Difference between revisions of "User:Franken Kesey/Biological Reconstruction (3.5e Power)"
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|disc=Psychometabolism | |disc=Psychometabolism | ||
|subdisc=Healing | |subdisc=Healing | ||
− | |lvl=Psion/Wilder 3, Judge of Existence 3, Wildknife 3 | + | |lvl=Psion/Wilder 3, Psychic Warrior 3, Judge of Existence 3, Wildknife 3 |
|disp=Mental | |disp=Mental | ||
|time=1 [[SRD:Standard Actions|standard action]] | |time=1 [[SRD:Standard Actions|standard action]] |
Revision as of 15:05, 3 June 2019
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Psychometabolism (Healing) | |
Level: | Psion/Wilder 3, Psychic Warrior 3, Judge of Existence 3, Wildknife 3, , , |
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Display: | Mental |
Manifesting Time: | 1 standard action |
Range: | Touch |
Target: | One touched creature |
Duration: | Instantaneous |
Saving Throw: | None |
Power Resistance: | No |
Power Points: | 5 |
Repairs the cells of target creature, healing 3d8 hit points of damage. But this cellular medicine takes a toll on the body inflicting 1 points of Constitution ability damage to the target.
Unlike normal heal and cure spells, this also heals undead.
Augment: You can augment this power in one or more of the following ways.
- For each additional power points you spend, increase the damage healed by this power by 1d8.
- If you spend 2 extra power points, eliminates any sickness suffered by the character, and improves a nauseated condition one step.
For every two additional power points you spend on any augmentation, increase the amount of Constitution burn by 1.
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