Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Command (3.5e Feat) + (You lead tiny men.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Quick Draw (3.5e Feat) + (Your weapons fly into your hands.)
- Spiderfriend Weaves (4e Feat) + (Your weaves do not affect your spiderkind allies.)
- Greater Web Shot (3.5e Feat) + (Your web shot ability has greatly improved.)
- Broken Sword Hilt (3.5e Equipment) + (Your well made sword is broken, but you can still stab someone with the broken remains.)
- Snake Tail (3.5e Feat) + (Your were born with a snake tail instead of legs, perhaps due to yuan-ti blood in your system.)
- Improved Whip Proficiency (3.5e Feat) + (Your whip attacks are less useless.)
- Advanced Whip Tactics (3.5e Feat) + (Your whip is an extension of you, and lets you perform many stunts with it.)
- Willing Deformity, Variant (3.5e Feat) + (Your willingness to mutilate or greatly alter your body for more power is quite startling.)
- Phantasmal Wings (3.5e Feat) + (Your wings become ethereal, granting various benefits.)
- Wings of Serenity (3.5e Feat) + (Your wings become insubstantial, granting additional benefits.)
- Occam's Duelist (3.5e Feat) + (Your wit is sharp enough to see through deceptions by pure analysis. This makes it evident when stabbing is a good plan - almost always.)
- Crystallizing Wounds (3.5e Feat) + (Your wounds crystallize, allowing you to ignore damage at the cost of your dexterity.)
- SRD:Rapid Metabolism + (Your wounds heal rapidly.)
- Calligraphy (3.5e Feat) + (Your writing is exquisite to look at.)
- Shorthand (3.5e Feat) + (Your writing is minimal and space-efficient.)
- Buster Weapon (3.5e Feat) + (Yours is the sword that will pierce the heavens!)
- I Know a Guy (3.5e Feat) + (You’re in a tight spot, but you know someone who could potentially help. If they don’t double cross you.)
- Fear of Nobility and Royalty (3.5e Flaw) + (You’ve never understood why kings scare you. Maybe it’s those crowns – jagged rims glistening like a dozen metal teeth burst forth from their skull, a vestigial maw seeking to devour any so unfortunate to find themselves upon it.)
- Foliar Efficiency (3.5e Feat) + (Yrthes photosynthesis ability is now more efficient.)
- Ysmir, Scholar of the Forbidden (3.5e Vestige) + (Ysmir was an immortal scholar obsessed with the secret of life itself and later the secrets of The Source. His plot to bypass the final frontier led him to a fate worse than death, his knowledge passed on and became a vestige.)
- Yuan-ti Pureblood Lineage (5e) + (Yuan-ti Pureblood as playable race.)
- Yuan-ti Pureblood Race (5e) + (Yuan-ti Pureblood as playable race.)
- Yuan-ti Anathema (5e) + (Yuan-ti transcendent form)
- Tazer Beam (3.5e Spell) + (Zap a creature with an electrical pulse that overloads their muscles, robbing them of the ability to do anything but feebly convulse for a short time.)
- Zaprat (3.5e Race) + (Zaprats are electricity conducting rodent-men with long tails and large ears.)
- Zeitgeist (3.5e Template) + (Zeitgeist creatures are beings born with subtle psionic influence, which gives them a loose hivemind connection to a large group of people.)
- Talk:Zen Warrior (3.5e Feat) + (Zen warriors uses wisdom and inner spirit to enhance their fighting.)
- Zen Warrior (3.5e Feat) + (Zen warriors uses wisdom and inner spirit to enhance their fighting.)
- Githzerai Zerth (5e) + (Zerths are githzerai monks that have advanced training and can plane shift.)
- Zombie Clot (5e) + (Zombie horde amalgamated into a single body)
- Zombie Plague Spreader (5e) + (Zombie that can infect other creatures with the zombie plague.)
- Spawn of Kyuss (5e) + (Zombie-like with worms crawling in and out of its skin.)
- SRD:Zombie + (Zombies are corpses reanimated through dark and sinister magic.)
- Strahd Zombie (5e) + (Zombies instilled with power from [[Strahd von Zarovich (5e)|Strahd von Zarovich]])
- Fast Zombies (3.5e Feat) + (Zombies you create are not limited to single actions.)
