Difference between revisions of "Sawnik (3.5e Vestige)"

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==<!-- Sanik -->==
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==Sawnik==
  
 
[[Summary::A mystic animal which moves fast]]
 
[[Summary::A mystic animal which moves fast]]
  
'''Level:''' [[Level::5]]
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'''Level:''' [[Level::5th]]
  
'''Binding DC:''' [[Binding DC::27]]
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'''Binding DC:''' [[Binding DC::22]]
  
 
'''Special Requirement:''' Yes
 
'''Special Requirement:''' Yes
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===Legend===
 
===Legend===
  
Sanik was once a hedgehog which was awakened by a druid and augmented later by a sorcerer. He could move at fast speeds and attack foes before they knew what hit them. He had an arch-rival who sought to turn animals into horrid constructs using their lifeforce. Sanik now seeks to view the mortal world again to defend the world from constructs.
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Sawnik was once a regular hedgehog which was awakened by a druid and augmented magically later by a sorcerer. He could move at fast speeds and attack foes before they knew what hit them. He had an arch-rival who sought to turn animals into horrid constructs using their lifeforce so he could rule the world. The arch-rival, whose name has been lost to time, invaded a wilderness sanctuary and started to use the local animals as fuel to power his constructs. Sawnik objected to this and it lead to a decade-long conflict. During a final battle between the two, Sawnik found himself close to victory, but he was having trouble finishing off his arch-rival. Sawnik dug deep inside himself and with one final burst of speed, finished his arch-rival off forever. However, his speed boost was so great that he fled from the known world and landed outside of it. Sawnik now seeks to view the mortal world again to defend the world from constructs.
  
 
===Special summoning===
 
===Special summoning===
  
Must use a gold ring or emerald to summon Sanik.
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Must use a gold ring or emerald to summon Sawnik, is not consumed in summon.
  
 
===Manifestation===
 
===Manifestation===
  
The area seems to glow green and blue with magic energy.  
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The area seems to glow green and blue with magic energy. You hear the sounds of running and rolling in the area.
  
 
===Sign===
 
===Sign===
  
Your hair( if you have any) turns blue while your nose turns pitch black and your front of your body turns peachy and white.
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Your hair (if you have any) turns blue while your nose turns pitch black and your front of your body turns peachy and white.
  
 
===Influence===
 
===Influence===
  
You are unable to swim at all, you just sink to the bottom, you avoid water unless it's a real emergency. Also you drown twice as fast regardless of your constitution score  
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You are unable to swim at all you just sink to the bottom — so you avoid water unless it's a real emergency. Also, you drown twice as fast regardless of your constitution score  
  
 
===Granted Abilities===
 
===Granted Abilities===
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====Gotta Move Fast====
 
====Gotta Move Fast====
  
Your land speed is doubled always. This is extraordinary.  
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Your land speed is doubled always. This is extraordinary. In addition, your overland speed is increased by 32 times.
  
 
====Free the Creatures====
 
====Free the Creatures====
  
You deal with melee attacks an extra 10+ 1/2 your binder level+ your charisma modifier damage to constructs that bypasses damage reduction. This is extraordinary.
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Your melee attacks deal an extra 5d6 damage to constructs and bypasses any [[SRD:Damage Reduction|damage reduction]] they may have. If the construct is powered or supported by a creature that is bound to it, the damage is doubled. This is extraordinary.
  
====Fast Attack====
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====Dashing Attack====
You gain leap attack even if you do not meet the prerequisites and can use jump even if not trained
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You gain and can use Leap Attack<sup>CAdv</sup>, even if you do not meet or have the prerequisites.
 
 
===Jump attack===
 
You gain the ability to use pounce.
 
  
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====Spin Jump====
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You gain the ability to use pounce; however, you roll into a protective ball while attacking. While in this ball, you do not take the &minus;2 penalty to AC and can jump 5 feet after your attack.
  
 
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Latest revision as of 05:14, 10 September 2018


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Author: balmz (talk)
Date Created: april 11 2018
Status: tbc
Editing: Clarity edits only please
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Sawnik[edit]

A mystic animal which moves fast

Level: 5th

Binding DC: 22

Special Requirement: Yes

Legend[edit]

Sawnik was once a regular hedgehog which was awakened by a druid and augmented magically later by a sorcerer. He could move at fast speeds and attack foes before they knew what hit them. He had an arch-rival who sought to turn animals into horrid constructs using their lifeforce so he could rule the world. The arch-rival, whose name has been lost to time, invaded a wilderness sanctuary and started to use the local animals as fuel to power his constructs. Sawnik objected to this and it lead to a decade-long conflict. During a final battle between the two, Sawnik found himself close to victory, but he was having trouble finishing off his arch-rival. Sawnik dug deep inside himself and with one final burst of speed, finished his arch-rival off forever. However, his speed boost was so great that he fled from the known world and landed outside of it. Sawnik now seeks to view the mortal world again to defend the world from constructs.

Special summoning[edit]

Must use a gold ring or emerald to summon Sawnik, is not consumed in summon.

Manifestation[edit]

The area seems to glow green and blue with magic energy. You hear the sounds of running and rolling in the area.

Sign[edit]

Your hair (if you have any) turns blue while your nose turns pitch black and your front of your body turns peachy and white.

Influence[edit]

You are unable to swim at all — you just sink to the bottom — so you avoid water unless it's a real emergency. Also, you drown twice as fast regardless of your constitution score

Granted Abilities[edit]

Gotta Move Fast[edit]

Your land speed is doubled always. This is extraordinary. In addition, your overland speed is increased by 32 times.

Free the Creatures[edit]

Your melee attacks deal an extra 5d6 damage to constructs and bypasses any damage reduction they may have. If the construct is powered or supported by a creature that is bound to it, the damage is doubled. This is extraordinary.

Dashing Attack[edit]

You gain and can use Leap AttackCAdv, even if you do not meet or have the prerequisites.

Spin Jump[edit]

You gain the ability to use pounce; however, you roll into a protective ball while attacking. While in this ball, you do not take the −2 penalty to AC and can jump 5 feet after your attack.


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Facts about "Sawnik (3.5e Vestige)"
Authorbalmz +
Binding DC22 +
Identifier3.5e Vestige +
Level5th +
RatingUnrated +
SummaryA mystic animal which moves fast +
TitleSawnik +