Overwhelming Resonance (3.5e Power)

This power creates an extremely powerful soundwave within the target, causing it to begin vibrating violently. The target of this power takes an initial 3d4 sonic damage, the vibration also causing the target to become staggered and take 1d4 sonic damage at the start of its turn for the duration of the power. At the beginning of each of its turn, the target is allowed a fortitude save to end the power.

Augment: You can augment this power in one or more of the following ways. Only one frequency augment may be taken per manifestation.

1. For every additional power point you spend, this power’s damage increases by 1d4 points. For each extra 3d4 points of damage increase the amount of sonic damage taken at the start of each turn by 1d4.

2. For 2 additional power points, you may create a 'pain frequency'; the targeted creature is nauseated instead of staggered.

3. For 2 additional power points, you may create a 'bliss frequency'; the damage dealt by this power become nonlethal damage and the become semiconcious instead of staggered.

4. For 4 additional power points, you may create a 'sleep frequency'; the power deal no additional damage beyond the initial damage. Instead on a failed save the creature fall unconcious as the vibration suppress the creature's mental function.

5. For 4 additional power points, you may create a 'confusion frequency'; the targeted creature is confused instead of staggered.

6. For 4 additional power points, you may change this power target from 'one creature' to 'One creature/level each of which must be within 30 ft. of another target'

7. For 4 additional power points, you may change the duration of this power to one round/level. The targeted creature is still allowed a fortitude save every round to end the effect.

8. For 6 additional power points, you may make the duration of this power "Save Ends" - until the targeted creature makes a successful fortitude save to end the effect.