Vulpix (3.5e Monster)

Summary::A purplish-red-furred fox with six tails bounds through the meadow, wisps of flame floating around it.

Combat
Fire Ring (Su): A Vulpix's many tails can fan a searing inferno from its soul. This can manifest as a ring of fire (as wall of fire cast by a sorcerer of a level equal to the Vulpix's hit dice, except that it can only be made as a ring centered on the Vulpix, and the Vulpix can make both sides hot), or as a cone of fire (25 ft. plus 5 ft. per 2 hit dice long, 1d6 fire damage per hit die). Save DC is 10 + 1/2 HD + Charisma Bonus. Fire Ring cannot be used for d4 rounds after it has been activated. Fire Ring walls dissipate after only 4 rounds.


 * The sample Vulpix has a save DC of 19 for Fire Ring.

Call Will-o-Wisp (Sp): Once per week a Vulpix can attempt to open a gate which calls through a Will-o-Wisp with a 50% chance of success. If the Vulpix then beats the Will-o-Wisp in an opposed Charisma check, the Will-o-Wisp then serves the Vulpix for an hour.

Spell-like Abilities (Sp): Each of the Vulpix's tails impart the Vulpix with a special power. These are usually approximately equal to a 3rd level spell which can be used once a day (or a 2nd level spell usable twice a day), as a Sorcerer of a level equal to its hit dice. The specific spells available to a Vulpix are highly variable.


 * For example, a Vulpix might be able to call on cure serious wounds, haste, lightning bolt, and summon monster III each once per day, and mirror image and flaming sphere twice per day each.

Fire Subtype (Ex): A Vulpix is immune to fire damage. It takes double damage from cold unless a saving throw for half damage is allowed, in which case it takes half damage on a success or double damage on a failure.

Skills: A Vulpix receives a +4 bonus on Jump checks and Survival checks when tracking by scent.