User:TK-Squared/Lavabox/Zenobia

Enforcer Race
Enforcers are not so much born as they are a manufactured. Each one is a pliable construct shell containing the soul of another being, bound there as punishment and in servitude. For enforcers skilled in disguise, however, the emulation ability is somewhat stronger. The shell serves as a costume component of any disguise, and may be used to grant abilities with the advanced disguise skill abilities. When abilities are granted that would mimic those of the contained soul fragment, the enforcer gains a +2 competence bonus to their disguise check.
 * Living Construct
 * Medium'
 * Absorb Soul Fragment: The enforcer shell is a chassis for a soul, but also it allows for the storage of 'soul fragments'. Soul fragments fuel the shell and provide nourishment for the soul bound to the frame. As a standard action, an enforcer can extract a fragment of a soul from a recently deceased body (up to CL minutes) that has a soul into her own body. This causes the previous soul fragment that was stored in her body to be fully consumed. Soul Fragments can be stored in an enforcer's body for CL days, until they are finally consumed in totality. Absorbing a being's soul fragment does not impact their ability to return to life via magic or other effects, and if a being is returned to life any soul fragment currently within an enforcer shell is immediately released and may not be called upon further.
 * Emulation: The enforcer shell is a flexible container, and can be made to express certain characteristics of the soul fragment within. As long as an enforcer has a soul fragment stored in her body, she may change the outward appearance of her shell to become that of the soul fragment's mortal body. The appearance gained is limited to those available under the disguise self spell, but can also mimic non-humanoid types. There is no error in the imitation and any 'twitches' or other unique characteristics of the body are also imitated. It is a perfect physical imitation, and can not be pierced by low level skill abilities that would detect a disguise. It grants no particular ability to otherwise act as the person, however, and attempts to pass yourself off as a specific person still requires skill in Bluff. This disguise can be maintained as long as the soul fragment remains in the enforcer shell.
 * Requisition and Storage: An enforcer is allowed minor access to the extra-dimensional storage space and provided by the OBC. As a full-round action, the enforcer may open up a tiny pocket dimension capable of holding 1 cubic foot of material per CL. There is no weight limit associated with this space. The container is quite secure, as it can only be accessed by the enforcer and as a regular storage unit on the OBC demiplane. The enforcer can also use this space to file reports with the OBC, as well as to request material assistance with an assignment. An equipment requisition of this sort generally takes 10 minutes to fill, and only non-magical items with a value of less than 1000gp that could also fit within the space are ever granted in this fashion. There is no guarantee that the requisition will be filled, however.
 * Starvation: An enforcer body does not require food or drink, but instead they require the soul fragments they get to sustain their body. If they don't have a soul fragment to feed on for 1/2 CL days, then they become Starved and take a -4 penalty to every die rolled, including damage dice. In the event that a Starved Enforcer rolls a d20 for damage, this penalty is doubled for those damage dice.
 * Property of The Organization Banking Corp: Enforcers are manufactured by the OBC and considered their property. In order to keep their investments and property in line, all enforcers suffer a -5 penalty against any charm, compulsion, or mind-affecting ability used against them by their superiors in the organization. Additionally, they may be called back to the home office at any time. This is a calling ability that targets the enforcer, and may be resisted by succeeding on a DC 15 will save. Once resisted, the enforcer is safe from additional calling for 1 hour. After that time the enforcer may be called again, and each additional calling imposes a cumulative -2 penalty to their saves.