Nidoking (3.5e Monster)



Summary::The hunched violet beast is the height of a man and relative girth of a dwarf, and bears only cursory resemblance to the porcupine-thing it once was. The earth shakes while it walks, more than its girth alone would make possible.

Combat
The DC is Constitution-based.

 (Ex): Nidoking can fire small venomous barbs up to 30 feet away. These regrow every day, allowing up to 4 to be fired per day.

 (Ex): Anyone who strikes a Nidoking with an unarmed or natural weapon attack, or grapples/is grappled by one, takes one point of damage and must save against its poison.

' (Sp):' Nidoking can cast mirror image at will and simulacrum'' once per day.

 (Su): A Nidoking's flamethrower attack strikes in a 40-ft. line or 20-ft. cone and deals 1d6 fire damage per HD (maximum 20d6); this fire is hot enough to deal full damage to objects. Creatures in the area may halve the damage on a successful reflex save DC 10 + Nidoking's Charisma modifier + ½ Nidoking's Hit Dice. Nidoking may not use Flamethrower for d4 +1 rounds after having used it. The Sample Nidoking's Flamethrower attack inflicts 12d6 fire damage with a save DC of 21.

' (Sp):' Nidoking can cast earthquake'' (caster level equals hit dice) once per 4 rounds.

 (Ex): Nidoking's gore attack is treated as though it has Augment Critical and Improved Natural Attack.

 (Su): Nidoking can cast spike stones at will.

 (Su): As a Standard action, Nidoking can summon a sandstorm, as per the sandstorm spell.


 * Charm Person -> charm monster at will as a spell-like ability
 * Beat Up (Ex): Nidoking and all allies within 10 feet gain +1 to hit and +1d6 damage for every ally adjacent to their target.
 * Lesser Confusion -> confusion at will as a spell-like ability