Talk:Complete Epic (3.5e Sourcebook)/Epic Spells and More

Why remove epic spellcasting entirely?
All that really needed to be done to fix epic spellcasting was make the epic spell seeds more potent without raising their DCs, and maybe reduce the DC increase associated with some factors. Why throw it out entirely? --Luigifan18 (talk) 23:01, 12 November 2012 (UTC)


 * For the same reason that experienced DMs throw out the item price guidelines: you cannot accurately use them to calculate power, and thus players use them to produce unacceptably powerful things. Any system which allows players to build and define their own abilities suffers from that; it removes judgement from the rules, and therefore leaves the door wide open for abuse. --DanielDraco (talk) 00:09, 13 November 2012 (UTC)


 * Really? I think the epic spell factors do an excellent job of regulating the power of epic spells and how difficult they are to cast - you really have to buff up your Spellcraft skill a lot to cast the bigger ones. Too much, actually. The problem is that the epic spell seeds are too weak, and by the time you can reliably cast a really powerful epic spell, your 7th, 8th, and 9th-level spells are probably more powerful. It's not a question of imbalance and building broken things - it's that they're Awesome But Impractical! --Luigifan18 (talk) 00:24, 13 November 2012 (UTC)


 * You have insufficiently gamed the system, Luigifan18. If your epic spell has a DC over 25, you're probably doing it wrong. Keep in mind that most of the drawbacks (lots of 1st level casters, long cast time, a bit of damage) are almost irrelevant: The difference between a 1 hour casting time and a 30 day casting time is that you miss out on a hundred 9th level spells, and if you're in a long-term battle with an established opponent who knows you are doing something, they can prepare the perfect force to stop you instead of using whatever they have on hand. Being interrupted at random is deep in DM Fiat territory, so downtime costs are usually not important. --Foxwarrior (talk) 01:08, 13 November 2012 (UTC)


 * There is a way to lower the spellcraft DC merely through repeated applications of a specific seed...I cannot seem to remember what the seed is, though. Surgo (talk) 06:13, 13 November 2012 (UTC)