Slithering Ruin (3.5e Monster)



''A pitiful black sludge crawls out from behind the chest, like some sort of disembodied animated tongue. Though slow, it looks positively toxic to the touch.''

The weakest of all the ruinous forms, the slithering ruin is less of a proper ruin and more of the leftovers of their foul creation, animate and desperately mimicing foul unholy life. Nothing more than mindless vermin, they accompany attacks by the ruinous beasts and often remain long after, hiding in dark corners and under objects, brooding and preying on unsuspecting fools. While hardly dangerous, they are difficult to see, and when they swarm they become a threat.

Combat (Slithering Ruin)
The slithering ruin has no tactics, mindlessly approaching its prey and attempting to dissolve them with its acid lick. It needs to enter the opponent's square to do this, so it instinctively finds ambush points to catch opponents flatfooted, or they attack en masse so there aren't enough attacks of opportunity to go around.

Anathema : Abominations are not affected by supernatural, spell-like or spells of a divine nature such as divine spellcasting, salient divine abilities and the abilities of deities and divine creature. Additionally any weapon they wield, spells, spell-like abilities, supernatural abilities and natural attack count as having the bane property against all divine creatures and creatures capable of divine casting.

Acid Lick : As a melee touch attack the slithering ruin can deal 1d6+1 acid damage.

Ruinous Body : The slithering ruins are composed of a thick toxic substance which is dangerous to touch. It's natural attacks deal an extra 1 acid damage, and those striking the slithering ruin with natural attacks, unarmed strikes, or grappling the creature take the same 1 acid damage each strike.

Combat (Slithering Ruin Swarm)
Distraction : Any living creature vulnerable to the swarm’s damage that begins its turn with the swarm in its square is nauseated for 1 round; a Fortitude save (DC 16) negates the effect. Spellcasting or concentrating on spells within the area of a swarm requires a Concentration check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Concentration check.