Brainlock (3.5e Power)

You use your psionic mind to lock down the target's higher mental functions, causing it to be dazed for the duration of the power. If the creature is in mortal danger (such as a non-waterbreather being underwater or pretty much anything being attacked by a bunch of angry armed adventurers) it gain a will save it can attempt at the end of each of it turn, a success end the power.

Augment: You can augment this power in one or both of the following ways.

1. For every additional power point you spend, this power deal 1d6 damages when it end as you attempt to shut down parts of the brain. For each extra 2d6 points of damage you you may also deal 1 point of intelligence burn. You may make the damage nonlethal if you choose so.

2. If you spend 2 additional power points, this power can also affect an animal, fey, giant, magical beast, or monstrous humanoid.

3. If you spend 4 additional power points, this power can also affect an aberration, dragon, elemental, or outsider in addition to the creature types mentioned above.

For every two additional power points you spend on any augmentation, the DC rises by +1