User:Downzorz/Tome of Steel

The Tome of Steel
I have always been a big fan of the Tome series, and have always been enthralled by the idea of writing one. So, I looked over the Tomes, and decided to go for an area that has not yet been addressed- cities. Summary:: The Tome of Steel attempts to address adventuring in cities, and to lay down some systems that can be used to generate cities without excessive repetition, and efficiently describe the effects these cities might have on players.

Contents
Why Cities?
 * The City as a Rest Stop
 * The City as a Backdrop
 * The City as a Setting

Styles of Nations
 * Iron Age Nations
 * Medieval Nations
 * Colonial-Era Nations
 * Neo-Modern Nations
 * Magical Nations

Types of Cities
 * Mercantile Cities
 * Fortresses
 * Resource Camps

Socinomicon
 * Polite Combat
 * They're Different! Or, Racism is Justified When Your Eyes Can Shoot Fire
 * When Adventurers Get Involved

Cities with Style
 * City Statistics
 * NPCs
 * Civilized Feats
 * Civilized Spheres

Cities with Class
 * Base Classes
 * Prestige Classes

An Urban Campaign
 * Intrigue
 * Siege
 * Combat

Urban Races
 * Dwarves: Leave Us Alone
 * Elves: Let's Be Friends
 * Halflings
 * Orcs
 * Half-Elves
 * Half-Orcs
 * Gnomes

'''One More Word on Economy