Egocentrist Telekineticist (3.5e Alternate Class Feature)



 : A 1st level egocentrist telekineticist use her own telekinetic power to increase her speed and do other impressive stunts as long as she has at least one  telekinetic energy point in her ego-telekinetic pool. Her speed increase by 10' per 3 egocentrist telekineticist she has and she add her charisma modifier to all climb, jump and tumble check she make and is always under the effect of feather fall (can be resume or suppress as a free action). Additionally she may perform the following maneuvers as long:

Airdash: As a swift action after a jump check, the egocentrist telekineticist may immediately move up to 10 feet per class level in a straight line.

Double Jump: A egocentrist telekineticist can do a double jump allowing her make another jump check at the top of any jump she made using another jump check, using this ability cost 1 telekinetic energy point (if she charge beforehand this ability can allow her to make a ridiculous series of jump, this is fully intended).

Speed Up: As a swift action, the egocentrist telekineticist can increase her speed by 10 feet per class level for 2 rounds. Using this ability cost one telekinetic energy point and overlap with itself.

She may recharge them by spending a swift action followed by a full-round action focusing her psionic energy. She gain an additional telekinetic energy point at 3rd, 6th and each 3 level thereafter.

Additionally unlike a telekineticist, all her Telekineticist's abilities and DCs use her charisma instead of her intelligence.

 : A 2nd level egocentrist telekineticist can invest her telekinetic energy within herself. As a standard action she may enter a state called kinetic augmentation, where her body is wrapped in telekinetic energy. Entering kinetic augmentation cost 2 telekinetic energy point and at the start of each of her turn, the egocentrist telekineticist must spend one telekinetic energy point or her kinetic augmentation end. The egocentrist telekineticist's kinetic augmentation automatically end if she spend a recharge her Ego-Telekinetic Pool.

While under Kinetic Augmentation the egocentrist telekineticist receive the following bonuses:
 * She use her charisma bonus on all her attack roll instead of strength or dexterity and add her charisma modifier on damage roll.
 * All her melee attacks deal an additional 1 force damage per class level. Increase to 2 force damage per class level when adjacent to your target.
 * She is always under the effect of entropic shield.

The egocentrist telekineticist must wait 1 round after her Kinetic Augmentation ended before initiating another.

 : A 4th level the egocentrist telekineticist gain her charisma modifier as a deflection bonus to her saving throws.

 : A 6th level egocentrist telekineticist may now make full-attack action as a standard action or after a charge while under kinetic augmentation.

 : As a swift action a 8th level egocentrist telekineticist may pay 2 telekinetic energy points, if she does she may move her base land speed or up to 100 feet per character level (whichever she prefer) immediately. She move at such a speed that she is invisible while moving.

 : A 10th level egocentrist telekineticist is capable of ultimate focus on herself, she is always aware of herself making her immune to effect such as microcosm and memory and alignment altering effects such as winds of memory or a helm of opposite alignment.

 : A 12th level egocentrist telekineticist may use her kinetic augmentation as a swift action.