User talk:Snafusam/Metamagic Charge (3.5e Spell)

Having always used sorcerers or sorcerer+multiclass, I'm currently making my first Wizard-only spell-list with metamagic applied. i realize just how... useless these spells seem... --Snafusam (talk) 04:26, 4 January 2014 (UTC)


 * Perhaps you should study the existing methods for metamagic cost reduction, like Arcane Thesis, before making a new way to make metamagic overpowered.
 * The problem with metamagic is just as much that it's too strong when you try to cheapen it as it is that it's too weak when you try to use it like the SRD suggests you could. --Foxwarrior (talk) 05:04, 4 January 2014 (UTC)


 * When I had looked up the "existing methods for metamagic cost reduction" I found many. and I used them, however they were almost ALL in the form of feats or prestige class abilities. and/or abilites that were unavailable for sorcerers, which even then couldn't use many of the metamagic effects. with the sorcerers massive lack in feat selection, survivability problems and skills. metamagic was a powerful yet practically unusable factor.   these spells are a solution i made for my group's metamagic solutions. I simply fear placing them up on the boards because I already know that they're instantly going to be negativly spammed with the instant and obvious mega-powergaming potential. unless your following a specific build from level 1 to max a single spell or ability(as a sorcerer), the metamagic becomes a second-hand pile of scrap. (as a wizard it's fairly nice, just alternativly complicated.)


 * Oh dear no.


 * I... I just saw this passing by, and I know its in a sandbox and everything, but right now this is absurdly broken. I can easily persist every single spell I prepare ever at 6th level, nevermind the abuse elsewhere.


 * A recommendation if you're looking into spells which apply metamagic: Try Arcane Spellsurge (sorc only 7th). That spell makes everything quickened for its duration (which if you have any other metamagic, you can make your second spell a standard action and thus get off two spells a round).  Arcane Spellsurge is already Divine Metamagic levels of extreme power and very useful for sorcerers.  Maybe you should look into something closer to that. -- Eiji-kun (talk) 11:43, 4 January 2014 (UTC)


 * I understand :P Hence the reason it's labeled "complete and broken" while being ranked "unquantifiable", it's NEVER leaving the sandbox (Unlike a few other things I wish had never entered it.). The concept of these spells at their base is broken beyond comprehension. created in a group which never had a divine metamagic user. I originally looked at the divine metamagic feat, and thought it was underpowered... months later I saw a build for which it was supposidly OP... I agree'd instantly and understood why people hate it... (Interestingly enough the campaign these was made for... ended with character's in-between 50 and 70 for character level.. so I don't know why I'm talking about OP...that campaign was fooking insane...)