Awakened Ferret (3.5e Race)

Awakened Ferret
ferret who has become sentient. These stats can also be used to create awakened weasels.]] If the Awakened Ferret was originally a spellcaster's familiar, they both lose their magical connection, including all benefits with the exception of their Empathic Link and the ability to speak with each other, if the Awakened Familiar wishes.

Personality
Most Awakened Ferrets are friendly and sociable.

Physical Description
Awakened Ferrets look like ferrets.

Relations
Awakened Ferrets get along best with Humans, who are the most likely race to keep regular ferrets as pets.

Alignment
Awakened Ferrets are usually Neutral, with some being Good, and rarely Evil. Awakened Ferrets tend to be chaotic rather than neutral.

Language
All Awakened Ferrets understand Common, however they do not speak it. Despite this, they can get their idea across through the Squeaking Speaker ability.

Names
Awakened Ferrets usually have already been named before becoming awakened, so they usually keep their original name. Some create surnames for themselves, or use their previous master's surname. Awakened Ferrets who have children give their child a name similar to their own; if the parent was given a pet name like "Fluffy" or "Bubbles", their child has a pet name. If they have an actual name like "Edward" or "Daniel", their child has an actual name.

Racial Traits

 * ,, : Awakened Ferrets are small and weak, but agile and cute.
 * Magical Beast: Awakened Ferrets are considered Magical Beasts because they are an animal with an Intelligence score higher than 2.
 * Awakened Ferret base land speed is 20 feet:
 * Low-Light Vision: An Awakened Ferret can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
 * Scent: An Awakened Ferret has the ability to detect approaching enemies, sniff out hidden foes, and track by sense of smell. In addition they can identify familiar odors just as humans do familiar sights. More information available here.
 * 1d4+Str Bite attack. This is considered to be a primary natural weapon.
 * Attach : If an Awakened Ferret hits with a bite attack, it uses its powerful jaws to latch onto the opponent’s body and automatically deals bite damage each round it remains attached. An attached Awakened Ferret loses its Dexterity bonus to Armor Class. An attached Awakened Ferret can be struck with a weapon or grappled itself. To remove an attached Awakened Ferret through grappling, the opponent must achieve a pin against the creature.
 * * : Despite the fact that their mouth is unsuitable for speaking, they can make their intentions known by squeaking, whimpering and other sounds.  This has the same range and function as speaking and any person familiar with the awakened ferret understands them perfectly, even though their noises are not any language. The awakened ferret can communicate with strangers as well, but it may require a sense motive check for complex meanings. Spells with vocal components can be cast with ferret sounds. If the Awakened Ferret originally was a spellcaster's familiar, they retain their ability to speak with their master, despite losing all other familiar benefits.
 * Bonus Feat: All Awakened Ferrets gain Monstrous Hand as a bonus feat.
 * Awakened Ferrets have a +4 racial bonus on Move Silently checks and a +8 racial bonus on Balance and Climb checks. They use their Dexterity modifier for Climb checks. An Awakened Ferret can always choose to take 10 on a Climb check, even if rushed or threatened.
 * Automatic Languages: Common.
 * Bonus Languages: Any Unrestricted.
 * Favored Class: Favored Class::Any
 * Level Adjustment: +Level Adjustment::0
 * Effective Character Level: Effective Character Level::1
 * Level Adjustment: +Level Adjustment::0
 * Effective Character Level: Effective Character Level::1

See Wikipedia Entry:
 * Ferret

This ability was inspired by the Wandering Hero's Silent Hero ability.