Transform into Light (3.5e Spell)

''"HIKARI NI NARAI!!!" And with that the enemy exploded into pure sunlight!''

You make a touch attack which transforms a portion of the enemy creature into sunlight, dealing 1d6 points of damage per level (and twice this amount to light sensitive creatures) and causing the victim to shed light as if daylight had been cast on them for 1 round. A successful Fortitude save halves the damage.

If the damage is enough to kill the creature, its entire body explodes into a tower of light bursting into the heavens. All enemy creatures in a 60 foot radius must make a Fortitude save or go blind for 1d4 rounds, save renders it dazzled instead. In addition the entire area up to 1 mile (for a Medium creature) is lit up as if in daylight for 1d4 rounds as well. The vaporized creature's equipment is left behind, with the body reduced to dust. A smaller creature illuminates half as much (half a mile, quarter mile, etc) while a larger creature illuminates twice as much (2 miles, 4 miles, etc).

You can also vaporize non-living matter in up to a 10 foot cube. Thus, the spell disintegrates only part of any very large object or structure targeted. They shed light as if they were large creatures. The spell does not effect force effects, but it does automatically dispel any darkness effect up to 9th level.