Saiyans (3.5e Race)

=Saiyans=

Personality
The Saiyans (sometimes referred to as Saiya-jin) are a some-what primitive, but brutal and powerful warrior race. They aspire to bring chaos, competition, and violence into the universe instinctively. They display an enjoyment for fighting and challenging opponents during battle, generally against anyone who wants a fight them, the stronger their opponent the more excited the Saiyan is to fight. Saiyans are always happiest when training or in combat. The average Saiyan is mostly only interested in their own physical prowess in combat. But other Saiyans who are not as physically inclined instead have interests in being in political power, or maybe in control of an army. Saiyans love the thrill of battle and are very aggressive with generally short tempers. Saiyans that were raised by their own generally act as outlined above and are very very prideful, some so much so that it blinds them to accepting help or even helping others.

They also tend to completely lack any sympathetic emotions, even towards each other and sometimes even their offspring or family. If a Saiyan shows weakness, his or her comrades will show no remorse in disposing of the weakling. Although this is generally not the case with Saiyans raised outside of the Saiyan society. Saiyans do sometimes end up being close to team members, since they have proven their strength to one another in battle, an almost brothers-in-arms relationship. Most all Saiyans believe the 'weak' should rightfully perish while the strong survive. Some Saiyans that are raised with a race other than their own are generally more like the race they grew up with and have only minor personality traits of their heratige.

Saiyans are an extremly competitve militant race that lives for war, fighting, and power. As such, Saiyans may want to fight particularly powerful monsters that they come across or are exposed to, in order to test his own strength.This does not dictate that the Saiyan insists on fighting alone, or is suicidal, merely that the strong desire exists within the character to want to fight the strong creature to see how strong it is and if he can beat it. Beating the monster as a party still counts as the Saiyan having successfully conquered the opponent for this purpose. Though it is not unheard of or even uncommon for some more prideful Saiyans to want to fight alone.

Physical Description
For the most part they look frieghteningly human, and are unable to be distinguished from humans except by their wild hair and tails. They also have a larger, more muscular build than most humans. Saiyans generally stand between 5 and 6 feet tall and weigh between 110 to 225 pounds, with males typically taller and heavier then females. A Saiyan's hair never changes length or style once it has fully grown, although this is not the case with Saiyan-hybrids like Half-Saiyans.

Two of the most prominant physical features on a Saiyan are their wild and tall jet black hair, and their brown furry monkey like tail. Their black hair spikes out in numerous random directions, and while it is astronomically rare for two unrelated Saiyans to randomly have the same hair style, the child of a Saiyan 'may' on occasion have a hair pattern that resembles or is identical to one of the parents. Saiyans have predominately black eyes with dark black hair and eye brows. A Saiyans skin is any range of pale to olive brown.

All Saiyans possess a monkey-like tail in appearance which is covered in exclusively brownish fur. A Saiyans tail is packed full of sensitive nerves and connects directly to the spinal column. and is a particularly sensitive area for Saiyans, because of this Saiyans are extremely protective of their tails and it is usually kept around the waist in a belt like position to make it harder to grab. The tail is fully prehensile meaning that it can be used to grasp, hold and manipulate small or smaller objects. So a saiyan could, for example, wrap the middle of their tail around the neck of a potion bottle and then use the remainder of tip of the tail to uncork the bottle. The tail could even be used to lift up a person weighing no more than their tail's maximum load by the wrist or scruff of their clothing, or even in making a slight of hand check for pick pocketing.

The tail is the exclusive location in a Saiyan's body for a gland that allows for the use of the Oozaru transformation. When A Saiyan who still has their tail in tact, be it from birth or regrowth and is exposed to the full moon, they absorb what are called bruits waves through their eyes. Bruits waves are created by sunlight that is reflected off of the moon. Anything less than a full moon does not produce enough bruits waves in an entire night to trigger a transformation. If there is no moon present it is possible for the required amount of bruits waves to be reflected off of another planetary body that is roughly within the range of a normal moon. When the Saiyan has absorbed a minimum o f 17 million zeno units of bruits waves they will inniate the transformation from the gland in their tail and begin to grow and change. Absorbing 17 million zenos of bruits waves takes approximately 1 full round of gazing upon the full moon. When the transformation begins, they grow coarse body hair all over, their mouth begins to stretch and become a small snout, their eyes become solid red, and they begin to take on the form of an Oozaru, all non-magical articles of clothing rip and shred and are no longer useable. If a Saiyan has lost their tail before this age, they cannot use the alternate form ability to become an Oozaru until what time their tails are either fully regrown or restored magically.

