Mind Probe, Variant (3.5e Power)

As mind probe except the change noted above and below.

Augment: You can augment this power in one or more of the following ways.

1. For every additional power point you spend, you increase the power duration by 1 additional round.

2. For 2 additional power points you spend, you can manifest this power as a standard action.

3. For 4 additional power points you spend, you can manifest this power as a swift action.

4. For 4 additional power points you spend, you can leave the target mentally open to you. On a failed save the targeted creature take a -4 penalty on will save against [mind-affectin]g effects originating from you.

For every two additional power points you spend on any augmentation, the DC rises by +1.