Talk:Creepy Kid (3.5e Feat)

Salvagable.
I think I can salvage this. Shall I? -- Eiji-kun (talk) 05:55, 24 March 2013 (UTC)


 * Sure, go right ahead. --Leziad (talk) 06:02, 24 March 2013 (UTC)


 * Random thoughts abound...

Prereqs changed to Nongood or know 3 necromancy spells

Archetype Feat Bonus are based on HD.


 * 1 HD: Gain a weak touch attack of negative energy, 1d6+1 per HD. Can use 3+mental score/day.  At 5 HD it becomes at will.  +2 Intimidate/Knowledge Religion, -2 Diplomacy.  Can do knowledge Religion untrained and it becomes a class skill.
 * 3 HD: Gain rebuke undead as a cleric of your HD, or if you have it gain Extra Turning and Improved Turning. If you make a rebuke attempt against the living and succeed, targets are shaken.
 * 8 HD: Animate Dead/Create Undead/Greater Create Undead as an SLA 1/day a levels rise (8, 12, 16). Constant desecrate.  Can turn rebuke attempts into channel energy attempts, 1d6 negative energy every 2 HD in a burst.  Can include yourself.  Will save for half damage.  +4 Intimidate/Knowledge Religion, -2 Diplomacy.
 * 15 HD: Touch attacks are now an attack action. Spells effect undead as if they were living.  Can talk to undead regardless of language or intellect.  If you die, you rise as an undead your CR or less and persist for 10 minutes until you collapse again.


 * Stuff and thinks as I think and thunk. -- Eiji-kun (talk) 06:30, 24 March 2013 (UTC)


 * That looks much better. It also doesn't assume creepy=evil. --Undead_Knave (talk) 17:41, 24 March 2013 (UTC)


 * After talking to Rith, more thoughts thunked.


 * 1 HD: Animals will not attack you willingly, and at penalty if they do (or you've attacked them). Effectively you have Sanctuary vs animals.  -2 Handle Animal/Diplomacy.  +2 Intimidate.
 * 3 HD: Can mass intimidate everyone in 30ft. Radiate evil, regardless of alignment.  Intimidates last 1 round/level.
 * 8 HD: Gain a fear aura. Creatures your HD or less save vs fear, shaken 1 round on a save.  Creatures higher level save vs shaken, save negates.  +2 Intimidate.
 * 15 HD: Bypass immunity to fear, though immune creatures gain +4 on their saves. If someone is under a fear effect you can take a standard action to phantasmal killer as a (Su) at will, once per target.  Penalty on save based on how afraid they are.


 * Maximum thunks thought. Added some more Sadako in there since its supposed to be more "spooky fear" and less "necromancy".  Glad you liked it, pre-reqs still non-good or, I dunno, Intimidate 4 ranks. -- Eiji-kun (talk) 17:48, 24 March 2013 (UTC)


 * Those changes look pretty reasonable, if not slightly redundant. Mass demoralize opponent with a multi round duration is somewhat better than the fear aura, and I'd probably find something else to put there. Maybe move the sanctuary back and put something else minor in at 1. The fear aura is basically save ends, or at least that's how it looks like it would wind up. The PK at 15 is fine IMO, but might be worth boosting to a full-round action or limiting the range. - Tarkisflux Talk 20:09, 24 March 2013 (UTC)