Ectoplasmic Bridge (3.5e Power)

A shimmering bridge of translucent silver ectoplasm ripples in front of you, connecting one end of the chasm with the other.

When you manifest this power you generate a bridge of ectoplasm and force which you can walk across. The bridge must start and end on a solid surface, and can turn, curve, and take whatever path you wish between the two points. The bridge surface is no more slippery than your average dungeon floor and is translucent, allowing you to see through. The bridge itself is as a wall of force and is treated as the same for the purposes of breaking it. The bridge can hold up to 100 lbs per manifester level and can rise or fall at up to a 45 degree angle, with or without stairs built into it. If the weight limit is exceeded, the bridge collapses. Clever manifesters can shape it to form circular staircases and other shapes for rising in tight areas.

You can adjust the width and length of the bridge. If you halve the width to 5 ft. wide you get 20 ft./level in length. Likewise you can expand the width to 20 ft., shortening the bridge to 5 ft./level.

Ectoplasmic Bridge can be made permenant with the incarnate power.

Augment: For each 2 additional power points spent, you can increase the weight limit by another 100 lbs per level.

By spending 6 additional power points you can have the bridge be selective in who it allows to step on it. Trigger conditions to have the bridge be solid for a person can be as general or as detailed as desired, although only visual and audible triggers can be used. Triggers react to what appears to be the case. Disguises and illusions can fool them. Normal darkness does not defeat a visual trigger, but magical darkness or invisibility does. Silent movement or magical silence defeats audible triggers. Audible triggers can be keyed to general types of noises or to a specific noise or spoken word. Actions can serve as triggers if they are visible or audible. An ectoplasmic bridge cannot distinguish alignment, level, Hit Dice, or class except by external garb.

If a person not fitting your criteria attempts to cross the bridge, they get a Reflex save to pull back in time. Otherwise, they fall through into whatever chasm there may be.