User talk:Eiji-kun/Robots

Filling In
Ok, I've got about all I can fill in without any sort of other help. I'm not so sure how to make the beginning summary, nor what other info you could learn from the knowledge checks. Plus i dont have a clue how to best create the companion. If you could give me notes on what i could do, just drop them here ^^ - Kylem2013 (talk) 18:01, 19 March 2014 (UTC)

I've got something of an idea. Like the Eidolon for the Summoner PF class, make it into a separate wiki article with a link to it in here. Give it "upgrade points", which can be assigned into different things, which can be applied with 8 hours of work and tinkering as well as an appropriate Craft/Use Mechanical Device check (more powerful upgrades needing more points and higher checks to make sure they function correctly). And with the Eidolon, have base forms and such. Just spitballing while looking around - Kylem2013 (talk) 18:30, 20 March 2014 (UTC)


 * This sounds good. Glad you're on it, I haven't had much thought on it recently.  Such is the curse of my brain.


 * Keep up the good work, coauthor. -- Eiji-kun (talk) 22:00, 20 March 2014 (UTC)


 * Heh, i haven't done enough to earn the title of co-author. Just doing the little things so far - Kylem2013 (talk) 22:45, 20 March 2014 (UTC)


 * Plus at about here, i don't have a clue what to do, or even how to do it, so i don't think I'm much use now ^^" - Kylem2013 (talk) 22:48, 20 March 2014 (UTC)


 * Well, might as well just post more suggestions. These are suggestions on modifications for the companions:

Added limbs, heads, tails and the like from the Eidolon, as well as the natural attacks that fit with each attack (breath weapon is a maybe in my mind, but possible). Have the various movement modes available, as well as "seal mechanisms" as a replacement to "gills" for underwater survival, as well as improve natural armor and improved damage. Push, pull, resistance, unnatural aura, ability increase, immunity, weapon training (if it doesn't have it already), damage reduction, frightful presence, see in darkness, making it a living construct (replacing the fast healing ability idea), size increases, and spell resistances, of which those listed can be seen here: http://www.d20pfsrd.com/classes/base-classes/summoner/eidolons - Kylem2013 (talk) 23:49, 20 March 2014 (UTC)


 * And possibly following the Eidolon table for its base information, except replace info with construct traits where needed. Again, just suggestions - Kylem2013 (talk) 23:51, 20 March 2014 (UTC)


 * Actually, here are a few more ideas that i thought of:
 * Size: Small, Medium, or Large, determined at creation
 * Primary Function: At 1st level, a primary function can be integrated into the robot. Can choose from the following:
 * Stealth: +x bonus to Hide, Move silently (other checks needed for stealth). ..
 * Combat: full BAB, Martial weapon proficiency, all armor and shield proficiencies. ..
 * Stuff like that. Also, Secondary function at a level probably 9th-12th where you add another function, albeit since it is implemented after the product has a function, it has a lesser effect. Or, they get Improved Primary Function to add onto the original function in some way. Instead of upgrade points, replace that with an "Upgrades/Modifications" list, separated into minor, common, and major upgrades/mods that are accessed at 1st, 6th, and 12th level, respectively. Progresses like fighter bonus feats, with 1 at first level and another at every even number. So far this is what i got - Kylem2013 (talk) 14:54, 21 March 2014 (UTC)


 * Im getting fidgety again o.e - Kylem2013 (talk) 05:54, 23 March 2014 (UTC)


 * Odd, thought I replied to this. Well, to repeat what I (apparently forgot) to post; "I am pretty approving, but we can get away with construct traits for the companion.  Mid BAB, all bad saves.  It's ok to have all bad saves due to the immunities, and you can offer "make X a good save" as an ability".  Also a source of things you can draw from; astral construct boosts. -- Eiji-kun (talk) 05:59, 23 March 2014 (UTC)


 * Well, then can you get the article together for the companion? I am terrible at making full articles and i cant concentrate enough on one part of it to finish before my mind goes over to another part. Plus I'm sure i would mess stuff up somewhere :/ - Kylem2013 (talk) 14:33, 23 March 2014 (UTC)


