Unreality Zone (3.5e Power)

You become the center for a planar disruption which removes the reality from all things about you. As things cease to become real they flicker out of existence, fragmenting off to the Plane of Dreams one piece at a time. This has the effect of dealing 34d6 points of damage to all creatures in the area and staggering them for 1 round as they try to pull themselves back together. If this damage is enough to reduce them to 0 hp they are completely consumed and are obliterated, no longer a real thing. The manifester and a small square of material they stand on is immune to the effects. A successful save reduces the damage to 10d6 points and no staggering effect.

The manifester can choose to include non-creatures in the area, carving a huge bowl out of the ground and holes in walls. Objects are destroyed if the damage is enough to destroy them (hardness applied but damage is not halved), otherwise objects do not take damage.

Augment: For every additional power point you spend, the damage this power deals to a subject that fails its saving throw increases by 2d6 points. Augmenting this power does not change the amount of damage the target takes if it succeeds on its saving throw.