User talk:Spazalicious Chaos/The Book of Frenzied Warfare (3.5e Sourcebook)/True Frenzy

Reviewers Remarks
A few more maneuvers:
 * Rend;
 * dodging maneuvers (need multiple);
 * flying and mounted charges;
 * distracting object maneuvers (when on uses objects to distract the eye - think Jakie Chan);
 * torture and pain induced maneuvers
 * nerve maneuvers (the hero hits the the reflex nerve in the knee, making the giant topple onto your enemies);
 * animal companion maneuvers (while most maneuvers are covered in the Mass Combat section, close quarter attacks are uncommon);
 * Neutralizing maneuvers (disarming, or enchaining without giving damage).

As a general thought, this page is very attack focused - which is not bad - I only would wish to see a few defensive maneuvers. They say: the best defense is a good offense; one should also remember to be prepared for when things do not go according to plan.

The premise of the book states that you wish to create battles that are not to the death. I am thoroughly intrigued by this out of the box thinking. And think with some more unique maneuvers, the book will live up to it's premise. --Franken Kesey 23:55, 16 October 2011 (UTC)


 * ... Do you think I should include a co-op family of manuevers, then? That is, manuevers that need an assistant to execute, like your suggested compnaion manuevers.--Change=Chaos. Period. SC 04:29, 18 October 2011 (UTC)


 * Yes, that would be most advisable. Co-op enemy maneuvers, would also be fun. --Franken Kesey 04:37, 18 October 2011 (UTC)
 * If by co-op enemy manuevers you mean abilities that work on certain foes, that is what Special Target manuevers are going to be once filled out. Monster only manuevers are going to be a conglomeration of all the families.--Change=Chaos. Period. SC 19:25, 18 October 2011 (UTC)