Talk:Steal Life (3.5e Spell)

Ratings
== Two Questions ==

So if I'm reading this correctly, every round you extend your life/rejuvenate by 6 weeks, one for each point from each ability score, is that correct? Also, the spell states you much remain in touch range of the target, but do you have to maintain the touch itself (i.e., keep contact with the target whether by grapple or some other means)? Spanambula (talk) 23:18, 11 January 2014 (UTC)


 * Yes for the first question. For the second it only implied, as long as you maintain concentration within range your golden. --Leziad (talk) 01:21, 12 January 2014 (UTC)

60 Weeks Later
60 weeks is a lot of weeks from a social aspect; the evil wizard in the tower at the top of the hill only needs one sacrifice a year to stay young forever? One sacrifice per full moon would be more suitably oppressing.

On the other hand, it's not enough weeks at all from a Hollywood aspect. In order to mimic the special effect one normally sees for this kind of spell, they should be getting one or two full age categories younger. --Foxwarrior (talk) 06:24, 12 January 2014 (UTC)


 * Well I tooka cue form the original spell, if you have an idea I am interested in hearing it. --Leziad (talk) 09:14, 12 January 2014 (UTC)


 * When not cast on the full moon: Raise your maximum age by 1 day per point.
 * When cast on the full moon: Reduce your age by 2 months per point, but for the next day per point, you age two months per day. That is, it's temporary youth and the net effect is still to only keep you living 1 day per point longer than you would without the magic. --Foxwarrior (talk) 20:10, 12 January 2014 (UTC)


 * Okay i give it to you, that pretty damn neat. Will try to work the change in the spell shortly. --Leziad (talk) 20:20, 12 January 2014 (UTC)