Difference between revisions of "Vicious Pounce (3.5e Skill Trick)"
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|prereqs=Jump 18 ranks, Climb 6 ranks, base attack bonus of +12 or more | |prereqs=Jump 18 ranks, Climb 6 ranks, base attack bonus of +12 or more | ||
|fluff=The fool thinks he can overcome you by staying a hundred feet over your head. You'll prove him wrong. '''Dead''' wrong. | |fluff=The fool thinks he can overcome you by staying a hundred feet over your head. You'll prove him wrong. '''Dead''' wrong. | ||
− | |benefit=By spending an [[SRD:Attack of Opportunity|attack of opportunity]], you may attempt to jump onto a foe. You may do this at any time, regardless of whether or not it is your turn, as long as you have an attack of opportunity to expend. Make a [[SRD:Jump Skill|Jump]] check as though you had taken a running start. If your Jump check covers enough distance to let you move from your current space to your target's space, you leap onto the target (you do not provoke an attack of opportunity for doing this) and cling to the foe. If you weigh enough to make your foe exceed its maximum load, you automatically pin the foe — if it was flying, it is brought down to the ground and takes the appropriate falling damage, plus any falling damage that you would have taken (you do not take falling damage for successfully performing this skill trick). Regardless of whether or not you bring the foe down, you get to make a free melee attack on it. If you do not reach your foe with your Jump check, you simply move as close as you can, but then come up short and fall down to the ground (taking fall damage as appropriate). This skill trick consumes the attack of opportunity regardless of whether or not it succeeds. | + | |benefit=By spending an [[SRD:Attack of Opportunity|attack of opportunity]], you may attempt to jump onto a foe. You may do this at any time, regardless of whether or not it is your turn, as long as you have an attack of opportunity to expend. Make a [[SRD:Jump Skill|Jump]] check as though you had taken a running start. If your Jump check covers enough distance to let you move from your current space to your target's space, you leap onto the target (you do not provoke an [[SRD:Attack of Opportunity|attack of opportunity]] for doing this) and attempt to cling to the foe by making a [[SRD:Grapple|grapple]] check. If you fail the grapple check, you get shaken off and fall to the ground, taking the appropriate [[SRD:Falling|fall damage]]. If you succeed on the grapple check, you cling onto your foe; if you weigh enough to make your foe exceed its maximum load, you automatically pin the foe — if it was flying, it is brought down to the ground and takes the appropriate [[SRD:Falling|falling damage]], plus any falling damage that you would have taken (you do not take falling damage for successfully performing this skill trick). If you do not weigh enough to make your foe exceed its maximum load, you simply begin grappling with the foe. Regardless of whether or not you bring the foe down, you get to make a free melee attack on it. If you do not reach your foe with your Jump check, you simply move as close as you can, but then come up short and fall down to the ground (taking [[SRD:Falling|fall damage]] as appropriate). This skill trick consumes the [[SRD:Attack of Opportunity|attack of opportunity]] regardless of whether or not it succeeds. |
|example=<!-- If your skill trick has a complicated mechanic, give an example of how it works. --> | |example=<!-- If your skill trick has a complicated mechanic, give an example of how it works. --> | ||
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Latest revision as of 16:49, 13 November 2015
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Vicious Pounce (Movement)
The fool thinks he can overcome you by staying a hundred feet over your head. You'll prove him wrong. Dead wrong.Prerequisites: Jump 18 ranks, Climb 6 ranks, base attack bonus of +12 or moreBenefit: By spending an attack of opportunity, you may attempt to jump onto a foe. You may do this at any time, regardless of whether or not it is your turn, as long as you have an attack of opportunity to expend. Make a Jump check as though you had taken a running start. If your Jump check covers enough distance to let you move from your current space to your target's space, you leap onto the target (you do not provoke an attack of opportunity for doing this) and attempt to cling to the foe by making a grapple check. If you fail the grapple check, you get shaken off and fall to the ground, taking the appropriate fall damage. If you succeed on the grapple check, you cling onto your foe; if you weigh enough to make your foe exceed its maximum load, you automatically pin the foe — if it was flying, it is brought down to the ground and takes the appropriate falling damage, plus any falling damage that you would have taken (you do not take falling damage for successfully performing this skill trick). If you do not weigh enough to make your foe exceed its maximum load, you simply begin grappling with the foe. Regardless of whether or not you bring the foe down, you get to make a free melee attack on it. If you do not reach your foe with your Jump check, you simply move as close as you can, but then come up short and fall down to the ground (taking fall damage as appropriate). This skill trick consumes the attack of opportunity regardless of whether or not it succeeds.
Back to Main Page → 3.5e Homebrew → Character Options → Skill Tricks
Luigifan18v |
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Article Balance | Very High + |
Author | Luigifan18 + |
Identifier | 3.5e Skill Trick + |
Prerequisite | Jump 18 ranks +, Climb 6 ranks + and base attack bonus of +12 or more + |
Rating | Unrated + |
Summary | Leap onto a foe that flies into your vicinity and bring it crashing down to the ground. + |
Title | Vicious Pounce + |
Type | Movement + |