Talk:Background Points (3.5e Variant Rule)

I like the concept, but the breakdown seems wonky.

Skills like diplomacy and bluff and intimidate can be used very actively, even in combat, but are counted as background skills in this set up.

If you feel more skill points is a good idea, it might be better to gift the extra skill points that "background" gives here, but require they be ok'd by the GM as skills the character did or could have learned during the time in question (either before starting adventuring or during the previous level). The regular class skill points could be assigned as usual. Be Well 20:18, 12 July 2012 (UTC)