Sneasel (3.5e Monster)



''The small, black-furred weasel-like creature is bipedal, with extremely sharp claws. It has bright pink feathers and a mean expression.''

Combat
 (Su): Sneasel’s claw attacks deal 1d4 additional Cold damage. This scales with size, and is an [Ice] effect.

 (Ex): Sneasel has +1d6 Sneak Attack damage on its attacks against foes who are Flanked or denied their Dexterity Bonus to Armour Class. This is a [Dark] effect, and automatically wins an extra point if going first in a Contest.

 (Su): With a Standard Action, Sneasel may make a Touch Attack against a foe, and if they have any ongoing magic effects on them, it deals 1d6 damage per Caster Level of the highest-CL effect on them. In a Contest, if this is used, then anyone in the same round who tries some kind of dirty trick but rolls lower finds it backfiring, and loses a point. This is a [Dark] effect.

 (Su): With an Immediate Action, Sneasel can suddenly flash-freeze the air and hurl a cloud of icy shards at an enemy. This requires a ranged attack out to 50' range, and deals Cold damage equal to 2d6 plus Sneasel's hit dice. This attack automatically succeeds on any roll against miss chance. This is an [Ice] effect. In Contests, Sneasel can elect to automatically go first (rolling off between multiple automatic-firsts), using Ice Shard.

 (Sp): At will: chill metal, numbing sphere, path of frost; 3/day: ice storm, zone of glacial cold; 1/day: shivering touch. Caster level equals hit dice, and the Save DCs are 10 + Spell Level + Sneasel’s Charisma modifier. These are all [Ice] effects, and in the case of Zone of Glacial Cold, results in Sneasel automatically going first on the following round.


 * The sample Sneasel has a caster level of 6 and save DC of 13 + spell level.

Note: If using Tome Feats, replace Improved Initiative with Danger Sense, and Power Attack with Blitz.