Sportwarrior (3.5e Prestige Class)

Summary::Fight with sport, a sportwarrior turn regular sports into a deadly weapon. Minimum Level::4 Class Ability::Other Class Ability Progression::Full

Sportwarrior
"All shall fear my name! The Soccer king!"

When a sport fan decide to got batshit and actually attempt to use sport as a fighting style you get sportwarriors. Despite sounding a little crazy it actually a lot stronger than one tend to think, combining expert fighting style with high performance sport gears is actually pretty fearsome.

Class Features
All of the following are class features of the Sportwarrior.

Weapon and Armor Proficiency: A sportwarrior is proficient with the baseball bat, battlegolf club, bolas, great longstaff, great staff, grenade bolas and all simple and martial throwing weapons.

 : A sportwarrior still progress as a fighter, he add his class to his fighter level for the purpose of determining his effective fighter level and any bonus feat he would receive. If the sportwarrior has levels in combatant he add his class to his combatant level for the purpose of determining his effective fighter level and his combat power (as well as improving the combat trick class feature).

 : A true sportwarrior know that a good cardio is the key to success. A 1st level sportwarrior add his class level as a bonus to all his constitution checks, become immune to fatigue (if something would make him exhausted he instead become fatigued). Additionally he gain marathon runner as a bonus feat.



 : Upon taking this talent, the sportwarrior receive improved unarmed strike and knockout punching as bonus feats even if he do not meet the prerequisite.

 : Upon taking this talent you gain attack on the run, instant sprinter and running assault as bonus feats without needing to meet the prerequisites.

 : Upon taking this talent you gain the buff body and grimoire toughness as feats even if you do not meet the prerequisites.

 : Upon taking this talent the sportwarrior receive improved overun and barreling charge as bonus feats without needing to meet the prerequisites. Additionally when he successfully overun a creature for the first time in a round he deal an additional 1d6 nonlethal damage per point of base attack bonus.

 : As an immediate action a sportwarrior may make a ranged attack with a thrown weapon against a moving creature within 40 feet. If the attack hit and somehow stop the creature's movement (such as a ranged trip attack with a bolas) you may have the creature take an additional amount of damage equal to twice your base attack bonus.

 : Upon taking this talent, the sport warrior gain angled arrow and extended shot as bonus feats without needing to meet the prerequisites.

 : Upon taking this talent, the sportwarrior gain a climb speed and swim speed equal to his base land speed.

 : Upon taking this talent, the sportwarrior gain special benefits while wearing wheelshoes or using a Bicycle. While wearing wheelshoes you increase your speed by a further 20 feet and when using a Bicycle you add your land speed to your Bicycle speed. When using either you gain a skirmish as a scout of your class level.

 : Upon taking this talent, the sportwarrior gain brutal thrower and codex quick draw as bonus feats.

 : Upon receiving this talent, the sportwarrior gain both improved grapple and iron grip as a bonus feats without needing to meet the prerequisites. Additionally he gain setting sun suplex and no rest for the wicked both as maneuver-like abilities.

 : When people ask about your religion you answer that you are an athletic, a 3rd level sportwarrior add his constitution to his will saving throw. This ability do not stack with ability that add other ability scores to saving throw (such as a paladin's divine grace).

 : A 4th level sportwarrior may decide to double the bonuses he gain from alchemical items and drugs as well as tripling it duration. If he does so he double the penalty, triple the duration of the penalty and suffer 2 points of constitution burn.

 : A 5th level sportwarrior has a powerful grip on his weapon, he may wield two-handed weapon as one-handed weapons. Any weapons he wield in one hand count as being two-handed for all intent and purpose, if he wield a weapon in two hands he add twice his strength modifier to damage, rather than one-and-one-half.