- Zora (3.5e Race) + (Zoras from Legend of Zelda)
- Awakened Zurkhwood (5e) + (Zurkhwood (giant, tree-sized mushrooms) given animation.)
- Zweilous (3.5e Monster) + (Zweilous is a larger, two-headed version of [[Deino (3.5e Monster)|Deino]]. It's even more ill-tempered than before, but it's still somewhat comical due to its blind clumsiness and the fact that its heads have a penchant for fighting each other.)
- SRD:Improved Alignment-Based Casting + ([Alignment] Descriptor spells are cast at a higher caster level.)
- Realistic Weapon Damage (3.5e Variant Rule) + ([April Fools] Multiply damage done to creature by its level and a modifier based on size.)
- Fragile Weapons (3.5e Variant Rule) + ([April Fools] Weapons break when you get really good damage rolls.)
- Tome Styles (3.5e Variant Rule) + ([Incomplete] An idea for combining Tome with Tome of Battle)
- Studied Hatred (3.5e Feat) + ([Pathfinder] When using studied witch you no longer take a penalty against non-arcane spellcaster targets, instead gaining a +1 increase on your studied target bonus against them.)
- Kibeth's Mastery (4e Feat) + ([[4e Index (4e Other)#push, pull and slide|Slide]] creatures 1 additional square.)
- Healing Dancer (4e Feat) + ([[4e#shift|Shift]] 2 squares. when you use your ''Healing Melody'' power.)
- Topaz Dragon Wyrmling (5e) + ([[:Template:5p]] under 6 years old.)
- SRD5:Djinni + ([[Air Elemental (5e)|Air Elemental]] [[Genie (5e)|Genie]])
- SRD5:Invisible Stalker + ([[Air Elemental (5e)|Air Elemental]] bent to become a hunting and killing slave.)
- Hoplite (5e)/Akroan + ([[Akros (5e)|Akroan]] soldier with spear and shield.)
- State Alchemist (3.5e Prestige Class) + ([[Alchemist, Variant (3.5e Class)|Alchemists]] who decide to work for a powerful nation often get access to nice research notes and plenty of money.)
- Multidexterity (3.5e Feat) + ([[Ambidexterity (3.5e Feat) | Ambidexterity]], but now with more arms.)
- Young Amethyst Dragon (5e) + ([[Amethyst Dragon (5e)|Amethyst Dragon]] 100 years old or younger.)
- Adult Amethyst Dragon (5e) + ([[Amethyst Dragon (5e)|Amethyst Dragon]] over 100 years old.)
- Ancient Amethyst Dragon (5e) + ([[Amethyst Dragon (5e)|Amethyst Dragon]] over 800 years old.)
- Amethyst Dragon Wyrmling (5e) + ([[Amethyst Dragon (5e)|Amethyst Dragon]] under 6 years old)
- SRD5:Deva + ([[Angel (5e)|Angel]]ic agent of)
- Buff Lockdown (3.5e Invocation) + ([[Aura Seal (3.5e Condition)|Stop]] enemies from benefiting from buff spells.)
- Master Buff Lockdown (3.5e Invocation) + ([[Aura Seal (3.5e Condition)|Stop]] enemies from benefiting from buff spells.)
- Autognome Common (5e) + ([[Autognome (5e)|Autognome]] ar [[SRD5:Gnome|gnome]]-like [[SRD5:Construct|construct]])
- Mindwitness (5e) + ([[Beholder (5e)|Beholder]] mutated by [[Illithilid (5e)|illithilid]]s)
- Beholder Zombie (5e) + ([[Beholder (5e)|Beholder]] that has been raised from the dead as a [[Zombie (5e)|zombie]].)
- Spectator (5e) + ([[Beholder (5e)|Beholder]]-kin with four eyestalks, created by a ritual to make a monstrous guardian)
- Berbalang MotM (5e) + ([[Berbalang (5e)|Berbalang]]s are [[SRD5:Aberration|aberration]]s that gather knowledge from the dead.)
