Squirrel Trades for Nut (3.5e Maneuver)

''With a quick stab, you trade your rusty dagger for the Wizard's Wand of Plane Shift. When he tries to teleport away, he finds to his chagrin that he's just waving a knife around.''

Make a melee attack against a creature, dealing damage and/or other effects as normal. If it hits, the target must make a Reflex save. If they fail and you are holding any items, you may swap an item you are holding for an item they are holding, provided both creatures have sufficient hands to hold the new items. If you do this swap, the target must make a Spot check opposed by your Move Silently check or believe that they are still holding their previous item until they try to use it or your next turn starts.