User:Leziad/E10 Project/Initiate

Initiate
Weapon and Armor Proficiency: The initiate is proficient in the following weapon and armor:
 * Light armor.
 * All simple weapons.

 : The initiate gain 3 of the following spell-like abilities usable as a full round action at will.

 : A initiate may add +1 to the DC of all her spells, spell-like abilities, manuever and manuever-like ability. At 5th level this bonus in crease to +2 and at 8th level this bonus increase to +3.

 : A 2nd level Initiate may add either her intelligence or wisdom to her armor class and will saving throw.

 : A 4th level adept may increase the lengthen of any spells or strike that would normally take a standard action or faster to a full-round action. If he does so any numerical variable deal maximum number of damages possible (a d6 would deal 6). This ability can be used up to 3 times per encounter.

 : A 7th level Initiate gain evasion and mettle against any spells and abilities used by a creature she indetified with a successful knowledge check.

 : A 8th level adept may increase the lengthen of any spells or boost that would normally take a standard action or faster to a full-round action. If he does so any duration the spells or boost have last for twice as long. This ability can be used up to 2 times per encounter.

 : A 10th level Initiate may use any spell-like ability, strike, spell, boost or counter that take a standard action or faster to use as a free action. She may only use this ability once per round and no more than twice per encounter.