Publication:Player's Guide to Faerûn

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Feats
Arcane Preparation 	32 	 You can prepare an arcane spell ahead of time, just as a wizard does. Arcane Schooling 	33 	In your homeland, all who show some skill at the Art may receive training as arcane spellcasters. Artist 	33 	Your people are renowned for their skill at story and song. Axethrower 	33 	You have learned how to hurl weapons to deadly effect. Axiomatic Strike 	135 	Your attacks deal incredible damage to chaotic creatures. Blessed of the Seven Sisters 	176 	As a result of a personal connection to one of the Seven Sisters, you have a taste of Mystra's special favor. Blooded 	35 	You know what it means to fight for your life, and you understand the value of quick wits and quicker reactions when blades are bared and deadly spells are chanted. Bloodline of Fire 	35 	You are descended from the efreet who ruled Calimshan long ago. Bullheaded 	37 	The stubbornness and determination of your kind are legendary. Chosen Weapon Specialization 	135 	You deal more damage than normal when wielding your deity's chosen weapon. Cosmopolitan 	37 	You've been lied to more times than you can count. Dauntless 	37 	You can stand up to greater punishment than most and still keep going. Daylight Adaptation 	37 	You have accustomed yourself to the painful sunlight of the surface world. Delay Spell 	37 	You can cast spells that take effect after a short delay of your choosing. Discipline 	38 	Your people are admired for their single-minded determination and clarity of purpose. Divine Spell Penetration 	135 	Choose one component of your alignment. Any divine spells of that alignment that you cast are more capable of defeating spell resistance than normal. Dreadful Wrath 	38 	You are terrible to behold in battle, and few foes have the heart to face you without quailing Education 	38 	You hail from a land where the pen is held in higher regard than the sword. Enhance Effect 	135 	You can change the characteristics of a persistent spell effect that is already in place. Epic Counterspell 	135 	You can counterspell any number of spells each round. Epic Devotion 	135 	Choose an alignment component that you do not possess. You are particularly resistant to spells with that descriptor. Epic Spellfire Wielder 	136 	You can store more spellfire energy levels than normal. Ethran 	38 	You have been initiated into the secrets of the Witches of Rashemen as a member of the Ethran, the "untrained." Favored of the Zulkirs 	176 	Through your position of prestige among the Red Wizards, you have gained access to secrets of evil magic known to few outside the zulkirs themselves. Fearless 	38 	You are a stranger to fear. Fleet of Foot 	38 	You are extraordinarily swift. Foe Hunter 	38 	In a land threatened by fierce raiders, you have learned to fight effectively against certain foes. Forester 	39 	You are one with Faerun's mighty forests. Forgeheart 	39 	Because you are inured to the hellish heat of your homeland, you are resistant to blasts of fire that would damage other creatures. Furious Charge 	39 	Your people are known for their love of battle, and they rarely waste time in meeting a foe blade-to-blade. Gift of Discernment 	176 	You can rely on your conscience to steer you away from evil deeds. Horse Nomad 	39 	You have been raised in a culture that relies upon riding and shooting. Improved Cooperative Metamagic 	136 	Your ability to enhance an ally's spell during casting is expanded. Improved Familiar 	39 	Refer to the Improved Familiar feat description on page 200 of the Dungeon Master's Guide. Improved Snatch Spell 	136 	When you take over a spell from another spellcaster, you gain more control over its effect. Improved Spellpool Access 	136 	You can use your spellpool access to call spells of greater than normal power. Innate Spell 	39 	You have mastered a spell so thoroughly that you can now use it as a spell-like ability. Inscribe Epic Runes 	136 	You can inscribe runes of epic power. Inscribe Rune 	40 	You can create magic runes that hold spells until triggered. Insidious Magic 	40 	You can use the Shadow Weave to make your spells harder for Weave users to dispel. Knifefighter 	40 	You're an expert at using weapons in a grapple. Lliira's Blessing 	176 	Thanks to the favor of the goddess of freedom, you are difficult to restrain. Luck of Heroes 	40 	Your land is known for producing heroes. Magic in the Blood 	40 	You have a knack for getting the most out of your innate magic abilities. Magical Artisan 	41 	You have mastered the method of creating a certain kind of magic item. Magical Training 	41 	You come from a land where cantrips are taught to all who have the aptitude to learn magic. Mercantile Background 	41 	You come from a wealthy family with numerous contacts in the trading costers and craft guilds of Faerun's bustling cities. Militia 	41 	Your people rely on a well-trained and well-armed militia to defend their land. Mind Over Body 	41 	The aesthetics and mystics of your homeland have learned to overcome the frailties of the body with the unyielding power of the mind. Otherworldly 	41 	Your folk are known for their mystic power and seem to transcend their mortal forms. Pernicious Magic 	42 	You can use the Shadow Weave to make your spells harder for Weave users to dispel. Persistent Spell 	42 	You can make a spell last all day. Portal Master 	42 	You are especially proficient at creating portals. Reactive Counterspell 	42 	You can react quickly to counter spells cast by opponents. Resist Poison 	43 	Your people have become inured to many deadly substances through controlled exposure or the simple hostility of your home environment. Saddleback 	43 	You've spent endless hours learning how to handle a mount in a fight. Shadow Weave Magic 	43 	You have discovered the dangerous secret of the Shadow Weave. Signature Spell 	43 	You are so familiar with a mastered spell that you can convert other prepared spells into that spell. Silver Palm 	43 	Your culture is based on haggling and the art of the deal. Smooth Talk 	43 	Your people rarely have to draw their weapons to deal with potential adversaries. Snake Blood 	43 	The taint of the yuan-ti runs in your veins. Spell Thematics 	44 	Your spells manifest with a distinct theme or appearance. Spellcasting Prodigy 	44 	You have an exceptional gift for magic. Spellwise 	44 	You were raised in a land where mighty wizards are common. Spider Bite 	176 	You gain a poisonous bite like that of a spider. Stormheart 	44 	The sea is in your blood. Street Smart 	44 	You know how to keep informed, ask questions, and interact with the underworld without raising suspicions. Strong Soul 	44 	You possess an innate resistance to fell magic and supernatural attacks. Surefooted 	45 	You are used to fighting on steep slopes and treacherous surfaces. Survivor 	45 	Your people thrive in places that others find almost uninhabitable, and you know many of the secrets of the wilderness. Swift and Silent 	45 	The shadows are your friends, and your footfalls are whispers of death. Tattoo Focus 	45 	You bear the powerful magical tattoos of a Red Wizard of Thay. Tenacious Magic 	45 	You can use the Shadow Weave to make your spells harder for Weave users to dispel. Thug 	45 	You have a knack for getting the jump on the competition and pushing other people around. Thunder Twin 	46 	You are one of the generation of dwarf twins born after Moradin's Thunder Blessing in the Year of Thunder. Tireless 	46 	You don't know the meaning of the word "quit." Touch of Hate 	177 	Because you are favored by Bane, you can transform animals into evil minions. Treetopper 	46 	Your people are at home in the trees and high places. Twin Spell 	46 	You can cast a spell simultaneously with another spell just like it. Twin Sword Style 	46 	You have mastered a defensive style based on wielding a blade in each hand. -->