User:Sergejsvk/sandbox

Planning an E6 game in the future, well be 3 - 4 people + DM well see...

Well be playing in a campaingn world similar to Warhammer's and The Witcher setting, more inclined to warhammer, low magic items in the world +2 enh, +4 stat items will be stuff of legends aso., no "magic markets", a few powerfull people in the world (our group will be included in those few), no polymorphing and shapechanging aso... maybe enlarge.. maybe as in a gods blessing thing but no shapechanging not even alter self nothing so obvious in the party, only the bad do such "mustating" badness, and no conjuring material stuff out of thin air, if you want food hunt for it or buy it, no flight, only in special cases (awesome meagic items, special creatures, mashines n stuff)... Warhammer like in most things, some witcher style monsters. Racial relation kind of a mix of both...

The guys from the group suck at optimising.

No small races, no monstrous races those are wieved as mutants and hunted down.

Well play gestalt i think (capstone feats after 4 normal, or prestige feats i saw a good selection somwhere on the interweb), couse of the small group, so ill have to make each character usefull and able by itself, so no one trick ponies... and people rather left in the barn when not fighting...

All should be skilled, or a caster or something...

Will be psionix! Pathfinder Skills! Maybe add +2, +4 skill points well see, or half level rouded down to all skills if no points in them (like bardic knack).

We need:

Fron liner: a. Smasha, b. Lockdown

In the back: a. Damager, b. Battlefield controler

Human Barbarian (lion?, wolf totem, whirling frenzy)/Warblade // Scout <-- Smasher, scout, wilderness specialist, tracker (Jotunbrud, power attack, extra rage, charging, knockdowning, brute fighting, shock trooper, maybe Wolf Berserker) (Mundane sucker? well he is :D)

Human or Shield Dwarf Crusader/Fighter // Ardent (Substitute powers, Physical power, Life, Guardian, Good?, Force?) <-- Lockdown, (reach weapon, combat reflex altho not stelar dex, knockdown, stand still) (good guy, tactician, level headed), Knights of the (spiked) Chain? hint hint :P, Gets +2 skill points when below 4

Grey Elf (Human) Psion // Factotum (martial dilettante {any discipline prepared after rest "Studies his notes on maneuvers", full init level, to use and recover a mauever spend 1 inspiration point, no posibility to change readied maneuvers for day, 1 max level all others freely selected}, no turning but gets to use stance at lvl 5) <-- trap expert, knowledge stuffs, face?, indiana jones style seeker of knowlage

?? Human Rogue 1/Swordsage 5 // Swashbuckler 1/Fighter 5 (Hit and Run, Sneak-attack) - gentleman, assasin ?? if 4th member? <- not 100% sure there will be a 4th player, maybe DM will use it? (Misterious stranger guy that helsp us?)

Reacuring willain maybe a chaos warior style (Half fiend - no flight) Warlock (Hideous blow, dark utterance) // Hexblade 3/Blackguard 3 - (has adamantine +2 demon armor, adamantine +2 unholy +2 vampiric {Vampiric regeneration is a weapon property which allows the wielder of the weapon to gain health based upon the amount of damage done to the enemy by the weapon. The number of hit points (HP) restored is limited to the amount of physical damage done and the rating of the vampiric regeneration property.} weapon, Nightmare mount) - he is evil and tough

Barb/Warblade
Whirling Frenzy Spirit Lion Wolf Totem Barbarian Human

Str/Con: 16, Dex: 15, Con/Str: 18, Int: 14, Wis: 10, Cha: 8

Str/Con: 17, Dex: 14, Con/Str: 18, Int: 12, Wis: 10, Cha: 9

Cleave, Imp. Bull Rush, Shock Trooper, Imp. Sunder, Combat Brute, Reckless Rage, Combat Reflexes, Wolf Berserker, Knock-Down?, Endurance, Steadfast Determination, Great Cleave (depends on opponents), Dodge, Mobility, Elusive Target