Talk:Spaz (3.5e Trait)

Ratings
==Traits==

In my experience, traits tend to work in a +1 benefit/-1 drawback as far as gameplay effects go. I think it's because the idea is that they are not supposed to severely impact the game, which is why you can take an infinite number of them. As written, the drawback of this trait could probably be worth a flaw given the prevalence of Reflex saves in the game. It instantly makes even a rather weak spell like fireball more effective against you because even if you succeed on the save you are dazed for a whole round. While I am advocating that you consider changing it (perhaps to a "You get a +1 bonus on Reflex saves and a -1 penalty on saves against fear effects"), I suppose you don't necessarily need to adhere to that. - TG Cid 03:34, 16 November 2010 (UTC)


 * I would like this trait to represent the classic "spaz attack" of a reflex action, where the reflexes are drawn out to the extreme... What about switching out the action loss with a penalty to avoid becoming entangled? A spaz attack would make getting caught in something worse, not better, I imagine. --Change=Chaos. Period. SC 07:38, 16 November 2010 (UTC)


 * Entanglement doesn't appear very often, certainly not as much as "make a Reflex save". This is more benefit than bane, it's not evenly matched. -- Eiji-kun 04:36, 3 September 2011 (UTC)

Still Crap
1 point of damage doesn't compare at ALL to +1 Ref. Make it at least 1 damage per HD you possess and work up from there. The penalty to drawbacks shouldn't just disappear with time. --Ghostwheel 23:45, 6 September 2011 (UTC)
 * It ups the longer you stay in that condition. Yeah, it's one at first, but if held for a minute you have dealt a total of 55 damage to yourself, and will take another 11 if you can't get out the next round.--Change=Chaos. Period. SC 04:52, 7 September 2011 (UTC)