User:ThunderGod Cid/Natural Attacks

The premise of this is quite simple: natural attacks are not good. Their base damage doesn't scale anywhere near quickly enough to compensate for the lack of iterative attacks in the absence of feats like Rapidstrike, which only allow them to function in the same fashion as manufactured weapons. Because of this, no one is ever really frightened of the natural attacks of practically any creature.

additionally, there is no rhyme or reason to the scaling rate of natural attack damage, and no constancy in the size or number of dice rolled. Instead, natural attacks should scale as follows:

At Medium-size, the natural attack deals 1 die of the desired size for its base damage (ranging from d4 to d12). At each level smaller than Medium, decrease the size of the die by one step (from d12 to d10 to d8 to d6 to d4) until Fine size.

Sizes larger than Medium scale progressively, with the die size remaining the same. A Large creature deals 2 of the same damage dice with its attack, a Huge creature deals 4, a Gargantuan creature deals 8, and each size further deals an additional four dice in damage.