User:Ganteka Future/DrawingBoard7

Dungeoneering Sprite

 * 10d6
 * +5 BAB
 * Ref +7, Will +7, Fort +3
 * Skill points: 6 + Int per HD (x4 at 1st)
 * Low-light Vision
 * Darkvision
 * weapon and armor proficiency
 * Small

0
 * Light
 * Ghost Sound
 * Mage Hand [Constant]
 * Open/Close [Constant]
 * Prestidigitation [Constant]

1st
 * Reduce Person
 * Magic Aura
 * Sleep
 * Identify [Constant]
 * Detect Secret Doors [Constant]
 * Alarm
 * Hold Portal

2nd
 * Phantom Trap
 * Knock
 * Invisibility
 * Continual Flame
 * Arcane Lock
 * Obscure Object

3rd
 * Shrink Item
 * Explosive Runes
 * Suggestion

4th
 * Stone Shape
 * Illusory Wall
 * Charm Monster

5th
 * Fabricate
 * Passwall
 * Transmute Mud to Rock
 * Transmute Rock to Mud
 * Symbol of Pain
 * Persistent Image
 * Wall of Force
 * Wall of Stone

6th
 * Hardening
 * Disintegrate
 * Control Water
 * Flesh to Stone
 * Stone to Flesh
 * Symbol of Fear
 * Permanent Image
 * Programmed Image
 * Suggestion, Mass
 * Guards and Wards

7th
 * Reverse Gravity
 * Symbol of Stunning
 * Hold Person, Mass
 * Arcane Sight, Greater [Constant]

A dungeoneering sprite loves treasure, so much so, that he'll built complex underground strongholds to house all his loot. However, all that loot attracts would-be thieves, which the dungeoneering sprite uses to his advantage. He places traps in his complex to deal with thieves.

A dungeoneering sprite actually benefits from carrying around lots of valuables. However, it is the mundane value of these things that impress him, as a creature of magic. Art, jewelry, ornate dress and ostentatious adornments all make a dungeoneering sprite a greater threat to his foes. He gains a morale bonus to his attacks, saves, skills and ability checks based on the mundane gp value of the stuff he's carrying.

Dungeoneering sprites look like small elves with longer ears and a pair of slender antennae that extend from their foreheads. Their skin and hair colors range across the entire spectrum. Dungeoneering sprites are often well dressed with ornate clothes, decorated with jewels and precious metals. With a strong connection to the earth, dungeoneering sprites are entirely at home deep underground.

At will spikes from surface as an attack action (slashing/piercing). As either mounted from a surface adjacent to the target or as a ranged dart barrage. Alternately, a dungeoneering sprite may even launch these spikes from himself. The spikes vanish after the attack roll. They gain an enhancement bonus equal to the morale bonus granted by his loot carrying.

A dungeoneering sprite must wait 1 full round between using the same spell again from his spell-like abilities list.