Kinesicrystal (3.5e Equipment)

Kinesicrystal


Kinesicrystal is a plain quartz-like crystal with a semi-transparent cloudy sheen and angular appearance. Items are typically grown into shape, not forged, and are alchemically treated to bend or warp in abnormal ways. It is a very smooth substance, with hard angles, and is typically created by underground psionic races who have access to entire caves of the material. When activated by elemental energy, its color changes to match the energy type (typically green acid, blue cold, yellow electricity, red fire, and white sonic) and it seems to emit traces of energized gas in its passing.

Any weapon primarily composed of metal can be made as a kinesicrystal weapon. Kinesicrystal is considered stone, and is unaffected by rust. When the weapon is exposed to an energy type (either acid, cold, electricity, fire, or sonic) through an attack on the weapon, or by holding it within a damaging source (such as a fire) for 1 round, the weapon adapts to emit that energy type. From that point, the weapon is immune to further damage from that energy type, and it deals an additional +1d6 energy damage of that type (+1d4 for sonic). The effect lasts for 1 hour, or until it adapts a new energy type. This effect stacks with abilities such as a Flaming weapon, though said Flaming weapon cannot adapt itself to its own flames.

Armor can also be made with kinesicrystal. Such armor also may be exposed to energy damage, and attacks against the user count as exposure of the armor to energy. When the armor adapts, it becomes immune to further damage from said energy type and the user gains Energy Resistance based on the type of armor. Light armor and bucklers grant energy resistance 5. Medium armor and light and heavy shields grant energy resistance 15. Heavy armor and tower shields grant energy resistance 30. As weapons, the effect lasts for 1 hour or until exposed to a new energy type.

Kinesicrystal needs special preparation so all weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, kinesicrystal weapons and ammunition have a +1 enhancement bonus on attack rolls, and the armor check penalty of kinesicrystal armor is lessened by 1 compared to ordinary armor of its type.

Kinesicrystal has 10 hit points per inch of thickness and hardness 8. It always takes half damage from energy damage, even sonic, though it is still vulnerable to spells and effects which target crystalline objects. It takes full damage from bludgeoning, before hardness.