Croconaw (3.5e Monster)

Croconaws are temperamental and have really strong jaws. Croconaws have 48 large teeth and regrow them as they come out. A Croconaw is reptilian in appearance. It has blue scales on its limbs and back, fading to eggshell white on its belly and under its chin.

A Croconaw's mouth makes up a considerable portion of its body weight. Croconaws have red claws and crests.

Combat
Tactics Round-by-Round:

Croconaws are orally fixated.
 * Round 1: Throw a waterball.
 * Round 2: Rage, Bite, Grab.
 * Round 3: As above.

 (Ex): If Croconaw successfully inflicts damage with its bite, it may immediately start a grapple as a free action that does not provoke an attack of opportunity nor require a separate touch attack.

 (Ex): Normally, a creature engaged in a grapple that does not want to be considered grappled must take a -20 on its grapple check. But the Croconaw, when grappling with its mouth, is never considered grappled. It can conduct grapple attacks with its mouth normally without taking penalties on its other attacks, and it need not take the -20 penalty on grapple checks to be considered not grappling.

 (Sp): 1/day: control water, waterball as a Sorcerer with a caster level equal to its hit dice.


 * The sample Croconaw has a caster level of 6 and a save DC of 10 + spell level for its spell-like abilities.

 (Ex): A Croconaw can Rage, as a barbarian of a level equal to its hit dice.

 (Sp): Croconaw can fire a jet of compressed water. This can either collect in a puddle - in which case it acts as a create water spell cast by a druid of a caster level equal to their hit dice, or it can be used as a weapon - in which case it inflicts 1d8 points of bludgeoning damage (regular or nonlethal) and requires a ranged touch attack. In either case, it has short range (25 ft. plus 5 feet per 2 hit dice).