Planetspinning (3.5e Power)

You teleport the planet to a different place, rotation, and speed, although you can't teleport it anywhere that will destroy it (by crashing it into a planet or star, for example), or change the environment so much that its current inhabitants cannot manage to survive (by bringing it too close to or far from a star, for example).

Augment:
 * You can spend an additional power point to make any number of creatures and objects within Medium range not teleport with the planet. In combination with changing rotation, you can use this to seemingly teleport those creatures and objects to a different part of the planet. Creatures and objects that are unwilling are permitted power resistance and a Will save.

For every 2 points you spend augmenting Planetspinning, the save DC increases by 1.