Rich Heir (3.5e Feat)

Archetype Feat Bonus are based on character levels.


 * 1st: You are a well-groomed and good-looking young heir of a fortune, people of higher social standing are one step friendlier towards you than normal (to a maximum of Friendly). This is only an 'initial attitude' - if you take any actions that harm or offend them, their attitude will adjust appropriately.


 * 3rd: You are also especially good at hiring random idiots, you gain a 50% reduction on non-magical service and a 10% reduction on spellcasting service. If you have the leadership feat you gain 25% more followers than normal.


 * Additionally your rich parents just brought you a motherfucking boat, the boat has no outstanding features except it very well decorated and luxurious. You gain a +4 on all charisma-based skill checks against people on your boat. If your boat get sunk or lost you can get another with 24 hours of paperwork. Selling the boat is not acceptable.


 * 8th: You are pretty damn commanding, you can use command or greater command (greater command is limited to creature whose CR is at least 3 points lower than your character level) as a standard action, greater command can only be used once every 5 rounds. This is a extraordinary effects and the save DC is charisma-based. You can only use greater command a number of tiem per day equal to your charisma modifier.


 * Additionally you now have a big house to call your own, it is the equivalent to a mansion. You gain a 25% discount on all mundane and magical architecture you want to place in your home. The house is always well staffed with servants which are paid by your other revenues. Once per day you can duplicate the effect of heroes' feast while inside your house. If you your house is destroyed you can get it back with 24 hours of paperwork, lost magical and mundane architecture are also replaced.


 * 15th: You can now extend your greater command ability on any creatures no matter the CR, it even bypass immunity to mind-affecting effects (mindless creatures are still unaffected) although immune creature gain a +6 bonus on their saving throw (normal command do not however bypass immunity). Both command and greater command may also be used as swift actions.


 * Additionally you gain the equivalent of a large castle to call your home. It has the same options and rules as your mansion.