Nightmare Inducing Chains (3.5e Power)

As you manifest this power you create wires or chains made of psionic energy, the chains whirl around you blocking incoming attacks foras long as you concentrate, granting you the benefits of cover.

The true power of the nightmare inducing chains however come from it effect on living creature, as a standard action the psion may make a ranged touch attack within 100 feet, if the attack is a hit the creature is allowed a reflex save to negate it incoming doom, however taking 15d6 slashing damages. If the reflex save is a failure the creature do not take damage, instead the chains ensnare him, holding tight him by his legs, arms, head and torso.

A creature ensnared this way is semiconcious, entangled and held down and become susceptible to the psion's powers for the as long as it ensared, additionally any action the creature attempt to take (even purely mental action) have 50% chance of failure. Only one creature can be ensnared this way at a time, releasing a creature is a move action and leave it deeply traumatized from it nightmarish vision, it stay semiconcious permanently, although it allowed a will save every day to regain full consciousness.

As a standard action the psion may command to tear a ensnared creature apart, pulling it and tearing it limbs off it body. This kill an ensnared creature instantly with no saving throw allowed (unless the creature can live without limbs, such as a creature with regeneration, even then it take penalties as if it was freed). Doing so free the chains to be used on other creatures..

Nightmare inducing chains is useful only against creatures within one size category of you.

Augment: For every additional power points you spend, this power can affect a target one size category larger or smaller.

For every 2 power points you spend, the DC increases by +1.