Basic Water Weaving (3.5e Weave)

When you create this weave, choose one of the following effects:


 * Gather Water: At the cost of 3 points of energy, you may gather all loose water seeped into the ground or existing as humidity in the air in a sphere somewhere within the affected 5' cube region. For every additional point of energy you spend, you may gather water from an additional 5' cube.


 * Clean: You can clean mundane dirt and grime off of all surfaces in a 5' cube at the cost of 2 point of energy. For every 2 additional points you spend, you can clean another 5' cube.


 * Keeping: Prevent one pound of food or drink per point of energy from spoiling for an additional 1d6 weeks.


 * Waterproof: Water slicks off the chosen object or creature, keeping it dry. The creature or object may make a Will save to resist this effect. This costs 3 points.


 * Sustain: Sustaining Waterproof takes a move action to sustain for 5 more rounds.


 * Tie Off: Tying off Waterproof costs 5 points of energy, and takes a full-round action.


 * Rust: A targeted metal object weighing no more than 100 pounds takes 1 point of damage per character level per round. This ignores hardness. This costs 4 points of energy.


 * Sustain: Sustaining Rust is a move action to deal the damage for 2 more rounds.


 * Tie Off: Tying off Rust costs 4 points of energy, and takes a full-round action.

&rarr; Weaves