Talk:Pseudoelemental Being (3.5e Feat)

Ratings

 * Eh, it's only 10' flight speed, which will suck at higher levels, and the invis is only when you'd have concealment anyhow, and since every magic weapon and their mother shines in 3.5, it's not a big deal. 500 gp or an everburning torch counter it. At VH, I think it's fine. --Ghostwheel (talk) 10:41, 28 March 2013 (UTC)


 * 10 feet flight speed for a feat on a race that is already pretty fucking strong? 10 feet a round is still more than enough to fly above great many encounters. Also +20 to hide check whenever you are indoor or it cloudy outside, not only in shadowy area, just fucking shit on the RNG. The kicker it all at 1st level, so the shadow can just fly above the range of the fucking torch and just kill you with a range weapon/eldricth blast/poop on you. --Leziad (talk) 19:12, 28 March 2013 (UTC)


 * I'm with LD here. The first 10' of flight are way way more valuable than the next 10', as they let you do arbitrary completely-bypass-the-encounter bullshit way too early. Surgo (talk) 19:36, 28 March 2013 (UTC)


 * And I will chime in here too. One thing about wizards (and wizard-level things) is their ability to bypass problems with the wide and useful abilities they have that negate or obliterate what mundanes can do.  Among these are invisibility, which destroy the need for Hide checks, and the bigger thorn, flight.  Levitate is already extremely useful in that many creatures at lower levels simply cannot hit you if you move out of reach.  While this is fixed at higher levels, it only becomes a requirement that you get a fly speed by then.  As Surgo pointed out, at low levels there are certain expectations one can pull on a party.  Just as you won't have to worry about teleporters and scry and die at 1st level, you expect a cliff, a pit, or any other gravity-involved challenge will still remain a challenge, at the very least until 3rd level.  That's when wizards, the VH example du jour, get it and it's not full on flight until 5th.  But, hey, VH means anything goes right?  Crazy go nuts, no limits.... no, that's silly.


 * In fact, the fly speed ends up being useful until high levels too, because while you probably want to rely on traditional flight methods by then (fly speel, overland flight, wings) it still grants you the ability to hover, an advantage only those of fly maneuverability good and perfect have. So you could move with overland flight, stop and hover, then continue without falling.


 * But I suppose most importantly, I saw it playtested. And heavens, it certainly did nobody any favors, even the player who picked it out realized it was too much and dropped it.  My dissapproval, it is maximized and empowered. -- Eiji-kun (talk) 20:11, 28 March 2013 (UTC)


 * Sidenote: 30% of magic weapons shed light. --Ganteka Future (talk) 20:42, 28 March 2013 (UTC)


 * Plus the invisibility is countered by a single cantrip (Light, Dancing Lights, etc). But yeah, this is yet another example of why I think we should split VH into two groups, one which is the lower group of VH (psions, warlocks, etc) and the other one being the higher end of VH (IotSV/Incantatrix, healers, robot girlfriends, oh my!) so that things like this (and some other things that are on the higher end) can be distinguished from the other stuff in the category. --Ghostwheel (talk) 21:11, 28 March 2013 (UTC)


 * This is kind of beyond the scope of this talk page, but I think if you were to ask anyone they wouldn't really be interested in making crap that's just flat overpowered and, if one of their things is grossly overpowered, they'd be more interested in how to make it not so. Hence why I don't believe doing anything to the VH category is really necessary. Surgo (talk) 01:18, 29 March 2013 (UTC)

Use with Genasi
Seems like it could be appropriate to use this, and the other feats meant for Elemental-Bodied people, with Genasi as well. Does this make sense? Surgo (talk) 23:35, 2 April 2013 (UTC)