User:DanielDraco/Dorian

Dorian Fluctis

Beguiler 6 / Swiftblade 7

Current XP / Next Level: 90,000 / 91,000

Size/Type: Medium humanoid (human)

Hit Dice: 12d6 (111 hp)

Initiative: +20

Speed: 40 ft. (8 squares)

Armor Class: AC 30 (+6 enhancement, +5 armor, +5 Dex, +4 dodge), touch 25, flat-footed 21

Base Attack: +10/+5

Attack: mind glaive +18/+13 (1d10+8 force, 1 Con; see below; 20/x2)

Space/Reach: 5 ft./5 ft.

Abilities: Str 16 (10), Dex 20 (14), Con 19 (13), Int 24 (18), Wis 17 (11), Cha 18 (12)

Saves: Fort +14, Ref +21, Will +16

Skills:

Acrobatics 21 = 13 ranks + 3 trained + 5 Dex

Athletics 5 = 0 ranks + 3 Str + 2 synergy

Bluff 24 = 13 ranks + 3 trained + 5 Dex + 3 Con Artist

Concentration 23 = 13 ranks + 3 trained + 7 Int

Diplomacy 24 = 13 ranks + 3 trained + 4 Cha + 4 synergy

Disguise 22 = 13 ranks + 3 trained + 4 Cha + 2 synergy

Intimidate 6 = 0 ranks + 4 Cha + 2 synergy

K(arcana) 23 = 13 ranks + 3 trained + 7 Int (+2 = 25 with psionics)

K(local) 21 = 10 ranks + 3 trained + 7 Int

Sense motive 26 = 13 ranks + 3 trained + 7 Int + 3 Natural Empath

Sleight of hand 23 = 13 ranks + 3 trained + 5 Dex + 2 synergy

Stealth 27 = 13 ranks + 3 trained + 5 Dex + 3 Stealthy + 3 Ghost Step

Feats:

Able Learner

Elusive Target

Mindblade (glaive) Silent Spell
 * +2 dodge to AC
 * immune to flanking and higher ground bonuses
 * immune to power attack
 * free action 1/round, manifest force glaive
 * great dislocator (swift action, next hit before end of your turn, Will 20 or teleport 30'), wounding
 * ignore hardness, foes struck make Cha-based Will save or are slowed 5 rounds
 * 30 ft. reach on my turn, foes struck make Cha-based will save or gain negative level

World Shaker Spring Attack
 * +4 to CL checks against SR
 * Spell DCs are 10 + 1/2 character level + Int mod

Con Artist Stealthy Ghost Step Bounding Assault
 * +3 to Bluff
 * oppose effects against lies with Bluff vs. CL check
 * present false surface thoughts, change apparent Int score between 0 and +10
 * beat sense motive by 20 and implant suggestion, hour/level; suggestion at will
 * +3 to Stealth
 * hide as free action after attacking, snipe with melee or within 10'
 * constant nondetection, CL = stealth ranks
 * hide under observation at -20
 * +3 to Stealth
 * oppose tracking with stealth v. survival
 * oppose special senses with stealth v. listen
 * standard action, control sound within 30' for 1 round as Control Sound, Silence, Ventriloquism; take -10 on move silently to let allies within 30' use my check

Natural Empath
 * +3 to Sense Motive
 * Free action, Sense Motive v. Bluff, determine whether CR equal, w/in 3 either way, or greatly different; 1/day per creature
 * Sense Motive v. Bluff, know alignment; if beat by 20 or more, read surface thoughts
 * Auto-detect scrying, Sense Motive v. Bluff to know stuff (see feat); when Sense Motive that someone is enchanted, Sense Motive v. Bluff to know same stuff

Class Features:

Armored Mage (Ex): cast spells in light armor

Trapfinding

Cloaked Casting (Ex): +1 spell save DC against foes denied Dex to AC

Surprise Casting (Ex): feint as move action, feinting denies Dex to AC against spells

Swift Surge (Ex): +2 attack, +2 dodge AC and reflex, +10 enhancement all speeds, +1d6 damage after moving 10 ft.; stacks with haste

