Talk:Burmecian (3.5e Race)

FF9
I see you are making burmecians. While you flesh it out, you dun goofed. You need to keep the tag on the end "Burmecian (3.5 Race)", not just Burmecian, or else the wiki doesn't know where your goodies goes. I can move it for you to the right name, but I'll wait until it looks like you're done editing. -- Eiji-kun 17:35, 18 July 2012 (UTC)


 * Crap, I would like if you could correct that gross oversight of mine. Sorry for the mistake. =c Psychowarrior 17:50, 18 July 2012 (UTC)


 * No worries. It looked like you were taking a break from edits, so I went ahead and moved it. - Tarkisflux Talk 18:26, 18 July 2012 (UTC)


 * I typoed a lack of "e" in the tag and it seems to have transfered. I fixed it though.  Now that it looks filled, I can give some word in on it.


 * There's a few typos, including several instances of "Draconic" spelled as "Dragonic". The fluff is moderate and I'd like to see it expanded.  But the biggest problem so far... well, it's dull.  It's an elf ability-score wise with no real stuff in it.  +2 jump seems to small given who they are, and they don't really have any powers to their name.  Let me put it this way... when I say "dwarf" first thing comes to mind might be "moving full speed in armor".  When I say "gnome" I think "SLAs".  The point I am trying to make is that each race has some kind of iconic gimmick (even the human's fairly dull but useful bonus feat).  Low-light vision isn't it, and +2 jump is both too small, and dull.  Skill bonuses in general tend to be minor fluffy powers and not iconic abilities.


 * What would I give to Burmecians? I dunno, but given the fluff a focus on dragooning might be in order.  Dragoons are associated with jumping, surviving said jumps, heavy armor and yet remaining mobile (Freya's armor is arguably "heavy", but most other dragoons have armor on), some dragon association... pick some stuff and work with it.  At the minimum, as a minor fluffy power, weapon proficiency in polearms would be good. I'd like to see this thrive. -- Eiji-kun 14:41, 19 July 2012 (UTC)


 * I know what you mean, my hope was to get enough written so that it could be considered 'complete' and I wouldn't have to worry about it being deleted if I had to take a break from editing for a few days. Now that I know it isn't going to vanish I can start fleshing it out. If you guys have any ideas I'm welcome to them, but I intend on filling out a small history section, maybe fill out a few minor hero deities in the religion section (don't plan on making pages for them but will provide some quick details and domains for them). Psychowarrior 16:26, 19 July 2012 (UTC)


 * "2 extra skill points at 1st level and 1 extra skill point at each additional level." Did you mean 4? -- Eiji-kun 07:56, 28 August 2012 (UTC)


 * I thought about making it weaker just because I didn't want them to be jumpy humans but decided to just not give them the extra feat humans get. Made several changes, the biggest to their jump ability. I play tested it how I wrote and it worked out as a decent ability. Psychowarrior 14:52, 28 August 2012 (UTC)