User:The Dire Reverend/Powerboots

This is what it looks like to use the land function, and this is what the air function looks like.

Power Boots
Description: The Power Boots are metal boots used to grant the user flight, however the rockets can be used on the ground to increase their land speed. It has miniature rockets, powered by phlogiston, and one vial of phlogiston is split between the two boots evenly.

Operation: To start up the Power Boots, it takes a full round action that provokes an attack of opportunity, and requires two vials of phlogiston. After the user activates the boots, it takes two minutes for the rockets to warm up enough to enable increased speed or flight. During this time the user can walk normally

The initial operation requires a Use Technological Device check, the DC varies by which version the Power Boots are.

Fuel: Each hour the Power Boots are active, it requires a vial of phlogiston, regardless if the user is using the device.

Malfunction: If the user rolls a natural 1 one on their Use Technological Device check, one of these effects happens:

If using its land function: The Power Boots launch its user forward as far as it can, then immediately shuts off and knocks the user prone and dealing TSd6 to the user.

If using its flying function: The Power Boots launch its user directly up as far as it can, then immediately shuts off, leaving the user in midair, causing him to fall to the ground and dealing falling damage appropriate to how high the user is.

Power Boots MK I
Hardness: 3; HP: 5.

Size: Tiny ; Body Slot: Feet

Fly Speed: 10 mph.

Land Speed 20 mph.

Maneuverability Rating: 5 mph. (45 ft./round)

Weight: 3 lbs. each

Activation DC: 12

Malfunction Rating: 1

Technology Score: 2

Craft DC: 17

Market Value: 120; Parts: 40

Power Boots MK II
Hardness: 3; HP: 5.

Size: Tiny ; Body Slot: Feet

Fly Speed: 15 mph.

Land Speed 20 mph.

Maneuverability Rating: 5 mph. (45 ft./round)

Weight: 3 lbs. each

Activation DC: 13

Malfunction Rating: 1

Technology Score: 3

Craft DC: 18

Market Value: 195; Parts: 65 Part cost to upgrade: 25gp

Power Boots MK III
Hardness: 3; HP: 5.

Size: Tiny ; Body Slot: Feet

Fly Speed: 20 mph.

Land Speed 20 mph.

Maneuverability Rating: 10 mph (90 ft./round)

Weight: 3 lbs. each

Activation DC: 14

Malfunction Rating: 1

Technology Score: 4

Craft DC: 19

Market Value: 320; Parts: 107 Part cost to upgrade: 42gp

Power Boots MK IV
Hardness: 3; HP: 5.

Size: Tiny ; Body Slot: Feet

Fly Speed: 20 mph.

Land Speed 20 mph.

Maneuverability Rating: 15 mph (135 ft./round)

Weight: 3 lbs. each

Activation DC: 16

Malfunction Rating: 1

Technology Score: 6

Craft DC: 21

Market Value: 540; Parts: 180 Part cost to upgrade: 73gp

Power Boots MK V
Hardness: 3; HP: 5.

Size: Tiny ; Body Slot: Feet

Fly Speed: 20 mph.

Land Speed 20 mph.

Maneuverability Rating: 15 mph (135 ft./round)

Weight: 3 lbs. each

Activation DC: 18

Malfunction Rating: 1

Technology Score: 8

Craft DC: 23

Market Value: 800; Parts: 267 Part cost to upgrade: 87gp