Diablo (3.5e Sourcebook)/Items

= Adria's Place = Adria sells arcane magic items and alchemical items, but no weapons, rods, amulets,shields, or armor.

= Griswold's Place = Griswold has everything in the Player's Handbook, the DM's guide, and the Arms and Equipment Guide (if available) listed either as mundane or minor magical within those books. He only sells items of the weapon, armor, and shield categories, however. To see what he has in magic, roll the charts for minors 10 times. When the players have reached the 8th level, he also has medium magicals (50% minor, 50% medium for rolls). When they reach the 13th level, he also has major magicals (30% minor, 40% medium, 30% major for rolls). Griswold never has specific weapons, legacy items, artifacts, or anything not mentioned above, as that is Wirt's purpose.

= Pepin's Place = Pepin sells divine magic items, but no armor, amulets, weapons, rods, or shields.

= Wirt's Place = When the players pay the 50 gp to view his items, they find he has many items of interest. He only has wondrous items, legacy items, amulets, and rods. However, everything is at 150% the listed price, and the legacies require you to pay him for upgrades, rather than doing a ritual.

= The Dungeon = Items from monsters in the dungeon are rolled from the standard charts, with the following exceptions:


 * The Butcher carries the Butcher's Cleaver.


 * King Leoric carries the Undead Crown.


 * Diablo carries the Tome of Fiend's Arcana.

Bookshelves hold spellbooks (count as scrolls with multiple spells) 40% of the time. Such bookshelves have only one of them, and the book has 2d4 spells as rolled for scrolls on the DMG item charts: minor for levels 1-7, medium for 9-13, and major for 14-16.

Pedastels hold scrolls, rods, special items, staves, or rods. To determine which category, roll a %d. 1-30, scroll; 31-50, rod; 51-75, staff; 76-96, rod; 97-100, legacy quarterstaff masterwork/+1. Special items are plot points that should be purposely placed by the DM (and thus do not appear on the charts.

Chests hold a number of gp for a treasure level equal to the floor number (as rolled on the DMG treasure charts).

Sarcophagi require a %d. 1-25, it holds an undead creature of the appropriate CR for the party; 26-75, it holds gp as a chest, but -2 to effective level; 76-100, it has nothing.

= Unique Items = Technically, these would be artifacts, but prices Griswold or Wirt would ask for are listed as a selling price if you wish to sell them.

Aguinara's Hatchet: +1 Handaxe; +1 caster level for all spellcasting classes, casters targeting you with a spell have a 75% spell failure chance. Sells for 24,800 gp.

Arkaine's Valor: +5 Scale Mail; bestows DR 3/-, +10 Constitution, and fast healing 5. Sells for 42,000 gp.

Baranar's Star: +2 Morningstar; +4 Constitution, -4 Dexterity, x1.8 damage, can make another attack per round at your highest bonus with all attacks reduced by 1. Sells for 6,850 gp.

Blackoak Bow: +1 Longbow; +5 Dexterity, -5 Constitution, x1.5 damage, light sources decrease by 10%. Sells for 2,500 gp.

Blackoak Shield: +2 Light Wood Shield; +5 Dexterity, -5 Constitution, decreases all light sources by 10%. Sells for 5,725 gp.

Bloodslayer: +1 Battleaxe; -5 to all ability scores, x2 damage (x3 vs evil outsiders), -1 caster level for all spellcasting classes. Sells for 2,500 gp.

Blood Stone: Storyline only.

Bow of the Dead: +1 Composite Longbow; +4 Dexterity, -3 Constitution, decreases all light sources by 10%. Sells for 2,500 gp.

Butcher's Cleaver: +1 Special Large Martial 1-Handed Axe (3d8/x3); +10 Strength while weilded. Sells for 3,650 gp.

Celestial Axe: +5 Battleaxe; -5 Strength, +15 HP. Sells for 14,100 gp.

Celestial Bow: +1 Longbow; -5 AC, +2 damage. Sells for 1,200 gp.

Celestial Star: +1 Heavy Flail; -8 AC, +10 damage, light sources improve by 20%. Sells for 7,810 gp.

Civerb's Cudgel: +1 Heavy Mace; -1 caster level for all spellcaster classes, -5 Dexterity, x3 damage against evil outsiders. Sells for 2,000 gp.

