Creepy Kid (3.5e Feat)

Archetype Feat Bonus are based on HD.


 * 1 HD: You need not be close to disturb others. You can intimidate a single target out to 30 ft, and intimidation lasts for 1 round/level.  You gain a +2 to Intimidate, and -2 to Handle Animal and Diplomacy.
 * 3 HD: Your fell aura disturbs the natural order. Animals and vermin will not willingly attack you, effectively giving you a constant sanctuary effect against Animal and Vermin type creatures.  If forced to attack out of self-defense or being pushed (and if they make their save) they attack at -2 penalty.  You gain a +2 to Intimidate, and -2 to Handle Animal and Diplomacy.  The sanctuary effect is a supernatural ability, with a DC of 10 + 1/2 HD + Charisma modifier.
 * 8 HD: Your hollow soulless glare unnerves everything around you. You can mass intimidate all creatures within 30 ft as a standard action, or a single creature in 5 ft as an immediate action.  You radiate evil, regardless of alignment, and may count yourself as evil when beneficial.  You gain a +2 to Intimidate, and -2 to Handle Animal and Diplomacy.
 * 15 HD: Your terror bypasses even those beyond fear. Your fear effects bypass immunity to fear (though immune creatures gain a +4 bonus on their saves).  In addition when someone is under a fear effect, you may take a standard action to use phantasmal killer as a supernatural ability, at will.  A successful save renders the creature immune for 1 minute.  You gain a +2 to Intimidate, and -2 to Handle Animal and Diplomacy.