Lightning (3.5e Suit)

=Lightning=

Summary::Bbbzkrack! Electrocute your enemies with this shocking set of cards! As standard, the casting time is displayed in front of the card name.

Ace (low) (standard): As shocking grasp, but with no maximum damage.

Two (standard): Summon one shocker lizard per two caster levels, which remain until slain.

Three (standard): As thunderhead, but does 1 point of electric damage per caster level per round, Reflex half.

Four (standard): As brainstorm, effective power points spent equal to caster level.

Five (standard): As electromagnetic shield, effective power points spent equal to caster level.

Six (standard): As moonbow, but with one mote per three caster levels instead of only 3.

Seven (standard): As magic missile, but one 1d6 electricity damage missile per caster level (no maximum) instead of a couple of 1d4+1 force damage missiles.

Eight (standard): As stun ray.

Nine (standard): As lightning bolt, but no maximum damage.

Ten (standard): As call lightning storm, but no maximum number of bolts.

Jack (swift): As lightning blade.

Queen (standard): As ball lightning, but no maximum damage.

King (standard): As stormrage.

Ace (high) (immediate): As chain lightning, but no maximum damage.

&rarr; Suits