Difference between revisions of "User:Franken Kesey/Biological Reconstruction (3.5e Power)"
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|disc=Psychometabolism | |disc=Psychometabolism | ||
|subdisc=Healing | |subdisc=Healing | ||
− | |lvl=Psion/Wilder | + | |lvl=Psion/Wilder 2, Psyblade 2, [[Wildknife (3.5e Class)|Wildknife]] 2 |
|disp=Mental | |disp=Mental | ||
|time=1 [[SRD:Standard Actions|standard action]] | |time=1 [[SRD:Standard Actions|standard action]] | ||
Line 18: | Line 18: | ||
|pr=No | |pr=No | ||
|pp=5 | |pp=5 | ||
− | |summary=Psionic touch healing, heals | + | |summary=Psionic touch healing, heals 2d8 damage (+1d6 per extra power point). However, not without a cost, dealing 1 point of constitution damage (+1 per two augments). With investment, can heal sickness and nausea.}} |
− | <onlyinclude>Repairs the cells of target creature, healing | + | <onlyinclude>Repairs the cells of target creature, healing 2d8 [[SRD:Hit Points|hit points]] of damage. But this cellular medicine takes a toll on the body inflicting 1 points of Constitution [[SRD:Ability Burn|ability burn]] to the target. |
Unlike normal [[SRD:Heal|''heal'']] and [[SRD:Cure Spells|''cure'']] spells, this also heals undead. However, since, undead typically do not have Constitution scores (unless they are [[Living Dead (3.5e Subtype)|living dead]]), they are instead inflicted with 1 point of Charisma burn (unless living dead, which receives normal Constitution burn). This ability burn bypasses the normal undead immunities. | Unlike normal [[SRD:Heal|''heal'']] and [[SRD:Cure Spells|''cure'']] spells, this also heals undead. However, since, undead typically do not have Constitution scores (unless they are [[Living Dead (3.5e Subtype)|living dead]]), they are instead inflicted with 1 point of Charisma burn (unless living dead, which receives normal Constitution burn). This ability burn bypasses the normal undead immunities. | ||
'''Augment:''' You can augment this power in one or more of the following ways. | '''Augment:''' You can augment this power in one or more of the following ways. | ||
− | #For each additional [[SRD:Power Points|power points]] you spend, increase the damage healed by this power by 1d8 (to a maximum total of 4 augments healing | + | #For each additional [[SRD:Power Points|power points]] you spend, increase the damage healed by this power by 1d8 (to a maximum total of 4 augments healing 6d8-3 (24)). |
#If you spend 2 extra power points, eliminates any [[SRD:Sickened|sickness]] suffered by the character, and improves a [[SRD:Nauseated|nauseated]] condition one step. | #If you spend 2 extra power points, eliminates any [[SRD:Sickened|sickness]] suffered by the character, and improves a [[SRD:Nauseated|nauseated]] condition one step. | ||
Revision as of 18:36, 30 June 2019
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Psychometabolism (Healing) | |
Level: | Psion/Wilder 2, Psyblade 2, Wildknife 2, , |
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Display: | Mental |
Manifesting Time: | 1 standard action |
Range: | Touch |
Target: | One willing touched creature. |
Duration: | Instantaneous |
Saving Throw: | None |
Power Resistance: | No |
Power Points: | 5 |
Repairs the cells of target creature, healing 2d8 hit points of damage. But this cellular medicine takes a toll on the body inflicting 1 points of Constitution ability burn to the target.
Unlike normal heal and cure spells, this also heals undead. However, since, undead typically do not have Constitution scores (unless they are living dead), they are instead inflicted with 1 point of Charisma burn (unless living dead, which receives normal Constitution burn). This ability burn bypasses the normal undead immunities.
Augment: You can augment this power in one or more of the following ways.
- For each additional power points you spend, increase the damage healed by this power by 1d8 (to a maximum total of 4 augments healing 6d8-3 (24)).
- If you spend 2 extra power points, eliminates any sickness suffered by the character, and improves a nauseated condition one step.
For every two additional power points you spend on any augmentation, increase the amount of Constitution burn by 1.
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