Kirlia (3.5e Monster)

Combat
 (Su): A Kirlia constantly scans the area around itself looking for the thoughts and feelings of others. The Kirlia detects thoughts as the spell, except that it does not need to concentrate and always gains the information as if it had spent 3 rounds concentrating on any particular creature, and the area is a 60 ft. emanation from the Kirlia in all directions. Save DC is 10 + ½ Kirlia’s HD + Kirlia’s Charisma modifier.


 * The sample Kirlia has a DC of 18 for Detect Thoughts.

 (Su): A Kirlia can communicate telepathically with any creature within 100 ft. of it which has a language.

 (Sp): At Will – blur, whelm, magic missile; 1/hour – teleport, confusion (DC 20); 1/day – forcecage. Caster (or manifester) level equals hit dice plus one. Save DCs are 10 + Kirlia’s Cha Modifier + Spell level.


 * The sample Kirlia has a caster or manifester level of 8 and a save DC of 15 + spell level.

 (Su): As long as it is able to speak, Kirlia is not subject to critical hits (but other effects such as Sneak Attack still work normally). Additionally, while Lucky Chant is in effect, Kirlia adds its Intelligence bonus as an Insight bonus to its AC.

 (Sp): The egg move it had as a Ralts advances to an improved ability usable at will:
 * Daze -> hold person
 * Faerie fire -> flaming sphere
 * Karmic aura -> karmic backlash