Glaceon (3.5e Monster)

Summary::A faint wind blows apart the haze of frost to reveal a vaguely canine being, covered in prickly fur and surrounded by an arctic chill. It beckons for you to follow it, either to danger or to safety.

When Eevee is exposed to magically extreme cold, it becomes a Glaceon. The Eevee’s fur crystallizes into needles and its body becomes partially composed of ice. It gains a mystical connection to cold and the air, and can reshape ice like it was clay or surround itself with a shield of freezing winds.

Combat
Glaceon often protect travelers they find weakened by the cold, and will fight other creatures they perceive as threatening their charges. They attempt to overwhelm offenders by encasing them in ice before they can respond.

 (Sp): At will: winter chill. 3/day: wall of ice. 2/day: creeping cold, endure elements, grease, ice burst , ice knife , ice shape , pass without trace, sleet storm, wind wall. 1/week: control winds. Cast as a sorcerer of a caster level equal to its hit dice.


 * The sample Glaceon has a save DC of 16 + spell level for its spell-like abilities, and a caster level of 7.

 (Ex): A Glaceon is capable of supporting itself in any physical environment. It does not have to breathe, eat, or drink, and is immune to any poison. Glaceon are never exhausted, do not sleep, and are not severely impacted by high or low temperatures.

 (Ex): A Glaceon naturally attunes itself to any plane it is on, or any magical effect it is exposed to. A Glaceon constantly benefits from an attune form effect. In addition, a Glaceon has spell resistance equal to 10 plus its hit dice.

Skills: Glaceon learn quickly, and gain a +2 racial bonus on any skill in which they have at least 4 ranks. Additionally, they can derive an uncanny amount of information from the air around them, giving them a +4 racial bonus to Survival and Listen checks.