Truespeaker (3.5e Class)

Summary::People who speak the language of creation; they reshape reality with their words Minimum Level::1 Class Ability::Alternate Magic Class Ability Progression::Full

Truespeaker
When the gods created the multiverse, they did so by speaking in a long lost tongue. By finding and learning scraps of this language, you can greatly control the multiverse. Those who walk this path are known as Truespeakers.

Making a Truespeaker
The truespeaker has a wide range of abilities based on what phrases they have learned. They often fill the same role as the wizard. They also have a wide range of knowledge, due to their extreme study.

Abilities: Intelligence is the primary ability score of the Truespeaker, as it increases Truespeech checks.

Races: Anyone can become a truespeaker, however the extreme study required tends to repel the more impulsive of races.

Alignment: Any.

Starting Gold: As wizard.

Starting Age: As wizard

Class Features
All of the following are class features of the Truespeaker.

Weapon and Armor Proficiency: Truespeakers are proficient with all simple weapons. Truespeakers are proficient with light armor, but not with shields.

They learn and can use a pool of phrases for use in truespeech (see Truespeech (3.5e Variant Rule)). This pool of phrases is known as their Lexicon. Their Lexicon starts with 3 phrases in it at level 1, and expands by 2 phrases every level after that.

 : Truespeakers get +1 to all Truespeech (3.5e Skill) checks for every Truespeaker level they have.

 : Truespeakers have an innate knowledge of whispers (Truespeech (3.5e Skill)). They learn every whisper as a part of their training and study.

 : Truespeakers study language, and so naturally pick up a wide range of them. At every even numbered Truespeaker level, the truespeaker learns another language.

 : Knowledge is power; and truespeakers have quite of knowledge. At every odd numbered level except the first, the truespeaker receives, as a bonus feat, the Skill Focus feat for the Knowledge skill of their choice.

At 5th level and every 5 levels after that, they get a bonus feat. They can choose any Metaphrase (3.5e Feat Type) feat, Craft Truespeech Item (3.5e Feat), Expanded Lexicon (3.5e Feat) or Truechat (3.5e Feat).

Bonus Languages: A truespeaker’s bonus language options are unrestricted; that is, a character whose first level is truespeaker may choose any languages as their bonus languages, regardless of their race.

Living Whispers
A living whisper is a snippet of truespeech given life and intellect. Living whispers are tied to the truespeaker that created them (hereafter referred to as their creator). To create a living whisper, a truespeaker must take the feat Whisperbound (3.5e Feat).

Living whispers are incorporeal, have hit points equal to their creator, and are size Fine. Their AC is 18, and they can fly with perfect maneuverability and a speed of 30 feet. Living whispers act on their creators initiative count. If a living whisper is destroyed, or it somehow moves out of its creator's line of effect, it reappears in its creator's space in 1d6 rounds. If a living whisper must make a saving throw, it uses its creator's save modifier. It lacks skill ranks, feats, Hit Dice, and ability score modifiers, except where otherwise noted.

Living whispers have no sense of sight; instead, they must rely on their sense of hearing to navigate. They have ranks in Listen equal to their creators hit dice plus 3 and blindsight with a range of 50 feet. They also have ranks in Truespeech equal to their creators hit dice plus 3.

Living whispers can not be seen via most methods of sight. Their creator can see them as a disturbance in the air; creatures using true seeing can also see the living whisper.

Living whispers can speak any language known by their creator. If their creator has the feat Truechat (3.5e Feat), the living whisper also has that feat. In addition, they have the feat Truewhisper (3.5e Feat) once for every 3 hit dice their creator has (to a maximum of four times).