User talk:Tarkisflux

Re-Rating Requests
If I have rated something of yours, and recent changes make my criticisms or compliments no longer valid, add the page below and I'll take another look. - Tarkisflux Talk 00:52, 13 July 2012 (UTC)


 * Talk:World Dominator (3.5e Class)

Archive
Here be archives of older conversations. Because talk page scrolling was getting annoying.
 * Archive 1
 * Archive 2

So, Sri Lanka is it?
Fascinating... Honestly I suspected it was a bot, but had no way of telling. :3 Your ninja skills do you well, Tark-sama. May you take many assassin kills with honor. -- Eiji-kun (talk) 06:39, 13 March 2014 (UTC)


 * Honor? Ninja need no such thing (which is good, because I probably cheated in tracing him). All you need is kill. - Tarkisflux Talk 06:51, 13 March 2014 (UTC)

Listing a custom skill on skill list- how?
I can't figure out how to get Truespeech (3.5e Skill) on to the skill list of my Truespeaker (3.5e Class). I figured if anyone knew how to do it, it would be you. Thank you in advance. --Qwertyu63 (talk) 16:34, 22 March 2014 (UTC)


 * You're going to need to do the skill list manually. All of it :-/. I'll update the parameter on the page to get you started. - Tarkisflux Talk 17:12, 22 March 2014 (UTC)


 * Thank you. I've got it done. --Qwertyu63 (talk) 18:07, 22 March 2014 (UTC)

Good News for 5e Homebrew
I'm working out a deal with Captnq from Minmax, he's apparently working on a big project to port 3.5 spells to 5e, and I'm willing to upload them when they're ready, so we should get some content for it soon. -- Eiji-kun (talk) 00:06, 7 September 2014 (UTC)


 * Could you throw me a link when it starts rolling? Also, let me know if there's a way I can help. -- codeGlaze


 * If I could provide any kind of automated (i.e., programmatic) assistance, let me know. Surgo (talk) 00:53, 7 September 2014 (UTC)


 * Sure guys, I'll give you a heads up when I get it/have time to upload.


 * I haven't looked into it yet, do we have templates for this stuff yet? I'll probably check to see how they do formatting of spells in 5e.  I know CL isn't a thing anymore.  We'll see. -- Eiji-kun (talk) 01:18, 7 September 2014 (UTC)


 * There are no templates as yet. But I have source material, and can make them as needed. Lemme know. - Tarkisflux Talk 01:50, 7 September 2014 (UTC)

More Rating Requests
I would really appreciate getting some feedback on my Mark of the Porcine Demon and Yin-Yang Emblem soulmelds. I've already asked Eiji a couple of times and heard nothing. -_-; --Luigifan18 (talk) 03:28, 3 October 2014 (UTC)


 * I am not familiar with the soulmeld system, and am unable to provide reasonable feedback as a result. Sorry :-/ - Tarkisflux Talk 03:33, 3 October 2014 (UTC)

Making a new spell system....
So I am plotting out making a new spellcasting system, and I'm wondering how I should do this in regards to pre-loads and templates. Are you familiar with the system that dark souls uses for spellcasting? They have attunement slots which you will with a spell, but you get X many spells from the slot rather than 1 per slot. The system is effectively that, but I'm unsure how I should go around making it for the upcoming class they are associated with.

While intended for an expy of dark souls pyromanciers, I figured I might start out with using it on a rebuild of one of my clockwork knight classes. Either way, do you know the best way to go about this? -- Eiji-kun (talk) 00:26, 14 October 2014 (UTC)


 * That depends a lot on how much you wind up making. Doing it as a variant rule that the relevant classes reference as needed works for Fox's wordcasting, because he doesn't have a bajillion long effects and the system is mostly contained. Doing it like spells where each effect gets its own article works when more than one class gets access to the effect (even if not the same classes) and it's open ended and complicated and you intend to keep adding to it ad infinitum. For things in-between, you could maybe even list them in class and just suffer a bit of duplication.


