Combusken (3.5e Monster)



Summary::Flapping its wings, this chicken growls and ducks into a fighting stance. It shakes its head-feathers, and glares menacingly at its foes.

Combat
 (Su): Once per 1d4+1 rounds, Combusken can unleash a small breath weapon of flames in a 30' cone. All in the area take Fire damage equal to 3d6 + Combusken's HD + its Charisma modifier, with a Ref save (DC 15) for half. The save DC is Con-based.


 * The sample Combusken deals 3d6+8 Fire damage.

 (Ex):  As a move action, Combusken can kick sand and dust into the face of an adjacent foe. If they rely on sight for vision, Combusken gains Concealment against them for one round. This is a [Ground] effect.

 (Ex): Combusken is fast and, as such, can make two kick attacks as an attack action, including on charges and attacks of opportunity. This is a [Fighting] effect. In Contests, this allows Combusken to roll twice and pick the higher result.

 (Su): Whenever Combusken makes one or more kick attacks with an Attack Action (but not a Swift Action), it deals additional Fire damage equal to 1d6 plus its Charisma Bonus (+2 in this case). This turns the attack into a [Fire] effect.

 (Ex):  Once per 5 rounds, Combusken may make a single Kick attack as a Swift or Immediate action. The target is denied their Dexterity bonus, so fast is the kick.

 (Ex):  If Combusken spends a Swift action focusing, and does not move more than 5' in the round, its next Claw attack threatens a critical on a natural 17-20. If Improved Critical is taken, this becomes 15-20. This is a [Normal] effect. In a Contest, if this is used on one Round, a success on the following Round is upgraded to a Startling Success.

 (Sp):  Once per minute, Combusken may grow one size category (with +4 Str, -2 Dex, +2 natural armour) for three rounds as a Swift action. This is a [Fighting] effect.

 (Su): The Combusken's combat techniques mature, now becoming a Master Fighting Style. This is a [Fighting] effect.

Pokemon Traits: Flying, Ground, Psychic and Water attacks are Super Effective, gaining a +4 Circumstance Bonus to the attack roll or Save DC, and the damage increases by an amount equal to the attacker's hit dice. Rock, Dark, Bug, Fire and Ice attacks are Not Very Effective, taking a -4 Circumstance Penalty to the attack roll or Save DC, and reducing the damage by Combusken's hit dice (6). Combusken is immune to Fatigue (and Exhaustion) from heat, damage from being set on fire, as well as the Burned condition. It radiates greater heat than normal for most creatures. It is also effectively immune to mundane environmental heat and cold, and radiates sufficient heat that other creatures within 10' are also unaffected by environmental cold. Also, its natural weapons can score critical hits against Constructs, Objects, Fortified foes, and Corporeal Undead and are all [Fighting] effects.