User talk:Havvy/Worlds

Variant Rules
Tome of Prowess and Rituals are designed with fairly different end goals in mind. Both seek to give non-casters utility and other powers, but there are some differences that make the interaction weird. ToP has a very strong set of character differentiation walls built into it that Rituals does not. Rituals places access to ability as a high design priority while ToP basically doesn't care. Including both means that just as there are spells that negate skill shticks there are also rituals that negate skill shticks, except everyone has them and can use them given sufficient time instead of a subset of classes. The combat abilities in ToP are largely duplicated by hanging a ritual (and once per combat is generally enough). There are a few that are not duplicated by rituals because they don't really exist in spell form, but they are generally counters to wizard level effects that don't sound like they'll be available in game anyway.

If you want to use both you should consider sharply limiting the rituals that are actually available in game to those that don't step on skill shticks, since those abilities are going to be more widely available already anyway. Otherwise I'd probably just use Rituals. You'll get basically the same out of combat utility out of Rituals by themselves, you won't have to ask people to learn new abilities that are somewhat redundant, and they are much simpler to implement. - Tarkisflux 18:36, 25 February 2011 (UTC)