User talk:Downzorz/Tome of Steel/An Urban Campaign

Forensics
People still get away with crimes despite the existence of fingerprints, DNA analysis, and surveillance cameras. It's only difficult to run an investigative mystery in D&D because nobody's gone to the (admittedly considerable) effort of figuring out how to outsmart a bunch of magical detectives. Get to it, Downzorz. --Foxwarrior 05:49, 14 March 2012 (UTC)


 * That is, I'm sure there are more interesting solutions to the mystery problem than simply banning divinations or slapping mind blanks all over the place. Consider lower levels and/or limited budgets. Every spell has some loophole; speak with dead only works on the victim if they know who killed them, and have a corpse. If the victim actually doesn't want the killer to be found, it could possibly be extra cryptic. Detect thoughts is a very powerful one, but the players need to figure out who to ask, and the perpetrator(s) can partially avoid it with a proper cell organization or memory wipes. --Foxwarrior 06:26, 14 March 2012 (UTC)


 * Ah, you run into one of the many problems that come out from wizard-level play... the ability of decently-leveled PCs with access to wizard spells to go "No, you," to your carefully-crafted tale of mystery and intrigue with just the right spell targeting just the right person... --Ghostwheel 07:54, 14 March 2012 (UTC)


 * *Sigh*. --Foxwarrior 08:36, 14 March 2012 (UTC)


 * Le sigh. :-P --Ghostwheel 08:52, 14 March 2012 (UTC)