World Dominator (3.5e Class)

World Dominator
"Fireballs? I don't do anything that precise."

Making a World Dominator
World Dominators are excellent for battlefield (continent-sized) control and many other things that deal with the titanically huge.

Abilities: World Dominators get their power points from Charisma and their save DCs from Intelligence.

Races: If megalomania is a racial trait, the race is likely to have World Dominators.

Alignment: Any. Worlds can be dominated for the forces of good as well as evil.

Starting Gold: 5d4&times;10 gp (125 gp).

Starting Age: Complex.

Class Skills, Tome of Prowess Variant (4 per level, ×4 at 1st level) (Int), (Wis), (Cha), (Cha), (Wis), (Int)

Class Features
All of the following are class features of the World Dominator.

Weapon and Armor Proficiency: World Dominators are proficient with the gauntlet, spiked gauntlet, light mace, heavy mace, morningstar, shortspear, longspear, quarterstaff, light hammer, spiked armor, and warhammer. They are proficient with light, medium, and heavy armor, but no type of shield.

His base daily allotment of power points is given on Table: World Dominator. In addition, he receives bonus power points per day if he has a high Charisma score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.

He knows one power per World Dominator level, chosen from the World Dominator list.



To learn or manifest a power, a World Dominator must have an Intelligence score of at least 10 + the power’s level.