Nyota Mji (3.5e Location)/Cosmopolis

=Cosmopolis=

Standard Docks
Gateways of the ship, standard docks are for civilian and military proposes.

Foray
To enter a cosmopolis, one first goes through a thick air-tight door (5x35x35), reaching a ovular room (140x70x50). This room is has anywhere from 2 to 6 uon turrets, has purple lights emerging from where the floor and wall touch, and has a ovular door (5x25x50) at the end of it. There always is a uon turret at the end of the hall to ask for entry.

Quite commonly a ship is pulled into the foray by the ships pseudo-gravitation (see below).

Second Room
Upon going through the second airtight door, one enters a ovular room (280x140x60), with a balcony encircling 40' above. The lighting is similar to the foray. There are usually a 4 to 8 uon turret's, 2 to 3 icara's, 1 to 2 crescendo's, and a few other non-siege star ships housed in this room.

The secondary room ends in a strange doorway. The doorway is latterly round, though in a convex shape; while it starts with 10' diameter, it ends with a 20' diameter. Closer examination of the door shows a small unique rune imprinted on it. After passing through this doorway, one enters into the Commerce District of the ship proper.

The upper balcony is 5' wide, with a slight outward slant that curves at its extremities. The balcony possesses a similarly shaped door on one of its sides (not at the end like the lower one). This door opens to a serious of hallways that lead to the Gun rooms.

Main Docks
The main docks house larger ships, and allow for bulk shipments to enter its shops.

Exterior Platform
The exterior platform attach to a main dock. Simply an attachment platform for ships that will not fit within a main dock.

Foray
To enter a Nyota Mji (from outer space), one first goes through a thick air-tight door (10x100x200), reaching a ovular room (200x400x200). This room is has anywhere from 6 to 12 uon turrets, has blue lights emerging from where the floor and wall touch, and has two ovular doors (10x100x100) at the end of it. There always is a uon turret at the end of the hall to ask for entry.

Quite commonly a ship is pulled into the foray by the ships pseudo-gravitation (see below).

Second Room
Upon going through the second airtight door, one enters a ovular room (100x400x100), with two balcony's encircling it. Both balcony's slightly protrude to a suspended platform in the middle of the room (near the upper door) in an off set fashion. One is 50' from the ground, the other is 80'.

The lighting is similar to the foray. There are usually a 8 to 16 uon turret's, 4 to 5 icara's, 3 to 4 crescendo's, and a few other star ships housed in this room.

The secondary room has two strange doorways on either side. The doorways are latterly round, though in a convex shape; while it starts with 30' diameter, it ends with a 60' diameter. Closer examination of the door shows a small unique rune imprinted on it. After passing through this doorway, one enters into a hallway that lead to the Commerce District of the ship proper.

The upper balcony's are 20' wide, with a slight outward slant that curves at its extremities. The balcony possess a similar shaped door on the far wall (not on the sides like the lower one). This door opens to the Gun rooms.

Pseudo-gravitation
The sheer magnitude of a cosmopolis makes it have its own gravitational pull, acting in many ways like a tractor beam. This pulls in all objects smaller than it within 10 miles, at a rate of 800 feet per round. Ships caught this way are unable to move or hyper-jump, unless they beat a DC 50 grapple check. The difference is, this ability can be suppressed from the bridge - allowing for easier commerce, and dog-fights!