 * I didn't get too deep into the spells of Dark Souls (didn't finish the first and didn't play the second at all), but I don't remember there being a lot of spells in the game. So my guess is that you might be set with a dedicated variant + reference or else dumping it all in the relevant classes. Whether you do a template for those depends on how you want things formatted in page - you can have one template entry per ability and just fill the page with templates if you want. There's no limit to the number of templates you can drop in a page, and they can make entry easier. And I absolutely recommend them if I'm vastly underestimating the amount of content you plan to generate and wanted to go the spell route, because that's a lot of pages to keep consistent. If you need help, just work up a general case one and I can help you templatize it.


 * You only need a preload if you want to make it easy for others to contribute individual pieces to it. If you're not worried about that, then you can skip that entirely. Hope that helps, you know where to reach me if you need anything else. - Tarkisflux Talk 02:37, 14 October 2014 (UTC)


 * I think I understand, but I'm wondering, won't I run into problems when I'm doing this?


 * I mean like... you know how you might have like "|spelllevel=" and it's expecting like "Sorcerer 5" and putting something else in there will make things go wrong. How to I make something where I cam specify whatever level it should be at "Dark" or "Expert" or something other than "Class #" and not have it bork? -- Eiji-kun (talk) 02:45, 14 October 2014 (UTC)


 * Sorry, you can't actually use the existing templates for it (well, you could maybe use the warlock invocation templates, but you're better off not). And since this is a newish thing that could potentially behave quite differently, there's no reason you should feel bound by them. The best thing in these cases is to make your own format that accepts whatever you want it to. For example, you might have something like:


 * And then that generates the header in whatever format you want, and you can free-hand effect text after it. So start off by sandboxing a generic effect with formatting that you like, without using any existing templates. This probably means in a table, possibly with text-aligns or whatever other styling you care about. Please also include any options for the parameters (like Range: Lots, Some, Few, One or whatever) and optional fields that maybe are hidden sometimes, so it's more clear what things need to be there in general. Or work it up in MS Word or whatever, save the image, and post that for reference. And then I'll help you turn that format into a new template that does whatever other fancy stuff you want it to. You probably don't need all of the extra stuff that the spells have either, so figure out what you want it to look like / show, and we'll go from there. - Tarkisflux Talk 03:02, 14 October 2014 (UTC)


 * One moment then, generating requirements. -- Eiji-kun (talk) 03:06, 14 October 2014 (UTC)


 * Looking it over, it seems that the spell preload is mostly close, the big differencies being the |lvl= is looking for a random word that equates more to proficiency, like Simple, Exotic, etc. It would probably have a seperate thing for which classes get it.  And it needs one more for "Attunement Slots" it uses, and "uses" per attunement slot.  So something like...


 * The thing with Dark Souls magic is that you have attunement slots which you fill with what are basically X/day spells, so "Heal" might have 4 uses per slot, while "Great Heal" only has 2. -- Eiji-kun (talk) 03:16, 14 October 2014 (UTC)


 * You need school and subschool for your new spell system? What for? Components are a similar 'why?', since I don't recall DS spells needing components or varying much in casting method. And you want to retain the tsea stuff rather than writing it in the spell description? I guess where I'm going with this is that there's a lot of cruft on the 3.x spell description that you should only keep if it does something for your class. It's a new system and you shouldn't feel like you need to keep existing stuff just because it's been there, since it's about the same amount of work for me to hack a template out either way (and we're doing a lot of automation with those that just doesn't seem relevant to this).


 * As for aesthetics, do you want it to look the same on the article page, and not like a 4e power or something completely different? Because that's something you get to decide too. - Tarkisflux Talk 04:14, 14 October 2014 (UTC)


 * I figure there wasn't a need to remove school and subschool, but I totally could. I left it in case there was interaction with other things like "+4 vs transmutation spells" or something.  Components I waffle on.  See, as it stands all the spells I intend to make are all "V, S, F" and nothing else.  There is no material components, though there is precedent for it (certain hexes consume souls, so I suppose it's either GP or XP).  That could be put in the rules text proper though.


