Consolidated Binder Handbook (3.5e Guide)/Vestiges

Vestiges and Granted Abilities
Below is a list of vestiges and their granted abilities. I've updated the old lists with every vestige that's been published so far. There are four sources of official WotC vestiges aside from Tome of Magic:


 * Dragon Magic (Ashardolon)
 * Dragon #341 (Primus and Kas)
 * Design and Development article (Vanus, http://www.wizards.com/default.asp?x=dnd/dd/20060407a)
 * Mind’s Eye article (Abysm, Arete, The Triad, http://www.wizards.com/default.asp?x=dnd/psm/20070119a
 * Cityscape Web Enhancement (Astaroth, Deshartis, http://www.wizards.com/default.asp?x=dnd/we/20070307a)
 * Class Chronicles: Binders (Zceryll, http://www.wizards.com/default.asp?x=dnd/frcc/20070718)
 * Dungeon Mag #148 (Ahazu)
 * Dragon Mag #357 (Astaroth, again, Ansitif, Cabiri)

This makes for a total of 41 vestiges, which means a TON of combinations (I'll let a statistician do the math on that one). Summarized here.

Figuring out great combinations is kind of tough: some synergies are obvious, but many are not. When in doubt about what to do, determine randomly what you'll bind (use a deck of cards or an RNG), then look to see what their abilities are and how well they synergize; just about any combination will turn out OK: these aren't weak abilities, after all. On top of that, check out this post for making custom vestiges and its index:


 * http://boards1.wizards.com/showthread.php?t=606718
 * http://boards1.wizards.com/showpost.php%3Fp%3D10791757%26postcount%3D452

That's ANOTHER 30+ vestiges, if you are looking for homebrew content... Pretty crazy.

There is a new vestige and prestige class posted with full stats here. It's from the editor of Pathfinder, James Jacobs, and is about as official as non-WotC material gets. It's also very balanced w.r.t. most vestiges (unlike a lot of homebrew content). Its all related to the Age of Worms adventure path.


 * http://paizo.com/forums/dmtyz0ku?Stats-for-Tyralandi-Scrimm

1st Level

 * Amon - Darkvision, Fire Breath*, Ram Attack
 * Aym - Dwarven Step, Halo of Fire, Improved Sunder, Medium Armor Proficiency, Resistance to Fire, Ruinous Attack
 * Leraje - Hide Bonus, Low-Light Vision, Precise Shot, Ricochet, Weapon Proficiency
 * Naberius - Disguise Self, Faster Ability Healing, Naberius’s Skills, Persuasive Words*, Silver Tongue
 * Ronove - Cold Iron and Magic Attacks, Far Hand*, Feather Fall, Ronove’s Fists, Sprint

2nd Level

 * Dahlver-Nar - Mad Soul, Maddening Moan*, Natural Armor, Shield Self
 * Haagenti - Confusing Touch*, Immunity to Transformation, Shield Proficiency, Weapon Proficiency
 * Malphas - Bird’s Eye Viewing, Invisibility*, Poison Use, Sudden Strike
 * Savnok - Call Armor, Damage Reduction, Heavy Armor Proficiency, Move Ally*, Savnok’s Armor

3rd Level

 * Ahazu (Dungeon 148) - Ahazu’s Abduction, Ahazu’s Touch, Blindsight, Void Mind
 * Andromalius - Jester’s Mirth*, Locate Item, See the Unseen, Sense Trickery, Sneak Attack
 * Focalor - Aura of Sadness, Focalor’s Breath*, Lightning Strike, Water Breathing
 * Karsus - Heavy Magic, Karsus’s Senses, Karsus’s Touch*, Karsus’s Will
 * Paimon - Dance of Death*, Paimon’s Blade, Paimon’s Dexterity, Paimon’s Skills, Uncanny Dodge, Whirlwind Attack, Weapon Proficiency
 * Primus (Dragon 341) - Divine Structure, Lawful Attacks, Primus's Order*

