User:The Dire Reverend/GoodSlaymate

Evolved Undead 5, Soul Eater 7//Slaymate LA 1/Mutator 4/Thayan Gladiator 7

Evolved Abilities
Evolved Healing : ½ HD Fast Healing

Evolved Hunt : Double Land Speed, ½ Land Speed Climb, ¼ Land Speed Burrow

Evolved Kill : All Natural Weapons damage increased by 1 step.

Grave Magic : See Invisibility ⅓ HD per day, 1/Day True Seeing (uses up one use of See Invisiblity)

Evolutionist Mutations
Evolve Combat Prowess x2 : Improve Base Attack Bonus by 1.

Powerful Musculature x2 : Increase Strength by 1 and grant a +1 bonus on Strength Checks and all Str-Based Skill Checks.

Mighty Musculature x2 : Increase Strength by 1; second time grants Powerful Build.

Nimble Form x2 : Increase Dexterity by 1 and grant a +1 bonus on Dexterity Checks and all Dex-Based Skill Checks.

Natural Armor: +1 to natural armor.

Natural Weapons x2 : Increase the damage of claw attacks by one.

Rend : Deal 2x claw damage (2x strength modifier too) when hit with both claw attacks in a round.

Extend Reach : Extend Natural Weapon's reach by 5 feet.

Energy Resistance (Cold) : 5 + ½ evolutionist level Energy Resistance to cold attacks.

Elemental Lance x2 : Once every two rounds fire a ranged touch attack (Cold Damage 1d8x½ evolutionist level) with a range of 10ft. per Evolutionist level. Does not share cooldown with Extraordinary Elemental Lance.

Elemental Lance : Once every two rounds fire a ranged touch attack (Cold Damage 1d8x½ evolutionist level) with a range of 5ft. per Evolutionist level. Does not share cooldown with Supernatural Elemental Lance.

Unholy Toughness : Use Charisma in place of Constitution for determining bonus HP per level

Essentially Undead immunities, minus Energy Drain, however the Evolved Subtype gives Celeste it back.