Machamp (3.5e Monster)

Summary::This four-armed humanoid is tough-looking. Its skin is a light grey, and it's covered in slabs of flat, hard, functional athlete's muscle, giving its appearance a mix of strength and grace. It's currently throwing rocks so far the landing point can't be seen.

Combat
 (Ex): A Machamp does not take attack penalties for using all four arms during an attack. He also applies at least his full Strength modifier to any strike he makes. While a Machamp is one of the kings of multi-armed combat and motion, expect a Machamp to regularly break furniture and dishes and the like.

 (Ex): A Machamp may make a powerful slam with each of its four hands as a standard action. Each hand that successfully hits does 3d6 + 1.5 Str damage (threat range 15-20 / x3).

 (Ex): If Machamp successfully grapples an opponent, he may throw them as a standard action. The target gets no saving throw; they should have known better than to let themselves be grappled by a Machamp. They travel 20 feet for every point of Strength bonus, and can be hurled upward, horizontally (towards another person as a thrown weapon, even), or down.

If hurled up, they travel the distance upwards and then fall and take appropriate falling damage.

When thrown away, they travel the distance in a low arc and, should they hit something or someone, inflict and take 1d6 damage for each 5 feet they had left in their movement.

If thrown into the ground, they take full falling damage as if they'd fallen from the absolute height of a Machamp's vertical throw. This even works on winged creatures.

 (Ex): Machamp adds its Strength bonus to its Natural Armor bonus.

 (Ex): Machamp gets Rock Throwing as a Giant of his Strength.

 (Ex): Whenever it would be to his advantage, a Machamp counts as a size larger for Grapple, Trip, Bullrush, Overrun, and lifting effects.

 (Ex): A Machamp counts as a size larger for lifting, carrying and encumbrance. Yes, this is even on top of Powerful Build.