4th Level

 * Agares - Earth and Air Mastery, Earthshaking Step*, Elemental Companion, Fear Immunity, True Speech
 * Andaras - Weapon Proficiency, Mount, Saddle Sure, Smite Good or Evil*, Sow Discord*, Sure Blows
 * Arete (Mind’s Eye WotC article) – Psionic Boon, Resistance, Damage Reduction, Repletion
 * Astaroth (Cityscape Web Enhancement) - Angelic Lore, Asaroth's Breath, Honeyed Toungue, Master Craftsman, Word of Astaroth
 * Astaroth (Dragon 357) - Blackflame, Divination, Serpentine Toung, Silvered Touch
 * Buer - Buer’s Knowledge, Buer’s Purity, Delay Diseases and Poisons, Fast Healing, Healing Gift*, Track
 * Cabiri (Dragon 357) - Arcane Eye, Far-seeing Gaze, Seer in Darkness, Visons of Terror
 * Eurynome - Animal Friend, Damage Reduction, Eurynome’s Maul, Poison Blood, Water Dancing
 * Kas (Dragon 341) - Blinding Strike, Bluff Bonus, Undead Reaper, Kas's Protection, Weapon Proficiency
 * Tenebrous - Deeper Darkness, See in Darkness, Touch of the Void*, Turn/Rebuke Undead*, Vessel of Emptiness

5th Level

 * Acererak - Detect Undead, Hide from Undead, Lich’s Energy Immunities, Paralyzing Touch*, Speak with Dead, Undead Healing
 * Balam - Balam’s Cunning*, Icy Glare, Prescience, Weapon Finesse
 * Dantalion - Awe of Dantalion*, Dantalion Knows, Read Thoughts, Thought Travel*
 * Geryon - Acidic Gaze, All-Around Vision, See in Darkness, Swift Flight*
 * Otiax - Air Blast, Combat Reflexes, Concealing Mist, Open Portal, Unlock*

6th Level

 * Chupoclops - Aura of Despair, Ethereal Watcher*, Ghost Touch, Poison Bite, Pounce, Soul Sense
 * Desharis (Cityscape Web Enhancement) - City Dweller, Infinite Doors, Language of the City, Smite Natural Soul*, Spirits of the City
 * Haures - Inaccessible Mind, Incorporeal Movement, Major Image*, Phantasmal Killer*
 * Ipos - Cold Iron Claws, Flash of Insight*, Ipos’s Influence, Planar Attenuation, Rend
 * Shax - Freedom of Movement*, Immunity to Electricity, Storm Strike, Swim Speed
 * The Triad (Mind’s Eye WotC article) – Psionic Boon, Call to Mind, Psicraft Bonus, Bardic Knowledge, Empathy, Diplomacy Bonus, Smite Evil, Detect Hostile Intent, Sense Motive Bonus, Weapon Proficiency
 * Vanus (Design and Development WotC article) - Fear Aura, Free Ally*, Noble Disdain, Vanus’s Ears
 * Zagan - Aversion*, Improved Grapple, Scent, Constrict, Snake Bane
 * Zceryll (Class Chronicles web article) - Alien Form, Alien Mind, Bolts of Madness, Summon Alien, Telepathy

7th Level

 * Ansitif (Dragon 357) - Blaspheme, Divine Resistance, Fire Immunity, Thrall to Demon
 * Eligor - Chromatic Strike, Eligor’s Skill in the Saddle, Eligor’s Strength, Eligor’s Resilience, Heavy Armor Proficiency
 * Marchosias - Death Attack, Fiery Retribution, Smoke Form*, Silent and Sure

8th Level

 * Abysm (Mind’s Eye WotC article) - Animal Affinity, Psionic Boon, Overpower
 * Ashardolon (Dragon Magic) - Ashardalon's Greed, Ashardalon's Presence*, Ashardalon's Vigor, Fiend's Heart
 * Halphax - Damage Reduction, Halphax’s Knowledge, Imprison, Iron Wall*, Secure Shelter*
 * Orthos - Blindsight, Displacement, Whirlwind Breath*, Whispering Wind

* useable once every 5 rounds

Offensive Abilities
Easiest way to survive is to kill them before they kill you.

