Publication:Unearthed Arcana/Spellcaster

The Spellcaster
Whether arcane or divine, the spellcaster has an array of magical effects at her beck and call. Depending on her choice of spells, she can be a healer or an enchanter, a necromancer or a trickster.

The spellcaster most closely resembles the sorcerer, though she has fewer spells per day than that class. In exchange, she gains a number of bonus feats that she can use to improve her magical aptitude, increase her survivability, heighten her combat skills, or achieve any of a wide variety of other goals.

Hit Die
d4.

Base Save Bonuses
One good save and two poor saves.

Class Skills
Choose any four skills as class skills, plus Craft, Knowledge (all), and Profession.

Skill Points
2 + Int modifier (or four times this number at 1st level).

Weapon and Armor Proficiency
One simple weapon; no armor.

Bonus Feats
The spellcaster gets one bonus feat at 1st level, one at 5th level, and another one at every fifth class level thereafter (10th, 15th, and so on).

Spellcasting
A spellcaster learns and casts spells as a sorcerer. She may select her spells known from the cleric, druid, and sorcerer/wizard spell lists.

A spellcaster must choose at 1st level whether to be an arcane spellcaster or a divine spellcaster. This choice has no impact on the spells that she may learn, but affects what kinds of scrolls she can use and which ability score controls her spellcasting. An arcane spellcaster may designate either Intelligence or Charisma as the ability score that determines the highest-level spell she can learn or cast, and the Difficulty Class of her spell's-saving throws. A divine spellcaster must use Wisdom to determine the highest-level spell she can learn or cast, and the DC of her spell's saving throws.

Multiclassing
A character can multiclass between arcane spellcaster and divine spellcaster.