Battle Chef (3.5e Class)

Summary::A master of turning enemies into delicious food. Also, a master at eating delicious food in seconds. Length::20 Minimum Level::1 Base Attack Bonus Progression::Good Fortitude Save Progression::Good Reflex Save Progression::Good Will Save Progression::Poor Class Ability::Other Class Ability Progression::Full

Allowed Alignments::Lawful Good Allowed Alignments::Lawful Neutral Allowed Alignments::Lawful Evil Allowed Alignments::Neutral Good Allowed Alignments::Neutral Allowed Alignments::Neutral Evil Allowed Alignments::Chaotic Good Allowed Alignments::Chaotic Neutral Allowed Alignments::Chaotic Evil

Battle Chef
Renowned for the excellence of their cuisine, Battle Chefs can turn even the toughest monsters into scrumptious meals.

Making a Battle Chef
Battle Chefs can't properly prepare their meals from a distance.

Abilities: While Battle Chefs like having physical abilities so they can succeed at this hazardous job, Wisdom is the most important attribute for making their meals delicious, with Intelligence helping out every once in a while.

Races: There is a strong predominance of races with taste buds in this class.

Alignment: Any.

Starting Gold: 6d4&times;10 gp (150 gp).

Starting Age: Moderate.

Class Features
All of the following are class features of the Battle Chef.

Weapon and Armor Proficiency: Battle Chefs are proficient with simple weapons, as well as the battle axe, torch, Bonesaw, Butcher Axe, Great Cleaver, Swordfish, and War Spoon. Battle Chefs are proficient with light, medium, and heavy armor.

 (Ex): Whenever the Battle Chef deals damage to a creature, he finds out how much health it has remaining.

 (Su): If the Battle Chef kills a creature or touches a corpse, that corpse is cured of all diseases and poisons currently affecting it.

 (Ex): Anyone standing within reach of a creature the Battle Chef killed can take a bite out of it as a move action. Doing so heals whoever eats this delicious snack for a number of hit points equal to the Battle Chef's Wisdom modifier &times; the creature's CR.

Killer Snacks need to be eaten fresh: a corpse that's been sitting around for more than 5 minutes no longer has any wondrous Killer Snack properties.

Also, smaller creatures contain fewer servings of Killer Snacks: A Diminutive or Fine creature is worth no servings, a Tiny creature is worth 1, and for every size category larger than Tiny, the number of servings multiplies by 4 (not following the D&D multiplication rule).

Each creature's corpse can only be affected by one recipe; if multiple recipes qualify, the Battle Chef must choose one.



Characters who eat the Killer Snack are healed for an additional 1d4 points of health per CR of the creature.



Characters who eat the Killer Snack gain Damage Reduction 1/- per CR of the creature for 5 minutes.



Characters who eat the Killer Snack gain a +3 bonus to their Fortitude saves for 5 minutes.



Characters who eat the Killer Snack gain a +2 bonus to their Strength and Dexterity for 5 minutes.



Characters who eat the Killer Snack gain a +2 bonus to their Charisma and Constitution for 5 minutes.



Characters who eat the Killer Snack gain a +2 comfort bonus to charisma based checks as well as to Heal checks, and Concentration checks for 5 minutes. The eaters also get the +2 comfort on checks to resist being intimidated as well as on rolls against fear effects for the same 5 minutes.



Characters who eat the Killer Snack are healed of 1 point of ability damage to any ability score.

 (Su): At level 3, the Battle Chef gains a breath weapon that deals 1d6 points of Fire damage per character level in a cone that's 30' +5' per Battle Chef level long. A Reflex save (DC 10 + half character level + Wisdom modifier) for half damage is permitted. Using Oven Breath is a standard action, and may only be done once every 2 rounds.

At 5th level, the breath weapon's area of effect is filled with a transparent heat cloud that deals 1 point of fire damage per character level to any creature that begins its turn in it. The heat cloud lasts for 2 rounds.

 (Su): At level 4, the Battle Chef gains the ability to coat everything in a line that's 60' +10' per Battle Chef level long with batter. Creatures who succeed on a Reflex save (DC 10 + half character level + Wisdom modifier) avoid being coated. Creatures who are coated with batter get a -10' penalty to all movement speeds, and a -2 penalty to attack rolls, spot checks, and listen checks. A creature can spend a full-round action to remove all batter from everything in its space. Using Batter Slap is a standard action, and may only be done once every minute.

Each creature's corpse can be affected both by one recipe and one Flavoring; if multiple flavorings qualify, the Battle Chef must choose one.



Characters who eat the Killer Snack may immediately take another move action, but get a stacking -1 penalty to Wisdom for 5 minutes. Characters who have no Wisdom score are unaffected.



Characters who eat the Killer Snack are cured of all diseases, and become immune to disease for 5 minutes.



Characters who eat the Killer Snack lose health instead of gaining it, and any bonuses to ability scores they would receive from the Killer Snack are penalties instead.



Characters who eat the Killer Snack get a +2 bonus to attack rolls for 5 minutes.