Extra Damage

 * Animal Affinity: [Abysm] +4 Enhancement bonus to Str, Dex, or Con, but temporary as the psionic power
 * Chromatic Strike: [Eligor] Add 1d6 energy damage to a single attack as a free action. May not add more than once to a given attack.
 * Earth and Air Mastery: [Agares] +1 to attacks and damage vs those on ground, -1 penalty to those attacking or damaging you from air.
 * Eligor's Strength: [Eligor] +4 unnamed to strength score
 * Fiery Retribution: [Marchosias] An extra 3d6 fire damage when you attack an opponent who has the CAPABILITY of delivering sneak/skirmish/or sudden strike damage.
 * Lawful Attacks: [Primus] all your melee and ranged attacks are lawful, and melee attacks (including touch attacks) do +d6 damage against chaotic opponents.
 * Noble Disdain: [Vanus] +d6 damage when fighting creatures of lower HD than you
 * Ricochet: [Leraje] Attack two adjacent targets with a ranged weapon with one attack roll. Extra damage applies only to one.
 * Ruinous Attack: [Aym] double damage vs. objects
 * Smite Good or Evil*: [Andaras] +charisma modifier to attack, +1 damage/level, 1/5 rounds.
 * Smite Natural Soul*: [Desharis] +charisma modifier to attack, +1 damage/level, 1/5 rounds (works on animal, elemental, fey, and plant).
 * Snake Bane: [Zagan] +2 attack bonus vs. snake-like creatures (nagas or yuan-ti), and +2d6 bonus damage added to melee attacks.
 * Sneak Attack: [Andromalius] +2d6 sneak, +1/5 levels beyond 5.
 * Storm Strike: [Shax] Swift action, charge your next melee attack with 1d6 electricity and 1d6 sonic. At will.
 * Sudden Strike: [Malphas] 1d6 + 1d6/4 BL. Stacks with sneak attack.
 * Touch of the Void*: [Tenebrous] charge the next melee attack with 1d8 cold + 1/4 BL beyond 7. Once you reach 11th BL you can charge the attack for the full round. 1/5 rounds.

Debuffs

 * Blinding Strike: [Kas] on a critical hit, opponent must make a Will save or be permanently blinded; you can crit undead, and this affects them.
 * Death Attack: [Marchosias] As an assassin, save is equal to standard binding save. You need a source of Sneak Attack or Sudden Strike to use it.
 * Earthshaking Step*: [Agares] knock all prone in 10'. Ref-save.
 * Imprison: [Halphax] Standard action touch attack, fort save, otherwise as the spell. Can only be attempted every 1d4 rounds and cannot have more than one person imprisoned at a time.
 * Jester's Mirth*: [Andromalius] [b] NO DESCRIPTION GIVEN [/b], 1/5rnds
 * Maddening Moan*: [Dahlver-Nar] daze all in 30' radius, will negates, 1/5 rounds.
 * Paralyzing Touch*: [Acererak] [b] NO DESCRIPTION GIVEN [/b], 1/5 rounds
 * Phantasmal Killer*: [Haures] range 10 ft per BL, 1/5 rounds

Direct Damage

 * Acidic Gaze [Geryon] 2d6 acid, will negates.
 * Air Blast: [Otiax] Melee touch attack up to 10' away (like a reach weapon). 2d6 damage (no strength) can make multiple attacks if BAB warrants it.
 * Fire Breath*: [Amon] line of fire, 1d6/level, 10ft/level 1/5 rounds ;
 * Icy Glare: [Balam] 2d6 cold, will negates.
 * Lightning Strike: [Focalor] 3d6 + 1d6/3 BL beyond 5 to a single target. At will.
 * Whirlwind Breath* [Orthos] Whirlwind breath 1d6/BL 60' cone. Ref for half + wind effects. 1/5 rounds

Buffs

 * Cold Iron and Magic: [Ronove] Your attacks have these qualities once you reach BL 7 (otherwise it's just magic before that).
 * Dance of Death*: [Paimon] Make a single attack against any creature you pass during a single move action. 1/5 rnds.
 * Divine Structure: [Primus] gain +1 competence bonus on all d20 rolls for a round, if you performed the same actions in the same order previously.
 * Eurynome's Maul: [Eurynome] Summon a large magical warhammer that you can use w/o penalty and have proficiency with and can wield in 1 hand. Has abilities based on level.
 * Ghost Touch: [Chupoclops] applies to all attacks.
 * Pounce: [Chupoclops] Can be used with any weapon or natural weapon.
 * Undead Reaper: [Kas] can ignore all undead DR.

