Wei Yu's Spirit Water Arrows (3.5e Spell)

''Wei Yu was hard pressed to improve her water-based spells, causing her to delve into other schools. She gained some inspiration from necromancy and applied it to both her evocation and abjuration. This spell is much like water arrows in apparence, however the water is cloudy and glowing, sometime spectral faces can be seen within it. Not only does the spirit arrows deal pure magical damage but they are capable of seeking their target with extreme precision.''

Wei Yu's Spirit Water Arrows act much like it 1st level counterpart, however the water forming the arrows is enhanced with strong spirit energy, granting each arrows a fleeting will of it own. Upon casting it create four arrows, each arrow require a ranged touch attack to hit and deal 3d8+3 pure magical damages. Each arrow may be aimed at different targets within range. As it last perk the arrows are capable to home in on their target, they ignore concealment, cover and even line of sight.

At 8th level and each even level afterward you can fire an additional arrow (to a maximum of 10 arrows at 18th).

Channel: Wei Yu's Spirit Water Arrows can be channeled in the following ways.
 * Lesser: You halve the numbers of arrows fired (rounded down), instead you fire Greater Spirit Water Arrows, dealing 7d8+7 damage each instead of 3d8+3. Creatures struck by a greater spirit water arrow must make a reflex save or fall prone.
 * Lesser: You imbue the spirits within your arrows with jealousy, causing them to seek their target even more aggressively. Any failed ranged touch attack with this spell is rerolled once.
 * Lesser: You imbue the spirits within the arrow with wrath, causing them to deal an additional 1d6 damages against creatures that dealt damage to you you within the last turn.
 * Lesser: You imbue the spirits within the arrow with melancholy, causing them to explode into a 5 feet radius blast upon impact, dealing damage to every creatures caught in the blast (reflex negate with the exception of the primary target, who get no saves). However the arrows are mor eprone to giving up, reducing their range to close.
 * Greater: Does not expend the spell slot used to prepare the spell/spell per day. Only applies if the Wei Yu's Spirit Water Arrows was casted with a 4th level spell-slot/spell per day.

Unlike many of Wei Yu's spell, this spell is not stopped by a wall of fire (or similar effect) upon contact.