Sunvenom (3.5e Equipment)

Sunvenom
Created out of an obscure combination of glowbugs, various phosphorous materials, and jellyfish venom, sunvenom is a pale blue-green fluid that glows in the dark. It reacts with water in the body violently, glowing brightly and turning a creature's blood into a torch. It can be thrown in water to create the effect of a sunrod, though most would consider that a waste considering the price.

Those who fail their saving throw take a 1d3 Wis penalty and proceed to light up glowing light a torch. This light reveals invisible creatures as per faerie fire and emits light out as bright as a torch. After 1 minute, the bright brightens further to twice as wide illumination (no save) and the creature must save or go blind for 1 hour. They also take 1d6 Wis damage from the constant searing glow in their own eyeballs. On a successful save they still glow for that hour, but are not blinded.

Type: Injury DC 15 Initial Effect: 1d3 Wis penalty, glow light a torch, reveal invisible creatures as faerie fire. Secondary Effect: 1d6 Wis damage, blind for 1 hour, bright glow doubles in size (no save on this effect) Price: Cost::90 gp