- Berbalang MToF (5e) + ([[Berbalang (5e)|Berbalang]]s are [[SRD5:Aberration|aberration]]s that gather knowledge from the dead)
- SRD5:Young Black Dragon + ([[Black Dragon (5e)|Black Dragon]] 100 years old or less.)
- SRD5:Adult Blue Dragon + ([[Blue Dragon (5e)|Blue Dragon]] over 100 years old)
- SRD5:Ancient Blue Dragon + ([[Blue Dragon (5e)|Blue Dragon]] over 800 years old.)
- SRD5:Young Blue Dragon + ([[Blue Dragon (5e)|Blue Dragon]] under 6 years old.)
- SRD5:Brass Dragon Wyrmling + ([[Brass Dragon (5e)|Brass Dragon]] less than 6 years old.)
- SRD5:Adult Brass Dragon + ([[Brass Dragon (5e)|Brass Dragon]] over 100 years old)
- SRD5:Ancient Brass Dragon + ([[Brass Dragon (5e)|Brass Dragon]] over 800 years old)
- SRD5:Young Brass Dragon + ([[Brass Dragon (5e)|Brass Dragon]] up to 100 years old)
- SRD5:Young Bronze Dragon + ([[Bronze Dragon (5e)|Bronze Dragon]] 100 years old or younger.)
- SRD5:Adult Bronze Dragon + ([[Bronze Dragon (5e)|Bronze Dragon]] over 100 years old)
- SRD5:Ancient Bronze Dragon + ([[Bronze Dragon (5e)|Bronze Dragon]] over 800 years old.)
- SRD5:Bronze Dragon Wyrmling + ([[Bronze Dragon (5e)|Bronze Dragon]] under 6 years old)
- Arrp (5e) + ([[Bullywug (5e)|Bullywug]] bard and advisor of [[Gulpa'Gor (5e)|Gulpa'Gor]])
- Changeling NPC (5e) + ([[Changeling (5e)|Changeling]] [[SRD5:NPC|NPC]])
- SRD5:Young Copper Dragon + ([[Copper Dragon (5e)|Copper Dragon]] 100 years old or younger.)
- SRD5:Copper Dragon Wyrmling + ([[Copper Dragon (5e)|Copper Dragon]] less than 6 years old.)
- SRD5:Adult Copper Dragon + ([[Copper Dragon (5e)|Copper Dragon]] over 100 years old.)
- SRD5:Ancient Copper Dragon + ([[Copper Dragon (5e)|Copper Dragon]] over 800 years old.)
- Young Crystal Dragon (5e) + ([[Crystal Dragon (5e)|Crystal Dragon]] 100 years old or younger)
- Adult Crystal Dragon (5e) + ([[Crystal Dragon (5e)|Crystal Dragon]] over 100 years old)
- Ancient Crystal Dragon (5e) + ([[Crystal Dragon (5e)|Crystal Dragon]] over 800 years old.)
- Crystal Dragon Wyrmling (5e) + ([[Crystal Dragon (5e)|Crystal Dragon]] under 6 years old.)
- Dragonclaw (NPC) (5e) + ([[Cult of the Dragon (5e)|Cult of the Dragon]] cultist)
- Dragonfang (NPC) (5e) + ([[Cult of the Dragon (5e)|Cult of the Dragon]] cultist)
- Dragonwing (NPC) (5e) + ([[Cult of the Dragon (5e)|Cult of the Dragon]] cultist)
- Deathlock Wight MotM (5e) + ([[Deathlock (5e)|Deathlock]] punished by its patron ([[Publication:MotM|''MotM'']] variant))
- Deathlock Wight MToF (5e) + ([[Deathlock (5e)|Deathlock]] punished by its patron ([[Publication:MToF|''MToF'']] variant))
- Marine Decapus (5e) + ([[Decapus (5e)|Decapus]] adapted to life in the water.)
- Young Deep Dragon (5e) + ([[Deep Dragon (5e)|Deep Dragon]] 100 years old or younger)
- Adult Deep Dragon (5e) + ([[Deep Dragon (5e)|Deep Dragon]] over 100 years old)
- Ancient Deep Dragon (5e) + ([[Deep Dragon (5e)|Deep Dragon]] over 800 years old.)
