Fantasy Genetics (3.5e Variant Rule)

== FANTASY GENETICS ==

Introduction
If the player characters are starting families, the parent’s ability scores should influence, but not determine, the scores of any children.

Rule Mechanics
To determine the stats for a newborn baby:

1. Determine the baby’s kindred. Use common sense, the amalgam template from Green Ronin Advanced Bestiary, or some other template that can combine the two kindreds.

2. For each ability score:

2a. If the baby’s kindred has a fixed score, use that.

2b. Otherwise, roll 1d6 on the Inherited Ability Scores Table below.

2c. Determine 'other scores' as described below.

3. Apply the baby’s race modifiers. If the kindred’s base score is below 10, use the Monster Player Characters’ Ability Scores table or the Monster Player Characters’ Intelligence Scores table, as appropriate. (These tables can be found in the DMG or the SRD.) If the result is higher or lower than is allowed by the rules, adjust until the result is appropriate.

4. Apply the baby template.

Ignore temporary changes to scores.

If a permanent score changes during the pregnancy, use the lower score.

1 Apply Baby template.

2 Replace Baby template with Child template

3 Remove Child template, remember that most character classes have a minimum age.

Determining Other Scores
1. Note how you would normally determine abilities for such an NPC.

2a. If you would roll each abilities separately: Do so.

2b. If you would make a number of rolls and then assign rolls to abilities:

2bi. Note how many abilities you are determining.

2bii. Multiply the number of rolls you would make by that number, divide by six, and round.

2biii. Assign the rolls to the abilities you are determining.

2c. If you would use a point buy system:

2ci. Subtract the points needed for already determined abilities from the number of points.

2cii. If the remaining points are insufficient to buy a 3 in all remaining scores, then place a 3 in all remaining abilities.

2ciii. If the remaining points are sufficient to buy an 18 in all remaining abilities, then place an 18 in all remaining abilities.

2civ. Otherwise, distribute remaining points amongst remaining abilities.

2d. If you would use an array:

2di. For each already determined score, in order if decreasing distance from 10.5, 'cross out' the closest score in the array.

2dii. Assign the remaining scores to the remaining abilities.