User:TK-Squared/Lavabox/Elements Are Cool

Plasma Whip (Su): An Air Manipulator has a whip of plasma for some reason. They form it as a swift action and dismiss it as a free action. The Plasma Whip deals 1d6/level (lethal) electric damage. The Plasma Whip otherwise acts as an ordinary whip, except it does not gain any extra damage from ability modifiers (except for charisma, possibly, due to Ionization). If the whip leaves the Air Manipulator's possession, it disappears immediately.

Electrical Discharge (Su): An Air Manipulator can charge them self with electrical energy that arcs from them when an enemy gets close. As a standard action, the Air Manipulator can charge themselves with energy. Any enemy in an adjacent square is dealt 1d6/level damage at the end of the Air Manipulator's turn. This effect lasts for 3 rounds.