Priest of Vratimsgot (3.5e Prestige Class)

Priest of Vratimsgot
"Although in life they were vile carpenters, in death they shall fertilize the forest. All is now as it should have been."

Priests of Vratimsgot guide the masses in their divine duty to protect the large and ancient.

Becoming a Priest of Vratimsgot
Priests of Vratimsgot channel her divine energy to squash her enemies, and easily lead large groups of Vratimsgotists.

Class Features
All of the following are class features of the Priest of Vratimsgot.



' :' The Priest of Vratimsgot can cast create food and water'' a number of times per day equal to her class level, with a caster level equal to her character level.

If she loses any followers, they are replaced no more than three days later; sooner if she can get to a known Vratimsgotist settlement.

Pick one of the two following tables. The CR limits and quantities of her followers are gathered from the chosen table. If the Priest of Vratimsgot loses or disbands all of her followers, she can switch to the other table. Followers can be any intelligent creatures who follow Vratimsgot, or any mindless Plant.

 : A level 2 Priest of Vratimsgot is surrounded by an aura of positive energy that causes immense discomfort in any Undead it reaches. This aura extends out to 10' per class level and can be activated or deactivated as a standard action. At the beginning of any Undead creature's turn, if it is within range, it must make a Will save (DC 10 + half character level + Wisdom modifier) or lose an amount of health equal to one quarter of its health maximum, rounded up (or the Priest of Vratimsgot's character level, if higher). Undead creatures who successfully save still lose an amount of health equal to the Priest of Vratimsgot's character level.



' :' A level 3 Priest of Vratimsgot can cast righteous might'' a number of times per day equal to her class level, with a caster level equal to her character level.



' :''' A level 4 Priest of Vratimsgot can blast a 30' radius area within Medium range (dependent on character level) with overwhelming quantities of positive energy. All creatures in the area are healed for 1d10 points of damage per character level, with a reflex save (DC 10 + half character level + Wisdom modifier) for half. Health gained in this way beyond their health maximum is gained as temporary hit points: creatures with temporary hit points equal to or greater than their maximum health total immediately die. Temporary hit points gained through use of Positive Blast disappear at a rate of 1 per round. Positive Blast cannot be used more than once every 1d4+1 rounds.



Change ability scores, space, reach, and size modifiers as appropriate.

The bonus to Armor Class functions while flat-footed and against touch attacks.

Ex-Priests of Vratimsgot
Priests who stop following Vratimsgot lose their spell-like abilities, but so long as they don't make their blasphemy obvious, they may continue to have and recruit followers.