Talk:Rien's False Reality (3.5e Spell)

Author's Thoughts
I could probably shrink the range, although right now I feel as though that's one of the things that makes it most potentially useful right now. As I noted to Aarnott on the IRC chat, I'm also concerned about how much (or little) use an Illusion spell like this would see in-game, but not enough to not make it. - TG Cid (talk) 15:06, 25 September 2012 (UTC)


 * It's a huge SRD:Hallucinatory Terrain (or SRD:Mirage Arcana, though the comparison works less well there I think) combined with SRD:Veil, and I think it would see similar levels of use. If you wanted it to see more use, you could boost the duration to a flat day or add a permanency line to it (since it affects an area and all targets within it).


 * The lack of SR or save for my appearance being modified by the spell flies in the face of Veil and standard illusion saves by the way. Allowing a target to save and SR against the glammer affecting them personally is probably fine, and not allowing SR or a save (until interacted with) against the terrain changes seems like a better way to go. Or basically adopting the SR and save lines Veil.


 * I get wanting to make True Seeing not decimate the entire illusion school, but the binary nature here bugs me. Would a CL check be acceptable instead?


 * Also, standard concern about area and cast time. Mile per level of an already strong spell seems overkill. And since it's a plot spell, not a combat one, it doesn't need or even benefit from a combat cast time (even an interruptable one). A combat version of this spell could be interesting, but it wouldn't have an area large than most conceivable battlefields. - Tarkisflux Talk 18:07, 25 September 2012 (UTC)