Nobody (3.5e Template)

Nobody
"They came out of nowhere! There were six of them, and each one had some sort of giant weapon when they stepped out of those black things. We had no chance."

Summary::A Nobody is a theoretically nonexistent being of some power. Most Nobodies have a vaguely humanoid form and are fairly weak, but the template detailed here describes the exceptions to that rule.

Humanoid Nobodies look almost exactly as they did in existence, save for minor features such as skin tone, hair color, or eye color. Most all make an anagram of their original name and add an 'X' somewhere in it (eg: Sora -> Roxas, Lea-> Axel), to create a new name for their quasi-existence.

It would be a fatal mistake to compare them to lesser Nobodies in terms of abilities, for the ability to maintain a distinct human form is extraordinarily difficult and attempted by only the strongest Nobodies.

Creating a Nobody
Humanoid Nobody is an acquired template that can be added only to a living humanoid or monstrous humanoid with at least 10 hit dice, referred to hereafter as the base creature. A humanoid descended planetouched may also gain this template.

A Humanoid Nobody uses all of the base creature's stats and abilities, except as noted here.

Size and Type
The creature's type changes to Naught, receiving all effects of the new type as they are. Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.

Hit Dice
Increase all current and future Hit Dice to d12s.

Special Attacks
A Nobody retains all of its prior special attacks and gains the following special ability if the base creature is a humanoid.

Limit Break : A Humanoid Nobody may use a special attack known as a 'limit break' when its hit point total drops below 1/4th of its maximum total, rounding up. This may be used as many times per day as the hit point total drops beneath the mark, but each use of this ability per day makes the mark become 1/2 the previous mark for that day. Activation of this ability is a swift action.

A Limit Break:
 * Lasts a number of rounds equal to the Humanoid Nobody's Charisma modifier +1, with a minimum of 1 round.
 * Grants a haste effect to the Humanoid Nobody for the duration, with a caster level of 5.
 * Grants a +5 inherent bonus to all saves, attack, and damage rolls.
 * Allows the Humanoid Nobody to use one 2nd level spell from the Conjuration or Evocation schools with an energy descriptor once. The save DC is Charisma based, with an effective caster level of the Nobody's hit dice. The spell must be selected at the time the base creature applies the template, cannot be changed, and moderate restore Naught's Health or summoning spells are not allowed to be chosen for this.

Example: Axel has 96 hit points. When his hit point total drops beneath 24, he may use his Limit Break. Doing so, he throws around a flaming sphere, hitting several enemies and killing them. After completing the Limit Break and the encounter ends, he gets healed. The next time Axel wishes to use his Limit Break, his total hit points must be 11 or lower, as 24/2=12. The time after that, he must have 5 or fewer hit points left, and so on. The next day, he can once again use his Limit Break when his hit point total drops beneath 24, and the cycle continues.

Special Qualities
A Humanoid Nobody retains all of the special qualities it had in existence, and gains the following.

Emotionless : A Humanoid Nobody may be able to put up a front of emotion, and act through the mental steps of emotion, but they cannot actually feel anything. This means that they are completely unaffected by fear effects or rage effects. On the flip side, they also are unaffected by any effect that grants a morale bonus or otherwise uses emotions to empower the Humanoid Nobody.

Corridor of Darkness : A Humanoid Nobody may use plane shift to the Plane of Shadow and from there, 3 times per day. The visual effect is a six foot plus tall pillar of a purplish color, with waves of shadow pulsing off of it, into which the Humanoid Nobody and any people traveling with him step.

Divine Options : If a Cleric becomes a Humanoid Nobody, he or she may choose to trade the ability to Turn or Rebuke Undead for the ability to rebuke Naughts.

Resistance : A Humanoid Nobody gains Resistance 10 to one of the following energy types: Fire, Acid, Electricity, Cold, Sonic. This choice cannot be changed.

Abilities
Dex +2, Cha +2. Being Naughts, Humanoid Nobodies have no constitution score, and use their Cha modifier for any skill which would use it.

Skills
Humanoid Nobodies have a +6 racial bonus on Bluff and Disguise checks made to impersonate a humanoid of their original race.

Challenge Rating
+1

Treasure
As base creature.

Alignment
As base creature.

Advancement
As base creature.

Level Adjustment
+Level Adjustment::2