Jirachi (3.5e Monster)

Combat
 (Sp): At Will – confusion, eagle's splendor, owl's wisdom, cat's grace, blink, Delayed (2 rounds) overwhelm, Quickened magic missile; 3/day – wish (spell-duplication only), Delayed (2 rounds) heal, cosmic power (adds Charisma as deflection to AC for 1 minute). Caster (or manifester) level equals hit dice. Save DCs are 10 + Jirachi’s Cha Modifier + Spell level. These are all [Psychic] effects.


 * The sample Jirachi has a caster or manifester level of 15 and a save DC of 15 + spell level.

 (Su): As a standard action, while under the effect of Cosmic Power, Jirachi may end Cosmic Power to call down a blast of intense light that obliterates just about all foes. After two rounds have passed, the light finally strikes, and all creatures within five hundred feet take 2d6 Light damage per level, ignoring all damage reduction, energy resistance, immunities, and regeneration. Jirachi is immune, as are any creatures Jirachi feels like granting immunity to. If Jirachi is unconscious or dead when the light strikes, then only Jirachi is immune. A Reflex save may halve the damage (DC 22, Charisma-based); however, it cannot be fully negated by abilities such as Evasion. Only one Doom Desire can be preparing to strike at a time. This is a [Steel] effect. In Contests, any points gained from using this are gained again the following Round.