Beholderkin (3.5e Subtype)

Beholderkin Subtype
Summary::The sybtype for all things beholderly.

This subtype is applied to beholders and their companion creatures, which are collectively known as beholderkin.

Traits
A beholderkin creature possesses the following traits (unless otherwise noted in a creature’s entry).


 * Combined with its central eye, a beholderkin's eyestalks serve to give the beholderkin a racial bonus on Spot checks equal to its CR. A beholderkin cannot be blinded, flanked, caught flat-footed, or surprised.
 * Crown of Eyes (Su): A beholder has a number of eyestalks equal to its Challenge Rating -1. While the powers of each beholderkin’s central eye and other abilities vary, every beholder has access to the same ocular powers, gaining more of them in the order below as they gain additional eyes. Any such ability is useable at will as a standard action unless noted otherwise in the beholderkin’s entry; once used, however, the beholderkin must wait 1 round before using that same eye ray again.

Every ocular power from this list functions as a ray with a range of Medium (100 feet + 10 feet per point of CR of the beholderkin), affecting a single creature with a successful ranged touch attack even if the spell’s powers do not normally dictate for it to be used as such. In addition to its normal effects, every beholder ray also carries with it a targeted greater dispel magic effect effect. The beholder’s caster level for each of these effects is equal to its CR, and any restrictions on level-dependent effects (such as maximum damage dice or maximum HD limitations) to not apply to these eye rays. Any saving throw has a DC equal to 10 + ½ the beholderkin’s Challenge Rating + its Constitution modifer).

Stalk #1: Inflict Wounds - At CR 1, a beholderkin has the ability to use inflict light wounds out of its central eye, before it gains an eyestalk. This ability is transferred to an eyestalk as soon as one becomes available. It also improves to inflict moderate wounds at CR 3, inflict serious wounds at CR 5, inflict critical wounds at CR 7, and harm at CR 9.

Stalk #2: Sleep (no HD limit). At CR 7, this ability improves to function as phantasmal killer.

Stalk #3: Charm Person - This eye ray improves to charm monster at CR 7, dominate person at CR 11, and dominate monster at CR 15,

Stalk #4: Fear - At CR 7, this ray makes the target cower on a failed save if the beholderkin wishes.

Stalk #5: Slow

Stalk #6: Bestow Curse

Stalk #7: Level Drain: This ray confers one negative level per CR of the beholderkin on a failed Fortitude save.

Stalk #8: Plane shift

Stalk #9: Flesh to stone

Stalk #10: Disintegrate

Stalk #11: Greater Teleport

Stalk #12: Finger of Death

Stalk #13: Binding (any effect instantaneously, with saves reduced accordingly)

Stalk #14: Maze

Stalk #15: Dimensional Lock

Stalk #16: Gate

Beholderkin Subtype Creatures
The following creatures have the beholderkin subtype: