Aura of Poison (3.5e Power)

With the brief smell of rotting flesh, you give off a thin cloud of green gas which wafts from your body.

You eminate a cloud of poison gas out in a 10 ft radius spread around your body for the duration. Creatures entering the aura must make a Fortitude save of DC 10 + 1/2 your HD + Con modifier or become poisoned with a special poison that eats away their health. Rather than one effect and then another 1 minute later, they instead loses 2 hp each round for 1 minute. Multiple failed saves merely extend the duration, the damage does not stack. The duration can be ended prematurely with a Heal check (DC equal to the DC of this power) as a standard action. Creatures immune to poison are immune to this spell.

Augment: You can augment this power in one or both of the following ways.


 * 1) For every additional power point you spend, this power’s damage increases by 2 points each round.
 * 2) For 6 additional power points you spend, this power can affect things immune to poison, though they get a +6 bonus on their saving throw against it.