Arbok (3.5e Monster)

Summary::This purple cobra-like serpent raises up, a distinctive pattern imprinted under its "hood". It sways and glares at you, even more unsettling than its appearance would warrant.

Combat
Frightful Presence (Su): An Arbok unsettles foes with its mere presence. The ability takes effect automatically whenever the Arbok attacks, charges, or constricts a victim. Creatures within 60 feet are subject to this effect if they have less HD than the Arbok. A Potentially effected creature that succeeds at a Will save (DC 10 + 1/2 HD + charisma modifier) is immune to the frightful presence for one day. On a failure, the creature is frightened for 4d6 rounds.

Improved Grab (Ex): To use this ability, an Arbok must hit with its bite attack. If it maintains a hold for an entire round, it may constrict.

Constrict (Ex): Every round an Arbok maintains its hold it inflicts an amount of damage equal to its normal bite damage as bludgeoning damage - which may be inflicted as regular or subdual damage at its option.

Poison (Ex): Bite, (DC 12 + 1/2 HD + Con Modifier) initial and secondary damage 1d6 strength.

Skills: Arboks receive a +4 racial bonus to Hide, Listen, and Spot checks and a +8 bonus to Balance checks. They can use Strength or Dexterity for Climb checks, whichever is better.