User:Karuma/Sandbox/Sublime Shaper (3.5e Class)

Sublime Shaper
Most who walk the Sublime Way find an instructor to help them begin their journey. For the Sublime Shaper, it goes the other way as souls of departed masters find their way to a prospective student and impart the wisdoms of many lifetimes.

Making a Sublime Shaper
In a party, your role is to be on the front-line mixing it up with the best of them.

Abilities:

Races: Because one is more chosen than chooses to become a Sublime Shaper, any race is just as likely as any other to join.

Alignment: Any.

Starting Gold: 6d4&times;10 gp.

Starting Age: "As Rogue".

Class Features
All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: A Soul Shaper is proficient in all simple and martial weapons, as well as any exotic weapons favored by his chosen disciplines. A Soul Shaper is proficient in Light and Medium armor but not Shields.

 : At 2nd level, the Sublime Shaper

(See Magic of Incarnum page 40).

 : <-class feature game rule information->

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 <-"", " ", " ", or "PS undefined" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Tarutaru Sublime Shaper Starting Package
Armor: Chain Shirt.

Weapons: Great Axe.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Feat: <-1st-level feat selection->.

Gold: 65 gp 99 cp