Talk:Ignoring Opponents (3.5e Variant Rule)

'Redgar, clad in full-plate, charges the frost giant with his flaming two-handed sword. Lidda uses this useful distraction to tumble past her opponent in order to use her precision strikes to their full capacity as well as helping her ally's strikes pierce the giant's tough hide and armor. The frost giant turns around, blatantly ignoring the threat posed by Redgar's overhung sword and grins menacingly at the halfling rogue, while tightening his grip over his massive greathammer 'Right where I wanted you to be...'
 * Although a great risk, it could be used toward some helpful, flavourful and climactic use in battle. It is also rather realistic and balanced; it makes sense. However, I must point out one little detail: you said 'The presence of an opponent you are ignoring cannot enable any other opponent to flank you. It reads as if ignoring one opponent makes you immune to flanking altogether (ignoring a pesky dire bat in order to avoid the sneak attacks from the rogue vampire as well as the bonus to attacks from his clay golem and spawn guardian, one example of abuse) . I guess you should precise that no other opponent could flank you with the help of the ignored opponent, or something similar. -HarrowedMind 01:25, 3 April 2012 (UTC)


 * Have added a clarification. Did I succeed in making it clear?--Ideasmith 03:28, 3 April 2012 (UTC)


 * Also, a somewhat situaltional thing is that you should need to be able to percieve opponents to ignore them. An invisible creature should still give flanking (it's effects "can't" be ignored). --74.15.45.2 03:05, 3 April 2012 (UTC)


 * An invisible character would be easier to ignore than a visible one.--Ideasmith 03:28, 3 April 2012 (UTC)
 * Agreed. Also, it's not like there is a whole lot of benefit to ignoring invisible foes, as ignoring actually makes hitting you easier.--Change=Chaos. Period. SC 03:30, 3 April 2012 (UTC)