Battle Rifle (3.5e Equipment)

The battle rifle is a larger and heavier version of an assault rifle, not long range enough to count as a sniper rifle but larger and more powerful than lesser guns. The battle rifle has an ammo stock of 20 shots which are automatically reloaded. Changing the bullet magazine is a full-round action which provokes attacks of opportunity.

The battle rifle can be used as a martial weapon just fine, but only those with Exotic Weapon Proficiency can access its further benefits. Those with proficiency can add their Dexterity modifier to their damage. There is a switch on the side which can change its firing mode to various special attack modes shown below.

Burst Fire: With an standard action you fire a short burst of shots. You consume 2 shots, dealing 2d10 damage (for medium creatures). For each additional attack you would be granted from a high BAB or an extra attack such as from haste, you expend another bullet and gain another +1d10 damage. For example with BAB +11 and haste (4 attacks) you would deal 6d10 plus Dex in damage, expending 6 bullets. Burst Fire is good for bypassing damage reduction.

Gun Stand: If you are prone, you can set a pair of stabilizing legs as a move action. You gain a +2 bonus to attack, or a +4 bonus if you only make a single attack. If you move more than 5 feet for any reason, the benefits of his attack mode ends.

Rifle Bash: You can use the battle rifle as a club of its size, using the battle rifle's special weapon enhancements (if applicable). You take a -2 penalty to attack rolls when using the battle rifle as a melee weapon.