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Back to Main Page3.5e Open Game ContentClass Ability Components

Open Game License Spell Lists by Class

Complete Open Game License Spell List

Name School Level Description
Circle of Death Necromancy Sorcerer/Wizard 6
Death Knell Necromancy Blackguard 2, Cleric 2, Death 2
Destruction Necromancy Cleric 7, Death 7, Repose 7
Dread Codex 2/New Spells/Akeltor's Bolt of Animation Necromancy Sorcerer/Wizard 6 Bolt of negative energy deals damage, raises humanoids as skeletons.
Dread Codex 2/New Spells/Bird of Prey Transmutation Sorcerer/Wizard 5 Caster gains bonuses to physical ability scores, fighter feats, and weapon proficiencies.
Dread Codex 2/New Spells/Blood Will Tell Necromancy Cleric 0, Sorcerer/Wizard 0 Caster discerns information about a creature and any maladies by tasting their blood.
Dread Codex 2/New Spells/Bolt of Ghostslaying Necromancy Cleric 2, Sorcerer/Wizard 2 Deals damage to an incorporeal target.
Dread Codex 2/New Spells/Corrupting Darkness Necromancy Druid 6, Sorcerer/Wizard 5 Summons mist that deals difficult-to-heal damage, constitution drain over time.
Dread Codex 2/New Spells/Death’s Hunger Necromancy Sorcerer/Wizard 6 Immobilize target, temporarily gaining its constitution and wisdom.
Dread Codex 2/New Spells/Ethereal Sleep Transmutation Bard 4, Ranger 4, Sorcerer/Wizard 3 Renders the caster invisible and incorporeal while sleeping.
Dread Codex 2/New Spells/Falnor's Ghostly Armor Necromancy Sorcerer/Wizard 1 Gives the caster a deflection bonus to armor class, and provides a competence bonus to hide checks.
Dread Codex 2/New Spells/Falnor's Guise of Death Illusion Sorcerer/Wizard 2 The caster detects as an undead creature for the duration of the spell.
Dread Codex 2/New Spells/Gate of Bone Necromancy Cleric 9, Sorcerer/Wizard 9 Creates a permanent gateway to the realm of the dead.
Dread Codex 2/New Spells/Gift of Life Necromancy Cleric 3, Druid 3, Sorcerer/Wizard 4 Permanently transfers hit points to another creature, or another creature permanently transfers hit points to you.
Dread Codex 2/New Spells/Ilnioth’s Greater Mark of Life Necromancy Sorcerer/Wizard 5 As ilnioth’s mark of life, but tells one side how the other died.
Dread Codex 2/New Spells/Ilnioth’s Mark of Life Necromancy Sorcerer/Wizard 2 Creates a link between caster and a willing creature so that one will know if the other dies.
Dread Codex 2/New Spells/Knowledge of the Ages Necromancy Bard 5, Sorcerer/Wizard 4 Creature touched gains a +20 competence bonus to a chosen skill.
Dread Codex 2/New Spells/Masks of Pain Necromancy Sorcerer/Wizard 9 Deals negative energy damage, reduces victims to a Charisma of 1.
Dread Codex 2/New Spells/Mass Ethereal Sleep Transmutation Bard 5, Sorcerer/Wizard 5 As ethereal sleep, but with multiple targets.
Dread Codex 2/New Spells/Ramble of the Mad Transmutation Sorcerer/Wizard 1 Makes creatures unable to communicate, cast spells with verbal components.
Dread Codex 2/New Spells/Ray of Decay Necromancy Cleric 0, Sorcerer/Wizard 0 A ray that deals minor negative energy damage.
Dread Codex 2/New Spells/Ruul’s Skeletal Wings Necromancy Sorcerer/Wizard 3 Creates a pair of skeletal wings, which are capable of flight.
Dread Codex 2/New Spells/Sigil of Death Necromancy Sorcerer/Wizard 7 Binds a creature to the caster, so that when the caster dies the creature dies as well.
Dread Codex 2/New Spells/Spellbreaker Abjuration Bard 5, Cleric 4, Sorcerer/Wizard 4 Cast with another spell, which then ignores any spell resistance.
Dread Codex 2/New Spells/Stillborn Necromancy Cleric 6, Sorcerer/Wizard 6 Causes all unborn creatures in a mile radius to be stillborn.
Dread Codex 2/New Spells/Track the Blood Necromancy Ranger 0, Sorcerer/Wizard 0 Track a creature by tasting its blood.
