Eldritch Horror (3.5e Race)

Eldritch Horror
Summary::An unspeakable creature from the far realms.

Personality
Eldritch horrors tend to possess emotional states not known to humanoids. These emotional states are often also not known to other eldritch horrors.

Physical Description
Eldritch horrors are a strange amalgam of slug feet, legs, tentacles, arms, antennae, eyestalks, eyes, pincers, slimy skin, carapaces, scales, exposed organs, empty eye sockets burning with rage, exposed bones, and hair. Any given body part is likely to be replaced naturally after four to seven days.

Relations
Eldritch horrors are very much the loner sort; they have no particular social attachment to other eldritch horrors, since they are simply spawned by the shifting nature of the far realms. This does not mean that individual eldritch horrors can't become fast friends with members of other races: many eldritch horrors have personality traits that resemble empathy and loyalty.

Alignment
Any individual eldritch horror usually has a tendency towards some alignment.

Lands
Eldritch horrors come from the far realms, but they actually find the material plane quite pleasant.

Religion
Some eldritch horrors experience emotions vaguely resembling joy when they suck up to more powerful entities.

Language
Eldritch horrors are formed with knowledge of a language. It's not consistent which one, though.

Names
Eldritch horrors tend to name theirselves after their favorite activities or goals.

Example Names: He Who Conquers All, Speaker of Forgotten Mysteries, Servant of Joe, Weaver of Baskets, Seller of Fine Potions, The Deepwater Sadist, Poisoner of Halflings.

Racial Traits
Racial Ability Adjustments::None
 * Type::Aberration: Eldritch horrors are aberrations.
 * Eldritch horror base land speed is 30 feet: They also have a 20 foot swim speed, and a corresponding +6 bonus to Swim checks.
 * Aura of Horror :  The creepy nature of an eldritch horror's appearance is such that it strikes fear into its enemies by doing nothing. When the eldritch horror chooses to Delay Action, all creatures within 30' must make a Will save (DC 10 + half hit dice + Charisma modifier) or get a -2 morale penalty on attack rolls, saving throws, skill checks, and ability checks for 1d6 rounds. The eldritch horror cannot use this effect more than once per round.
 * Whispers of Madness :  As a full-round action, the eldritch horror can whisper into the ears of an adjacent helpless creature. Unless that creature succeeds on a Will save (DC 10 + character level + Charisma modifier), it is permanently confused. This confusion can be cured by death.
 * Unstable Physiology : The eldritch horror replaces lost or damaged body parts 3d20 hours after they are damaged with new body parts that serve the same function. In addition, the inconsistent placement of the eldritch horror's internal organs gives it 50% fortification, as correctly locating its important organs is always a haphazard business.
 * Automatic Languages: Any one language.
 * Bonus Languages: Any, except for secret languages.
 * Favored Class: Favored Class::Any. At character creation, the eldritch horror chooses one class to be a favored class.
 * Level Adjustment: +Level Adjustment::0
 * Effective Character Level: Effective Character Level::1
 * Level Adjustment: +Level Adjustment::0
 * Effective Character Level: Effective Character Level::1

Eldritch Horrors frequently take levels in Insidious Parasite, Unspeakable Abomination, or Eldritch Horror Paragon.