Solar Infusion (3.5e Spell)

You infuse the nearest star with psionic energies. Any undead creature which ends its turn in direct sunlight takes 1 point of fire damage. Creatures with light sensitivity who end their turns in direct sunlight must make a Fortitude save each round or become blinded for the remainder of the duration or 5 rounds, whichever is less. Creatures more than 1 light year away from the star are unaffected.

Augment:
 * You can spend 2 additional power points to reduce the manifesting time to 3 rounds, or 4 additional power points to reduce the manifesting time to a standard action.
 * You can spend 1 additional power point to have damage dealt by this spell be healing instead.
 * You can spend 1 additional power point to affect aberrations, oozes, and outsiders as though they were undead, or 6 additional power points to affect all creatures as though they were undead.
 * You can spend 1 additional power point to make the damage typeless.
 * You can spend 6 additional power points to make all creatures illuminated by the sunlight experience subjective gravity instead of the normal gravity they would experience.
 * You can spend 2 additional power points to make any illusion with a caster level less than your manifester level minus 4 be suppressed while in direct sunlight.