User:Cedges/Impatient Prodigy (3.5e Class)

Impatient Prodigy
<-general description->.

Making an Impatient Prodigy
Magical prodigies find that magic comes very easily and without tiring. Their magical abilities are usable without preparation or rest. Unfortunately, they frequently lack the dedication to see their magical attempts through to completion. Devoted spellcasters such as clerics and especially wizards find adventuring with prodigies to be tiresome at best.

Abilities: Intelligence drives the impatient prodigy. Other abilities flourish in impatient prodigies that would rather be doing something else, but cannot escape their knack for magic.

Races: Most impatient prodigies are impetuous humans, halflings, dwarves that find aging to be too slow, and half-orcs with magical talent but no patience for book learning.

Alignment: Any

Starting Gold: 3d4&times;10 gp (75 gp).

Starting Age: As fighter.

Class Features
All of the following are class features of the impatient prodigy:

Weapon and Armor Proficiency: A prodigy's talents are often limited to a single domain. An impatient prodigy is proficient with simple weapons and light armor, but not with any shields. An impatient prodigy suffers from arcane spell failure when casting spells in armor or while wielding shields.

The difficulty class for saving throws vs an impatient prodigy's spells is 10 + the spell's level + the impatient prodigy's intelligence modifier. Intelligence determines the highest level spell an impatient prodigy may cast. Impatient prodigies choose their spells from the following list:

0&mdash; Daze, Ghost Sound, Touch of Fatigue

1st&mdash; Animate Rope, Cause Fear, Grease, Hypnotism, Summon Monster I, True Strike

2nd&mdash; Daze Monster, Flaming Sphere, Ghoul Touch, Glitterdust, Melf's Acid Arrow, Pyrotechnics, Scare, Summon Monster II, Tasha's Hideous Laughter

3rd&mdash; Blink, Displacement, Halt Undead, Haste, Hold Person, Sleet Storm, Slow, Stinking Cloud, Summon Monster III, Wind Wall

4th&mdash; Confusion, Evard's Black Tentacles, Fear, Fire Shield, Lesser Globe of Invulnerability, Ice Storm, Summon Monster IV

5th&mdash; Bigby's Interposing Hand, Hold Monster, Mordenkainen's Faithful Hound, Summon Monster V

6th&mdash; Acid Fog, Analyze Dweomer, Bigby's Forceful Hand, Eyebite, Globe of Invulnerability, Repulsion, Summon Monster VI, Tenser's Transformation

7th&mdash; Bigby's Grasping Hand, Ethereal Jaunt, Mass Hold Person, Mordenkainen's Sword, Project Image, Reverse Gravity, Summon Monster VII

8th&mdash; Bigby's Clenched Fist, Incendiary Cloud, Otto's Irresistible Dance, Summon Monster VIII

9th&mdash; Bigby's Crushing Hand, Mass Hold Monster, Summon Monster IX

Even if he acquires spells from some other source, an impatient prodigy can never use his spell slots to cast spells that do not have a duration of at least one round, and every spell cast from one of these slots fails after one round.



Choose two skills, those skills become class skills for the impatient prodigy.

The total slot adjustment for a metamagically enhanced impatient prodigy spell is reduced by 1 at 4th level, and by an additional 1 at levels 8, 12, 16, and 20.

Ex-Impatient Prodigies
An impatient prodigy that gains a level in a prepared arcane spellcasting class cannot gain further levels of impatient prodigy. Characters with levels of prepared arcane spellcasting classes cannot gain levels in the impatient prodigy class.

Epic Impatient Prodigy
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->



Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.