No restoration bloat (Legend Variant Rule)

Summary::Restoration line is redundant.

Why is it needed
Cure line and Restoration line are the same thing. Cure removes conditions and heals HP, Restoration removes more conditions but cannot heal HP. Heal spell cannot remove [Petrified] as well so you want both highest Cure and highest Restoration. Spell line itself, IMO, is a dubious mechanic. A few spells might be fine, but 10 spells that do the same thing is just way too much. It is also a newbie trap for a white mage type characters.

Basically, learning the same spell over and over again is not fun.

Mechanics
Whenever you cast certain spells you can forgo healing hit points and increase the number of conditions you remove by specified amount.


 * Cure Moderate Wounds, Cure Serious Wounds: +1.
 * Cure Critical Wounds, Heal: +2.
 * Heal spell cast as a 6th circle or higher: +4.

In addition Heal spell can remove [Petrified] condition, and Cure Moderate Wounds, Cure Serious Wounds, and Cure Critical Wounds spells can remove [Energy drained] condition.