User talk:Leziad/Improved Armors

My comments/suggestions
First off, this is a neat idea. However, there's a few things here you might wanna look out for.


 * Air Elemental Skin: This is not an item that's affordable until 10th level according to the WBL guidelines. By this metric, it's OK, but I figured you might wanna know this. Also, for the +5 BAB ability, you might wanna indicate what caster level this mimics, and whether it remains a spell, becomes an SLA, or becomes an SNA, because it's currently not clear.
 * Combat Garb: I simply don't see how this competes with the chain shirt, which is what this is competitively priced with early on. You get one-quarter the AC, an admittedly much-higher max Dex (though at that value, I'm not sure it's that much of an asset, since most people won't even benefit from it), no ACP (although it's a one-point difference), and in return, you get a tiny situational +1 to AC (shit), a tiny speed bump (almost worthwhile)... and then it goes crazy-nuts-go-wtf. Seriously, don't break the action economy using mundane equipment. Just don't. For the children. This basically needs ground-up rethinking.
 * Monastic Garb: The tiny +1 at 1st level is a joke upon all jokes, even at this price, and basically creates more unnecessary bookkeeping. I would give the 8-rank benefit there instead. The 13-ranker is far too narrow (basically Tome monk or GTFO), and the 18 ranker could be put at 4-rank and nobody would blink twice. Again, the abilities seem all over the place, and need rethinking.
 * Practical Spellcaster Garb: The name is a bit off, but otherwise, nothing jumps out at me except the price, which seems a bit on the high side. This is essentially competing with a chain shirt, and I really don't see how this is equally good.
 * Symbiotic Jumpsuit: For something available to people at 5th level, this seems pretty damn good. A +2 untyped inish bonus is already worth that much to begin with, to say nothing of all the other crap you get. Honestly-speaking, the auto-stabilize should probably be switched with that (not that it really makes any difference), and the last two abilities are OK. The untyped initiative bonus is probably not a smart plan - give that bonus a type.
 * Skimpy Outfit: I think the bard bias is a bit weird - haven't you heard of Red Sonja? I would simply remove that clause altogether. The Cha-to-AC thing basically means that Sorcs have just scored something like +2-3 AC for 5gp, which strikes me as a bit... much. The distraction ability shouldn't be a cone - if anything, it should be a sight-based emanation - why would people need you to LOOK at them for it to give them boners? The other abilities are OK.

In short, the costs are a bit all over the place, and some of the abilities are interesting, but either out-of-place or not well-thought-through. While you're here, you may wanna look at the work of another guy who was trying to do something similar to you over here: .- MisterSinister 03:12, 7 May 2012 (UTC)