Talk:Fist of the Righteous (3.5e Class)

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In the strategic planning stage, a list of things one must or must not do or accomplish can increase the intellectual depth. Knowing that you have to make sure the captives get out safely when you're attacking Count Dracula's mansion ensures that you need a slightly more delicate plan than "just use a whole bunch of dynamite". A code of conduct is capable of providing that list, and also serves as a mental crutch for getting into the psychology of one with noticeably different morals from your own.

Of course, D&D is a game where each player controls only a single member of a larger team, usually built separately without much coordination between players, so it's rare to find multiple characters who share a code of conduct. When presented with two choices: "Assault or sneak past all of Count Dracula's guards and traps before confronting him directly, with a high likelihood of death", or "ditch the Paladin and blow up the mansion, then sift through the rubble to finish off the crushed Count", you can bet that people are likely to regret giving in to the Paladin player and doing the former option, especially if they don't have a similar compunction about collateral damage. --Foxwarrior 04:57, 3 May 2012 (UTC)