Swarm Thermoball (3.5e Spell)

''A swarm of bees is bad news for anyone, but worse when they gang up on you. Their rapidly vibrating bodies produce a surprising amount of heat!''

You summon a swarm of bees which is under your control for the duration. You can direct it to stay at a location or follow a creature, and can redirect it as a move action. Otherwise it takes no actions of its own.

Any time in its duration you can use a standard action to command the bee swarm to form a thermoball attack. A creature currently within the swarm must make a Reflex save or become entangled, immobile, and is blind and deaf as the bees form a mostly solid ball around its victim. A successful save only leaves them entangled for as long as the swarm is attacking them, and the swarm moves with them until they they escape.

If a creature has been rendered immobile, they get a Reflex save each round to save against the spell. A caster can use a standard action while a creature is entangled by this spell to turn up the heat. All the bees vibrate and raise the internal temperature to supernaturally hot levels dealing 1d8 fire damage per level, no save. This kills the bees and ends the spell.

The swarm cannot follow creatures underwater or be conjured underwater. They do not pursue creatures who go beyond the spell's range either.

At caster level 15th, you can summon a dire bee swarm instead of a bee swarm. The fire damage can now explode out to a 20 foot radius as well, with a Reflex save for half for any non-immobilized creature.

Material Component: A dead wasp.