Dire Blow (3.5e Maneuver)

A Coin’s Edge adept is always on the lookout for possible attacks with which to maim his foes, and this maneuver lets him make ample use of them.

As part of this maneuver, you make a single melee attack against an opponent. You make two attacks rolls for it, selecting which one to use. If you use the higher attack roll, the attack resolves normally. If you use the lower attack roll, then the creature hit must make a Fortitude save, DC 12 + your Wisdom modifier, or take 1d3 Constitution damage. If both rolls are the same, you must reroll one until you get a different result. This maneuver is a supernatural ability.