Talk:Synostocerebros (3.5e Power)

Thoughts
Personally, I'd probably make it heal 1d6 points per manifester level, because that's an amount that makes it worth the action cost. The advantage of your method is that you can keep large quantities of healing over time away from the characters, I suppose, but a Psion spending 13 power points to heal 1d6 health is a bit laughable. The simplifying fix that would keep it most in line with how it already works is to change "this power heals 1d6 points of damage" to "this power heals 1d6 points of damage per power point expended to manifest it".

The Psionic Psuperhero at least needs more than a self-heal standard action at level 1, because that power is all they get at that level. I guess at Moderate that's acceptable, although the fact that the Psionic Psuperhero is listed as High makes things a little awkward...

Range Boost doesn't specify that it becomes a ranged touch attack when it gains a range. By default, that means it hits automatically.

I don't see why the first extra creature from Mass healing costs more than the additional extra ones.

Positive/Negative Energy would work just fine as the default. It's only barely helpful if having a range means it hits automatically; otherwise it's pretty unimpressive as a damage ability.

Synostocerebral Turning would make more sense to me if Positive/Negative energy was the default, especially since the base power implies that it's about healing.

Synostocerebral Ray seems redundant with Range Boost and Mass Healing. I advise that you remove either it or both of those.

And what is Synostocerebros supposed to mean? "The unity of bone and mind", or something like that? --Foxwarrior (talk) 01:04, 26 November 2012 (UTC)


 * "Synostocerebros" refers to "synostodweomer", a 7th-level sorcerer/wizard spell from the Spell Compendium that's the basis of both this and synostokiai. Range Boost should hit automatically since it's a heal, but if you want to get pedantic, it's a melee touch attack when the range is "touch". When the range becomes "close", it's no longer a touch attack and instead acts like a targeted spell in that it always "hits", but power resistance still applies. As for the default thing... *opens up Spell Compendium* ...Huh. Synostodweomer converts spell energy to positive energy that heals 1d8 hit points for every spell level of the spell used to fuel it. And it's a touch spell in that you touch yourself or another creature. Um... yeah, this is a bit off, I'm gonna go modify it... --Luigifan18 (talk) 01:33, 26 November 2012 (UTC)