Difference between revisions of "Hollow Point Ray (3.5e Spell)"

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(Created page with "{{author |author_name=Eiji-kun |date_created=3-14-19 |status=Complete |balance=High }} <onlyinclude>{{3.5e Spell |name=Hollow Point Ray |school=Conjuration |subschool=Creatio...")
 
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''You'd need anti-tank rifle to breach their armor.  Fortunately, you are the anti-tank rifle.''
 
''You'd need anti-tank rifle to breach their armor.  Fortunately, you are the anti-tank rifle.''
  
You release a bullet of force which deals magic piercing damage to your target.  They take 1d6 points of damage per 2 levels, max 5d6 at 10th.  The bullet then explodes into a 30 ft cone behind the target dealing 1d6 points of force damage per 2 levels (max 5d6 at 10th) to all creatures behind them with a [[Reflex]] save for half.  The original target gets no save and is also subject to the force damage.  The cone can take it beyond its normal spell range.
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You release a bullet of force penetrates and explodes outward.  They take 1d6 points of magic piercing damage per 2 levels, max 5d6 at 10th.  The bullet then explodes into a 30 ft cone behind the target dealing 1d6 points of force damage per 2 levels (max 5d6 at 10th) to all creatures behind them with a [[Reflex]] save for half.  The original target gets no save and is also subject to the force damage.  The cone can take it beyond its normal spell range.
  
 
This spell is very effective at breaching barriers.  It can bore through up to 12 - the object's hardness in inches through a material and continue on without exploding if you choose, dealing the piercing damage and continuing its path.  Both the piercing and force damage are not reduced before hardness.
 
This spell is very effective at breaching barriers.  It can bore through up to 12 - the object's hardness in inches through a material and continue on without exploding if you choose, dealing the piercing damage and continuing its path.  Both the piercing and force damage are not reduced before hardness.

Revision as of 04:51, 15 March 2019

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Author: Eiji-kun (talk)
Date Created: 3-14-19
Status: Complete
Editing: Clarity edits only please
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Hollow Point Ray
Conjuration (Creation) [Force]
Level: Sorcerer/Wizard 3
Components: V, S, M
Casting time: 1 standard action
Range: 60 ft
Effect: Ray
Duration: Instantaneous
Saving Throw: None, and Reflex half; see text
Spell Resistance: No

You'd need anti-tank rifle to breach their armor. Fortunately, you are the anti-tank rifle.

You release a bullet of force penetrates and explodes outward. They take 1d6 points of magic piercing damage per 2 levels, max 5d6 at 10th. The bullet then explodes into a 30 ft cone behind the target dealing 1d6 points of force damage per 2 levels (max 5d6 at 10th) to all creatures behind them with a Reflex save for half. The original target gets no save and is also subject to the force damage. The cone can take it beyond its normal spell range.

This spell is very effective at breaching barriers. It can bore through up to 12 - the object's hardness in inches through a material and continue on without exploding if you choose, dealing the piercing damage and continuing its path. Both the piercing and force damage are not reduced before hardness.

Material Component: A ball bearing.


Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Eiji-kun's Homebrew (5627 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
ComponentV +, S + and M +
DescriptorForce +
Identifier3.5e Spell +
LevelKi Master 3 + and Sorcerer/Wizard 3 +
RangeOther +
RatingUnrated +
SchoolConjuration +
SubschoolCreation +
SummaryA bullet of force pierces the target, then explodes outward in a wave of shrapnel. +
TitleHollow Point Ray +