Pyromancy Flame (3.5e Equipment)

Pyromancy Flame
Fire made flesh, this weightless, primal flame is a highly coveted source of power for any fire-based spellcaster.

A pyromancy flame boosts the power and effectiveness of all fire-based spells that are cast with it as a focus. The flame grants its user bonuses to attack rolls, damage, save DC and spell penetration of any spell with the Fire descriptor as per the below table.

To use a pyromancy flame, one must attune to it. A pyromancy flame is arcane in nature, and in order to be able to use the flame, one must be an arcane spellcaster capable of naturally preparing or spontaneously casting fire spells of a level equal to or greater than the flame's enhancement bonus. A fully attuned user (who meets all the prerequisites) is not hurt by his pyromancy flame, though the process of attuning to the flame takes 1 minute and deals 2d6 points of damage per point of enhancement bonus that bypasses all immunity. Once the flame is 'donned', it is subsumed within the user's chosen hand and becomes a part of him, to be ignited or turned off at will as a free action. As the pyromancy flame becomes a conduit for the user's fire-based spells, he suffers no arcane spell failure chance when casting spells with the Fire descriptor.

The pyromancy flame counts as a focus for fire-based arcane spells. The user of the pyromancy flame is immune to any fire spell cast with that particular flame as the focus, even if the user includes himself in the area his spell targets. He is, however, not immune to any indirect consequences of his spells, such as the suffocation hazard caused by his flames starving the area of oxygen, nor does the flame grant him immunity to fire from any other source. When ignited, the pyromancy flame sits in the wielder's hand like a contained, flickering orb, and continually casts light as per the light spell.

A pyromancy flame functions as a manufactured ranged weapon. As an attack action, the flame may be coaxed to release a small, flaming projectile with a maximum range of 10 feet plus 10 additional feet per point of enhancement bonus. The pyromancy flame's base damage is 1d6 fire, and uses the higher of the user's Intelligence and Charisma bonuses to modify the attack and damage rolls. The pyromancy flame's critical range is 20/×2. If a pyromancy flame's attack misses the target's full AC but hits its touch AC, the target takes half damage from the attack and may make a Reflex save to negate the damage entirely. The pyromancy flame is capable of making iterative attacks on a full attack action, using the user's caster level as a replacement base attack bonus. The pyromancy flame's attack is the equivalent of a spell of a level equal to the flame's enhancement bonus, and as such enjoys the pyromancy flame's bonuses to attack rolls, damage, save DC and spell penetration (see above table).

Prerequisites: Craft Wondrous Item, a sufficiently potent fiery essence, and a caster level equal to the flame's enhancement bonus ×3.

Cost: 4,000 gp (+1), 16,000 gp (+2), 36,000 gp (+3), 64,000 gp (+4), 100,000 gp (+5).