User:Sulacu/Mavis of Arcturus

Combat
Mavis’ natural attacks and any weapon she wields are treated as epic and good-aligned for the purpose of overcoming damage reduction. Also, when wielding her fiendslayer – a +5 composite longbow with the distance and evil outsider-bane enhancement – Mavis may magically create any sort of slaying arrow when drawn (DC 20 Fortitude negates).

 : Mavis can assume the form of any Small or Medium humanoid.

 : Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to Mavis and anyone within 20 feet of her. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 22nd). The defensive benefits from the aura are not included in Mavis’ statistics block.)

Regeneration : Mavis takes normal damage from epic evil-aligned weapons, and from spells or effects with the Evil descriptor.

Spell-Like Abilities: At will&mdash;aid, animate objects, commune, continual flame, dimensional anchor, greater dispel magic, holy smite (DC 29), imprisonment (DC 34), invisibility (self only), lesser restoration (DC 27), remove curse (DC 28), remove disease (DC 28), remove fear (DC 26), resist energy, summon monster vii, speak with dead (DC 28), waves of fatigue; 3/day&mdash;blade barrier (DC 31), earthquake (DC 33), heal (DC 31), mass charm monster (DC 33), permanency, resurrection, waves of exhaustion; 1/day—greater restoration (DC 32), power word blind, power word kill, power word stun, prismatic spray (DC 32). Caster level 20th. The save DCs are Charisma-based.

The following abilities are always active on Mavis’ person, as the spells (caster level 20th): detect evil, detect snares and pits, discern lies (DC 29), see invisibility, true seeing. They can be dispelled, but Mavis can reactivate them as a ''free action.

She has access to the spells of the War and Sun domains. The save DCs are Charisma-based.

Typical Cleric Spells Prepared (6/9/9/9/8/8/7/7/6/6 plus domain spells; save DC 25 + spell level) 0&mdash;create water, detect magic, detect magic, detect poison, purify food and drink, read magic; 1st&mdash;bless water, detect undead, ebon eyesSpC, healthful restSpC, obscuring mist, protection from evil, protection from evil, signSpC, vision of glorySpC; 2nd—consecrate, divine insightSpC, hold person, remove paralysis, remove paralysis, shatter, silence, status, zone of truth; 3rd&mdash;bestow curse, ghost touch weaponSpC, know vulnerabilitiesSpC, locate object, remove blindness/deafness, remove blindness/deafness, sonorous humSpC, water breathing, wind wall; 4th&mdash;divination, freedom of movement, freedom of movement, make manifestSpC, neutralize poison, panaceaSpC, restoration, sending; 5th&mdash;break enchantment, divine agilitySpC, greater stone shapeSpC, hallow, quickened divine favor, righteous might, scrying; 6th&mdash;banishment, banishment, energy immunitySpC, energy immunitySpC, harm, mass bear’s endurance, revive outsiderSpC; 7th&mdash;abolishing flames, abolishing flames, destruction, greater bestow curseSpC, greater scrying, mass restorationSpC, refuge; 8th&mdash;dimensional lock, discern location, fire storm, greater planar ally, mass death wardSpC, quickened spell vulnerability SpC; 9th—divine retribution, etherealness, gate, mass heal, mass heal, undeath’s eternal foeSpC.

SRD:Tongues : Mavis can speak with any creature that has a language, as though using a tongues spell (caster level 22nd). This ability is always active.

Air Heritage
Mavis' flight speed increases by 30 feet. and she gains a +1 dodge bonus to AC and Reflex saves while airborne.

Variant Tough Guy feat.


 * Natural armor is replaced with immunity to fear.
 * Damage Reduction/- equal to Constitution bonus is replaced by an increase of your highest existing Damage Reduction by half your Constitution bonus.
 * Fast healing becomes immunity to ability damage and ability drain.

Practiced Spellcaster (Cleric)
Mavis' caster level for the purpose of her clerical casting is 4 higher than it would usually be, to a maximum of her Hit Dice (22nd).

Combination Point Blank Shot and Sniper

 * Mavis' range increments with ranged weapons are 50% longer than they would ordinarily be. Any benefit of being within 30 feet of an opponent is retained out to 60 feet.
 * When Mavis is within 60 feet of her target, her attacks with a ranged weapon gain a +3 bonus.
 * Mavis adds her base attack bonus to damage with any ranged attack within the first range increment (330 feet).
 * Mavis does not suffer a -4 penalty when firing a ranged weapon into melee and never hits an unintended target in close combats or grapples.
 * Mavis' ranged attacks ignore cover bonuses (except total cover).
 * Mavis never provokes attacks of opportunity when making ranged attacks, and may make ranged attacks of opportunity against opponents who provoke them within 60 feet. Movement within this area does not provoke an attack of opportunity.
 * Opponents struck by Mavis' ranged attacks do not automatically know what square the attack came from, and must attempt to find her normally.
 * The critical multiplier of any ranged weapon in Mavis' hands increases by 1 (the critical multiplier of a crossbow becomes &times;3, and a bow's becomes &times;4).
 * As a full attack action, Mavis may target an area with a radius of her first range increment with a ranged weapon. Every enemy within the area takes weapon damage. A Reflex save (DC 10 + ½ bab + Dexterity bonus; normally 34) halves the damage dealt.

Equipment
Value 72,300 gp; weight 20 lb. : This weapon is a +5 composite longbow of distance with the evil outsider-bane property, manifested from Mavis’ own essence. With it, Mavis can create any sort of slaying arrow when drawn. Base damage 1d8+5, crit x3, range inc. 220 feet (330 with Sniper). Value 130,000 gp; weight 5 lb.

Training
All these bonuses are extraordinary in nature.

Prowess: +6 to all ability scores. Value 475,200 gp

Inherent Bonuses: +4 Strength, +4 Dexterity, +4 Charisma. Value 330,000 gp

Sacred Protection +5: +5 deflection bonus to AC and saves. Value 192,500 gp

Improved Spell Resistance: +2 bonus. Value 44,000 gp

Aerial Alacrity: +30 ft. to flight speed, maneuverability goes up by one step, and a +1 dodge bonus to AC and Reflex saves while airborne. Value 123,200 gp

Currency: 4,800 gp