Master Dabbler (3.5e Prestige Class)

Master Dabbler
"We will hide until, oh let me heal that scratch for you. As I was saying, we will hide until they get within reach of our spells, then destroy them in a valiant charge. Afterwards we will summon minions from the outer planes to dispose of the detritus."

Master Dabblers are unpredictable and dangerous allies who may decide to take the least expected action at any given moment. They are more likely to imagine themselves as slippery and wily foes.

Becoming a Master Dabbler
Inquisitive and curious characters that have a smattering of everything and expertise in nothing are most likely to become Master Dabblers. They are Fighters, Rangers, Paladins, Rogues, Wizards, Sorcerers, Clerics, Druids, and Bards. Other Master Dabblers are those that find the constraints of choice to be too limiting. Few Master Dabblers have found a niche in which they excel.

Class Features
All of the following are class features of the Master Dabbler.





You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine or more than one arcane spellcasting class before becoming a Master Dabbler, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.