Talk:Retroactive Skill Points (3.5e Variant Rule)

Ratings
== Why is this not the standard way? == (And how to tweak so it fits the original concept.)

My initial reaction is to wonder why this is not the way Int increase and skill points work now - and if there is a good reason, what we can do to preserve it.
 * Flavor: the character did not learn it during the actual time spent in that level, and adding the skill points makes no sense.
 * Solution1: only allow the Skill points to be added to already trained skills. This would represent seeing new ways to use a previously learned skill after an increase in Int. This seems to dovetail nicely with the concept of Skill Rank reqs for some Feats and Prestige Classes.
 * Solution2: force the skill points to be spread out. Perhaps any particular skill can only be raised 1 additional rank with the newly gained skill points (insight into a subject only gets you so far). Perhaps the 4 skills with the most ranks must be raised 1 rank each (the character is most familiar with these skills = more experience from which to draw on for developing insight).

--Be well 23:31, September 23, 2009 (UTC)
 * Mechanical: it ends up overpowering the characters. Since they are still limited by the Max Ranks cap, I'm not really seeing this.