Vampire (4e Race)

Vampire (Vampires)
Summary::Beings which long for the scent and taste for blood from those that walk, they are stealthy, intricate creatures-- manipulative and lethal in their attempts to subdue their enemies, wherever they may lurk.

Hiding in the shadows-- fangs that seem unnatural. Creatures who have a long lust for the scent and taste of mortal blood. Vampires are cruel, manipulative creatures-- using their dexterous moves and cunning tactics to take down their adversaries with a quick 1-2 strike. Naturally they are thieves, but moreover-- they are cold-blooded murderers when they get the opportunity to sink their teeth into the flesh of mortal souls to extract the sweet, savory dark red ichor that flows through all creatures of nature.

Play a Vampire if you want...
 * To become a blood-thirsty killer or a manipulative trickster
 * To take advantage of any given situation by stride and quick resolve
 * To be a member of a race that favors the Bard, Rogue, Sorcerer, and Warlock classes.

Physical Qualities
Vampires are pale-skinned creatures that resemble either deceased natural or fey humanoids, such as elves, humans, and shifters. Their hair can range from a mottled jet black to a ravenous snow white-- some may even have deep gray hair. Most vampires either have golden or red eyes-- suggesting their otherwise abnormal behavior and their undying thirst for mortal blood. Most vampires prefer to kill their victims before engorging themselves, while others take advantage and take a good bite to repair physical or mental damage caused by their adversaries. Once quenched, it is only a matter of time before they want more once again. Their never-ending struggle between civilization and savagery is torn by two worlds.

Playing a Vampire
Typical vampires are normally found in morbituaries or found deep in dungeons away from the damaging rays of the sun. Sunlight is the one thing many vampires fear the most, but some have grown accustomed to travelling above their dark prisons and explore the world above-- gaining resistances to the sun's harmful effects over time. Soon, they develop tactics similar to other natural species with the concept of settlements and exploration. These few vampires are prime examples of the evolution of time.

Many vampires still have radical behaviors reflected from their dungeon-dwelling relatives, such as their thirst for blood, but generally vampires above ground develop a deeper meaning of whom or what to choose of themselves and what they ought to do. It is a separation of two worlds-- one of civilization, and one of complete savagery.

Vampire Characteristics: Blood-thirsty, calculating, driven, intuitive, manipulative, murderous, pragmatic, tempestuous, voracious

Male Names: Alden, Alucard, Drevus, Eskan, Jon, Klen, Lexus, Morray, Neur, Trenn, Wihl, Zunn

Female Names: Bris, Delen, Freya, Hela, Ilani, Nesi, Rayn, Sabina, Vehla, Yuni

Vampire Adventurers
Three sample Vampire adventurers are described below.

Ilani, a vampire bard, uses her music to tantalize her adversaries and to encourage her allies to move through without any hesitation. She is a trustworthy individual, but sometimes her own savage ways can get in front of herself and blind her natural emotions. She learns to keep this in check by her playing music to herself-- perfecting the tunes to make them sound almost flawless. In her mind, the better the tune, the better off she will be.

Lexus, a vampire rogue, is a clever and efficient killer. He knows where to slip the blade, and he is not afraid to take a drink from his foes-- whether of purpose or not. His thirst for blood does not overcome his desires to become a better thief-- a better individual. With unnatural agility, he can lurk in the shadows so well that none may know he even exists.

Sabina, a vampire warlock, uses the infernal waves of destruction to exploit her emotions toward her adversaries, whether of demise, anguish, or just plain wickedness. Her bite is what frightens her foes the most, as she first taunts or intimidates her foes-- then goes in for the bite or kill. A loyal figure to her allies and an effective battering ram, she brings her all to the table and she delivers without any worry.