Groudon (3.5e Monster)

Combat
 (Ex): On a successful Bite attack, Groudon may attempt to start a grapple as a free action. This does not provoke an attack of opportunity and does not require a touch attack.

 (Ex): A swallowed target must deal at least 50 points of slashing damage to escape. Every turn they take 10d6 crushing damage and 10d6 Fire damage inside the stomach of Groudon.

 (Su): Once per three rounds, Groudon can telekinetically launch up to 3 chunks of stone within 100 feet. These are launched as ranged attacks at separate targets, and, if at least as large as a Medium character, deal 6d6 damage each. Furthermore, upon activation, Groudon gains a +1 Enhancement Bonus to Natural Armour and to all Ability Scores for the next five minutes. Using this while the bonus is still in effect improves the bonus by 1 (to a maximum of +6 total) and resets the duration - Groudon knows to throw random rocks around every minute or so just to keep the bonuses at the maximum. This is a [Rock] effect, and in Contests, the Round after using Ancient Power, Groudon has a +3 Bonus.

 (Su): A permanent daylight effect emanates from Groudon. It cannot suppress this ability. Furthermore, any creature with the Plant type, Undead type or [Water] subtype takes 1d8 dessication damage per round. A side effect of this is that all [Fire] abilities are Empowered in the area, even those that target Groudon.

Spell-Like Abilities (caster level 20, DC 25): At will: earthquake, fireball, cause fear, bull's strength; 3/day: earth power (Empowered Fire-Admixtured field of icy razors ), Empowered sunburst, deadfall, excavate ; 1/day: bulk up (grow one size category for 1 minute). Earthquake, Deadfall, Excavate and Earth Power are [Ground] effects, Fireball and Sunburst are [Fire] effects, Cause Fear is a [Ghost] effect, and Bull's Strength and Bulk Up are [Normal] effects.