Powerful Cleric (3.5e Class)

Balance Note: Most Fighter-level classes are pretty wimpy when it comes to personally affecting the course of a plot. This class is not. In Fighter-level campaigns where it isn't possible to find a variety of scrolls, wands, and high-level NPC Clerics to employ, the DM will definitely need to consider the suitability of the Powerful Cleric class in their campaign.

Powerful Cleric
Powerful Clerics are somewhat of a misnomer, as they are among the weakest of clerickind. Their main advantage is the ability to repeatedly cast flimsy magics, and occasionally do something that impresses the Fighters.

Making a Powerful Cleric
Powerful Clerics are flimsy in comparison to the fine upstanding sword-and-boarders of the land, but they occasionally pop out a mass cure light wounds or two to keep small armies alive.

Abilities: Like all Clerics, Powerful Clerics need Wisdom, and usually want some Charisma, Strength, Constitution, and/or Dexterity.

Races: Any race that can wiggle its fingers, speak mumbo jumbo, and have ideals may well have large groups of Powerful Clerics.

Alignment: Any.

Starting Gold: 4d4&times;10 gp (100 gp).

Starting Age: As cleric.

Class Features
All of the following are class features of the Powerful Cleric.

Weapon and Armor Proficiency: The Powerful Cleric is proficient with simple weapons, light, medium, and heavy armor, and shields (except tower shields).

Aura (Ex): A Powerful Cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment (see the detect evil spell for details). Powerful Clerics who don’t worship a specific deity but choose the Chaotic, Evil, Good, or Lawful domain have a similarly powerful aura of the corresponding alignment.

Since this is a divine spellcasting class, the Powerful Cleric can qualify for divine spellcasting prestige classes.



Whenever a Powerful Cleric casts an Encounter spell, he can't cast it again for 5 minutes. Whenever a Powerful Cleric casts a Daily spell, he can't cast it again until he prays at a particular time of day, selected at 1st level.

The Powerful Cleric can choose to learn a spell from a lower-level list of the same type (at-will, encounter) instead of from the new list.

A Powerful Cleric chooses two domains from among those belonging to his deity. A Powerful Cleric can select an alignment domain (Chaos, Evil, Good, or Law) only if his alignment matches that domain.

If a Powerful Cleric is not devoted to a particular deity, he still selects two domains to represent his spiritual inclinations and abilities. The restriction on alignment domains still applies.

Each domain gives the Powerful Cleric a granted power. The cleric gets the granted powers of both the domains selected.

At level 2, the Powerful Cleric gains the 1st level spells of his two domains as Daily spells. Every 3rd level after 2nd, the Powerful Cleric gains the next level of domain spells as Daily spells. Casting one spell from any of these pairs uses up the other spell from that pair as well.





























Ex-Powerful Clerics
A Powerful Cleric who grossly violates the code of conduct required by his god loses all spells and class features, except for armor and shield proficiencies and proficiency with simple weapons. He cannot thereafter gain levels as a Powerful Cleric of that god until he atones (see the atonement spell description).