Artifice Crafter (4e Paragon Path)

Artifice Crafter
"What purpose do our dreams serve if we cannot create our own?"

Prerequisite: Dreamweaver Class

You are the creator of your dreams, and your creations serve a greater purpose than just becoming amble thoughts. They are yours to control. Under the guidance of your deity, you can let loose your creations and strike fear right into the hearts of your enemies, or you can shine the light upon your enemies and let the hammer of fate decide their impending doom.

Artifice Crafter Path Features

 * Artifice Action (11th Level): When you spend an action point to take an extra action, you also gain one Dream Point.
 * Create Dreams (11th Level): An artifice crafter deals additional damage when they collect Dream Points, which can be obtained by accomplishing certain actions, such as using Channel Divinity powers, dealing damage with daily powers, or by healing party members. Each Dream Point accumulated can be spent to further empower an attack power by dealing damage. 1 Dream Point adds an additional damage die to the attack power. See the tables below for more about Dream Points.
 * Artifice Trade (16th Level): You can convert one Dream Point to a +5 bonus to attack rolls, AC or one other defense, saving throw, or skill check as a free action.

Artifice Crafter Dream Points
Artifice Crafters have a maximum cap of 4 Dream Points and cannot exceed this amount at any given point during an encounter.


 * When you wake up from a short or extended rest, all Dream Points not expended will be taken away and you start with 1 or 2 Dream Points respectively

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 * All of the above effect bonuses last until the end of your next turn, or you can sustain the effect as a minor action on your next turn. You can only spend one Dream Point at a time in this fashion. A new Dream Point spent on a new effect supersedes a previous effect.
 * Increasing the damage for an attack is an exception; you can spend more than one dream point to increase the amount of damage for an attack power. In this case, the effect lasts until the end of your current turn.