Publication:World of Warcraft: The Role Playing Game/Jungle Troll

For a racial description of Jungle Trolls, either buy this handbook, or read the WowWiki Jungle Troll article

Jungle Troll Racial Traits

 * +2 Agility, -2 Intellect, -2 Charisma.
 * Medium: As Medium Creatures, jungle trolls have no special bonuses or penalties due to their size.
 * Jungle Troll base land speed is 30 feet.
 * Low-Light Vision: Jungle trolls can see twice as far as humans in starlight, moonlight, torchlight and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
 * : Jungle trolls heal twice as quickly as normal (they heal double the normal number of hit points after a period of rest. Trolls can improve this natural ability by taking racial levels.
 * +1 racial bonus on attack rolls with thrown weapons.
 * +2 racial bonus on Survival checks.
 * +2 racial bonus on Jump and Tumble checks. Jump and Tumble are considered class skills for all jungle troll characters.
 * Automatic Language: Common and Low Common.
 * Bonus Languages: Goblin, Orc and Taur-ahe
 * Racial Levels: Unlike humans and some other races, jungle trolls can take a few levels in “jungle troll” as a class to develop their racial qualities more fully.
 * Favored Class: Barbarian. A multiclass jungle troll’s barbarian class does not count when determining whether he suffers an experience point penalty for multiclassing (see Chapter 3: Classes, “Multiclass Characters,” XP for Multiclass Characters).

Jungle Troll Levels
Jungle trolls can take up to three levels in “jungle troll” at any time.

Jungle troll levels stack with a divine spellcasting class level for purposes of determining caster level for spells. If the jungle troll has two divine spellcasting classes, add the racial levels to the higher of the two. Weapon and Armor Proficiency: A jungle troll with this trait recovers hit points equal to his Stamina modifier every hour. This trait replaces the rapid healing trait.

 : A jungle troll with this trait recovers hit points equal to his Stamina modifier every hour. This trait replaces the rapid healing trait.

 : This trait replaces improved rapid healing.

 : The jungle troll gains fast healing equal to half his Stamina modifier, rounded down, to a minimum of 1. For example, a jungle troll with a 22 Stamina has fast healing 3. This trait replaces the fast healing 1 trait.