Difference between revisions of "Talk:Charge (5e Variant Rule)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (avoid double-redirect)
(I’d rather not have charging deny the user extra attacks, but perhaps the benefits could only apply to the first attack. After all, the momentum is what makes a charge so effective.)
Line 1: Line 1:
 
==Suggested Changes==
 
==Suggested Changes==
 
Most of these are mostly for clarity.
 
Most of these are mostly for clarity.
# Make it plain that the charge allows for 1 (and 1 only) weapon attack or unarmed strike. (Otherwise it is basically advantage and double damage for free, and could apply to multiple attacks by the character charging.
+
# Make it plain that the charge allows for 1 (and 1 only) weapon attack or unarmed strike. (Otherwise it is basically advantage and double damage for free, and could apply to multiple attacks by the character charging.)
 
# "Double damage" could be simplified to be a {{srd5lc|Damage_and_Healing#Critical_Hits|Critical Hit}}. This rules out doubling ability damage as well as simplifying the language.
 
# "Double damage" could be simplified to be a {{srd5lc|Damage_and_Healing#Critical_Hits|Critical Hit}}. This rules out doubling ability damage as well as simplifying the language.
 
--[[User:Rlyehable|Rlyehable]] ([[User talk:Rlyehable|talk]]) 07:18, 1 February 2018 (MST)
 
--[[User:Rlyehable|Rlyehable]] ([[User talk:Rlyehable|talk]]) 07:18, 1 February 2018 (MST)
 +
 +
:I’d rather not have charging deny the user extra attacks, but perhaps the benefits could only apply to the first attack. After all, the momentum is what makes a charge so effective. --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 12:17, 6 February 2018 (MST)

Revision as of 19:18, 6 February 2018

Suggested Changes

Most of these are mostly for clarity.

  1. Make it plain that the charge allows for 1 (and 1 only) weapon attack or unarmed strike. (Otherwise it is basically advantage and double damage for free, and could apply to multiple attacks by the character charging.)
  2. "Double damage" could be simplified to be a critical hit. This rules out doubling ability damage as well as simplifying the language.

--Rlyehable (talk) 07:18, 1 February 2018 (MST)

I’d rather not have charging deny the user extra attacks, but perhaps the benefits could only apply to the first attack. After all, the momentum is what makes a charge so effective. --Luigifan18 (talk) 12:17, 6 February 2018 (MST)