Summon Monster (TOToM Spell)

This spell creates a a host of creatures under the direct control of the caster, and allows a caster the change the tide of a battle and protect himself with moving (and sometimes living) shields.

This spell allows you to summon a creature (or creatures) with a total combined Challenge Rating equal to your caster level -2 and bind them indelibly to your will. You are, however, limited to summoning a total number of creatures equal to your caster level, and the number of creatures you have summoned at once can never exceed your caster level -2 (even with multiple castings). With each additional casting of the spell, you summon only enough monsters to get back to the normal limit created by your caster level.

As an example, a 10th level caster may use the spell to summon one creature of CR 8 (or lower, if desired), two creatures of CR 6, four creatures of CR 4, eight creatures of CR 2, or something in between. See the section on Encounter Numbers on page 49 of the Dungeon Master’s Guide in order to determine how many creatures of a particular Challenge Rating you are able to summon with this spell.

Summon creatures remain until slain or dismissed or until the duration of the effect that summoned them has expired. Any creatures summoned act immediately after your turn is over when they are summoned and each round thereafter. Because they are under your mental control, they attack opponents you designate (using any attack options you wish regardless of any personal risk to themselves) and serve to the death.

Enhanced: All creatures summoned by this spell are under the effect of a heroism spell for the duration of the effect.

Diminished: All creatures summoned by this spell are treated as sickened for the duration of the effect (even if they are normally immune to being sickened).

Item: Wand of summon monster