Talk:Grimoire Necromancer (3.5e Class)

Ratings

 * Just noticed this now. If we are comparing straight-up to a rogue, most classes fall short in out-of-combat contributions. As it turns out, the rogue is a skill monkey. So what are you comparing to? This class has useful skills for outside combat. That's usually where out of combat action happens, after all. I certainly would enjoy improving the class. --Aarnott 19:18, 11 June 2012 (UTC)


 * Minions have the theoretical potential to be very interesting in the non-combat portions of the game, but the optimizations you did to avoid writing complete stat blocks for them makes this difficult. Can zombies not carry things for you? Do you have any way of sensing what your minions are sensing? Minions with abilities like "can talk" would be very useful.
 * Also, Skeletal Mages don't have a range, and you could totally add in Corpse Spiders and Zombie Dogs now. --Foxwarrior 23:50, 11 June 2012 (UTC)


 * I added a range for skeletal mages at least. I'll look into adding some more detail on what minions can actually do. Maybe I'll add some fluff minions (like a skeletal raven that can scout). --Aarnott 16:29, 19 June 2012 (UTC)

Good But i have a question
What damage die do i roll for each minion. The attack bonuses are listed but not the damage die themselves.


 * The minions don't use a damage die. The skeletal mage, for example, deals "1 + HD/2 cold, electricity, acid, or fire damage, chosen upon creation". So at level 6, it could be dealing 4 cold damage when it hits. --Aarnott (talk) 18:04, 23 March 2014 (UTC)