Dread Codex 2/New Spells/Undead Servant Necromancy Sorcerer/Wizard 1 Assembles an undead servant capable of carrying out simple tasks.
Dread Codex 2/New Spells/Vampiric Lust Necromancy Cleric 8, Sorcerer/Wizard 8 Curses a victim so that they must drink humanoid blood or die.
Dread Codex 2/New Spells/Watchful Ghost Necromancy Sorcerer/Wizard 3 Summons a helpful spirit to watch over the caster.
Dread Codex 2/New Spells/Yarvol’s Bane of Touch Necromancy Sorcerer/Wizard 3 Transfers a wound you just received to another creature, which takes damage instead of you.
Dread Codex 2/New Spells/Yarvol’s Bonearm Animation Necromancy Sorcerer/Wizard 2 Grafts an extra arm onto your body.
Dread Codex/New Spells/Acid Symbol Necromancy Sorcerer/Wizard 6 Animated undead creatures inflict extra acid damage, gain immunities.
Dread Codex/New Spells/Age Other Necromancy Druid 6, Sorcerer/Wizard 6 Ages a creature 1d10 years.
Dread Codex/New Spells/Animate Necrosis Necromancy Sorcerer/Wizard 5 Stuns and grapples a living, wounded creature.
Dread Codex/New Spells/Attract Undead Necromancy Sorcerer/Wizard 1 Forces an undead creature to approach you, if it would not be harmed in the process.
Dread Codex/New Spells/Bone Legs Necromancy Cleric 1, Sorcerer/Wizard 1 Creates a mount from bones that follows your command.
Dread Codex/New Spells/Bone Tattoo Necromancy Sorcerer/Wizard 3 Creates tattoo that grants spell resistance to some effects and vulnerability to turning; mindless undead react to tattooed creature as if they were undead.
Dread Codex/New Spells/Burrowing Bony Digits Necromancy Sorcerer/Wizard 4 Cause up to 5 skeletal fingers to attack targets, dealing 1d6 damage for several rounds.
Dread Codex/New Spells/Change Zombie Necromancy Sorcerer/Wizard 6 Turn a zombie into a ghoul.
Dread Codex/New Spells/Cone of Stupidity Necromancy Druid 6, Sorcerer/Wizard 6 Deals intelligence damage to affected creatures every round.
Dread Codex/New Spells/Continual Wounds Necromancy Druid 8, Sorcerer/Wizard 8 Stops target creature from recovering hit points, ability damage.
Dread Codex/New Spells/Corpse Defense Necromancy Sorcerer/Wizard 5 Creates tentacles from corpses and dying creatures that grapple, drown targets in range.
Dread Codex/New Spells/Create Sailors Necromancy Bard 5, Death 6, Sorcerer/Wizard 6 Summons a crew of undead sailors to man a ship.
Dread Codex/New Spells/Dangerous Digits Necromancy Sorcerer/Wizard 3 Skeletons gain ability to use their fingers as missile weapons.
Dread Codex/New Spells/Dark Channeling Necromancy Sorcerer/Wizard 8 Place yourself in an undead creature's body, gain their special abilities.
Dread Codex/New Spells/Darksight Transmutation Bard 3, Cleric 3, Sorcerer/Wizard 3 As darkvision, but can also see in magical darkness effects.
Dread Codex/New Spells/Decay Necromancy Druid 2, Ranger 2 Corpses touch turn into dust, and can no longer become undead or otherwise be affected; undead corpses must make a Will save or die.
Dread Codex/New Spells/Dirge of the Walking Dead Necromancy Bard 2, Cleric 3 Living creature acts normally even when hit points fall below 0, but still dies at -10.
Dread Codex/New Spells/Disruption Missiles Evocation Sorcerer/Wizard 2 A more powerful magic missile that only affects undead creatures.
Dread Codex/New Spells/Disruption Wave Evocation Cleric 7, Sorcerer/Wizard 7 Undead creatures in area must make a Fortitude save or be destroyed.
Dread Codex/New Spells/Divine Heart Necromancy Cleric 2 Target is immune to all fear effects.
Dread Codex/New Spells/Double Aging Necromancy Cleric 5, Sorcerer/Wizard 5 Causes a creature to age at double its normal rate.
Dread Codex/New Spells/Draining Mist Necromancy Sorcerer/Wizard 3 Misty spread deals 1 strength damage / 2 levels.
