Talk:Ukemi (3.5e Feat)

TLDR
Feat descriptions should be short enough that you can understand what the feat does with a cursory glance.Fluffykittens (talk) 23:45, 9 November 2012 (UTC)
 * Well, there's a lot this feat can do, but in a nutshell, it reduces the severity of hard impacts with walls or the ground. For me, more detail is always a good thing. I want to leave munchkins with as few loopholes as possible. --Luigifan18 (talk) 00:52, 10 November 2012 (UTC)


 * Well, yeah, but in practical terms, I don't think most players/DM's want to read a 2k word treatise on what ONE feat can and cannot do. Fluffykittens (talk) 03:13, 10 November 2012 (UTC)


 * I believe that "munchkin" includes people who optimize by cheating. Using abilities that are too long for the DM to bother reading is a good strategy if you want to cheat.
 * And there's always the possibility that a patch you stick on to close one loophole will open a bigger one. --Foxwarrior (talk) 04:04, 10 November 2012 (UTC)


 * ...So glad I didn't leave this as a skill trick, otherwise it'd probably be going the way of Balanced Offense. Yeah, this used to be a skill trick - I wanted it to be takable at any level once the prerequisites were met. Once I started making it more complicated and I decided to give it to the Viewtiful Warrior as a class feature, though, I realized that leaving it as a skill trick was stupid. It does way too much to be paid for with just 2 skill points. Plus, there's no precedent for bonus skill tricks as a class feature, but plenty of precedent for bonus feats. I did leave in the old prerequisites, though, and also added one more.


 * And it's not so bad if you break it down into its components. (The first benefit of this feat is inspired by Viewtiful Joe. The second benefit is inspired by Sonic Battle. The third benefit is a logical extension of the first for a game where fall damage is actually an issue; if I didn't include it, somebody would probably try it sooner or later anyways.) I just prefer to have everything up-front in the ability itself, rather than needing to write errata later because somebody misinterpreted it. (And I may remove the consecutive wall-jumping thing, as you can't actually do that in Sonic Battle. I just stuck it in on the off chance that somebody performed a wall ukemi only to launch himself face-first into another wall, and at the same time, I wanted to impose some sort of limit on exploiting Ukemi to bounce up a chasm &mdash; again, somebody would have tried it sooner or later.) --Luigifan18 (talk) 14:20, 10 November 2012 (UTC)


 * I think you could make it much shorter without making it any less clear. For example, spring off wall and soften fall are really the same thing, except with different orientation of surface.  You could put it into terms of how many dice of damage one takes instead of separating it out.  Further, rather than elaborate on the circumstance bonuses, you could just include them as numeric values in each effect.  I could probably cut this down to about 1000 words if you were okay with that.  --Maninorange (talk) 22:19, 28 July 2013 (UTC)


 * I would be curious to see how that turned out... --Luigifan18 (talk) 22:26, 17 August 2013 (UTC)

Poe's Law
I know I'm two years late but jesus man, thou hath become a parody of thyself Luigi. I started reading this two years ago and I just finished chapter 81, book 7: the revenge of the unnecessary detail. -- Eiji-kun (talk) 10:18, 10 August 2014 (UTC)


 * I'm still thinking every now and then when I see some of these articles, I bet Luigi is a Skynet android that was sent back in time to write the 1st edition AD&D grapple rules. --Sulacu (talk) 08:40, 18 September 2014 (UTC)