Coldspike (3.5e Equipment)

Coldspikes are the prime weapon of the Setenall and are extremely versatile, a non-proficient character may use a Coldspike without penalty, much like a bastard sword, but cannot activate it's secondary function. Those who are proficient with it can use it to it's full extent, firing a beam of freezing alien-gas particles out of the end of the Coldspike as a ranged touch attack dealing 1d8 cold damage with a maximum range of 50 ft. Coldspikes are never made in any size except medium.

Ammo for the Coldspike can be purchased by Setenall for 5 gp, but non-Setenall must find another way of obtaining it as no other race can produce it. Each ranged attack with the Coldspike consumes one round of ammo. A Coldspike's ammo clip can hold up to ten shots of ammo and takes a Full-round action to refill.