Countdown (3.5e Spell)

''The dark lord sneered pointing at you and hissing, "You're already dead. Come, waste your last seconds in futility." A terrible mark appeared upon your palm, a mark whose glow was shrinking, fading, counting down....''

You curse your enemies to die a terrible fate, or face one yourself. Creatures must be able to see or hear you, and they are cursed with no save. They instantly become aware that they have 10 rounds to live unless they defeat you. On the 10th round at the end of the caster's turn, all creatures perish in a blast of energy which turns their bodies to ash. The caster must spend a swift action for 10 rounds in order to keep concentration on this spell, failure or inability to do so results in 12d6 backlash damage to the caster and the spell ends with no effect. The caster does not need to make Concentration checks against damage taken to maintain the spell. Due to the nature of the magic involved, the caster becomes unable to teleport farther than 100 feet while the spell is charging.

Nothing can stop the inevitable death short of killing the caster or otherwise preventing his focus on the spell, or limited wish, miracle, wish, or a break enchantment of a caster level higher than the caster level of this spell. You can also delay the effect by entering a antimagic field or moving to another plane. However once the 10 rounds are up if you leave the antimagic field or return to the plane this spell was cast on, you will die.

Material Component: Cursed soil augmented with rare oils worth 2500 gp.

XP Cost: 100 XP per creature slain