User:Jota/the what


 * Mass Effect style
 * Skills based on type
 * Skills have varying ranks based on need, level restrictions/separate skills entirely?
 * Prodigious Healing (for example)
 * Rank 1 – Fast Healing ½ level
 * Rank 2 – Fast Healing 1:1
 * Rank 3 – Regeneration 1:1
 * D&D Style
 * Skills still somewhat restricted by type
 * All skills rank from one to 20
 * Level appropriate abilities gained at each skill rank, assuming level = skill rank
 * Skill tower issue?
 * Divergent Evolution
 * Gain access to cross-type skills
 * Skills
 * Ability boosters
 * Strength
 * Dexterity
 * Constitution
 * Intelligence
 * Wisdom
 * Charisma
 * Additional appendages
 * Natural attacks
 * Extra Arms
 * Rake
 * Extra Legs
 * Rend
 * Maw
 * Tail
 * Wings
 * Wing Buffet
 * Arcane proficiency
 * Attack augments
 * Poison
 * Powerful charge
 * Bonus bonus (Talented)
 * Feats
 * Skill points
 * Divine proficiency
 * Martial proficiency
 * Affects maneuvers, stances, disciplines accessed
 * Works at level -2 rather than -4 given power of maneuvers?
 * 1 – Maneuver
 * 2 – Stance
 * 3 – Maneuver
 * 4 – Second (third/fourth?) discipline, swapping
 * 5 – Maneuver
 * 6 – Maneuver, swapping
 * 7 – Stance
 * 8 – Xth discipline, swapping
 * Repeat 5-8
 * Movement
 * Base land speed
 * Burrow speed
 * Fly speed
 * Hover
 * Plane shifting
 * Ethereal jaunt
 * Swim speed
 * Teleportation
 * Incarnum proficiency
 * Senses
 * Blindsense
 * Blindsight
 * Scent
 * Tremorsense
 * Vision
 * Darkvision
 * Infravision
 * See invisibility
 * True seeing
 * Size alteration
 * Getting bigger
 * Tripod/kickstand joke
 * Getting smaller
 * “Wait, this is wrong! More of me was supposed to shrink than this!”
 * Shape changing
 * Maybe one shape per rank, shape must be your CR-2, using NPC rules for CRs below one?
 * CR-4 for drastic changes in shape, or an additional one CR below max per size away from your default shape OR Medium
 * Should type matter?
 * You can reshuffle the way your points are allotted?
 * Access new types based on ranks?
 * Special attacks
 * Breath weapon (Area of effect abilities)
 * Frank's five basic pacing mechanisms
 * Trample
 * Special qualities
 * Fast healing
 * Static defenses
 * Armor (proficiency)
 * Constant spells
 * Damage reduction
 * Energy resistances
 * Miscellaneous resistances
 * Natural armor
 * Spell resistance
 * Subtypes
 * Elemental subtypes
 * Incorporeality
 * Ghost touch
 * Possession
 * Types
 * Type granted immunities