Difference between revisions of "3.5e OGL Spells"
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Contents
Open Game License Spell Lists by Class
Complete Open Game License Spell List
Name | School | Level | Description |
---|---|---|---|
Circle of Death | Necromancy | Sorcerer/Wizard 6 | |
Death Knell | Necromancy | Blackguard 2, Cleric 2, Death 2 | |
Destruction | Necromancy | Cleric 7, Death 7, Repose 7 | |
Dread Codex 2/New Spells/Akeltor's Bolt of Animation | Necromancy | Sorcerer/Wizard 6 | Bolt of negative energy deals damage, raises humanoids as skeletons. |
Dread Codex 2/New Spells/Bird of Prey | Transmutation | Sorcerer/Wizard 5 | Caster gains bonuses to physical ability scores, fighter feats, and weapon proficiencies. |
Dread Codex 2/New Spells/Blood Will Tell | Necromancy | Cleric 0, Sorcerer/Wizard 0 | Caster discerns information about a creature and any maladies by tasting their blood. |
Dread Codex 2/New Spells/Bolt of Ghostslaying | Necromancy | Cleric 2, Sorcerer/Wizard 2 | Deals damage to an incorporeal target. |
Dread Codex 2/New Spells/Corrupting Darkness | Necromancy | Druid 6, Sorcerer/Wizard 5 | Summons mist that deals difficult-to-heal damage, constitution drain over time. |
Dread Codex 2/New Spells/Death’s Hunger | Necromancy | Sorcerer/Wizard 6 | Immobilize target, temporarily gaining its constitution and wisdom. |
Dread Codex 2/New Spells/Ethereal Sleep | Transmutation | Bard 4, Ranger 4, Sorcerer/Wizard 3 | Renders the caster invisible and incorporeal while sleeping. |
Dread Codex 2/New Spells/Falnor's Ghostly Armor | Necromancy | Sorcerer/Wizard 1 | Gives the caster a deflection bonus to armor class, and provides a competence bonus to hide checks. |
Dread Codex 2/New Spells/Falnor's Guise of Death | Illusion | Sorcerer/Wizard 2 | The caster detects as an undead creature for the duration of the spell. |
Dread Codex 2/New Spells/Gate of Bone | Necromancy | Cleric 9, Sorcerer/Wizard 9 | Creates a permanent gateway to the realm of the dead. |
Dread Codex 2/New Spells/Gift of Life | Necromancy | Cleric 3, Druid 3, Sorcerer/Wizard 4 | Permanently transfers hit points to another creature, or another creature permanently transfers hit points to you. |
Dread Codex 2/New Spells/Ilnioth’s Greater Mark of Life | Necromancy | Sorcerer/Wizard 5 | As ilnioth’s mark of life, but tells one side how the other died. |
Dread Codex 2/New Spells/Ilnioth’s Mark of Life | Necromancy | Sorcerer/Wizard 2 | Creates a link between caster and a willing creature so that one will know if the other dies. |
Dread Codex 2/New Spells/Knowledge of the Ages | Necromancy | Bard 5, Sorcerer/Wizard 4 | Creature touched gains a +20 competence bonus to a chosen skill. |
Dread Codex 2/New Spells/Masks of Pain | Necromancy | Sorcerer/Wizard 9 | Deals negative energy damage, reduces victims to a Charisma of 1. |
Dread Codex 2/New Spells/Mass Ethereal Sleep | Transmutation | Bard 5, Sorcerer/Wizard 5 | As ethereal sleep, but with multiple targets. |
Dread Codex 2/New Spells/Ramble of the Mad | Transmutation | Sorcerer/Wizard 1 | Makes creatures unable to communicate, cast spells with verbal components. |
Dread Codex 2/New Spells/Ray of Decay | Necromancy | Cleric 0, Sorcerer/Wizard 0 | A ray that deals minor negative energy damage. |
Dread Codex 2/New Spells/Ruul’s Skeletal Wings | Necromancy | Sorcerer/Wizard 3 | Creates a pair of skeletal wings, which are capable of flight. |
Dread Codex 2/New Spells/Sigil of Death | Necromancy | Sorcerer/Wizard 7 | Binds a creature to the caster, so that when the caster dies the creature dies as well. |
Dread Codex 2/New Spells/Spellbreaker | Abjuration | Bard 5, Cleric 4, Sorcerer/Wizard 4 | Cast with another spell, which then ignores any spell resistance. |
Dread Codex 2/New Spells/Stillborn | Necromancy | Cleric 6, Sorcerer/Wizard 6 | Causes all unborn creatures in a mile radius to be stillborn. |
Dread Codex 2/New Spells/Track the Blood | Necromancy | Ranger 0, Sorcerer/Wizard 0 | Track a creature by tasting its blood. |
