Difference between revisions of "Sawnik (3.5e Vestige)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
Line 50: Line 50:
  
 
====Spin Jump====
 
====Spin Jump====
You gain the ability to use pounce however you can jump 5 feet away after your attack. If another foe is in the way you can make one attack against them.
+
You gain the ability to use pounce however you roll into a protective ball while attacking. While in this ball you do not take the -2 to ac and instead gain against melee attacks dr/- equal to 1/2 your binder level.
 
 
  
 
----
 
----

Revision as of 03:16, 12 April 2018


Homebrew.png
Author: balmz (talk)
Date Created: april 11 2018
Status: tbc
Editing: Clarity edits only please
ArticleUnrated.png
Rate this article
Discuss this article

A mystic animal which moves fast

Level: 5

Binding DC: 22

Special Requirement: Yes

Legend

Sawnik was once a regular hedgehog which was awakened by a druid and augmented magically later by a sorcerer. He could move at fast speeds and attack foes before they knew what hit them. He had an arch-rival who sought to turn animals into horrid constructs using their lifeforce so he could rule the world. The arch-rival whose name has been lost to time invaded a wilderness sanctuary and started to use the local animals as fuel to power his constructs. Sawnik objected to this and it lead to a decade long conflict. During a final battle between the two Sawnik found himself close to victory but he was having trouble finishing off his arch-rival. Sawnik dug deep inside himself and with one final burst of speed finsihed his arch-rival off forever. However his speed boost was so great that he fled from the known world and landed outside of it. Sawnik now seeks to view the mortal world again to defend the world from constructs.

Special summoning

Must use a gold ring or emerald to summon Sawnik, is not consumed in summon.

Manifestation

The area seems to glow green and blue with magic energy. You hear the sounds of running and rolling in the area.

Sign

Your hair( if you have any) turns blue while your nose turns pitch black and your front of your body turns peachy and white.

Influence

You are unable to swim at all, you just sink to the bottom, you avoid water unless it's a real emergency. Also you drown twice as fast regardless of your constitution score

Granted Abilities

Gotta Move Fast

Your land speed is doubled always. This is extraordinary. In addition your overland speed is increased by 32 times.

Free the Creatures

You deal with melee attacks an extra 5d6 to constructs that bypasses damage reduction. If the construct is powered or supported by a creature that is bound to it, the damage is doubled. This is extraordinary.

Dashing Attack

You gain and can use Leap AttackCAdv even if you do not meet or have the the prerequisites.

Spin Jump

You gain the ability to use pounce however you roll into a protective ball while attacking. While in this ball you do not take the -2 to ac and instead gain against melee attacks dr/- equal to 1/2 your binder level.


Back to Main Page3.5e HomebrewClass Ability ComponentsVestiges

Facts about "Sawnik (3.5e Vestige)"
Authorbalmz +
Binding DC22 +
Identifier3.5e Vestige +
Level5 +
RatingUnrated +
SummaryA mystic animal which moves fast +
TitleSawnik +