Ghost of the Desert (3.5e Maneuver)

You toss out sand into the air, which swirls and collapses into the shape of a monstrous devil to serve you.

You conjure a creature from sand, wind, and shadow, duplicating an effect similar to a summon monster spell. However the creature is created, not summoned, and thus is unaffected by the warding of spells such as protection from evil. The creature appears is partly unreal; the first time the creature interacts with an opponent they must make a Will save DC 16 + your Wisdom modifier. On success, they only take 50% damage from the conjured creature and any special effects of your conjured creature only have a 50% chance of functioning.

You may select from any of the creatures on the table below, gaining new options as your initiator level rises. You can always choose to conjure a lesser creature if you wish. You can only have one instance of this maneuver active at one time, if you initiate it again the previous use vanishes. You must use a supply of sand as part of this maneuver, either contains in a pouch on your body or found in the environment.

This maneuver is a supernatural ability.