Shapeshift (3.5e Power)

You alter your physical properties. This allows you to increase or decrease your size by up to one category, with the normal size bonus, space, reach, Strength, Dexterity, and Constitution adjustments for doing so. This does not stack with itself or any other spell or power. Items you have equipped change size to fit you, although they return to normal size one round after leaving your possession.

Augment: For every two power points spent augmenting Shapeshift in any way, its save DC increases by 1.

Increased Duration: By spending two additional power points, you can increase the duration to 1 hour/level. By spending five additional power points instead, you can increase the duration to 1 day/level. By spending ten additional power points instead, you can increase the duration to 1 year/level.

Fast Casting: By spending three additional power points, you can reduce the manifesting time to a standard action.

Healing: By spending two additional power points, you may heal yourself for 2 hit points per manifester level when you manifest this power.

Attribute Adjustment: By spending two additional power points, you get a +2 enhancement bonus or -2 penalty to the ability score of your choice. You may apply this augment multiple times. You can also increase all enhancement bonuses and penalties granted by Attribute Adjustment by 2 for every six additional power points you spend.

Increased Scalar: By spending seven additional power points, you can increase the number of size categories changed by this spell by one. By spending fourteen additional power points, you can increase the number of size categories changed by this spell by two instead.

Create Carapace: By spending any number of power points, you can increase or decrease your Natural Armor bonus by a third that much, to a minimum of 0.

Reform Distinguishing Marks: By spending three additional power points, you can disguise yourself, with a bonus to the check equal to your manifester level plus 4. Tome of Prowess Variant: You can magically transform your appearance such that Discern Transformation is necessary to recognize that you aren't what you appear to be.

Grow Wings: By spending six additional power points, you can gain a clumsy fly speed equal to twice your land speed. For every two additional power points you spend beyond the first six, you can increase the maneuverability by one step.

Grow Fins: By spending four additional power points, you can gain a swim speed equal to your fastest speed.

Perfect Grip: By spending three additional power points you can gain a climb speed equal to your land speed.

Grow Digging Claws: By spending six additional power points, you can gain a burrow speed equal to half your land speed.

Enhance Limbs: By spending any number of additional power points, you can increase or decrease any one of your existing speeds by 10' per point spent.

Grow Sharp Bits: By spending any number of additional power points, you can gain a new secondary natural attack for every four power points spent. It deals 1d8 damage if Medium, adjusted normally for size.

Conceal Organs: By spending up to four additional power points, you can increase or decrease your Fortification by 25% per power point spent. Treat immunity to critical hits as 100% Fortification.

Alter Biology: By spending four additional power points, you can gain or lose immunity to diseases and poisons, including supernatural diseases and poisons.

Modify Brain Structure: By spending four additional power points, you can become or stop being Mindless. If you stop being Mindless, all of your nonexistent mental ability scores become 10.

Conceal Equipment: By spending three additional power points, you can meld any or all of your equipment into your body. It continues to function, although you cannot remove it. Command word activations of your magic items are muffled such that it appears that you are using spell-like abilities.

Shapeshift Attack: By spending three additional power points, you may change the target from "You" to "One touched creature".