We Chappy Few (3.5e Maneuver)

Inspired by great works of word and the great language of Truespeech, you become an orator who boosts the morale of your allies, spurning them to become better fighters for your cause.

You can give your allies within range one of the following benefits. You don’t gain these benefits yourself. You can change the benefits this stance gives as a swift action.


 * Resist the wounds: Your words reinforce the bodies of your allies, strengthening them against attacks and healing their wounds. They gain damage reduction 1/- and fast healing 1. At initiator level 11 you also grant them the ability to only take half damage when they take nonlethal damage.
 * Shun the magic: Your words strengthen your allies and protect them from magic and other unwanted effects. They gain spell resistance 10 + 1/2 your initiator level, as well as a +1 bonus on Fort, Reflex or Will saves (choose one).
 * My words protect you: Your words almost literally form a shield around your allies. They gain sonic resistance 10 and anyone attacking an affected ally with a natural attack or non-reach melee weapon takes 1 sonic damage.
 * Charge the enemy: Your words spurn your allies to attack your foes with haste. They gain a +2 bonus on all damage rolls and +5 ft movement speed.
 * Foresee the openings: Your allies’ senses become honed in a manner that is almost precognitive. They gain a +1 bonus on all attack rolls and AC.
 * Beware the sounds: Your allies become more aware of the sounds around them and what they say, as well as what is said to them. They gain a +1 bonus on Wis-based and Cha-based skill checks as well as a +1 bonus on Initiative checks.