 * You know this stuff better so I err on your side if you think reducing it is better. tsea could be moved to rules text then.  I know that I'd need a way to show it's name, classes that use it, proficiency, target, duration, effects, attunement, casts per day, and save involved.  And SR I suppose.


 * I like the 3.5 stuff, never got used to 4e formatting. -- Eiji-kun (talk) 04:27, 14 October 2014 (UTC)


 * You need what you need for the subsystem, no more, no less. I don't think you need the schools, or components, or tsea from what I've seen of DS spells, but maybe you want to build somehting on those and want to keep them around. Or maybe I'm forgetting / don't know somethign relevant. I'm just making sure you're thinking about it and not just keeping old cows because some priest blessed them once back in the day, because useless old cows just get in the way of concise metaphors.


 * Keeping the 3.5e formatting is not a problem. Sure you want it named Attunement Spell? Not that changing it later is any harder than a page move, just wondering. - Tarkisflux Talk 04:51, 14 October 2014 (UTC)

(RESET INDENT) If you don't think I need school and subschool, I'll go with that. I suppose if we're seeking minimalism, I could say "all spells of this class are vocal and somatic and focus" (my reference is their movement, the fact their "silence" shuts them down, and they need a catalyst/pyro flame/chime) and have any exceptions spelled out in the spell itself.

Attunement Spell seems ok. See, while I plan to make the pyromancer expy, there are other classes I could use it for. I figure "Attunement" is more universal and describes the spell types, like Vancian. Do you think there may be a better name for it? -- Eiji-kun (talk) 04:54, 14 October 2014 (UTC)


 * The initial template is setup. Please let me know if you want anything changed, combined, etc. Or if you wanted to do searches in the spell data, because I'll have to setup those things to show semantic properties.


 * And one other thing that I thought of. I'm not sure if you want to support it being a different type for different classes or not, but if you did you'd want to combine the class and type like we do class and level for spells, so it would read like the warlock invocations (Warlock Dark, Feylock Greater, etc.). It's an easy change to make if you want to support those sorts of things. Lemme know. - Tarkisflux Talk 06:07, 15 October 2014 (UTC)


 * Is that easier for you? We can do it. -- Eiji-kun (talk) 06:09, 15 October 2014 (UTC)


 * Not really, I'm done already unless you want extra stuff. But if you did want to support different classes having it at different complexity types or whatever, I don't know how to do that clearly on multiple lines... so you may as well do it at the beginning before you have a bunch of content to change over.


 * But if you don't want that, it's ready to go unless you want something else adjusted. You can find the template in recent changes, along with the generic use blurb. Happy spell makings. - Tarkisflux Talk 06:13, 15 October 2014 (UTC)


 * Better safe than sorry, let's do it then to keep it open for the most variety. I see the template, excellent. -- Eiji-kun (talk) 06:15, 15 October 2014 (UTC)


 * And done. Imma go sleep now. If something needs tweaking feel free to try your hand at it. Leave me a message if you can't sort it or break something. - Tarkisflux Talk 06:21, 15 October 2014 (UTC)


 * Thanks. I attempted to make a button on my userpage buuuut it doesn't seem to put the preload in there.  Wat do? -- Eiji-kun (talk) 22:25, 18 October 2014 (UTC)


 * It works, I just didn't think you wanted the preload so I didn't make one. Thought you were just going to manually copy-pasta the template into the pages for some reason. I threw together a half-assed one based on the spell preload without fancy <-direction stuff->, so button works now. - Tarkisflux Talk 07:00, 19 October 2014 (UTC)

Clarr Question
So, is there a reason that the corner right arrow (&crarr;) wikicode works and makes a &crarr;, but the corner left arrow (&clarr;) doesn't work and just looks like &clarr;. I mean, I can just paste in a ↳, but man, I don't want to have to do that all the time. Is there any hope? --Ganteka Future (talk) 04:20, 9 November 2014 (UTC)


 * I'm going to need to kick this one to Surgo, because I have no idea. - Tarkisflux Talk 16:51, 9 November 2014 (UTC)