Mindshock (3.5e Power)

''And now Duke Starkiller... you... will... die.''

You shoot lightning from your fingertips, dealing 7d6 electric damage to a target and making them nauseated them for 1 round if they fail a Will save. A successful save halves the damage and negates the nausea effect. Creatures immune to pain are immune to the nausea (but not the damage). You can keep up a constant stream of lightning, hitting the same target or striking a new target within range.

Mindshock is not normal lightning at all and is the physical manifestation of the target's mental essence being torn from their body. If the same creature is struck with this power and fails for 3 consecutive rounds or more, they must make an additional Fortitude save or they are treated as having aged one category, taking all associated penalties but none of the bonuses. Immortal creatures and creatures with dragon age categories are immune to this effect. Each subsequent consecutive round forces another Fortitude save. If this would push them past Venerable, the save is vs death by old age as they rapidly rot away. Artificial aging in this method can be reversed through the use of restoration or greater effects.

Augment: For every additional power point you spend, this power’s damage increases by one die (d6). For each extra two dice of damage, this power’s save DC increases by 1.

If you spend 2 additional power points, you can apply this effect to another creature.