User:Swordgeo/Generalist (3.5e Class)

''PLEASE DO NOT TAMPER WITH THE CLASS UNTIL IT IS DEEMED FINISHED.

Generalist
Generalists are meant for people that like to take a lot of class features from a variety of classes. The generalist itself has very few class features of its own, but instead takes class features of other classes as if it had taken levels in that class itself. As such, while playing a generalist there will be incredibly few reasons one should ever have to multi-class out of generalist, seeing as it itself revolves around multi-classing.

Making a Generalist
The abilities of a generalist are different from member to member. Depending on whether the generalist leans towards a more melee, ranged, casting or skill-based role will likely determine their role in the party. However, the generalist will most likely be more similar to skill monkeys like the rogue, or even the factotum. Factotums and generalists are often at odds with on another, as both are trying to do the same thing in a different way.

Abilities: Intelligence will likely be the most important ability of the generalist, seeing as they will have the abilities of at least three classes. Otherwise, if the generalist's build is not skill-based, the high amount of innate skill points they acquire may be enough to leave intelligence by the wayside. An any case, all other generalists' attribute choices will be flavored individually.

Races: Humans, half-elves, gnomes, and halflings are most likely to be generalists, as they are noted for their willingness to try new things, and their adaptability and flexibility. Any race favoring flexibility, or is of the temperment to try many different things without being dedicated to a single field are more likely to contain generalists.

Alignment: Any.

Starting Gold: <-starting gold; YdZ->&times;10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).

Starting Age:Simple

{| class="zebra d20" Hit Die: d8 ! rowspan="2" | Level ! rowspan="2" | Base Attack Bonus ! colspan="3" | Saving Throws ! rowspan="2" | Special ! colspan="2" | Other Features ! colspan="3" | Sample Progression ! Fort || Ref || Will ! Total Feature Levels || Limit || Class A || Class B || Class C Class Skills (8 + Int modifier per level, &times;4 at 1st level)
 * 1st||class="left" | +0 || +2 || +2 || +2
 * class="left" | Features, Special Ability
 * 1||1||1||0||0
 * 2nd||class="left" | +1 || +3 || +3 || +3
 * class="left" | Features x2
 * 3||1||1||1||1
 * 3rd||class="left" | +2 || +3 || +3 || +3
 * class="left" | Features, Special Ability
 * 4||2||2||1||1
 * 4th||class="left" | +3 || +4 || +4 || +4
 * class="left" | Features x2
 * 6||3||3||2||1
 * 5th||class="left" | +3 || +4 || +4 || +4
 * class="left" | Features, Special Ability
 * 7||3||3||3||1
 * 6th||class="left" | +4 || +5 || +5 || +5
 * class="left" | Features x2
 * 9||4||4||4||1
 * 7th||class="left" | +5 || +5 || +5 || +5
 * class="left" | Features, Special Ability
 * 10||5||5||4||1
 * 8th||class="left" | +6 || +6 || +6 || +6
 * class="left" | Features x2
 * 12||6||6||5||1
 * 9th||class="left" | +6 || +6 || +6 || +6
 * class="left" | Features, Special Ability
 * 13||6||6||6||1
 * 10th||class="left" | +7 || +7 || +7 || +7
 * class="left" | Features x2
 * 15||7||7||6||1
 * 11th||class="left" | +8 || +7 || +7 || +7
 * class="left" | Features, Special Ability
 * 16||8||8||7||1
 * 12th||class="left" | +9 || +8 || +8 || +8
 * class="left" | Features x2
 * 18||9||9||8||1
 * 13th||class="left" | +9 || +8 || +8 || +8
 * class="left" | Features, Special Ability
 * 19||9||9||9||1
 * 14th||class="left" | +10 || +9 || +9 || +9
 * class="left" |Features x2
 * 21||10||10||10||1
 * 15th||class="left" | +11 || +9 || +9 || +9
 * class="left" | Features, Special Ability
 * 22||11/10||11||10||1
 * 16th||class="left" | +12 || +10 || +10 || +10
 * class="left" | Features x2
 * 24||12/10||12||10||2
 * 17th||class="left" | +12 || +10 || +10 || +10
 * class="left" | Features, Special Ability
 * 25||12/10||12||10||3
 * 18th||class="left" | +13 || +11 || +11 || +11
 * class="left" | Features x2
 * 27||13/10||13||10||4
 * 19th||class="left" | +14 || +11 || +11 || +11
 * class="left" | Features, Special Ability
 * 28||14/10||14||10||4
 * 20th||class="left" | +15 || +12 || +12 || +12
 * class="left" | Features x2
 * 30||15/10||15||10||5
 * - class="noalt"
 * colspan="42" class="skill" |
 * class="left" | Features x2
 * 24||12/10||12||10||2
 * 17th||class="left" | +12 || +10 || +10 || +10
 * class="left" | Features, Special Ability
 * 25||12/10||12||10||3
 * 18th||class="left" | +13 || +11 || +11 || +11
 * class="left" | Features x2
 * 27||13/10||13||10||4
 * 19th||class="left" | +14 || +11 || +11 || +11
 * class="left" | Features, Special Ability
 * 28||14/10||14||10||4
 * 20th||class="left" | +15 || +12 || +12 || +12
 * class="left" | Features x2
 * 30||15/10||15||10||5
 * - class="noalt"
 * colspan="42" class="skill" |
 * class="left" | Features x2
 * 30||15/10||15||10||5
 * - class="noalt"
 * colspan="42" class="skill" |

All skills are class skills for the generalist.

Class Features
All of the following are class features of the Generalist.

Weapon and Armor Proficiency: Generalists are proficient with Simple and Martial weapons, as well as light armor, medium armor, and shields(not tower shields).

Features :: At each level, the generalists gains the class features of another base class as if they had taken a level in that class. This does not grant that class' hitdice, save progression, or base attack bonus. You gain any weapon or armor proficiency, spell casting, powers, maneuvers, bends, and any other class feature granted to you by the class.

At 1st level and all odd levels of generalist, you gain one level worth of class features from another class. At 2nd level and all even levels of generalist you gain two levels worth of class features, which can be split into one level each of two classes, or you can put both levels in two classes.

The limit of equivalent levels you may put in a single class is essentially modeled after the medium base attack bonus progression(minimum one). See the table above.

Only one class can grant a number of equivalent levels of class features greater than 10. That is, if you possess 11 levels equivalent or more of class features from one class, the limit for all other classes stays fixed at 10.

Special Ability :

 : <-class feature game rule information->

' :''' <-class feature game rule information->

 : <-class feature game rule information->



 <-"", " ", or " " if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-<-pluralized class name->
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Epic <-class name->
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->



Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.