User:Aarnott/Lego Bin 7/Melee Minion

Basic Minion Stuffs
Minions are basic humanoids without a subtype that have a number of humanoid HD. Minions do not advance like normal creatures. They do not gain ability score increases every 4 levels and they do not gain new feats every 3 levels. Instead, as they increase in HD, they gain new abilities as outlined in a section below their statistics block titled "Minion Advancement".

You can't change their equipment (even if you really want to give them a +10 sword), but they do get equipment improvements as their HD advance. You also can't steal or use their equipment. Only the minion is able to use it.

A minion has a number of HD equal to 1/2 its commander's HD (minimum 1 HD).

Melee Minion
The following statistics block is for a melee minion.

Warrior: Melee minions gain 1 BAB per HD unlike normal creatures with humanoid levels. Melee minions have a strong Fortitude save and weak Reflex and Will saves.

Choose 2 of the following skills when you create a melee minion: Balance, Climb, Intimidate, Jump, Swim. Melee minions have max ranks in the two skills you select.

Minion Advancement: Melee minions gain the following bonuses when they reach the corresponding number of HD:

2 HD -

3 HD - The minion gains the Weapon Focus feat (pick a weapon).

4 HD - The minion gains +1 strength.

5 HD -

6 HD - The minion gains the Reckless Offense feat.

7 HD -

8 HD - The minion gains +1 dexterity.

9 HD - The minion gains the Cleave feat.

10 HD - The minion gains a proficiency in an exotic melee weapon.

Minion Equipment Options: Melee minions are able to have the following equipment when they reach the corresponding HD. Any consumable items are replenished after a rest in town.

A minion can equip one set of available light weapons and two one-handed weapons or a single two-handed weapon. A minion that equips himself with a two-handed weapon cannot take a shield.

2 HD The minion can now equip the following items.


 * Any masterwork one-handed martial melee weapon
 * A masterwork longspear
 * 3 throwing axes
 * A masterwork greatclub
 * A Heavy Shield (wooden or steel)
 * Any masterwork armor
 * Any masterwork shield

3 HD - The minion can now equip the following items.


 * Any masterwork martial melee weapon
 * 3 masterwork throwing axes
 * +1 armor
 * A +1 shield
 * 1 potion of Cure Light Wounds (considered a set of light weapons)

4 HD - The minion can now equip the following items.


 * Any +1 martial melee weapon
 * 3 +1 throwing axes
 * +2 armor
 * A +2 shield
 * 3 potions of Cure Light Wounds (considered a set of light weapons)

5 HD - The minion can now equip the following items.


 * Any +2 martial melee weapon
 * 3 +2 throwing axes
 * 3 potions of Cure Moderate Wounds (considered a set of light weapons)

6 HD - The minion can now equip the following items.


 * Any +3 martial melee weapon
 * 3 +3 throwing axes
 * +3 armor
 * A +3 shield
 * 3 potions of Cure Serious Wounds (considered a set of light weapons)

7 HD - The minion can now equip the following items.


 * +4 armor
 * A +4 shield

8 HD - The minion can now equip the following items.


 * Any +4 martial melee weapon
 * 3 +4 throwing axes
 * +5 armor
 * A +5 shield

9 HD - The minion can now equip the following items.


 * Any +5 martial melee weapon
 * 3 +5 throwing axes

10 HD - The minion can now equip the following items.


 * Any +5 exotic melee weapon

Ranged Minion
The following statistics block is for a ranged minion (yeah I changed my mind -- I'll figure them all out on this page).

Warrior: Ranged minions gain 1 BAB per HD unlike normal creatures with humanoid levels. Ranged minions have a strong Reflex save and weak Fortitude and Will saves.

Choose 2 of the following skills when you create a melee minion: Balance, Climb, Intimidate, Jump, Swim. Ranged minions have max ranks in the two skills you select.

Minion Advancement: Ranged minions gain the following bonuses when they reach the corresponding number of HD:

2 HD -

3 HD -

4 HD -

5 HD -

6 HD -

7 HD -

8 HD -

9 HD -

10 HD -