User:Leziad/E10 Project/Brawler

The Brawler
Weapon and Armor Proficiency: Bla Bla Bla Bla

 : A brawler has a natural armor equal to her strength or constitution modifier. This natural armor is halved if the brawler wear light armor or higher.

 : A brawler has a natural slam attack dealing appropriated damage for her size, unlike other natural weapon she may take iterative attacks from high base attack bonus.

 : A 2nd level brawler know that being hit ion the guts all the time pay off. She gain DR 3/piercing or slashing and a +4 fortitude save against ingested poisons.

 : A 4th level brawler may take 10 ft. step instead of 5 ft. step.

 : A 5th level Brawler may make an additional slam attack at her highest base attack bonus when making a full-attack action, but all attacks made this round are made with a -2 penalty.

At 10th the brawler may make 2 additional attacks or make an additional attack without penalty (chosen when declaring full-attack).

 : A 7th level Brawler is capable of dealing penalties to her opponents depending on how many attacks hit it. The creature may make a fortitude save (DC 10 + 1/2 level + strength mod) to negate any penalties granted by combo.


 * 2 Consecutive Hits: The creature is dazzled for a round.
 * 3 Consecutive Hits: The creature is nauseated for a round.
 * 4 Consecutive Hits: The creature is stunned for a round.
 * 5 or more Consecutive Hits: The creature is stunned for a round and is exhausted for the entire encounter.

Note that the effect of combo overlap, it does not stack. A creature that is stunned for taking 4 hit is not in danger of being dazzled and nauseated.

 : At 8th level whenever a creature attack you you may make a slam attack as a immediate action. If it hit that creature has a 20% miss chance against you for 2 rounds. You cannot apply metafist feats to this attack.

 : At 9th level the status effects of combo last for 2 rounds instead of one.