Publication:World of Warcraft: The Role Playing Game/Goblin

For a racial description of Warcraft Goblins, either buy this handbook, or read the WowWiki Goblin article

Goblin Racial Traits

 * +2 Agility, -2 Strength.
 * Small: As a Small Creature, a goblin gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on stealth checks; a goblin also suffers a -4 penalty on grapple checks. A goblin hero must use smaller weapons than humans use, however, and his lifting and carrying limits are three-quarters of those of a Medium character.
 * Goblin base land speed is 20 feet.
 * Low-Light Vision: Goblins can see twice as far as humans in starlight, moonlight, torchlight and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
 * Weapon Familiarity: Goblins treat flintlock pistols and long rifles as martial weapons rather than exotic weapons.
 * A goblin gains one bonus technology feat at 1st level (see Chapter 6: Feats).
 * +2 racial bonus on Appraise, Craft (Alchemy), Diplomacy and Listen checks. These skills are class skills for all goblin characters.
 * +3 racial bonus on Craft (technological device) checks. Craft (technological device) is a class skill for all goblin characters.
 * +2 racial bonus on all Craft checks involving adamantine items.
 * Automatic Languages: Common and Goblin.
 * Bonus Languages: Any unrestricted.
 * Favored Class: Tinker. A multiclass goblin’s tinker class does not count when determining whether he suffers an experience point penalty for multiclassing (see Chapter 3: Classes, “Multiclass Characters,” XP for Multiclass Characters).