User:DanielDraco/Artifice Adept (old)

Artifice Adept
"<-Some quote from a character of this class->"

<-fluff about this prestige class->

Becoming a Artifice Adept
<-why characters persue this class, what other classes they typically have, and what abilities are important->

Class Features
<-fluff about class features; class features should be listed in the order which they are gained. Abilities gained at the same level should be listed alphabetically->. All of the following are class features of the Artifice Adept.

 (Ex): An Artifice Adept adds his class level to his caster level in another spellcasting class to determine his effective spellcaster level. If the character had more than one spellcasting class before becoming an Artifice Adept, the player must decide to which class to add each Adept level for this purpose. For example, a 5th-level wizard/2nd-level Artifice Adept’s caster level would be 7th, due to this ability, but he would only have access to 3rd-level spells (5th-level wizard).

 (Ex): An Artifice Adept can create a magic item even if he does not have access to the spells that are prerequisites for the item. The Artifice Adept must make a successful Use Magic Device check (DC 20 + caster level) to emulate each spell normally required to create the item. Thus, to make a 1st-level wand of magic missile, an Artifice Adept would need a Use Magic Device check result of 21 or higher. To create a bottle of air (caster level 7th), he would need a check result of 27 or higher to emulate the water breathing prerequisite.

The Artifice Adept must make a successful check for each prerequisite for each item he makes. If he fails a check, he can try again each day until the item is complete, up to a maximum number of tries equal to his class level. If he comes to the end of the crafting time or reaches the maximum number of tries and he has still not successfully emulated one of the powers, then the creation process fails and the time, money, and XP expended to craft the item are lost.

An Artifice Adept uses his highest caster level for the purposes of magic item creation.

At third level, an Artifice Adept can also make Use Magic Device checks to emulate nonspell requirements, including alignment and race, using the normal DCs for the skill. He cannot emulate skill or feat requirements, however, including item creation feat prerequisites. He must meet the caster level prerequisite, including the minimum level to cast a spell he stores in a potion, wand, or scroll.

 (Ex): At third level, Use Magic Device is always a class skill for the Artifice Adept. In addition, he can take 10 on a Use Magic Device check even if stress and distractions would normally prevent him from doing so. This ability circumvents the normal rule that a character may not take 10 on a Use Magic Device check.

Playing an Artifice Adept
Combat: <-Typical role in combat->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

Artifice Adepts in the World
"<-Some quote from a character of this class->"

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

<-class name-> Lore
Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Artifice Adepts in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: This class can be easily modified for psionics, replacing the caster level prerequisite with a manifester level prerequisite, the item creation feats prerequisite with psionic item creation feats, magic items with psionic items, and magical skills with equivlent psionic skills.

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->