Talk:Master of Armor (3.5e Prestige Class)

Ratings
==Balance Level==

I don't see this as rogue. It looks more like fighter to me, what with the lack of offense and lack of attack direction and lack of crown control. Am I missing something Gan? - Tarkisflux Talk 06:20, 11 October 2011 (UTC)


 * Yeah, I was aiming for rogue and I probably should have slept on it a bit before posting. I was kinda angry with it last night when posting it and didn't even want to talk about it at the time. Class design isn't my strong point. Anyways, I'll air my problems with it and see if I can muster some community response.
 * I was aiming to make a class that was functional as a sidestep for some common base classes but didn't want to have to include any ability progressions, since the possible candidates of characters who might consider taking the class reach from bards, rogues, barbarians and other lightly to moderately armored characters.
 * Key design points included: keeping it as simple as possible with as few abilities as possible, sticking to the core theme of simply making armor easier to wear, make it short and make it accessible. Trying to do all that, I got a little carried away and left out some things I should have considered and kept in. I wanted to really limit it to two abilities per level, but it ended up not turning out that way either. Though if I trimmed it down to a Defensive Ability, an Offensive Ability and a Flavor Ability per level, I'd be happy with that.
 * Uncanny Dodge is lame and I wish I left it out altogether. I rather dislike cribbing abilities from other sources when it's easy to come up with something new.
 * It bothers me that the flavor isn't as flavorful as I wish it were. It oscillates between "sorta comedic" and "bland".
 * Prestige Class saving throw progressions bug me as well, and with this short class, it's likely to really throw off a character's save progressions. Not sure what to do for a solution to that though.
 * As for some of the abilities themselves, Continued Training, providing its "you can still manage your skills fairly well" without giving the class every skill in the book was sorta a start in accessibility, but I think it missed something. Is there a way to have like, virtual HD? That is, HD in this class can count as levels in a previously taken class for the purposes of calculating certain effects, like a rogue's sneakyness for Uncanny Dodge against other rogues and a fighter's ability to apply for certain feats. If there was an easy way to write that, I think it might be a step in the right direction.
 * Flexibility really is the meat of what this class started out as.
 * Suit Up is basically just a flavor ability. I considered making donning and removing armor much quicker, since it basically never comes up in game anyhow.
 * Counter Precise Strike is perhaps a bit too specific and doesn't provide anything fun, being passive.
 * Mobile is nice, but I swear something like this exists elsewhere under a different name I'm forgetting about.
 * Proficient Progress is pretty straightforward. I probably wouldn't change that one. It's basically just a nice touch. I could just go out and say "hey, you're proficient with all armor and shields now" just to save time, which is fine for a two level investment.
 * Absorb Impact is probably my favorite, but I'm not sure it goes far enough. Thoughts on this one?
 * Essence of Armor is basically just a back-up in case of crappy armor and might never provide a bonus to a character, or it could just promote characters taking other special enhancements to their armor and letting the ability handle the basic AC boosting.
 * Is the quote under Masters of Armor in the World funny or just lame? Anyways, that's enough Text Whale for now. Feedback always appreciated as I'm aiming for rogue with this and of course am entirely willing to change as much as needed. --Ganteka Future 22:49, 11 October 2011 (UTC)