Talk:Occultist (3.5e Class)

Could someone give me some feedback on this soon? -- 66.90.104.57 19:14, 23 August 2012 (UTC)


 * Indeed, I saw this when you first posted it, but chose to wait til you finished it up, since it looked like you were still working on it. Now, I don't have time at the moment (work approaches) but I'll give it a look see.  I can say off the bat your casting system is weird.  Not bad, I just have to figure out how it interacts with the game.


 * Also, you can sign your posts by typing ~ at the end, like this. -- Eiji-kun 18:46, 23 August 2012 (UTC)


 * It does seem slightly dangerous that you can cast 120 of your highest-level spells per day (When making an at-will prepared caster I carefully vetted the spell list, but once per hour is a lot less extreme than once per round). I'm not sure whether metamagic is supposed to interact with this, because the slots don't have levels. Some of the Twisted by the Occult and Specialization things look like somewhat annoying RNG bonuses. --Foxwarrior 03:07, 24 August 2012 (UTC)


 * What Twisted by the Occult and Arcane Specialty stuff have bad bonuses? -- 66.90.104.57 14:20, 24 August 2012 (UTC)


 * Magical Defense does some ugly things to the RNG. Save DC boosters are worse though, even with the much smaller value; your enemies can just use more imaginative attacks against you, but you can pick the spell that targets their lowest save, and most creatures other than an Occultist with Magical Defense have one or two of those. Signature Spell is probably way too strong at level 2, but you'll regret you picked it by level 10. --Foxwarrior 05:15, 25 August 2012 (UTC)


 * Did I fix it? -- 66.90.104.57 11:46, 25 August 2012 (UTC)


 * The nonstacking clauses were reasonably good solutions. Apart from the 9th and 15th level things, though, I'm not sure I like your new version of Signature Spell better than the old one. --Foxwarrior 22:23, 25 August 2012 (UTC)


 * I'm just going to remove Signature Spell. -- 66.90.104.57 11:46, 25 August 2012 (UTC)