Grand Scythe (3.5e Equipment)

A Grand Scythe is a massive scythe with a long, thick and deadly blade as well as a shaft made completely out of metal. What make the weapon special is that at the end of the shaft there is complex mechanism allowing the blade to change position. Character without exotic weapon profiency in grand scythe may not take attack of opportunity with alongside the normal penalties.

Creatures with exotic weapon proficiency with the grand scythe may use the following maneuvers:


 * Grim Scythe Stance: The basic stance taken by a character with exotic weapon proficiency, while in this stance you may attack two squares you threaten adjacent with each others, strike each creature in those square once. Use the same attack roll and damage roll on both creatures.


 * Warscythe Configuration: As as swift action you trigger the mechanism at the end of the spear to make the blade face up, much like a oversized spear. The weapon gain reach and it critical hit change to 19-20/x3. At the beginning of your next turn the weapon return to grim scythe stance.

The following maneuvers may only be used while in grim scythe stance:


 * Deathly Swipe: As a standard action you may make a single attacks against all creatures you threaten, use the same attack roll damage roll against each creature. While using this maneuver you cannot do a critical hit.


 * Harvester's Strike: As a standard action you can make a single attack against a creature who is denied it dexterity to AC, if the attack hit it is automatically a critical threat. If you fail to confirm the critical hit however the attack deal half damage and you are dazed for 1 round. If the critical hit is confirmed but it fail to drop the creature below 0 hit points you are also dazed for 1 round.

The following maneuvers may only be used while in warscythe configuration:


 * Impale: As a standard action you can make a single attack gaining the benefit of the impale feat (if you already have the feat you gain a +4 bonus on the grapple check). If the creature is still grappled at the start of your next turn, the mechanism cause the blade to will tear right through it, dealing three time weapon damage and end the grapple.

The grand scythe requires Str 17 to wield in the first place, with a -2 penalty on attack rolls. At Str 21, the penalty to attack rolls vanishes. In addition, users take penalties as if they were wearing medium armor (with a reduction in speed and loss of class features) though you do not require medium armor proficiency to use the scythe.