Trench Creature (3.5e Template)

Trench Creature
Summary::Trench creatures are aquatic beings from the deepest lightless parts of the ocean. They tend to look alien and terrifying to beings near the surface. Common traits include pale or transparent skin, bioluminescence, tentacles, needle-like teeth, blank eyes, and very aberrant features.

Creating a Trench Creature
This is an inherited template which can be applied to any creature with a swim speed or capable of breathing water.

Special Attacks
Unnerving Appearance : Trench creatures look very freaky and unnerving to other beings. The trench creature gains an aura of fear out to 30 feet whenever observed. Creatures get a Will save, if they fail they are rendered shaken for 1 round/level. This does not stack with other fear effects. A successful save renders them immune to that particular unnerving appearance for 24 hours. The trench creature can exclude any number of creatures as a free action. The saving throw is either Charisma or Constitution based (chosen on creation). This is a mind-affecting fear effect, and does not function on other trench creatures.

Special Qualities
Aberrant Biology : Trench creatures may count as aberrations whenever beneficial. In addition they only need to eat and sleep half as much as a normal creature of its kind, and are immune to the effects of radiation.

Bioluminescence : Trench creatures may choose to glow (or stop glowing) as a free action with up to the brightness of a torch. It is particularly effective piercing the darkness, treating water as air for the purposes of how far it illuminates.

Half-Blind : A trench creature gains the Murky-Eyed flaw, but does not gain the benefits of the feat.

Pressure Immunity : Trench creatures are immune to the effects of high pressure.

Environment
Deep Aquatic.

Challenge Rating
CR::0

Level Adjustment
+Level Adjustment::0