Level Adjustment Dice (3.5e Variant Rule)

Level Adjustment Dice
LA sucks. It makes a character into a horribly underpowered weight while others (half-minotaur) just give away too much in an attempt to bridge in the lost level. This rule is simple. It turns LA into hit dice. Note that this variant does not fix overpowered templates like half-minotaurs and saints, though it does aid characters with high level adjustment.

A level adjustment dice is, for all intents and purposes, a normal hit dice. The more LA you have, the more potent the level adjustment dice is. See the table below:

Level Adjustment Dice and Class Skills
While not class levels, level adjustment dice have 3 class skills of your choice. They are chosen when the LAD is taken and cannot be changed afterward. You may not take use magic device as a class skill for LAD.

Level Adjustment and Feats
LAD can grant feats like normal hit dice.

LAD and Racial Hit Dice
Level adjustment dice are not racial hit dice, although it is possible to convert racial hit dice to LAD in some cases. I am currently working on a balanced conversion system.

LAD and Undeath
Level adjustment dice still stay at their listed value even if the creature is undead. Which means a vampire will gain 8d8 LAD (instead of 8d12).

Variant: LAD and Caster Level
While normally not granting a caster level, a generous DM may cut LA casters some slack. Under this variant rule every LAD grant a single caster/manifester level, but no spells known/prepare and such. An even more high powered option grants a +1 full caster progression for each odd LA (granting spell known and prepared.)