User:Sergejsvk/Gestalt

Introduction
I am gona play an E8 gestalt game using tome material, UA and what the DM alows from our findings.

I have selected to play a Fire Mage, i like the feel of it, with the most i can get of fire related feats. But stil be viable as a primary damage dealer.

Fire Genasi, Fire Mage, Fire Feats (Pyro, Fire, Flaming and such in the name)

As of the other half of the gestalt im free to choose, the others will be a rogue/xx and a cleric/paladin or so. They will use me as the team bomb, when everithing fails i do the horrible devastation (something like Richard from LFG). I would like something that would enhance my capabilities, add to the flavour and posibly give me some mobility.

Progression
Starting Ability Scores (Before Racial Adjustments):

Race (Templates):

Fire Genasi

Flaws:

Poor Reflexes, Inattentive

Elemental Aura, Bonus Invocation (Salamander's Cloak,Heat Wave ), Rending Flames, Primal Armor, Healing Flames, Elusive Target

- Ranged:

1d6 Ignite (+8 Impress +1 Pyro +1 Pyromaniac) +1d6 Everything Burns (+8 Impress +1 Pyro +1 Pyromaniac) +2d6 Burn (+8 Impress +2 Pyro +2 Pyromaniac) +2d6 Rending Flames (+8 Impress +2 Pyro +2 Pyromaniac) = 6d6 (21) + 44 = 65

7d6 Firebolt (+8 Impress +7 Pyromaniac) +1d6 Burning Weapon (+8 Impress +1 Pyromaniac) *+1d6 Everything Burns (+8 Impress +1 Pyro +1 Pyromaniac) +2d6 Burn (+8 Impress +2 Pyro +2 Pyromaniac) +2d6 Rending Flames (+8 Impress +2 Pyro +2 Pyromaniac) = 13d6 (45.5) + 58 = 103

Firebolt: 8d6 (28) + 24 = 52

7d6 Fireball (+8 Impress +7 Pyromaniac) *+1d6 Everything Burns (+8 Impress +1 Pyro +1 Pyromaniac) +2d6 Burn (+8 Impress +2 Pyro +2 Pyromaniac) +2d6 Rending Flames (+8 Impress +2 Pyro +2 Pyromaniac) = 12d6 (42) + 49 = 91

Fireball: 7d6 (24,5) + 15 = 39

- Melee option:

1d3 Unarmed Strike + 1d6 Hand of Fire (+8 Impress +1 Pyromaniac) + 1d6 Burning Weapon (+8 Impress +1 Pyromaniac) + 2d6 Burn (+8 Impress +2 Pyromaniac) +2d6 Rending Flames (+8 Impress +2 Pyromaniac) *+1d6 Everything Burns (+8 Impress +1 Pyro +1 Pyromaniac) +2d6 Burn (+8 Impress +2 Pyro +2 Pyromaniac) +2d6 Rending Flames (+8 Impress +2 Pyro +2 Pyromaniac) = 1d3 (2) + 11d6 (38.5) + 72 = 112

Direct: 1d3 (2) + 6d6 (21) + 38 = 61

- Feats and Ignitions:

Unarmed Combat, Weapon Finesse, Burning Knuckle instead of Spear

1d8 Unarmed Strike + 1d6 Burning Weapon Ench (+8 Impress +1 Pyromaniac) + 5d6 Burning Knuckle (+8 Impress +5 Pyromaniac)+ 1d6 Hand of Fire (+8 Impress +1 Pyromaniac) + 1d6 Burning Weapon (+8 Impress +1 Pyromaniac) + 2d6 Burn (+8 Impress +2 Pyromaniac) +2d6 Rending Flames (+8 Impress +2 Pyromaniac) *+1d6 Everything Burns (+8 Impress +1 Pyro +1 Pyromaniac) +2d6 Burn (+8 Impress +2 Pyro +2 Pyromaniac) +2d6 Rending Flames (+8 Impress +2 Pyro +2 Pyromaniac) = 1d8 (4.5) + 17d6 (59.5) + 94 = 158

Direct: 1d8 (4.5) + 12d6 (42) + 60 = 106

- Damage at close range/ When hit:

4d6 Elemental Aura (+8 Impress +4 Pyromaniac) *+1d6 Everything Burns (+8 Impress +1 Pyro +1 Pyromaniac) +2d6 Burn (+8 Impress +2 Pyro +2 Pyromaniac) +2d6 Rending Flames (+8 Impress +2 Pyro +2 Pyromaniac)

Direct: 4d6 (14) + 12 = 26

1d6 +8 Fire Shield (+8 Impress +1 Pyromaniac) *+1d6 Everything Burns (+8 Impress +1 Pyro +1 Pyromaniac) +2d6 Burn (+8 Impress +2 Pyro +2 Pyromaniac) +2d6 Rending Flames (+8 Impress +2 Pyro +2 Pyromaniac)

Direct: 1d6 (3.5) + 17 = 20

Combat Tactics
Burns stuff to a crisp... A LOT!