Scar Devil (3.5e Monster)



''The creature appeared to be a naked bloated hairless dwarf covered in thousands of scars on its puffy and ungainly body. Its eyes were swollen nearly shut, its fingers stubby nubs of a hand, and its body weeping with open sores, and yet the thing is grinning with its teeth caked in blood, as if it was enjoying your attacks against it.''

Summary::The scar devil, also known as an eschara, are lawful evil outsiders found on Acheron searching for those who can make it give the only feeling it can feel, pain. And it is happy to return to favor.  They are born from the souls of hedonists who revealed in their own pleasures, yet never stopped to consider the feelings of others whom they hurt. Now they can only feel pain, and take enjoyment out of being cut, returning the favor as if somehow blind to the fact only they enjoy it. They are a favorite of Chain Devils and vice versa. Their bodies are almost completely scar tissue and they are nearly blind, but they have a keen sense of hearing which lets them seek out their targets. They have no fear of death and will gladly charge to their doom.

They make up the simple meatshields and pack mules of the menos, lower planar beasts who have a disruptive effect on magic. A scar devil is about 4 to 5 feet wall and weigh 220 lbs. They speak Abyssal, Celestial, and Infernal.

Combat
With no sense of fear and a delight in pain, scar devils are very straight forward and to the point

Blurry Vision : A scar devil has poor eyesight. In combat, every time it attacks an opponent that has concealment, it must miss chance twice. If either or both results indicate that they miss, the attack fails. However, they are always treated as averting their eyes from gaze attacks (50% chance of not needing to make a saving throw). If they do avert their eyes, they never need to make a saving throw.

Disruptive Field : An aura which radiates in a 30 foot radius out from the menos disrupts the flow of magic, psionics, and any other spell or spell-like ability. Any attempts to cast within one automatically fail as if they failed a Concentration check to cast defensively. It is not an antimagic field, and so magical effects originating from outside the field can still get in.

Extraordinary Health : A menos always recieves maximum hit points per hit die.

Heavy Build : The bulk of a scar devil allows them to treat themselves as one size larger for everything except for the size of weapons they can wield. In addition they gain a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). Scar devils can move their normal speed even while wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).

Hinder Magic : All magical damage or healing is hindered by 50%.

Life Drain : Any successful attack against a living creature deals at +2 extra damage (already accounted for), which is absorbed as 2 point of healing per attack.

Maneuver-Like Abilities : blade grasp (counter), body of stone (boost), freezing blood (counter), inertial strike (strike), masque of red death (boost), snowfall shield (stance), vita surge (boost)

Smell Magic : Scar devils have scent against anything which would show up with detect magic and may spend three rounds studying the scent to gain information as per the spell.