Orgacraft (3.5e Equipment)

Orgacraft
Summary::An orgacraft item is partly organic, with tendon straps and rivets of bone. It moves and breathes in tune with its owner.

The orgacraft template can be added to any suit of armor, shield, or weapon crafted by various creatures with a knack with biological augmentations, such as the vile sibriexFC1, mysterious silthilarLoM, insane daelkyrECS, and other unusual beings. The created items are quasi-alive, binding to their hosts like a symbiotic being. A orgacraft armor or weapon has all the base statistics of the normal item except as noted here.

Requirements
The creator of an orgacraft item must have at least 10 ranks in Heal, or the ability to create grafts.

Orgacraft Armor and Shields
The orgacraft template can be added to any suit of armor or shield. Metal items have bone rivets and straps of flesh and tendon holding them together, while leathers, hides, and wooden items have a more obvious organic presence making the skin or wood still seem alive, and pulsing with veins moving within the substance of the item. When orgacraft items are damaged, they slowly leak an alien blood as if the material it is made of was soaked with it. Orgacraft items give off a dull warmth, as if they were living creatures.

Cost: 1000 gp

Affinities: BeastskinMIC; Easy TravelMIC; NimblenessMIC; Wild. Orgacraft armor and shields promote mobility and organic transformations.

Special: Orgacraft armor and shields gain a +1 bonus to maximum Dexterity, moving and flexing with their body's movement, and +1 extra point of healing whenever the wearer receives a magical healing effect.

Orgacraft Weapons
Orgacraft weapons feature organic hilts with vents, scales, or eyes which wander, typically leaving the business end of the weapon plain or with bone studs. When bloodied, it seems to slowly absorb the bloodstains into its body as if drinking it away. Orgacraft weapons tend to look quite sinister due to this fact.

Cost: 2000 gp

Hardness: The hardness of an orgacraft weapon decreases by 1 (to a minimum of 6).

Affinities: BloodfeedingMIC; Ki Focus; Vicious; Wounding. Orgacraft weapons channel living energy, and seem to hunger for substance as if they were predatory living beings.

Special: An orgacraft weapon drinks away at the blood of creatures when making a particularly powerful blow. The weapon deals 1 point of Con damage on a natural 20 roll, regardless if you confirm the critical hit or have a higher threat range. In addition, the weapon recovers 1 point of hp each minute if damaged.