User:Alcyius/Alienist (3.5e Prestige Class)

Summary::A genius touched by something from beyond, the Alienist slowly twists others beyond recognition to do his bidding...as he himself is twisted in turn... Minimum Level::5 Class Ability::Other Class Ability Progression::Full



Alienist
""I have seen the madness from beyond our realms. It saw me too.""

Everything about an Alienist defies logic, and with good reason. For some reason, the sordid soul who is "blessed" with this power is touched by the utterly alien forces of the Far Realms, and is changed as a result. The resulting creature, no longer quite mortal, but still clinging to their mortality, gains the ability to mutate others to serve him, all the while becoming more and more alien. They are often paranoid, insane, and extremely disconcerting, mentally and physically. (Do not point this out to them, it only makes them mad) Outside of these common traits, Alienists, much like the abominations that "choose" them, span the entire spectrum of morality, though the Lawful ones tend to be adhering to an alien set of rules, making them appear chaotic to an outside observer.

Becoming a Alienist
Alienists tend not to choose the class, rather than be chosen. Whether they actively get the attention of some unspeakable, forgotten monstrosity from beyond time itself by delving into ancient tales of said beast, or just chosen on a whim of some abomination, they gain this power unintentionally.

Class Features
All of the following are class features of the Alienist.

You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a <-class name->, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

 : <-class feature game rule information, including any differences in the class feature at epic levels->

' PS undefined:''' <-class feature game rule information, including any differences in the class feature at epic levels->

' :''' <-class feature game rule information, including any differences in the class feature at epic levels->

 : <-class feature game rule information, including any differences in the class feature at epic levels->



 <-"", " ", " ", or "PS undefined" if applicable.->: <-subclass feature game rule information->.

<--Lather, rinse...-->

<--... repeat as necessary.-->



The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->

Ex-Alienist
If the Alienist were to upset their patrons, they usually are pulled into the Far Realms for an eternity of unspeakable torment. If they can get rid of their levels in this class within a time period equaling their effective character level in weeks, then they can avoid this fate. They can also reconcile with their patron to regain favor. If one decided to fight back against their former patron, they retain their powers, and could gain a number of weeks of time equal to the effective character level of any aberration they slay not created by them.

Alienists in the World
"The Dark Ones would like to have a word with you..."

Alienists tend to fall into two categories, those that group together to further the goals of their patrons, or those who go it alone and start a cult to indoctrinate new servants to their patrons. Rarely, one will act with free will, but usually in the interests of their patron. They are difficult to understand though, because they are so alien.

NPC Reactions: Usually, NPCs tend to react to Alienists by attacking, demonizing, or otherwise going after Alienists, as their goals are mostly sinister(at least to them). However, some weak minded individuals might join a cult around one of these beings, worshiping it, or its patron, as a god.

Alienist Lore
Characters with ranks in Knowledge (The Planes) can research the Alienist to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.