Draw the Dark (3.5e Maneuver)

With a sharp breath, you make an opponent's weakness into your strength.

Choose an opponent. For every negative condition currently affecting that opponent that you have personally applied, you gain 5 temporary hitpoints and a +1 profane bonus to damage with martial maneuvers, to a maximum of 15 temporary hitpoints and a +3 profane bonus to damage.

A 'negative condition' is defined as one of the following: ability burn, ability damage, ability drain, blindness, confusion, cowering, dazing, dazzling, deafness, energy drain, entanglement, exhaustion, fascination, fatigue, flat-footedness, frightened, grappled, helplessness, nausea, panic, paralysis, petrification, pinning, prone, shaken, sickened and stunning. Note that for ability burn, ability damage, ability drain and energy drain, you only receive the bonus once, no matter how many abilities scores are burned, damaged or drained, or how many points of ability burn, damage or drain or how many negative levels the target is subject to.