Charizard (3.5e Monster)



Summary::Like a small dragon, the reptilian figure dives down on its wings, letting out a gout of fire from its mouth. It lands before you, a cruel sneer pasted across its maw.

Combat
 (Su): Charizards' breath weapons are even stronger than those of Charmeleons. A Charizard's flamethrower attack strikes in a 40-ft. line or 20-ft. cone and deals 1d6 fire damage per HD (maximum 20d6); this fire is hot enough to deal full damage to objects. Creatures in the area may halve the damage on a successful reflex save (DC 10 + Charizard's Charisma modifier + ½ Charizard's Hit Dice). Charizard may not use Flamethrower for 1d4+1 rounds after having used it. The Sample Charizard's Flamethrower attack inflicts 14d6 fire damage with a save DC of 21.



 (Ex): By taking a standard action, a Charizard may attempt to unsettle his opponent for an edge in combat. This ability affects only opponents with fewer Hit Dice than the Charizard has. An affected opponent can resist the effects with a successful Will save (DC 10 + ½ Charizard's HD + Charizard's Cha modifier). An opponent that succeeds on the saving throw is immune to that same Charizard's frightful presence for 24 hours. Frightful presence is a mind-affecting fear effect. The sample Charizard's frightful presence has a save DC of 21.

Skills: Charizards get a +2 racial bonus to Craft checks that involve metal.