Hearth Giant (3.5e Race)

Hearth Giants
Summary::Hearth Giants are a unique, more human-like kind of giants. They are most of the time civilized and peaceful.

Personality
Hearth giants are patients and helpful, the typical hearth giant will be generous and social.

Physical Description
A young Hearth Giant is small and weak compared to other giants, the typical Hearth Giant will be around 7'0 feet in height but much less bulky than their more savage analogs. Sexual dimorphism is much less pronounced among hearth giant than many other specie, with both male and female standing the same height with female often slightly lighter. Their overall apparence is that of a scaled up human but slightly bulkier, this allow most humanoid race to relate to them well enough. Most hearth giants will grow in size with age (this is pronounced mechanically by taking the large size and huge size feats) but this tend not to affect their apparence too much except for the obvious added height and weight.

Relations
Hearth giants attempt to get along other races as much as possible, most humanoid races don't tend to argue with giants.

Alignment
Hearth giants tend to be good, while many are neutral good there plenty of lawful and chaotic hearth giants. Neutral and evil hearth giants are uncommon, although the later tend to be renegade and join up with more savage giant tribes and thus are rarely seen among the heart giant community.

Lands
Hearth giants prefer flatland like prairies and plains to settle, however they are able to live in most temperate or cold climate without problems.

Religion
Hearth giants tend to worship good nature gods.

Language
The hearth giant racial language is giant, but most make an effort to learn common.

Names
Hearth giants have multiple cultures and tribes, however they also tend to share names with famous giants of other kind.

Racial Traits

 * ,, , , : Hearth giants are strong, stout and have philosophical and perspective mind however they are awkward and slow-witted.
 * Giant]]: Hearth giants start out as small giants but quickly grow in size.
 * Heart Giants base land speed is 30 feet.
 * As giants, hearth giants are automatically proficient with any thrown weapons (including projectiles used for Throw Anything). They also possess a slam attack which deals 1d8 points of damage.
 * Distant Minded (Ex): Hearths giant have a -2 penalty to initiative and a -1 penalty to reflex saves.
 * Stability (Ex): A hearth giant gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
 * Peaceful Mind : As a move action a hearth giant may replicate the effect of calm emotions upon itself. A hearth giant can use this ability even when not normally allowed too (like when panicked or confused).
 * Throw Anything : A hearth giant can throw objects (whether they be rocks, wooden planks, or other pieces of debris) up to four sizes smaller than themselves in one hand. In this case, ‘size’ refers to the size of the projectile itself, not the creature by whom it is wielded (thus, a Fine object can be up to six inches in diameter). Such a projectile deals 1d6 points of damage per size category it possesses (beginning at 1d6 damage for a Fine-sized projectile and advancing accordingly) and has a range increment of 10 feet per size category of the giant throwing it. Giants add their Strength modifier to both attack and damage rolls with these weapons.
 * Catch : When a hearth giant is targeted with a ranged weapon that they would be capable of throwing and is aware of the attack, it may attempt to catch the projectile as an immediate action by making an attack roll opposing that of the thrower. It must have at least one hand free in order to attempt to catch something. A giant who successfully catches a projectile may elect to throw it at another creature within its normal throwing range as part of the same immediate action. A giant may only block weapons with enhancement bonuses up to its HD divided by four; anything with a higher bonus cannot be caught.
 * Throw Anything : A hearth giant can throw objects (whether they be rocks, wooden planks, or other pieces of debris) up to four sizes smaller than themselves in one hand. In this case, ‘size’ refers to the size of the projectile itself, not the creature by whom it is wielded (thus, a Fine object can be up to six inches in diameter). Such a projectile deals 1d6 points of damage per size category it possesses (beginning at 1d6 damage for a Fine-sized projectile and advancing accordingly) and has a range increment of 10 feet per size category of the giant throwing it. Giants add their Strength modifier to both attack and damage rolls with these weapons.
 * Catch : When a hearth giant is targeted with a ranged weapon that they would be capable of throwing and is aware of the attack, it may attempt to catch the projectile as an immediate action by making an attack roll opposing that of the thrower. It must have at least one hand free in order to attempt to catch something. A giant who successfully catches a projectile may elect to throw it at another creature within its normal throwing range as part of the same immediate action. A giant may only block weapons with enhancement bonuses up to its HD divided by four; anything with a higher bonus cannot be caught.


 * Automatic Languages: Common, Giant.
 * Bonus Languages: Dwarven, Orc, Goblin, Terran.
 * Favored Class: or
 * Level Adjustment: +Level Adjustment::0
 * Effective Character Level: Effective Character Level::1