Winds of Memory (3.5e Spell)

With powerful, mind-destroying syllables, the caster reaches deep into the mind of another, and simply re-arranges or rebuilds what needs altering.

You can selectively destroy, alter, or implant memories in the target creature as you see ﬁt. Casting the spell gives you access to all of the subject’s thoughts and memories, allowing you to implement as many of the following specific effects as you like.

Memory Erasure: Any or all memories possessed by the subject can be erased, including knowledge of speciﬁc events, people, or places.

Memory Implant: You can create false memories in the subject’s mind as you see ﬁt. Memories of being friends with a hated enemy, events that didn’t really take place, or betrayals by people the subject regards as friends could all be implanted.

Persona Rebuilding: By erasing the subject’s previous personality and implanting a false set of memories, you can build a new persona for the creature, altering its alignment, beliefs, values, and personality traits. Some abilities are affected by alignment changes.

Programmed Trigger: You can program the subject to delay the onset of any of the above effects until a speciﬁc event takes place, such as the receipt of a coded message, capture by enemies, or arrival at some destination. Similarly, you could specify some or all of the alterations you create in a subject to be removed by a speciﬁc event.

The nature of this spell is such that a subject given new memories (whether willing or not) might be given cause to suspect that those memories are false, based on how complete your programming is. For example, a paladin subject to a persona rebuilding that changes her alignment loses her paladin abilities. Unless you impart a speciﬁc believable memory of why he changed alignment, the character will perceive this unexplained gap in her memory and might take steps (such as seeking a magical cure for her 'amnesia') that could negate the spell’s effect (see below).Generally, your subject must be either willing to undergo the spell or restrained in some way so that it cannot leave or interfere with the casting.

The effects of this spell linger on forever unless removed, but the caster can specify some set of conditions that would end if they choose. Its effect can also be removed by a greater restoration, miracle or wish spell.