Mundiron (3.5e Equipment)

Mundiron
Summary::A form of iron completely fixed in the mundane, and formed through an unknown alloy of cold iron, dead iron, and material from the supposed transmundane plane, this material cannot be enhanced. And yet it proves unusually strong in the hands of the mundane, as if it is more real than the rest of reality.

A very dark gray or black iron, it looks heavy and dense even when forced into the finest threads. It seems no different from iron nor any more difficult to wield in spite of apparent weight. However it is completely and utterly impervious to magic, and cannot be enhanced like more materials. In a world of magic, such a material is a death sentence, yet it becomes quite strong on its own. The secret to creating mundiron is still a mystery. Elements of cold iron and dead iron are alloyed within and an unknown substance some claim is from a legendary "transmundane plane" where magic does not exist at all. Others suggest that mundiron is somehow more "real" than reality, and thus explains its unusual apparent mass. In any case, it cannot be created, only found in strange places of dead magic and reforged into new shapes. Many have claimed the base ore resembled pre-forged shapes and ignots, suggesting that it has already been created unnaturally and brought to our world through means unknown.

Mundiron weapons have the properties of steel and cannot be enhanced or affected by any magical or supernatural ability. However, they gain a +1 enhancement bonus to attack and damage for every 3 points of BAB a creature possesses as long as the creature is proficient in the weapon, and it bypasses alignment and magic based damage reductions, and can strike at ghosts as if they were magic weapons. This is an extraordinary effect, and does not go away in an antimagic field. Mundiron counts as cold iron, and in fact deals double base weapon damage to creatures vulnerable to cold iron and to spellcasters and creatures with spell-like abilities (including the enhancement bonuses but not strength or other forms of extra damage).

Mundiron armor forms powerful antimagic armor and shields, but it cannot be enhanced or affected by any magical or supernatural ability. It gains a +1 enhancement bonus to AC for every 3 points of BAB a creature possesses as long as the creature is proficient in the armor or shield. This is an extraordinary effect, and does not go away in an antimagic field. The armor or shield also gives a +1 resistance bonus on saving throws equal to the base armor or shield bonus against spells and spell-like effects.

Mundiron needs special preparation so all weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, mundiron weapons and ammunition have a +1 enhancement bonus on attack rolls for being masterwork (this does not stack with the rising enhancement bonus).

Mundiron has 20 hit points per inch of thickness and hardness 10. Mundiron is immune to all magic effects, takes half damage from acid, fire, force, and sonic, and quarters cold and electricity damage.