Better Hit Points (3.5e Variant Rule)

The Problem
Rolling for your hit points can leave barbarians with lower hit points than sorcerers on the whim of a die - which is undesirable. Additionally, early-on, a single lucky greataxe critical hit can fell a character, which is not something that we really want to be seeing either.

The Solution
Characters receive a static number of hit points at each level, based on what kind of hit die they had previously, as follows:


 * d4 - 3
 * d6 - 4
 * d8 - 5
 * d10 - 6
 * d12 - 7

Additionally, instead of receiving maximum hit points for their hit die, characters receive a fixed number, based on their initial hit die.


 * d4 - 9
 * d6 - 12
 * d8 - 15
 * d10 - 18
 * d12 - 21

As ever, Constitution modifiers apply to these numbers as they normally would.