Crackrust: +1 Heavy Mace; +2 to all ability scores, energy resistances raise by 15, x1.5 damage, -1 spell slot of highest spell level available. This item can not be destroyed. Sells for 11,375 gp.

Cranium Basher: +1 Maul; +15 Strength, lose all spellcasting ability, +20 damage, energy resistances increase by 5. This item can not be destroyed. Sells for 36,500 gp.

Deadly Hunter: +2 Composite Longbow; x3 damage against evil outsiders, -3 caster level for all spellcaster classes. Sells for 8,750 gp.

Deflector: -2 Buckler; DR 30/-, energy resistances raise by 5, -5 to attack rolls. Sells for 1,500 gp.

Demon's Brain: Storyline only.

Demonspike Coat: +5 Full Plate; +10 Strength, fire resistance 30, and DR 10/-. This suit of armor can not be destroyed by no-magical attacks. Sells for 251,175 gp.

Dragon's Breach: +2 Heavy Steel Shield; +5 Strength, -5 Wisdom, fire resistance +20. This item can not be destroyed. Sells for 19,200 gp.

Dreamflange: +1 Light Mace; +6 caster level for all spellcaster classes, +1 spell slot of each available level, spellcasters have a 50% chance not to effect you with a spell, Light sources increase by 20%. Sells for 26,450 gp.

Eaglehorn: +5 Mighty Composite Longbow; +20 Dexterity, x2 damage. This item can not be destroyed. Sells for 42,500 gp.

Empyrean Band: Bracers; +2 competence bonus to all ability scores and fast healing 10 while worn; sheds light in an 80-ft radius.

Flamedart: +2 Shortbow; Fire resistance increases by 35, deals 1d6 extra fire damage. Sells for 14,250 gp.

Fleshstinger: +4 Longbow; +15 Dexterity, x1.8 damage. Sells for 16,500 gp.

Fool's Crest: Hat; -4 to all ability scores, +100 HP, take 1d6 extra damage whenever hit, attackers take 1d3 damage if they hit you. Sells for 10,150 gp.

Fungal Tome: Storyline only.

Gladiator's Bane: +5 Studded Leather; DR 10/magic, -3 to all attributes. Sells for 3,450 gp.

Gleamsong: Staff; +5 to caster level for all spellcasting classes, -3 Strength, -3 Constitution, 76 charges word of recall. Sells for 6,520 gp.

Gnarled Root: +2 Greatclub; -5 AC, +2 caster level to all spellcasting classes, x4 damage, +10 Dexterity, energy resistances raise by 5. Sells for 9,820 gp.

Gotterdamerung: Helm; +30 luck bonus to AC, +20 to all ability scores, all energy resistances and immunities are negated, DR 4/-, reduces all light sources by 40%. Sells for 54,900 gp.

'''Hammer of Jholm: +2 Maul; +3 Strength, deals 1d6+4 extra damage. This item can not be destroyed. Sells for 8,700 gp.

Harlequin Crest: Helm; -5 AC, +2 to all ability scores, +2 to caster level of all spellcasting classes, +10 Constitution, DR 1/-. Sells for 4,000 gp.

Hellslayer: +1 Battleaxe; +8 Strength, +8 Constitution, +25 HP, -1 to caster level for all spellcasting classes, x2 damage. Sells for 26,200 gp.

Helm of Spirits: Helm; When you deal damage, roll a %d. 20% chance you heal an amount of HP equal to the damage you've dealt. Sells for 7,525 gp.

Holy Defender: +1 Defending Heavy Wood Shield; DR 2/-, fire resistance increases by 15. Sells for 13,800 gp.

Immolator: +1 Longstaff; +2 to caster level for all spellcasting classes, -5 Constitution, fire resistance increasese by 15, deals 4 fire damage. Sells for 3,900 gp.

Leather of Aut: +2 Leather; +5 Strength and Dexterity, -5 Wisdom. This suit can not be destroyed. Sells for 10,550 gp.

Lightforge: +3 Heavy Mace; +8 to all ability scores, x2.5 damage, deals 1d10+10 additional fire damage, light sources increase by 40%. This item can not be destroyed. Sells for 26,275 gp.

Magic Rock: Storyline only.

Mangler: +1 Greataxe; -1 caster level for all spellcaster classes, -5 Dexterity, x2 damage. Sells for 2,850 gp.

