Difference between revisions of "Alien Galaxy (3.5e Location)"
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+ | <small>[[Complete Xeno (3.5e Sourcebook)|Complete Xeno]]→[[Alien Codex (3.5e Campaign Setting)|Alien Codex]]→[[Star Ships (3.5e Equipment)|Star Ships]]</small> | ||
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|author_name=Franken Kesey | |author_name=Franken Kesey | ||
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{{#set:Type=Galaxy}} | {{#set:Type=Galaxy}} | ||
− | {{#set:Summary=A galaxy composed of multiple solar systems.}} | + | {{#set:Summary=A galaxy composed of multiple solar systems and planets.}} |
− | ==Alien Galaxy | + | <onlyinclude>==Alien Galaxy== |
− | ''' | + | Most xeno can be found within the alien galaxy below. |
+ | |||
+ | '''Galaxy Traits:''' The alien galaxy is a region of the material universe. Galaxy traits apply to the vacuum of space, each sphere may have slight changes. | ||
*[[SRD:About Planes#No Gravity|No Gravity]]: The vacuum has no gravity (except the inner sphere). | *[[SRD:About Planes#No Gravity|No Gravity]]: The vacuum has no gravity (except the inner sphere). | ||
*[[SRD:About Planes#Time|Time]]: The entire galaxy experiences normal time. | *[[SRD:About Planes#Time|Time]]: The entire galaxy experiences normal time. | ||
− | *[[SRD:About Planes#Shape and Size|Shape and Size]]: | + | *[[SRD:About Planes#Shape and Size|Shape and Size]]: A spherical shape approx. 45,000 light-years in diameter. |
*[[SRD:About Planes#Static|Static]]: The galaxy is mostly static. | *[[SRD:About Planes#Static|Static]]: The galaxy is mostly static. | ||
− | *[[SRD:About Planes#Elemental and Energy Traits|Elemental Dominance]]: | + | *[[SRD:About Planes#Elemental and Energy Traits|Elemental and Energy Dominance]]: Mostly elementally neutral and without energy dominance. However, stars are fire dominate. |
− | + | *[[SRD:About Planes#Alignment Traits|Alignment Traits]]: Neutral-aligned. | |
− | *[[SRD:About Planes#Alignment Traits|Alignment Traits]]: | + | *[[SRD:About Planes#Magic Traits|Magic Traits]]: Mostly normal magic. |
− | *[[SRD:About Planes#Magic Traits|Magic Traits]]: | ||
'''Planar Connections:''' The galaxy is part of the material plane, and is connected to other planes in the normal way. Some space ships can [[Hyperjump (3.5e Creature Ability)|hyper-jump]], when doing so they briefly visit the [[SRD:Plane of Shadow|plane of shadow]]. | '''Planar Connections:''' The galaxy is part of the material plane, and is connected to other planes in the normal way. Some space ships can [[Hyperjump (3.5e Creature Ability)|hyper-jump]], when doing so they briefly visit the [[SRD:Plane of Shadow|plane of shadow]]. | ||
'''Movement and Combat:''' In space all ship speeds are tripled (including in first sphere). | '''Movement and Combat:''' In space all ship speeds are tripled (including in first sphere). | ||
− | === | + | ===Regional Spheres=== |
[[File:Galaxy6.jpg|thumb|right|500px|An axial map of the xeno galaxy. Systems move around this axis at a constant relative rate (see below).]] | [[File:Galaxy6.jpg|thumb|right|500px|An axial map of the xeno galaxy. Systems move around this axis at a constant relative rate (see below).]] | ||
− | The galaxy can be broken up into regional spheres. | + | The galaxy can be broken up into three regional spheres. |
− | #The first sphere is a central core which is uninhabitable to even aliens. The first sphere has the following changes: heavy gravity | + | #The first sphere is a central core which is uninhabitable to even aliens. The first sphere has the following changes: heavy directional gravity, 5000 light-year diameter, highly morphic, major negative and fire dominant (to ship and occupants), and has dead magic. The inner 1000 light-years is a black hole that pulls everything within the first sphere 600’/round, an escape check does nothing against this force, ships cannot hyperjump while in the first sphere, and anything caught within the black hole is crushed into non-existence. (Thus ships with speeds under 200’ have no escape, anything over that can escape with speed.) Sector E5 is the galaxy core. |
− | #The second sphere has mostly dead planets, and a few extremely hardy species. The second sphere has the following changes: | + | #The second sphere has mostly dead planets, and a few extremely hardy species. The second sphere has the following changes: 10,000 light-year radius and is alterable morphic. Second sphere is roughly a circle with outer limits being C3-G3 and C7-G7, and C3-C7 and G3-G7 (excluding E5). |
− | #The third sphere is much more hospitable. The third sphere has the following changes: | + | #The third sphere is much more hospitable. The third sphere has the following changes: 10,000 light-year radius, is static, minor positive-dominant, and has enhanced magic. Third sphere is all sectors not previously mentioned. |
===Sectors and Planets=== | ===Sectors and Planets=== | ||
− | A sector is | + | A sector is 5000 light-years in diameter. Every other letter and number are not included in the above map but do exist between. Each sector can be broken down into quadrant rings. Some planets move faster than others, however, relative to the galaxy, all solar systems remain in the same area. All systems rotate counter-clockwise at a constant relative rate around the black hole. The location of know planets follow: |
− | *[[Planet Sepiida (3.5e Location)|Planet Sepiida]]: | + | *[[Planet Sepiida (3.5e Location)|Planet Sepiida]]: Left lower A5. |
− | *[[ | + | *[[Messos Myonel (3.5e Location)#Olum System|Olum System]]: Left upper F3. |
