User:Liosrakia/Ranger Summoner

Ranger Summoner
"Well I can't stab you, and I can't shoot you... Oh wait! I've got an idea!"

Class Traits
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Ranger Summoner Overview
Characteristics: As a ranger you started out happy. Pick a target disappear, hit the target, kill the target, disappear again. Or you waded into battle swinging two weapons mercilessly destroying all you get in between you can your quarry. Whether you just go plain bored of it, or you decided it was time to try something new or expand you skills, you have trained hours on end gaining information on summoning, and have become adept at it, also retaining you ranger skills. A natural controller of wild beasts and a summoner of all types of dangerous creatures; Could this all go wonderfully wrong, or is this your perfect combination?

Religion: Most Summoner Rangers worship anything that a ranger would worship, plus deities of magic or knowledge.

Races: Elves and Eladrin both make swift and powerful Ranger summoners. Humans make powerful Ranger Summoners for their versatility and extra powers so you can summon a wider variety of creatures.
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Creating a Ranger Summoner
Hidden Summoner relies on sniping and ranged attacks, while summoned creatures or object create defenses. The Bold Summoner rushes into combat swords swinging high and low, using summoning creatures to their advantage in combat for pure damage.

Hidden Summoner
The Hidden Summoner relies mostly on long ranged attacks,making dexterity your highest score. and usually only goes into melee when forced too. You use your summoned things for defense while you snipe your quarry(s), thus You will rely on wisdom as a secondary to add to the defense bonuses and effects of your conjurations. Intellect is useful if you want to dabble in powerful magical conjurations like swords or fire that the Bold Summoner uses, increasing attack bonus and damage.


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Bold Summoner
The Bold Summoner relies on melee prowess using their two blades to cut down foes, making strength their obvious first. The bold summoner uses powerful conjurations to aid in combat, dealing massive damage to finish a foe off, or when in a spot of trouble and healing is needed; this relies on intellect. Choose wisdom as your tertiary score to dabble in defensive conjurations that the Hidden Summoner uses, being able to get out of a tight spot quickly with a large defensive barrier between you and your foe. Constitution also adds greatly to the effectiveness of the Bold summoner and may be more important the wisdom depending on how you make your character.
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Ranger Summoner Class Features
All Ranger Summoner share these class features.


 * Creature Summon

Once Per encounter as a standard action you can summon up to one creature within 5 squares of you. This increases to 2 at level 11 and 3 at level 21.

Once per turn as a minor action, you designate the enemy nearest you as your quarry. Once per round, you deal extra damage to your quarry. The extra damage is based on your level. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after the attacks are rolled. The Hunter's quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as uoir quarry. You can designate one enemy as your quarry at a time.
 * Hunter's Quarry

1-10=+1d6 Extra hunters quarry damage 11-20=+2d6 21-30=+3d6


 * Creature Selection


 * Imbue Arrows

Once every two turns, Once per round as a free action you can imbue up to one arrows with one at-will power you know. This makes the spell use the range of the bow you are using, and your attack rolls for the bow to hit. This also adds a burst (1) to any spell that you use, with the burst target where the arrow originally hit.-Note this adds one extra burst if the spell is already burst; this does not affect close blast spells.

This requires that you touch the arrow, so it is assumed to be a free action because while drawing your bow(a free action) you touch the arrow. You must use the imbued arrows power that turn or it is wasted.

Imbued Spells;


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