Meteologic Aport (3.5e Power)

You shift a large area of mass from one part of the world to another, pulling a rainstorm which may be occurring far away over the desert, or summoning a tornado in an otherwise peaceful environment. You change the weather in the local area. It takes 10 minutes to manifest the power and an additional 10 minutes for the effects to manifest. You can call forth weather which would be inappropriate to the climate and season of the area you are in. The weather choices you may summon are rain, snow, sleet, hail, fog, thunderstorms, various temperatures as extreme as -10 and 100 Fahrenheit, and up to severe winds. You may select up to two choices at once, though contradictory conditions are not possible simultaneously.

You control the general tendencies of the weather, such as the direction and intensity of the wind. You cannot control specific applications of the weather—where lightning strikes, for example, or the exact path of a tornado. When you select a certain weather condition to occur, the weather assumes that condition 10 minutes later (changing gradually, not abruptly). The weather continues as you left it for the duration, or until you use manifest this power again to designate a new kind of weather (which fully manifests itself 10 minutes later).

Meteologic aport can do away with atmospheric phenomena (naturally occurring or otherwise) as well as create them.

Augment: For each additional power point you spend, you can select another weather condition to occur simultaneously. Contradictory conditions are still not possible simultaneously.

By spending an additional 2 power points you can manifest this ability as a standard action. The weather comes into effect 1 round later, but the range is only 200 feet around yourself, the duration is 1 minute, and the effect vanishes immediately at the end of the duration. Weather effects occur quicker; effects which run every minute occur every round, effects which occur every 10 minutes occur every minute, effects which occur every hour occur every minute, and so forth.

By spending an additional 4 power points you can select from an expanded list of weather types: duststorms, snowstorms, windstorms, blizzards, hurricanes, tornados, and various temperatures as extreme as -50 and 140 Fahrenheit. If you spend an additional 4 points after that, you can bring in weather which does not originate on your planet. You gain the ability to raise or lower the air pressure dramatically, bring in toxic atmosphere, acidic atmosphere, irradiated atmosphere, cause various temperatures as extreme as -100 and 200 Fahrenheit, and summon extraplanetary hurricanes. Their effects are defined below.