Snowman Sentry (3.5e Spell)

''Someone has made a bunch of snowmen here. You can't help but feel they are staring at you...''

You create a snowman out of snow and ice. From that point on it is the centerpoint for an alarm spell (mental ping only) with the new duration and range as above. You can set the alarm to activate only in specific effects or particular people, such as "any orc" or "anyone not wearing yellow". Any visual or audio cue can be specified, but not unseen properties such as alignment or Hit Dice.

Once activated, you can choose to concentrate and obtain the effect of clairaudience/clairvoyance (unlimited range and both sight and sound at the same time), centered on the snowman. You may concentrate up to 1 minute/level. When you end concentration of if you choose not to concentrate on the snowman, the spell ends.

Once the spell is cast, the snowman is protected from the elements and will endure even in hot weather and strong winds. However, it can still be disrupted, damaged, and destroyed through conventional means (0 hardness, 1 hp/caster level, vulnerable to fire, immune to cold).

If prepared in a spell slot two levels higher, the range of the alarm effect becomes unlimited, as long as you remain on the same plane.

Snowman Sentry can be made permanent with a permanency spell.

Focus: A snowman you build as part of the casting.