Ring of the Vermiurge (3.5e Equipment)

Ring of the Vermiurge
''With a twist of the ring a buzzing swarm of hellish bees surrounds you. Aaaaauuuh god, not the bees, not the bees!!! AAAAUUUUGGGGGHHHHH!!!!!''

The ring of the vermiurge is a brass ring with a mobile band around the middle. When twisted, it reveals a honeycomb-shaped structure behind it which pours out endless swarms of unknown but terrifying insects. When the ring is twisted it generates an effect similar to crown of vermin. A shell of insects surrounds you out to 10 feet, dealing 1 point of damage each per insect up to 100 points of damage to anyone in range before the swarm is exhausted and disperses. You can choose to hold back on an attack or limit the amount of damage done if you like. Unlike the spell, the insects are able to bypass any damage reduction except DR/-. Creatures may attempt a Reflex save DC 10 + 1/2 HD + highest mental ability score modifier for half damage.

Each round, the swarm is refreshed back to its full strength of dealing 100 points of damage. As crown of vermin, the user is immune to his or her own insects. The swarm goes where the character goes at his or her speed, even if the character takes to the air or water (though water drowns the vermin after 1 full round of immersion, unless the spell is cast underwater, in which case aquatic or marine vermin answer the call and cannot leave the water).

The swarm also can absorb damage, blocking up to 100 points of damage from any source. This draws from the same source as your attacks, making it a choice if you wish to damage creatures or use the insect swarm as a shield. Whenever you have at least 20 points of insects in your effect, you have 20% concealment. You can see just fine through your own insects.

The effect lasts for 20 rounds each. The ring may be used twice a day.

Prerequisites: Forge Epic Ring, creeping doom.

Cost to Create: 125,000 gp, 10000 EXP, 125 days.