User:Eiji-kun/Toybox

This is my toybox, we'll get back to this...

=Armor/Shield Notes for Libretto Project=

Armor gives DR, shields give AC, classes have defense bonus of 1/2 BAB. Armor focuses more on giving unique resistances or immunities. Shield bonuses go from +1 to +9. I can split them into light (1-3), medium (4-6), and heavy (7-9). Mediums have a high Max Dex cap, Heavy has a low Max Dex cap. Armor continues to be light, medium, heavy.

=Notes=

Also for other times...


 * Grandmaster Brigandine of the Pawn
 * Grandmaster Armor of the Rook
 * Grandmaster Robes of the Bishop
 * Grandmaster Barding of the Knight
 * Grandmaster Gown of the Queen
 * Grandmaster Apparel of the King
 * Racial Food Items, en masse.
 * Lesser Necropoliton, an LA 0 Necrotic template which segways into various racial PrCs, mimicing the Zombie, Skeleton, Ghoul/Ghast, Wraith/Ghost, Vampire, Lich, and so forth. I can do this better.
 * Artifact sword for Smiling Jack.
 * Stat out Smiling Jack.
 * Lego blocks which voltron together and form a higher CR solo monster.
 * There's many things unfinished still...

=Geomancy Feeling Thing=

Every terrain has an "aspect". Its an Air, Earth, Fire, Water, Life, or Death aspect. Maybe Metal too, or Urban? Like a cave... strong earth, ocean is strong water, a forest is strong life, a graveyard is mild death, a recently burned but regrown forest is mild fire moderate life, etc etc etc...

So a caster goes into there and rather than casting from spell slots he casts and it draws from the aspect. The stronger the aspect, the more he can draw from it before running out. Aspects regenerate over time, but he'll have to move to a new terrain until it does regenerate.

Thus its a "warlock" in that it has no spell slots, but has "limited casts" based on terrain. What it can cast is terrain based too. Ala Magic the Gathering only Fire spells can be powered by Fire Aspect, Earth by Earth Aspect, etc...

Most areas have at least some ambient "colorless" aspect representing base magic. That's nearly universal, save dead magic zones or unusually magical areas.

Can a class be made with these mechanics in mind?

=Mal'Things=


 * Mal'qeem (Fire)- A massive explosion of flame!
 * Mal'okea (Water)- A massive flood everywhere!
 * Mal'aeth (Air)- A massive windstorm out everywhere!
 * Mal'geon (Earth)- Rocks tear from the ground and a massive earthquake!
 * Mal'atma (Positive)- Explosion of positive energy kills by awesome, nukes undead, and leaves radiation.
 * Mal'deca (Negative)- Explosion of negative energy nukes life, spawns undead, and leaves radiation.
 * Mal'vulk (Magma)- Explosion of lava burns and crushes everything!
 * Mal'blek (Ooze)- Explosive mudslide buried everything in thick layers!
 * Mal'kelv (Ice)- Explosion of ice freezes the surroundings dead!
 * Mal'haze (Smoke)- Suffocating haze leaves everything black and the air unbreathable for ages!
 * Mal'sola (Light)- Explosion of light blinds and burns!
 * Mal'humi (Steam)- Air becomes too saturated to breath, suffocates area, difficult terrain from foam.
 * Mal'thor (Lightning)- Explosion of lightning zaps everything to ash!
 * Mal'kyst (Crystal)- Wave of crystalization petrifies everything!
 * Mal'tuff (Ash)- Explosion of pyroclastic flows rip and tear and burn!
 * Mal'evap (Salt)- Dessicating explosion dries everything, killing life!
 * Mal'kaos (Vaccum)- Implosive black hole into the depths of space!
 * Mal'erod (Dust)- Choking eruption of dust that erodes everything rapidly!
 * Mal'iaia (Far Realm)- Explosion of chaos mutates everything, messes with physics, leaves radiation.
 * Mal'soma (Dream)- Local dreamscape comes to life, area invaded by nightmares and insanity.
 * Mal'kopi (Mirror)- Explosion of glass shards slash things apart, area left in bizaare angles and dimensions, leaves radiation.
 * Mal'horo (Temporeal)- Vortex forces unexpected time travel, rapid aging or unaging.


 * Mal'scio (Shadow)- Land permanently darkened, things flicker out of reality or polymorph into something more "wrong" and "off".
 * Mal'gast (Ethereal)- Land permanently foggy, ghosts manifest often, and explosion of energy which destroys souls.
 * Mal'farr (Astral)- Land's gravity goes heywire and becomes timeless, event violently re-arranges terrain into something more like Minecraft's Far Lands.


 * Mal'baat (Any LE Plane)- Nukes chaotic or good creatures, spawns LE creatures in the zone, leaves radiation.
 * Mal'nirv (Any LN Plane)- Nukes chaotic creatures, spawns LN creatures in the zone, leaves radiation.
 * Mal'cest (Any LG Plane)- Nukes chaotic of evil creatures, spawns LG creatures in the zone, leaves radiation.
 * Mal'eyls (Any NG Plane)- Nukes evil creatures, spawns NG creatures in the zone, leaves radiation.
 * Mal'arbo (Any CG Plane)- Nukes lawful or evil creatures, spawns CG creatures in the zone, leaves radiation.
 * Mal'frog (Any CN Plane)- Nukes lawful creatures, spawns CN creatures in the zone, leaves radiation.
 * Mal'abys (Any CE Plane)- Nukes lawful or good creatures, spawns CE creatures in the zone, leaves radiation.
 * Mal'hade (Any NE Plane)- Nukes evil creatures, spawns NE creatures in the zone, leaves radiation.
 * Mal'spir (Any TN Plane)- Nukes LG/GC/LE/CE creatures, spawns TN creatures in the zone, leaves radiation.