Vorospes (3.5e Monster)

''A titanic blimp of flesh rises on the horizon, its bloated body appearing like a giant puffy head devoid of all facial features except for its titanic mouth. A close up look reveals its body to be covered in eyes from the inside out, and deformed humanoid faces texturing its skin. Behind the back of its head a fantastically long spine-like tail tipped with a bone blade waves in the wind.''

Summary::The vorospes is a titanic lawful evil outsider found on Acheron who bring ruin and devestation wherever they go. The tactical nukes within the troops, these bulbous floating blimps devour everything in sight!  They are born from souls of those who brought disproportionate revenge on those who harmed them, leaving their opponents so utterly decimated that there was nothing left, consumed by their power. Unlike most devils, vorospes are not formed from one evil soul but thousands who fused together into this bloated floating monstrocity.

They make up the tactical nukes of the menos subtype, lower planar beasts who have a disruptive effect on magic. They are deployed to the battlefield only if the goal is absolute destruction, for the vorospes who begins to devour shows no difference between friend and foe. A vorospes is 64 feet in diameter and weighs 125 tons, even though they float as if they weighed nothing. They do not speak and only make incomprehensible wailing, the sound of thousands of angry souls demanding the death of others. They understand Abyssal, Celestial, and Infernal.

Combat
A vorospes is powerful but feebleminded, loyal to its fiendish masters who grant it opportunity to be released and destroy something important to the enemy. Single-minded, it moves over to its goal and begins to devour space, using its mass hit points and general durability to endure attacks long enough to destroy everything. Fights with vorospes tend to be timed battles. Allowing a vorospes to activate its devour space ability spells doom but all but the strongest adventurers.

All-Around Vision : A vorospes is covered with eyes inside and out. It cannot be flanked, but takes a -4 penalty against gaze attacks. If blinded, it will automatically recover in 1d4 rounds as the eyes regrow on its body.

Devour Space : As a full-round action vorospes can begin a countdown, where it begins drawing energy into its mouth. Each round after the first it must take a move action to continue concentrating on the effect, until it has completed 9 move actions. When fully charged, its mouth opens impossibly wide and the vorospes appears to collapse on itself, transforming into a black hole and completely destroying everything in a 500 ft radius. Those stuck in the area may make a Fortitude save DC 29 or be utterly destroyed, on a successful save they only take 40d6 damage. Treat this as disintegrate for the purpose of spells and effects which are destroyed by the spell, and for what happens to your body if you are slain by this damage. The destruction lasts for 1 round after which the vorospes re-appears and the black hole vanishes, typically leaving a very large bowl shaped crater in its wake. It is this power that the vorospes is so feared as a tactical weapon of mass destruction, but its long charging time makes its use difficult. It often has to spend only a single move action a round, using its remaining standard action to fight off opposition. It can perform this ability 1/day.

Disruptive Field : An aura which radiates in a 100 foot radius out from the menos disrupts the flow of magic, psionics, and any other spell or spell-like ability. Any attempts to cast within one automatically fail as if they failed a Concentration check to cast defensively. It is not an antimagic field, and so magical effects originating from outside the field can still get in.

Extraordinary Health : A menos always recieves maximum hit points per hit die.

Folded Space : The folded space stance functions as a unique martial stance which follows all the normal rules for martial stances. While in this stance the vorospes is completely immune to ranged attacks, be it magical rays or mundane arrows. Such attacks are bent around curved space, letting the attack sail harmlessly away. Siege weapons can bypass, but the vorospes gets a +4 deflection bonus against them. There is no effect on melee attacks. This is considered a 8th level supernatural maneuver.

Immunities : A vorospes is immune to ability damage, ability drain, death effects, disease, energy drain, exhaustion, fatigue, paralysis, poison, sleep, and stunning. Unlike most outsiders it does not need to breath and never takes pressure damage, enabling it to survive at the bottom of the ocean or the depths of space.

Immunity to Magic : A vorospes is immune to any spell or spell-like ability that allows spell resistance (overriding the Hinder Magic ability most menos possess).

The calm emotions spell slows a vorospes (as the slow spell) for 3 rounds, with no saving throw.

A disintegrate spell that deals damage breaks any slow effect on the vorospes and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. For example, a vorospes hit by a disintegrate gains back 23 hit points if the damage total is 70 points. A vorospes gets no saving throw against the spell.

A vorospes is affected normally by [Light] attacks, such as that of a sunburst spell.

Life Drain : Any successful attack against a living creature deals at +20 extra damage (already accounted for), which is absorbed as 20 point of healing per attack.

Maneuver-Like Abilities : anima blast (strike), anima explosion (strike), claws of the roc (strike), cloak of dust (stance), inertial strike (strike), qi geyser (strike), rocs fall, everyone dies (counter, strike), spiritual disruption (counter), sudden updraft (boost), vita surge (boost). Unlike normal maneuver-like abilities, the vorospes can choose to refresh its maneuvers as a standard action instead of a full-round action, but it provokes attacks of opportunity if it chooses to refresh quicker.

Pierce Damage Reduction : A vorospes ignores all damage reduction with its natural attacks except for DR/- and DR/epic.

Smell Magic : Vorospes have scent against anything which would show up with detect magic and may spend three rounds studying the scent to gain information as per the spell.

Swallow Whole : The vorospes can try to swallow a grabbed opponent of Large or smaller size by making a successful grapple check, drawing them in with its tail. Once inside, the opponent takes 4d6+41 points of crushing damage plus 4d6 points of acid damage per round from the vorospes’ digestive juices. A swallowed creature can cut its way out by dealing 50 points of damage to the tarrasque’s digestive tract (AC 23). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The vorospes’ gullet can hold 2 Large, 8 Medium, 32 Small, 128 Tiny, or 512 Diminutive or smaller creatures.

Telekinesis : A vorospes can use telekinesis as a standard action (caster level equal to its HD.  When a vorospes uses this power, it must wait 1d4 rounds before using it again.  The DC is 21, and the saving throw is Wisdom based.

Feats: The Concentrated Defense feat allows the voropes to gain DR/- against a single attack with a Concentration check.