Kangaskhan (3.5e Monster)



Summary::This creature resembles a heavyset kangaroo with an armored skullcap. It is extremely protective of the smaller version you see inside its pouch.

Combat
 (Su): As a full-round action, Kangaskhan can charge up a powerful ball of energy to throw into a punch. If Kangaskhan is damaged while charging it up, she must make a Concentration check (DC 10 + damage suffered) or lose the charge. A Focus Punch deals 1d6 extra damage per hit die.

 (Ex): As an Immediate action, once per foe per day, Kangaskhan can attempt to fake her opponent out by making a Bluff check. If she beats their Sense Motive check, their action fails.

 (Su): Kangaskhan does have draconic features, and holds a deep rage just waiting to break out and destroy shit. If she enters an Outrage, which takes a Swift action, everything within 50 feet takes 1d6 fire damage per level. This leaves a smoking crater in the ground. The following round, she automatically uses the ability again, this time hitting for 1d8 damage per level. Finally, on the third round she deals 2d6 damage per level, then becomes exhausted for one minute. This cannot be used while fatigued or exhausted.

A Reflex save vs. DC 15 halves the damage on the second and third round. The DC is Charisma-based.


 * Substitute (Sp): Kangaskhan can cast mirror image and simulacrum at will.
 * Hammer Arm (Su): Kangaskhan learns a single Monk Fighting Style