Publication:Unearthed Arcana/Jungle Half-Orcs

Jungle Half-Orcs
The jungle is a wonderful home for orcs. It provides them with places to hide, plenty of food, and as much or as little contact with other races as they want&mdash;which is always more than the other races want. On occasion, such contact with humans produces half-orcs.

Racial Traits: Jungle half-orcs have the following racial traits.


 * +2 Strength, –2 Intelligence, –2 Charisma. A jungle half-orc’s starting Intelligence score is always at least 3. If this adjustment would lower the character’s score to 1 or 2, his score is nevertheless 3.
 * Humanoid (Orc).
 * Medium: As Medium creatures, jungle half-orcs have no special bonuses or penalties due to their size.
 * Jungle half-orc base land speed is 30 feet.
 * Low-Light Vision: A jungle half-orc can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
 * +2 racial bonus on Climb and Jump checks: Jungle half-orcs move almost as easily through the trees of their jungle home as they do on the ground.
 * Orc Blood: For all effects related to race, a jungle half-orc is considered an orc.
 * Automatic Languages: Common and Orc. Bonus Languages: Draconic, Giant, Gnoll, Goblin, and Abyssal.
 * Favored Class: Barbarian. A multiclass jungle half-orc’s barbarian class does not count when determining whether he takes an experience point penalty.
 * Level Adjustment: +0.