− | *[[ | + | *[[Makari System (3.5e Location)|Makari System]]: Right lower G2. |
− | *[[Planet | + | *[[Planet Nex (3.5e Location)|Planet Nex]]: Center F4. |
− | *[[ | + | *[[Golbez System (3.5e Location)|Golbez System]]: Right upper D9. |
− | *[[ | + | *[[Planet Gokia (3.5e Location)|Planet Gokia]]: Right upper C7. |
*[[Planet Querklufterztz (3.5e Location)|Planet Querklufterztz]] ([[Kremen (3.5e Race)|Kremen]]): | *[[Planet Querklufterztz (3.5e Location)|Planet Querklufterztz]] ([[Kremen (3.5e Race)|Kremen]]): | ||
*[[Planet Shii (3.5e Location)|Planet Shii]] ([[Take (3.5e Race)|Take]]): | *[[Planet Shii (3.5e Location)|Planet Shii]] ([[Take (3.5e Race)|Take]]): | ||
+ | |||
===Ship Cities and Living Planets=== | ===Ship Cities and Living Planets=== | ||
Some alien cultures are so advanced that they have created entire space cities or become planets. [[Fleet Ship (3.5e Location)|Fleet]] and [[Colony Ship (3.5e Location)|colony]] ships are types of space cities, and the [[Noosphere (3.5e Deity)|Noosphere]] is a living planet. All are mobile. | Some alien cultures are so advanced that they have created entire space cities or become planets. [[Fleet Ship (3.5e Location)|Fleet]] and [[Colony Ship (3.5e Location)|colony]] ships are types of space cities, and the [[Noosphere (3.5e Deity)|Noosphere]] is a living planet. All are mobile. | ||
+ | ===Space Travel=== | ||
+ | Some ships have a hyperdrive which allows them to rapidly travel from one sector to another. A single [[Hyperjump (3.5e Creature Ability)|hyper-jump]] can be up to 10,000 light-years and is precise. However, no jump can go through the central core. Ships can jump to different parts of a sector, but if a planet or moon is close this is a waste of fuel.</onlyinclude> | ||
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{{Template:3.5e Locations Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Location]] | {{Template:3.5e Locations Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Location]] | ||
+ | {{Navboxes}} |
Latest revision as of 15:47, 25 May 2019
Complete Xeno→Alien Codex→Star Ships
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Contents
Alien Galaxy
Most xeno can be found within the alien galaxy below.
Galaxy Traits: The alien galaxy is a region of the material universe. Galaxy traits apply to the vacuum of space, each sphere may have slight changes.
- No Gravity: The vacuum has no gravity (except the inner sphere).
- Time: The entire galaxy experiences normal time.
- Shape and Size: A spherical shape approx. 45,000 light-years in diameter.
- Static: The galaxy is mostly static.
- Elemental and Energy Dominance: Mostly elementally neutral and without energy dominance. However, stars are fire dominate.
- Alignment Traits: Neutral-aligned.
- Magic Traits: Mostly normal magic.
Planar Connections: The galaxy is part of the material plane, and is connected to other planes in the normal way. Some space ships can hyper-jump, when doing so they briefly visit the plane of shadow.
Movement and Combat: In space all ship speeds are tripled (including in first sphere).
Regional Spheres[edit]
The galaxy can be broken up into three regional spheres.
- The first sphere is a central core which is uninhabitable to even aliens. The first sphere has the following changes: heavy directional gravity, 5000 light-year diameter, highly morphic, major negative and fire dominant (to ship and occupants), and has dead magic. The inner 1000 light-years is a black hole that pulls everything within the first sphere 600’/round, an escape check does nothing against this force, ships cannot hyperjump while in the first sphere, and anything caught within the black hole is crushed into non-existence. (Thus ships with speeds under 200’ have no escape, anything over that can escape with speed.) Sector E5 is the galaxy core.
- The second sphere has mostly dead planets, and a few extremely hardy species. The second sphere has the following changes: 10,000 light-year radius and is alterable morphic. Second sphere is roughly a circle with outer limits being C3-G3 and C7-G7, and C3-C7 and G3-G7 (excluding E5).
- The third sphere is much more hospitable. The third sphere has the following changes: 10,000 light-year radius, is static, minor positive-dominant, and has enhanced magic. Third sphere is all sectors not previously mentioned.
Sectors and Planets[edit]
A sector is 5000 light-years in diameter. Every other letter and number are not included in the above map but do exist between. Each sector can be broken down into quadrant rings. Some planets move faster than others, however, relative to the galaxy, all solar systems remain in the same area. All systems rotate counter-clockwise at a constant relative rate around the black hole. The location of know planets follow:
- Planet Sepiida: Left lower A5.
- Olum System: Left upper F3.
- Makari System: Right lower G2.
- Planet Nex: Center F4.
- Golbez System: Right upper D9.
- Planet Gokia: Right upper C7.
- Planet Querklufterztz (Kremen):
- Planet Shii (Take):
Ship Cities and Living Planets[edit]
Some alien cultures are so advanced that they have created entire space cities or become planets. Fleet and colony ships are types of space cities, and the Noosphere is a living planet. All are mobile.
Space Travel[edit]
Some ships have a hyperdrive which allows them to rapidly travel from one sector to another. A single hyper-jump can be up to 10,000 light-years and is precise. However, no jump can go through the central core. Ships can jump to different parts of a sector, but if a planet or moon is close this is a waste of fuel.
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