Others

 * Far Hand*: [Ronove] Similar to mage hand except that you can lift an amount based on your BL, useable as a swift action at will. Also allows a telekinetic push attack that deals 1d6 points of damage and initiates a bull rush useable as a standard action 1/5 rounds.
 * Turn/Rebuke Undead*: [Tenebrous] As a cleric of your BL. 1/5 rounds.

Defensive Abilities
Tank like a champ w/ this group of abilities. Also consider tactical movement below.

Debuff

 * Aura of Despair: [Chupoclops]: 10' -2 to attacks, saves, damage, skill checks.
 * Aura of Sadness: [Focalor] -2 to attacks, saves, skill checks for those adjacent to you.

Damage Reduction

 * Damage Reduction: [Arete] DR 5/-
 * Damage Reduction: [Ashardolon] 10/cold iron
 * Damage Reduction: [Eurynome] 2/Lawful
 * Damage Reduction: [Halphax] 10/adamantine
 * Damage Reduction: [Savnok] 1+1/4 BL/piercing (and magic if BL > 12)
 * Shield Self: [Dahlver-nar] Another creature within 10/BL shares damage with you. Will negates for unwilling creatures.

Concealment, Crit reduction, and related

 * Awe of Dantalion*: [Dantalion] No one who sees you may attack you for 1 round, but you may not attack them either. 1/5 rounds.
 * Concealing Mist: [Otiax] As obscuring mist, but you cannot hide in it and it only affects you (not an area). Grants concealment.
 * Whispering Wind: [Orthos] Displacement at will and continual effect, as the spell.
 * Kas's Protection: [Kas] Light Fortification against everything except undead. Heavy Fortification against undead.   This ability stacks with fortification from other sources, which would allow 2 rolls against each critical hit or sneak attack.

AC Bonuses

 * Call Armor: [Savnok] Full round action, summon a suit of full plate about you. Has magical qualities based on BL (rather good ones I might add).
 * Eligor's Natural Resilience: [Eligor] +3 enhancement (+4 at lvl 16, +5 at lvl 20).
 * Paimon's Dexterity: [Paimon] +4 unnamed to dexterity score.
 * Natural Armor: [Dahlver-Nar] Enhancement equal to 1/2 Con bonus.
 * Prescience: [Balam] +1/4 BL insight bonus to AC, Ref, and initiative.
 * Uncanny Dodge: [Paimon] if you already have this ability it changes to improved uncanny dodge.

HP Bonuses

 * Fast Healing: [Buer] Based on level, maxes out at Fast healing 5 at 19th level.
 * Repletion: [Arete] body adjustment, body purification, and sustenance while bound.
 * Ashardalon's Vigor: [Ashardolon] HP = 2 X Binder level

Other

 * Delay Diseases and Poisons: [Buer] To all in 30,' once they leave the area the effect ends though.
 * Freedom of Movement*:[Shax] Swift action to use, lasts 1 round. 1/5 rounds.
 * Poison Blood: [Eurynome] Those who bite or swallow you whole take poison damage.
 * Resistance: [Arete] +4 resistance bonus to any saving throw.
 * Resistance: [Balam] Ref save based on level.

Natural Weapons
Wanna fight like a totemist? Here you go.


 * Cold Iron Claws: [Ipos] Cold Iron Claws w/ damage based on size.
 * Constrict: [Zagan] 1d8 + 1.5xSTR in addition to normal unarmed damage.
 * Poison Bite: [Chupoclops] based on size.
 * Ram Attack: [Amon] 1d6 + 1.5 Str (aka Horns)
 * Rend: [Ipos] Must hit with all claws to gain extra damage. Extra damage = twice normal claw damage (including strength).

Feat-like
So what if you only have light armor prof? You can have heavy any time you like!

Weapons

 * Ronove Fists: [Ronove] improved unarmed strike (and damage as a monk of your BL)
 * Weapon Proficiency: [Andaras] Proficiency in greatsword, lance, longsword, and rapier
 * Weapon Proficiency: [Haagenti] Proficiency in battle axe, greataxe, handaxe, and throwing axe.
 * Weapon Proficiency: [Leraje] Proficiency in composite longbow, composite shortbow, longbow, and shortbow
 * Weapon Proficiency: [Kas] Proficiency in longsword, bastard sword, short sword
 * Weapon Proficiency: [Paimon] Proficiency in rapier and short sword
 * Weapon Proficiency: [The Triad] Proficiency in all simple, martial, and exotic weapons

