Chansey (3.5e Monster)



Summary::This egg-shaped creature carries an actual egg in its pouch, and greets you cheerfully.

Combat
 (Su): With a full-round action, Chansey can remove any status afflictions. This is a purely mental action.

 (Su): As a melee touch attack that does not provoke attacks of opportunity, Chansey can place a kiss on a foe, forcing a Will save vs. DC 18 against confusion for 1 round per hit die. Chansey receives a +2 racial bonus to the DC, and the DC is Charisma-based. This is a [Normal] effect.

 (Su): As a Standard action, Chansey restores half its maximum hit points to itself. It can also spend a Standard action to restore 1d6 HP per hit die to another with a touch. The sample Chansey restores 22 HP to itself, or 6d6 to another. This is a [Normal] effect.

 (Su): An egg is hurled up to 50 feet away. This requires a ranged touch attack, and if it hits, roll 1d4 to see what happens:

This is a [Normal] effect.

 (Ex): By making a successful touch attack, Chansey can grab a foe and hurl them up to 60 feet away. If they strike an object, they take 1d6 damage per 10 feet they fail to travel. If they strike another living creature, both take the damage. After being thrown, the target falls prone. This can only be performed on creatures up to one size larger than Chansey. This is a [Dark] effect.

Ghost attacks have a 50% Miss Chance unless they don't.

Egg Move: The Egg Move Chansey possessed as a Happiny has now improved.
 * Substitute (Sp): Chansey can cast mirror image as a spell-like ability once per minute and simulacrum at will, although only one Simulacrum may be active at a time. This is a [Normal] effect.
 * Metronome (Sp): At will, a Chansey can trigger the expenditure of considerable amounts of minimally controlled arcane power. When it does so, an arcane effect is generated. If a Chansey uses this ability, it cannot use it again for 1d3+1 rounds. The DM may choose what happens at this point (generally equivalent to a 3rd level spell effect) or you can roll on this table:




 * 1: ||blink
 * 2: ||clairaudience/clairvoyance
 * 3: ||dispel magic
 * 4: ||displacement
 * 5: ||fireball
 * 6: ||flame arrow
 * 7: ||fly
 * 8: ||haste
 * 9: ||heroism
 * 10: ||hold monster
 * 11: ||invisibility sphere
 * 12: ||lightning bolt
 * 13: ||magic circle against evil
 * 14: ||slow
 * 15: ||vampiric touch
 * 16: ||arcane sight
 * 17: ||ice burst
 * 18: ||negative energy burst
 * 19: ||regenerate circle /mass lesser vigor
 * 20: ||DM's choice
 * }
 * 11: ||invisibility sphere
 * 12: ||lightning bolt
 * 13: ||magic circle against evil
 * 14: ||slow
 * 15: ||vampiric touch
 * 16: ||arcane sight
 * 17: ||ice burst
 * 18: ||negative energy burst
 * 19: ||regenerate circle /mass lesser vigor
 * 20: ||DM's choice
 * }
 * 17: ||ice burst
 * 18: ||negative energy burst
 * 19: ||regenerate circle /mass lesser vigor
 * 20: ||DM's choice
 * }
 * 19: ||regenerate circle /mass lesser vigor
 * 20: ||DM's choice
 * }
 * }


 * A Chansey can target the spell after it knows what it will be, but cannot voluntarily retract a spell once Metronome has been begun. The spell goes off as if the Chansey had cast the spell itself, at a caster level equal to the Chansey's HD+1 (rounded down). If, for whatever reason, the spell has no legal target, the arcane energy explodes, as if the Chansey had suffered a scroll mishap with a 3nd level scroll. This is a [Normal] effect.


 * Present (Su): Chansey can produce an effect similar to a lesser orb of fire at will, except that it deals 1d6 nonlethal Fire damage per hit die. For every die where a 1 is rolled, that die instead restores 3 HP. This is a [Normal] effect.