User:The Dire Reverend/Sandbox:VampireNerf/Paragon

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Class Features
All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: Vampire Paragons are proficient in all martial weapons and light armor and shields.

 : At second level, the Vampire Paragon's Blood Drain ability now deals Constitution Drain as opposed to Constitution damage.

' :''' At second and fourth level, the Vampire Paragon's natural armor increases by one.

 : At Living creatures hit by a vampire’s slam attack (or any other natural weapon the vampire might possess) gain one negative level. For each negative level bestowed, the vampire gains 5 temporary hit points. A vampire can use its energy drain ability once per round.

 : A vampire has damage reduction 5/silver and magic. A vampire’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.



 <-"", " ", " ", or "PS undefined" if applicable.->: <-subclass feature game rule information->.

 (Ex or Su): At first, third, and fifth level, the Vampire Paragon chooses one Salient Selection. The list of Salient Selections can be found here.

Fast Healing : Beginning at fifth level, a vampire heals 5 points of damage each round so long as it has at least 1 hit point. If reduced to 0 hit points in combat, it becomes helpless. Unless the body is destroyed, it regains 1 hit point after 1 hour, then is no longer helpless and resumes healing at the rate of 5 hit points per round.