Happiny (3.5e Monster)



Description::A small egg-shaped creature runs around, playing with a small stone it keeps in a pouch that encircles its body.

Combat
 (Su): As a melee touch attack that does not provoke attacks of opportunity, Happiny can place a kiss on a foe, forcing a Will save vs. DC 14 against confusion for 1 round per hit die. Happiny receives a +2 racial bonus to the DC, and the DC is Charisma-based.

' (Sp):' Happiny may cast charm person'' at will as a Sorcerer with caster level equal to its hit dice.


 * The sample Happiny’s Charm Person has a caster level of 1 and save DC of 13.

 (Su): With a full round action, Happiny can remove any status afflictions. This is a purely mental action.

Egg Move: Happiny hatches with one of the following moves.
 * Substitute (Sp): Happiny can cast mirror image as a spell-like ability once per minute
 * Metronome (Sp): At will, the Happiny can trigger the expenditure of considerable amounts of minimally controlled arcane power. When it does so, an arcane effect is generated. If a Happiny uses this ability it cannot use it again for 1d6+1 rounds. The DM may choose what happens at this point (generally equivalent to a 2nd level spell effect) or you can roll on this table:




 * 1: ||blindness/deafness
 * 2: ||blur
 * 3: ||darkvision
 * 4: ||flaming sphere
 * 5: ||invisibility
 * 6: ||levitate
 * 7: ||acid arrow
 * 8: ||mirror image
 * 9: ||minor image
 * 10: ||protection from arrows
 * 11: ||stinking cloud
 * 12: ||summon swarm
 * 13: ||web
 * 14: ||glitterdust
 * 15: ||choke
 * 16: ||false life''
 * 17: ||body of the sun
 * 18: ||creeping cold
 * 19: ||getaway
 * 20: ||DM's choice
 * }
 * 11: ||stinking cloud
 * 12: ||summon swarm
 * 13: ||web
 * 14: ||glitterdust
 * 15: ||choke
 * 16: ||false life''
 * 17: ||body of the sun
 * 18: ||creeping cold
 * 19: ||getaway
 * 20: ||DM's choice
 * }
 * 17: ||body of the sun
 * 18: ||creeping cold
 * 19: ||getaway
 * 20: ||DM's choice
 * }
 * 19: ||getaway
 * 20: ||DM's choice
 * }
 * }


 * A Happiny can target the spell after it knows what it will be, but cannot voluntarily retract a spell once Metronome has been begun. The spell goes off as if the Happiny had cast the spell itself, at a caster level equal to the Happiny's HD+1 (rounded down). If, for whatever reason, the spell has no legal target the arcane energy explodes, as if the Happiny had suffered a scroll mishap with a 2nd level scroll.


 * Present (Su): Happiny can produce a lesser orb of fire at will. If minimum damage is rolled, the opponent is instead healed 1d6+Cha HP.