Energy Forged (3.5e Equipment)

Energy Forged
Summary::Energy forged weapons deal entirely energy damage, but no longer add any ability modifiers to damage. An energy forged weapon's business end is made out of "solid" energy, such as fire, ice, acid, lightning, sound, force, or simply raw magic, and thus most appear to be glowing energy weapons. In spite of being made from energy, they retain the properties of the base material (such as adamantine), and still require normal attack rolls, not touch attacks. The weapon deals its normal damage plus an extra +1d6 damage; all damage is of the appropriate energy type chosen.

An energy forged weapon gets stronger in strong hands. For every 4 additional points of BAB you deal an extra 1d6 points of damage (to a maximum of +6d6 at +20 BAB). For example a fireforged longsword deals 1d8 fire damage, and in the hands of someone with +12 BAB 1d8+4d6 fire damage. Strength does not apply to damage, though Weapon Specialization, Power Attack, and other weapon enhancements still do.

Sonic, force, and untyped magic damage deal d4 dice in damage instead of d6.

Moderate Evocation; CL 10; Craft Magic Arms and Armor, any 3rd level or higher of the appropriate energy descriptor; Price: Cost::+2.