User talk:The Dire Reverend/Sandbox 2

1st Level

 * Alarm:
 * Corrupt Weapon*: (Can only affect the Bane Mace)
 * Delay Poison:
 * Detect Poison:
 * Inflict Light Wounds*:
 * Magic Weapon*: (Can only affect the Bane Mace)
 * Obscuring Mist:
 * Pass Without Trace:
 * True Strike*: (Can only affect the Bane Mace)

2nd Level

 * Barkskin:
 * Bear's Endurance:
 * Bull's Strength:
 * Cat's Grace:
 * Darkness*:
 * Death Knell*:
 * Fox's Cunning:
 * Inflict Moderate Wounds*:
 * Invisibility:
 * Shatter*:
 * Hold Person*: The Bane Mace creates a web that sticks the person to the floor.

3rd Level

 * Darkvision:
 * Deeper Darkness*:
 * False Life
 * inflict serious wounds*
 * Misdirection
 * Remove Disease
 * Slow*:
 * Haste
 * Rage

4th Level

 * Clairaudience/Clairvoyance
 * Freedom of Movement
 * Greater Invisibility
 * Inflict Critical Wounds*
 * Nondetection
 * Poison

Technological Bane Soldiers
In games with higher than normal technology levels, The Bane Mace is a work of technology, and the spells are gadgets. They still function exactly like spells, it's just fluff. Spell component pouch becomes a gadget bag, and material components become gadget stuff. (I want to tone the technology level of this stuff to the technology level of World of Warcraft. If I cannot do that, I might just scrap the tech stuff.

1st Level (Tech)

 * Alarm: A small device that senses nearby creatures.
 * Corrupt Weapon*: (Can only affect the Bane Mace)
 * Delay Poison: A syringe full of antitoxins.
 * Detect Poison: A scanner device.
 * Inflict Light Wounds*: A boring blast of energy from the Bane Mace.
 * Magic Weapon*: (Can only affect the Bane Mace)
 * Obscuring Mist: The Bane Mace fires a smoke grenade.
 * Pass Without Trace: Tiny clockwork devices follow the targeted creatures and remove all tracks.
 * True Strike*: (Can only affect the Bane Mace)

2nd Level (Tech)

 * Barkskin: An electrical barrier surrounds the creature.
 * Bear's Endurance The creature targeted is injected with medicine that improves their abilities.
 * Bull's Strength The creature targeted is injected with medicine that improves their abilities.
 * Cat's Grace The creature targeted is injected with medicine that improves their abilities.
 * Darkness*: The Bane Mace fires a smoke grenade, obscuring creatures.
 * Death Knell*: You strike an opponent with your Bane Mace, and it empowers yourself.
 * Fox's Cunning: The creature targeted is injected with medicine that improves their abilities.
 * Inflict Moderate Wounds*: A boring blast of energy from the Bane Mace.
 * Invisibility: Tiny clockwork devices surround the targeted creature, making it invisible.
 * Shatter*: The Bane Mace emits a loud noise.
 * Hold Person*: The Bane Mace releases a grenade full of synthetic spider webs, sticking the person to the floor.

3rd Level (Tech)

 * Darkvision: The targeted creature is given night-vision goggles.
 * Deeper Darkness*: The Bane Mace fires a smoke grenade, obscuring creatures.
 * False Life: You inject yourself with a mixture that heals you.
 * inflict serious wounds*: A boring blast of energy from the Bane Mace.
 * Misdirection: You attach a device to the targeted creature of object that disrupts surveillance attempts.
 * Remove Disease: A syringe that contains a universal vaccine.
 * Slow*: The Bane Mace releases artificial webbing that restricts the movements of the creature.
 * Haste: A stimulant.
 * Rage: An injection of chemicals that has some unpleasant side effects.

4th Level (Tech)

 * Clairaudience/Clairvoyance
 * Freedom of Movement
 * Greater Invisibility
 * Inflict Critical Wounds*: A boring blast of energy from the Bane Mace.
 * Nondetection
 * Poison