Undead (3.5e Type)

This type is a substitute for the standard Undead Type and is NOT part of the SRD.

Summary::Undead come in two varieties: Primeval and Converted, each of which are given as subtypes. While the former is created from scratch solely as undead monsters, the latter is a transitional type applied to something that was previously of another type. This entry covers both separately.

Undead come in two varieties: Primeval and Converted, each of which are given as subtypes. While the former is created from scratch solely as undead monsters, the latter is a transitional type applied to something that was previously of another type. This entry covers both separately. Note that these undead still have Constitution scores, as there is nothing stipulated in their entries concerning its loss.

Features
A Primeval undead has the following features.


 * d12-sided Hit Dice.
 * Base attack bonus equal to 3/4 Hit Dice (as Rogue).
 * Good Fortitude saves.
 * Skill points equal to (4 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.
 * A Primeval undead is proficient with its natural weapons.

A Converted undead has the following features.


 * Undead created from another creature retain the same Hit Dice of the base type.
 * An undead retains the Base attack bonus of its previous type (so an undead fey would still have poor BAB and an undead dragon would still have full BAB).
 * Converted undead have the same saves as the base creature.
 * Converted undead have the skills and skill points of the base creature.
 * A Converted undead retain all of the weapon proficiencies of the base creature.

Traits
Both Primeval and Converted possesses the following traits (unless otherwise noted in a creature’s entry).


 * Being made of dead flesh (or sometimes no flesh at all), undead are not hindered by many of the same limitations as living creatures. They are affected differently by death effects than other creatures; instead of snuffing them out entirely, a failed save against a death effect deals 10 points of damage per level of the source. Undead are immune to critical hits or precision-based damage unless the attacker makes a successful Knowledge (religion) check (DC 10 + the HD of the undead) each turn that they attack.
 * Undead also cannot be affected by fatigue or exhaustion and are immune to the effects of disease, poison, sleep effects, paralysis, and stunning.
 * Undead do not need to eat, sleep, or breathe.