Theraphosa (4e Monster)

Theraphosa
Theraphosas, sometimes called "tarantulas" (though this is a false name), are large, tough, and brutish. They are the most terrifying of monstrous spiders, their large fangs, deadly poison and urticating hairs being worthy of much fear and respect.

Theraphosa Tactics
Theraphosas charge their foes, relying on their high hit points to withstand their enemies' attacks. A theraphosa will use its urticating hairs at the first possible opportunity.

Theraphosa Lore
A character knows the following information with a successful arachana or Nature skill|nature]] skill check|check]].
 * DC 10 (arachana), DC 15 (nature): Theraphosas are typically hunters. They are very tough and brutal, and rely on both strength and speed in combat.
 * DC 15 (arachana), DC 20 (nature): Theraphosas have a deadly defense mechanism; they can brush barbed hairs into the faces of their attackers.
 * DC 20 (arachana), DC 25 (nature): Though theraphosas are typically solitary, some are members of so-called "spider colonies". Such colonies cannot exist without guidance from a more intelligent being, such as an arachnomancer or demonspider.

Encounter Groups
Spiders are usually solitary, but can be found with other spiders, driders, drow, chitines, ettercaps and spydric-ones.

Level 5 Encounter (XP 1000)

 * 1 Theraphosa Brute (level 10 brute)
 * 1 Saltacid Youngling (level 3 skirmisher)
 * 4 Spiderlings (level 1 minion)
 * 10 Spiders (level 1 minion)