Azer (3.5e Race)



=Azers= Azers are included here as an example of planar humanoids easily adaptable as a PC race. They are possibly distant cousins, or even a specialized form, of the dwarves, and live a lot like them except more on fire. Also, every !!Azer!!, compared to an average dwarf, is a badass, which probably owes as much to the power of their home as to anything in their genetics.
 * Medium Size Azers are short and squat, but still within the bounds of medium size.
 * Outsider Type, (Extraplanar) and (Fire) Subtypes
 * Outsider Traits: Darkvision 60' and Low-light vision, no need to eat or sleep
 * Heat (ex) An Azer's body is fairly warm. Their attacks with natural or metal weapons do one bonus point of fire damage.
 * Spell Resistance 11 + Character Level
 * +6 Natural Armor bonus to AC
 * , Azers are easily as tough as their dwarven kin, and have a natural talent for craft and engineering to more than match them.
 * Hit Dice: An Azer starts with two Outsider hit dice (2d8+2*Constitution modifier hit points, 5*(8+Int) skill points, +2 BAB, +3 all saves).
 * Favored Class: and
 * Automatic Languages: Common and Ignan. Bonus languages: Abyssal, Auran, Aquan, Celestial, Draconic, Dwarven, Goblin, Infernal, Terran, and Undercommon.
 * Level Adjustment: +Level Adjustment::0
 * Effective Character Level: Effective Character Level::2