Nidorino (3.5e Monster)



Summary::As its quills shake, the creature lets off a few drops of venomous ooze. It gallops on all fours, mass alone preventing it from standing on its hindlegs.

Combat
 (Ex): Injury, Fortitude DC 14, initial damage 2 Con, secondary damage 1d6 Con. The DC is Constitution-based.

 (Ex): Nidorino can fire small venomous barbs up to 30 feet away. These regrow every day, allowing up to 4 to be fired per day.

 (Ex): Anyone who strikes a Nidorino with an unarmed or natural weapon attack, or grapples/is grappled by one, takes one point of damage and must save against its poison.

 (Sp):  Nidorino can cast mirror image at will.


 * Charm Person -> charm monster at will as a spell-like ability
 * Beat Up (Ex): Nidorino and all allies within 10 feet gain +1 to hit and +1d6 damage for every ally adjacent to their target.
 * Lesser Confusion -> confusion at will as a spell-like ability