Treant, Specific (3.5e Template)

Specific Treants
treant or elder treant to create a treant of specific type of tree (i.e A Redwood treant).]]

Creating a Specific Treants
This is an inherited template that can be applied to the base creature (it must be a base treant).

Type
The treant's type remains Plant, But the treant also gains the type of tree they are as a subtype, for example: Plant (Willow) for a Willow treant

Special Adjustments
The treant's stats are adjusted as shown in the table below, if a treant recieves a unique adjustment, then refer to the unique adjustments section below.



Special Qualities
 (Ex): These treants have existed a long time, watching the world around them change as they slowly grow. They have weathered more than most could even imagine, enduring the wildest storms and the fiercest winds, and so even the weakest points on their body are rugged and resistant. Treants with this special quality are immune to critical hits and retain half of their Damage Reduction even in a situation where they would be denied it.

 (Ex): These treants have lived a long time, and have learned untold amounts of truths about this world as they grew. They have seen more than almost any other living being, yet their minds are still pure and unhindered. A treant with this special quality can add their Wisdom modifier to initiative rolls and attack rolls.

 (Ex): Certain treants share a breed with trees that blossom in the spring and unleash hormones into the air, making it exceedingly difficult to remain focused and emotional about anything. Treants who have this ability in common with their immobile bretheren can duplicate the effect, only to a much more extreme degree. Any creature with a sense of smell that begins a round within 30 feet of a treant with this special quality must make a Will save (DC 10 + 1/2 treant's HD + treant's Cha modifier) or be affect by an effect indentical to a calm emotions spell. If a creature succeeds it's saving throw against this aura, they cannot be affect by it again for 12 hours.

 (Ex): Some treants live their lives high in the mountians or in the tundras high above civilization. These treants tend to be very resilient beings in regards to weather and can hold their own in nearly any situation, calmly waiting through anything. A treant with this special quality never takes cold damage and is immune to energy drain.

 (Ex): Certain treants live their lives deep within the hearts of commonly known forests. These treants are commonly unbelievably patient entities, and seem to have unbreakable wills. A treant with this special quality is immune to any form of Ability Score Loss to any of it's three mental ability scores (Intelligence, Wisdom, and Charisma).

 (Ex): The physical stature of certian treants lets them function in many ways as if they were one size category larger. Whenever a treant with this special quality is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the treant is treated as one size larger if doing so is advantageous to them. A treant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect them. A treant can use weapons designed for a creature one size larger without penalty. However, their space and reach remain those of a creature of their actual size. The benefits of this special quality stack with the effects of powers, abilities, and spells that change the subject’s size category.

Unique Adjustments
A blue gum treant is one size category larger than a normal treant. Effectively making normal blue gum treants Gargantuan sized, and a normal blue gum elder treant Colossal+ sized.

They tend to walk along the forest floor, paying more attention to the young sprouts in the underbrush than the titanic trees that have grown for a long time, rising up all around them. A dogwood treant is one size category smaller than a normal treant. Effectively making normal dogwood treants Large sized, and a normal dogwood elder treant Gargantuan sized.

They tend to stay still most of the time, resting within the darkest of groves instead of walking along the edges of their homes and protecting them. Of course, at the same time, a elder treants ire is truly a terrible thing to draw. This is mostly due to the fact that they can cast arcane spells as a wizard of a level equal to their Hit Dice.

An elm treant increases its base land speed by 20 feet, effectively making a normal elm treants base land speed 50 feet, and a normal elm elder treants base land speed 80 feet.

A gingko treant gets 20 bonus hit points and a +3 increase to it's natural armor.

They actually weigh several tons, despite their size, and seem to crash through any obstacle they come across with force that few living beings could muster. A locust adds &times;2 their Str modifier to their slam attacks, instead of only &times;1 their Str modifier. In addition, their natural armor is improved by +5.

A magnolia treant's slam attacks deal 4d6 points of damage, and a magnolia elder treant's slam attacks deal 12d6 points of damage.

A mimosa treant gets a +4 racial bonus to it's Fortitude saving throws and a +3 increase to it's natural armor.

A methuselah treant can cast arcane spells as a sorcerer of a level equal to twice their Hit Dice.

They can exert a force of will that their brethren seem unable to muster and can even dodge things with an unnatural speed that other treants can't rival. An oak treant has good Fortitude, Reflex, and Will saves (base save bonus being equal to half the creatures HD plus two), instead of good Fortitude and bad Reflex and Will saves (base save bonus being equal to one third the creatures HD), like other plants.

A redwood treant is two size category larger than a normal treant. Effectively making normal redwood treants Colossal sized, and a normal redwood elder treant Colossal++ sized.

Though, upon the battlefield, this veil turns into a storm, with individual branches whipping around them with intense speed, ripping through those who would dare to harm their home. A willow treant gains 3 extra natural attacks when they take a full attack option. These attacks deal 2d4 points of slashing damage plus half of their Str modifier, and are each made with a &minus;5 penalty on the attack roll.

A yew treant can cast divine spells as a druid of a level equal to their Hit Dice.