Publication:Unearthed Arcana/Cleric Variant

Cleric
Some clerics prefer to be champions of good (or evil), standing at the forefront of the battle against the enemy.

Gain: Smite evil, if the cleric would normally channel positive energy, or smite good, if the cleric would normally channel negative energy (as paladin); aura of courage (as paladin).

Lose: Turn/rebuke undead.