Publication:Unearthed Arcana/Desert Half-Elves

Desert Half-Elves
Desert elves often wed humans, just as their more common cousins do, producing desert half-elf children. These offspring often serve as diplomats and negotiators for either their human or elf communities, depending on where they live.

Racial Traits: Desert half-elves have the following racial traits.


 * Humanoid (Elf).
 * Medium: As Medium creatures, desert half-elves have no special bonuses or penalties due to their size.
 * Desert half-elf base land speed is 30 feet.
 * Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.
 * Low-Light Vision: A desert half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
 * Heat Endurance: Desert half-elves gain a +4 racial bonus on Fortitude saves made to resist the effects of hot weather.
 * +1 racial bonus on Search, and Spot checks.
 * +2 racial bonus on Diplomacy and Gather Information checks.
 * +2 racial bonus on Sense Motive checks: A desert half-elf&rsquo;s survival often relies on her ability to gauge the social situation.
 * Elven Blood: For all effects related to race, a desert half-elf is considered an elf.
 * Automatic Languages: Common and Elven. Bonus Languages: Any (other than secret languages, such as Druidic).
 * Favored Class: Any. When determining whether a multiclass desert half-elf takes an experience point penalty, her highest-level class does not count.
 * Level Adjustment: +0.