Craven (3.5e Race)

Craven
The "main race" of Cravenholm, these long-armed people have just a hint of undead ancestry, although many hate such creatures for infesting their land.

Personality
Most Craven are nimble, their long arms lending to this fact. As a result, many live in trees, swinging from branch to branch with ease. They usually aren't incredibly intelligent, and they have absolutely no arcane colleges, making wizards rare among them. They are the inventors of the retracting grapple crossbow, and use them to climb surfaces too tall or steep to climb normally.

Physical Description
An average Craven is very tall, around 6'5", with red, sunken eyes and usually black hair. Their defining feature is their long, gangly arms. Their forarms are slightly enlarged, and have a small growth of bone shooting backwards, behind the elbow.

Relations
Craven are suspicious of all species, but will trust them if enough time is spent together.

Alignment
They are most often Chaotic Neutral.

Lands
The Craven are indigenus to Cravenholm, although some work up the courage to venture to other places and start communities there.

Religion
They refuse to worship any god who encourages nercromancy, and as such are wary even of benign practices such as ressurection.

Language
The Craven language is a variant of Elven, replacing the more melodic tones with harsh tones.

Names
Most Craven use human names, but with a prefix based on how many undead they have slain.

Racial Traits

 * "" "" Craven are nimble, but not too bright.
 * Type::Humanoid (Subtype::Craven)
 * Size::Medium: Craven are medium creatures, and do not gain any bonuses or penalties due to size.
 * Craven base land speed is 30 feet:
 * Reach: Craven have unnaturally long arms, and as such have a reach of 10 feet.
 * All Craven gain the Brachiation feat for free.
 * Craven have automatic proficiency with the Retracting Grapple Crossbow and the Khopesh.
 * Automatic Languages: Craven, Common.
 * Bonus Languages: All.
 * Favored Class: "" ""
 * Level Adjustment: +Level Adjustment::0
 * Effective Character Level: Effective Character Level::1