Publication:Eberron Campaign Setting

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Feats
Action Boost 	47 	 You have the ability to alter your luck drastically in dire circumstances. Action Surge 	50 	By spending 2 action points, you can perform an additional action in a round. Adamantine Body 	50 	At the cost of mobility, a warforged character's body can be crafted with a layer of adamantine that provides formidable protective armor and some damage reduction. Attune Magic Weapon 	50 	Through your study of magic weapons, you have become adept at eking every advantage out of their enhanced qualities. Beast Shape 	50 	You call upon the power of your beast totem to physically change your form. Beast Totem 	51 	In the druidic custom of your people, you have claimed a kind of magical beast as your totem -- a patron, protector, and source of strength. Beasthide Elite 	51 	Your shifter trait improves. Bind Elemental 	51 	You can craft magic items that use bound elementals for special effects, including weapons, armor, airships, and elemental galleons. Child of Winter 	51 	You are trained in the druidic traditions of the Children of Winter, an Eldeen Reaches sect that embraces death and decay. Cliffwalk Elite 	52 	Your shifter trait improves. Double Steel Strike 	52 	Through monastic weapon training, you have mastered a fighting style that makes use of an unusual monk weapon: the two-bladed sword. Dragon Rage 	52 	You call upon the power of your dragon totem to enhance your barbarian rage. Dragon Totem 	52 	As a proud warrior of the barbarian tribes of Argonnessen and Seren, you have claimed one of the true dragon types as your totem -- a patron, protector, and source of strength. Ecclesiarch 	52 	You command a degree of respect in your church's hierarchy. Education 	52 	Some lands hold the pen in higher regard than the sword. Exceptional Artisan 	52 	You are an expert at creating magic items faster than usual. Extend Rage 	52 	You are able to maintain your rage longer than most. Extra Music 	52 	You can use your bardic music more often than you otherwise could. Extra Rings 	53 	Your familiarity with forging magic rings allows you to make use of more rings than normal. Extra Shifter Trait 	53 	You manifest a second shifter trait while shifting. Extraordinary Artisan 	53 	You are an expert at creating magic items at a lower cost than usual. Favored in House 	53 	You are a member of one of the dragonmarked mercantile houses and wield some influence in that house. Flensing Strike 	53 	You have studied a martial style practiced by monks devoted to the Mockery, which has taught you to cut your opponent's skin in a very painful way. Gatekeeper Initiate 	54 	You have been trained in the ancient druidic tradition of the Gatekeepers, founded originally to ward off an extraplanar assault by aberrations. Great Bite 	54 	You know how to hit where it hurts with your fangs. Great Rend 	54 	You know how to hit where it hurts with your claws. Greater Dragonmark 	54 	You have a greater dragonmark. Greater Powerful Charge 	54 	You can charge with extra force. Greater Shifter Defense 	54 	By delving deeper into your shifter heritage, you develop the ability to ignore some damage from every attack. Greensinger Initiate 	54 	You have embraced the druidic traditions of the Greensingers, a chaotic Eldeen Reaches sect with close ties to the fey. Haunting Melody 	54 	You can use your music to inspire fear. Healing Factor 	55 	When your current period of shifting ends, you heal a limited amount of damage. Heroic Spirit 	55 	You have a larger reservoir of luck than the average hero. Improved Damage Reduction 	55 	You gain damage reduction or improve your existing damage reduction. Improved Fortification 	55 	You improve your warforged fortification, gaining immunity to sneak attacks and extra damage from critical hits. Improved Natural Attack 	55 	One of a creature's natural attacks is more dangerous than its type and size would otherwise indicate. Investigate 	55 	You can use the Search skill to find and analyze clues at the scene of a crime or a mystery. Knight Training 	56 	You are part of a knightly order that combines the divine calling of the paladin class with another form of training. Least Dragonmark 	56 	You have a least dragonmark. Legendary Artisan 	56 	You have mastered the method of creating magic items. Lesser Dragonmark 	56 	You have a lesser dragonmark. Longstride Elite 	57 	Your shifter trait improves. Mithral Body 	57 	A warforged character's body can be crafted with a layer of mithral that provides some protection without hindering speed or gracefulness. Mithral Fluidity 	57 	Your movements are smoother and more fluid than those of other warforged. Monastic Training 	57 	You are part of an order that combines the monastic discipline of the monk class with another form of training. Music of Growth 	57 	Your music can enhance the power of animals and plant creatures. Music of Making 	57 	Echoing the music of creation, your own performance enhances any process of creation. Powerful Charge 	57 	You can charge with extra force. Precise Swing 	58 	You can ignore most obstacles when making a melee attack against an opponent. Pursue 	58 	You have the ability to follow in an opponent's wake. Raging Luck 	58 	When raging, you have a greater ability to alter your luck than most others do. Recognize Impostor 	58 	You are extremely skilled at spotting imposters. Repel Aberration 	58 	Your Gatekeeper training allows you to keep aberrations at bay. Research 	59 	You can use your Knowledge skills to extract information from books, scrolls, and other repositories of facts and figures. Right of Counsel 	59 	You have the legal and sacral right to seek advice from one of your ancestors, a deathless elf in Aerenal's City of the Dead. Serpent Strike 	60 	Through monastic weapon training, you have mastered a fighting style that makes use of an unusual monk weapon: the longspear. Shifter Defense 	60 	By delving deeper into your shifter heritage, you have developed the ability to ignore a little damage from every attack. Shifter Ferocity 	60 	You are a tenacious combatant, continuing to fight when others would succumb to pain and injury. Shifter Multiattack 	60 	You are adept at using your natural attack in conjunction with another weapon. Silver Smite 	60 	You wield the power of the Silver Flame to smite evil. Song of the Heart 	60 	Your bardic music reaches the depths of its listeners' hearts. Soothe the Beast 	60 	Echoing the music of creation, your music has powers to calm animals. Spontaneous Casting 	61 	You can swap a prepared spell on the fly. Strong Mind 	61 	You are unusually hard to affect with psionic powers and mind attacks. Totem Companion 	61 	Instead of an animal companion, you have your totem magical beast as a companion. Undead Empathy 	61 	You are adept at communicating with and influencing the undead. Urban Tracking 	61 	You can track the location of missing persons or wanted individuals within communities. Vermin Companion 	62 	Instead of an animal companion, you have a vermin creature as a companion. Vermin Shape 	62 	You can use your wild shape ability to assume vermin forms instead of animal forms. Wand Mastery 	62 	Wands are far more potent in your hands. Warden Initiate 	62 	You have been trained in the ancient druidic tradition of the Wardens of the Wood, a sect dedicated to protecting the eastern plain and the great woods of the Eldeen Reaches. Whirling Steel Strike 	62 	Through monastic weapon training, you have mastered a fighting style that makes use of an unusual monk weapon: the longsword. Aberrant Dragonmark 	47 	Although you are not a recognized member of one of the dragonmarked families, you have manifested a dragonmark. Ashbound 	50 	You have been trained in the druidic traditions of the Ashbound, seeing yourself as one of nature's avengers. -->