Talk:Fey Grace (3.5e Feat)

Saves are king at higher levels in D&D, and this allows you to almost ignore them by falling off the RNG so hard. I'd peg this at VH. --Ghostwheel (talk) 08:12, 21 February 2014 (UTC)


 * So, I'm in the middle of trying to convert some nymph abilities for general fey usage. I liked the idea of making Charisma more useful to a fey creature's primary ability outside of casting, but damn, as it is on the nymph, it would be simply abusable for any PC character. I tried to trim it down a bit (and apparently failed), but I'd like to aim for a balance range of High rather than Very High. I suppose I should have just gone with my initial instinct and done a more liberal translation of the ability. Any thoughts on replacing it with something like "you get Charisma to your Will saves instead of Wisdom and your Charisma as some other armor bonus thing"? Fey generally don't have low Wisdom/Will saves though, so that likely wouldn't matter as much for shoring up a weakness. Would typing the bonus properly (as a resistance bonus) so it doesn't stack with things like cloaks of resistances matter all that much, 'cause I kinda forgot about that. Hmmm... perhaps if it were parred down to 1/4 or a 1/3 your level as a cap to keep it in line with such a common item... then really, it's basically a feat in place of cash. Ugh. This is why I generally wait a day or more before posting an article I finish (but didn't here). I'll see what I can do with this tomorrow if there are no more ideas here. --Ganteka Future (talk) 08:54, 21 February 2014 (UTC)


 * Letting you use Charisma instead of the normal ability modifiers for all your saves would be only slightly excessive.
 * But I have gotten very tired of all these ability score -> base stat rearranger things. --Foxwarrior (talk) 09:01, 21 February 2014 (UTC)


 * That would be another way to somewhat fix it, aye. As long as you're cha-based, you'll be on the (very) high of the saving throw chart (like you save on 3-4 or higher against many effects), but you won't tumble entirely off the RNG. --Ghostwheel (talk) 09:22, 21 February 2014 (UTC)


 * Alright, this discussion helped. Went and did some research. This now functions as a scaling, slot-less ring of protection + cloak of resistance for the cost of a feat. If there's a problem with that (for High balance or any other reason), voice up. Also, while it's not particularly exciting for PCs, it's probably at least useful for beefing up NPCs a bit without jumbling items onto characters just to get their stats to the right place for a combat (and redirecting treasure wealth gain elsewhere instead of stuff they likely already have). Note: Rerate or scratch it, yo. --Ganteka Future (talk) 05:56, 22 February 2014 (UTC)


 * A scaling cap like that doesn't make it very tempting before level 8 or 12, now does it. --Foxwarrior (talk) 08:07, 22 February 2014 (UTC)

(Reset) Recommend "Minimium +X". -- Eiji-kun (talk) 08:25, 22 February 2014 (UTC)


 * +7 on the RNG compared to everyone else for a single feat is a no-no at H-level as far as I'm concerned. --Ghostwheel (talk) 14:12, 22 February 2014 (UTC)


 * +7 at level 28. Was I wrong in assuming that cloaks of resistance and rings of protection were among the most common or standard accessories purchased by/awarded to PCs? That's basically all this is in feat form. Do DMs actually ban those items? As for the minimum level, yeah, you wouldn't really want this early (even at 6th level, a +1 to your saves and AC is better cheaply filled by the items this mimics, but the point is that you could grab it. I suppose a minimum ECL 4 is fair (for when the initial effect would kick in). --Ganteka Future (talk) 17:25, 22 February 2014 (UTC)


 * I, I hadn't seen the cap. My mistake, in that case I think it's fine. --Ghostwheel (talk) 18:41, 22 February 2014 (UTC)