Talk:Biotic Regrowth (3.5e Maneuver)

Healing Speed
Regeneration equal to half your level is not very much, especially at Very High. --Foxwarrior (talk) 02:17, 22 November 2012 (UTC)
 * It's really the fact that you have regeneration that's important, as it means that you only take lethal damage from cold and negative energy attacks (the latter category including stuff like inflict spells, harm, and a lich's touch). I considered letting fire bypass the regeneration as well, but I felt that'd make this too weak. Likewise, I felt that regeneration equal to initiator level would be too strong. --Luigifan18 (talk) 02:38, 22 November 2012 (UTC)
 * There is little substantive difference between lethal and nonlethal damage. Both of them contribute equally to taking you out of a fight. Regard it as only slightly more powerful than fast healing of the same value. --DanielDraco (talk) 02:39, 22 November 2012 (UTC)
 * Also, this really doesn't seem to be worth a 9th level slot.Fluffykittens (talk) 02:41, 22 November 2012 (UTC)
 * Personally, I like how regeneration is much stronger than fast healing without rendering fast healing obsolete. (Namely, regeneration can generally be bypassed. Fast healing never can.) And I'm pretty sure fast healing stops working once you're in negative hit points... if you have regeneration, you just might be able to get back into the fight - without even needing to have a healing spell cast on you - if your allies can keep the opposition off of you for long enough. (...Did I mention that I'm a huge fan of the Engineer of Ruin? Creative regeneration bypass conditions really make a creature several times more interesting. Unfortunately, trying to implement something like that into a stance would potentially make it way too powerful, as a PC is far less likely to commit tactical suicide.) --Luigifan18 (talk) 02:55, 22 November 2012 (UTC)


 * Right, but the point here is that regeneration is not much stronger than fast healing. This stance is weaksauce. --DanielDraco (talk) 03:44, 22 November 2012 (UTC)