User:MisterSinister/Tebezre

Introduction and Background
Character Portrait: http://rule63.paheal.net/_images/eab9508f28ed97d116a8925f2ac9fbd1/6%20-%20Alucard%20Hellsing.jpg

Character Voice: http://www.youtube.com/watch?v=MoBDayQwHPk (when she's not angry or fighting), or http://www.youtube.com/watch?v=R4Dn02bR4pg (when she's fighting or angry)

Character Backstory: Tebezre had always been fascinated by the Sublime Way, even from a very young age. However, unlike the more martially-inclined individuals she came to study with, she quickly realised that battles are won with intelligence rather than sheer muscle. This earned her a lasting enmity with many of the martial adepts she worked with, which led to her seeking alternative training. Additionally, her policy of victory at any cost, and her merciless, but efficient, code of honour alienated many of those she trained with. It was this, among other things, that led her to strike out on her own, seeking her own way in the world.

Her time spent travelling around the world drew a lot of attention - quite some of it unwelcomed. After she duelled a powerful master of the Black Rain discipline, Tebezre had found her perfect mentor. Little did she know that in fact, he was a servant of devils, and among his training, he refined her code of honour and brutal ethics into an ironclad weapon, with one purpose - the destruction of the demonic. Once she had learned all this master had to teach her, Tebezre was given a hellfire warpspitter, which she continues to treasure and use, keeping it by her side all the time, even when she sleeps.

Her travels also led her to the Infinite Lotus Disciples, and she spent several years learning their unusual fighting style and philosophies. Her keen, logical and disciplined mind found much to like among the Infinite Lotus style, and her logic, already as cold as any devil's, became part of her deadly arsenal.

However, not long after she had learned everything she thought she could from the Infinite Lotus Disciples, a Dragomiri vampire took an interest in her combination of beauty, thinking and martial spirit, and transformed her into a vampire. Still new to the transformation, Tebezre is still finding her place in the world - but her approach to everything has not changed one bit, Dragomiri or not.

Called Maneuvers
Total Maneuvers Called: 0

Maneuvers Available To Call: 6

Maneuvers Called: None at present.

Basic Combat Numbers
Stats: Str 14 (10 base, +2 racial, +2 enhancement), Dex 18 (15 base, +1 level, +2 enhancement), Con 15 (13 base, +2 enhancement), Int 16 (14 base, +2 enhancement), Wis 13 (11 base, +2 enhancement), Cha 16 (12 base, +2 racial, +2 enhancement)

Initiative: +6

Speed: 30ft

Attack (hellfire warpspitter): +7 (2d6+5 hellfire, 19-20/x2)

AC: 23 (+5 armour, +4 Dexterity, +2 dodge, +2 enhancement), touch 16, flat-footed 17

Saves: Fort +7, Ref +9, Will +8

Hit Points: 45

Special: Ignore 5 damage from critical hits and sneak attacks

Progression
Class Levels: Battle scholar 5

Starting Ability Scores (Before Racial Adjustments): Str 10, Dex 15, Con 13, Int 14, Wis 11, Cha 12

Race (Templates): Human (vampire)

Starting Racial Traits: +2 Strength, +2 Charisma

Combat Ability - Bonus Feat: Set to Elusive Target.

Passive Ability - Skillful. Utility Ability - Talented: Disable Device chosen.

Tebezre can drain blood from a helpless or willing victim, inflicting 2 points of Constitution drain per round. She heals 5 points for each point of Constitution drain in this way, and consuming 4 points of Constitution from intelligent creatures is considered enough "food" for one day (and she gains no sustenance from any other food). Humanoids slain by this Constitution drain may rise as vampires or vampire spawn (though Tebezre has no control over them unless granted by another ability).

Tebezre gains +2 turn resistance.

Tebezre suffers 2d6 damage and is considered staggered every round she is exposed to direct sunlight. This damage cannot be healed by any means until she is in a place with no light at all (such as a coffin). Tebezre is vulnerable to light effects.

Class Skills/Chosen Skills
Class Skills: Acrobatics, Appraise, Athletics, Bluff, Concentration, Diplomacy, Escape Artist, Intimidate, Jump, Knowledge (all skills), Perception, Search, Sense Motive, Sleight of Hand, Stealth

Skill Bonuses: Acrobatics + 12 (5 ranks), Concentration +9 (5 ranks), Bluff +11 (5 ranks), Concentration +10 (5 ranks), Intimidate +11 (5 ranks), Jump +10 (5 ranks), Knowledge (history) +11 (5 ranks), Knowledge (the planes) +11 (5 ranks), Perception +9 (5 ranks), Sense Motive +9 (5 ranks)

Boosts
Careful shooting, deathbringer assault, devilish catharsis, diagonal argument proof, elegant execution, stare down death, sublime marksmanship, vita surge

Counters
Blade grasp, Eratosthenes' sieve defence, ogre's reach, split the arrow

Rushes
Floating-point instability process

Stances
Ire of the rising sun

Strikes
Bounded infinity, called shot, death to the living, dust devil shot, find the gap, forceful shot, iron caress, irrational number inculcation, life without life, shatter the stone, the bigger they are

Gear

 * Demonskin overcoat (counts as a mithril shirt) (1,000gp)
 * Sunglasses (which are red and awesome) (60gp)
 * Halkonnen (Large hellfire warpspitter) (50gp)
 * Martial script of blade grasp (used) (300gp)
 * Martial script of sublime marksmanship (used) (750gp)
 * Martial script of irrational number inculcation (used) (750gp)
 * Martial script of the bigger they are (used) (750gp)
 * Martial script of elegant execution (used) (300gp)
 * Martial script of stare down death (used) (300gp)
 * Martial script of deathbringer assault (used) (300gp)
 * Assorted adventuring gear (rope, nice clothes, backpack, etc)
 * 100gp in loose mixed gemstones
 * 4250gp contributed to the safehouse fund