Talk:Gravity Resistant (3.5e Equipment)

Budget Mithral
This really makes a cheap alternative to mithral. Combined with mithral, you are just circumventing most of the actual problems with heavier armor. I'm uneasy with that. --Aarnott 23:22, 12 April 2012 (UTC)


 * I debated with it to make it +1 or +2. Now, I have one of the big advantageous (lighter category) but not the other (higher Max Dex... not counting the ASF decrease since other sources can provide those).  I figure the fall damage is just minor flavor fluff.  With that in mine, +1 is 4000g minimum (+2), and +2 is 9000g (+3), and 9000g is the price of mithril on heavy armor.  Since it is not entirely the benefit of mithril, and it's a cost which you have to pay later, since this is a +n cost that will make subsequent enhancement more expensive.


 * Then I have to compare it to Halfweight (Underdark, +3) which outright makes it light armor regardless. In this case I need to compare it to a Mithril Gravity Resistant heavy armor +1, which is (9000+4000=13,000).  This IS cheaper than Halfweight heavy armor +1 (16,000g), but only by a little.  If I could close the 3000g gap somehow, it would match perfectly with WotC. -- Eiji-kun 02:25, 13 April 2012 (UTC)


 * How bout reducing the armor check penalty to jump, climb and swim checks only due to its weight causing less restrictions? that in it self isn't worth the 3000gp though, but maybe it could be expanded on.--Stryker 04:10, 13 April 2012 (UTC)
 * My suggestion- lighter armor, while it does not decrease your speed or mobility rate, is still made up of large awkward plates or thick pads in inconvienent places. Thus, combine stryker suggestion with the speed rating of armor one category lighter without being such for proficiency purposes.--Change=Chaos. Period. SC 05:17, 13 April 2012 (UTC)


 * My issues were more with the stackability than the cost. I also like the fall damage reduction and would even suggest upping it to 2d6 per plus (so that you can negate fall damage entirely at +5). I hadn't seen Halfweight armor. But your points, Eiji, are completely valid comparing to existing WotC stuff. it matches the balance for that. Balance is difficult to rate with armor enhancements anyways, I find. My gut feeling is that the Halfweight mod is probably on the strong side, which would also put this on the strong side, simply because it makes no such thing as heavy armor at a certain point.


 * For a shield user, this mod is pretty much a given, since it gives +2 AC (tower shield) for a +1 mod although I wonder how the Max Dex would function in this case.


 * Long story short, it may not actually be overpowered as-is. It was more of a knee-jerk reaction since it is strong. Noting the lack of max dex, I don't think this is "budget mithril" anymore (which I feel stupid for misspelling :P). --Aarnott 19:24, 13 April 2012 (UTC)