Finesse Hand Crossbow (3.5e Equipment)

An extremely complex hand crossbow designed for it ease of use and ridiculous stopping power, the regular 'bow part' of the weapon was replaced by what is essentially a miniature hexabow. It is effectively a slightly stronger derringer crossbow that does not break with a few additional other perk.

A creature proficient with a finesse hand crossbow may add it dexterity modifier to damage with it, if it already have the ability to do so it add 1.5x your dexterity modifier instead.

Additionally a proficient creature may make a special attack by 'charging' the crossbow, greatly intensifying the tension of it string. If you charge it as a move action it next attack does an additional 3d6 damage, if you charge it as a 1 round action it next attack deal an additional 1d6 point of damage per points of base attack bonus or 5d6 damage (whichever is higher) and knock it target prone. This attack put intense strain on the finesse hand crossbow, after firing there is a 25% chance (if charged as a move action) or 50% chance (if charged as a 1 round action) the strings break, requiring a full-round action to repair. As soon as the finesse hand crossbow is charged it should be fired in the following round, each round it remain charged after the first there is a 25% chance that the strings will break as detailed above.

Finesse hand crossbows count as hand crossbows, and share proficiency and any feats which apply (such as Weapon Focus (hand crossbow)).