User:DanielDraco/Negative Energy Revamp (old)

=Spells=

Animate Dead
Animate Dead does not have the Evil descriptor, but it does have the Negative descriptor.

Antilife Shell
Antilife Shell has no effect on deathless creatures.

Chill Touch
Deathless creatures are affected by Chill Touch as if they are living creatures. Chill Touch has the Negative descriptor.

Command Undead
This spell also affects deathless creatures.

Consecrate
Consecrate does not have the Good descriptor, but it does have the Positive descriptor.

Control Undead
This spell also affects deathless creatures.

Create Greater Undead
This spell does not have the Evil descriptor, but it does have the Negative descriptor.

Create Undead
This spell does not have the Evil descriptor, but it does have the Negative descriptor.

Conjuration (Healing)
This subschool does not exist. All spells in it are of the Necromancy school instead. All cure spells and the heal spell have the positive descriptor.

Curse Water
This spell does not have the Evil descriptor, but it does have the Negative descriptor. Unholy water damages deathless the way it damages good outsiders.

Death Ward
Creatures with the negative subtype who are subject to this spell are instead protected from death spells, magical death effects, energy drain, and positive energy effects.

Deathwatch
This spell does not have the Evil descriptor. This spell also detects whether a creature has the negative subtype and if it is deathless.

Desecrate
This spell does not have the Evil descriptor, but it does have the Negative descriptor.

Detect Evil
Undead creatures do not detect as evil simply by virtue of being undead.

Detect Undead
This spell also detects deathless creatures.

Disrupt Undead
This spell has the Positive descriptor.

Disrupting Weapon
This spell also affects deathless creatures.

Energy Drain
This spell has the Negative descriptor. This spell does not affect deathless creatures.

Enervation
This spell has the Negative descriptor. This spell does not affect deathless creatures.

Ghoul Touch
This spell uses neither positive nor negative energy.

Hallow
This spell does not have the Good descriptor, but it does have the Positive descriptor.

Halt Undead
This spell also affects deathless creatures.

Inflict Spells and Harm
These spells have the Negative descriptor.

Hide from Undead
This spell also hides the warded creature from deathless creatures.

Sunbeam
This spell has the Positive descriptor.

Sunburst
This spell has the Positive descriptor.

Touch of Fatigue
This spell uses neither positive nor negative energy.

Undeath to Death
This spell also affects deathless creatures.

Unhallow
This spell does not have the Evil descriptor, but it does have the Negative descriptor.

Waves of Exhaustion
This spell uses neither positive nor negative energy.

Waves of Fatigue
This spell uses neither positive nor negative energy.

New Spells
As Animate Dead, except that this spell creates deathless skeletons or zombies instead of undead.

As Chill Touch, except that the touch harms undead creatures and creatures with the negative subtype. Deathless creatures and living creatures without the negative subtype are affected in the same way that Chill Touch affects undead.

As Create Greater Undead, except that this spell creates ??? instead of shadows, ??? instead of wraiths, ??? instead of spectres, and ??? instead of devourers.

As Create Undead, except that this spell creates ??? instead of ghouls, ??? instead of ghasts, ??? instead of mummies, and ??? instead of mohrgs.

As Disrupt Undead, except that this spell affects a deathless creature rather than an undead creature.

As Energy Drain, except that creatures with the negative subtype are subject to the negative levels, while living creatures without the negative subtype and deathless creatures gain the temporary hit points.

As Energy Drain, except that creatures with the negative subtype are subject to the negative levels, while living creatures without the negative subtype and deathless creatures gain the temporary hit points.

This spell functions as Harm, except as noted above. The maximum number of hit points dealt (or restored) to each creature is 250.

As sunbeam, except deathless creatures take extra damage, rather than undead creatures.

As sunburst, except deathless creatures take extra damage, rather than undead creatures.

=Energy Effect Notes - Probably going to scrap and do effects individually= If an ability, spell, or other effect is specifically designated as a negative energy effect: The reverses of the above are also true, both in reversing the places of positive and negative, and in reversing the effects.
 * If it deals hit point damage to living creatures, it instead deals this damage to living creatures without the negative subtype and to deathless creatures. It restores the same amount of hit points to injured creatures with the negative subtype and to undead creatures.
 * If it deals ability damage or ability drain to living creatures, it instead deals this damage or drain to living creatures without the negative subtype and to deathless creatures. If it deals ability damage to living creatures without the negative subtype, it heals the same amount of ability damage, in the same ability score, to creatures with the negative subtype and to undead creatures. If it deals ability drain to living creatures without the negative subtype, it heals the same amount of ability score loss (be it damage or drain), in the same ability score, to creatures with the negative subtype and to undead creatures. Ability damage is healed before ability drain is.
 * If it deals negative levels to living creatures, it instead deals these negative levels to living creatures without the negative subtype. It instead grants a number of hit points equal to five times the number of negative levels it would normally drain to creatures with the negative subtype and to undead creatures. These temporary hit points last for 1 hour. Even if dealing negative levels normally gives the creature that dealt them some benefit, granting temporary hit points in this way does not.
 * If it imposes a condition (such as fatigue or stunning) on a living creature, it instead imposes this condition on living creatures without the negative subtype and to deathless creatures. This does not circumvent any immunities that a creature may have as a result of its type. It instead removes the same condition from creatures with the negative subtype and from undead creatures. If the target is enhausted and the effect would remove the fatigued condition, the condition is reduced to fatigue. If the target is frightened and the effect would remove the shaken condition, the condition is reduced to shaken. If the target is panicking and the effect would remove the shaken condition, the condition is reduced to frightened. If the target is panicking and the effect would remove the frightened condition, the condition is reduced to shaken.
 * Otherwise, it has no effect on creatures with the negative subtype and undead creatures.

=Monsters=

Deathless Variants of Existing Undead
Mostly the same, except for the following changes to effects and abilities specifically designated as negative energy effects:
 * If it deals hit point damage to living creatures, it

other creatures with positive/negative effects