Bomb (3.5e Equipment)

A metal sphere with a fuse, this weapon explodes when the fuse is lit and it's thrown.

When making an attack roll with a bomb, the thrower targets a square (AC 10). If this hits, the bomb explodes, destroying itself and generating a 10ft radius burst, centred on the square that was hit. Anything in the area is dealt the bomb's damage, with a Reflex save (DC 10 + 1/2 the thrower's BAB + the thrower's Dexterity modifier) for half. If the thrower uses a different ability score for thrown weapon attack rolls, they can use that ability score modifier instead of Dexterity to determine this DC if they want. If the bomb has an enhancement bonus to attack and damage rolls, apply this to the DC.

If you roll a 1 on a damage die with a bomb, re-roll it until it's not a 1.

For the purpose of enhancement and masterworking, bombs are considered ammunition.