Military Ranged Unit (3.5e NPC)

The military ranged unit is a elite common ranged soldier used in certain armies. Fighting at a distance with various weapons, they only engage in close combat when needed. With the gnome crossbow sight and far shot, they have a range increment of 225 feet, and do not start taking penalties until 450 feet.

Details
Battle Fortitude : A 2nd scout gains a +1 competence bonus on Fortitude saves and initiative checks.

 : The Kevlarium armor grants the military ranged unit endure elements constantly.

 : A scout can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the scout is wearing light armor or no armor. A helpless scout does not gain the benefit of evasion.

Flawless Stride : A 6th level scout can move through any terrain that slows movement at normal speed and without taking damage or other impairments. It doesn't work on things that require a Climb or Swim check, or through magically manipulated terrain. Lost when wearing medium or heavy armor or medium or heavy loads.

Trackless Step : The military ranged unit leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.

Trapfinding : As the rogue class ability.

Houserules: He gains an extra 1st level feat, 52 point buy, and maximum hp per HD. Mundane ammo is not tracked unless it costs more than 1 gp a piece.