Mobile Glaive (3.5e Optimized Character Build)

Introduction
Summary::Quickly move around the battlemap to hit your enemies for massive damage while locking them down.

Skill Tricks

 * Collector of Stories (for use with Knowledge Devotion)

Invocations

 * Eldritch Glaive (9)
 * See the Unseen (10)
 * Entropic Warding (13)
 * Hellrime Blast (15)
 * Flee the Scene (17)
 * Voidsense (19)
 * Vitriolic Blast (20)

Progression
Starting Ability Scores (Before Racial Adjustments): (Assuming 32 Point Buy) 17 14 15 10 8 11

Race (Templates): Arctic Kobold]]

At level 20: Final Class Progression::Scout 4 / Ranger 1 / Cleric 1 / Warlock 1 / Hellfire Warlock 3 / Unseen Seer 7 / Major Bloodline 3

Items of Note

 * Skirmisher Boots (Magic Item Compendium) allow you to add extra skirmish damage, as well as get an extra attack after skirmishing twice per day.
 * A Nightstick (Libris Mortis) or a Reliquary Holy Symbol (Magic Item Compendium) will give you extra turn attempts with which to fuel your domain devotions
 * Greater Chausable of Fell Power for more damage

Highlights

 * Pick up a first-level spell with the Draconic Rite of Passage (such as Nerveskitter)
 * Caster level of 24 for Warlock
 * Assumed stats at level 20:
 * Strength: 17 (Base) - 2 (Racial) + 1 (Bloodline) + 5 (Level) + 6 (Item) + 5 (Tome) = 32 (+11
 * Damage: 6d6 (Base Eldritch Blast) + 2d6 (Greater Chausable of Fell Power) + 5d6 (Skirmish) + 2d6 (Improved Skirmish) + 22 (Power Attack) + 16 (Strength) + 12d6 (Hellfire Warlock) = 27d6 + 38 x3
 * Total damage per attack comes out to 122.5 (on average). Should all attacks hit (and they probably will, being touch attacks), that's 367.5 damage (735 with Quicken Spell-like Ability)

Combat Sequence

 * Activate Travel Devotion on one round, Law Devotion on another
 * Keep moving and dealing damage with full attacks using Travel Devotion to move as a swift action
 * Easily lock enemies down using Stand Still with Thicket of Blades

Further Optimization

 * Pick up a wand of Divine Favor and Divine Power to boost your attack and damage

Limitations

 * Creatures immune to skirmish will reduce overall damage considerably

DM Counters

 * Defenses apart from AC (illusions, concealment, etc)
 * Teleporting foes

Variants

 * Take the Titan Bloodline instead of the Demon Bloodline
 * If you're not worried about Spell Resistance, pick up Chilling Tentacles or another invocation instead of Vitriolic Blast