Aberrant Summons (TOToM Spell)

Liked by the more disgusting and anti-social of wizards, this spell calls aberrations from the ground, swamps or similarly-unpleasant terrain to serve the caster.

This spell summons one of the chosen aberrations, provided it doesn't have any templates or class levels. It appears where the caster chooses, and acts immediately, on the same turn as the caster. It behaves as it would normally behave, unless the caster tells it to do otherwise (as a swift action), provided that the caster has some way of making themselves understood. The creature can only take actions within the limits of its intelligence and capabilities, as well as based on how well it understands the caster's instructions (if there are any).

Special: When the caster first gains the ability to cast this spell, they must designate five aberrations that this spell can summon. These cannot have a CR greater than [CL]-2. Whenever the caster gains a level, he or she can advance any, or all, of the designated aberrations by 1 CR. Additionally, with a Dungeoneering check (as if to identify the monster or monsters) and one day's research, the caster can change any, or all, of the designated aberrations for this spell.

This spell does not allow spell resistance.

Enhanced: The aberration gains a +2 bonus on any Strength or Dexterity-dependent rolls or values, as well as [CL] additional hit points.

Diminished: The spell's duration is only five minutes. If this affects an existing summoned aberration, its duration expires twice as quickly.

Augment (+1 level): The user can summon either one aberration of a CR no greater [CL]-2, or two aberrations of an individual CR no greater than [CL]-4.

Augment (+1 level): The user can summon aberrations with templates or class levels that they have chosen.

Item: Wand of aberrant summons