Armor, Shields

 * Heavy Armor Proficiency: [Eligor] Heavy Armor Proficiency
 * Heavy Armor Proficiency: [Savnok] Heavy Armor Proficiency
 * Medium Armor Proficiency: [Aym] Medium Armor Proficiency
 * Shield Proficiency: [Haagenti] Proficiency in shields including tower shields

Melee Combat Related

 * Combat Reflexes: [Otiax] Combat Reflexes feat
 * Improved Grapple [Zagan] Improved Grapple feat, considered large size for grapple purposes and damage deal is lethal.
 * Improved Sunder: [Aym] Improved Sunder feat
 * Paimon’s Blade: [Paimon] Pseudo-Spring Attack, Weapon Finesse only with rapiers and short swords
 * Precise Shot: [Leraje] Precise Shot feat
 * Weapon Finesse: [Balam] Weapon Finesse feat
 * Whirlwind Attack: [Paimon] Whirlwind Attack feat

Mounted Combat

 * Eligor's Skill in the Saddle: [Eligor]Ride-by-attack feat and Spirited Charge feat

Other

 * Thrall to Demon: [Ansitif] [b] NO DESCRIPTION GIVEN [/b]
 * Track: [Buer] Track feat

Buff-like or Magic-Related Augments
Things that directly emulate spells or things that only casters can do.

Offensive (Save or Suck)

 * Animate Objects: [Desharis] CL = EBL, as the spell
 * Primus's Order*: [Primus] Command w/in 100’, no need to share language, is not [Mind], they can’t see or hear you for d4 rounds. 1/5 rnds
 * Persuasive Words*: [Naberius] Command within 30 ft or suggestion (if BL >= 14) . 1/ 5 rounds
 * Dispel Magic: [Karsus] Dispel Magic in a touch, but only vs. creatures and objects.
 * Ashardalon's Presence*: [Ashardolon] as spell, CL= BL, 1/5 rounds, immunity to frightful presence works against it.
 * Psionic Boon: [Abysm] Read Thoughts, Energy Missile, Psionic Levitate, Astral Construct as a psion.
 * Psionic Boon: [The Triad] Empathy, Call to Mind, Detect Hostile Intent as a psion.
 * Suggestion: Astaroth 1/5 rounds, max # = cha mod.

Pure Defensive Self Buffs

 * Whispering Wind: [Orthos] Displacement at will and continual effect, as the spell.
 * Free Ally*: [Vanus] Freedom of Movement as the spell, others only, gives them an immediate move action to move only.
 * Smoke Form*: [Marchosias] Lose all Su abilities except this one (binds are not lost, but are not functional). Otherwise treated as the spell with unlimited duration. 1/5 rounds.
 * goes down, eventually to a swift action at 15th BL. 1/5 rounds.
 * Invisibility*: [Malphas] Full round to use, but lasts rounds per BL. As your BL increases the time required to use it
 * Undead Healing: [Acererak] Heal from BOTH negative and positive energy

Scouting

 * Detect Magic: [Karsus] Detect magic at will.
 * Disguise Self: [Naberius] At will, as the spell.
 * Flash of Insight*: [Ipos] True Seeing as swift action, duration 1 round. 1/ 5 rounds.
 * See the Unseen: [Andromalius]
 * Soul Sense: [Chupoclops] Blind sense + Deathwatch ability.
 * Language of the City* (Humanoid only): [Desharis] Tongues as per spell

Mobility

 * Feather Fall: [Ronove] Continual effect
 * Open Portal: [Otiax] as open-close, but only to open. Swift action to use. at will.
 * Swift Flight: 1 round of flight 60' move, perfect maneuverability. 1/5 rounds.

Others

 * Heavy Magic: [Karsus] +2 DC to all effects produced by magic items.
 * Item Creation: [Astaroth]: Make any item w/ a single feat prereq, but need to produce spell still
 * Karsus's Touch*: [Karsus] Use any magic device as a wizard of your BL.

Miscellaneous
Lots of caster-like abilities in here.

