Gardevoir (3.5e Monster)

Combat
 (Su): A Gardevoir constantly scans the area around itself looking for the thoughts and feelings of others. The Gardevoir detects thoughts as the spell, except that it does not need to concentrate and always gains the information as if it had spent 3 rounds concentrating on any particular creature, and the area is a 60 ft. emanation from the Gardevoir in all directions. Save DC is 10 + ½ Gardevoir’s HD + Gardevoir’s Charisma modifier.


 * The sample Gardevoir has a DC of 25 for Detect Thoughts.

 (Su): A Gardevoir can communicate telepathically with any creature within 100 ft. of it which has a language.

 (Sp): At Will – blur, whelm, magic missile, teleport, confusion (DC 23), calm emotions, Delayed (2 round) final rebuke; 1/hour – forcecage, mass charm monster (DC 27), whelming blast, deep slumber, dream eater (Empowered vampiric touch on sleeping foe); 1/day – overwhelm, heal, plane shift. Caster (or manifester) level equals hit dice plus one. Save DCs are 10 + Gardevoir’s Cha Modifier + Spell level.


 * The sample Gardevoir has a caster or manifester level of 15 and a save DC of 18 + spell level.

 (Su): As long as it is able to speak, Gardevoir is not subject to critical hits (but other effects such as Sneak Attack still work normally). Additionally, while Lucky Chant is in effect, Gardevoir adds its Intelligence bonus as an Insight bonus to its AC.

 (Sp): The egg move advances to an improved ability usable at will:
 * Daze -> hold person -> Extended hold monster (3 minutes)
 * Faerie fire -> flaming sphere -> Twinned blackfire (not black, deals Str instead of Con damage)
 * Karmic aura -> karmic backlash -> Quickened karmic retribution