Tachyon Bolt (3.5e Power)

''The young ardent placed her hand as if she was to fire another wave of energy. The wizard scoffed at her; he had all his contingencies and need only to think for his teleport spell to trigger. Before anything else could happen, the wizard was torn clean in two as a beam of atomic energy travel traveled through his back before stopping in the Ardent's hands.''

In order to manifest Tachyon Bolt, you must expend your psionic focus.

As you manifest this power, a line of black and white energy travels from where you aimed toward you; all creatures in the path of the beam take 13d10 typeless damage and must make a fortitude save or be staggered for 1 round per manifester level. The power travels the line backward, hitting creatures and objects farther away from the manifester first. The bolt travels through all obstacles. even if it would not deal enough damage to break the obstacle.

A Tachyon Bolt does not trigger contingencies; until it is fully manifested, allies and enemies cannot take free, immediate, or use readied actions. Mettle and similar abilities has no effect on Tachyon Bolt's effect. Augment: For every additional power point you spend, this power’s damage increases by 1d10 points. For each extra 2d10 points of damage, this power’s save DC increases by 1.