Weaponmaster (3.5e Class)

Weaponmaster
A weaponmaster, as the name implies, is very good with a weapon, and possibly more than one. Their combat training tends to be more specific than that of the fighter, whether due to its informality (brawler, knife-fighter), formality (boxer, wrestler, duelist), or the needs of a military unit (archer, slinger, pikeman).

Making a Weaponmaster
Alignment: Any.

Starting Gold: 100; 4d4&times;10 gp

Starting Age: As Fighter.

Class Features
All of the following are class features of the Weaponmaster.

Weapon and Armor Proficiency: Weaponmasters are proficient with all simple weapons and light armor. When wearing heavier than light armor, using a shield, or carrying a medium or heavy load, a weaponmaster loses his AC bonus.

In addition, a weaponmaster gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five weaponmaster levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). These bonuses to AC apply even against touch attacks or when the weaponmaster is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears medium or heavy armor, when he carries a shield, or when he carries a medium or heavy load.

When making such an attack, the weaponmaster may inflict the stated focus damage in place of the normal effects of the attack. This damage is multiplied on a critical hit as normal for the attack. The attacks which can be used to inflict focus damage are: When the weaponmaster attacks with such a weapon, he inflicts the normal weapon damage or the damage listed on the table, whichever is greater. The damage on Table: The Weaponmaster is for Medium weaponmasters. A Small weaponmaster deals less damage than the amount given there with his focus attacks, while a Large weaponmaster deals more damage; see Table: Small or Large Weaponmaster Focus Damage. This ability only applies if the target is within 30 feet of the weaponmaster.
 * Any attack with which the weaponmaster has weapon focus.
 * Any natural attack with which the weaponmaster is proficient.
 * Unarmed strikes, provided the weaponmaster has improved unarmed strike.
 * Grapples, provided the weaponmaster has improved grapple.

The weaponmaster gains an additional bonus feat at 2nd level and every two weaponmaster levels thereafter .These bonus feats must be drawn from: feats noted as fighter bonus feats, martial weapon proficiency, light armor proficiency, medium armor proficiency, heavy armor proficiency, shield proficiency, tower shield proficiency. A weaponmaster must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.

These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A weaponmaster is not limited to the list of fighter bonus feats when choosing these feats.



He gains a +2 competence bonus to the following checks:
 * Appraise check to determine the value of that type of weapon
 * Craft checks to build or repair that type of weapon
 * Disable Device checks to disable or sabotage that type of weapon
 * Intimidate checks when threatening to use that type of weapon
 * Knowledge checks to know information about that type of weapon
 * Search checks to find that type of weapon
 * Sleight of Hand checks to lift, palm, hide or similarly manipulate that type of weapon
 * Spot checks to see that type of weapon

This bonus improves to +3 at 7th level, +4 at 13th level, and +5 at 19th level.