Scizor (3.5e Monster)

Combat
Their critical threat range is 17-20 and their critical multiplier is x5. Try not to get critted by them. Ever. Any time it uses False Swipe or Fury Swipes in a Contest, any success is upgraded to an astounding success.

 (Ex): With a Full Round Action, Scizor can make multiple attacks: it makes a Full Attack as though its pincers were a pair of dual-wielded manufactured weapons. This is a [Bug] effect. The sample Scizor would attack at +14/+14/+9/+9. In a Contest, when Scizor uses this it makes two rolls and picks the higher one.

 (Su): Scizor's claws are ultra-sharp. As such, they have an Enhancement Bonus to Attack and Damage rolls equal to 1/3 of their Hit Dice, round up - and likewise are able to hit Incorporeal (with a 50% Miss Chance) and penetrate DR /magic. The sample Scizor has a +3 bonus. Its pincers are [Steel] effects.

 (Ex): Scizor can, if it feels like it, pull back all strength at the last moment, leaving a foe on precisely 1 HP, 0 HP or -1 and stable. Often, it will do this to a lone attacker, unless they meet again, or it will do this to one member of a group in an attempt to make the others stop. This is a [Normal] effect.

 (Ex): With a Swift Action, Scizor can make a single Slam Attack. Treat this as a Pincer, however it only has a 20/x3 Critical Value. It does, however, ignore all Damage Reduction, and benefits from Technician. The sample Scizor would attack at +14 and deals 3d6+10 damage. This is a [Stee] effect. In a Contest, Scizor can elect to automatically go first and use Bullet Punch.

 (Ex): Scizor's body is perfect for melting and bursting into flame. Scizor takes a -10 on saving throws against Fire effects. If an effect doesn't allow a saving throw, Scizor simply takes double damage and is sad.

 (Su): Scizor is really good at killing psions. They taste good (if you're a bug) and aren't too skilled at affecting metal and getting at the strange brains behind them. As such, Scizor gains a 25% miss chance against Psionics or Mind-Affecting effects. Additionally, its weapons count as being psychic-bane, gaining +2 to hit and dealing an extra 2d6+2 damage if it successfully hits a Psionic creature.

 (Ex): Scizor is a technical master: when making Trip, Disarm or Grapple attempts, it adds its Dex Bonus as a Bonus to the roll, and when making a Natural Weapon attack that is not part of a Full Attack, deals extra damage equal to 1d6 plus its Wisdom Bonus. In Contests, if it uses a move that has no bonus to the roll (such as innate to the move description, or by using an effective move type for the Contest), it has a +2 Racial Bonus.

 (Sp): At will: cat's grace, summon swarm (spiders, locusts or bees only); 1/minute: mirror image, summon swarm (hellwasps only); 1/day: haste, creeping doom, iron body. Caster level is equal to its Hit Dice, and the save DC is Dexterity-based. Cat's Grace, Mirror Image and Haste are [Psychic] effects, Iron Body is a [Steel] effect and Summon Swarm and Creeping Doom are [Bug] effects.


 * The sample Scizor has a save DC of 13 + spell level for its spell-like abilities, and a caster level of 7.