3.5e Martial Class Preload

<-class name->
<-general description->.

Making a <-class name->
<-Strong points and weak points, and effectiveness with party members.->.

Abilities: <-description of most important attributes for this class->.

Races: <-description of relative likelihood of various races to join this class->.

Alignment: <-alignments allowed for this class, or write "Any"->.

Starting Gold: <-starting gold; YdZ->&times;10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).

Starting Age: <-Select "Simple" or "As rogue", "Moderate" or "As fighter", or "Complex" or "As wizard", to let players know which starting age category to use for 1st-level characters->.

Class Features
All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.

Maneuvers: At <- Level you gain a maneuver ->, you gain a new maneuver known from the <- Disciplines allowed to gain maneuvers from ->. You must meet a maneuver’s prerequisite to learn it. You add your full <-class name-> levels to your initiator level to determine your total initiator level and your highest-level maneuvers known. At <-levels you gain addition readied maneuvers->, you gain an additional maneuver readied per day.

'Stances Known: At <- Levels giving a stance->, you learn a new martial stance from <- Disciplines allowed to gain stances from ->. You must meet a stance’s prerequisite to learn it.

 : <-class feature game rule information, including any differences in the class feature at epic levels->

' PS undefined:''' <-class feature game rule information, including any differences in the class feature at epic levels->

' :''' <-class feature game rule information, including any differences in the class feature at epic levels->

 : <-class feature game rule information, including any differences in the class feature at epic levels->



 <-"", " ", " ", or "PS undefined" if applicable.->: <-subclass feature game rule information->.

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-<-pluralized class name->
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Epic <-class name->
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->



Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.