Blaziken (3.5e Monster)



Summary::You see what must surely be the king of all chickens. It clenches its muscles and flames reflexively shoot from its elbows and feet.

Combat
 (Ex):  As a move action, Blaziken can kick sand and dust into the face of an adjacent foe. If they rely on sight for vision, Blaziken gains Concealment against them for one round. This is a [Ground] effect.

 (Ex): Blaziken is fast and, as such, can make two kick attacks as an attack action, including on charges and attacks of opportunity. This is a [Fighting] effect. In a Contest, using this allows two rolls to be made, picking the higher.

 (Su): A Blaziken's flamethrower attack strikes in a 40-ft. line or 20-ft. cone and deals 1d6 fire damage per HD (maximum 20d6); this fire is hot enough to deal full damage to objects. Creatures in the area may halve the damage on a successful reflex save DC 10 + Blaziken's Charisma modifier + ½ Blaziken's Hit Dice. Blaziken may not use Flamethrower for 1d4+1 rounds after having used it. The Sample Blaziken's Flamethrower attack inflicts 12d6 fire damage with a save DC of 19. This is a [Fire] effect.

 (Ex): If Blaziken spends a Swift action focusing, and does not move more than 5' in the round, its next Claw attack threatens a critical on a natural 15-20. If Improved Critical is taken, this becomes 13-20. This is a [Normal] effect. In a Contest, this gains no points on its own, but on the next Round, it earns twice as many points as it normally would.

 (Sp): Once per minute, Blaziken may grow one size category (with +4 Str, -2 Dex, +2 natural armor) for three rounds as a Swift action. This is a [Fighting] effect.

 (Su): Blaziken adds its Wisdom modifier as an Insight bonus to AC, even when flat-footed.

 (Su): Blaziken's kicks add 3d6+Charisma Fire damage. This is a [Fire] effect.

 (Su): As a Swift action, Blaziken may cast fire shield. It may then dispel the effect by making a melee attack, dealing 1d6 extra Fire damage per HD and setting the opponent on fire for 2d6 Fire damage per round. Doing this deals 1d6 damage per 4 HD to Blaziken. This may be cast once per 5 rounds. For the sample Blaziken, it deals +12d6 Fire damage, and Blaziken would take 3d6 damage. This is a [Fire] effect. In a Contest, using this automatically gains a fantastic success, gaining 2 points and raising the DC, but Blaziken takes a -4 Penalty on the following turn.

 (Ex): Blaziken can leap pretty damn high. It can, as a Full Round action, make an upwards charge attack. This involves making a Jump check, and Blaziken moves 5' in the air for every 5 points made on the check. It can attack a target on the ground that is adjacent to it, or an overhead opponent - at any rate, the foe is carried with the punch, then launched into the air. It deals double normal claw damage if it hits; however, the target also takes falling damage based on how far it must fall to hit the ground. It lands prone adjacent to Blaziken. This is a [Fighting] effect, although it can also be used as a [Flying] effect in Contests.

 (Su): Blaziken has a Master Fighting Style which is always active.

Bug, Dark, Steel, Fire and Ice attacks are Not Very Effective, taking a -4 Circumstance Penalty to the attack roll or Save DC, and decreasing the damage by Blaziken's hit dice (12). Blaziken is immune to Fatigue (and Exhaustion) from heat, damage from being set on fire, and the Burned condition. It radiates greater heat than normal for most creatures. It is effectively immune to mundane environmental heat and cold, and radiates sufficient heat that other creatures within 10' are also unaffected by environmental cold. Blaziken's natural weapons can score critical hits against Constructs, Objects, Fortified foes, and Corporeal Undead.

Advancement: At 14 hit dice, Blaziken gains a second Master Fighting Style, which it may activate in addition to the always-active one. At 16 hit dice, its Strength and Dexterity scores improve by 4 points each and its base speed increases by 10 feet. At 18 hit dice, it learns a Grand Master Fighting Style.

Megavolution: if subject to a Megavolve effect (Druid Spell), Blaziken moves so fast it is a blur. It actually gains the benefits of a Blur effect, and doubles all of its movement speeds as well as enjoying a +4 Enhancement Bonus to Strength and Dexterity, a +4 Dodge Bonus to Armour Class and Reflex Saves, and a +6 Enhancement Bonus to Initiative.