Difference between revisions of "User:Franken Kesey/Biological Reconstruction (3.5e Power)"

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|disc=Psychometabolism
 
|disc=Psychometabolism
 
|subdisc=Healing
 
|subdisc=Healing
|lvl=Psion/Wilder 3, Judge of Existence 3, Wildknife 3
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|lvl=Egoist 2, Psyblade<span style="display:none"> Psyblade 2, Psyblade 3, Psyblade 4, Psyblade 6 </span>, [[Wildknife (3.5e Class)|Wildknife]] 2
 
|disp=Mental
 
|disp=Mental
 
|time=1 [[SRD:Standard Actions|standard action]]
 
|time=1 [[SRD:Standard Actions|standard action]]
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|dur=Instantaneous
 
|dur=Instantaneous
 
|tsea=t
 
|tsea=t
|subj=One touched creature
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|subj=One willing touched creature.
 
|save=None
 
|save=None
 
|pr=No
 
|pr=No
 
|pp=5
 
|pp=5
|summary=Psionic touch healing.}}
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|summary=Psionic touch healing, heals 2d8 damage (+1d6 per extra power point). However, not without a cost, dealing 2 points of Constitution burn (+1 per two augments). With investment, can heal sickness and nausea.}}
<onlyinclude>Repairs the cells of target creature, healing 3d8 [[SRD:Hit Points|hit points]] of damage. But this cellular medicine takes a toll on the body inflicting 1 points of Constitution [[SRD:Ability Damaged|ability damage]] to the target.
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<onlyinclude>Repairs the cells of target creature, healing 2d8 [[SRD:Hit Points|hit points]] of damage. But this cellular medicine takes a toll on the body inflicting 2 points of Constitution [[SRD:Ability Burn|ability burn]] to the target.
  
Unlike normal [[SRD:Heal|''heal'']] and [[SRD:Cure Spells|''cure'']] spells, this also heals undead.
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Unlike normal [[SRD:Heal|''heal'']] and [[SRD:Cure Spells|''cure'']] spells, this also heals undead. However, since, undead typically do not have Constitution scores (unless they are [[Living Dead (3.5e Subtype)|living dead]]), they are instead inflicted with 2 points of Charisma burn (unless living dead, which receives normal Constitution burn). This ability burn bypasses the normal undead immunities.
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This has no affect on creatures without normal cellular biology, like [[SRD:Construct Type|constructs]], [[SRD:Elemental Type|elementals]], [[SRD:Ooze Type|oozes]], and creatures with the [[SRD:Extraplanar Subtype|extraplanar]], [[SRD:Incorporeal Subtype|incorporeal]], [[Xenoblooded (3.5e Subtype)|xenoblooded]] or [[Xenotheric (3.5e Subtype)|xenotheric]] subtypes.
  
 
'''Augment:''' You can augment this power in one or more of the following ways.
 
'''Augment:''' You can augment this power in one or more of the following ways.
#For each additional [[SRD:Power Points|power points]] you spend, increase the damage healed by this power by 1d8.
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#For each additional [[SRD:Power Points|power points]] you spend, increase the damage healed by this power by 1d8 (to a maximum total of 4 augments healing 6d8-2 (25)).
 
#If you spend 2 extra power points, eliminates any [[SRD:Sickened|sickness]] suffered by the character, and improves a [[SRD:Nauseated|nauseated]] condition one step.
 
#If you spend 2 extra power points, eliminates any [[SRD:Sickened|sickness]] suffered by the character, and improves a [[SRD:Nauseated|nauseated]] condition one step.
  
For every two additional power points you spend on any augmentation, increase the amount of Constitution burn by 1.
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For every two additional power points you spend on any augmentation, increase the amount of Constitution burn by 1 (Charisma if undead).
 
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{{3.5e Psion/Wilder Powers Breadcrumb}}<br/>
 
{{3.5e Psion/Wilder Powers Breadcrumb}}<br/>
{{3.5e Judge Powers Breadcrumb}}<br/>
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Latest revision as of 23:52, 30 June 2019

Homebrew.png
Author: Franken Kesey (talk)
Date Created: 04/10/19
Status: Fin
Editing: Clarity edits only please
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Biological Reconstruction
Psychometabolism (Healing)
Level: Egoist 2, Psyblade Psyblade 2, Psyblade 3, Psyblade 4, Psyblade 6 , Wildknife 2, , , , ,
Display: Mental
Manifesting Time: 1 standard action
Range: Touch
Target: One willing touched creature.
Duration: Instantaneous
Saving Throw: None
Power Resistance: No
Power Points: 5

Repairs the cells of target creature, healing 2d8 hit points of damage. But this cellular medicine takes a toll on the body inflicting 2 points of Constitution ability burn to the target.

Unlike normal heal and cure spells, this also heals undead. However, since, undead typically do not have Constitution scores (unless they are living dead), they are instead inflicted with 2 points of Charisma burn (unless living dead, which receives normal Constitution burn). This ability burn bypasses the normal undead immunities.

This has no affect on creatures without normal cellular biology, like constructs, elementals, oozes, and creatures with the extraplanar, incorporeal, xenoblooded or xenotheric subtypes.

Augment: You can augment this power in one or more of the following ways.

  1. For each additional power points you spend, increase the damage healed by this power by 1d8 (to a maximum total of 4 augments healing 6d8-2 (25)).
  2. If you spend 2 extra power points, eliminates any sickness suffered by the character, and improves a nauseated condition one step.

For every two additional power points you spend on any augmentation, increase the amount of Constitution burn by 1 (Charisma if undead).


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