Magic Missile Maelstrom (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 10-23-10
Status: Complete
Editing: Clarity edits only please
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Magic Missile Maelstrom
Evocation [Force]
Level: Sorcerer/Wizard 9
Components: V, S
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: Up to 1 creature per caster level, no two of which can be more than 60 ft. apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

My god... I... I think we just killed the Darkness.

Magic Missile, staple of blast spells. Reliable, hard to resist, never misses, and always there for you. There are plenty of better spells, but Magic Missile is your spell you can count on. But sometimes, you just need more dakka. And so... wizards created Magic Missile's big brother...

A swarm of missiles of magical energy darts forth from your hand and strikes its target, dealing 1d4+1 points of force damage. Like magic missile, the missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the spell.

You fire one missile per caster level (up to 25 missiles at level 25th). If you shoot multiple missiles, you can have them strike a single creature or several creatures. You must designate targets before you check for spell resistance or roll damage.

Magic Missile Maelstrom counts as Magic Missile for the purposes of spells, feats, and effects which interact with it.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

AuthorEiji-kun +
ComponentV + and S +
DescriptorForce +
Identifier3.5e Spell +
LevelSorcerer/Wizard 9 +
RangeOther +
Rated ByLuigifan18 +
RatingRating Pending +
SchoolEvocation +
SummaryMagic Missile just took a level in badass. +
TitleMagic Missile Maelstrom +