Weavewarping (3.5e Power)

Although nothing visually changes about the region, anybody with supernatural, magical, or psionic powers of any sort within the region immediately becomes aware that something odd is happening to their surroundings while you are manifesting this power.

Spell Resistance and Power Resistance of creatures in the area is reduced to 0.

Augment:
 * You can spend an additional 3 power points to make the region function like an Antimagic and Null Psionics field.
 * You can spend any number of additional power points to double the affected region for every 2 points spent. This does not follow D&D's multiplication rule.
 * You can spend an additional 7 power points to increase its range to 1 mile per level.
 * You can spend an additional 10 power points to increase its duration to Permanent.
 * You can spend an additional 2 power points to make it so that any character within the region, on this or any coexistent plane, may spend a standard action to cross into a different coexistent plane.
 * You can spend an additional 2 power points to make all interplanar travel and teleportation into or out of the region impossible.
 * You can spend an additional power point to change the Gravity in the region.
 * You can spend 3 additional power points to change the elemental and energy traits in the region.
 * You can spend 2 additional power points to change the alignment traits in the region.
 * You can spend 4 additional power points to change the magic traits in the region.