Jann (3.5e Race)

Note: This is a powerful race from the Book of Elements, and has a minimum required level.

=Janni= Khayal, they've been driven to a nomadic existence in the deserts of the material plane]]  Most Jann are either classed Genies or start with six Outsider hit dice. If they start with outsider hit dice they gain the Size Changing ability that they have in the Monster Manual, and can cast Invisibility and Speak with Animals 3/day and Create Food and Water and Ethereal Jaunt (10 mins/level duration) 1/day each with a caster level equal to their hit dice. They also gain the Plane Shift ability of the Genie class.
 * Medium Size, although most take the Large Size feat
 * 30' base land speed.
 * 20' Fly speed (Perfect maneuverability)
 * Outsider Type, Extraplanar subtype
 * Outsider Traits: Darkvision 60' and Low-light vision, no need to eat or sleep
 * Elemental Endurance: Jann take no damage for simply being on the Plane of Fire, do not drown on the Plane of Water, and on the Plane of Earth do not suffocate in dirt and gain a Burrow speed in place of their Fly speed. However, after 48 hours on the Elemental planes not interrupted by a return to the Material, they take one point of damage per hour until they die or return to Material.
 * Fire Resistance 10
 * +1 Natural Armor bonus to AC
 * ,, : Jann are strong and nimble, and their material heritage gives them an awareness of their surroundings above that of other Genies
 * Minimum level: 5
 * Favored Classes: and
 * Automatic Languages: Common. Bonus Languages: Abyssal, Aquan, Auran, Celestial, Draconic, Giant, Goblin, Ignan, Infernal, Orc, Terran, and Umbral