Spell Corrosion (3.5 Spell)

A nasty spell that nobody's taken credit for (although it is widely ascribed to the mad genius of Elush), this unmakes the energies of active spells and causes them to transform into a sticky blistering agent, dealing horrible, disfiguring injuries and causing extreme pain.

This functions identically to a greater dispel magic spell, except as described here.

If this spell is used as an area dispel, all creatures in the area are dealt 1d6 acid damage per two character levels and are sickened in addition to the normal effects of greater dispel magic. The damage is considered to be hit point burn (meaning that it cannot be healed except by greater restoration, miracle, wish or natural healing), and the sickened effect lasts for 1 round per caster level. A successful Fort save causes no active spell on that creature to be dispelled (but the damage and sickening still occurs).

If this spell is used as a targeted dispel, the target is dealt 1d6 acid damage per two character levels and is sickened (if it is a creature) in addition to the normal effects of greater dispel magic. The damage is considered hit point burn (see above) and the sickened effect lasts for 1 round per caster level. A dispelled magic item is suppressed for 24 hours instead of the normal duration. A successful Fort save for a creature or an attended object causes a maximum of one active spell to be removed instead of all of them, but the damage and sickening still occurs as normal. For an attended object, a successful Fort save by its user causes the item to continue functioning normally.

If this spell is used as a counterspell, the caster of the countered spell is dealt 1d6 acid damage per two caster levels and becomes sickened for 1 round per caster level in addition to the normal effects of greater dispel magic. This damage is considered hit point burn (see above). No save is possible against this effect.