User:Jota/Radiation

Radiation
Initial thoughts, although I don't like that part of it is based on the distance traveled rather than time elapsed.

Irradiated areas (squares) have values based on how irradiated they are.
 * Passing through an irradiated square add the square's value to your character's radiation level.
 * Perhaps total the rads you would acquire from a move and then divide it by the character's base land speed in terms of squares. Round up. Using this method would reduce the multiplier's given below to two and four, perhaps.
 * Performing a move-equivalent or standard action in an irradiated square adds six times the square's value to your character's radiation level.
 * Performing a full-round action in an irradiation square adds twelve times the square's value to your character's radiation level.
 * Running divides your rads absorbed by your speed multiplier when running (which is in turn affected by feat and armor selection).