Gunslinger Handbook (3.5e Sourcebook)

Gunslinger Handbook
Summary::The smell of black powder in the air can be just as satisfying as the sound of clashing steel or the sight of powerful spells ravaging the battlefield. Firearms are a very big part of warfare and have been for centuries, but they are mostly ignored by (pseudo medieval) D&D settings. Although recent efforts have been made to include firearms in games, many of these efforts have some problems.

This supplement for the D&D game presents a simple and intuitive ways to include firearms in your games.

Contents
Introduction
 * Revolution of Warfare
 * Guns and the World
 * Guns and the PCs
 * Guns and the PCs

Chapter 1: How to Use Guns
 * Firing and Reloading
 * Revolvers, Lever and Bolt Action
 * Shotgun Fun
 * Magic Firearms
 * Cleanup your Tube!

Chapter 2: Gunpowder Armory
 * Lead and Black Powder
 * Steaming with Fury
 * Fury of the West
 * Advanced Firearms
 * Legendary Firearms
 * Miscellaneous Equipment

Chapter 3: Desperado's Best Friend
 * Alternate Class Features
 * Feats
 * Skill Tricks