User:Spazalicious Chaos/The Book of Channeled Wonders(3.5e Sourcebook)

The Book of Channeled Wonders
Summary::A redefinition and complete overhaul of the D&D magic system and classes. It is a pretty well accepted fact that D&D magic breaks down hard and fast. However, few players (including myself) are willing to completely give up plot-changing power. Such power should not be souly in the hands of the arbitrator, but neither should it be automatic, let alone easy.

This supplement for the D&D game presents a complete rehaul of the D&D magic system, the introduction of the Triad of magic and the Spiritual magic type (creating the Triad- Arcane, Divine, Spiritual), as well as options for expanding and redefining magic and it's related systems, like alignments, planes, etc.

Contents
Introduction
 * What is Magic?
 * Origins of Magic
 * What Magic Should Be
 * What Magic Should Not Be

Chapter 1: Magic
 * Spell Casting
 * Spell Preparation
 * Learning Spells
 * Junctioned Casting
 * Ritual Casting

Chapter 2: Arcane Magic
 * Personal Power
 * Arcane Training
 * The Bard
 * The Wizard

Chapter 3: Divine Magic
 * Power of Faith
 * Alignment
 * Divine Training
 * The Cleric
 * The Paladin

Chapter 4: Spiritual Magic
 * Soul of the World
 * Spirits
 * Spiritual Training
 * The Druid
 * The Ranger

Chapter 5: Innate Magic
 * Spell-Like Ability Casting
 * Spell Talent
 * Learning Spells, Talented Perspective
 * The Adept
 * The Sorcerer

Chapter 6: Magic Systems
 * Summoning v Calling
 * Summoned Template
 * Beasts of Magic
 * Learning Spells from Monsters
 * Monstrous Junctioning and Rituals
 * Worlds of Magic
 * Planar Junctioning

Chapter 7: Magic Items
 * Creation
 * Binding
 * Alternatives to XP Cost