Admin, Inevitable (3.5e Monster)

''The inevitable looks on stone-faced and unamused at the mess you've made. Shaped like a perfect statue of an angel: a body of polished brass and stone, lined with silver; and floating behind it: a dias of gold with a multitude of golden wings, which seem to intersect at impossible angles. When it opens its mouth, out comes a tongue of flame; and in its hands is the largest and most intimidating hammer you have ever seen.''

The admin is a paragon of inevitable-kind, who metes out punishment to those who break the peace and stability of the universe. They are sent only in times of major infractions which need their attention and where other inevitables have failed to succeed. To get an admin upon you is a death sentence; they will chase you to the edge of the multiverse and back, and have the power to do so. Fortunately, they rarely need to be called into action, and usually spend their time running obscure activities in the background which supposedly go towards the functioning of the entire multiverse.

While inevitables, admins are outsiders with construct traits, rather than constructs with outsider traits. They stand an imposing 12 feet tall and usually float an inch off the ground with their fly speed. Though they have wings, they do not flap in any recognizable manner to sustain flight, yet their flight is extraordinary, defying those who attempt to understand how it moves as it does.

Admins are the rarest of inevitable, and curiously, the ones most likely to have unique quirks. It is not unheard, though very rare, of an admin to shift from neutral to good or evil, depending on the area it is assigned and the task at hand. Admins are also capable of being talkative and empathic, though the laws always come first.

Combat
An admin often comes into battle with a host of knowledge about its targets, both general knowledge from its skills and specific knowledge gained through divinations. It may attempt to reason and warn with the target, but on the first sign that it is a lost cause, they attack methodically and aggressively. No matter what defenses you put up, no matter your disguise, no matter how far you run, an admin will follow. It is patient enough to seemingly give up the chase only to re-appear when you least expect and are least prepared.

Aura of Authority : An aura of absolute authority surrounds the admin when it fights or gets angry. Any hostile creature within a 20 ft. radius must succeed on a DC 30 Will save (which includes a +2 racial bonus) or recieve -2 to attack, AC, saves, skills, and ability checks for 24 hours or until they successfully hit the admin which generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same admin’s aura for 24 hours.

Ban : When a target is struck with its signature weapon, the banhammer, it is subject to banning, which plane shifts the target to another plane with a powerful curse which prevents them from leaving that plane (many choose to plane shift them into prison cells in Mechanus for processing, or the depths of the astral plane where they will be lost forever). The target must succeed on a DC 30 Will save or be ejected to another plane with the curse. No matter how many times the target is struck, they only need to make one save per round. The curse can only be broken by the power of wish or miracle, after which they can move to other planes by whatever means available.

The admin may also use its banning power with a touch attack as a standard action. The saving throw is Charisma based and includes a +2 racial bonus.

Inescapable Pursuer : You cannot stop the admin's inevitable progress after you. It can track its targets while moving at full speed, and can track across planar boundries, sensing where a subject used a teleport or plane-shifting effect.

Paragon Inevitable Traits : An admin has several outsider and construct traits, as well as traits dealing with its unique self. An admin is immune to all mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects. It is not subject to critical hits, ability damage, ability drain, fatigue, exhaustion, or energy drain. It is vulnerable to nonlethal damage and effects which require fortitude saves, unlike most constructs. It is not at risk of death from massive damage and dies at -10 like most living creatures. For the purposes of spells and effects, it is a living creature, not an object. Admins do not eat, sleep, or breathe. All admins possess their signature banhammer, which is part of them. When the admin dies, the banhammer falls apart into scrap metal.

Regeneration : An admin takes normal damage from chaotic-aligned weapons, and from spells and effects with the chaotic descriptor.

Revert : As a standard action, an admin can revert any single event that occured in the last 1 hour. For example, he could revert a spellcaster's wall of force so that it was never cast, restoring the spell slot used as well as removing the wall. Or he could revert the death of an ally, which returns them to a state immediately before the killing blow. The admin does not revert haphazardly due to the energy involved and the chronological problems which occur. An admin can use revert 1/hour.

Spell-Like Abilities : At will- analyze dweomer, greater teleport, magic circle against chaos, plane shift, scrying, tongues, true strike; 5/day- arcane lock, banishment, dimensional anchor, divination, greater dispel magic, wall of force; 3/day- break enchantment, discern location, disintegrate, foresight, hold monster, moment of prescience, nondetection, programmed image, resist energy; 1/day- antipathy, binding, contingency, demand, dimensional lock, freedom, geas/quest, imprisonment, legend lore, maze, scintillating pattern, temporal stasis, time stop, trap the soul. Spell DCs are Charisma based.

True Seeing : Admins have a continuous true seeing ability, as the spell (caster level 20th).

Skills: Admins have a +8 racial bonus on Search checks. Admins have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. An admin has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Lore
It is said that admin inevitables, being in such control of great and powerful forces of the multiverse, sometimes crack to the pressure of their duties. One known case was in the malfunction of the admin inevitable known as Green D-001, who became lawful evil and began a purge to remove all sense of identity from the multiverse, his mind broken with faulty logic which he quoted often as justification. During the resulting battle, Green D-001 was defeated by an adventuring party led by the lawful knight Zurgos. Afterwards, the forces of law saw fit to reward Zurgos, and he ascended into the role of admin. To this day, there are tales that somewhere, locked away in a lost world of decay and corruption, Green D-001 sits with his minions, plotting the downfall of the world and growing more chaotic and evil by the second.