Extheoria Reaper (3.5e Monster)

''A black cephalopod shaped shadow blotted out the stars as it decends, its uncountable red eyes glowing likes stars all of their own. Its body had a black metallic sheen, yet flexed like flesh, and dark red bolts of psionic energy course up its body like veins.''

The "hands" of Extheoria, the Reaper of Minds, they only make themselves known in the final stages of Extheoria's coming and yet their influence is often felt on the planet long before. Many times Extheoria sends a single scout extheoria reaper out to determine the psionic ripeness of a planet, leaving the physical mass of the creature buried deep underground, in the sea, or on a nearby moon to watch and observe. When the time it right it awakens and begins its dark planet to dominate all sentience and bring them to the location of the feast, where Extheoria shall consume them all. They may be solitary if found early, but in the final stages there could be a dozen of these things. Though they are all technically part of Extheoria, they do have individual quirks and personalities which can be spoken of as individualism. Ultimately though they all serve the same purpose unquestioningly.

An extheoria reaper appears as a colossal cuttlefish-like being of black metallic flesh of unknown origin, and red psionic energy which flows through it like blood. It is immortal and hails from the unknown dimension Extheoria comes from, some place in between the spaces on the Plane of Dreams. They are covered in a random assortment of red eyes, most centered around the "face" of the cuttlefish.

An extheoria does not age, does not eat, sleep, or breathe, and can endure even the most extreme environments and even outer space, which it often moves through when not orbiting Extheoria on its home plane.

Combat
Often combat is not needed, for the reaper has already manipulated or compelled others to do their bidding. When actually fighting extheoria reapers tend to be direct and arrogant as they have little to fear from conventional weapons. For foes which prove capable of harming it, it turns from its task of bringing creatures for The Gathering and focuses on the offenders, seeking to break them with its psionics, and then eat them to subject them to either unconciousness or domination by The Gathering. It shows little to no interest in beings of animal intelligence but usually does go out of its way to preserve the lives of sentient beings, if only to sacrifice them in The Gathering.

With its multischism, it is very capable of taking on entire parties solo, and devestating them. It is not above trickery, manipulation, or any code of ethics and will only keep word if it has no reason to break it.

If one manages to actually kill an extheoria reaper early, it may be possible to dissuade Extheoria's approach. It is however only theory, it may be that nothing more than the cessation of a large amount of sentient life on the planet will convince the elder evil to change course.

Dream Shift PS undefined: An extheoria reaper can manifest dream travel at will (but with a 3 round manifesting time), and usually use this to transport themselves to and from the obscure dimension they hail from.

Extraordinary Health : An extheoria reaper always receives maximum hit points per hit die.

Hard Shield : An extheoria reaper has a shield with hardness 20 and 5 hp per level (125 hp). It regenerates 1 point per minute of its shield each round, a +25 deflection bonus, and immunity to critical hits as long as the shield is up. The shield manifests as a glowing orange hexagonal buckeyball that is visible when struck. It can restore 25d6 of its shield's hp as a 1 round action.

Immunities : An extheoria reaper is immune to death effects, disease, mind-affecting effects, nausea, paralysis, poison, and sickening. They are immune to environmental effects as if under the effects of adapt body, but non-environmental effects still can injure them. Like the elder evil that spawned them, it is immune to all divine and psionic divination and clairsentience attempts.

Improved Grab : To use this ability, a extheoria reaper must hit with a tentacle. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Multischism :  An extheoria reaper is always under the effects of a unique form of schism. They may make up to four purely mental standard actions a round in addition to their normal manifesting, but do so at a cumilative -5 penalty to manifester level, starting at -5. Therefore an extheoria reaper could full attack and manifest at ML 20th, 15th, 10th, and 5th. Or they could manifest at 25th, and then manifest at 20th, 15th, 10th, and 5th. In all cases, none of the manifested powers can target the same creature in the same round (including manifesting powers on itself). It is believed that an extheoria reaper is not one creature, but many, and sharing the same focus on a target at one time ruins their collective concentration.

Psionics: An extheoria reaper manifests as a 25th level psion (seer). The save DCs are Intelligence based.

Typical Psion Powers Known (493 PP; save DC 22 + power level) 1-destiny dissonance, energy ray, entangling ectoplasm, know direction and location, mind thrust; 2-concussion blast, id insinuation, mental disruption, psionic tongues; 3-dispel psionics, energy wall, fate link, ubiquitous vision; 4-death urge, psionic divination, psionic freedom of movement, remote viewing; 5-ectoplasmic shambler, psionic true seeing, psychic crush, shatter mind blank; 6-mass cloud mind, psionic contingency, psionic disintegrate; 7-energy conversion, fate of one, ultrablast; 8-bend reality, psionic greater teleport, hypercognition; 9-assimilate, microcosm, primal energy cataclysm, psionic etherealness, timeless body, unreality zone.

Regeneration : An extheoria reaper has regeneration 10, bypassed by starmetal and sonic damage.

Resistance to Non-Siege Weapons : An extheoria reaper takes half damage from non-siege weapons, and from spells which do not bypass its regeneration.

Swallow Whole : The extheoria reaper can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 10d6 nonlethal damage per round from psionic energies crackling within its interior, and it is subject to The Gathering each round. A swallowed creature can cut its way out by dealing 50 points of damage to the extheoria reaper's digestive tract (AC 35). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The extheoria reaper’s gullet can hold 1 Huge, 4 Large, 16 Medium, 64 Small, or 256 Tiny or smaller creatures.

Touchsight :  An extheoria reaper is constantly under the effects of touchsight out to 1000 ft.

The Gathering :  An extheoria reaper may use the malefic property "The Gathering" granted by Extheoria's presence. For the purposes of range the reaper is considered to be the elder evil itself. The DC is 29, and the DC is Charisma based.