Eyes of The Vestiges (4e Power)

The character starts with two basic pacts chosen from the following list (others can be added via the feat Discover Vestige)

Elidyr -- the encouraging leader, helps the characters allies in combat

Zutwa -- the focused hunter, helps the characters strikes hit home

Lucena-- the chessmaster, helps control the battlefield

Golth -- the heavy hitter, boosts the damage the character can do

Huan -- the vengeful guardian, helps the character defend allies

(other vestige): See the "Eyes of the Vestige Augment" entry for the daily power that grants access to the vestige

Augment
(King Elidyr): One ally who hits the target before the end of your next turn can roll a saving throw.

(Zutwa): You gain your Prime Shot bonus against the target until the end of your next turn.

(Lucena): Slide the Eyes of Vestige target 1 square.

(Golth): You gain an Int mod bonus to the next arcane damage roll you make before the end of your next turn.

(Huan): Designate an ally you can see. Your Eyes of the Vestige target takes a -2 penalty on all attacks against that designated ally until the end of your next turn

Pact Boon
(King Elidyr):One Ally adjacent to you gains a +2 bonus to all defenses until the end of your next turn.

(Zutwa):The bonus to attack rolls from your Prime Shot increases to +3 until the end of your next turn.

(Lucena):All foes adjacent to the fallen foe take Int mod damage.

(Golth):Choose an already cursed foe. That foe takes 1d6 damage.

(Huan):Designate an ally within 5 squares. Until the end of your next turn you can, as an immediate reaction, respond to an attack on that designated ally by any foe within 10 squares with a ranged basic attack. If this boon is triggered twice in a turn you can designate multiple allies, but the one "immediate" per turn rule still applies so the caster can only fire off one reactionary attack per turn