SRD:Air Domain

AIR DOMAIN
Granted Powers: Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.

Air Domain Spells * Cast as an air spell only.
 * 1) Obscuring Mist: Fog surrounds you.
 * 2) Wind Wall: Deflects arrows, smaller creatures, and gases.
 * 3) Gaseous Form: Subject becomes insubstantial and can fly slowly.
 * 4) Air Walk: Subject treads on air as if solid (climb at 45-degree angle).
 * 5) Control Winds: Change wind direction and speed.
 * 6) Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
 * 7) Control Weather: Changes weather in local area.
 * 8) Whirlwind: Cyclone deals damage and can pick up creatures.
 * 9) Elemental Swarm*: Summons multiple elementals.