Acolyte of the Skin (3.5e Feat)

Celestial Skin:
 * First Power: Once per day for every four ranks in Profession (Tanner) you possess, you may call upon the skin's owner, forcing the skin bound to you to the surface along with the creature. For one minute you gain a +20 bonus on Disguise checks when imitating a celestial being.
 * Second Power: You are able to call upon the skin as the first power an additional time per day for every four ranks you possess in Profession (Tanner). While wearing the skin, you gain Low-Light vision and Darkvision out to 60'.
 * Third Power: While wearing the skin, you may take a full-round action to force an enemy within 60' to make a Will save (DC 10 + 1/2 your level + your Charisma modifier) or become Immobilized for one round.
 * Fourth Power: While wearing the skin, you gain feathery wings, granting you a Fly speed of 30' at poor maneuverability.
 * Fifth Power: You can wear the skin as a swift action at will, and gain the Outsider (Good) type. While wearing the skin, gain DR 10/evil.

Demon Skin:
 * First Power: Once per day for every four ranks in Profession (Tanner) you possess, you may call upon the skin's owner, forcing the skin bound to you to the surface along with the creature. For one minute you gain a +20 bonus on Disguise checks when imitating a demonic being.
 * Second Power: You are able to call upon the skin as the first power an additional time per day for every four ranks you possess in Profession (Tanner). While wearing the skin, you gain Low-Light vision and Darkvision out to 60'.
 * Third Power: While wearing the skin, you may take a standard action to force an enemy within 60' to make a Will save (DC 10 + 1/2 your level + your Charisma modifier) or become Shaken for a number of rounds equal to your Charisma modifier. This effect does not stack with any other fear effects.
 * Fourth Power: While wearing the skin, you gain bat-like wings, granting you a Fly speed of 30' at poor maneuverability.
 * Fifth Power: You can wear the skin as a swift action at will, and gain the Outsider (Evil, Chaos) type. While wearing the skin, gain DR 10/good.

Devil Skin:
 * First Power: Once per day for every four ranks in Profession (Tanner) you possess, you may call upon the skin's owner, forcing the skin bound to you to the surface along with the creature. For one minute you gain a +20 bonus on Disguise checks when imitating a devilish being.
 * Second Power: You are able to call upon the skin as the first power an additional time per day for every four ranks you possess in Profession (Tanner). While wearing the skin, you gain Low-Light vision and Darkvision out to 60'.
 * Third Power: While wearing the skin, you may take a standard action to force an enemy within 60' to make a Will save (DC 10 + 1/2 your level + your Charisma modifier) or become Sickened for a number of rounds equal to your Charisma modifier.
 * Fourth Power: While wearing the skin, you gain bat-like wings, granting you a Fly speed of 30' at poor maneuverability.
 * Fifth Power: You can wear the skin as a swift action at will, and gain the Outsider (Evil, Law) type. While wearing the skin, gain DR 10/good.

Fey Skin:
 * First Power: Once per day for every four ranks in Profession (Tanner) you possess, you may call upon the skin's owner, forcing the skin bound to you to the surface along with the creature. For one minute you gain a +20 bonus on Disguise checks when imitating a fey being.
 * Second Power: You are able to call upon the skin as the first power an additional time per day for every four ranks you possess in Profession (Tanner). While wearing the skin, you gain Low-Light vision and Darkvision out to 60'.
 * Third Power: While wearing the skin, you may take a standard action to use Charm Person as a spell-like ability with a DC equal to 10 + 1/2 your level + your Charisma modifier). This duration of this is equal to your Charisma modifier, and any creature that successfully saves is immune to this ability for 24 hours.
 * Fourth Power: While wearing the skin, you gain dragonfly-like wings, granting you a Fly speed of 30' at poor maneuverability.
 * Fifth Power: You can wear the skin as a swift action at will, and gain the Outsider (Chaotic) type. While wearing the skin, gain DR 10/law.