Cavestalker (4e Paragon Path)

Cavestalker
"Welcome to my realm. You'll find naught here but privation, fear and death&mdash;oh, and my blade."

Prerequisite: Ranger|Ranger]] class, Weapon Proficiency|Proficiency]] with Spiked Chain|Spiked Chain]] or Versatile Combatant

As a cavestalker, you nurture a close, almost mystical connection to the deadly terrain of the underdark. To you, the lightless tunnels are not friends, exactly, but perhaps well-respected adversaries. Danger is always present, yet you understand it and even find a certain succor in living alongside it.

Cavestalker Path Features

 * Exotic Combat Style (11th Level): If you have Weapon Proficiency|proficiency]] with the Spiked Chain|spiked chain]], you can use it as a single-handed weapon (but not an off-hand weapon, even if you have the Ranger|two-blade fighting style]]). If you have the versatile combatant feat, you can use the Hand Crossbow|hand crossbow]] as a melee weapon (this is the same as using it as a ranged weapon except it has a range of 1 square and does not provoke opportunity attack|opportunity attacks]]). If you have both of the above, choose one of the above benefits.
 * Master caver (11th Level): You gain a +2 Bonuses and Penalties|bonus]] to Acrobatics skill|acrobatics]], Athletics skill|athletics]], Dungeoneering skill|dungeoneering]], Heal skill|heal]], Nature skill|nature]] and Perception checks|perception]] Skill checks|checks]] made in the underdark. You also lower Skill checks|skill check]] Difficulty class|DCs]], movement, overland|move]] Bonuses and Penalties|penalties]] and Attack Roll|attack]] penalties by one categories when you are in cramped spaces.
 * Cavesense (16th Level): You gain Tremorsense|tremorsense]] 6.