A Saiyan is first susceptible to the alternate form ability of their template at adolescent age or older (approximately 8 years old). An Oozaru, being chaotic evil and of low intelligence are savage, raging brutes and are likely to attack everyone and everything nearby, unless someone makes a diplomacy check to the Ozaroo trying to calm him down (see Ozaroo diplomacy chart below). If the check succeeds, the player regains control of their senses, but the player must still play the Oozaru at his appropriate intelligence level, such as, this diplomacy check only allows the Oozaru the basic ability to be aimed, to remember and define people who are normally friend and foe. It does not raise his intelligence, or awareness or change his alignment.

All Saiyans love to eat, and will regularly consume more than their own body weight in food in just one sitting whenever possible. Despite this fact, an overweight saiyan is an obscurely rare sight indeed. Saiyans are more then averagely strong and very tough and healthy. Saiyans reach adulthood at age 15 and typically they can live up to 200 years old. Some speculate the reason for a saiyans decelerated aging is due to their continuous evolution, the warrior blood in their bodies keeps them younger and fit so they can fight longer.

Relations
The Saiyans usually get along best with any member of any race that can appreciate their fighting abilities or their love of war. But when that isn't the case, the most often friends of a Saiyan are Dwarves or Half-orcs, but rarely both. Ones who enjoy the company of Half-Orcs tend to like them because they like to test their strength and skills against Half-Orcs who are both big, strong, and more then willing to go outside for a scuffle. Those who get along better with Dwarves are usually those who seek power or riches, because the enjoyment of gems and riches is something that they and a Dwarf have in common. Some Saiyans also like Dwarves because of their love of warfare and find that as a common interest to start a friendship as well. They get along well with any Gnome, Halfling or Human that can prove themselves to be strong. Saiyans feel mixed about Elves, although they admire the Elves skills with sword and bow, and are not hostile to Elves, things that Elves tend to enjoy such as fine art, poetry and games of intelligence or sword play are generally lost on the mostly uncultured Saiyans.

Alignment
Because Saiyans value freedom and don't like to be chained down by either rules or traditions they more often then not are chaotic. Saiyans are rarely good, more often seeking neutrality, doing whatever suits them best in a given situation. An evil Saiyan is a dime-a-dozen. Rarely however, some do favor good, and chaotic good Saiyans are not at all unheard of. These Saiyans are often ridiculed on their home world and are concidered 'weak' for having kindness and compassion. Other alignments while rare are possible for Saiyans. Saiyans in general that are raised on their home world and with their people have a tendency to lean away from good alignments, usually being chaotic neutral or chaotic evil. Any Saiyan raised outside of Saiyan society is more likely type to have a variation in alignment, although more often this variation comes on the good-evil axis more often than the law-chaos axis.

Lands
The planet Vegeta is the home world of the Saiyans and this is where the bulk of their race lives, they have no specific lands of their own on the material plane, but are most commonly found on the out-skirts of Human lands and settlements. On other occasions some Saiyans much more rarely will settle in a Dwarven or Half-orc community. Other Saiyans just stay on the move and have no connection to a home of any type.

Religion
A Saiyan has no cheif racial deity, but many revere the Legend of their race that says once every one thousand years a Super Saiyan is born. The story goes that one day a Saiyan Warrior would push the physical limits and transform into a superior individual. This fearsome being, a Super Saiyan, would wield exceptionally colossal power. It is a legend that is handed down from generation to generation, but no one knows for sure. As far as worshiping actual dieties, many who want to worship a deity find themselves drawn to the more war or conflict oriented dieties of their alignment. Some examples include; Kord (god of strength), Erythnul (god of slaughter), Heironeous (god of valor), St. Cuthbert (god of retribution), or even Hextor (god of tyranny).

Language
Saiyans have no language of their own. Instead most all saiyans learn common or whatever language they are brought up with.

Names
A Saiyan is given a name at birth and saiyan names generally have names that are 2-3 syllables, and have at least one, 'ah' or 'o' sound in them. They are always play offs of names of vegetables. (Vegeta-Vegetable, Kakarotto-Carrot, Raditz-Radish, Broli-Broccoli, Paragus-Asparagus, Toma-Tomato, etc)

Male Names: Vegeta, Nappa, Kakarot, Raditz, Bardock, Broli, Paragus, Borgos, Totepo, Panbuken, Toma,

Female Names: Fasha, Selypa,

Adventures
Saiyans can adventure for lots of different reasons. Primarily. Saiyans who are focused on self development will adventure to face new challenges and try to better themselves. Other Saiyans will adventure to amass wealth or riches, and sometimes a Saiyan adventures as a way to see the rest of the world.

