Jumping Spider (4e Monster)

Jumping Spider
Jumping spiders are expert hunters, using stealth to sneak up on their prey and pouncing on their prey at the ideal opportunity. Though jumping spiders are among the smallest monstrous spiders, they are among the most deadly, being some of the most agile of spiders. Like all monstrous spiders, jumping spiders can be found in almost any environment.

Jumping Spider Tactics
A jumping spider often waits in ambush, but it usually actively hunts its prey. A jumping spider stalks its prey until it is close enough, it uses its death leaper ability to pounce on it's prey. When bloodied, it tries to escape with prodigeous leap and its other jumping abilities.

Jumping Spider Lore
A character knows the following information with a successful arachana or Nature skill|nature]] skill check|check]].
 * DC 10 (arachana), DC 15 (nature): Jumping spiders are typically hunters. They have the ability to leap large distances, and they typically use this to pounce on their prey when they hunt. Jumping spiders are typically loners and are agressive against all others (including their own kind).
 * DC 15 (arachana), DC 20 (nature): Jumping spiders are among the most deadly of monstrous spiders. Though their venom cannot match that of the deadly black widow, they have deadly bites and it is difficult for their prey to escape, as they are very fast.
 * DC 20 (arachana), DC 25 (nature): Though jumping spiders are typically solitary, some are members of so-called "spider colonies". Such colonies cannot exist without guidance from a more intelligent being, such as an arachnomancer or demonspider.

Encounter Groups
Jumping spiders regard most creatures (even each other) as prey, though they may be found among other spiders or spiderkind.

Level 16 Encounter (XP 7000)

 * 2 Deathjump Spiders (level 16 skirmisher)
 * 2 Theraphosa Brutes (level 10 brute)
 * 1 Lesser Widowmaker Spider (level 17 lurker)
 * 1 Scytodid Adult (level 14 artillery)
 * 2 Spydric-One Hunters (level 7 skirmisher)