Bot (3.5e Subtype)

&larr; Xeno Codex (3.5e Sourcebook)/Travelers of the Fates

&larr; Nyota Mji (3.5e Location)

Bot Subtype
Kisalli to help compensate for there frail bodies. Bots are mindless aberrations and constructs, that have been built for a specific task, and have multiple modes of servitude.]]

Features
All bots have the following features. Manual Mode: When in manual mode, a bot has no mental scores of its own, but takes the scores of its operator, as well as initiative, and skills. To operate a bot, you must have a command counsel that can communicate with the bot, and must succeed a DC 10 Program, check to start the system as a move action. Once active, it remains active until you disconnect. Basic commands that all bots posses are as follows:
 * SCANW/_: name of spell or power.
 * SELF_DESTRUCT: Explodes, dealing damage equal to half its current HP.
 * SHIELD: Sacrifices self to shield target creature.
 * TALKW/_: name of spell or power.
 * TAG_: Tags a group of creatures or objects. This may be used to mark friend from foe.
 * UNTAG_: For when one makes mistakes.

Automatic Mode: When in automatic mode, a bot does not have an intelligence score (and no skills), but has its own wisdom and charisma scores, and initiative. It operates as a mindless object that follows programing. To program a bot, you must have a command counsel that can communicate with the bot, must switch it to manual mode, and must succeed a DC 15 Program, check to start programing as a standard action. Once initiated, it takes from 1 to 5 full round actions to finish the programing. The bot will continue the command until told otherwise. Basic programs that all bots posses are as follows:
 * B_ATTACK_ALL: Fights all monsters in area to the death.
 * B_ATTACK_TAGED: Fights all tagged monsters in area to the death.
 * B_ATTACK_UNMARKED: Fights all unmarked monsters in area to the death.
 * B_NEUTRALISE_UNMARKED: Removes weapons from unmarked monsters in area, and may damage (but not kill), creatures that try to run away.
 * DO_NOT_ENGAGE: Does not attack monsters, even when attacked.
 * GREET_AND_SCAN: Greets all newcomers. Then goes through a scan of whole area, every unit of time; using all known spells and powers.
 * B_PROTECT_: Will defend target creature at all costs.
 * B_RECORD_ONLY: Goes through a scan of whole area, every unit of time; using all known spells and powers.

Surveillance Systems: Bots can scan there environment, and can output waves (visual and oratory) - making it great around doors. Bots can have a wide variety of sensors as seen on list. Input and output can be treated like the noted spells and powers, though they are always an extraordinary ability. The bot specific scans are as follows:

Traits
A bot possesses the following traits (unless otherwise noted in a creature’s entry).
 * Anything inside has 100% cover from others and possess their own air cycling unit, rendering them immune to gaseous effects.
 * Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. A construct with the fast healing special quality still benefits from that quality.
 * Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
 * Immunity to poison, sleep effects, paralysis, polymorph, stunning, and disease.
 * Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
 * Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
 * Since it was never alive, a construct cannot be raised or resurrected.
 * Proficient with its natural weapons.
 * Bots do not breathe, eat, or sleep.

The following creatures have the bot subtype:

Scans
Each scan has a difficulty level (as seen below). For every HD bots gain 2 scan points; each scan costs its level in scan points. While bots start with a set number of scans known; they may switch out any scan(s), for an equating scan(s). Taking a week for the new scan to take effect. A bot may use any scan an unlimited amount of times per day. All scans are treated as extraordinary abilities.

1st — Detect Psionics, Detect Teleportation, Empathy, Know Direction and Location, Sense Link, World Map

2nd — Clairvoyant Sense, Detect Hostile Intent, Object Reading, Psionic Identify, Sensitivity to Psychic Impressions

3rd — Danger Sense, Psionic Darkvision, Psionic Scent, Read Thoughts, Ubiquitous Vision

4th — Anchored Navigation, Aura Sight, Detect Remote Viewing, Psionic Dimensional Anchor, Psionic Divination, Remote Viewing, Steadfast Perception, Trace Teleport

5th — Psionic True Seeing

Campaigns that are magic based replace the above with the below.

&mdash; Detect Animals or Plants, Detect Disease, Detect Magic, Detect Parentage, Detect Poison, Detect Power Level, Detect Secret Doors, Detect Snares and Pits, Detect Undead, Discern Lighting Level, Ell's Magic Timepiece, Know Direction, Read Magic, Sense Spiders.

2nd&mdash; Comprehend Languages, Detect Heat, Discern Ancestry, Find Traps, Identify, Object Reading, ''Status.

3rd&mdash; Clairaudience/Clairvoyance, See Invisibility, Scan.

4th&mdash; Arcane Eye, Detect Scrying, Discern Lies, Greater Status.

5th&mdash; Greater Clairaudience/Clairvoyance, True Seeing

Output
Creature specific, the list of possible output is as follows: Mindlink, Psionic Tongues, Mass Missive. These are all at will abilities.

Magic campaigns use: Commune with Nature, Speak with Animals, Speak with Plants, Stone Tell, Telepathic Bond.

Creating Bots and Programs
Bots can only be created by 4th level characters with the proper experience in Craft Xeno-. (Most use the Creation Ex Xeno feat to manifest material.)

Bots can acquire programs from 4th level characters. The following table lists all nuance programs, check, time, and pricing.

Creature Specific Commands
Always two words

Crescendo
FIRE_LASER: As an attack action, a uon can fire from its laser.

Creature Specific Programs
Always 3 or more words