Talk:Leather Seed (3.5e Spell)

I am wondering whether I forgot to tell anything that makes it hard to understand what this spell is supposed to do, especially from an in character standpoint. This can be difficult to see as the creator with a spell like this that is not so strongly connected to existing game mechanics. I realize it is not powerful or even useful for the typical adventuring party but I like the title so much (see my user page) I had to make it :-). - Anarril 01:42, 29 September 2011 (UTC)


 * It makes sense to me. Perhaps providing a base value for leather could help this spell seem to have a bit more utility. That way killing a dire wilderbeast might give you 100 gp worth of leather after casting this spell. And that's a nice way to have treasure for monsters that don't normally have any. --Aarnott 17:54, 29 September 2011 (UTC)


 * Thanks for the feedback and the idea. Unfortunately making even cursory rules for leather prices proved to be non-trivial. I think my latest edit gives pretty OK results, with only the example Dretch going slightly over the suggested treasure per encounter values. Most other examples are a fraction of those values. However, I can see that rules such as this are prone to exploits so if someone want to test them on a couple of creatures you are more than welcome.
 * If evidence is found that numerous exploits exist I don't mind suggestions for a fix. Or if needed I'll replace it with text saying that the DM should take a percentage of the encounter's loot and 'spend' it to the skin, but I'd like that less. - Anarril 01:06, 30 September 2011 (UTC)