SRD:Azers (Race)

Azers
Also see the azer creature listing.

Elemental Plane of Fire. They wear kilts of brass, bronze, or copper.]]

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 * An azer’s base land speed is 30 feet.
 * Racial Hit Dice: An azer begins with two levels of outsider, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +3, Ref +3, and Will +3.
 * Racial Skills: An azer’s outsider levels give it skill points equal to 5 &times; (8 + Int modifier). Its class skills are Appraise, Climb, Craft, Hide, Jump, Listen, Search, and Spot.
 * Racial Feats: An azer’s outsider levels give it one feat.
 * +6 natural armor bonus.
 * Weapon and Armor Proficiency: An azer is automatically proficient with simple weapons, martial weapons, light and medium armor, and shields.
 * Heat : An azer’s body is intensely hot, so its unarmed attacks deal an extra 1 point of fire damage. Its metallic weapons also conduct this heat.
 * Fire Immunity
 * Spell resistance equal to 13 + class levels.
 * Vulnerability to Cold
 * Automatic Languages: Common, Ignan.
 * Bonus Languages: Abyssal, Aquan, Auran, Celestial, Infernal, Terran.
 * Favored Class:.
 * Level Adjustment: +Level Adjustment::4
 * Effective Character Level: Effective Character Level::6
 * Favored Class:.
 * Level Adjustment: +Level Adjustment::4
 * Effective Character Level: Effective Character Level::6