Drystone (3.5e Equipment)

= Drystone =

dust of dryness and fused by heat. It loses its usual water-absorbing and releasing qualities during the process, but becomes extremely waterproof and anhydrous to all liquids.]]  As stone, it can be shaped into armor and weapons as well.

Drystone weapons deal 1d4 points of desiccation damage. This damage is untyped, but does not function on creatures which have little to no water in their bodies (such as many constructs and undead). Against Water subtype creatures or unusually wet creatures such as most oozes, it deals 1d8 damage instead. On a critical hit with a drystone weapon, the creature is dehydrated. Treat this like fatigue, but it can only be relieved with the consumption of large amounts of water. Weapons made of drystone gain a 10% discount on the Desiccating, Desiccating Burst, and Terran enchantments.

Drystone armor and shields keeps people dry in damp situations. While this has little mechanical effect other than lessening the humidity and having fast drying, it does provide a +2 bonus on saves against Water subtype spells and +2 AC against Water subtype creatures. In addition, any very wet or Water subtyped creature which grapples you takes 1d6 points of desiccation damage a round. Armor and shields made of drystone gain a 10% discount on the Buoyant, Deepdweller, and Styptic enchantments.

Drystone is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, drystone weapons and ammunition have a +1 enhancement bonus on attack rolls, and the armor check penalty of drystone armor is lessened by 1 compared to ordinary armor of its type. It is often used as tiles for ships, making them waterproofed. Water does not travel through small cracks as the stone seems to repel its presence.

Drystone has 8 hit points per inch of thickness and hardness 8.