User talk:Ideasmith/Flashes of Hidden Talent (3.5e Feat)

Requested Critique
At fourth level, this feat gives you a 25% chance of gaining the skills, skill points, and saving throws of a second level character. You can do this 100% of the time as part of the Unfledged's normal kit, making the roll of 20-24 pointless. Second, what happens if you roll less than 20? Third, you have a 0% chance (at fourth) of activating the second part, which is actually a redeemable idea on whole, even if it is numerically inaccessible before fifth level. I'd tweak the numbers to make the hidden talent accessible from level 2 (something like must roll an 12, useable at will). If you want to add a cooldown to balance out the at will factor, go ahead, but ditch the partial metamorphosis aspect because it's pointless given the guaranteed accessibility from the base class. -- Jota (talk) 02:32, 28 March 2014 (UTC)

Thank you for the critique. It is very helpful, and I hope you will provide more.

Partial Metamorphosis: I'm not sure what you think this does, nor do I see why you think it does it. Double-checking my wording, it looks to say what I meant, and not however you are interpreting it. Obviously, clarification is needed, but since I don't know where the misinterpretation comes from, I don't know what to clarify. I do have some ideas: you can see them below.

Roll less than 20: I didn't specify what happens in this case because nothing does happen.

Tentative list of changes to make:

Add links to ACFs for Partial Metamorphosis.

Do something about Rookie BAB.

Add example.

=
========= Example (Rough Draft):

Base Unfledged (assuming average Int):

4th level unfledged

Base Attack Bonus: +2

Base Fortitude Save Bonus: +1

Base Reflex Save Bonus: +1

Base Will Save Bonus: +1

Hit Dice: 4d4

Skill Ranks: Gather Information 7, Profession (gardener) 7

Weapon Proficiencies: Club

Spellcasting: none

Dormant Talent (assuming average Int):

4th level bard

Base Attack Bonus: +3

Base Fortitude Save Bonus: +1

Base Reflex Save Bonus: +4

Base Will Save Bonus: +4

Hit Dice: 4d6

Skill Ranks: Appraise 7, Concentration 7, Decipher Script 7,Escape Artist 7, Spellcraft 7, Use Magic Device 7.

Weapon Proficiencies: All simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip

Spellcasting: As normal for 4th level bard

Hidden Talent (assuming average Int):

2nd level bard

Base Attack Bonus: +1

Base Fortitude Save Bonus: +1

Base Reflex Save Bonus: +3

Base Will Save Bonus: +3

Hit Dice: 2d6

Skill Ranks: Appraise 5, Concentration 5, Decipher Script 5, Escape Artist 5, Spellcraft 5, Use Magic Device 5.

Weapon Proficiencies: All simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip Spellcasting: As normal for 2nd level bard

roll 20+/choose apprentice (assuming average Int):

2nd level apprentice bard

Base Attack Bonus: +2

Base Fortitude Save Bonus: +1

Base Reflex Save Bonus: +1

Base Will Save Bonus: +1

Hit Dice: 4d4

Skill Ranks: Gather Information 5, Profession (gardener) 5

Weapon Proficiencies: Club

Spellcasting: As normal for 2nd level bard, except that she needs to make ability score checks to avoid mishaps and such.

roll 20+/choose rookie (assuming average Int):

4th level rookie bard

Base Attack Bonus: +2

Base Fortitude Save Bonus: +1

Base Reflex Save Bonus: +1

Base Will Save Bonus: +1

Hit Dice: 2d6

Skill Ranks: Gather Information 5, Profession (gardener) 5

Weapon Proficiencies: All simple weapons

Spellcasting: none

Base roll 20+/choose tyro (assuming average Int):

4th level tyro bard

Base Attack Bonus: +2

Base Fortitude Save Bonus: +1

Base Reflex Save Bonus: +3

Base Will Save Bonus: +3

Hit Dice: 4d4

Skill Ranks: Appraise 5, Concentration 5, Decipher Script 5, Escape Artist 5, Spellcraft 5, Use Magic Device 5.

Weapon Proficiencies: Club

Spellcasting: none