Blurred Alacrity (Ex): 50% concealment when hasted

Sudden Casting (Ex): quicken haste for free

Arcane Reflexes (Ex): Int mod as competence bonus to initiative

Evasive Celerity (Ex): 40% miss chance on targeted spells

Fortified Hustle (Ex): haste effect is extraordinary on me

Languages Spoken: Common, Draconic, Elven

Strain costs (42 tolerance, CL 10):

0: 0

1: 2 -- distract assailant

2: 3

3: 4

4: 7

5: 8

Equipment:

14,429.93 gp

spell component pouch

linked mithral breastplate of nimbleness

headband of conscious effort

ring of feather falling

hand of the mage

fireproof traveler's outfit

glove of storing (and matching mundane glove)


 * runestaff of relativity
 * 2 -- baleful transposition 3/day
 * 3 -- mass snake's swiftness 3/day
 * 4 -- dimension door 1/day

bag of holding type III
 * gas mask
 * red demon mask
 * Str 22 winch [AaEG]
 * tarp [AaEG]
 * 3 shovels
 * distillation kit [Sand]
 * portable ram
 * 10 ft. ladder
 * 2 collapsible poles [Dungeon]
 * heatsuit outfit [Sand]
 * fireproof fur clothing [Frost]
 * miner's pick
 * sledgehammer
 * disguise kit
 * snowshoes [Frost]
 * 10 ft. pole
 * adamantine drill [Dungeon]
 * fireproof cold weather outfit
 * Clebecher glamerweave courtier's outfit [Sharn]
 * 50 ft. cable with cablespool [SS]
 * 2 mobile braces [RoF]
 * skis and poles [Frost]
 * adamantine manacles [Dungeon]
 * climber's kit
 * spelunker's kit [Underdark]
 * 20 ft. elven rope [AaEG]
 * swimmer's kit [AaEG]
 * bolt cutters [AaEG]
 * crowbar
 * 5 pints oil
 * metal tongs [AaEG]
 * 4 iron spikes [Dungeon]
 * 3 everburning pebbles
 * fireproof desert outfit [Sand]
 * bullseye lantern
 * mithral grappling hook [Dungeon]
 * periscope [Dungeon]
 * magnet [Dungeon]
 * monk's outfit
 * 2 lbs. soap
 * hammer
 * bag of marbles [Dungeon]
 * spyglass
 * adamantine hacksaw [Dungeon]
 * crampons [Frost]
 * hammock [AaEG]
 * pulley [AeEG]
 * slate board [AaEG]
 * glass cutter [AaEG]
 * portable game board [AaEG]
 * sealing wax
 * whetstone
 * 50 gp of jewelry
 * music box [AaEG]
 * sun lenses [Sand]
 * 1 oz. ink
 * waterproof ink
 * heat mat [AaEG]
 * snow goggles [Frost]
 * 5 pairs of earplugs [AaEG]
 * 10 insectbane candles [AaEG]
 * filter mask [Sand]
 * flint and steel
 * sewing needle
 * 10 pieces of chalk
 * 50 ft. twine [Dungeon]
 * framed arcane college degree

Full Name: Dorian Fluctis

Race: human

Age: 20

Height: 5' 11"

Weight: 150 lbs.

Build: thin

Hair/Eyes: black/blue

Apprenticed to a wizard at a young age, Dorian never got along with his master. The elder mage demanded rote memorization and rigorous practice of "the fundamentals", but Dorian just liked playing pranks with illusions and enchantments. Eventually, he gave up on getting along with his mentor, and, with the help of a disguise kit he scrounged up, snuck away to a magical college where (at first) he posed as a half-elven noble. By a combination of evasive wordplay and the false promise of forthcoming tuition payments, dropping and inventing personas as needed, he managed to get a decent education focused on the magics that interested him. Several years later, once he was satisfied with what he'd learned (and began to feel in danger of being caught), he snuck his name (actually a pseudonym which he's taken as his real one) onto the list of the graduating students, and left with his degree before they could discover the deceit. He made a living doing whatever sorts of work came to him, supplemented by cons when work is slow. Eventually, he found his way onto the crew of the Vagrant as a stealth specialist and a supporting member of the boarding party.