Umbreon (3.5e Monster)

Summary::Yellow rings and moons appear glowing from the darkness, soon revealing themselves as the fur markings of a cruel-looking, pitch-black canine being. A malicious grin spreads across its muzzle.

An Eevee exposed to lots of darkness and evil may become partially composed of darkness and evil itself. Such Pokémon are called the dreaded Umbreon. Umbreon are poisonous and lurk in shadows, and are justly feared by many. Umbreon are partially composed of shadow-stuff, and are more resilient even than most other forms of evolved Eevee.

Combat
Umbreon attempt to strike from concealment whenever possible, maximizing the effectiveness of their darkness and blindsight abilities. Further, Umbreon are generally cruel and prefer to immobilize their victims before striking for the kill. Umbreon often run themselves low on ability scores by using their powerful evil spell-like abilities and then restoring themselves afterwards.

 (Sp): At will: unnerving gaze, no light , ghost sound. 3/day: restoration. 2/day: poison, deeper darkness, circle of nausea, finger darts , song of festering death , seething eyebane , protection from good, true strike, death grimace. 1/week: soul shackles. Cast as a sorcerer of a caster level equal to its hit dice.


 * The sample Umbreon has a save DC of 16 + spell level for its spell-like abilities, and a caster level of 7.

 (Ex): A Umbreon is capable of supporting itself in any physical environment. It does not have to breathe, eat, or drink, and is immune to any poison. Umbreon are never exhausted, do not sleep, and are not severely impacted by high or low temperatures.

 (Ex): A Umbreon naturally attunes itself to any plane it is on, or any magical effect it is exposed to. A Umbreon constantly benefits from an attune form effect. In addition, a Umbreon has spell resistance equal to 10 plus its hit dice.

Skills: Umbreon learn quickly, and gain a +2 racial bonus on any skill in which they have at least 4 ranks. In addition, Umbreon are partially made out of darkness and treachery, which makes them difficult to detect - they gain a +4 racial bonus on Hide and Move Silently checks.