=Saiyan Racial Traits=

(Note: When and if a Zenkai bonus applies is always at DM discretion, and because of the potential balance issue with this ability DM's should never make any effort what-so-ever to safeguard the characters life of a player who attempts to abuse this ability, as it is intended to be a very few and between random event. Also, because a zenkai bonus is intended for life and death situations only, the DM should never allow a Zenkai bonus for any fight or situation that was rigged by the player or the character.) ''(Note: Good DMing and judgement is a must in dealing with the Oozaru form, i.e don't do stupid things such as purposely setting the Oozaru loose on a pact capital city, or using the Oozaru to purposely destroy any given characters item, etc. In fact, good DMing and judgement you could use the Oozaru form to drive one of your plots, which will make this feature more fun for you and your players).
 * ,, , , , Saiyans are all out physicality, their quick and strong. Saiyans in their love of fighting are not very book wise, and also not much for diplomacy or thinking things out, and their animalistic transformation affords them better awareness.
 * Type::Humanoid (Subtype::Shapechanger) subtype
 * Saiyans are Size::Medium creatures and have no bonuses or penalties due to their size.
 * Saiyans base land speed is 30 feet.
 * Low-Light Vision: A Saiyan can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color under these conditions.
 * Tail: Saiyans gain a Saiyans have a fully prehensile tail which grants them +4 racial bonus on balance, climb and tumble checks, and has a maximum carrying capacity equal to the Saiyans base strength score -6. A Saiyan's tail can be removed by anyone with a slashing weapon making an attack roll against the tail. Saiyans may wear the tail around their waist for an additional +10 bonus to AC against attack rolls made on their tails. Saiyans who loses their tail immediately loses their racial skill bonuses, thier Oozaru alternate form ability, and take a -4 on balance, climb, move silently, swim and tumble checks for that day. The penalty is reduced by 1 at the end of each following day. Tails can be restored by regenerate, limited wish, wish or miracle spells, or they can regrow naturally. See the regrowth table below.
 * Tail weakness: Because of the sensitivity of a Saiyan's tail, if the tail is grabbed and squeezed hard enough it causes the Saiyan to become dazed. If an opponent has both hands free they may make an opposed grapple check (like a disarm check to take items). Attackers take a -8 size penalty for the size of the tail, and a -4 penalty for using unarmed strikes unless they have the improved unarmed strike feat which negates the -4 penalty. The Saiyan also gains a +4 bonus for it being a secured item. If the attacker is successful then he's entitled to make an immediate DC 18 strength check to attempt to daze the Saiyan. If the attacker is successful, the Saiyan makes an immediate fortitude save, DC 15 + 1/2 the Saiyans hit dice. If the Saiyan fails this check, he is rendered dazed. In the following round, if the attacker makes the DC 18 strength check again, than the Saiyan remains dazed and is not entitled to a new save or a turn. If the attacker fails the DC 18 strength check, then the Saiyan may to attempt an immediate opposed grapple check to be free of the tail restraint, but with no bonuses or penalties for either party.
 * Zenkai bonus: What doesn't kill a Saiyan, only makes them stronger, literally! When in a battle against an opponent who is at least two challenge ratings above the Saiyan and when in a legitimate life or death situation (not sparring with a friend, or any rigged situation), and then the Saiyan is brought down to negative hit points, and survives, after healing up to full hit points the Saiyan becomes stronger than before. After recovering to full health from a near death experience the Saiyan gains an experience bonus equal to twice their total character level multiplied by the number of hit points between -1 and -9 that they were below 0 hp, and then multiplied by 10. So for example: Lucian a 5th level Saiyan fights an Eight Headed Hydra, which is a CR 7 and gets brought down to -5 hit points, but is saved by his allies. After being restored to full health (either by rest or magic), Lucian would gain experience equal to twice his 5 levels (10) multiplied by the 5 hit points that he was below 0, and then multiplied by 10; which would look like this: 10 (for HD) * 5 (hp below 0) = 50 * 10 = 500. So Lucian would gain an immediate 500 experience points upon reaching full health. A Saiyan still dies at -10 hit points like any other character, and a Saiyan who dies as normal, and is then resurrected does not gain a zenkai bonus or any other benefits, regardless of what spell is used to restore them.
 * Ozaroo form: At birth, Saiyans gain the inherited template Saiyan Oozaru, this functions much like the lycanthropy template with some changes denoted below. A Saiyan Oozaru can only change form when they make eye contact with the full moon, see the template link above for more detail. A Saiyan may not use the Control Shape skill to transform voluntarily, and Saiyans have no animal form to transform into. When the Saiyan takes on the Oozaru form, he forgets his or her own identity, and becomes chaotic evil, no longer knowing friend from foe. The character remains in Oozaru form until the next dawn. There are a few ways for an Oozaru to change back. Most commonly is if a Saiyan makes a control shape check. Saiyans also revert when the moon is no longer visible (not just covered by clouds, maybe during a lunar eclipse or if the moon were destroyed instantaneously), or if their tail is cut off while they are in Ozaroo form. A Saiyan that has their tail removed while in the Oozaru state falls to the ground unconscious at -1 hit points and stable and still takes all of the applicable penalties for tail loss, including loss of the Oozaru form. One little known fact is that Saiyans while in Oozaru form are highly vulnerable to silver. An Oozaru struck by a silver weapon must make a fortitude save DC (20 + 1/2 the Saiyans hit dice minimum of 0) or be forced back into his humanoid form and fatigued. A Saiyan raised among other Saiyans, knows of this form and what happens during a full moon, but the knowledge of silver weapons is supremely and extremely rare, even among Saiyans (DC 40 Knowledge (Saiyans), DC 50 Bardic knowledge, DC 80 Knowledge (Arcana) for a baseline of any character acquiring that knowledge). Most Saiyans generally keep good track of the when the next full moon is, and 'may' go to bed early so that they wont change during the night, that is; unless they intend to change.
 * Lycanthropic Empathy (Ex): In any form, Sayian can communicate and empathize with other Sayians and Oozarus. This gives them a +4 racial bonus in all forms on all checks when influencing an Oozaru's attitude and allows the communication of simple concepts such as "friend", "foe", "flee" and "attack".
 * Natural Armor: A Saiyan's tough skin protect him from harm and grant him a +2 natural armor bonus to AC.
 * Automatic Languages: Common Bonus Languages: Common, Dwarven, Orc, Gnoll, Giant, Goblin, Terran.
 * Favored Class: or . When determining whether a multiclass Saiyan takes an experience point penalty, his levels in Saiyan Warrior do not count, if the DM deems that Saiyan Warrior is a closed class, the Saiyans favored class is Barbarian, and any levels of Barbarian do not count.
 * Level Adjustment: +Level Adjustment::2
 * Effective Character Level: Effective Character Level::3

