Twister Rush (3.5e Spell)

With a flick of the wrist you send up a mini-tornado that sweeps the enemy away, depositing them elsewhere.

You create a small tornado that travels out to close range, capturing someone in its whirlwind and moving them to a new spot. The creature can make a Fortitude save to resist, and on a successful save they are merely buffered around, causing a -2 penalty on attack rolls and -6 on ranged attack rolls for 1 round. If they fail, they are swept away, floating 5 feet over the ground and being deposited, and also take the attack roll penalties for 1 round. You can transport them anywhere within range, and their forced movement does not provoke attacks of opportunity. The tornado can travel anywhere, but not up or down slopes steeper than 45 degrees, preventing you from blowing them off a cliff. You can, of course, place them in any other dangerous situation such as lava or a fire or in the stabbing range of a friendly fighter.

You can use this on allies to move them. They do not take a penalty on attack rolls when done on a willing creature.