Etherweave Spine (3.5e Equipment)

Summary::Replace your spine with etherweave, enabling better flexibility and immunity to vorpal.

The mysterious quasi-living metal known as etherweave can be bonded to the flesh of living creatures, consuming and replacing the body with a lattice of transdimensional organic coils, whirls, and waves that shift and move as they float through the dimensions. The etherweave spine replaces the bone and surrounding flesh of the hips, spine, and neck with the somewhat disturbing effect of appearing to have one's head floating with no connecting bits. Freed from its material constraints and able to move in directions that don't exist, those with etherweave spines possess superior flexibility and immunity to decapitation and the severing or damaging of the spine.

Those with this graft treat themselves as one size smaller for the purpose of moving through spaces, and gain a +8 bonus to resist grapple attempts or situations where one is pinned. You are immune to the loss of head through the vorpal ability.

For each etherweave graft you possess after the first, you receive a 5% miss chance against all attacks, both physical and magical (maximum 20% at five grafts). This miss chance is due to large portions of the body being ethereal at the time. True seeing does not bypass it, but ghost touch weapons and force effects do not face the miss chance. Ethereal spines function only when applied to living creatures; applied to non-living creature and they rot away over the course of 2d4 days. During construction, spells are employed to replace flesh with metal, but once applied it is forever a mundane part of the creature.

Graft Flesh (Any), blink; Price Cost::4,500 gp