Deep Diviner (4e Paragon Path)

Deep Diviner
"I am a master of the earth; the underdark is my dominion!"

Prerequisite: Arcane power source|Arcane Power Source]]

As a deep diviner you are a master of the earth. You know the secrets of the underdark intimately, and thus you can control the considerable power of the underdark to destroy your enemies. You can hear the whispers of the underdark, and thus you may seem to be omniscient. Though this is not entirely true, it is a misapprehension you may like to encourage; for fear of your knowledge may grant you more power.

Deep Diviner Path Features

 * Meld into Stone (11th Level): When you spend an action point|action point]] to take an extra action, you can Teleport|teleport]] 3 squares as a Free action|free action]].
 * Secrets of Stone (11th Level): Once per round, you gain a +1 Bonuses and Penalties|bonus]] to either a single Attack roll|attack roll]], Damage roll|damage roll]] or Skill check|skill check]] of your choice.
 * Wrath of Stone (16th Level): When you become first bloodied|bloodied]] in an encounter, the rock around you lashes out at all enemies within 10 squares of you, dealing 5 + your Ability scores|Charisma]] Ability modifiers|modifier]] damage to each of them.