Venomoth (3.5e Monster)

Summary::An enormous violet-winged moth flies by, scattering scales from its wings and powders from its fur. Its eyes glow with mental energies.

Combat
 (Sp): This attack is a cone 60 feet long. Anyone caught in this cone must make a Will save (DC 14 + charisma bonus) or be stunned for 3d4 rounds.


 * The sample Venomoth has a save DC of 13 for Mind Blast.

 (Ex): Creatures who remain within close proximity (20 ft.) of a Venomoth for 2 consecutive rounds are exposed to Insanity Mist unless they do not breathe during that period (either because they do not normally breathe or because they voluntarily hold their breath). Venomoths can suppress or resume this ability as a free action.

 (Ex): Every part of a Venomoth's body is covered with poison. Any creature which comes into contact with the Venomoth (regardless of whether or not this was the result of an attack by Venomoth) is exposed to Venomoth poison: DC 10 + 1/2 HD + Con modifier; initial and secondary damage 1d6 Con. Every round that a creature touches or is touched by the Venomoth counts as a separate exposure. Venomoths are also immune to all vermin toxins.


 * The sample Venomoth has a save DC of 15 for Poison Body.

 (Su): Any creature within 5 ft. of a Venomoth (other than itself), or which comes within 5 ft. of a Venomoth when the aura is active, must make a Fortitude save (DC 10 + 1/2 HD + Wisdom bonus) or become paralyzed for one round per HD of the Venomoth A creature must make a save as soon as it comes within 5 ft. of the Venomoth, but pass or fail it does not have to make another save for one hour.


 * The sample Venomoth has a save DC of 19 for Paralytic Aura.

 (Ex): A Venomoth can see in all directions simultaneously, and gains a +8 racial bonus to Spot checks. In addition, a Venonat has darkvision out to 180 ft. and can see in magical darkness as easily as a creature with normal darkvision sees in a cave.