Difference between revisions of "Hyperbolic Asymptote (3.5e Maneuver)"

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(To get a maneuver into this discipline...)
 
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{{author
 
{{author
 
|author_name=Havvy
 
|author_name=Havvy
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|co-authors=MisterSinister
 
|date_created=December 11th, 2010
 
|date_created=December 11th, 2010
|status=First Draft (Rough!)
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|status=Finished
 
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}}
  
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|type=Counter
 
|type=Counter
 
|desc=
 
|desc=
|lvl=
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|lvl=4
 
|prereq=Two Infinite Lotus maneuvers
 
|prereq=Two Infinite Lotus maneuvers
 
|initiation=immediate
 
|initiation=immediate
|range=5ft
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|range=10ft
 
|tsea=ta
 
|tsea=ta
|subj=Creature advancing and area around you
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|subj=Creature advancing and area around you (see text)
|dur=Movement ends
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|dur=See text
 
|save=None
 
|save=None
|summary=Change the geometric axioms of the nearby area to prevent movement.
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|summary=Change the geometric axioms of the nearby area to prevent movement, teleportation, area and missile attacks.
}}
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|fluff=As an enemy approaches, you call into mind the idea of the asymptote - a function that creates an infinity the closer it draws to zero. You will the space around you to take on these properties - and suddenly, approaching you, if but for a moment, requires infinite energy. However, moving collapses the spacial waveform, and thus, tolerates no movement more extreme than simple arm passes.
''Fluff text needed. (MisterSinister?)''
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|text=You may use this counter when a creature attempts to move within 10ft of your current position. The movement can begin outside this area, in which case it may only be activated when the creature's movement would take to within 10ft. The creature's movement immediately stops when within 10ft of you. Additionally, no creature can move within 10ft of you by any means until you move at least 5ft for any reason. This covers both mundane and magical forms of movement (including teleportation).
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Ranged attacks against you from beyond this barrier lose significant velocity, reducing all damage taken from mundane missile weapons by 15 until you move at least 5ft. Melee weapons that can reach you are not affected, and can attack you normally, as well as magical projectiles. Areas of effect warp around you, treating you as having cover until you move at least 5ft.
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This maneuver is a supernatural ability.
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}}</onlyinclude>
  
You may activate this counter when a creature attempts to move within 5ft. of you.  Until you move 5 ft. for any reason, no creature may move within 5 ft. of you naturally.  Creatures may still teleport next to you, and creatures that are already within 5 ft. are immune to this effect.  Any creature that attempts to enter your space loses 5 ft. of movement, but may move normally afterwards.</onlyinclude>
 
  
 
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[[Category:User]]
 
[[Category:User]]
 
[[Category:Maneuver]]
 
[[Category:Maneuver]]
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[[Category:Complete Sublime]]
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Latest revision as of 03:22, 19 September 2012

Homebrew.png
Author: Havvy (talk)
Co-Authors: MisterSinister
Date Created: December 11th, 2010
Status: Finished
Editing: Clarity edits only please
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Hyperbolic Asymptote
Infinite Lotus (Counter)
Level: 4
Prerequisite: Two Infinite Lotus maneuvers
Initiation Action: 1 immediate action
Range: 10ft
Target or Area: Creature advancing and area around you (see text)
Duration: See text
Saving Throw: None
As an enemy approaches, you call into mind the idea of the asymptote - a function that creates an infinity the closer it draws to zero. You will the space around you to take on these properties - and suddenly, approaching you, if but for a moment, requires infinite energy. However, moving collapses the spacial waveform, and thus, tolerates no movement more extreme than simple arm passes.

You may use this counter when a creature attempts to move within 10ft of your current position. The movement can begin outside this area, in which case it may only be activated when the creature's movement would take to within 10ft. The creature's movement immediately stops when within 10ft of you. Additionally, no creature can move within 10ft of you by any means until you move at least 5ft for any reason. This covers both mundane and magical forms of movement (including teleportation).

Ranged attacks against you from beyond this barrier lose significant velocity, reducing all damage taken from mundane missile weapons by 15 until you move at least 5ft. Melee weapons that can reach you are not affected, and can attack you normally, as well as magical projectiles. Areas of effect warp around you, treating you as having cover until you move at least 5ft.

This maneuver is a supernatural ability.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesInfinite Lotus


Havvy's Homebrew (191 Articles)
Havvyv
MisterSinister's Homebrew (321 Articles)
MisterSinisterv
AuthorHavvy + and MisterSinister +
DisciplineInfinite Lotus +
Identifier3.5e Maneuver +
Level4 +
RatingUnrated +
SummaryChange the geometric axioms of the nearby area to prevent movement, teleportation, area and missile attacks. +
TitleHyperbolic Asymptote +
TypeCounter +