Dread Codex 2/New Spells/Undead Servant | Necromancy | Sorcerer/Wizard 1 | Assembles an undead servant capable of carrying out simple tasks. |
Dread Codex 2/New Spells/Vampiric Lust | Necromancy | Cleric 8, Sorcerer/Wizard 8 | Curses a victim so that they must drink humanoid blood or die. |
Dread Codex 2/New Spells/Watchful Ghost | Necromancy | Sorcerer/Wizard 3 | Summons a helpful spirit to watch over the caster. |
Dread Codex 2/New Spells/Yarvol’s Bane of Touch | Necromancy | Sorcerer/Wizard 3 | Transfers a wound you just received to another creature, which takes damage instead of you. |
Dread Codex 2/New Spells/Yarvol’s Bonearm Animation | Necromancy | Sorcerer/Wizard 2 | Grafts an extra arm onto your body. |
Dread Codex/New Spells/Acid Symbol | Necromancy | Sorcerer/Wizard 6 | Animated undead creatures inflict extra acid damage, gain immunities. |
Dread Codex/New Spells/Age Other | Necromancy | Druid 6, Sorcerer/Wizard 6 | Ages a creature 1d10 years. |
Dread Codex/New Spells/Animate Necrosis | Necromancy | Sorcerer/Wizard 5 | Stuns and grapples a living, wounded creature. |
Dread Codex/New Spells/Attract Undead | Necromancy | Sorcerer/Wizard 1 | Forces an undead creature to approach you, if it would not be harmed in the process. |
Dread Codex/New Spells/Bone Legs | Necromancy | Cleric 1, Sorcerer/Wizard 1 | Creates a mount from bones that follows your command. |
Dread Codex/New Spells/Bone Tattoo | Necromancy | Sorcerer/Wizard 3 | Creates tattoo that grants spell resistance to some effects and vulnerability to turning; mindless undead react to tattooed creature as if they were undead. |
Dread Codex/New Spells/Burrowing Bony Digits | Necromancy | Sorcerer/Wizard 4 | Cause up to 5 skeletal fingers to attack targets, dealing 1d6 damage for several rounds. |
Dread Codex/New Spells/Change Zombie | Necromancy | Sorcerer/Wizard 6 | Turn a zombie into a ghoul. |
Dread Codex/New Spells/Cone of Stupidity | Necromancy | Druid 6, Sorcerer/Wizard 6 | Deals intelligence damage to affected creatures every round. |
Dread Codex/New Spells/Continual Wounds | Necromancy | Druid 8, Sorcerer/Wizard 8 | Stops target creature from recovering hit points, ability damage. |
Dread Codex/New Spells/Corpse Defense | Necromancy | Sorcerer/Wizard 5 | Creates tentacles from corpses and dying creatures that grapple, drown targets in range. |
Dread Codex/New Spells/Create Sailors | Necromancy | Bard 5, Death 6, Sorcerer/Wizard 6 | Summons a crew of undead sailors to man a ship. |
Dread Codex/New Spells/Dangerous Digits | Necromancy | Sorcerer/Wizard 3 | Skeletons gain ability to use their fingers as missile weapons. |
Dread Codex/New Spells/Dark Channeling | Necromancy | Sorcerer/Wizard 8 | Place yourself in an undead creature's body, gain their special abilities. |
Dread Codex/New Spells/Darksight | Transmutation | Bard 3, Cleric 3, Sorcerer/Wizard 3 | As darkvision, but can also see in magical darkness effects. |
Dread Codex/New Spells/Decay | Necromancy | Druid 2, Ranger 2 | Corpses touch turn into dust, and can no longer become undead or otherwise be affected; undead corpses must make a Will save or die. |
Dread Codex/New Spells/Dirge of the Walking Dead | Necromancy | Bard 2, Cleric 3 | Living creature acts normally even when hit points fall below 0, but still dies at -10. |
Dread Codex/New Spells/Disruption Missiles | Evocation | Sorcerer/Wizard 2 | A more powerful magic missile that only affects undead creatures. |
Dread Codex/New Spells/Disruption Wave | Evocation | Cleric 7, Sorcerer/Wizard 7 | Undead creatures in area must make a Fortitude save or be destroyed. |
Dread Codex/New Spells/Divine Heart | Necromancy | Cleric 2 | Target is immune to all fear effects. |
Dread Codex/New Spells/Double Aging | Necromancy | Cleric 5, Sorcerer/Wizard 5 | Causes a creature to age at double its normal rate. |
Dread Codex/New Spells/Draining Mist | Necromancy | Sorcerer/Wizard 3 | Misty spread deals 1 strength damage / 2 levels. |
