Pundemonium (3.5e Maneuver)

With a mixture of words you weave together, you try to accomplish two effects at once whilst simultaneously striking at your foe.

You make a melee attack as normal. If you hit, you must make two Truespeak checks. The target must make a Fort save with a DC equal to the result of the first check and a Will save with a DC equal to the result of the second check. If the target fails his Fort save, he is petrified for 1d10+3 rounds. If the target fails his Will save, he is confused for 1d10+3 rounds. If the attack doesn’t hit, you may make a Truespeak check. The target must make a Reflex save with a DC equal to the result of this check. If he fails, continue with the rest of the maneuver as the words still affect your target even in spite of your attack failing, but reduce the amount of rounds the target is petrified to 4.