Wolf Evolutions (3.5e Evolution)

=WOLF EVOLUTIONS=

Knowledge: Arcana

Wolf Evolutions by Level
The wolf begins as is typical.
 * Level 5—Dire Wolf - The wolf gains the size, special attacks, and qualities of a dire wolf.
 * Level 9—Winter Wolf - The dire wolf gains the special attacks and qualities of a winter wolf.
 * Level 11—The winter wolf grows in size to huge.
 * Level 16—Werewolf - The winter wolf gains the Lycanthrope template, except that it cannot transform into a full human - only to its hybrid form and back to winter wolf. In hybrid form, it shrinks down to large size, but without any consequence to strength or constitution.
 * Level 17—The werewolf begins taking levels in Fighter (continuous), except that it can only use these abilities in hybrid form.

Personal Evolutions

 * I. low-light vision or scent
 * II. darkvision 60ft
 * III. natural weapon: bite or claw
 * IV. trip (bite or claw)
 * V. freezing bite (bite)
 * VI. auxiliary appendage: elemental gland
 * VII. breath weapon cold (elemental gland)
 * VIII. immunity to cold
 * IX. alternate form

Feature Definitions
This elemental type is a permanent choice, but has no bearing on the types of breath weapons that may be gained later.

Alternate Form: You may use this as a once/day spell-like ability. As noted in the Lycanthrope page, you do not change your abilities to those of the alternate creature, but add that creature's modifiers to yours.

Author's Note
This was originally meant for use with the Animal Evolutionist homebrew class.