User:ProphetPX/Xal'Anim (3.5e Campaign Setting)/Races/Aenimae

Aenimae (Monstrous Humanoids)

 * Monstrous Humanoids (Animal, Anthropomorphic Humanoid)
 * These constitute the majority of the major playable races within Xal'Anim. Each of these gets (at least!) a racial paragon path level for FREE, even before Level 1 in any class!


 * Al-Khur'thrask
 * (Scorpion-like Monks, Martial Artists, and Assassin clans),


 * Ar-man'kuur
 * (Armadillo-like Armorists, Blacksmiths, Gladiators, Specialists),


 * Avorae
 * (Eagle-like aerial Paladins, Warriors, and Scouts),


 * Dazi'gragio
 * (Ape-like Criminals/Outlaws, Templar-like mafioso, Underworld agents),


 * Dra'phawni
 * (Dolphin-like Dancers of the Deluge, Clerics, Paladins, Favored Souls),


 * Gava'duri
 * (Panda-like Artists, Merchants, Travelers, Sages),


 * Giggurs and Stilks
 * (Hyenae-like Heralds/Harbingers, Assassins),


 * Gryzeiri
 * (Gazelle-like Messengers/Couriers/Athletes),


 * Gurbi'menatuur
 * (Dingo-like Harbinger/Thieves, Guildmasters, Pirates),


 * Homminus Phori
 * (Camel-like Scavengers/Merchants, Bards),


 * Horo'krokkiz
 * (Hippopotamus-like Gladiators, Barbarians),


 * Khal'thrashi
 * (Horse-like Barbarians and Athletes, Rangers),


 * Maersa
 * (Bear-like Wild Wardens, Forestmasters),


 * Renaa'tirs
 * (Sparrow-like Verdant Vessels, Sorcerers, Favored Souls),


 * Rhin'thrymm
 * (Rabbit-like Phantasmal Practitioners, Clerics, Psions, Druids),


 * Shyr'treesh
 * (Crow-like Assassins, Duskblades, Coroners/Harbingers),


 * Throkhalls
 * (Toucan-like Cavaliers/Heralds, Bards),


 * Thuul-Korith
 * Loxo variant (Elephant-like Fighters, Eternal Guardians),


 * Vene'phelo
 * (Fish-like Farmers of the Fens, Specialists, Sea Wardens),


 * Vyen'dredi
 * (Giraffe-like Druids, Monks, Virile Vanguards),


 * Whummorans
 * (Whale-like Carriers of the Secret Songs, Sages, Wizards, Savants)


 * Xak'Jallari
 * (Jackal-like Warriors/Wizards/Weapon-Masters),


 * Yrri'thium
 * (Sloth-like Watchers of the World, Sages, Bards),


 * Zalarigs
 * (Mollusk-like Sea Shapers, Oceanic Druids, Infiltrators),


 * Zenta'firr
 * (Rat-like Scapegoats and Cutthroats, Underworld scavengers, Specialists),


 * Ziryn'thrysis
 * (Snake/Serpent Scouts, Spies, Psionicysts),

Artathi

 * Sort-of a variation on Catfolk, split into 8 sub-species castes (in this order, from highest to lowest): Lion, Tiger, Puma, Lynx, Cheetah, Leopard, Jaguar, and Mongrel (mixed-breed outcasts).


 * Abravadim
 * (Lion-like Paladins, Regal Champions, Holy Warriors)
 * (Plans are to alter/revise/remix Mythic Races' Arthathi Lion caste. The lion-like Leode (3.5e Race) are the Abravadim's distant cousins)


 * Qurathina
 * (Tiger-like Warrior-Kings, Warlords)
 * (Plans are to alter/revise/remix Mythic Races' Arthathi Tiger caste)


 * Ma'qipuu
 * (Puma-like Hunters, Rangers, Rogues)
 * (Plans are to alter/revise/remix Mythic Races' Arthathi Puma caste)
 * Lim'akori
 * (Lynx-like Hunters, Rangers, Rogues)
 * (Plans are to alter/revise/remix Mythic Races' Arthathi Lynx caste)
 * (Plans are to alter/revise/remix Mythic Races' Arthathi Lynx caste)


 * Ha'qeetara
 * (Cheetah-like Hunters, Rangers, Rogues)
 * (Plans are to alter/revise/remix Mythic Races' Artathi Cheetah caste)


 * Phyrr'eelo
 * (Leopard-like Hunters, Rangers, Rogues)
 * (Plans are to alter/revise/remix Mythic Races' Arthathi Leopard caste)


 * Grau j'gia
 * (Jaguar-like Hunters, Rangers, Rogues)
 * (Plans are to alter/revise/remix Mythic Races' Arthathi Jaguar caste)
 * Letathen
 * (Mongrel-like Hunters, Rangers, Rogues). This is the Letathen (Mongrel) caste: Artathi, Letathen (3.0e race)
 * (THIS I am working on, since all of the above castes are based off of (and build upon) this lower-version: I am altering/revising/remixing Mythic Races' original Arthathi Letathen (mongrel) caste).
 * (THIS I am working on, since all of the above castes are based off of (and build upon) this lower-version: I am altering/revising/remixing Mythic Races' original Arthathi Letathen (mongrel) caste).

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 * Sergals
 * (Sort-of like a cross between a shark, a fox, and a chimera (which it literally is, in some sense). As with most of my included races, name and abilities subject to change (within only the scope of my world, as I did not create them)).