Starmetal, Variant (3.5e Equipment)

Starmetal
Summary::Starmetal is very hard and dense material baneful to outsider, it said to have originated from the green comet Alhazarde. Starmetal is very similar to adamantine in it properties, however it glow with a faint green hue (as the light spell) and is unnaturally warm to the touch. Outsiders with the the extraplanar subtype take 1d6 damage per round for handling starmetal weapons or objects and 2d6 damages per round while wearing starmetal armor, outsider without the extraplanar subtype always take minimum damage from wielding or wearing starmetal.

Weapons made of starmetal act as adamantine weapon except with the following changes: Starmetal weapons deal +2d6 or double weapon damage (whichever is most) against outsider with the extraplanar subtype. On a natural 20 any outsider with the extraplanar subtype are dismissed (as the dismissal spell) with no saves allowed, creature whose CR is at least two higher than your character level are immune to this effect. Against outsider without the extraplanar subtype a starmetal weapon deal an addition +2d6 or double weapon damage (whichever is less)

Armor and shields made of starmetal act as adamantine armor and shields except with the following changes: The DR granted by the armor or shield is doubled against attacks made by outsider with the extraplanar subtype. Additionally whenever an outsider strike you with natural weapons or unarmed attack it take your combined armor and shield bonus (assuming both are made of starmetal) in damages, outsider without the extraplanar subtype only take half as much.

Starmetal has 40 hit points per inch of thickness and hardness 20.