Messerschmidt's Reaver: +1 Greataxe; +5 to all ability scores, -50 HP, +15 damage, x2 damage, 1d12+2 fire damage. Sells for 58,000 gp.

Mindcry: +1 Quarterstaff; +3 to caster level for all spellcasting classes, energy resistances increase by 10, gain one spell of one level higher than your highest level spell slot (maximum 9th), 50 charges of sanctuary. Sells for 41,500 gp.

Naj's Light Plate: +2 Half Plate; +5 Wisdom, energy resistances improve by 15, cast spells as if you were one level higher in all spellcasting classes.

Needler: +5 Special Crossbow; (Light weapon, deals 1d3 damage, critical 19-20/x2), make another attack at his highest bonus, but each attack is at a -1 penalty. Sells for 8,900 gp.

Nightscape: Cloak; +3 Dexterity, +2 luck bonus to AC, energy resistances improve by 15, fast healing 3, lowers all light sources carried by 50%. Sells for 11,600 gp.

Overlord's Helm: Helm; +10 Strength, -5 Wisdom, +10 Dexterity, +5 Constitution. Sells for 12,500 gp.

Rainbow Cloak: Cloak; +1 to all attributes, +5 HP, energy resistances improve by 5. Sells for 4,900 gp.

Rift Bow: +1 Shortbow; -3 Dexterity, +2 damage, bestows slow (50%), haste (30%), or hold monster (20%) on the target of an attack. Sells for 1,800 gp.

Ring of Truth: Ring; while worn, grants SR 10, DR 5/magic, and boosts HP by 10.

Royal Circlet: Crown; +10 AC, +10 to all ability scores, +6 to caster level for all spellcasting classes, sheds light in a 10 ft radius. Sells for 24,875 gp.

Scavenger Carapace: -2 Breastplate; +5 Dexterity, ligthning resistance improves by 35, DR 15/-. Sells for 14,000 gp.

Schaefer's Hammer: +3 Special Martial 1-Handed Hammer (1+5d10 electric/x3); +50 HP, electricity resistance improves by 70, Light sources increase by 10%. Sells for 56,125 gp.

Sharp Beak: +1 Greataxe; -1 caster level for all spellcasting classes, + 20 HP. Sells for 2,850 gp.

Sparking Mail: +2 Chain Mail; Deal 1d10 extra lightning damage on every attack. Sells for 15,750 gp.

Spectral Elixer:

Split Skull Shield: Buckler; +2 Strength, +10 HP, -10% to light sources. Sells for 2,025 gp.

Stonecleaver: +3 Waraxe (as dwarven waraxe); +30 HP, x1.5 damage, lightning resistance increases by 35. Sells for 23,900 gp.

Stormshield: +5 Defending Tower Shield; +10 Strength, take 1d8 extra damage whenever hit. This item can not be destroyed. Sells for 49,000 gp.

Thinking Cap: Skull Cap; +5 to caster level for all spellcasting classes, energy resistances improve by 15, gain effect of the Quicken spell feat with only half cost (or, if you already have this feat, at no cost). Sells for 2,020 gp.

Tome of Fiendish Arcana: Grants access to the apocalypse spell. Priceless.

Torn Flesh of Souls: -2 Rags; +10 HP, DR 3/-. This suit can not be destroyed. Sells for 4,825 gp.

Undead Crown: Crown; -3 AC. When you deal damage, roll a d%. 15% chance to heal twice the amount of damage you dealt. Sells for 16,650 gp.

Veil of Steel: Helm; +15 Strength, +15 HP, -5 to caster level for all spellcasting classes, +60% of current AC as a magic bonus to AC, energy resistances increase by 45, all light sources decrease by 20%. Sells for 63,800 gp.

Wicked Axe: +4 Greataxe; +10 Dexterity, -10 Constitution, DR(1d6)/-. Sells for 31,150 gp.

Windforce: +1 Mighty Composite Longbow; +5 Strength, x3 damage, target of attack makes a Balance check (DC 10 + damage dealt) or is knocked prone. Sells for 37,750 gp.

Wisdom's Wrap: Robe; +5 Wisdom, lightning resistance improves by 20, DR 3/-, +1 to caster level on all spellcasting classes. Sells for 6,200 gp.