Step into the Gloom - Night Watch (3.5e Sourcebook)/Warriors of the Twilight

= Warriors of the Twilight =

The constant warfare in Moscow eventually battle-hardened even the most gentle of Others. As such, the Watches set up training facilities where they could teach their warriors how to utilize their powers most effectively. As the years went on, certain patterns began to emerge. As with all things, students trained by the same teacher will have similar techniques. In fact, the different types of Warriors trained were eventually called Classes.

Character Classes
This is where you will start your career. The Advanced Classes presented in this book have steep requirements. And it's quite possible your first level in that prestige class will be at Level 11. The reason for this is to dissuade min/maxers from taking a few levels in every prestige class in order to become Ungodly Powerful.

The following is a list of Character Classes available for players to take at Level One.

Combat Magician (D20 Modern Class)- A warrior/magician who primarily uses Abjuration, Evocation, and Transmutation Spells. Twilight Magician (D20 Modern Class)- A magician who has access to all spells. Twilight Warlock (D20 Modern Class)- A magician who specializes in crafting magical items. Twilight Vampire (D20 Modern Class)- A vampire who has powerful mastery over the Twilight Twilight Werewolf (D20 Modern Class)- A werewolf who gains great power through transforming into a monster.

Advanced Classes
You've begun to ascend past your former mentors, your colleagues, your old friends. The path to Greatness is a long and arduous one, but you aren't completely defenseless in your task. The Classes below outline the advanced classes for the Night Watch system.

Agent of the Inquisition (D20 Modern Advanced Class)- An Agent of the organization that polices others. High Magician (D20 Modern Advanced Class)- A High Magician is a natural extension of the Magician and Warlock Classes, providing more spells per day, and granting access to metamagic or item creation masteries. High Vampire of the Twilight (D20 Modern Advanced Class)- A High Vampire is to a Vampire that a Vampire is to a normal human. That is to say, they're pretty powerful. Master Shifter (D20 Modern Advanced Class)- An Advanced class for Transmutation based mages or werewolves.

= Allegiance and Spellcasting =

Depending on whether or not you are a Dark Other or a Light Other will determine which spells you can cast easily, and which spells are more difficult for you. As a rule, Light Others can cast Light Spells without Penalty. And Dark Others can cast Dark Spells Without Penalty.

If you attempt to cast a spell of an Opposing Allegiance, you have to make a Charisma Check equal to 10 + Spell level. Regardless of whether or not you pass, you still cast the spell. However, if you fail the Charisma check, you take 1 point of Constitution Damage.

The Following is a List of Dark and Light spells according to level. Any spell that is not on this list is a Universal Spell, and Anyone can cast it without penalty.

In addition. Certain spells have been removed or Modified. Raise Dead and other Resurrection effects do not work. In addition, Polymorph Spells have been Removed, and have been replaced with new Polymorph Effects found in the New Spells Section.

Light Spells
0th Light Cure Minor Wounds 1st Burning Hands Power Device Sleep Cure Light Wounds Remove Fear 2nd Glitterdust Cure Moderate Wounds Delay Poison Lesser Restoration Remove Paralysis 3rd Fireball Flaming Projectiles Lightning Bolt Cure Serious Wounds Remove Curse Remove Disease Searing Light 4th Wall of Fire Cure Critical Wounds Neutralize Poison Restoration 5th Mass Cure Light Wounds Flaming Wrath

Dark Spells
0th Daze Inflict Minor Wounds 1st Cause Fear Inflict Light Wounds Ray of Fatigue 2nd Spider Climb Web Inflict Moderate Wounds Shatter 3rd Animate Dead Bestow Curse Inflict Serious Wounds Slow 4th Bestow Curse Fear Ice Storm Wall of Ice Inflict Critical Wounds 5th Mass Inflict Light Wounds Insect Plague Cloudkill Cone of Cold