Dread Codex/New Spells/Dread Blade | Necromancy | Cleric 9, Sorcerer/Wizard 9 | Deals 1d4 damage per caster level to one target; if slain, target becomes an unintelligent undead creature. |
Dread Codex/New Spells/Elemental Shroud | Necromancy | Sorcerer/Wizard 5 | Grants undead creatures +2 turn resistance, +2 natural armor, makes them deal extra damage. |
Dread Codex/New Spells/Enhance Skeletons | Necromancy | Sorcerer/Wizard 4 | Skeletons gain Damage Reduction 10/magic. |
Dread Codex/New Spells/Flame Symbol | Necromancy | Sorcerer/Wizard 5 | Animated undead creatures gain the [Fire] subtype, inflict extra damage. |
Dread Codex/New Spells/Flying Abominations | Necromancy | Cleric 5, Evil 5, Sorcerer/Wizard 7 | Creates Flying Abominations. |
Dread Codex/New Spells/Force Corporealness | Abjuration | Cleric 2, Paladin 2 | Turns one incorporeal creature corporeal. |
Dread Codex/New Spells/Frost Symbol | Necromancy | Sorcerer/Wizard 5 | Animated undead creatures gain the [Cold] subtype, inflict extra damage. |
Dread Codex/New Spells/Ghostly Deliverer | Necromancy | Sorcerer/Wizard 4 | As spectral hand, but deliver 6th-level or lower spells. |
Dread Codex/New Spells/Greater Contagion | Necromancy | Cleric 5, Druid 5, Sorcerer/Wizard 6 | As contagion, but with multiple targets. |
Dread Codex/New Spells/Greater Enhance Skeletons | Necromancy | Sorcerer/Wizard 6 | Skeletons gain Damage Reduction 20/magic. |
Dread Codex/New Spells/Greater Toughen Undead | Necromancy | Sorcerer/Wizard 7 | As Lesser Toughen Undead, but grants turn resistance +5. |
Dread Codex/New Spells/Halve Aging | Necromancy | Cleric 5, Sorcerer/Wizard 5 | Halves the natural aging rate of a living creature, and any aging caused by spells. |
Dread Codex/New Spells/Heal Undead | Necromancy | Cleric 3, Sorcerer/Wizard 4 | Fully heals one undead or zombie per caster level. |
Dread Codex/New Spells/Imprint Draining | Necromancy | Sorcerer/Wizard 3 | Imbued weapon grants the wielder temporary hit points equal to half its damage dealt. |
Dread Codex/New Spells/Instill Foolishness | Necromancy | Sorcerer/Wizard 6 | Deals 3 wisdom damage/4 caster levels to a single target. |
Dread Codex/New Spells/Lesser Enhance Skeletons | Necromancy | Sorcerer/Wizard 3 | Skeletons gain Damage Reduction 5/silver. |
Dread Codex/New Spells/Lesser Toughen Undead | Necromancy | Sorcerer/Wizard 3 | Grants turn resistance +1 to an undead creature. |
Dread Codex/New Spells/My Life For Yours | Necromancy | Sorcerer/Wizard 3 | Creates skeletons or zombies by sacrificing hit points. |
Dread Codex/New Spells/Necrocone | Necromancy | Sorcerer/Wizard 5 | Cone deals 1d6 damage/level to undead, 1d6 damage/2 levels to living creatures. |
Dread Codex/New Spells/Necroflames | Necromancy | Sorcerer/Wizard 5 | An aura of dark flame provides immunity against energy and ability drain, damages creatures that attack you. |
Dread Codex/New Spells/Necrosword | Necromancy | Sorcerer/Wizard 2 | Creates a longsword that deals negative energy and cold damage. |
Dread Codex/New Spells/Necrotic Blast | Necromancy | Sorcerer/Wizard 5 | Energy from recently deceased corpses deals damage in a spread. |
Dread Codex/New Spells/Necrotize Weapon | Necromancy | Sorcerer/Wizard 1 | Weapon deals strength damage in addition to its ordinary damage, and makes undead flee. |
Dread Codex/New Spells/Pack of Ghouls | Necromancy | Cleric 4 | Summons a pack of ghouls. |
Dread Codex/New Spells/Plague Carrier | Necromancy | Cleric 7, Druid 7, Sorcerer/Wizard 8 | Subject contracts diseases, which strike immediately and can only be cured through magical means. |
Dread Codex/New Spells/Planar Eruption | Necromancy | Death 8, Sorcerer/Wizard 8 | Portal to negative energy plane deals 1d6 damage per caster level. |
Dread Codex/New Spells/Ray of Exhaustion | Necromancy | Sorcerer/Wizard 2 | Exhausts one target. |
