Star Wars, Jedi Specific (3.5e Campaign Setting)/Character Options

Feats
There are a few custom feats for this campaign, however feats from other sources are available as well.

Jar'Kai

Jar'Kai is the form of duel-wielding, whether with a saber-staff or two separate lightsabers, this is the form to practice when wielding multiple armaments.


 * Jar'Kai Basics: Basic knowledge of the form. This feat is identical to the Two-Weapon Fighting feat.
 * Jar'Kai Offense: Your knowledge of dual wielding increases and you can make more attacks. This feat is identical to the improved Two-Weapon Fighting feat.
 * Jar'Kai Advanced Offense: You've mastered the offensive properties of Jar'Kai. This feat is identical to the Greater Two-Weapon feat.
 * Jar'Kai Defense: Your knowledge of dual wielding increases and you can defend yourself with ease. This feat is identical to the Two-Weapon Defense feat.
 * Jar'Kai Advanced Defense: You've mastered the defensive properties of Jar'Kai. This feat is identical to the Greater Two-Weapon defense feat.

Force Energy Effusion: When you score a critical with a force power, you gain Force Points equal to twice the cost of the power used [prerequisites: Must be level 10 or above and a Jedi Knight]

Focused Technique Training: Choose a Form to specialize in and two other forms to be unavailable for use, you gain one additional technique every 3rd level from the chosen form. [Must be taken at 1st level] (Shii-Cho cannot be chosen as an unavailable Form)

Empower Force Power: A power modified with this feat increases the numerical variable by 1/2 (Increase the Force Point cost by 5)

Maximize Force Power: With this feat all numerical variables of the power being modified are maximized. (Increase Force Point cost by 10)

Quicken Force Power: A power modified by this feat may be used as a swift action (Increase the Force Point cost by 7)

Heighten Force Power: A power modified by this feat is treated as one rank higher. (Increase the Force Point cost by 5)

Skills
There are new skills added to this campaign setting, namely knowledge skills and the the new parry skill.

Knowledge Skills This is a list of the available skills.


 * Armaments: This covers all weapons both melee and range, basic to exotic. It also covers all armors and combat accessories. (lightsaber, blaster, vibrosword, combat shielding, armor, personal cloaking device, etc.)
 * Terrestrial Vehicles: This knowledge covers all vehicles that traverse within a planet's atmosphere and is incapable of space travel. (hover craft, speeders, pod racers, barges, etc.)
 * Space Vehicles: This knowledge covers all vehicles that operate out of orbit. (star-fighters, the death star, space freighters, etc.)
 * Common Aliens: This knowledge covers aliens that are well known in the galaxy, these include all members of the galactic republic and it's affiliates and will encompass most alien life encountered. (Humans, Bothans, Wookiees, Gungans, etc.)
 * Exotic Aliens: This knowledge covers any alien creature that hasn't been encountered yet or information about it is obscure or kept secret. (Ewoks before the battle of Endor, the Yuuzhan Vong, the Silentium, etc.)
 * Star Charts: This knowledge covers space travel, the ability to move from one planet to another, whether it be in the same solar system or across the galaxy. (space travel, space directions, trade routes, etc.)
 * Other Knowledge Skills: Nature, Religion, History, Local, Nobility & Royalty, Geography, Architecture