Psionic Psuperhero (3.5e Class)

Psionic Psuperhero
The Psionic Psuperhero is a manifester who augments a single power in a variety of ways to achieve his goals.

Making a Psionic Psuperhero
The Psionic Psuperhero is effective in his area of expertise, but suffers when trying to do things not covered by it.

Abilities: The Psionic Psuperhero uses one ability score of his choice for determining power points per hour. This also grants him additional features dependent on which ability score he chooses.

Races: Creatures with minds are more likely to take psionic classes.

Alignment: Any.

Starting Gold: 4d4&times;10 gp (100 gp).

Starting Age: Simple.

Class Features
All of the following are class features of the Psionic Psuperhero.

Weapon and Armor Proficiency: Psionic Psuperheroes are proficient with simple weapons and light armor.

His base hourly allotment of power points is given on Table: Psionic Psuperhero. In addition, he receives bonus power points per hour if his favored ability score is high (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items. The power points per hour granted by this class and a high ability score only apply to his Psionic Psuperhero power.

If he somehow learns other powers, his power points granted by this class cannot be spent to manifest it.

This may affect his Base Attack Bonus, saving throws, and skills, and determines his bonus power points and save DC. In addition, at levels 4, 7, 10, 13, 16, and 19, the Psionic Psuperhero gains an additional class feature dependent on his favored ability score.

He gains proficiency with martial weapons and medium armor.


 * Bonus I: The Psionic Psuperhero gains Uncanny Dodge.
 * Bonus II: The Psionic Psuperhero can use a swift action to take an attack action.
 * Bonus III: The Psionic Psuperhero gains an additional number of attacks of opportunity equal to his Strength modifier, and his threat range increases by 5 feet.
 * Bonus IV: The Psionic Psuperhero can use an immediate action to take an attack action.
 * Bonus V: When a creature enters a square the Psionic Psuperhero threatens, it provokes an attack of opportunity from him. His threat range increases by 5 feet.
 * Bonus VI: The Psionic Psuperhero gets a bonus to his Initiative and Reflex saves equal to his Strength modifier.

He gains two more class skills of his choice and gets two more skill points per level (times four at first level). He gains proficiency with martial weapons and one exotic weapon of his choice.


 * Bonus I: The Psionic Psuperhero gains Evasion.
 * Bonus II: The Psionic Psuperhero deals extra damage equal to his class level against any creature denied their Dexterity bonus to AC. This bonus damage can only apply once per round per creature, but does not have to be damage from an attack. This is precision damage, so it is not multiplied by critical hits and does not work on creatures immune to critical hits.
 * Bonus III: The Psionic Psuperhero gains Improved Evasion.
 * Bonus IV: The Psionic Psuperhero's bonus damage also applies to any creature who is flanked or prone.
 * Bonus V: The Psionic Psuperhero can spend his power points (up to a maximum of his Manifester level) to get a bonus to a skill check equal to half the number of power points spent.
 * Bonus VI: The Psionic Psuperhero's bonus damage increases by twice his Dexterity modifier.

He gains proficiency with three martial weapons of his choice, medium and heavy armor, and shields.


 * Bonus I: The Psionic Psuperhero gains fast healing equal to his Constitution modifier.
 * Bonus II: The Psionic Psuperhero can spend 5 HP to gain a +1 morale bonus to his manifester level for the manifestation of one power.
 * Bonus III: The Psionic Psuperhero gains DR/- equal to his class level plus his Constitution modifier.
 * Bonus IV: The Psionic Psuperhero can spend 12 HP to gain a +2 morale bonus to his manifester level for the manifestation of one power.
 * Bonus V: The Psionic Psuperhero gains Mettle.
 * Bonus VI: The Psionic Psuperhero can spend 30 HP to gain a +3 morale bonus to his manifester level for the manifestation of one power.

He gains five more class skills of his choice. He gains proficiency with medium and heavy armor.


 * Bonus I: The Psionic Psuperhero can build gadgets that let him use other powers, with 1 hour of work. He can have one gadget at a time: making a new gadget destroys the old one. The gadget is tuned to a specific Psionic Psuperhero power, with a manifester level of 1, is destroyed when used, and can only be used by him.
 * Bonus II: The Psionic Psuperhero can build another gadget that lets him use another power, with 1 hour of work. He can have one gadget of each Bonus level at a time: making a new gadget destroys the old one. The gadget is tuned to a specific Psionic Psuperhero power, with a manifester level of 2 using augmentations chosen at the time of creation, is destroyed when used, and can only be used by him.
 * Bonus III: As Bonus II, but with a manifester level of 3.
 * Bonus IV: As Bonus II, but with a manifester level of 4.
 * Bonus V: As Bonus II, but with a manifester level of 5.
 * Bonus VI: As Bonus II, but with a manifester level of 6.

He gains proficiency with martial weapons and shields.


 * Bonus I: The Psionic Psuperhero can use his Wisdom modifier instead of any other ability modifier for attack rolls and damage rolls. He gains an armor bonus equal to his Wisdom modifier.
 * Bonus II: The Psionic Psuperhero can use his Wisdom modifier instead of any other modifier for saving throws.
 * Bonus III: The Psionic Psuperhero gains armor, weapon, and shield enhancement bonuses equal to one-quarter his character level.
 * Bonus IV: The Psionic Psuperhero does not suffer penalties to his armor class against touch attacks. He cannot be denied his Dexterity bonus to armor class.
 * Bonus V: The Psionic Psuperhero does not suffer from miss chances. He can move at full speed while blind, and does not get a -2 AC against creatures he cannot see.
 * Bonus VI: The Psionic Psuperhero gains Spell Resistance against any spell he is not the willing target of equal to 6 + his class level + his Wisdom modifier.

He gains two more class skills of his choice and gets two more skill points per level (times four at first level). He gains proficiency with martial weapons and medium armor.


 * Bonus I: The Psionic Psuperhero can get a +1 morale bonus to his manifester level for one power, but that power's cost increases by 50%.
 * Bonus II: The Psionic Psuperhero can get a +2 morale bonus to his manifester level for one power, but that power's cost doubles.
 * Bonus III: The Psionic Psuperhero can get a +3 morale bonus to his manifester level for one power, but that power's cost increases by 150%.
 * Bonus IV: The Psionic Psuperhero can get a +4 morale bonus to his manifester level for one power, but that power's cost triples.
 * Bonus V: The Psionic Psuperhero can get a +5 morale bonus to his manifester level for one power, but that power's cost increases by 250%.
 * Bonus VI: The Psionic Psuperhero can get a +6 morale bonus to his manifester level for one power, but that power's cost quadruples.

 : The Psionic Psuperhero can attune a set of clothing and armor to himself with eight hours of fitting and line-practicing. He can only have one set of clothing and armor attuned to himself at a time. As a swift action, he can don or remove his attuned outfit.