Talk:Window of Defenestration (3.5e Equipment)

Ratings
However, I think 5d6 slashing damage from the glass panels is a little too much. Realisticaly speaking and for the sake of gameplay, I believe 1d6 is in order: you always see heroes jumping out of windows and keep running. Granted they should be dealt some damage, I don't think it should be such a handicap. Plus, such high damage gives too much incentive for players to Bull Rush people out of windows! :P I also suppose the glass panels remain broken until repaired? Poor janitor... -HarrowedMind (talk) 18:54, 10 April 2014 (UTC)


 * You're the second person to say such. Fair enough, dropping the damage.  And yes, the glass will need to be replaced. -- Eiji-kun (talk) 23:01, 10 April 2014 (UTC)


 * Some things need to be cleared up on the facing of the window, since right now, it reads like it assumes the target will get tossed outside... when if someone is outside the window, they'd get pulled to the window and then get tossed back out? Also, what if it's just installed in a wall? You'd get weird things, man. Clarify that inside/outside thing. Possible traps right now with but a single window placed 5 feet off the ground dividing a hole in two would subject a target every round unless they could climb out (not necessarily a bad thing, plus, hole traps are the cheapest traps anyways and always have been). Anyways, should flung targets then become prone? Also "Appearing as a normal window build into a wall...". --Ganteka Future (talk) 01:14, 11 April 2014 (UTC)


 * I'll mull it over. Right now it suggests (as intended) that it flings people outside, but not inside, so one side has to be "outside" for the window.  I'll figure out a way to clarify that.  That does mean someone could climb the tower, get inside the window, and immediately be tossed back out for entering the danger zone.  Installing it in a wall (with no outside, I presume you meant) would be pointless as they would fall 0 ft for no damage, and just keep shoulder-bumping the wall in the frame.


 * I left the prone-effect alone since its not really clear about falling prone during normal falls or not. It's viable, but probably unnessicary. Mulling begins.


 * Now you want to know a fun/mean effect. A series of massive step-like cliffs.  Fall down one, into the danger zone of another window.  Slinky your way all the way down. -- Eiji-kun (talk) 01:41, 11 April 2014 (UTC)


 * I get how it is supposed to work, you just don't have it written that way. Right now you've got "...those which come within 10 ft of the window must make a DC 20 Will save or suddenly be thrust in the direction of the window..." which doesn't care about what side of the window you're on. The thing about installing it in a wall was just that. Instead of being in a building, it's just in a wall. No rest of the building, no other walls, no roof, just a wall outside, as it is described in the article, buil d t into a wall. That's what I was trying to make a point about the device having a side as it's "outside" side, so you could even install it backwards if you wanted (and fling birds into your house as they fly by). Not having prone was fine, was just curious as an added effect. Even if you did add it, a Reflex save at the same DC would probably be in order anyways. --Ganteka Future (talk) 05:13, 11 April 2014 (UTC)


 * Also, thinking about it, as written if you were approaching it from the side it would currently fling you into (or through) the wall. --Undead_Knave (talk) 06:38, 11 April 2014 (UTC)


 * While the slinky thing is amusing, you could also install this in door frames to hurl people into any sort of stationary effect - walls of fire, blade barriers, spheres of destruction, etc. - Tarkisflux Talk 06:54, 11 April 2014 (UTC)


 * When I figure out how I want to reword, I'm stealing that idea Tarkis. -- Eiji-kun (talk) 07:11, 11 April 2014 (UTC)