User:Techpriest88/Canvas1

Just getting started...

Queen Tactics
As one of the more intelligent zerg strains, queens often direct their allies when encountered in the field. They prefer to stay behind the front lines, using their reach and ranged attacks to strike at enemies from a safe distance. They tend to the wounded in combat, able to restore them to peak fighting condition almost instantly. The cunning of a queen should never be underestimated, as they are the masterminds behind the evolution of the Swarm.

Roach Lore
Roaches are a squat, six-legged zerg strain. Their thick armored hide allows them to take a great deal of punishmend. One of their most unique qualities is the startling speed with which thier wounds regenerate. While zerg in general heal quickly, one can watch as muscle, sinew, and even a roach's armored shell mends itself. The process works even more swiftly when they burrow, gaining but a momentary reprieve to focus on healing. In addition to this, roaches are able to spit their acidic saliva over short distances, showering enemies in corrosive goo that can work its way through even enchanted steel. They are far from helpless in close quarters, sporting a pair of vicious claws on their carapace which they use to devestating effect on any seeking to bypass them.

Roach Tactics
Roaches are found at the front line of any engagement. They rely on their remarkably resilience and regeneration to keep them in the fight, often placing themselve in dangerous positions to limit the mobility of thier enemies. They aren't the swiftest strain in the Swarm, at least in younger hive clusters, but oftentimes they evolve a more reactive nervous system, allowing them to think and move more quickly. Eventually, they can even gain tunneling claws, allowing them to move swiftly underground. This makes them an ideal escort for infestors, allowing both to appear seemingly out of nowhere.

Miscelaneous Powers
All zerg are quite receptive to mental influence by nature. This psionic sensetivity is what makes the Swarm function, however, it has the consequence of making them weak to attacks against their Will defense. The counterbalance to this weakness is that the Swarm jealously guards its own. The zerg hivemind is a psionic entity of overwhelming power, being largely responsible for the infestation of new species. Before a species of interest can be added to the Swarm, it must be broken - subjugated to the will of the hivemind. The influence of the hivemind is always present in the form of the overlords, queens, and infestors who watch over the lesser strains. These wardens act as living conduits for the consciousness of the hivemind, reinforcing its hold over its subjects and fortifying their minds against outside influence.

These powers are just conceptual at the moment, but I plan to do something with them eventually.

Conduit of the Hivemind: A zerg ally of the overlord's level or lower within [range] makes a saving throw against a dazing, stunning, or dominating effect.

Swarm Consciousness: Aura 10 - Each allied zerg within the aura gains a +2 bonus to its Will defense. If at least one allied zerg within the aura is aware of an enemy, they all are. (This defense bonus does not stack and will be already reflected in the overlord's statblock.)

Broodling Tactics
Broodlings only live a few rounds, regardless of whether or not they take damage. They are very direct creatures - lacking the guile and patience for subtlety - and attack whatever is nearest at hand until either it or they are dead.

Queen Lore
A character knows the following information with a successful Arcana check.
 * DC 15:
 * DC 20:
 * DC 25:

Encounter Groups
Queens are typically encountered within a zerg hive cluster or supporting other zerg and infested.

Souces
StarCraft Wiki: Queen