Disruption Rifle (3.5e Equipment)

''A sleek, long-barreled rifle made of starmetal. A disruption rifle send a invisible beam of unstable arcane energy when fired. This model is capable of sending powerful waves of energy, although it is taxing for it refined proteum core.''

Strange weapon of unknown origin, disruption weapons send a blast of raw, chaotic arcane energy in it purest form causing a disruption in the laws of reality. A blast from such weapon can rip apart even the strongest creature, any attacks made with a disruption weapon ignore damage reduction, harness and any resistances and deal typeless damages.

A disruption weapon is alway masterwork by nature, it can hit and damage target on the ethereal plane. Disruption weapons add their user's Dexterity modifier to damage rolls (but cannot do so more than once). Disruption weapons do not need to be reloaded as it possess a refined proteum core but only possess X charges, each hours the disruption weapon recover a number of charge.

When scoring a natural 20 with a disruption weapon you cause a *rip* in reality, projecting a wave of power emanating from the target. It deal weapon damage to all creatures within X radius (see weapon entry lower) but allow a reflex save to halves he damages.

A disruption rifle has 50 charges, expend only one when firing and regain 5 charges per hours of non-activity. By expending 10 charges, a character with a base attack bonus of 6+ may fire the disruption rifle as 15 ft. cone (as a full-round action). For each iterative attack granted by bab, it deal an additional 2d6 damages when fired into this mode (minimum of 4d6, maximum of 8d6). When fired in this mode, the wielder do not need to roll an attack roll, however each affected creature may make a reflex save (DC 10 + wielder base attack bonus + wielder dexterity modifier) for half damages.

On a natural 20, the disruption rifle projectile explode in a 10 ft. radius, dealing weapon damages to all those within the radius reflex save (DC 10 + wielder base attack bonus + wielder dexterity modifier) for half.

A disruption rifle is already considered magical (the equivalent of a +1 weapon) and may be augmented further. It does not work in an antimagic field.