Difference between revisions of "Magic Missile Maelstrom (3.5e Spell)"
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|subschool= | |subschool= | ||
|desc=Force | |desc=Force | ||
− | |lvl=Sorcerer/Wizard 9 | + | |lvl=Ki Master 9, Sorcerer/Wizard 9 |
|comp=V, S | |comp=V, S | ||
|casttime=1 standard action | |casttime=1 standard action | ||
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|save=None | |save=None | ||
|sr=Yes; see text | |sr=Yes; see text | ||
− | |summary=Magic Missile just took a level in badass. | + | |summary=[[SRD:Magic Missile|Magic Missile]] just took a level in badass. |
}} | }} | ||
''My god... I... I think we just killed the Darkness.'' | ''My god... I... I think we just killed the Darkness.'' | ||
− | Magic Missile, staple of blast spells. | + | [[SRD:Magic Missile|Magic Missile]], staple of blast spells. Reliable, hard to resist, never misses, and always there for you. There are plenty of better spells, but Magic Missile is your spell you can count on. But sometimes, you just need more dakka. And so... wizards created Magic Missile's big brother... |
− | A swarm of missiles of magical energy darts forth from your hand and strikes | + | A swarm of missiles of magical energy darts forth from your hand and strikes their targets. Each missile deals 1d4+1 points of force damage. Like ''[[SRD:Magic Missile|magic missile]]'', each missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the spell. |
− | You fire | + | You fire one missile per caster level. If you shoot multiple missiles, you can have them strike a single creature or several creatures. You must designate targets before you check for spell resistance or roll damage. The magic missiles ignore the effect of the ''[[SRD:Shield|shield]]'' spell and similar effects which negate ''[[SRD:Magic Missile|magic missile]]''. Each round after the initial flurry, you can can spend a [[SRD:Swift Actions|swift action]] to release more missiles, though you only fire one missile per two caster levels in subsequent rounds. |
− | Magic Missile Maelstrom counts as Magic Missile for the purposes of spells, feats, and effects which interact with it. | + | ''Magic Missile Maelstrom'' counts as ''Magic Missile'' for the purposes of spells, feats, and effects which interact with it (with the exception of ''shield'' effects, which it ignores as mentioned above). |
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+ | {{3.5e Ki Master Spells Breadcrumb}}<br/> | ||
{{3.5e Sorcerer/Wizard Spells Breadcrumb}} | {{3.5e Sorcerer/Wizard Spells Breadcrumb}} | ||
[[Category:3.5e]] | [[Category:3.5e]] | ||
[[Category:User]] | [[Category:User]] | ||
[[Category:Spell]] | [[Category:Spell]] | ||
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+ | {{Navboxes}} |
Latest revision as of 15:01, 4 August 2019
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Evocation [Force] | |
Level: | Ki Master 9, Sorcerer/Wizard 9 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Medium (100 ft. + 10 ft./level) |
Targets: | Up to 1 creature per caster level, no two of which can be more than 60 ft. apart |
Duration: | 1 round/level; see text |
Saving Throw: | None |
Spell Resistance: | Yes; see text |
My god... I... I think we just killed the Darkness.
Magic Missile, staple of blast spells. Reliable, hard to resist, never misses, and always there for you. There are plenty of better spells, but Magic Missile is your spell you can count on. But sometimes, you just need more dakka. And so... wizards created Magic Missile's big brother...
A swarm of missiles of magical energy darts forth from your hand and strikes their targets. Each missile deals 1d4+1 points of force damage. Like magic missile, each missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the spell.
You fire one missile per caster level. If you shoot multiple missiles, you can have them strike a single creature or several creatures. You must designate targets before you check for spell resistance or roll damage. The magic missiles ignore the effect of the shield spell and similar effects which negate magic missile. Each round after the initial flurry, you can can spend a swift action to release more missiles, though you only fire one missile per two caster levels in subsequent rounds.
Magic Missile Maelstrom counts as Magic Missile for the purposes of spells, feats, and effects which interact with it (with the exception of shield effects, which it ignores as mentioned above).
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Ki Master
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Eiji-kunv |
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Article Balance | High + |
Author | Eiji-kun + |
Component | V + and S + |
Descriptor | Force + |
Identifier | 3.5e Spell + |
Level | Ki Master 9 + and Sorcerer/Wizard 9 + |
Range | Other + |
Rated By | Luigifan18 + |
Rating | Rating Pending + |
School | Evocation + |
Summary | Magic Missile just took a level in badass. + |
Title | Magic Missile Maelstrom + |