User:Axaj/MS-Class

Scoutster
Whoo

Making a Scoutster
It's a scout, whoo.

Abilities: Dex and Cha.

Races: Probably Elf, Halfling, etc.

Alignment: Any.

Starting Gold: 5d4&times;10 gp (125 gp).

Starting Age: As rogue

Class Features
All of the following are class features of the Scoutster.

Weapon and Armor Proficiency: All simple weapons plus one martial weapon. Light armor, no shields.



0&mdash;Mage hand, Open/Close, Message, Light, Dancing Lights, Flare, Detect Poison, Detect Magic, Read Magic, Prestidigitation, Arcane Mark, Unnerving GazeBoVD, No LightBoVD, Slash ToungeBoVD, CaltropsSC, Silent PortalSC, Launch ItemSC, StickSC

1st&mdash;Expeditious Retreat, Feather Fall, Jump, Sleep, Grease, Comprehend Languages, Detect Secret Doors, Detect Undead, Identify, True Strike, Mage Armor, Shield, StuporBoVD, Low-Light VisionSC, Buzzing BeeSC, Deep BreathSC, Wall of SmokeSC, Appraising TouchSC, Arrow MindSC, Critical StrikeSC, Golem StrikeSC, Guided ShotSC, Insightful FeintSC, Instant LocksmithSC, Instant SearchSC, Master's TouchSC, Sniper's ShotSC, Spontaneous SearchSC, Targeting RaySC, DistractSC, Distract AssailantSC, InciteSC, InhibitSC, Luminous GazeSC, Accelerated MovementSC, Ebon EyesSC, Swift Expeditious RetreatSC, Greater Mage HandSC, ScatterspraySC, Wings of the SeaSC

2nd&mdash;Glitterdust, Fog Cloud, Web, Daze Monster, Hideous Laughter, Darkness, Gust of Wind, Blur, Hypnotic Pattern, Blindness/Deafness, Darkvision, Knock, Levitate, Spider Climb, Whispering Wind, Rope Trick, Detect Thoughts, See Invisibility, Locate Object, Wither LimbBoVD, SwimCA,

3rd&mdash;Dispel Magic, Protection from Energy, Sleet Storm, Stinking Cloud, Deep Slumber, Hold Person, Blacklight, Daylight, Tiny Hut, Wind Wall, Displacement, Ray of Exhaustion, Blink, Fly, Gaseous Form, Haste, Slow, Water Breathing, Arcane Sight, Tongues, Lesser Telepathic Bond, Clairaudience/Clairvoyance, Devil's EyeBoVD, Evil EyeBoVD, Reality BlindBoVD, Discern ShapeshifterCA, Greater Mage ArmorCA, Shadow BindingCA

4th&mdash;Dimensional Anchor, Lesser Globe of Invulnerability, Stoneskin, Dimension Door, Solid Fog, Confusion, Crushing Despair, Enervation, Fear, Phantasmal Killer, Bestow Curse, Arcane Eye, Detect Scrying, Scrying, Locate Creature, WrackBoVD, UnluckCA, Defenestrating SphereCA

5th&mdash;Dismissal, Teleport, Hold Monster, Mind Fog, Interposing Hand, Sending, Overland Flight, Passwall, Telekinesis, Contact Other Plane, Prying Eyes, Telepathic Bond, Permanency, Freezing FogCA, Greater BlinkCA

6th&mdash;Antimagic Field, Greater Dispel Magic, Repulsion, Greater Heroism, Forceful Hand, Mislead, Shadow Walk, Eyebite, Control Water, Transformation, Analyze Dweomer, Legend Lore, Probe Thoughts, True Seeing

7th&mdash;Banishment, Spell Turning, Instant Summons, Plane Shift, Phase Door, Greater Teleport, Teleport Object, Mass Hold Person, Insanity, Power Word Blind, Mage's Sword, Waves of Exhaustion, Control Weather, Ethereal Jaunt, Statue, Reverse Gravity, Grasping Hand, Greater Arcane Sight, Greater Scrying, Vision, Limited Wish, Fiendish ClarityBoVD, Energy ImmunityCA, GhostformCA

8th&mdash;Maze, Irresistible Dance, Maddening Scream, Power Word Stun, Scintillating Pattern, Iron Body, Temporal Stasis, Clenched Fist, Discern Location, Moment of Prescience, Greater Prying Eyes, Bestow Greater CurseBoVD

9th&mdash;Mage's Disjunction, Imprisonment, Gate, Teleportation Circle, Mass Hold Monster, Crushing Hand, Time Stop, Etherealness, Astral Projection, Weird, Refuge, Foresight, Wish, MindrapeBoVD, AbsorptionCA, Programmed AmnesiaCA

His base daily allotment of power points is given on Table: <-class name->. In addition, he receives bonus power points per day if he has a high <-relevant ability-> score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.

description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:

0&mdash;<-powers, powers, powers->

1st&mdash;<-powers, powers, powers->

2nd&mdash;<-powers, powers, powers->

3rd&mdash;<-powers, powers, powers->

4th&mdash;<-powers, powers, powers->

5th&mdash;<-powers, powers, powers->

6th&mdash;<-powers, powers, powers->

7th&mdash;<-powers, powers, powers->

8th&mdash;<-powers, powers, powers->

9th&mdash;<-powers, powers, powers->



To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.

 (Ex): <-class feature game rule information->

' (Ps):''' <-class feature game rule information->

' (Sp):''' <-class feature game rule information->

 (Su): <-class feature game rule information->



 <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-<-pluralized class name->
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Epic <-class name->
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->



Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.