Great Longstaff (3.5e Equipment)

A much heavier and greatly longer version of a quarterstaff, a great longstaff is can either be made of metal or wood (although most prefer metal). A great longstaff is effectively the combination of a great staff and a longstaff, it is extremely heavy and difficult to use correctly.

A great longstaff has reach. You can strike opponents 10 feet away with it and unlike other weapons with reach you can strike adjacent opponents. A great longstaff is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. A creature wielding a great longstaff in one hand can’t use it as a double weapon—only one end of the weapon can be used in any given round.

A creature with exotic weapon proficiency with a great longstaff gain the following combat options:


 * Defensive Stance: When a proficient creature fights defensively, take the total defense action or use the combat expertise feat while wielding a great longstaff in two-hands she cannot be flanked.


 * Double Poke: When attacking with a great longstaff you can choose two square you threaten that are at least 10 feet away from each others, you make an attack against both creature that occupy those squares (use the same attack roll for both creatures, you can not attack the same creature twice even if it occupy both squares),


 * Spinning Fury: As a full-attack action you can move up to half your land speed then make a full-attack against one creature per two points of base attack bonus creatures within your threatened range. After using spinning fury you are dazed for 1 round. While using spinning fury you may not use double poke.


 * Mystical Attunement: As a swift action you may both end of the staff share enhancement of one particular end, this overwrite the enhancement of the other end (if any). This allow for either cheap enhancement or allow you to change between two enhancements easily.

Characters must have strength of at least 15 to wield it effectively. A character wielding a great longstaff who lacks the necessary strength score takes −4 on attacks with it.

The great longstaff is a special monk weapon. This designation gives a monk wielding a great longstaff special options.