Difference between revisions of "User:Franken Kesey/Biological Reconstruction (3.5e Power)"

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|disc=Psychometabolism
 
|disc=Psychometabolism
 
|desc=
 
|desc=
|lvl=Psion/Wilder 2, Psychic Warrior 2, [[Judge of Existence (3.5e Class)|Judge of Existence]] 2, [[Wildknife (3.5e Class)|Wildknife]] 2
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|lvl=Psion/Wilder 2, Psychic Warrior 2, Judge of Existence 2, [[Wildknife (3.5e Class)|Wildknife]] 2
 
|disp=Mental
 
|disp=Mental
 
|time=1 [[SRD:Standard Actions|standard action]]
 
|time=1 [[SRD:Standard Actions|standard action]]

Revision as of 01:57, 16 April 2019

Homebrew.png
Author: Franken Kesey (talk)
Date Created: 04/10/19
Status: Fin
Editing: Clarity edits only please
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Psionic Heal
Psychometabolism
Level: Psion/Wilder 2, Psychic Warrior 2, Judge of Existence 2, Wildknife 2, , ,
Display: Mental
Manifesting Time: 1 standard action
Range: Touch
Targets: One touched creature
Duration: Instantaneous
Saving Throw: None
Power Resistance: No
Power Points: 3

A single use does only one of the following:

  • Cures 1d6 points of temporary ability damage to one of the subject’s ability scores. It does not restore permanent ability drain.
  • Cures 2d8 hit points of damage. Unlike normal heal and cure spells, this also heals undead.

Augment: You can augment this power in one or more of the following ways.

  1. If you spend 2 extra power points (to any of the above or below), can affect one more creature. If mixed with cure damage, heals the same to each creature.
  2. If you spend 2 extra power points, increases HP healing by 1d8.
  3. If you spend 2 extra power points, eliminates any fatigue and sickness suffered by the character, and improves an exhausted or nauseated condition one step.
  4. If you spend 6 extra power points, removes the following effects from creature: blinded, dazed, dazzled, deafened, diseased, exhausted, nauseated, stunned, and poisoned.

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