Dread Codex/New Spells/Dread Blade Necromancy Cleric 9, Sorcerer/Wizard 9 Deals 1d4 damage per caster level to one target; if slain, target becomes an unintelligent undead creature.
Dread Codex/New Spells/Elemental Shroud Necromancy Sorcerer/Wizard 5 Grants undead creatures +2 turn resistance, +2 natural armor, makes them deal extra damage.
Dread Codex/New Spells/Enhance Skeletons Necromancy Sorcerer/Wizard 4 Skeletons gain Damage Reduction 10/magic.
Dread Codex/New Spells/Flame Symbol Necromancy Sorcerer/Wizard 5 Animated undead creatures gain the [Fire] subtype, inflict extra damage.
Dread Codex/New Spells/Flying Abominations Necromancy Cleric 5, Evil 5, Sorcerer/Wizard 7 Creates Flying Abominations.
Dread Codex/New Spells/Force Corporealness Abjuration Cleric 2, Paladin 2 Turns one incorporeal creature corporeal.
Dread Codex/New Spells/Frost Symbol Necromancy Sorcerer/Wizard 5 Animated undead creatures gain the [Cold] subtype, inflict extra damage.
Dread Codex/New Spells/Ghostly Deliverer Necromancy Sorcerer/Wizard 4 As spectral hand, but deliver 6th-level or lower spells.
Dread Codex/New Spells/Greater Contagion Necromancy Cleric 5, Druid 5, Sorcerer/Wizard 6 As contagion, but with multiple targets.
Dread Codex/New Spells/Greater Enhance Skeletons Necromancy Sorcerer/Wizard 6 Skeletons gain Damage Reduction 20/magic.
Dread Codex/New Spells/Greater Toughen Undead Necromancy Sorcerer/Wizard 7 As Lesser Toughen Undead, but grants turn resistance +5.
Dread Codex/New Spells/Halve Aging Necromancy Cleric 5, Sorcerer/Wizard 5 Halves the natural aging rate of a living creature, and any aging caused by spells.
Dread Codex/New Spells/Heal Undead Necromancy Cleric 3, Sorcerer/Wizard 4 Fully heals one undead or zombie per caster level.
Dread Codex/New Spells/Imprint Draining Necromancy Sorcerer/Wizard 3 Imbued weapon grants the wielder temporary hit points equal to half its damage dealt.
Dread Codex/New Spells/Instill Foolishness Necromancy Sorcerer/Wizard 6 Deals 3 wisdom damage/4 caster levels to a single target.
Dread Codex/New Spells/Lesser Enhance Skeletons Necromancy Sorcerer/Wizard 3 Skeletons gain Damage Reduction 5/silver.
Dread Codex/New Spells/Lesser Toughen Undead Necromancy Sorcerer/Wizard 3 Grants turn resistance +1 to an undead creature.
Dread Codex/New Spells/My Life For Yours Necromancy Sorcerer/Wizard 3 Creates skeletons or zombies by sacrificing hit points.
Dread Codex/New Spells/Necrocone Necromancy Sorcerer/Wizard 5 Cone deals 1d6 damage/level to undead, 1d6 damage/2 levels to living creatures.
Dread Codex/New Spells/Necroflames Necromancy Sorcerer/Wizard 5 An aura of dark flame provides immunity against energy and ability drain, damages creatures that attack you.
Dread Codex/New Spells/Necrosword Necromancy Sorcerer/Wizard 2 Creates a longsword that deals negative energy and cold damage.
Dread Codex/New Spells/Necrotic Blast Necromancy Sorcerer/Wizard 5 Energy from recently deceased corpses deals damage in a spread.
Dread Codex/New Spells/Necrotize Weapon Necromancy Sorcerer/Wizard 1 Weapon deals strength damage in addition to its ordinary damage, and makes undead flee.
Dread Codex/New Spells/Pack of Ghouls Necromancy Cleric 4 Summons a pack of ghouls.
Dread Codex/New Spells/Plague Carrier Necromancy Cleric 7, Druid 7, Sorcerer/Wizard 8 Subject contracts diseases, which strike immediately and can only be cured through magical means.
Dread Codex/New Spells/Planar Eruption Necromancy Death 8, Sorcerer/Wizard 8 Portal to negative energy plane deals 1d6 damage per caster level.
Dread Codex/New Spells/Ray of Exhaustion Necromancy Sorcerer/Wizard 2 Exhausts one target.
