User talk:Franken Kesey/Yatri Spectre (3.5e Class)

Rating Discussion
What etherealness/astral projection feature are you referencing? What makes becoming elemental a handicap? Have removed dream drug feature. Here, here my grammer is funky - but not incorrect (it will always have a few fragments, and strangly formated sentence). I have no intention to change it, but will ask pardon.--Franken Kesey 00:39, 27 March 2012 (UTC)


 * Thank you very much. I will sandbox shortly, yet have greatly enjoyed your ideas - and do not mean to avert them. Before falling into any more foolish traps, or starting any drastic endeavors, I would like to know if anyone can suggest a publication that touches on dreams. So that I may correct cruelty, unclarity, ignorance, and disappointment, I mean this with the utmost sincerity and appreciation. Thankyou --Franken Kesey 05:36, 28 March 2012 (UTC)


 * Try Hyperconciousness, a 3rd party psionics book which, as name implies, is very much about conciousness and dreams. Stealing their mechanics and rewording might help. -- Eiji-kun 06:11, 28 March 2012 (UTC)


 * I have added a few dream mechanics (some from the book), but need help with making them simpler. I would also like to know if the non-dream features are better. --Franken Kesey 23:03, 29 March 2012 (UTC)


 * Much of the advice above has been used, to such an extent that much of it no longer applies to this class. Therefore I must ask for a new set of reviews and ratings. Thankyou --Franken Kesey 16:09, 3 April 2012 (UTC)


 * Without feedback I see no reason to change any features. --Franken Kesey 22:15, 4 April 2012 (UTC)


 * You want feedback? Fine. Stop going out of the norm and creating weird mechanics, and see if you can actually build a good class that's decent and plays well without having to drastically change the system or create mechanics that aren't in line with anything else in the system. Learn how to make basic classes and write them so that they're understandable before writing grandiose ones that just flop. I haven't seen a single class from you that's been any good or that I would either play or let someone play in any of my games. Start with the basics, because as far as I can tell, it doesn't even look like you've mastered those yet. --Ghostwheel 00:14, 5 April 2012 (UTC)


 * I try not to be biased, and don't judge people based on prior works, but all your works have the common theme of trying to escape traditional DnD rules and themes, and while that can be done properly, without having worked with the themes themselves, that is practically impossible. Look at what has been done, and expand upon it. Try to get a feel for what does and does not work within the system before jumping out of it. As such, I have to agree with Ghostwheel. If you make something that I believe to be useful, I'll tell you. --Havvy 02:41, 5 April 2012 (UTC)

What these folks said. Also, cut it with your bullshit 'I know my grammar sucks but I won't fix it' jank. Use English like the rest of us. - MisterSinister 04:24, 5 April 2012 (UTC)


 * I have read hyperconscious, which depends on the DM completely changing the setting - and a great amount of DM fait - which others have show is cruel. It also depends on powers. Yet if anyone can find a way for a player to have a slight control over dreams (that has been expressed in the book) I am listening.


 * On the note of stepping into unfamiliar ground - here, here. I thought that was the purpose of this wiki, to find new and interesting ways to play dungeons and dragons; and am therefore confused at this sites meaning. I would also like to hear criticism on all non-dream features, and if I removed the dream features would it be playable. Thankyou --Franken Kesey 16:52, 6 April 2012 (UTC)


 * Prosaic is not a concept found in my diction.


 * The problem isn't really that you're stepping into unfamiliar ground; it's that there doesn't seem to be any ground that's familiar to you. Your content consistently seems to make mechanical errors that seem fairly obvious to anyone who knows how the game really works, which is why some of us are suggesting ways to become less of an ignoramus. Perhaps you should try playing the game with some rules-sticklers.


 * Until you learn to write in prose, every mechanic you write will be poorly written. --Foxwarrior 17:47, 6 April 2012 (UTC)


 * Writing simple stuff probably isn't a good suggestion here, as simple stuff often doesn't work, often isn't interesting, and you're unlikely to care enough to finish it and learn anything from it. But you can simplify your projects, and work on smaller sections of them at a time and build from there. So I suggest that you build in smaller increments. Instead of building a 1-20 base class, try a 1-10 base class or even a 1-5 base class (not a prestige class, as they have weird concerns). Try to write up a major ability every odd level, minor ability every level (and maybe two on evens if you want), and focus on making each of the major abilities "level appropriate". That's in scare quotes, because it means different things to different people and at different balance levels, but it's an important idea for maintaining a progression. You should avoid granting a major ability that is weaker or more marginal than a previous one (equally marginal and equally strong are somewhat ok). Minor abilities can be more varied, because they matter less, but a progression on these as well would be nice. Going with thinner abilities leads to dead levels and a potentially boring class, but you can do that if you want.


 * As for the diction thing, while you are welcome to write with whatever voice you want, unclear or uncommon writing patters can make a difficult concept more difficult to grasp. Instead of just trying to understand the mechanic and the writer's intent, you also need to understand what they're saying in the first place. Like Fox said, it opens you up misunderstandings and simple errors. There's a reason conversational tones and clarity are somewhat valued in rules writing, they keep you involved and are more easily understood. You buck those trends at your own peril, but it is your prerogative.


 * Lastly, the dreams thing. If you have access to 2e Ravenloft material, there were some playing inside dream mechanics in one of the supplements. It added dream monsters, dream selves, and so on. It was a big ordeal, but you could probably borrow qualities from the Astral and Deep Ethereal planes if you wanted. It's a lot of work to make it worthwhile though, so refluffing some existing powers as using dreams to work might be a better way to go. - Tarkisflux Talk 20:23, 6 April 2012 (UTC)

Mechanics
ThunderGod brought up a very good point on dream mechanics. This space is meant for any simplistic ideas on dreams.

Flavor
Has anybody read books from the Majipoor series by Robert Silverberg? --Franken Kesey 21:01, 29 March 2012 (UTC)


 * I haven't. --Dr Platypus 14:14, 30 March 2012 (UTC)


 * Have any comments? --Franken Kesey 14:34, 30 March 2012 (UTC)

Picture
The site is not allowing me to upload this deviant. I have tried transferring it into different formats, lessened quality and tried the web source - all with no results. --Franken Kesey 17:47, 30 March 2012 (UTC)


 * File uploads are bugged at present. Surgo has been made aware, but I haven't heard anything back from him yet. I'll let you know when it gets sorted. - Tarkisflux Talk 04:30, 5 April 2012 (UTC)