Difference between revisions of "Talk:Charge (5e Variant Rule)"
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Luigifan18 (talk | contribs) (I’d rather not have charging deny the user extra attacks, but perhaps the benefits could only apply to the first attack. After all, the momentum is what makes a charge so effective.) |
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==Suggested Changes== | ==Suggested Changes== | ||
Most of these are mostly for clarity. | Most of these are mostly for clarity. | ||
− | # Make it plain that the charge allows for 1 (and 1 only) weapon attack or unarmed strike. (Otherwise it is basically advantage and double damage for free, and could apply to multiple attacks by the character charging. | + | # Make it plain that the charge allows for 1 (and 1 only) weapon attack or unarmed strike. (Otherwise it is basically advantage and double damage for free, and could apply to multiple attacks by the character charging.) |
# "Double damage" could be simplified to be a {{srd5lc|Damage_and_Healing#Critical_Hits|Critical Hit}}. This rules out doubling ability damage as well as simplifying the language. | # "Double damage" could be simplified to be a {{srd5lc|Damage_and_Healing#Critical_Hits|Critical Hit}}. This rules out doubling ability damage as well as simplifying the language. | ||
--[[User:Rlyehable|Rlyehable]] ([[User talk:Rlyehable|talk]]) 07:18, 1 February 2018 (MST) | --[[User:Rlyehable|Rlyehable]] ([[User talk:Rlyehable|talk]]) 07:18, 1 February 2018 (MST) | ||
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+ | :I’d rather not have charging deny the user extra attacks, but perhaps the benefits could only apply to the first attack. After all, the momentum is what makes a charge so effective. --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 12:17, 6 February 2018 (MST) |
Revision as of 19:18, 6 February 2018
Suggested Changes
Most of these are mostly for clarity.
- Make it plain that the charge allows for 1 (and 1 only) weapon attack or unarmed strike. (Otherwise it is basically advantage and double damage for free, and could apply to multiple attacks by the character charging.)
- "Double damage" could be simplified to be a critical hit. This rules out doubling ability damage as well as simplifying the language.
--Rlyehable (talk) 07:18, 1 February 2018 (MST)
- I’d rather not have charging deny the user extra attacks, but perhaps the benefits could only apply to the first attack. After all, the momentum is what makes a charge so effective. --Luigifan18 (talk) 12:17, 6 February 2018 (MST)