Culture and Status (3.5e Variant Rule)

== Culture and Status ==

Introduction
Rules for the respect a character gets from various cultures.

What is Needed to Use these Rules
To use these rules the DM will first need to determine:

What cultures exist in the campaign world, and which of them are available to PC’s, with what restrictions.

Whether each culture is land-based, sea-based, or self-sufficient.

Which prestige classes are favored each given culture.

Which culture each NPC belongs to.

Affects of Status
In a complain that uses these rules, status has these effects.

Leadership

When using these status rules, Leadership Value is determined as follows: Status, -2 if character has a familiar, special mount, or animal companion.

Interaction

If two characters are different in status by more than 5 points the lower in status will be reluctant to approach, attack, or make public statements about the higher status character (except as defined in the Leadership feat). Doing so requires a Will Save (DC 20+Status Difference). If such a Will save is failed, the character may make no more such attempts for 24 hours.

Skill Modifiers

If two interacting characters are different in status by more than 5 points the higher in status will gain +4 bonus to Intimidate checks and a +2 bonus to Diplomacy checks. The lower in status will gain a +3 insight bonus to Bluff and Sense Motive Checks.

Protégés

A character with a status of at least 5 may have a number of protégés in a community equal to her Charisma bonus. The same character may be a protégé in more than one community. Changing protégés in a community requires an hour spent interacting with the locals in that community. Protégés have increased status, as listed below.

Income

Once a character has spent 30 consecutive days in a community, each subsequent day the character remains, she accrues (status-5) * (status-5) * (status-5) silver pieces per day, just for being considered important to the community.

Determining Status Value
Determine this separately for each culture the character has interacted with.

Level

Hit Dice + Level Adjustment (if any) -1 per 4 levels in Adept, Expert, and Warrior -1 per 2 levels in Commoner and Unfledged

Charisma

Add Charisma Modifier

Prestige (these are cumulative)

+1 per favored prestige class character has the prerequisites for (whether or not the character has any levels in the class). +1 per favored prestige class character has maximum pre-epic progression in.

Property

For purposes of this requirement, each culture is land based, sea based, or self-sufficient:

+2 if culture is land based and character has a stronghold, base of operations, guildhouse or the like. +1 if culture is land-based and character has at least one level of aristocrat. +3 if culture is sea-based and character is captain of a ship. +3 if culture is self-sufficient and character has no more property than she can carry by herself or on her mount while riding it.

Stranger

Divide above total by two if character does not belong to the culture.

Associates

If you are a cohort, follower, or protégé of a higher-status character, your status is, at minimum, 5 less than that of your master or mentor. In the case of a protégé, this bonus only applies if the character is a protégé in that particular community.