Bonewheel (3.5e Monster)



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Bonewheels are a terrible combination of a large cart wheel festooned with sharp, steel blades jutting from the spokes, and a particularly savvy skeleton in the middle. These vile creatures lie in wait in their aged catacombs and dens of evil, and use weight and rotation to slice anything living to bits with a passion.

Combat
Bonewheels are completely entangled within their spiked wheels, and their own method of attack is spinning their entire bodies and rolling at the enemy in a mad dash, tearing them to shreds. Spinning their wheels makes an obvious sound, of metal striking the floor over and over again, alerting anyone without needing to make a Listen check unless they are deaf.

When bonewheels are not rolling around, they can only stagger about at a very slow speed due to the wheel they are stuck in constricting their movements.

The spiked wheel's damage type is piercing or slashing, whichever is more advantageous in any situation. If an attack with a bonewheel shield would miss as a regular attack, but hit as a touch attack, the spiked wheel deals no damage to the target's hit points but instead performs an armorbreaking attack. An armorbreaking attack will deal damage equal to half the attack's damage (rounded down) to the creature's shield bonus, armor bonus, or natural armor bonus to AC, in that order. Damage from armorbreaking attacks and the resulting penalty to AC remain until the start of the target's next turn.

Note: damage reduction does not reduce the damage of a spiked wheel's armorbreaking attack unless said damage reduction is granted by any form of defense the armorbreaking attack targets. The damage reduction provided by adamantine armor, for example, defends against armorbreaking attacks until the armor bonus is reduced to 0.

An ordinary bonewheel's spiked wheel is nonmagical.

 : As a full-round action, a bonewheel can spin itself with great force, sending its body and wheel hurtling forward at the enemy. A bonewheel's barrage grants it 100 feet of movement in a straight line. In case of Advancement, the total movement a bonewheel has on using this ability equals 10 feet per point of Hit Dice and Dexterity bonus it has.

Whenever a bonewheel impacts a creature or object, it makes an attack roll with its spiked wheel and loses 10 feet of its total movement for the round. Repeat this process until one of its attack rolls fails to hit the target's touch AC. The bonewheel will then roll past the target and continue its movement, potentially shredding additional targets along its path until it runs out of movement.