Talk:Star Ship, Gun Ship (3.5e Monster)

Perimeter Defense and Control Room
Does the perimeter defense lose the use of any of its guns as it sustains damage? Can any kind of called shots or sundering attempts be made on its weapons? (Sorry, I've been away from 3.5e so long...) Its weakness is said to be the control room. Is this the same as the control room of the body? What happens when the control room is attacked, damaged, or destroyed? -- Techpriest88 07:58, October 22, 2010 (UTC)


 * Will fix the guns per dmg as follows: "The Perimeter Defence losses 1/4 its weapons of each type at 75% health - 1/2 at 50%, and 3/4 at 25%(rounded down). Once its health is below 25% max cannot fire any guns. Regaining 1/4 its fire power once its repaired to 30% health - 1/2 at 55%, 4/5 at 80%. Must repair the other 20% individually, to get back to 100% fire power. One can attack the guns (except the snipers) directly, and sundering is effective on weapons on the perimeter. Sundered weapons must be repaired separately." Thank you for bringing that up.


 * Yes, the same control room. Gets attacked and damaged the same as the rest of the body - after you get past its shield. If destroyed, can no longer manoeuvre the ship without the control room, yet can still fire perimeter guns, and main guns. Will give the control room its own health in a bit. Should there be a secondary control room? --Franken Kesey 21:04, October 22, 2010 (UTC)


 * Your call on that, but it would make sense to me that the perimeter defense have its own control room (to monitor and regulate power for the weapons, for instance). Once the control room becomes vulnerable to attack, damage to it could reduce the overall effectiveness of the defense, as you outlined above? The body's control room is, I suppose, what would be called the bridge. It seems that's where you have the ship's pilots and commander (if any) stationed. I don't know if you'd want to plot out hit points for all those parts though, adding the bridge (for the body) and control room (for the perimeter defense), because that would be a ton to keep track of, in practice. Again, whatever flies your gunship.


 * As a minor side-note, those sniper rifles are Gargantuan, right? It makes me cringe a little, seeing a massive cannon type thing called a "rifle", haha. But I suppose it is proper notation. -- Techpriest88 22:41, October 22, 2010 (UTC)


 * Will add a perimeter bridge, room HP added. If you look in the invisible text the sniper rifles are medium sized, check out the hidden text on all my star ships for size - but that would be pretty awesome! Any more thoughts on this or any other Star Ship would be most appreciated! --Franken Kesey 23:13, October 22, 2010 (UTC)

Stats
It's a Deka construct with less space than listed for such. Also, I hope you realise that its health and AC make attacking it with anything other than Plane Shift (or similar attack) pointless. The Gun Ship is incredibly slow, puny, tough, and lethal. Also, the Body is at least 24 times too weak to carry the spaceship. How do you get a +12 BAB with only 6 Hit Dice? All of the numbers on this creature are off by an order of magnitude or more! --Foxwarrior 04:36, 10 November 2011 (UTC)


 * You are right, 15 small rooms is menial for deka; However, one should note that most of the space is a hull, that is treated as an exoskeleton, and has to completely surround the body (I assumed it should be 1 size larger).


 * Plane Shift is a teleporting ability (they already have one), not a weapon. See my thoughts in Talk:Kero (3.5e Monster), for changing to an appropriate score. I was trying to keep optimised warriors with greatswords from breaking the hull. Making it so that only ship weapons can hurt ships.


 * Was meant to be, much like a flying fortress (yet does have hyperjump). In space one does not require as much strength to move. I had no way to calculate non-gravity, or limited gravity areas. If you have better stats you are welcome to directly fix them.


 * Will fix BAB, most likely a copy error - from copying formatting of Abathor or DeCimae. --Franken Kesey 20:44, 10 November 2011 (UTC)


 * Plane Shift is one of the only weapons that can hurt this spaceship. I notice that you took Eiji's table, found the CR ~31 stuff, and used that for the CR 12 external hull. Neato. So is the Exterior Hull's space supposed to be 80' instead of 40', or are you using some freaky radial notation? The CR system is mostly based around optimized warriors fighting stuff; if you want warriors to fight this spaceship at level 12 without breaking the hull, you need very specific and reasonably easy rules for boarding. --Foxwarrior 21:32, 10 November 2011 (UTC)
 * I suppose you have a point about the Strength thing, but that does mean it can't fly near planets. --Foxwarrior 21:33, 10 November 2011 (UTC)


 * My issue with lowering hp depends on individual room HP. Having a room below 10hp, would mean a baby could punch it to death; also the bridge and docks should be able to survive kamikaze attacks. This is the only reason I raised hp to 10x Eijis suggested values. Yes, have changed to 80', thank you for catching. What Str would you suggest? I need feedback on this dock, before making any others. Its much easier to change the model first.


 * I am unacquainted with plane shift, do you mean SRD:Plane Shift? --Franken Kesey 00:23, 11 November 2011 (UTC)


 * I reconsidered the Strength problem: creatures don't have to carry theirselves, so actually its Gargantuan Strength of 40 means it can carry 25 tons of equipment and passengers. Technically, this means that it's fine, I suppose. I see individual room HP now: what are the rules for attacking those, and would anyone in their right mind not do so? SRD:Plane Shift sends your target away with a touch attack and a Will save, perfect for something with literally unbeatable Fortitude and AC. It's not even the 10x HP that made me most horrified at your terrible failure to comprehend Eiji's simple table; it's the bit where the AC and attack bonus are still about 20 points higher than they should be. How many times and ways do you have to be told that a difference in 20 points of AC is greater than the difference between "I actually missed? That's odd," and "Can this even be hit?"? --Foxwarrior 01:20, 11 November 2011 (UTC)


 * Fixed. Hopeful other weapons can hit it now.