Serial Killer (3.5e Feat)

"What's your favorite scary movie?"



Archetype Feat Bonus are based on HD.


 * 1 HD: You gain a +3 bonus to Intimidate, and you are able to assign a "prey" any creature in 60 ft as a move action to. Having a prey determines several abilities, and lasts forever or until you change targets, or the target is dead.  You may track your prey as if you had the Track feat, or with a +4 bonus if you already have the feat.  You may only have one active prey at a time, if you assign another one the previous prey assignment vanishes.


 * 3 HD: You are really intimidating when you do that slow terminator walk. You can choose to move at half your movement speed for 1 round as a free action at the beginning of your turn.  If you proceed to move at least 10 ft towards a prey who can see you, you may make a free intimidation check as part of it no matter the range.


 * If the target is already shaken, instead of another demoralize effect you can apply a clumsy status effect. Said clumsy effect causes the target to suffer a 25% fail chance whenever they attempt to move, falling prone if they fail.  They also fumble on a natural 1 or natural 2.  The clumsy effect lasts for 1 round for every point you beat the intimidation DC, and can only be applied to prey (ending if they cease to remain prey).  A prey can recompose themselves as a full round action, removing the clumsy effect.


 * 8 HD: You can sense the direction, distance, and status of your prey up to 1 mile allowing you to terrorize them as much as you want. In addition you are a master stalker.  Whenever unobserved by any creature, you may use dimension door (self only) at will, but only if it puts you within 30 ft of your prey.  So that's how they keep catching up with them, popping out of the closet to stab you.


 * 15 HD: You won't die even if they kill you! As long as you have a prey, if you die you will be revived automatically in 1 year to hunt again.  In addition you may be revived sooner through a dark ritual which must be done on a full moon and involve the sacrifice of one sentient being, restoring you as per true resurrection.  In addition you must specify two destruction clauses akin to a major artifact, such as being killed by the breath of a golden dragon, or stabbed with a silver sword and then set on fire.  Performing these acts will kill you for real, and you must use traditional methods of revival.