Daeijine Illithid (3.5e Racial Paragon Class)

Variant Daeijine Illithid Paragon
The power to devour the minds of other is more than a sick method of surviving, it is the key to expanding ones power through destruction. The Variant Daeijine Illithid Paragon gains the infamous powers of the illithid over time via this class.

Adventures
Illithids rarely adventure, shunning the sun and the arid heat it brings. However on rare occasions illithids show their terrifying faces, and a few paragons are always among them.

Characteristics
Variant Daeijine Illithids are squid-headed, purple skinned, gaunt humanoids who feast on brains. The minds of the intelligent are the most delicious.

Alignment
Usually Lawful Evil.

Religion
Illithids rarely worship anything, with their Elder Brain being the closest thing to a god for them.

Background
Daeijine Illithid spawn from the Underdark in Daeijilund. They are said to have come from other illithids from another dimension. Their presence is tolerated, barely, and highly controlled by the surrounding powers of Daeijilund. However given the opportunity the illithids would remove the guise of diplomacy and solitude and gladly conquer the world out of the hands of the non-illithids.

Adaption
Daeijine Illithids are magic using illithids. In games where illithids have a more traditional psionic presence, it would make sense for the arcane spellcasting abilities of this class to instead apply to psions.

Races
Other races do not have any significance, for nothing is as perfect as the illithid. They are but cattle or slaves, and they only grudgingly treat them as anything more. Pragmatism comes before ego.

Other Classes
They often become magic-using classes, as their bodies are not built for labor.

Making a Daeijine Illithid Paragon
Variant Daeijine Illithid paragons have the following game statistics.

Abilities: Intelligence is the primary ability for the Variant Daeijine Illithids who follow the path of the wizard, with Charisma being useful for their Mind Blast and other mental powers.

Alignment: Any.

Starting Gold: 2d4 &times; 10 gp (50 gp).

Starting Age: Complex.

Class Features
All of the following are class features of the variant daeijine illithid paragon class.



 : At 1st level, a variant daeijine illithids gains Lesser Mind Blast. All those in a 30 foot cone must make a Will save or be stunned for 1 round. The DC for this attack is (10 + half the illithid's HD + their Charisma modifier).

 : At 1st level, the illithid gains a +2 racial bonus on saving throws against mind effecting spells and abilities.

At level 3 this rises by +2 again for a total bonus of +4.

At level 5, another +2 for a total bonus of +6 gained from this class.

 : At 2nd level, when devouring the brain of an intelligent creature (3 Intelligence or greater), the illithid has a 50% chance of learning a random language the victim knew in life.

It does not, however, gain any other benefit a character of that class would have gained (bonus metamagic feats, and so on). This essentially means that it adds the level of variant daeijine illithid paragon to its level in a spellcasting class, then determines spells per day and caster level accordingly.

If an variant daeijine illithid paragon has no levels in a spellcasting class, this class feature has no effect.



 : At 4th level, when devouring the brain of a creature the illithid has a 20% chance of picking up skill points from the victim. It acquires 2 random skill points to which the victim had put ranks into. Cross class skills as still reduced as normal.

An illithid can only store the bonus skill points of 1 brain per character level. Thus, a level 10 illithid can have bonuses from 10 brains. New brains eaten may replace old skills or be used only for food, at the illithid's choosing.

 : At 5th level, its Lesser Mind Blast grows in power, becoming Mind Blast. The effect now affects a 60 foot cone and the target is stunned for 1d4 rounds on a failed Will save.

Advanced Daeijine Illithid Paragon Class
This class is typically available for the Daeijine Illithid, with its LA 2. However a Variant Daeijine Illithid who has completed the Variant Daeijine Illithid Paragon class may take this as well.

Most of the information remains the same as above, with the following new changes.

 : At 1st level, the advanced illithid is more hardy to the things which trouble them. It only takes 1 point of nonlethal damage from dry, arid environments every hour. Also, they only need to feed upon brains once every week before they begin losing Constitution.



It gains another use again at 3rd level.

 : At 2nd level, the advanced illithid may now cast detect thoughts as a spell-like ability. It may use this ability a number of times per day equal to its Charisma bonus +2.

 : At 2nd level, eating a brain nourishes the advanced illithid, restoring to it an amount of HP equal to the brain-eaten creature's HD.

 : At 2nd level, when devouring brains and learning new skills and languages, the illithid may now choose which skill or language to absorb.

 : At 3rd level, whenever the illithid grapples an opponent, as a swift action it may make a second grapple attempt to clamp its mouth around the victim's face. In that round and every round that the original grapple remains, the victim must make a Fortitude save DC (10 + 1/2 HD + Str modifier) or die as its brains are sucked out of its head.