Warforged Component (3.5e Equipment)

Warforged Component
Summary::A warforged component for every weapon and armor there is out there. These items have the benefit of being unable to be disarmed, and able to be treated as natural weapons when beneficial.  On the other hand, it takes up a hand or body slot.

Warforged components are items designed to attach and function with warforged and certain other contructs and living constructs. Most creatures don't have the ability to open up parts of their body and attach these weapons (at least not without a lot of bleeding). Components already exist such as the armbladeECS or battlefistECS, but these items are specific to their weapon types and often equipped with unneeded magical enhancements. The warforged component item template, on the other hand, may be added to any weapon, armor, or shield and be able to be used like a component.

Adding or removing a new warforged component weapon takes 1 minute to secure it in place, or unlock it from the body.

Requirements
The creator of a focuswand item must have at least 10 ranks in the appropriate Craft or 10 ranks in Knowledge Arcana or Engineering. They also qualify if the creator is a warforged or is able to use warforged components.

Warforged Component Armors
The warforged component template can be added to any suit of armor. These armors have strange connections, hooks, and wires on the inside which make it discomforting to anyone else wearing the armor, but hooks into the warforged's body just fine. When worn, the item melds with the warforged and becomes part of their body armor replacing any current body armor they possess (typically composite armor or unarmored body). While the armor is fused the warforged never takes penalties for resting in medium or heavy armor (not that he would) and the armor gains -2 ACP and +1 Maximum Dex bonus. If made out of a special material (such as adamantine) they count as possessing the appropriate warforged feat (in this case Adamantine BodyECS) though they use their actual armor's statistics and abilities.

Cost: The cost of the base armor + 1000 gp.

Affinities: None.

Warforged Component Weapons and Shields
Warforged component weapons are embedded into their limb and able to be snapped out ready for use. Only light or one-handed weapons are embedded. These weapons gain a +10 bonus on Sleight of Hand checks made to hide the presence of the weapon, and the weapon cannot be disarmed. In addition they may count the component weapon as a natural weapon when beneficial, such as benefiting from a magic fang spell. When the weapon in question is locked in place the warforged is unable to use that hand. Drawing or sheathing a warforged component weapon is the same as drawing a normal weapon. Ranged projectile weapons such as crossbows store up to 50 ammunition within the limb, and re-filling their stock is a full-round action. Bows may be embedded (in spite of being two-handed weapons) but require two hands to operate, as normal.

Shields count as weapons for the purpose of this item template.

Cost: The cost of the base weapon + 600 gp.

Affinities: None.