Orq Least Gate Knight (3.5e NPC)

 (Su): The Gate Knight knows that his life means power. By injuring himself, he gains strength. As part of an attack a Gate Knight can take 1 hp lethal damage which bypasses all DR to himself up to a number of hit points equal to his class level, and in turn gain a bonus equal to twice that amount on weapon damage rolls on the attack. For example, a level 15 Gate Knight can subtract 15 hp and deal +30 damage.

Ferocity : Once per day, if an orq is reduced to -1 hp or lower they immediately can take a standard action before suffering from the effects of hit point loss.

Light Sensitivity : Orqs work as dusk and dawn, at night, or within the shadows of caves. Orqs are dazzled in bright sunlight or within the radius of a daylight spell.

However, the orq's sundark goggles negate this weakness.

 (Sp): At will- life's/death's edge, shadow's hunger. Saving throws are Wisdom based (DC 12+level).

Houserule Traits: The orq lesser assassin is using the Tome of Prowess, New Level-Dependent Benefits, and Better Hit Points rules. They also get an extra feat at first level.

Item Notes: The following are specific notes about items.
 * The Masterwork Potion Belt holds 6 potions, which may be drawn as a free action.