Save or Suck and Debuffs

 * Fear Aura: [Vanus] 10’ radius, shaken or frightened, your choice! Duration = ½ BL.
 * Ipos's Influence: [Ipos] increase effective BL and DC of vestige abilities by 1.
 * Major Image*: [Haures] CL = BL. 1/5 rounds.
 * Poison Use: [Malphas] As an assassin.
 * Read Thoughts: [Dantalion] Full-round action, detect surface thoughts, duration = unlimited over concentration. Will negates.
 * Sickening Breath [Desharis] 60' cone, nauseated 1 round then sickened for d4, or just sickened for 1 round (1/5 rounds)

Tactical
vary throughout the duration. Unlimited duration, std action to activate or suppress.
 * Deeper Darkness: [Tenebrous] As spell, except as an emanation centered on you with a range that you can
 * Iron Wall*: [Halphax] As the spell, except only for a minute.
 * Secure Shelter*: [Halphax] As the spell, except that only 1 may be up at a time. 1/5 rounds.

Scouting

 * Animal Friend: [Eurynome] All animals automatically friendly with you
 * Blind Sight: [Orthos] 30' blind sight.
 * Low-light Vision: [Leraje] grants low-light vision
 * Scent: [Zagan] as the special quality MM 314.
 * Unlock*: [Otiax] Full round action, open any lock w/ DC <= 2*BL. 1/5 rnds.

Self Buffs and Enhancements

 * Faster Ability Healing: [Naberius] Heal 1 pt of ability damage per round and 1 pt of drain per hour.
 * Overpowered: [Abysm] Various amounts of power points. (not specified in this guide)
 * Planar Attenuation: Ignore harmful affects of planes.
 * Power Points: [Arete, The Triad] various amounts.
 * Balam's Cunning: [Balam] re-roll attack, save, or skill 1/5 rounds.

Other

 * Mount: [Andaras] Summon Mount 1/day summon a heavy war-horse for hours per level.

Skills
Bonuses for skills

Scout Role

 * Hide Bonus: [Leraje] +4 competance.
 * Search: [Ashardolon] = Binder level unnamed
 * Search: [Geryon] +4 unnamed
 * Silent and Sure: [Marchosias] +16 competence to hide and +16 competence move silently
 * Spot: [Geryon] +4 unnamed
 * Spot (to oppose disguise): [Andromalius] +4 unnamed.
 * Survival: [Buer] +4 unnamed
 * Tumble: [Paimon] +4 unnamed
 * Vanus's Ears: [Vanus] : +5 unnamed, or +10 if source is evil

Social

 * Bluff [Astaroth]: +4 competence
 * Bluff Bonus: [Kas] +4 competence
 * Diplomacy [Astaroth]: +4 competence
 * Diplomacy Bonus: [The Triad] +5 unnamed Diplomacy bonus
 * Gather Information [Desharis]: +6 competence
 * Intimidate: [Astaroth]: +4 competence
 * Sense Motive: [Andromalius] +4 unnamed;
 * Sense Motive Bonus: [The Triad] +5 unnamed Sense Motive bonus
 * Silver Tongue: [Naberius] Take 10 on diplomacy checks, allows a rushed check as a standard action at no penalty! Take 10, allows a rushed check as a standard action at no penalty!

Knowledge or Sage-like

 * Appraise: [Andromalius] +4 unnamed
 * Appraise: [Ashardolon] = Binder level unnamed
 * Bardic Knowledge: [Astaroth] as a Bard = Binder level
 * Bardic Knowledge: [The Triad] as a Bard = Binder level
 * Craft: [Astaroth] +4 competence
 * Halphax's Knowledge: [Halphax] can make untrained with a +16 competence bonus to Knowledge (Architecture and Engineering) and +16 competence bonus to Profession (Siege engineer).
 * Thought Travel*: [Dantalion] +8 unnamed bonus to all Knowledge checks
 * Knowledge (Local): [Desharis] +6 competence bonus to Knowledge (Local)
 * Knowledge (Nature): [Buer] +4 unnamed bonus to Knowledge (Nature)
 * Psicraft Bonus [The Triad]: +5 unnamed bonus to Psicraft, can use untrained

Other

 * Heal: [Buer] +4 unnamed
 * Perform (dance): [Paimon] +4 unnamed
 * Ride: [Andras] +8 unnamed.
 * Naberius’s Skills: [Naberius] You gain the ability to use trained-only skills a number of them equal to your con bonus. You cannot have ranks in these skills.

Tactical
This one is all about covering the Scout role.

