User:Surgo/Lyrana

Lyrana is one of those royalty of a fallen nation folks. Said royalty had a bit of a reputation for consorting with demons (which is how she came into being), and eventually some goody two-shoes group of adventurers wiped them out. Except for her, who managed to escape because she's a White Mage and white mages are really difficult to kill. After that she spent a long time adventuring out on the planes and eventually, after a while on Acheron, built up her own army to come back, crushed all resistance under her booted heel, and now rules a massive planar empire that dwarfs the size of the one she had lost with an army of demons and outsiders at her beck and call.

Lyrana is something of an ice princess. She is very charismatic (she was the face of said royal family while it still existed once she was old enough to be in such a role). She has a habit of getting what she wants and making people believe things that they really have no business believing. Being from a once-royal family, and now once again a powerful leader, she appreciates the finer things very, very much.


 * Starting stats: Str 13, Dex 14, Con 15, Int 13, Wis 15, Cha 18

Class Abilities
All class abilities listed here have not been listed above.


 * Lyrana has a Command Rating equal to her Knowledge (The Planes) ranks divided by five (rounded up).
 * Lyrana can muster an army-sized group of followers, with a leadership score equal to her ranks in Knowledge (The Planes) plus her Charisma modifier. All followers must be outsiders.
 * Lyrana has her own planar stronghold (still have to detail it).
 * Lyrana's allies gain a +2 morale bonus to all saving throws if they can see her and she is within medium range.

 (Ex): Lyrana has Regeneration 10 which is not bypassed by any form of damage, and as long as some portion of her body still exists she can't actually die and will regenerate from that portion in one minute as with a clone spell.


 * When charging, Lyrana may lose her Dexterity bonus to AC for one round in exchange for dealing an extra 1d6 damage.
 * Lyrana can add her BAB to damage for melee attacks for a round, but provokes an Attack of Opportunity for doing so (resolved when first melee attack is made).
 * Lyrana makes bonus attacks for a high BAB at a -2 penalty instead of -5.
 * Whenever Lyrana inflicts damage with a melee attack, she can make a free Intimidate attempt against the victim as a bonus action.
 * Lyrana may make a full attack as a standard action.

 (Su): When Lyrana is injured, she deals 1 point of Force damage to all creatures within 5 ft. as Soulfire splashes out.

In addition, she can cast any of these spells as an immediate action.

 (Ex): Lyrana does not age and suffers no level loss when returning from the dead.

 (Ex): Lyrana is treated as native to the Positive Energy Plane in addition to any other native planes, and is unaffected by any harmful positive energy effect. She is also under a continuous death ward.



 (Su): Lyrana emits a constant radiance equivalent to a daylight effect. This can be suppressed or resumed as a swift action.

 (Su): Lyrana emanates a death ward effect to all allies within 30 feet, which can be suppressed or resumed as a swift action.

Spells cast this way do not provoke an Attack of Opportunity.


 * Lyrana uses her Wisdom modifier in place of her Strength modifier for melee attack rolls.
 * Lyrana's attacks have the Edge against an opponent that has a lower Wisdom and Dexterity than her own Wisdom.
 * Lyrana's melee attacks have double critical threat range and critical multipliers.
 * Any melee attacks made by Lyrana are considered to be made with a magic weapon that has an enhancement bonus equal to her Wisdom modifier.


 * Lyrana may make a coup de grace as a standard action.
 * Lyrana can coup de grace stunned and dazed opponents.
 * Once per round, Lyrana may make an Attack of Opportunity against someone denied their dexterity bonus to AC against her.
 * When Lyrana kills an opponent, she gains a +2 morale bonus to attack and damage rolls for 1 minute.




 * Lyrana adds her Charisma modifier to the duration of every spell she casts (similar to a CL boost in that regard).
 * Lyrana can use the Extend Spell feat, and may automatically extend up to her Intelligence modifier in spells per day.
 * All of Lyrana's spells have the next-highest duration class (rounds -> minutes -> ten minutes -> hours -> 24 hours).
 * Lyrana can designate her Charisma modifier in spells as permanent (D) at any given point.

 (Ex): Lyrana does not need to eat, drink, or sleep.


 * When within 60' of her target, Lyrana's ranged attacks gain a +3 bonus to hit.
 * When within the first range increment of a target, Lyrana adds her base attack bonus to ranged weapon damage.
 * Lyrana does not provoke Attacks of Opportunity when making ranged attacks.
 * When wielding a ranged weapon, Lyrana may make Attacks of Opportunity against opponents who provoke them within 60'. Movement, however, does not provoke an Attack of Opportunity in this fashion.
 * Storm of Arrows.

