Tremorsight (3.5e Creature Ability)

Tremorsight


As blindsight is to blindsense, tremorsight is to tremorsense. Tremorsight is accurate enough to determine exact position within its listed area. This ability makes invisibility and concealment (even magical darkness) irrelevant to the creature (though it still can’t see ethereal creatures and must have line of effect to a creature or object to discern that creature or object). The creature usually does not need to make Spot or Listen checks to notice creatures within range of its tremorsight ability.

Unless noted otherwise, tremorsight is continuous, and the creature need do nothing to use it. Some forms of tremorsight, however, must be triggered as a free action. If so, this is noted in the creature’s description. If a creature must trigger its tremorsight ability, the creature gains the benefits of tremorsight only during its turn.


 * Tremorsight never allows a creature to distinguish color or visual contrast. A creature cannot read with tremorsight.


 * Tremorsight does not subject a creature to gaze attacks (even though darkvision does).


 * Blinding attacks do not penalize creatures using tremorsight.


 * Tremorsight works underground but not in a liquid or gaseous substances.


 * Tremorsight negates displacement and blur effects.