Galactic Demon (3.5e Race)

== Galactic Demon == === Galactic Demon === "I spy, with all of my eyes, something that needs killing."

Galactic Demons, also known as Argus, Nataku and Talos, are large, floating beasts with many eyes that seem to gaze out into the cosmos, and that interfere with electrical devices that are unshielded. Slow-witted and sluggish, they were born from the eternal blackness of the galactic abyss. Their electric powers and durability are feared throughout the Netherworld.


 * Size::Large Type::Outsider &#91;Subtype::Extraplanar&#93;
 * Special: The Galactic Demon is a powerful creature. Players may reincarnate as a Galactic Demon, providing they are level 8 or higher, by passing the bill “I want to be All Powerful!” in the Dark Assembly. By taking this, the True Fiend levels automatically consume the first eight levels – they are not for free.
 * Additional Subtypes: the same as their actual alignment
 * Speed: 30', Fly 10' (perfect)
 * Reach: 10'
 * Vision: As normal for Outsiders, and Blindsight 60'.
 * Ability Scores: Racial Ability Adjustments::+4 Strength, Racial Ability Adjustments::-2 Dexterity, Racial Ability Adjustments::+4 Constitution, Racial Ability Adjustments::-4 Intelligence, Racial Ability Adjustments::+4 Wisdom.
 * Racial Hit Dice: Galactic Demons start with 8 levels of True Fiend, gaining:
 * 8d8 hit points (modified by Constitution, as normal)
 * (8+Int)*11 skill points
 * +8 Base Attack Bonus
 * +6 to Fortitude, Reflex, and Will saves
 * 3 feats, one of which is automatically spent on Large Size. This grants a further +8 Strength, -2 Dexterity, and +4 Constitution.
 * Immunity to acid and non-magical poisons
 * DR 8/good
 * SR 18
 * Telepathy out to 100' as a constant effect.
 * Energy resistance 10 to cold, fire, and electricity.
 * Advanced access to the sphere of Terror.
 * Immortality.
 * Natural Armor: Galactic Demons have a +10 bonus to their natural armor. This includes the benefit from Large Size.
 * Eye Beams : Galactic Demons have eye beams, kind of like the Beholders they vaguely resemble. With a Full Round action, it may make one Ranged Touch Attack, applying it against every enemy within 30 feet. Those enemies hit take 1d6 Electricity damage per Hit Die it possesses, and are treated as having half as many Hit Dice for all of its Spell-like Abilities gained from the Sphere of Terror. This penalty lasts until the end of its next turn.
 * Level Adjustment: Level Adjustment::0.
 * Effective Character Level: Effective Character Level::8.

Typical Classes
True Fiend