User talk:Spazalicious Chaos/Weapons- A Disection

Wtf
For crying out loud, stop trying to make DnD into the sad depraved real world experience that you wish it was. It's a game. It's meant to be a game. That's all it is. It's thought processes like this that make people think that all DnD players are crazy ass bastards that can't tell the difference between fantasy and reality. I speak in regards not just to this article but a few other articles of yours that I've read over the past 4 days or so. Perhaps it's time to seek some professional help. --Bunnie 01:35, 9 April 2011 (UTC)


 * Actually, this is an okay article. It explains how DnD doesn't fit with reality without changing the core of what DnD is.  It merely tweaks things for deeper and richer understanding.  Still, the change of a -1 to hit with your fists seems like it gives little gain for a bit more bookkeeping. Other than that though, realism is preserved along with the core mechanics. --Havvy 02:47, 9 April 2011 (UTC)
 * Methinks you refer to my note that heavy unarmed strikes, like kicks and elbow/knee smashes, take a -1 to hit to balance out the +1 1/2 Strength bonus. The idea is simple: kicking people is slow, but it fucking hurts!
 * As for Bunnie, I play well in realistic games because they work well for me, as I have a much better set of options. I'm also a huge anti-fan of games that don't let you do simple but obvious things, like jump. The only reason I game is because I'm bored and have no real adventures to go on outside at the moment, though I drop gaming like a rock when such an adventure shows up!--Change=Chaos. Period. SC 07:29, 9 April 2011 (UTC)