Template talk:3.5e Weather

Weather...is so mundane in DnD. We should be able to homebrew it. But if we are homebrewing it, having a template to cast our ideas into would help us out. As such, I'm starting a discussion for which properties are needed for weather. I'm thinking the following:


 * Name
 * Size
 * Cause
 * Effect
 * Fluff (Lore, Flavor, Italicized text, ect.)

--Havvy 22:49, 11 December 2010 (UTC)


 * I believe we also need to describe how to make it go away in a separate entry. - MisterSinister 22:53, 11 December 2010 (UTC)
 * Probably need to say if it is mundane, psionic, or magical weather too. --Havvy 23:00, 11 December 2010 (UTC)