Dread Codex/New Spells/Seek the Soulless Necromancy Sorcerer/Wizard 3 Nonliving, nonmortal creatures in area take 1d6 damage per caster level.
Dread Codex/New Spells/Skeletal Spurs Necromancy Druid 5, Sorcerer/Wizard 5 Target deals damage on successful grapple attacks.
Dread Codex/New Spells/Slow Aging Necromancy Cleric 7, Sorcerer/Wizard 7 Temporarily stops aging.
Dread Codex/New Spells/Soul Burst Necromancy Sorcerer/Wizard 4 A burst of energy harms living creatures with a soul.
Dread Codex/New Spells/Spirit Horde Necromancy Sorcerer/Wizard 6 Summons a horde of spirits that does 1d6 damage per caster level, and negative levels.
Dread Codex/New Spells/Spirit Knife Necromancy Cleric 7, Sorcerer/Wizard 7 Creates a knife that you wield to instantly slay enemies.
Dread Codex/New Spells/Steal Heart Necromancy Sorcerer/Wizard 7 Consumes the heart of a dead creature, preventing it from returning to life.
Dread Codex/New Spells/Syron's Energy Armor Conjuration Bard 1, Sorcerer/Wizard 1 Creates an aura of positive energy that damages undead.
Dread Codex/New Spells/Torpor Evocation Sorcerer/Wizard 1 Gives a single target a dexterity penalty.
Dread Codex/New Spells/Toughen Undead Necromancy Sorcerer/Wizard 5 Grants turn resistance +3 to an undead creature.
Dread Codex/New Spells/Undead Friend Necromancy Sorcerer/Wizard 1 Makes an undead creature perceive you as an allied undead creature.
Dread Codex/New Spells/Undead Gate Conjuration Sorcerer/Wizard 8 You enchant any normal portal (doorway, archway, window, etc.) to act as a gate for undead monsters.
Dread Codex/New Spells/Voice of the Grave Necromancy Sorcerer/Wizard 4 You attempt to trap an incorporeal undead within your own body.
Finger of Death Necromancy Druid 8, Sorcerer/Wizard 7
Grim-N-Gritty/Appendix 5/Armor Ignoring Fang Transmutation Druid 6 Armor ignoring fang makes one of the subject’s natural weapons armor ignoring.
Grim-N-Gritty/Appendix 5/Armor Ignoring Weapon Transmutation Sorcerer/Wizard 6 This spell makes a weapon magically armor ignoring.
Grim-N-Gritty/Appendix 5/Armor Piercing Fang Transmutation Druid 3, Ranger 3 Armor ignoring fang makes one of the subject’s natural weapons armor piercing.
Grim-N-Gritty/Appendix 5/Armor Piercing Weapon Transmutation Sorcerer/Wizard 3 This spell makes a weapon magically armor piercing.
Power Word Kill Enchantment Darkness 9, Sorcerer/Wizard 9, War 9
Renegade Cleric's Tome/Absorption Transmutation Druid 4 Causes any liquid carried by a creature to dry up — affects potable water and potions.
Renegade Cleric's Tome/Acclimatize Transmutation Drd 3 Renders subjects virtually immune to damage from normal extremes of heat and cold.
Renegade Cleric's Tome/Acorn Grove Conjuration Druid 6 Full grown trees sprout where you throw a handful of enchanted acorns.
Renegade Cleric's Tome/Adaptation Transmutation Cleric 4, Sorcerer/Wizard 5 Grants immunity to a selected plane’s environmental effects.
Renegade Cleric's Tome/Adaptation, Mass Transmutation Cleric 5, Sorcerer/Wizard 6 As adaptation but to number of creatures based on level.
Renegade Cleric's Tome/Aegis Abjuration Cleric 4, Paladin 3, Sorcerer/Wizard 3 Any creature wishing the caster harm finds it difficult to concentrate on his exact location.
Slay Living Necromancy Cleric 5, Death 5, Repose 5
Symbol of Death Necromancy Cleric 8, Rune 8, Sorcerer/Wizard 8
Unearthed Arcana/Auspicious Odds Evocation Luck 3 Roll an extra d6 during attack roll, saving throw, ability check, or skill check; dropping lowest roll.
Unearthed Arcana/Mass Auspicious Odds Evocation Luck 5 As Auspicious Odds, but more targets.
Wail of the Banshee Necromancy Death 9, Repose 9, Sorcerer/Wizard 9

Epic Spells

Please see the Epic Spells page.

Domains

Please see the Cleric Domains page.


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