Buneary (3.5e Monster)

This is a puffy, fuzzy bunny rabbit. It bounces about from one foot to the other, ears flopping all about the place, and tries to kick things.

Combat
 (Ex): If Buneary charges a foe and makes a DC 15 Jump check, it deals an additional 1d6 points of damage. If it succeeds by 5 or more, this improves to +2d6, and if it succeeds by 10 or more, it improves to +3d6. If it completely fails this check, Buneary falls prone and cannot attack. This is a [Fighting] effect, although in Contests it can also be used as a [Flying] effect. If it fails to earn any points, then Buneary loses a point.

 (Sp): Buneary can cast charm monster at will, with a caster level equal to its hit dice and a save DC of 10 + half its hit dice + its Charisma modifier. Only one creature at a time can be charmed. This is a [Psychic] effect.


 * The sample Buneary has a DC of 13 for Charm.

 (Ex): As long as it is at least up to its ankles in water or mud, Buneary can, as a Swift action, splash water/mud/whatever at an adjacent foe. It makes a "ranged" touch attack, and if it succeeds, the foe becomes flat-footed until they next act. This is a [Water] effect.

 (Ex): Buneary can spend a standard action bracing itself. Doing so grants it immunity to critical hits (and similar effects) and DR 13/&mdash; until its next turn. Furthermore, any damage actually taken ends up being nonlethal damage. Every round, there is a 10% chance that this ability will fail.


 * Fake Tears (Ex): As a full-round action, Buneary can pretend to cry, fooling the target into lowering their defences. It makes a Bluff check, and if it beats their Sense Motive check or Will save, it fools them and, regardless of how they would normally act, they lose a standard action on their next turn. Additionally, the targeted foe takes a -4 penalty to AC and all saving throws for one minute. This is a [Normal] effect. In a Cute Contest, this has a +4 Bonus.
 * Sweet Kiss (Su): As a melee touch attack that does not provoke, Buneary can place a kiss on a foe, forcing a Will save (DC 13) against confusion for 1 round per it die. This is a [Psychic] effect. In a Cute Contest, this has a +4 Bonus.
 * Low Kick (Ex): Whenever Buneary kicks a foe, they must make a Balance check. If they do not match or beat the attack roll, they fall prone. This is a [Fighting] effect. In a Contest, if this has a higher skill check than that of whoever has the most points, they lose a point.

On the other hand, Ghost attacks have a 50% Miss Chance against Buneary unless specifically stating otherwise.

Skills: Buneary gains a +4 racial bonus to Jump checks, and it may choose to use Dexterity instead of Strength on Jump checks.