User talk:Omni Genesis/Seijuro Heiko (3.5e Prestige Class)

Ratings
==Lame==

Please, please consider making the Amakakeru Ryo No Hirmaeki the capstone for the base class this diverges from (which should be a PrC in itself) and get rid of this. This is a silly idea, for reasons I will enumerate below. - TG Cid 00:08, 6 September 2011 (UTC)

Read Closer
I appreciate all feed back as a chance to continue my Dungeon Master skills and my creative nature. That said, to counter your points. Simply this class enhances the first class not just acting as a continued escalation of existing abilities. - Omni Genesis 22:42, 20 December 2011 (UTC)
 * 1) You become Seijuro Heiko at the first level of this class not at level 5 of it. You can only do this by breaking your mental barriers and thus master the move to beat the Ku Zu Ryu Sen of your previous master. The later levels are you in your times of wondering and worldly reflection continuing to hone your swordsman ship beyond what it was.
 * 2) There is no "Dipping" into this class. You have to have 20 levels of Apprentice of the Hiten Mitsurugi Ryu to become this class and nothing less will work. The +3 to critical threat range is only another +1 applied from the base class needed. The only reason this is listed alone is because to my knowledge there is no such thing as a class going beyond 20th level. Yes there are epic versions of each class but this represents a new state of mind and advancement to the character.


 * Then... why not just make it an epic-level continuation of the AotHMR? I think that would simplify things a lot. No need to even have it as a separate PrC. --Ghostwheel 23:00, 20 December 2011 (UTC)


 * So I should create another five levels of bonuses and just add them into the AotHMR and do away with this section? That could be done I guess. I'll work on it some more. Omni Genesis 14:33, 21 December 2011 (UTC)


 * Way, way, way late on this, and it may be rubbing salt into wounds, but those counterpoints don't actually dispel all of the issues I brought up. Stating that you become Hiko at level 5 may be accurate, but if anything it simply reinforces the fact that after level 1 this class gets nothing (literally, nothing) aside from passive bonuses. Which is really just number-crunching, not to mention as you pointed out an extension of the base class you pretty much have to enter it from. That's really straightjacketing to a player, not to mention really boring, and on that account I am sticking to my original recommendation. - TG Cid 00:53, 14 January 2012 (UTC)