Exploding (3.5e Equipment)

Summary::A strike with your weapon results in a fiery explosion! Be careful when using it in melee!

Exploding weapons smell faintly of gunpowder. When an exploding weapon successfully hits, it explodes into a 10 foot radius fireball dealing an additional 1d6 fire damage + 1d6 per point of enhancement on the weapon, Reflex half. The target of the attack makes his save at -4. Regardless of the number of attacks, those affected only need to save once per round for the series of explosions produced. The saving throw is 10 + 1/2 BAB + your attack modifier.

If put on a melee weapon, you will be subject to the explosion if you're in reach, so most exploding weapons are ranged weapons. Bows, crossbows, and slings so crafted bestow the exploding power upon their ammunition.

Moderate Evocation; CL 8; Craft Magic Arms and Armor, fireball; Price: Cost::+2.