Movement

 * City Dweller: [Desharis] walk through crowds without impediment.
 * Ethereal Watcher*: [Chupoclops] Move action to ethereal plane. But you cannot take a move, full round, or standard while on the plane else you return to the material plane immediately.
 * Vessel of Emptiness: [Tenebrous] Flicker as the mystery, except a certain number of times per day based on BL. (as a supernatural ability of course). (3/day at 19th level).
 * Incorporeal Movement: [Haures] 50% miss chance against, you can pass through a creature's square w/o trouble.
 * Infinite Doors [Desharis] teleport between EXTERIOR doors.
 * Move Ally*: [Savnok] Change places with an ally within 5 ft/2 BL. Action length is dependent on BL (at first standard and finally a swift action at 13th BL). 1/5 rounds.
 * Sprint: [Ronove]: +10 enhancement bonus to move speed.
 * Swift Flight*: [Geryon] Perfect, 60’ fly speed.
 * Swim Speed: [Shax] speed equal to land speed.
 * Thought Travel: [Dantalion] Teleportation 5 ft/BL to location seen. 1/5 rounds.

Vision

 * All Around Vision: [Geryon] +4 to spot and search, no flanking bonus vs. you
 * Bird's Eye Viewing: [Malphas] A bird helper with many abilities.
 * See in Darkness: [Geryon] As a devil.
 * See in Darkness: [Tenebrous] As a devil.

Errors
Above are a list of names with abilities next to them. Below are the abilities listed that do not have descriptions and (quotations of abilities that are listed but do not have specific names next to the names at the top).

1st Level

•	Amon - Darkvision •	Aym - Dwarven Step, Halo of Fire,, Resistance to Fire

2nd Level

•	Dahlver-Nar - Mad Soul •	Haagenti - Confusing Touch*, Immunity to Transformation •	Savnok - Savnok’s Armor

3rd Level

•	Ahazu (Dungeon 148) - Ahazu’s Abduction, Ahazu’s Touch, Blindsight, Void Mind •	Andromalius - *, Locate Item, Sense Trickery, (spot, sense motive, appraise, •	Focalor -, Focalor’s Breath*, Water Breathing •	Karsus - Karsus’s Senses, Karsus’s Will (Dispel Magic, Detect Magic) •	Paimon -, Paimon’s Skills, (weapon proficiency, tumble, perform (dance))

4th Level

•	Agares - Elemental Companion, Fear Immunity, True Speech •	Andaras -, Saddle Sure, Sow Discord*, Sure Blows •	Arete (Mind’s Eye WotC article) – Psionic Boon, (Power Points) •	Astaroth (Cityscape Web Enhancement) - Angelic Lore, Asaroth's Breath, Honeyed Toungue, Master Craftsman, Word of Astaroth •      Astaroth (Dragon 357) - Blackflame, Divination, Serpentine Toung, Silvered Touch (Item Creation, Bluff, Diplomacy, Intimidate, Bardic Knowledge, Craft (what), Suggestion) •	Buer - Buer’s Knowledge, Buer’s Purity, Healing Gift*, (heal, k. nature, survival) •	Cabiri (Dragon 357) - Arcane Eye, Far-seeing Gaze, Seer in Darkness, Visons of Terror •	Eurynome - Water Dancing

5th Level

•	Acererak - Detect Undead, Hide from Undead, Lich’s Energy Immunities, Speak with Dead, •	Balam - (Resistance) •	Geryon - (Spot, Search)

6th Level

•	Desharis (Cityscape Web Enhancement) - Spirits of the City (Animate Objects, Sickening Breath, Gather Information, Knowledge (local)) •	Haures - Inaccessible Mind, (Phantasmal Killer*) •	Ipos -, Planar Attenuation •	Shax - *, Immunity to Electricity •	The Triad (Mind’s Eye WotC article) –Smite Evil, (Power Points, Weapon Proficiency) •	Zagan - Aversion* •	Zceryll (Class Chronicles web article) - Alien Form, Alien Mind, Bolts of Madness, Summon Alien, Telepathy

7th Level

•	Ansitif (Dragon 357) - Blaspheme, Divine Resistance, Fire Immunity

8th Level

•	Ashardolon (Dragon Magic) - Ashardalon's Greed, Fiend's Heart (Damage Reduction, Search Appraise) •	Halphax - (Damage Reduction, Imprison)