NSF-03T Jaguarundi (3.5e Monster)

They screamed overhead in unison, one breaking from the back and transforming in mid air from a screaming bird of steel to a powerful robotic warrior.

Jaguarundis are transforming robotic vehicles which possess a walking mode akin to most humanoid mecha, and a flight mode resembling a fighter plane. With gearwork hidden away in compressed dimensional space and a large supply of ammo similarly hidden, the Jaguarundi is a proven frontline weapon of the Nya species. It possesses two reaction engines for shoulders with wings forming shoulder guards, and long thin legs composed of the tip of the plane mode. The cockpit is hidden away behind chest plates and its mono-eyed head extends from the torso. Its hands have built in weapons called proton vulcans, and its fusion power core lays hidden on its back. In plane form they have a long nose with the cockpit near the back, the two engines flanking to the left and right, and forward swept wings. Its arms lay pressed against the bottom, and can be operated in plane mode for close-combat grapple fights between spacecraft, or hooking onto enemy ships. In a pinch they can be used to support the craft as arms but it is rather unstable bearing its weight on its arms, and cannot use its vulcans. It can also choose to hold other weapons.

The jaguarundi was build with Nya in mind, and therefore only holds a small creature in its cockpit. It is fairly small for a fighter craft messuring in at only 20 feet long (for scale, the F-16 is 42 feet in length). It weights about 6500 lbs.

Combat
As a vehicle, part of its statistics depend on the skill of its pilot. Its pilot grants it mental ability scores, and it uses the pilot's saves and BAB when higher, as well as employing Ride/Pilot skill checks. In combat they are typically moving too fast for combat with PCs, going against siege-targets. However the robotic form can engage PCs in battle as if it were a huge biped. Nyas who fight in it battle with skirmish tactics and are not afraid to retreat if damaged.

Missiles, Proton Vulcans
 * sq=Blurred Motion, Construct Immunities, Low-Light Vision, Radar, Thermal Vision, Transformation, Vehicle Traits

Blurred Motion : The jaguarundi's touch AC is low, but it is typically moving at high speeds. For every 10 feet a jaguarundi moves in a round, it's touch AC rises by 1, up to its normal AC.

Missiles : The jaguarundi keeps a stock of 8 missiles on it. They typically have the effect of a fireball at CL 10th, except it is extraordinary and deals untyped damage. The Reflex save against it is 10 + 1/2 its HD or the pilot's HD + the pilot's highest mental ability score. It can fire missiles as a attack action, not a standard action. However when it runs out of missiles, it is out until it restocks at a supplier.

Proton Vulcans : The jaguarundi has a ranged natural weapon built in its hands which fire rapid bolts of high-speed protons. It has endless ammunition for them, but treats them as natural weapons (and thus can only max a maximum of two attacks a round). The ranged attack roll adds the BAB minus size (default +5) plus the pilot's highest mental ability score modifier.

Radar : The jaguarundi possesses a radar system, effectively giving it blindsense out to 1000 ft. It is based on light, not sound. it bypasses darkness and fogs, but not solid physical obstructions.

Transformation : The jaguarundi can transform from mecha mode to plane mode as a standard action. In mecha mode it has the above statistics but in plane mode it is capable of high speed combat. It may choose to lower its maneuverability by one step, increasing its speed by a factor of x10. It has a fly speed of 3000 ft. with average maneuverability (340 mph), a fly speed of 30,000 ft. with poor maneuverability (3400 mph), to a maximum fly speed of 300,000 ft. with clumsy maneuverability (34,000 mph). It is only capable of 300,000 ft. movement in space.

Vehicle : The jaguarundi is a vehicle which can hold one Small creature as a pilot. As a vehicle, its mental ability scores depend on the pilot, it takes its saves or the pilots, whichever is better. It uses its BAB or the pilot's, whichever is better. It uses the pilot's skills, and the pilot can use the Pilot (or Ride) skill to perform tricks with including the ability to dodge attacks. Several of the jaguarundi's DC's depend on the pilot's mental ability scores.