User:Franken Kesey/Hoja (3.5e Monster)

Check out Star Ship's in a Box, for skill DC's, weight, and price; as well as other starships.

=Hoja=



Interior Hull
Shields (Ex): The body is protected by energy shields, granting it a +2 deflection bonus. The shield possesses 20 hp and regenerates 4 hp every minute.

Vehicle
Vehicle: As a vehicle, the interior hull has no mental scores of its own, but takes the scores of its pilot, as well as initiative, and skills. To operate a Hojas' interior hull, one must succeed a DC 30 pilot check, to start the system as a move action. Once active, it remains active until you depart. The body possesses 6 rooms as follows: 211
 * Bridge: Positioned in the front of the ship, with space for 6 medium humanoid pilot's. Those inside have 100% cover from the rest of the ship possessing their own air cycling unit, rendering them immune to gaseous effects. For every 20 points of damage reduce the AC by 10 and the BAB by 5 throughout the whole ship (i.e. main guns and perimeter defence get decked as well). Possesses 96 HP.
 * Engine Rooms (2): Has primary and secondary engines at different sections of the ship in case one goes out. Those inside have 100% cover from the rest of the ship possessing their own air cycling unit, rendering them immune to gaseous effects.
 * The primary and secondary engines are on both sides of the hyper drive in the rear of the ship in two separate rooms. Each room needs an engineer to operate.
 * Speed reduction based on damage:
 * If the primary should be damaged, but the secondary is operational then max speed is reduced to 33%.
 * If secondary should be damaged, but the primary is operational then max speed is reduced to 67%. The primary posses 35 HP the secondary possesses 30 HP.
 * Cargo Rooms (2): Hoja have two holds. Each cargo room has 75% cover from the rest of the ship. Each possess 25 HP.

Multitarget: Each room must be attacked separately.

Exterior Hull
Shields (Ex): The perimeter defence is protected by energy shields, granting it a +4 deflection bonus. The shield possesses 40 hp and regenerates 8 hp every minute.

Exoskeleton
Exoskeleton: The perimeter defence goes around the ships body. Adding 40' to the gun ship's overall space. The only weak spot is around the bridge. The perimeter defences must be at <40% health, before the main body can be attacked; or <80% if attacking the bridge. The Perimeter Defence has no mental scores of its own, but takes the scores of its gunner's, as well as initiative, and skills. To operate a gun, you must succeed a DC 10 Knowledge Xenotechnology, check to start the system as a move action. Once active, it remains active until you depart. The Perimeter Defence has 4 types of rooms as follows:
 * Control Room: Can act as a secondary bridge if the primary one is destroyed. Positioned in the top middle of the ship, with space for 4 medium humanoid pilot's. Those inside have 100% cover from the rest of the ship possessing their own air cycling unit, rendering them immune to gaseous effects. For every 30 points of damage reduce the AC by 5. Possesses 76 HP.
 * Gun Rooms (6): One on each side. A large room that protrudes 5 feet from ship. Each have a minigun, an electron gun, and a sniper hole. Can be individually quarantined from the rest of the ship from the bridge, control room, or just outside the air-lock door. Each posses 50 HP.
 * Cargo Docks (2): Two large air-lock doors with little space in-between, that connect to a cargo hold. Can be individually quarantined from the rest of the ship from the bridge or control room. Each posses 34 HP.

Multitarget: Each room must be attacked separately.

Hoja


Moves ships, asteroids, and moons with a force-like energy. They can also be used as a shield vehicle, defending other ships from the cosmos.