Supercooled (3.5e Equipment)

Summary::Supercooled weapons make the frost or freezing burst weapon enhancements grow with power with every strike. Supercooled can only be placed on weapons which possess the Frost or Freezing Burst weapon enhancements. For each cumulative hit the weapon deals in a round, its cold damage is increased by +1d6 points. For example a frost longsword +1 would deal 1d8 slashing and 1d6 cold on its first hit, 1d8 slashing and 2d6 cold on the second hit, 1d8 slashing and 3d6 cold on the third hit, and so forth. Burst effects are similarly multiplied, such as dealing 3d10 points of damage on the third hit if it is a confirmed critical.

Supercooled weapons are immune to cold damage. They obtain a icy coating the more times you strike with it. Only attacks made by the weapon count towards increasing its damage, attacks by other weapons do not increase the total.

Strong Evocation; CL 13th; Craft Magic Arms and Armor, freezing sphere; Price: Cost::+1.