Talk:Veles Serpent (3.5e Epic Spell)

Ratings
== Your Priorities ==

At a level where everybody is flying, and can teleport as a swift action, this serpent is mostly irrelevant. I don't see why I'd want to read that long wall of melee combat ability text if it won't actually matter.

The duration is also really short: if you summon a Veles Serpent and start rampaging through the city with it, it won't level more than a few blocks. Your enemies can just wait it out.

I'd complain about having a fixed-cost spell summon a scaling CR monster, like I did with summon monster, but epic is pretty nonsensical and this monster is over-CRed, so it's okay. --Foxwarrior (talk) 21:08, 19 October 2012 (UTC)


 * ...But what if you have ways to force your opponents onto the ground? >:D --Luigifan18 (talk) 21:18, 19 October 2012 (UTC)


 * Well, they can still put on their spare shoes of speed and walk faster than it. --Foxwarrior (talk) 21:31, 19 October 2012 (UTC)


 * ...Not anymore! Well, okay, they can, but it's got two ranged attacks now! ...Perun, Veles's archenemy, has an eagle as his symbol. It'd make little sense for the Veles serpent to be utterly helpless against flying creatures, so now it isn't. In fact, trying to evade it by flying's just become a death sentence... This is an epic spell, it ought to be over-the-top! (And, yes, sooner or later, I'm going to design the eagle, too! It'll have the Air and Fire subtypes - an amalgamation of fire and air elementals - and its primary attack will be firing lightning bolts and fireballs all over the place. Bwa ha ha!) --Luigifan18 (talk) 00:11, 20 October 2012 (UTC)


 * 320 foot range. Laughable. --Foxwarrior (talk) 00:14, 20 October 2012 (UTC)


 * Better than nothing. And any flying creature dumb enough to get too close is dead meat. (Plus, Veles serpent ' s primarily a spell. Which means that it has its caster around to compensate for its own weaknesses.) --Luigifan18 (talk) 00:36, 20 October 2012 (UTC)


 * Veles serpent received an overhaul in how its DC's being calculated, so it can be equivalent to Perun eagle. However, Graviza got a slight range buff and Veles missile's been added to the arsenal. Veles serpent also lost a little spell resistance but got a bucketful of elemental resistances. It's meant to be an up-close fighter, though... Perun eagle is much better-suited for ranged combat!


 * Seriously, you should just make this and Perun normal monsters, and give golem style instructions for creating/binding/commanding them. User:Fluffykittens


 * I've considered that already. I may very well do it if I can find the time and motivation. (How exactly do vestiges and bindings work?) --Luigifan18 (talk) 05:16, 30 October 2012 (UTC)


 * Binders are found in Tome of Magic, and are quite fun. The gist is that you get possessed by one and it gives you a set of abilities to be used at will or nearly at will.  Think of them as warlocks who, each day, they can swap out one set of invocations for another.  They can make good 5th wheels since they can be fighters, casters, scouts, and other roles (though never all at once, and rarely better than pure classes).  Binders are limited what level vestige they can bind, and they need to make a check to see if it's a good or a bad binding (which carries some roleplaying restrictions on a bad bind).  For example, if you bind Koneko, the Kitten of Meowing and make a bad bind you might need to chase after any string you see, and meow constantly.  On a good bind you can choose to suppress these urges.


 * 1 of the only 2 good things that came from ToM sadly (the other being the Collar of Umbral Metamorphasis). -- Eiji-kun (talk) 05:24, 30 October 2012 (UTC)


 * The Vestige functions as a sort of a template, usually granting maybe 2 passive abilities and maybe 3 active ones. The Orthos vestage, for example, gives you a breath weapon with knockback, the ability to use whispering wind at will, a passive displacement effect, and blindsight. Bindings seem to function like spells.User:Fluffykittens