Detonation (TOToM Spell)

''Beloved by insane and not-so-insane spellcasters everywhere, this spell creates a huge blast of energy, accompanied by a bright flash and a loud bang. Its shockwave also creates enough force to knock those it affects clean over.''

All creatures and unattended objects in the area are dealt [CL]1d6 damage. Additionally, they are blinded and deafened (recovery ends, each condition requires a separate success). If anything fails its Ref save against this spell by 3 or more, it is also knocked prone. The noise from the blast is audible at 200ft per caster level.

Enhanced: Targets are instead dealt [CL]1d8 damage, and are knocked prone regardless of whether they pass or fail their save.

Diminished: Targets are dealt [CL/2]1d6 damage, and are not blinded or deafened. They can still be knocked prone if they fail their saves by 3 or more, however.

Immune: No damage is dealt, and there is no risk of being blinded.

Augment (+2 levels): The blast hurls any creature or unattended object in its area to the edge of the burst. For every 5ft a target must travel this way, it is dealt an additional 1d6 damage. If it collides with a solid object, the target stops, and both the target and the object take additional damage as if the target had moved fully. If this is enhanced, affected creatures or objects (and any objects they collide with) are dealt 2d6 damage per 5ft of movement. If this is diminished, affected creatures or objects move only half of the distance required to reach the edge of the burst, rounding down to the nearest 5ft. An Immune creature or object cannot move more than 5ft in this manner.

Augment (+5 levels): This spell's duration becomes Instantaneous, Recovery and Slot. As long as the spell remains expended, the user may use the ability again, but without expending it again. All other costs remain the same.

Item: Necklace of energy, wand of detonation

Alternative Names: Mage's surprise