Mightyena (3.5e Monster)

Combat
 (Ex): A Mightyena that hits with a bite attack can attempt to trip the opponent (+7 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the Mightyena.

 (Ex): Any target bitten must make a DC 17 Fort save or be stunned for one round. The save DC is Strength-based.

If an ability does not allow a save and deals damage, it takes half damage. It also gains a +4 bonus on saves against mind-affecting spells.

 (Ex): If Mightyena fixes its gaze upon a target and howls at them, as long as they can hear the noise they may be frightened. This is a Standard action, and allows Mightyena to make an Intimidate check opposed by a Will save. If the target fails, they are shaken for three rounds. If they fail by 5 or more, the target panics for three rounds instead. No matter what the result, any given target can only be affected once per day.

 (Ex): Mightyena may add extra power to any given attack, at the cost of injuring itself. Takedown may add 2d6 extra damage, with 1d6 recoil damage (bypassing any form of damage reduction), or 3d6 extra damage with 2d6 recoil. At 12 HD, it may deal 4d6 extra damage with 2d8 recoil, and at 15 HD it may deal 6d6 extra damage with 3d6 recoil.

Skills: Mightyena has a +3 racial bonus on Intimidate checks.