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Death Knight (3.5e Class)

4 bytes removed, 02:34, 20 December 2017
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Class Features: Grammar check
'''''{{Anchor|Detect Undead}}'' {{Sp}}:''' The death knight can use ''[[SRD:Detect Undead|detect undead]]'' as a spell-like ability at will.
'''{{Anchor|Oath}}:''' When a death knight first begins taking levels in this class , they must decide which kind of death knight they are: a champion of undeath, a smiter of undead, or perhaps just one who delves deep into the art of necromancy and divination. None of these categories are restricted to a specific alignment, but generally those which purge the undead are good aligned while those who join them are not. You create an oath, not unlike a paladin's code, generally detailing your requirements to promote, destroy, or understand the undead and you gain several abilities as a result. Choose from the selection below.
''{{Anchor|Lord of Undeath}}:'' You exalt the concepts of undeath, and seek immortality. Add the following spells to your spells known list: 1st-''[[SRD:Curse Water|curse water]]'', ''[[SRD:Death Knell|death knell]]''; 2nd-''black sand''<sup>SpC</sup>, ''[[Corpse Bomb (3.5e Spell)|corpse bomb]]'', ; 3rd-''[[Absorb Undead (3.5e Spell)|absorb undead]]'', ''[[SRD:Create Undead|create undead]]''; 4th-''[[SRD:Circle of Death|circle of death]]'', ''[[SRD:Create Greater Undead|create greater undead]]''. You also gain a [[Publication:Unearthed Arcana/Necromancer Variants|skeleton minion]], or if you gain this class feature again your effective level increases by +3.
''{{Anchor|Purge the Undead}}:'' You exist to return the undead back to their eternal rest. Add the following spells to your spells known list: 1st-''[[SRD:Bless Water|bless water]]'', ''[[SRD:Hide from Undead|hide from undead]]''; 2nd-''[[Bury the Dead (3.5e Spell)|bury the dead]]'', ''greater disrupt undead''<sup>SpC</sup>; 3rd-''[[Chain Solar Bolt (3.5e Spell)|chain solar bolt]]'', ''[[SRD:Halt Undead|halt undead]]''; 4th-''mass death ward''<sup>SpC</sup>, ''[[SRD:Undeath to Death|undeath to death]]''. You also gain Favored Enemy (Undead) as a [[ranger]] of your level.
''{{Anchor|Spirit Medium}}:'' Your connection to the dead increases your magical potential and divines information from the dead. Add the following spells to your spells known list: 1st-''[[SRD:Augury|augury]]'', ''[[Kiden's Harassing Spirit (3.5e Spell)|kiden's harassing spirit]]'', ''[[SRD:Mass Inflict Light Wounds|mass inflict light wounds]]'', ''[[Possessed Hand (3.5e Spell)|possessed hand]]''; 2nd-''[[SRD:Divination|divination]]'', ''[[SRD:Helping Hand|helping hand]]'', ''[[SRD:Mass Inflict Moderate Wounds|mass inflict moderate wounds]]''; 3rd-''[[SRD:Commune|commune]]'', ''[[Soul Contract (3.5e Spell)|soul contract]]'', ''[[SRD:Mass Inflict Serious Wounds|mass inflict serious wounds]]''; 4th-''[[SRD:Harm|harm]]'', ''[[SRD:Mass Inflict Critical Wounds|mass inflict critical wounds]]'', ''[[Spectral Vanish (3.5e Spell)|spectral vanish]]''. You also gain [[Dynamic Potential (3.5e Feat)|Dynamic Potential]] as a bonus feat, and gain spell slots for spells obtained through having a high ability score, up to a maximum spell level of ½ your class level (maximum 9th). You do not have any spells higher than 4th, but you may fill these with either extra spells or metamagic augmented spells. You may not fill them with higher level spells from your spells known until you have actual spell slots.
'''{{Anchor|Turn/Rebuke Undead}} {{Su}}:''' The death knight can either choose to turn undead, or rebuke undead. This is unrelated to their alignment, though most good aligned death knights turn undead and evil death knights rebuke them. You turn or rebuke like a [[cleric]] of your level.
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