=Special Racial Information=

Oozaru Diplomacy Modifiers
The above modifiers are for a bonus or penalty applied to any character making a diplomacy check to calm or reason with a transformed Saiyan Oozaru. These modifiers should be used any time anyone makes a diplomacy check against the Oozaru. These modifiers are meant to be used as a tool to control, or at least give the DM an excuse to aim, what might otherwise be a dreadfully powerful and destructive force in anyone's campaign world (particularly in urban areas). These modifiers only apply to normally transformed Oozarus, not against Saiyans who have the Saiyan Elite custom feat, as they have sentience and free will, so any diplomacy checks would fall under normal conditions and rules.

All three modifiers apply, and stack. The first is a long term relationship modifier that describes how the Saiyan feels about the person trying to talk to them. The second is a short term experiences modifier that describes what types of memories of the person talking to them are fresh in the Saiyans memory. For example, even if the love of your life were asking you to stop doing something, if they 10 minutes prior had slapped you, spat in your face and yelled at you, your not as likely to want to listen to them. The third modifier represents whether a Saiyan even wanted to be doing this in the first place, and represents if they are fighting against these urges and anger or embarrassing them. A Saiyan who is fighting the urges and didn't want to be transformed grants the person talking to them, his base will save and his wisdom modifier added onto the +2 situational bonus to the diplomacy check.

=Vital Statistics=

=Project Notes=

This Saiyan race is not meant to take into account lifting cars, or the feats of truly epic proportion that the characters are capable of through-out the series (i.e catching and stopping bullets, out running and stopping cars by hand, saving falling buses by hand, etc). In my estimation these kinds of feats of strength, speed, reflexes and durability are the product of epic level characters. Rather my goal in making this race was to come up with a thorough and balanced race that remained as detailed and true to the series as possible, while still allowing for the race to be played starting at first level in the most common D&D campaigns.

I also intentionally did not include the rules for super saiyans here because I feel that that is a reflection of a class feature, not a racial trait. I present the rules for Super Saiyan in the saiyan warrior class that I designed. What Ive tried to create here is a base race that describes all of the common traits for Saiyans that lived on planet Vegeta prior to its destruction. None of them were capable of being Super Saiyans and none of them could touch the abilities of Goku and Vegeta at any point in the series. I worked off of the assumption that Goku and Vegeta were extraordinary epic level Saiyans, which players need to build up to on their own, not start out with at first level.

This finished product is the result of months of work and the input of MANY people from through-out the wiki, namely the biggest contributors being Eiji-Kun, Ganteka and STDoc, without each of their inputs this project would not have turned out well at all, but many many others threw ideas and constructive criticism into the pot to attempt to balance this race as much as possible and thanks to all of those who helped me with this along the way.