Difference between revisions of "True Dodge (5e Spell)"
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Luigifan18 (talk | contribs) m (Oops, forgot my username and creation date!) |
Luigifan18 (talk | contribs) (Whoops, I need to give this a buff so it’s worth using over the dodge action.) |
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Revision as of 21:09, 21 December 2017
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5e Spell
True Dodge
Divination cantrip
Casting Time: bonus action
Range: 30 feet
Components: S
Duration: Concentration, up to 1 round
Casters:
You can't hit me!
You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target’s next move. On your next turn, your target gains disadvantage on their first attack roll against you, provided that this spell hasn’t ended.
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Facts about "True Dodge (5e Spell)"
Action Type | Other + |
Author | Luigifan18 + |
Canon | true + |
Component | S + |
Identifier | 5e Spell + |
Level | Cantrip + |
Range | 30 feet + |
Rated By | Vaegrim +, Rlyehable + and Ghostwheel + |
Rating | Rating Pending + |
School | Divination + |
Summary | Sense your foe's next attack and preemptively evade it. + |
Title | True Dodge + |