Nonlinear Fighter (3.5e Class)

Nonlinear Fighter
Nonlinear Fighters scorn the magics of such combatants as Clerics, Swordsages, and Crusaders. Instead, they pride themselves on knowing how to do things, and doing them well.

Making a Nonlinear Fighter
Nonlinear Fighters fit the same roles as Fighters, with more options at all levels.

Abilities: Intelligence is less important for Nonlinear Fighters than for Fighters, since they get slightly more skill points.

Races: Races that are capable of using weapons or unarmed or natural attacks are more likely to join this class.

Alignment: Any.

Starting Gold: 6d4&times;10 gp (150 gp).

Starting Age: As fighter.

Class Features
All of the following are class features of the Nonlinear Fighter.

Weapon and Armor Proficiency: Nonlinear Fighters are proficient with simple and martial weapons, with light, medium, and heavy armor, and with shields (but not tower shields).





Epic Nonlinear Fighter
Epic Nonlinear Fighter Bonus Feat List: Any feats for which he meets the prerequisites.

Elf Nonlinear Fighter Starting Package
Weapons: Longbow, Longsword.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Feat: Marksman.

Bonus Feats: Far Shot

Gear: Scale Mail.

Gold: 25 gp.