that improve his rage (such as reckless rage or hothead).

Savage Bravery: At 3rd level and every odd level beyond, an adventuring barbarian gains a +1 bonus on saves against mind-affecting effects. This bonus double against [fear] effects.

Magicproof Skin: A 6th level adventurous barbarian gain a spell resistance equal to 10+ his hit dice. This bonus increase by +4 while he is raging.