Rutterkin (3.5e Monster)

''This creature is essentially a humanoid with sickly green skin that covers a wiry form not much taller than a human. In two long, clawed hands, if hefts a mechanical weapon longer as long as it is tall. As it strikes, its blow causes you to recoil from the surprising strength that it displays, its attacks empowered by the awesome energy of the Abyss.''

Rutterkin are the foot soldiers of Abyssal infantry, created when demon generals require a more competent warrior than any lesser demon can provide. No rutterkin are made naturally by the Abyss; manes typically serve as the raw materials for their creation, undergoing a process so agonizing that only one in a hundred subjects emerge as combat-ready rutterkin. In many cases, however, this ratio of successes to failures is of little concern to those who administer it, and is often used as a punishment administered by demonic leaders on failure-prone or disobedient servants.

Rutterkin live a pretty crappy life. On the front lines of the Blood War or whatever other conflict they are thrown into, they exist in total squalor, only taking pride in the unusual and immutable quality of their weapons.

Combat
Unlike manes, who rely on swarm tactics and operate more as suicide bombers than actual soldiers, rutterkin are quite capable of defending themselves. They are particularly infamous known for the exotic weapons that they wield, which range from the spiked chain to their signature snap-tong.

Rutterkin are almost unique amongst intelligent demons (again discounting the lowly manes) for their total lack of spell-like abilities. Instead, all of their power is concentrated on being the most effective martial combatant possible.

 (Ex): Rutterkin exude an aura of fear that causes enemies to flee with all speed (as a cause fear spell with no HD limit). A successful Will save (DC 10) is needed to resist this effect.

They are proficient in the use of all simple and martial weapons, as well as all forms of armor and shields. All weapons they wield also gain a +1 bonus to attack rolls. In addition to the snap-tong (which is a staple of all their kind), each rutterkin possesses an additional exotic weapon (melee or ranged, depending on the choice of the DM) with which they are automatically considered proficient. Lastly, a rutterkin that is wielding a reach weapon may also strike opponents adjacent to it without penalty.

All rutterkin gain Weapon Focus as a bonus feat, and any feats that require the choice of a single weapon (including Weapon Focus) extend to all weapons with which a rutterkin has proficiency. If the feat is specifically for melee or ranged, it only applies to whatever other weapons would also be applicable.

 (Ex): Rutterkin are natural warriors, excelling in all the fundamentals of combat to the point of perfection. A rutterkin never fumbles or automatically misses on an attack roll with a natural result of 1. It may also elect gain 3 additional points of damage per point of attack bonus it sacrifices while using Power Attack with its snap-tong.