Inglorious Maiming Shot (3.5e Maneuver)

Nothing is more cruel than a bullet in the guts, the cruel, bleeding wound it leaves. Such a shot all but guarantees a slow and miserable death that is worlds apart from the clean kill of a shot to the head.

As part of this maneuver, you make a single ranged attack with a firearm or ray weapon against an opponent. If the attack hits, the opponent must make a Fortitude save, DC 14 + your highest mental ability score, or take 2 points of Constitution damage. In addition, they suffer a grievous bleeding wound, causing them to take 1d6 damage each subsequent round for 5 rounds. Magical healing equal to the amount of damage dealt by this strike or a Heal check with DC equal to 14 + your highest mental ability score ends the bleeding. If the bleeding is not healed before the end of the 5 rounds, then the foe takes an additional 2 Constitution damage. Foes that are immune to precision damage are immune to the Constitution damage and bleeding from inglorious maiming shot.