 (Ex): When opponents use a 5' step within Lyrana's threatened area, they provoke an Attack of Opportunity.

 (Su): If Lyrana is ever dead for a day (unlikely due to other abilities), she immediately returns to life as per resurrection.

' (Sp):' At will, Lyrana can cast a contingent true resurrection'' on a target creature which is triggered by their death. No more than one of these effects can be active on any given creature. These do not count against the normal limits of contingency


 * Lyrana's ranged attacks have an increment 50% longer than ordinary.
 * Any benefit of being within 30' is extended to being within 60'.
 * Lyrana never suffers a -4 penalty for firing a ranged weapon into melee.
 * Lyrana never accidentally hits an unintended target in close combat or grapples.
 * Lyrana's ranged attacks ignore any cover less than total cover.
 * Opponents struck by Lyrana's ranged attacks do not automatically know which square the attack came from, and must find her normally.
 * Any time Lyrana hits an opponent with a ranged weapon, it is counted as a critical threat.

 (Su): Lyrana can fire soulfire out of bows or crossbows instead of arrows or bolts. They have an enhancement bonus of +11, deal Force damage, and if they hit cause the target to shed light like a torch for one round (negating the effect of things like displacement and blur as if they had been outlined by faerie fire).

 (Su): Lyrana can call into existence a weapon of blue soulfire, which is a light weapon, does 1d10 damage (18-20/x2). It has an enhancement bonus of +11, sheds light like a torch, vanishes when it leaves Lyrana's hand, does [Force] damage, and is super-effective against incorporeal creatures.

 (Su): Lyrana sees souls hovering around dead bodies for about a week (or until the soul is corrupted into a vengeful spirit, raised from the dead, bound into an object, etc.) and can choose to eat them, preventing them from being used for other tasks.

 (Ex): Lyrana doesn't actually die when she dies -- for 1 minute per character level after death, she can still use any of her abilities so long as they don't require actual movement to perform.

 (Ex): When Lyrana inflicts a critical hit, the victim is stunned for 1 round.

 (Su): If Lyrana damages an opponent with an Attack of Opportunity, they must make a Fortitude save (charisma-based) or be stunned for one round.

Advanced Learning

 * Level 3: shield
 * Level 5: benediction (page 116)
 * Level 7: nondetection
 * Level 9: dimensional anchor
 * Level 11: (5th)
 * Level 13: (6th)
 * Level 15: prismatic spray
 * Level 17: (8th)
 * Level 19: prismatic doom

Fiend Form: Ice Princess

 * Gain Sphere: Frostbite
 * Gain Feat: Breath Weapon (Flesh to Ice)
 * Gain Feat: Breath Weapon (Shivering Touch)

Fiend Form: Mistress of Terror

 * Gain Sphere: Terror
 * Gain Feat: Breath Weapon (Phantasmal Killer)
 * Gain Feat: Stoning Gaze

Monstrous Form: Giant Serpent

 * Strength increases to 39
 * -2 Size bonus to attack.
 * Natural Armor increases by 10.
 * Gain bite natural weapon (2d8) with poison (1d6 dex/1d6 dex)
 * Gain Improved Grab
 * All items turn off.
 * -7 Wisdom
 * -7 Charisma
 * -7 Dexterity
 * -7 Constitution
 * Lose fly speed
 * Grapple modifier increases to +42

Soulmelds
Currently bound:
 * 1) Devastating Azure Claws
 * 2) Dimming Sapphire Eyes
 * 3) Furious Electric Trail
 * 4) Gorgeous Ultramarine Helm
 * 5) Hovering Lucky Dice
 * 6) Misty Indigo Mantle
 * 7) Shifting Cerulean Boots
 * 8) Swift Sky Anklet

Aspect of the Pixie
(Giant-Sized). This mantle has the ability Really Small, and provides an enhancement bonus to Hide.

Azure Eyes of Seeing
(Better). These provide X-Ray Vision and an enhancement bonus to Search.

Blue Mask of the Ice Queen
(Advanced). This mask looks terrifying to Lyrana's enemies. It is All Boogie-Boogie, and provides an enhancement bonus to Diplomacy.

Chilling Black Amulet
(Giant-size). This amulet has the ability The Silence, and provides a deflection bonus to AC.

Clutching Midnight Hat
(Advanced). This provides Time Ripple, and an enhancement bonus to Intelligence.

Crown of the Ice Princess
(Giant-size). This crown appears to be made of ice. Its ability is Giant Size, and provides an enhancement bonus to Intimidate.

