Difference between revisions of "User:Franken Kesey/Biological Reconstruction (3.5e Power)"
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|disc=Psychometabolism | |disc=Psychometabolism | ||
|desc= | |desc= | ||
− | |lvl=Psion/Wilder 2, Psychic Warrior 2, | + | |lvl=Psion/Wilder 2, Psychic Warrior 2, Judge of Existence 2, [[Wildknife (3.5e Class)|Wildknife]] 2 |
|disp=Mental | |disp=Mental | ||
|time=1 [[SRD:Standard Actions|standard action]] | |time=1 [[SRD:Standard Actions|standard action]] |
Revision as of 01:57, 16 April 2019
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Psychometabolism | |
Level: | Psion/Wilder 2, Psychic Warrior 2, Judge of Existence 2, Wildknife 2, , , |
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Display: | Mental |
Manifesting Time: | 1 standard action |
Range: | Touch |
Targets: | One touched creature |
Duration: | Instantaneous |
Saving Throw: | None |
Power Resistance: | No |
Power Points: | 3 |
A single use does only one of the following:
- Cures 1d6 points of temporary ability damage to one of the subject’s ability scores. It does not restore permanent ability drain.
- Cures 2d8 hit points of damage. Unlike normal heal and cure spells, this also heals undead.
Augment: You can augment this power in one or more of the following ways.
- If you spend 2 extra power points (to any of the above or below), can affect one more creature. If mixed with cure damage, heals the same to each creature.
- If you spend 2 extra power points, increases HP healing by 1d8.
- If you spend 2 extra power points, eliminates any fatigue and sickness suffered by the character, and improves an exhausted or nauseated condition one step.
- If you spend 6 extra power points, removes the following effects from creature: blinded, dazed, dazzled, deafened, diseased, exhausted, nauseated, stunned, and poisoned.
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