User:ThunderGod Cid/Shaman

Druid
The quintessential spontaneous divine caster, with all other desired goodies included. The Tome Sorcerer provided an excellent template for making a thematic spellcasting base class, and this class follows that same model to make a druid that covers just about everything people desire in the class without going overboard.

Making a Druid
As a full spontaneous caster, the druid is highly capable and versatile in combat. Depending on the nature of her primal source, she gains abilities and spells to fit a certain branch of spellcasting, and a certain origin of her powers.

Abilities: Wisdom governs essentially everything that the druid needs to operate effectively, most notably her spellcasting.

Races: Any.

Alignment: Any.

Starting Gold: As druid.

Starting Age: As druid.

Class Features
All of the following are class features of the druid.

Weapon and Armor Proficiency: A druid is proficient in the following weapons: the blowgun, club, dagger, dart, javelin, quarterstaff, shortspear, sickle, sling, and spear. The drui is also proficient in light armor and shields, but can only use those that are not made out of metal (padded, leather, or hide armor and wooden shields). If he wears a prohibited armor or shield, he may not cast druid spells while doing so.

Unlike a cleric, a druid casts his divine spells spontaneously and does not need to prepare them in advance. As a divine caster, he does not incur spell failure penalties; he may, however, be prohibited from casting spells if wearing inappropriate armor.

The druid’s spells are Wisdom-based. In order to cast a spell, he must have a minimum Wisdom score of 10 + the level of the spell being cast. All spell DC’s are equal to 10 + the spell’s level + the druid’s Wisdom modifier. While the druid only has a limited daily allotment of spells (visible on Table:The Druid), he may gain bonus spells per day based on his Wisdom modifier.

A druid has three spells per spell level known which are defined by her Primal Source. In addition, at every class level above first, a druid learns a new spell of her choice drawn from the druid spell list, which may be of any level up to the highest spell level she is able to cast.

At 1st level, the shaman picks a primal source from the list below and gains the associated skills, unique benefit, and additional spells (based on his caster level). See the eponymous section for more details on Primal Sources.

 (Su): The druid’s signature ability is transforming into other creatures. As a supernatural ability useable at will as a full-round action, the druid may change into a natural creature that has a Challenge Rating lower than or equal to the druid’s class level (two non-druid levels count as one level for the purposes of this ability). This otherwise functions in the same fashion as the polymorph self spell, forcing the druid to forgo his normal spellcasting, class features, and worn item benefits when in a new form.

When used below, the term "natural creature" is tentatively meant to include any creature not of the undead, aberration, or outsider types. Additional exclusions or disclusions are encouraged to be handled by the DM on a case-by-case basis.


 * : The druid gains a natural creature as a companion. By default, it has a Challenge Rating equal to his character level -2. Similarly to a cohort, it does not gain experience but increases in CR when the druid does, allowing him to switch the form of his companion when he gains a character level. Although it is not summoned in the traditional sense, this companion automatically gains the benefits of the Augment Summoning feat (if the druid has it) as though it were a summoned creature.


 *  (Ex): The druid has come to the conclusion that the best way to save nature is to fight ‘society’ on its own terms. He is no longer barred from the wearing of metal armor (and may thus cast spells normally while wearing it), and gains proficiency with all armor and metal shields.


 *  (Ex):

 (Su): <-class feature game rule information->

 <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

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