Master of Celerity (3.5e Class)

Summary::The Master of Celerity is trained to fight effectively with two weapons. They use there superior speed to out maneuver their opponents. Length::20 Minimum Level::1 Base Attack Bonus Progression::Moderate Fortitude Save Progression::Poor Reflex Save Progression::Good Will Save Progression::Good Class Ability::Other Class Ability Progression::Full

Allowed Alignments::Lawful Good Allowed Alignments::Lawful Neutral Allowed Alignments::Lawful Evil Allowed Alignments::Neutral Good Allowed Alignments::Neutral Allowed Alignments::Neutral Evil Allowed Alignments::Chaotic Good Allowed Alignments::Chaotic Neutral Allowed Alignments::Chaotic Evil

Master of Celerity
''The Master of Celerity is a type of fighter or rogue that fights with two weapons and is very fast. They gain speed bonuses as they level and will lose all penalties to two weapon fighting.''

Making a Master of Celerity
A Master of Celerity is fast and can attack multiple time a round. They use dexterity rather than strength to fight and are strong willed. Their dexterity also gives them a good foundation for ranged weaponry. Though effective at attacking at close range Masters of Celerity are rather squishy in terms of health, so constitution is a fairly important stat. In a group, Masters of Celerity are good for more than running away from the minotaur that you find when your low level. They can run circles around enemies and set up many opportunities for flanking. They also deal good damage and can provide excellent ranged support.

Abilities: Dexterity and Constitution are important to the classes capability to fight.

Races: Races that are naturally fast tend to be Masters of Celerity though any race may yield one.

Alignment: Any

Starting Gold: 4d4×10gp.

Starting Age simple.

Class Features
All of the following are class features of the Master of Celerity.

Weapon and Armor Proficiency: Masters of Celerity are proficient with Light and Medium Armor and all Simple and Martial Weapons.

Every two levels after the Master of Celerity's base land speed in light or no armor is increased by 5ft.

The Master of Celerity also takes no penalty on two weapon fighting but can only attack as many times as her BAB would allow unless she uses compliancy.





She gains +8 to initiative checks.





If at any time she stops while on water she sinks and cannot run on water until she is back on solid land.

She can make a full round action to move up to her base land speed and make a number of attacks equal to the amount of compliancy attacks she has.









She may always now take a 10 on jump checks.





This action happens so quickly that she breaks the sound barrier dealing 1d6/two class levels of sonic damage to all enemies within 15ft of her path of motion. This can be used once per day per five class levels.

Her land speed now increases by 10ft every two levels starting at level 11.

Greater Compliancy also grants the use of two one-handed melee weapons when using this ability. A weapon like a bastard sword may be used as well as long as the exotic weapon proficiency was taken.

She may use this to imitate a blur spell that lasts for 1 round per two class levels. This can be done 3/day before causing exhaustion after use.

This includes being able to move over surfaces like ice and lava without trouble.

Effectively the great cleave feat is gained.

This speed boost can not be used in combination with other class features such as Super Sonic.

These attacks deal double damage. This can be done once per instance of combat and is a full round action.

She has learned to redirect the vast forces of her momentum and use this knowledge to turn her downward force from the fall into forward momentum. She must enter a sprint after the fall or she takes regular falling damage.

She may lash out once per day dealing damage to all enemies within her range of movement with twice her number of compliancy attacks at her highest BAB. Damage is dealt once but the Bladestorm ability is still in affect. It is honestly a giant casserole of nonsense.

Playing a Master of Celerity
Religion: Masters of Celerity do not have a religion that they typically follow, It is purely the players decision

Combat: Masters of Celerity typically use their speed to flank opponents or to defeat multiple weaker enemies quickly.

Advancement: Masters of Celerity usually advance into a fighter based class or to a rogue class to either increase their fighting skills or to use their skills to the benefit of stealth.