Team Rocket Executive (3.5e Prestige Class)

Team Rocket Executive
""Prepare for trouble!" "And make it double...""

Team Rocket consists of a great many grunts and minions, however they do need generals in place to boss them around and actually organise things. All plans are made by these people, and then the grunts try to follow the orders. The executives actually go around doing their own dastardly deeds as well though, and with more success.

Class Features
All of the following are class features of the Team Rocket Executive.

Weapon and Armour Proficiencies: The Team Rocket Executive gains Proficiency with the Man-Catcher, Sap, Whip (including all weird variants), Bolas, Scorpion Claw and Net.



 (Ex): the ability of the Team Rocket Executive to capture and control pokemon continues to advance each level as though gaining levels in whichever previous class was used to qualify for this.

 (Ex): At second level, the Team Rocket Executive gains the ability to craft Dark Balls, to assist in their covert nighttime theft.

 (Sp): At second level, the Team Rocket Executive gains the ability to cast Steal Summons with an Immediate Action at will. At third level, he can cast Disguise Self at will, and at level six, he can cast Invisibility Sphere twice per day. Any Save DC is Charisma-based or Intelligence-based, his choice.

 (Ex): The third-level Team Rocket Executive gains a +2 Circumstance Bonus to Initiative and Hide Checks, a bonus that he shares with his Pokemon. Every three levels thereafter, the bonus increases by +2.

 (Ex): At level four, the Team Rocket Executive gains Type Specialisation with either [Dark], [Electric] or [Poison] Type Pokemon.

 (Ex): The fourth-level Team Rocket Executive's Pokemon - all of them - gain Mean as a Bonus Feat, even if they don't meet the requirements.

 (Ex): At levels five and ten, the Team Rocket Executive is able to own and control an additional Pokemon, though must still obey the regular limits for control when out of pokeballs.

 (Su): The fifth-level Team Rocket Executive gains access to the Team Rocket Storage Server. This works just like Store Pokemon and Recall Pokemon.

 (Ex): At level seven, the Team Rocket Executive grants all of his Pokemon the Dreadful Demeanour feat as a Bonus Feat.

 (Sp): At eighth level, the Team Rocket Executive gains the ability to cast a Quickened Teleport Without Error, but only to a pre-established "safe location". In order to make a place a valid target, he must spend at least one full day there without engaging in combat or being otherwise threatened.

 (Ex): The ninth-level Team Rocket Executive grants all of his Pokemon Me First! as a Bonus Feat.

 (Ex): At level ten, the Team Rocket Executive is a boss - he leads his own division of Team Rocket, and thus gains followers (Warriors and Team Rocket Grunts) of his own and a base. He is expected to then plan various operations and unrealistic goals and engage in quirky activities that are often foiled by plucky heroes. He also gains the secret Technical Machine for Fissure, allowing all of his Pokemon to cast Abyssal Rift once each per hour, with the damage increased to 1d6 per hit dice and all being a [Ground] effect.