Toxic (3.5e Cleric Domain)

Toxic Domain
Summary::Clerics of the toxin domain learn how to manipulate poisons to best effect.

Granted Powers
Dealing with poisons at all times, clerics gain the Use Poison ability to ensure they do not accidentally poison themselves. They also recieve 1/2 their cleric level as a sacred (for good and neutral clerics) or profane (for evil clerics) bonus to saves against poison.

Toxic Domain Spells

 * 1) Breath of the JungleSpC
 * 2) Poison Needle
 * 3) Poison
 * 4) Stinking Cloud
 * 5) Cloudkill
 * 6) Acid Fog
 * 7) Creeping Doom
 * 8) Red TideSpC
 * 9) Malificent Poison