Manufacture Pandemic (3.5e Power)

Each target must make a Fortitude save or become infected with a disease chosen from the contagion disease list. Choose only one disease for all targets

Augment:
 * You can spend any number of additional power points to double the range for each point spent. This does not follow D&D's multiplication rule.
 * You can spend 2 additional power points to draw the disease from the greater contagion disease list.
 * You can spend 4 additional power points to reduce the manifesting time to a 1-round action.
 * You can spend 5 additional power points to make the disease's save DC be the same as the initial save DC to negate this power.
 * You can spend 5 additional power points to change the disease's method of infection to one of the following: ingested, inhaled, injury, or contact.
 * You can spend 5 additional power points to change the disease's incubation time to any absolute or variable amount of time, provided that it's never more than 30 days or less than 1 day.
 * You can spend 5 additional power points to make it take two additional consecutive saves to recover from the disease.
 * You can spend 5 additional power points to make the disease never render unconscious or kill any of its victims. If it would deal damage that would reduce an ability score to 0 or less, it reduces that ability score to 1 instead.
 * You can spend 5 additional power points to make saving throws against the disease occur every hour instead of every day.

For every two power points you spend augmenting this power, its initial save DC increases by 1.