 * Could the roboticist also gain a sort of "battle repair" skill? Using scrap metal, the roboticist can take a full round action, taking attacks of opportunity, to repair the companion if within reach of the companion? Sounds like something he could use. And also, is the functions (primary and secondary/improved) a good idea? It was just something i thought of and i wasnt sure of it. And give the roboticist the ability to completely reconstruct the companion with the appropriate amount of scrap and a week of crafting, or something, and able to redistribute different added "upgrades/mods" and such - Kylem2013 (talk) 17:49, 23 March 2014 (UTC)


 * And giving it "living construct" as an upgrade/mod along with the others is another idea - Kylem2013 (talk) 18:14, 23 March 2014 (UTC)


 * I'll see what I can do about formatting. Battle repair is unnecessary, he already has the Repair line of spells.  Also, the Craft Construct feat for non=magical healing in downtime. -- Eiji-kun (talk) 20:28, 23 March 2014 (UTC)


 * Alright. Lemme know if you need any other help, oh lord of the plushies - Kylem2013 (talk) 23:22, 23 March 2014 (UTC)


 * Also, it doesn't tell us how many tweaks we have since it doesn't have the "Table: Roboticist Spells Known". Either that can instead be the "Spells per day" for 0 level spells, or a table needs to be created, although it wouldn't make sense since they use spellbooks. - Kylem2013 (talk) 23:25, 23 March 2014 (UTC)


 * It's as wizard, which means they know all tweaks, and 3+Int mod spells, then 2 per level. -- Eiji-kun (talk) 00:28, 24 March 2014 (UTC)


 * Wait, huh? I understand that they can have all tweaks in their spellbook. But, does the 3+Int mod spells mean each day? and what do you mean by 2 per level? - Kylem2013 (talk) 00:50, 24 March 2014 (UTC)

The text I'm quoting is under "Spellbooks". Here it is.

A wizard begins play with a spellbook containing all 0-level wizard spells (except those from her prohibited school or schools, if any; see School Specialization, below) 'plus three 1st-level spells of your choice. For each point of Intelligence bonus the wizard has, the spellbook holds one additional 1st-level spell of your choice. At each new wizard level, she gains two new spells of any spell level or levels that she can cast''' (based on her new wizard level) for her spellbook. At any time, a wizard can also add spells found in other wizards’ spellbooks to her own. ''

Et viola. -- Eiji-kun (talk) 01:25, 24 March 2014 (UTC)


 * Ah, that makes sense. Thanks. Now, can you get to the companion part of this? Or are you still not focused for it? - Kylem2013 (talk) 01:30, 24 March 2014 (UTC)


 * Not yet. The problem is that half the time you run into me, I'm actually at work (and work takes priority).  While I can usually pop out small things like equipment or spells easy at work, classes take a bit more focus and I can only pull those off on slow days.  So "probably not tonight", even though you will see me. -- Eiji-kun (talk) 01:34, 24 March 2014 (UTC)


 * Ugh, oh well. I can't rush you any more than you can allow, due to your work. I just want to see this class finished soon, especially since I can't wait for what the robot companion will end up looking like. Plus i want to see how well everything will work out with my current future build for a character i have involving this for a different D&D group I'm in. But get to it when you are able to man. - Kylem2013 (talk) 01:42, 24 March 2014 (UTC)


 * So is there any other, quicker, way to talk to you other than over these edited boxes? So that we could chat and work on ideas for this, or possibly other future ideas either of us might come up with. If not, or you would rather not speak to some stranger any quicker, i understand and willingly just stare at this page for feedback, however weird that sounds. - Kylem2013 (talk) 01:56, 24 March 2014 (UTC)


 * There's my email, but it's not much faster (I'm limited by the amount of free time I have). The only advantage is that you'd be alerted to new emails? -- Eiji-kun (talk) 02:19, 24 March 2014 (UTC)


 * Sounds good enough to me. The email i commonly use is SUDDENLY EIJI DEVOURS IT. Yeah, very creative on my wiki name :p - Kylem2013 (talk) 02:24, 24 March 2014 (UTC)


 * Emailing. Removed your email, since that's a good way to get spiders and spambots to pick it up. -- Eiji-kun (talk) 02:43, 24 March 2014 (UTC)


 * What an interesting way to put it, too haha - Kylem2013 (talk) 03:22, 24 March 2014 (UTC)