Arch-Golem Execution Girlfriend (3.5e Prestige Class)

Arch-Golem Execution Girlfriend
===Arch-Golem Execution Girlfriend===

""NO! DON'T TOUCH THE MASTER!""

Sometimes, a Robot Girl gets too clingy. She sees one person as the whole of their existence, and will outright kill anyone or anything that threatens this person. It's scary.

Becoming a Arch-Golem Execution Girlfriend
Only Robot Girls can take this class, although any class can lead into it - though typically those who rely on martial prowess lead into it most seamlessly. It's also a good way to add combat prowess to a Gadgeteer without completely giving up on inventions and gadgets.

Class Features
Proficiencies: The Execution Girlfriend is proficient with any weapon-like or armor-like inventions she gains, but otherwise gains no additional weapon or armor proficiencies.

 (Ex): at the levels shown in the chart above, the Girlfriend may select one Gadget of the appropriate kind. She gains this, built into her body (unless that would be considered stupid, in which case she builds it or can transform or suddenly call forth four other Robot Girls who combine-transform with her) as an Invention (as per the Gadgeteer).

 (Ex): the Girlfriend has extra-special Cybernetic Eyes, allowing her to see in complete darkness, and rendering her immune to Blindness and Dazzle effects. Likewise, she cannot see through illusions, but recognizes them as such with a glance.

 (Su): when activating a charged item, a Girlfriend may attempt to talk it into accepting her own inner power. By adding +5 to the Use Magic Device DC, a successful check causes the item to be used without spending a charge. This causes her to become Fatigued.

 (Ex): the Girlfriend's hair is replaced or supplemented with long strands of razor-wire, or flailing cables. This may be used as a regular melee weapon (2d4 Slashing Damage, ignoring all Damage Reduction, 18-20/x2 critical, reaches to 10'), or can be used to attack all enemies within 5' as a Standard action. At level 6, her body can provide enough extra energy to add 1d6 Electrical damage plus her Constitution modifier.

This also provides a +4 bonus on Climb and Grapple checks, and can reach out to 15’ to perform actions such as Sleight of Hand, Repair, Heal and Disable Device. They may even be used to grapple foes at a distance, although she does not add her own Strength bonus in this case.

 (Su): a number of times per day equal to her Con modifier (minimum 1), the Girlfriend may activate a turbo driver, gaining the benefits of a Haste effect for one round per hit die.

 (Su): once per hour, the Girlfriend may levitate (as per the spell) for a number of rounds equal to her Con modifier (minimum 1).

 (Su): the Execution Girlfriend perpetually emits a special photon field that bends gravity, electromagnetic waves and energy fields. She can interact with Incorporeal and Ethereal creatures and objects as though they lacked those traits - such as not suffering a miss chance when attacking them (even with wielded weapons), and they need to make actual attacks, not touch attacks, to affect her.

 (Ex): the Girlfriend gains a Constrict attack, used as a Standard Action, that deals 3d6 + Str*1.5 Bludgeoning damage and causes the victim to, if they fail a Fortitude save (Str-based), become Fatigued. If already Fatigued they become Exhausted, and if already Exhausted they pass out until 1d4 rounds after being released. If used on an ally, the ally takes 1d6 nonlethal damage but gets a +3 moral bonus to attacks and saves for a number of rounds equal to the Execution Girlfriend's Charisma bonus, and any morale penalty or fear effect is removed. She may stay glomped onto an ally, providing Cover for them.

 (Su): by this stage the Girlfriend can talk magic items into doing anything. With a Standard Action, they can be activated or deactivated (as though held in an Anti-magic field for 1d4+1 rounds, then requiring reactivation) up to 50' away with a Use Magic Device check, the DC being the Caster Level + 15. This may also be done to deactivate Constructs for 1d4+1 rounds.

All attempts to cast spells within this area require a Concentration Check (DC 10 + her hit dice + her Charisma Bonus) or the attempt fails and the spell is lost. Other Constructs in the area suffer a 20% Miss Chance on all of their attacks, and anybody that strikes her with a melee weapon suffers a shock, taking Non-Lethal Electricity damage equal to her Constitution Bonus. This damage is also suffered every round that someone is involved in a Grapple with her. This field can be suppressed or resumed at will. If ever she is reduced to 0 or fewer hit points, there is a surge of electricity and all in the area suffer Electricity damage equal to her Constitution Bonus plus her hit dice plus 3d6 and must pass a Fortitude Save (Charisma-based) or be Paralysed for 1d6 rounds.

 (Su): the Execution Girlfriend is overclocked, and can move so fast it's like teleporting. She can Dimension Door to anywhere in Close Range with a Move-Equivalent Action at will.

 (Ex): One of the Execution Girlfriend's arms is altered to make a big energy cannon; the hand flips over the wrist revealing the mouth of the weapon, and it flips back after it's fired. It takes a standard action to fire, in a 250' Line, it does 1d6 damage per hit die, and is only usable every four rounds. This is a [Light] effect. Those in the area are allowed a Reflex Save (Charisma-based) for half damage.

 (Su): The Execution Girlfriend has a special light projector built into her eyes, shoulder or whatever. Basically, she can cast Silent Image at will.



 (Su): anyone using a magic item to target the Girlfriend with a spell they don't want to be hit by must make a Modified Level Check against the Use Magic Device or Bluff of the Girlfriend. If they fail, the item targets the user instead. Additionally, any construct that is to attack the Execution Girlfriend is automatically treated as Charmed (ignore their immunity to Mind-Affecting Effects). There is no save against this.

 (Ex): by whispering sweet nothings to it, the Arch-Golem Execution Girlfriend may Empower the effects of any magic item she wields, or one of her own (Su) or (Sp) abilities. A Swift action must be spent doing this, and it lasts for the remainder of the round.

 (Su): The Execution Girlfriend can kiss someone (part of Spine-Crushing Glomp) and give them the BEST DAMN KISS OF THEIR LIFE. If they fail a Fort Save (DC 10 + ½ the Girlfriend’s character level + her Con or Charisma modifier), it is also the last kiss of their life, as they are killed instantly. If they pass the save, they still take 1d6 Electricity damage per hit die.

 (Su): the Execution Girlfriend constantly benefits from a Call Lightning effect (Su). This can be suppressed at will. While it is in effect, she emits light flickering like a torch.

 (Ex): The Girlfriend’s Arm cannon gains an additional option: Once a day, she may use the Neutronic Asploding Death Ray, which is a ranged touch attack with 1000' range, 100' radius blast, 2d6 damage per hit die, Ref Half (Charisma-based). Anything that takes damage must make a Fort Save (Constitution-based), or be outright asploded to death, leaving nothing behind. This is a [Light] effect.

 (Ex): The Arch-Golem Execution Girlfriend can constantly update a back-up chip with her entire personality and memories. Should anything untoward happen to her, such as death or destruction, her soul uploads itself onto the chip. This can allow her to be effectively resurrected or reincarnated just by installing the chip in a spare body or other construct or machine.