Information for "CoDnD- Call of Duty 3.5 (3.5e Sourcebook)/Chapter 2: New Rules"

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Display titleCoDnD- Call of Duty 3.5 (3.5e Sourcebook)/Chapter 2: New Rules
Default sort keyCoDnD- Call of Duty 3.5 (3.5e Sourcebook)/Chapter 2: New Rules
Page length (in bytes)12,784
Page ID27420
Page content languageen - English
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Page creatorSTDoc (talk | contribs)
Date of page creation16:30, 27 March 2011
Latest editorSTDoc (talk | contribs)
Date of latest edit12:58, 9 October 2015
Total number of edits16
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SummaryYou reload your firearms faster than normal. +, You can aim your weapon faster than normal. +, You have unmatched endurance. +, You are a true Athlete. +, Your Primary weapon is decked to the nines. +, Your Sidearm is blinged out. +, You've got a knack for looting corpses +, You're able to carry more ammo than your comrades. +, You've got a great throwing arm. +, You're damned good at cooking grenades. +, Your allies know to heed your directions when it comes to taking the offensive. +, Your allies are quicker to react when you charge the enemy lines. +, You know where to aim for maximum effectiveness. +, By studying the weak areas of an object or vehicle, your shots deal extra damage. +, You're faster than your friends. +, You are damned quick on your feet. +, You've tweaked your explosives to grant you a larger kill zone. +, With a little extra tweaking, you've made your explosives even more powerful. +, With some nifty new camo, you can hide from thermal cameras rather effectively. +, You've got top of the line stealth camo. +, You're a combat medic, and have the tools required to save lives. +, You've got quick hands when it comes to patching others up. +, You've got a direct line to HQ, and you're fond of yammering at them. +, With a little flattery and a bit of manipulation, HQ is more accommodating to your requests for aid. +, Your allies know when you shout, it's best to duck. +, Your allies are quicker to react when you tell them to get down. +, Who needs to aim? +, Your steady hands serve you well. +, You can lunge exceptionally far when moving into melee. +, You are a master at striking your enemies where it hurts. +, Enemy GPS goes on the fritz when you're around. +, You've upgraded your scrambler to also interfere with the electrical circuits of traps set by your enemies. +, You are the eyes and ears of your unit. +, No stone left unturned. +, By keeping calm even during the direst of circumstances, you can evade HBS. +, You are a master of Stealth. +, You are a natural leader. + and With a little extra training, you become a formidable leader. +
TypeGeneral +