Talk:Ice Spike (3.5e Spell)

Comments
If I may, you're not being awfully clear as to the effects being impaled by a massive ice spike has on subsequent rounds... -HarrowedMind (talk) 19:20, 11 December 2012 (UTC)


 * Yeah, this is a really "cool" sounding spell that could use a duration and effect on the impaled thing. - Tarkisflux Talk 19:44, 11 December 2012 (UTC)


 * To be honest, I'm not 100% sure myself. I'm thinking immobility and damage over time, but... Is there any in-game precedent for determining the effects of being impaled on a massive spike?


 * There's some impaling stuff in the pit traps, but it's just one time damage stuff. Round per level 3d6 cold damage + prone / immobilized / held in mid-air might work well at this level, with reflex ends note (like hold person) to keep it at moderate level. - Tarkisflux Talk 22:54, 11 December 2012 (UTC)


 * Thing is, this spell's supposed to be a little weaker than earth reaver, which does a total 7d6 damage (and is a 5th-level spell; its saving grace is that no saving throw applies against its damage. Instead, earth reaver has the potential to knock creatures prone, and a Reflex save negates being knocked prone. So, yeah... I'm multitasking and don't know where I was going with this... I guess that I don't want the penalty for being impaled to be too extreme. --Luigifan18 (talk) 03:02, 12 December 2012 (UTC)


 * Earth reaver is an AoE spell and hits a bunch of people. As a single target spell, this has a bit of leeway to be better against its only target. If you don't want the penalty for being impaled to be too great, you probably don't want to put them up in the air. A simple "can't move from space until you save / duration expires" with no other action denial sounds close to what you want. Add additional damage or not as you like. - Tarkisflux Talk 03:55, 12 December 2012 (UTC)


 * You have no listed area of effect for the icicle, the "+1 ref per 10 feet of elevation" makes me think it's big, but not exactly how big EDIT:Nevermind, missed the entire point of it being single target, must (somehow) be getting senile.--Stryker (talk) 13:50, 12 December 2012 (UTC)

Spike
...le sigh. What happened to not wanting the impaled penalty to be too extreme? If you're getting stuck on the "spike from the ground" fluff, may I suggest a change to "causing a free-floating spike to skewer someone" instead? Seems like it could do damage and impairment (if not movement blockage in the same way) without needing walls of text about getting off the spike. - Tarkisflux Talk 06:09, 13 December 2012 (UTC)
 * Good idea... even I think this is too complicated, and I need a way to simplify it... well, actually, I do prefer the idea of the spike coming from the ground... I'll have to think about it. --Luigifan18 (talk) 07:36, 13 December 2012 (UTC)