Talk:Unholy Regeneration (3.5e Alternate Class Feature)

Fast Healing
Fast healing 1 is really great; it lets you return to full health after a few minutes of relaxation. Fast healing 5 does a similar thing; the time between when a character takes its first couple points of damage and when it is killed is seldom more than 3 rounds, so the in-combat HP granted by Fast Healing 5 is only maybe 12 more than the in-combat HP granted by Fast Healing 1. If the creature optimizes for hit-and-run, it could almost as easily sweep by every 50 rounds as every 5 (the enemy has more time to run away or whatever in the former case).

Fast Healing doesn't scale as nicely with level as bonus HP per HD does: the number of rounds per combat does not necessarily increase. Thus, you could potentially consider multiplying the fast healing granted by Unholy Regeneration at higher levels. --Foxwarrior 18:49, 30 July 2012 (UTC)


 * Noted on it's in combat usefulness, though I disagree somewhat on scale... I think fast healing becomes useful at 5 and above in combat. I few it less as healing and more as a form of DR which applies to anything (but only once a round), so I've messured its usefulness as if it were comparable DR.  Even so, fast healing is tricky, which is why I let this stack with any pre-existing fast healing.  On its own, its just ok, given with other sources of fast healing it might be a really effective form of ablative defenses instead of post-combat healing.


 * Ironically the intent of replacing a second unholy toughness was intentional. It occured to me that there are a few rare cases where you could find more than one, and I thought, "what if you could still make use of it... waaaait a minute".  That, and it's an interesting alternative to extra hp by making you recover faster. -- Eiji-kun 22:49, 30 July 2012 (UTC)