Crimson Nightmare Strike (3.5e Maneuver)

''You cut to the point where the creature is lost in a spray of red. There's more blood outside of it than inside!''

This maneuver acts like Scarlet Horror Strike, but you now deal 1 point of bleed per initiator level. In addition, any fast healing and regeneration ceases while the creature is bleeding, and limbs cannot be regrown until the bleeding is stopped. Stopping the bleeding is a DC 25 Heal check as a standard action, or if they are brought to full hp or are subject to a regenerate spell. For example, a 15th level crusader deals 15 bleed damage, and they won't stop until they are fully healed.