Dread Codex/New Spells/Seek the Soulless | Necromancy | Sorcerer/Wizard 3 | Nonliving, nonmortal creatures in area take 1d6 damage per caster level. |
Dread Codex/New Spells/Skeletal Spurs | Necromancy | Druid 5, Sorcerer/Wizard 5 | Target deals damage on successful grapple attacks. |
Dread Codex/New Spells/Slow Aging | Necromancy | Cleric 7, Sorcerer/Wizard 7 | Temporarily stops aging. |
Dread Codex/New Spells/Soul Burst | Necromancy | Sorcerer/Wizard 4 | A burst of energy harms living creatures with a soul. |
Dread Codex/New Spells/Spirit Horde | Necromancy | Sorcerer/Wizard 6 | Summons a horde of spirits that does 1d6 damage per caster level, and negative levels. |
Dread Codex/New Spells/Spirit Knife | Necromancy | Cleric 7, Sorcerer/Wizard 7 | Creates a knife that you wield to instantly slay enemies. |
Dread Codex/New Spells/Steal Heart | Necromancy | Sorcerer/Wizard 7 | Consumes the heart of a dead creature, preventing it from returning to life. |
Dread Codex/New Spells/Syron's Energy Armor | Conjuration | Bard 1, Sorcerer/Wizard 1 | Creates an aura of positive energy that damages undead. |
Dread Codex/New Spells/Torpor | Evocation | Sorcerer/Wizard 1 | Gives a single target a dexterity penalty. |
Dread Codex/New Spells/Toughen Undead | Necromancy | Sorcerer/Wizard 5 | Grants turn resistance +3 to an undead creature. |
Dread Codex/New Spells/Undead Friend | Necromancy | Sorcerer/Wizard 1 | Makes an undead creature perceive you as an allied undead creature. |
Dread Codex/New Spells/Undead Gate | Conjuration | Sorcerer/Wizard 8 | You enchant any normal portal (doorway, archway, window, etc.) to act as a gate for undead monsters. |
Dread Codex/New Spells/Voice of the Grave | Necromancy | Sorcerer/Wizard 4 | You attempt to trap an incorporeal undead within your own body. |
Finger of Death | Necromancy | Druid 8, Sorcerer/Wizard 7 | |
Grim-N-Gritty/Appendix 5/Armor Ignoring Fang | Transmutation | Druid 6 | Armor ignoring fang makes one of the subject’s natural weapons armor ignoring. |
Grim-N-Gritty/Appendix 5/Armor Ignoring Weapon | Transmutation | Sorcerer/Wizard 6 | This spell makes a weapon magically armor ignoring. |
Grim-N-Gritty/Appendix 5/Armor Piercing Fang | Transmutation | Druid 3, Ranger 3 | Armor ignoring fang makes one of the subject’s natural weapons armor piercing. |
Grim-N-Gritty/Appendix 5/Armor Piercing Weapon | Transmutation | Sorcerer/Wizard 3 | This spell makes a weapon magically armor piercing. |
Power Word Kill | Enchantment | Darkness 9, Sorcerer/Wizard 9, War 9 | |
Renegade Cleric's Tome/Absorption | Transmutation | Druid 4 | Causes any liquid carried by a creature to dry up — affects potable water and potions. |
Renegade Cleric's Tome/Acclimatize | Transmutation | Drd 3 | Renders subjects virtually immune to damage from normal extremes of heat and cold. |
Renegade Cleric's Tome/Acorn Grove | Conjuration | Druid 6 | Full grown trees sprout where you throw a handful of enchanted acorns. |
Renegade Cleric's Tome/Adaptation | Transmutation | Cleric 4, Sorcerer/Wizard 5 | Grants immunity to a selected plane’s environmental effects. |
Renegade Cleric's Tome/Adaptation, Mass | Transmutation | Cleric 5, Sorcerer/Wizard 6 | As adaptation but to number of creatures based on level. |
Renegade Cleric's Tome/Aegis | Abjuration | Cleric 4, Paladin 3, Sorcerer/Wizard 3 | Any creature wishing the caster harm finds it difficult to concentrate on his exact location. |
Slay Living | Necromancy | Cleric 5, Death 5, Repose 5 | |
Symbol of Death | Necromancy | Cleric 8, Rune 8, Sorcerer/Wizard 8 | |
Unearthed Arcana/Auspicious Odds | Evocation | Luck 3 | Roll an extra d6 during attack roll, saving throw, ability check, or skill check; dropping lowest roll. |
Unearthed Arcana/Mass Auspicious Odds | Evocation | Luck 5 | As Auspicious Odds, but more targets. |
Wail of the Banshee | Necromancy | Death 9, Repose 9, Sorcerer/Wizard 9 |
Epic Spells
Please see the Epic Spells page.
Domains
Please see the Cleric Domains page.
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