Meteor Hammer (3.5e Equipment)

A unique weapon consisting of two bulbous metal weights connected by a long chain, the meteor hammer is a flexible weapon designed to be spun around, throwing either end at the opponent or throwing them off guard with a flurry of swings, both ends whirling with the chain in center. The meteor hammer is both a reach weapon and a double weapon, but not at the same time. At the beginning of your turn you may decide which way you wield the weapon:

Falling Moon: The meteor hammer is a reach weapon, throwing one weight while using the other to block and parry attacks. Like most other weapons with reach, it can't be used against an adjacent foe. You gain a +1 shield bonus to AC.

Meteor Shower: You swing both ends of the meteor hammer around wildly, slamming against the ground and your opponents. You lose reach, but may use it as a double weapon.

You can make trip attacks with the meteor hammer. If you are tripped during your own trip attempt, you can drop the meteor hammer to avoid being tripped.

When using a meteor hammer, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails).

The meteor hammer is a special monk weapon. This designation gives a monk wielding a meteor hammer special options. Monks are proficient in meteor hammers.