Delcatty (3.5e Monster)

Delcatty have notoriously short attention spans, and switch between sleeping and waking states seemingly at random. Watching a Delcatty, it is obvious that it doesn't know what it is doing, but it is justly impossible to guess a Delcatty's next action as it switches moods and activities randomly.

Combat
Tactics Round-by-Round:

Delcatty are barely able to tell the difference between fighting and playing.
 * Round 0: Chase nearest creature or object. Be under the effects of Sanctuary.
 * Round 1: Charge nearest creature.
 * Round 2: Repeat step one unless endangered, then use Charm.

 (Su): A Delcatty can generate a charm monster effect at will. Save DC is 10 + 1/2 Hit Dice + Charisma Modifier.


 * The sample Delcatty has a save DC of 18 for Charm.

 (Ex): A Delcatty can make a full attack action at the end of a charge.

 (Ex): A Delcatty's actions are very hard to predict, and Delcatty have a +4 Dodge bonus against attacks of opportunity.

 (Su): A Delcatty is always under the effects of a sanctuary spell, as if cast by a Cleric of a caster level equal to its Hit Dice. If a Delcatty attacks, this does not break the effect, and a would-be attacker must make a save for every attack even if previous saves were successful.


 * The sample Delcatty has a save DC of 12 for Sanctuary.

Skills: A Skitty gains a +10 racial bonus on Jump checks, and its jump distances are not limited by its height.