Devastating Azure Claws
(Astounding). These sit transparently over Lyrana's hands. Their ability is Prism Strike, and provide a resistance bonus to saving throws.

Dimming Sapphire Eyes
(Astounding). These turn Lyrana's eyes a cold blue. Their ability is Antimagic Cone, and they provide a deflection bonus to AC.

Evil Red Amulet
(Better). This amulet makes people scared silly. Its ability is Crushing Despair and provides an enhancement bonus to Intimidate.

Furious Electric Trail
(Better). This enhancement turns the Soulblade into a Soul Lash, and provides an enhancement bonus to Strength.

Hovering Lucky Dice
(Advanced). Dice rolls (in-game) always seem to come up to just the right number for the situation. These provide Aura of Luck, as well as an enhancement bonus to Bluff.

Gorgeous Aquamarine Helm
(Advanced). This provides Fireshield, as well as an enhancement bonus to Intimidate.

Misty Indigo Mantle
(Astounding). This provides Incorporeality, and an enhancement bonus to natural armor.

Pitch Black Orb
(Advanced). This orb allows Lyrana to summon an Outsider once per day, and provides an enhancement bonus to Intimidate.

Shifting Cerulean Boots
(Astounding). These seem to make Lyrana's feet misty and translucent. Their ability is Missed Step, and they provide an enhancement bonus to Move Silently.

Swift Sky Anklet
(Advanced). Lyrana's legs seem to fade in and out of existence, shifting location randomly. This provides Haste, and an enhancement bonus to Hide.

Translucent Indigo Mantle
(Advanced). This provides Blink, and an enhancement bonus to natural armor.

Vanishing Azure Cape
(Better). This cape provides Invisibility and an enhancement bonus to Spot.

Windy Blue Boots
(Better). These make Lyrana run like the wind. They provide Super Speed and a deflection bonus to AC.

Crushing Red Claws
(Better, replaces Furious Electric Trail) These claws sit over whatever form Lyrana is in and provide Startling Power and an enhancement bonus to Strength.

Long-Lasting Spells

 * Mind Blank
 * Shield

Adamantine Carapace
As per the stuff in Races of War. Provides an enhancement bonus to armor, and grants Spell Resistance.

Boots of the Ice Princess
These glinting blue metal boots provide an enhancement bonus to dexterity, and have the Greater Planar quality.

Bow of the Ice Princess
This blue-tinged composite longbow seems to frost over in the air. This bow has the Greater Time Distortion property; enemies that fail their save appear to be literally frozen in time.

Brooch of the Ice Princess
This brooch has been fashioned from a single solid blue diamond that would by itself be priceless. One of Lyrana's greatest treasures, this brooch allows Lyrana to cast the polymorph line of spells (from Dungeonomicon). It also grants energy resistance to fire.

Chain-link Belt
This belt is made out of chain links fashioned from the finest silver and set with gleaming, cold gems. It provides an enhancement bonus to Constitution and heavy fortification.

Cloak of the Ice Princess
This cloak is made of a light blue material that seems to rustle even without wind. This item acts as a Portable Hole and allows its user to fly with a speed of 90' (good). It also allows the wearer to use Greater Teleport (self plus 50 pounds of equipment only) and Wind Walk as a standard action. Only one of these functions can be active at once.

Fire-Diamond Ring
This ring is set with a fire diamond that seems to flash between red and white when in the sun. It provides an enhancement bonus to Charisma, and automatically counterspells greater dispel magic and mage's disjunction.

Ruby Tiara
This white gold tiara is set with a crimson-glowing ruby at the front. It provides an enhancement bonus to Wisdom, and allows Lyrana to see everything with true seeing.

Athame of the Weave
This dagger allows Lyrana to counterspell with a dispel spell once per round as a free action.

Blue Wind Fan
This looks like a simple blue paper fan, but when waved it produces a gust of wind.

Dark Orb
This glass orb constantly sheds deeper darkness and is tough as a rock.

Emerald Ring
This ring is set with a magnificent green jewel. It provides a competence bonus to Diplomacy and has the Alarm special property.

Gloves of the Ice Princess
These gloves allow Lyrana to use telekinesis at will (like a Ring of Telekinesis), and provide FIXME.

Ring of Knowledge
Each of these rings grants a competence bonus to a different knowledge skill.

Rod of Illusions
This rod can cast major image at will. Once per day, it can use permanent image.

Batcaved
All sorts of shit.

Future Advancement
I really want the Horde Breaker feat.