Verdant Follower (3.5e NPC Class)

Verdant Follower
"All hail the tree!"

Not everyone who loves trees gets to be a Druid, which is sad, but that's okay. Some become Verdant Followers and are happy little minions.

Class Features
All of the following are class features of the Verdant Follower.

Weapon and Armor Proficiency: Proficient in all simple weapons.

 : Verdant Followers are as unique as blades of grass: not very, to the naked eye. As such, any time they would gain a feat, they instead just get a nice +1 to the attack rolls and damage of any of their [Leaf] effects. Additionally, they can summon an actual blade of grass with a Swift action, which is treated as a Long Sword they have proficiency with. Attacking with it is a [Leaf] effect.

[Leaf] effects are all Super-Effective against creatures with the [Earth] or [Water] subtype, dealing double damage to them.

 : Verdant Followers have thorny skin when they want to. Any time a Combat Maneuver (such as grappling) is used against them, or they are struck with a Natural Weapon or a non-reach melee weapon, the attacker takes 1 point of damage. This is a [Leaf] effect.

 : A level two Verdant Follower can cast entangle once per day, except it is only a 10' radius but deals 1d4 damage to everyone caught in the area (even if they pass the save). It is a [Leaf] effect.

 : A level three Verdant Follower can, once per day, summon a very angry badger as an Immediate action. It appears anywhere within 30' and makes a Bite attack (+6 to hit, 1d6+1 damage), denying the opponent their Dex bonus to AC. The badger will then scurry off.

 : At level three, the Verdant Follower's Grass Blade can reach out to both 5 and 10 feet, and can be used to Disarm, Trip or Grapple if they think they stand a chance. Attacking is still a [Leaf] effect.