Uongo-mijusi (3.5e Race)

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Uongo-mijusi
Summary::A reptilian looking race, with unique mental and physical altering capacities.

Physical Description
External Anatomy

Uongo-mijusis, are about 5' 6", and at first appear very reptilian, due their forked tongues, reptilian tail, and blue-scaled body's. But are in fact more mammalian than reptilian.

Internal Anatomy

Uongo-mijusi bodies are sleepless, and only need to meditate for 2 hours per day. When meditating, uongo-mijusi are blinded, and deafened. Spells and powers per day are reset after meditation. Uongo-mijusi can delay this, but become shaken after 24 hours without meditation, confused after 30 hours, and Nauseated after 36.

The only internal thing that emulates uongo-mijusis as reptilian, is the fact that they lay eggs. Usually having 3-5 eggs. Uongo-mijusi, will not give a second thought to eating straggling hatchings.

To get out of tight spots, uongo-mijusis can speed up their hearts to 3 times its normal rate. They can also slow there heart beat down by half.

Alignment
Most uongo-mijusi, are Lawful Good, as to protect themselves during their meditation. But, as to blend into a society, they have been known to be Chaotic or Evil.

Language
While uongo-mijusis do not have a native language, they emanate emotions through different odours. While this makes them terrible poker players, it also plays as a type of body language.

Racial Traits

 * ,, , : Uongo-mijusis have a great power over there body, and mind, but have replaced strength, and unsocial habits for it.
 * : Uongo-mijusi do not need to sleep or breath, but need to eat three times the normal amount of food.
 * Uongo-mijusi base land speed is 30 feet:
 * Partial Scent: Uongo-mijusis have a partial scent ability. An uongo-mijusi can detect opponents by scent within 10 feet. If the opponent is upwind, the range increases to 20 feet; if downwind, it drops to 5 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When an uongo-mijusis detects a scent, the exact location of the source is not re vealed—only its presence somewhere within range. The uongo-mijusis can take a move action to note the direction of the scent. Whenever the uongo-mijusi come within 5 feet of the source, the uongo-mijusi can pinpoints the source’s location.
 * Naturally Psionic: Uongo-mijusis gain 2 bonus power point at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
 * Bio-Energy (Ex): The Uongo-mijusi metabolism is capable of yielding large amounts of biological energy that can be used for different purposes. Unlike other xenotheric creature's, Uongo-mijusi bio-energy pool can hold a maximum amount of charges equal to 7 plus the Xenotheric creature's Constitution modifier (minimum 1), and recharges at a rate of 2 charges per minute, or double the amount they would normally receive if higher then that(such as if they had have Improved Bio-Energy Regeneration). These charges may be expended to facilitate certain special powers. Some of these powers are exclusive to specific Xenotheric species, whereas others can be accessed through various Xenotheric feats.
 * Fast Healing 5 (Ex) (1 bio-energy points per round): gains 5 hit points per round (stacks with other fast healing effects).
 * Speed Heart Beat (Ex) (3 bio-energy points per round): When uongo-mijusis reaches 3HD it can triple its heart beat. As a swift action, an uongo-mijusis can triple its heart beat. In doing so it gains: +4 speed bonus on attack rolls, a +2 dodge bonus to AC and Reflex saves, a +2 bonus on bull rush, grapple, overrun, trip, and damage rolls. These effects stack with things like haste or rage; and can last for a number of rounds equal to the uongo-mijusis Con modifier/3. After timing out uongo-mijusis become fatigued for half the rounds that the heart beat increase was done (can pay an additional 2 bio-energy points to negate fatigue). This can only be done 2 times per day at 3HD (increasing to 3/day at 7HD, 4/day 10HD, & 5/day at 15HD).
 * Slow Heart Beat (Ex) (2 bio-energy points per round): When uongo-mijusis reaches 5HD it can halve its heart beat. As a move action, an uongo-mijusis can halve its heart beat. In doing so it gains: Fast Healing 10 (10 total); a +2 resistance bonus to Fortitude saves; and one of the following kinds of resistance to energy: cold 5, electricity 5, fire 5, or sonic 5. The player chooses what type of energy resistance is gained when the character is created. (this natural energy resistance stacks with any future energy resistance gained through other effects). But are effectively under the slow spell. This can last for a number of rounds equal to the uongo-mijusi Con modifier/3. This can only be done 1 time per day at 5HD (increasing to 2/day at 9HD, & 3/day at 12HD).
 * +2 racial bonus on Autohypnosis checks.
 * +2 racial bonus on saving throws against hekatonped, setenall, uberich, and zeitgeist.
 * +2 racial bonus on saving throws against spells and spell-like effects.
 * Automatic Languages: Common,
 * Bonus Languages: Any except secret
 * Level Adjustment: +Level Adjustment::2
 * Effective Character Level: Effective Character Level::3
 * Effective Character Level: Effective Character Level::3
 * Favored Classes:, , , , , , ,