Talk:Charge (5e Variant Rule)
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Revision as of 20:23, 6 February 2018 by Luigifan18 (talk | contribs)
Suggested Changes
Most of these are mostly for clarity.
- Make it plain that the charge allows for 1 (and 1 only) weapon attack or unarmed strike. (Otherwise it is basically advantage and double damage for free, and could apply to multiple attacks by the character charging.)
- "Double damage" could be simplified to be a critical hit. This rules out doubling ability damage as well as simplifying the language.
--Rlyehable (talk) 07:18, 1 February 2018 (MST)
- I’d rather not have charging deny the user extra attacks, but perhaps the benefits could only apply to the first attack. After all, the momentum is what makes a charge so effective, and after the first attack, the momentum is spent. --Luigifan18 (talk) 12:17, 6 February 2018 (MST)