Talk:Charge (5e Variant Rule)

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Revision as of 20:23, 6 February 2018 by Luigifan18 (talk | contribs)
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Suggested Changes

Most of these are mostly for clarity.

  1. Make it plain that the charge allows for 1 (and 1 only) weapon attack or unarmed strike. (Otherwise it is basically advantage and double damage for free, and could apply to multiple attacks by the character charging.)
  2. "Double damage" could be simplified to be a critical hit. This rules out doubling ability damage as well as simplifying the language.

--Rlyehable (talk) 07:18, 1 February 2018 (MST)

I’d rather not have charging deny the user extra attacks, but perhaps the benefits could only apply to the first attack. After all, the momentum is what makes a charge so effective, and after the first attack, the momentum is spent. --Luigifan18 (talk) 12:17, 6 February 2018 (MST)