User:Jota/Xenotheric

Xenotheric Brute
The xenotheric brute is meant as a way to create unique, variable strength extraplanar monsters. Levels in xenotheric brute recognize a creature's increasing oddity and Lamarck-inspired adaptations to the bizarre environmental pressures beyond the Prime. There need be no pattern to the advancement of the xenotheric brute, for the brute is a reflection of the oddity of that exists beyond temporal and spatial barriers.

Making a Xenotheric Brute
Abilities: The xenotheric brute is intended as a font for xenotheric feats; beyond the selection of such the brute may develop in any manner imaginable.

Races: The xenotheric brute is only available creatures and races with the xenotheric subtype.

Alignment: Any.

Starting Gold: 4d4x10 gp (100 gold)

Starting Age: Simple.

Class Skills (4 + Int modifier per level, &times;4 at 1st level) Balance (Dex), Climb (Str), Concentration (Con), Hide (Dex, Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Spot (Wis).

Class Features
Weapon and Armor Proficiency: Xenotheric brutes are proficient with all simple weapons, but are not inherently proficient with any armors or shields.



claw attacks, one attached to each arm (or its two front legs if it is a quadruped, if it has no limbs at all it grows two vestigial arms that have claws at the end). These claws are natural weapons and inflict damage normal for the creature's size.



Every time the xenotheric brute gains an attribute boost, two of its physical attributes increase by one point. The brute may not put both points into a single attribute, although it can increase an attribute by one point multiple times.



The brute may select any [Xenotheric] or [General] feat that it meets the prerequisites for.

Playing a Xenotheric Brute
Religion: Xenotheric brutes may be practitioners if an alien religion is they have some form of sentience, but often adherence to a religious code fails to even register on the brute's radar.

Other Classes: Xenotheric brutes tend mesh well with other classes that have xenotheric origins or requirements, as their mutual oddity is not something their either might hold against the other. Beyond this there are no strict patterns of behavior between brutes and other classes. For example, arcane spellcasters may tend to regard xenotheric brutes with a kind of morbid curiosity due to the unique nature of the brutes' abilities, while clerics may find them to be abominations perverting the natural order, but these examples are just that, and are by no means binding or even indicative of a larger trend.

<!--Combat: The Fiendish Brute could easily be a massive melee bruiser. The Large Size and Huge Size feats each give +8 to Strength, as per creature advancement. Those rules also increase the Constitution Score, giving the Brute a parcel of bonus HP and astounding Fortitude saves. Other Fiendish Feats add tricks such as flight, poison or slime to the Brute's repetoire, giving him a bag of tricks to draw upon.

Advancement: The Fiendish Brute, upon reaching his 10 levels, could go into Conduit of the Lower Planes (3.5e Class) or True Fiend (3.5e Class), but almost any non-casting class would go well with four levels of Brute if the Brute is dipped into strategically. With the Large Size and Huge Size feats, the Strength, Constitution, and Natural Armor scores go up (at the expense of Dexterity) and come with the ability to wield larger weapons. And if being twenty feet tall is a bit of a problem, one could also take the Harmless Form feat to give oneself a disguise which won't excite suspicion (Also a nice one for Rogues to have). So, yes, definitely one for the melee fighters. As for what the other classes can add to the Brute...The Brute would gain weapon and armor proficiencies, giving him more options than his natural weapons and buffing up his relatively light AC (being unable to wear armor or use shields will do that to you.)

Xenotheric Brutes in the World
""Well, yes, I did lie to you about what I was. Would you have talked to me even this much if I'd told you that I can be some twenty feet tall and could smash you flat with one hand?""

Daily Life: Get up, eat, do stuff, sleep. That's about the only constants.

Notables: Belg

Organizations: There isn't much of an organization. Brutes may serve their own interests, or may serve those of more powerful fiends.

NPC Reactions: Given that the Brute quickly becomes recognizably monstrous, the average NPC is going to FREAK.

Xenotheric Brute Lore
Characters with ranks in Knowledge (Planes) can research Fiendish Brutes to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Fiendish Brutes in the Game
Adaptation: If you, as a DM, want to keep the Fiend classes and feats in the hole and use them to create unusual enemies, go right ahead. When used for PCs, though, the Fiendish Brutes and other Fiend classes can make interesting characters who either embrace their fiendish heritage or struggle to prove they are more than their bloodline. Which is made difficult because character could gain Fiendish feats "unwillingly" and therefore be stuck with poisonous claws or snake tails they don't want but can't get rid of.

Sample Encounter: Fiendish Brutes are often found in service to greater fiends--the True Fiends. That said, in a chaotic and complex world, there's no telling where fiendish ancestry will express itself.-->