Makari System (3.5e Location)



=Makari System=

The Makari System is a solar system composed of four planets (Infernus, Terga, Barrenia, and Gasha) which periodically pass very close to each other. Natural and artificial portals on these planets allow travel to other planets when those planets are nearby.

Planar Traits
The Makari System is a region of the material plane.

Physical Traits

 * Gravity: While drifting through space, one experiences no gravity. On Infernus and Terga there is normal gravity. Barrenia has light gravity, and Gasha has heavy gravity.


 * Time: All of the Makari System experiences normal time.


 * Size: The Makari System is approximately 16 light-minutes in diameter.


 * Morphic: As part of the material plane, the Makari System experiences normal time.

Elemental, Energy, Alignment and Magic Traits

 * Elemental Dominance: The Makari System has no elemental dominance. The lit side of Infernus is hot enough that it's functionally fire-dominant, though.


 * Energy Dominance: The Makari System has no energy dominance.


 * Alignment Traits: The Makari System is mildly neutral-aligned.


 * Magic Traits: Normal magic.

Planar Connections
The Makari System is part of the material plane, and is connected to other planes in the normal way.

Portals
All planets in the Makari system are filled with perfectly circular portals with radii ranging from 1 to 30 feet in radius, scattered randomly at a density of approximately one per cubic mile. Each portal links to another portal of equal radius on each other planet. While two planets are passing near each other, the portals on those planets are active and connect to portals on the other planet. The rest of the time, the planets' portals are shiny, unbreakable black discs.

Terrain
Infernus is a place of yellow lava, red plants, black lava rock, and thin green clouds of toxic gas. The titanic battles of earth and fire elementals deep beneath the surface lead to plenty of volcanic eruptions and earthquakes, frequently filling the sky with ash or toxic gas.

Days and Seasons
One side of Infernus is perpetually facing towards the sun. Infernus's precisely 24 hour "days" are only noticeable by the gradual movement of the constellations.

Because the same side of Infernus is always facing the sun, that side is composed entirely of molten lava, and is always so bright that normal creatures cannot see. Volcanic activity on the dark side keeps denizens of that region comfortably warm, and dimly lights most of the area.

Inhabitants
Dao, Geodes, Sandmen, and Hats are native to Infernus, but Adventure Dragons, Eldritch Horrors, Durumgir, and Sentient Illusions have found Infernus to be survivable, especially since the invention of the Decanter of Endless Water.

Structures built on Infernus are almost exclusively both acid-proof and flexible with effective sealing practices, built to survive acid rain, earthquakes, and choking ash. These structures are usually located near the tops of hills, as protection from lava flows.

Other denizens of Infernus are almost exclusively Earth or Fire Elementals, with a scattering of burrowing and flying animals, magical beasts, oozes, and vermin. The relatively sparse number of inhabitants makes undead into a rare phenomenon, but the ones that do exist tend to last a while.

Terrain
Terga is a fairly pleasant world, filled with jungles, forests, deserts, mountains, plains, and ice fields.

Weather
Terga's weather is much like Earth's, with plenty of variation depending on location.

Days and Seasons
Terga's slight tilt is such that the southern hemisphere is tilted towards the sun while near it, and away from the sun while distant. Thus, the southern hemisphere has much stronger fluctuations of temperature than the northern hemisphere, although still not enough to stop both poles from being frozen over year-round.

As with all planets in the Makari System, days are 24 hours long.

Inhabitants
Terga is covered in almost every variety of elf, including the many Christma's Elves who live on the south pole. Durumgir, Red Foxes, Raptors, Dryads, Adventure Dragons, Ambiko, Moogles, and Merlings are also native to the planet. The variety of climes and plentiful supply of loot puts Terga under constant threat of invasion by inhabitants of the other planets.

Other denizens of Terga are animals, magical beasts, dragons, fey, oozes, plants, vermin, and undead.

Terrain
Barrenia is an endless monotony of rocks arranged in hills, craters, plateaus, mountains, and caves.

Weather
Barrenia has no atmosphere, and thus no atmospheric phenomena. Every year or so, however, it rains small rocks for a few hours. During this rain, creatures who are outside must make a DC 16 Reflex save every 2d8 rounds or take 4d8 points of slashing and bludgeoning damage.

Days and Seasons
Barrenia has no axial tilt, and precisely 24-hour days. During May, June, July, November, December, and January, the sun is so bright that normal creatures cannot see. Staring directly into the sun during those months will not only blind you permanently, but also create a Sentient Illusion to inhabit your mind.

Inhabitants
Geodes, Dao, Sandmen, and Sentient Illusions are native to Barrenia. Some groups of Durumgir choose to live in sealed caverns deep beneath the surface.

Other denizens of Barrenia are elementals and the occasional undead.

Terrain
Gasha is a relatively pleasant gas giant. A breathable atmosphere and plenty of floating islands rest gently on thick clouds that are one-fifth as dense as water. Stable clouds drift lazily above the breathable atmosphere. The thick clouds beneath Gasha are not breathable.

Weather
Luckily, Gasha's weather is mostly stable. Passing clouds provide necessary shade from the otherwise hot sun. However, every few years, a region is likely to be subjected to violent storms that last for dozens of hours, mixing the thick clouds of toxic gas into the outer atmosphere (making it impossible to breathe), and tossing the floating islands around violently.

Days and Seasons
While undercloud investigation has revealed that the rocky core of Gasha completes a rotation precisely once every 24 hours, the exterior of Gasha is gaseous and so moves somewhat differently. The islands and gases in the equatorial region of Gasha experience 24-hour days, but the regions near the poles experience days as long as 72 hours.

A lack of tilt and a constant distance from the sun means that Gasha has no seasons to speak of.

Inhabitants
Djinn are the only native inhabitants of Gasha, although Raptors and Adventure Dragons have also found the place to their liking.

Other denizens of Gasha are air elementals, small and/or flying animals and magical beasts, oozes, plants, vermin, and the occasional undead.