- Deep Dragon Wyrmling (5e) + ([[Deep Dragon (5e)|Deep Dragon]] under 6 years old.)
- Maurezhi (5e) + ([[Demon (5e)|Demon]] that can assume the form of a [[SRD5:Humanoid|Humanoid]] it killed and ate. It's bite can cause a humanoid to become a [[SRD5:Ghoul|Ghoul]].)
- Black Abishai (5e) + ([[Devil (5e)|Devil]] that is reminiscent of an anthropoid [[Black Dragon (5e)|Black Dragon]].)
- Displacer Beast Kitten (5e) + ([[Displacer Beast (5e)|Displacer Beast]] kitten)
- Star (5e) + ([[Displacer Beast (5e)|Displacer Beast]] kitten)
- Draconian Infiltrator (5e) + ([[Draconian (5e)|Draconian]] scouts and spies.)
- Draconian Mastermind (5e) + ([[Draconian (5e)|Draconian]] spellcaster with breath weapon.)
- Draconian Mage (5e) + ([[Draconian (5e)|Draconian]] spellcaster.)
- Bozak Draconian (5e) + ([[Draconian (5e)|draconian]] created from [[SRD5:Bronze Dragon|bronze dragon]] eggs.)
- Kapak Draconian (5e) + ([[Draconian (5e)|draconian]] created from [[Copper Dragon (5e)|Copper Dragon]] eggs.)
- Sivak Draconian (5e) + ([[Draconian (5e)|draconian]] created from [[Silver Dragon (5e)|Silver Dragon]] eggs.)
- Young Dragon Turtle (5e) + ([[Dragon Turtle (5e)|Dragon Turtle]] 100 years old or younger.)
- Ancient Dragon Turtle (5e) + ([[Dragon Turtle (5e)|Dragon Turtle]] over 800 years old.)
- Dragon Turtle Wyrmling (5e) + ([[Dragon Turtle (5e)|Dragon Turtle]] under 6 years old.)
- Dragonborn of Bahamut (5e) + ([[Dragonborn (5e)|Dragonborn]] champion of [[Bahamut (5e)|Bahamut]])
- Dragonborn of Sardior (5e) + ([[Dragonborn (5e)|Dragonborn]] champion of [[Sardior (5e)|Sardior]])
- Dragonborn of Tiamat (5e) + ([[Dragonborn (5e)|Dragonborn]] champion of [[Tiamat (5e)|Tiamat]])
- Dragon Army Dragonnel (5e) + ([[Dragonnel (5e)|Dragonnel]] from the [[Sanction (5e)|Sanction]] region, used as mounts in the [[Dragon Army (5e)|Dragon Army]].)
- Wasteland Dragonnel (5e) + ([[Dragonnel (5e)|Dragonnel]]s from the Northern Wastes of [[Ansalon (5e)|Ansalon]] are copper in color and playful.)
- Dread Centipede Spore Servant (5e Monster) + ([[Dread Centipede (5e Monster)|Dread Centipede]], reanimated by [[Myconid (5e)|Myconid]] spores.)
- Retriever (5e) + ([[Drow (5e)|Drow]] spider-[[SRD5:Construct|construct]])
- SRD5:Drider + ([[Drow (5e)|Drow]] that have failed a test by [[Lolth (5e)|Lolth]].)
- Druid (One)/Wild Shape + ([[Druid (One)|Druid]] in land animal [[Wild Shape (One)|wild shape]].)
- Animal of the Land (One)/Display + ([[Druid (One)|Druid]] in land animal [[Wild Shape (One)|wild shape]].)
- Duergar Kavalrachni (5e) + ([[Duergar (5e)|Duergar]] Cavalry)
- Duergar Mind Master (5e) + ([[Duergar (5e)|Duergar]] spy.)
- Architect, Very High Variant (3.5e Alternate Class Feature) + ([[Dungeons_and_Dragons_Wiki:Article_Balance#Very_High_Balance|Very High]] variant of [[Architect (3.5e Class)|Architect]])
- Dao (5e) + ([[Earth Elemental (5e)|Earth Elemental]] [[Genie (5e)|Genie]])
- SRD5:Earth Elemental + ([[Earth Elemental (5e)|Earth Elemental]] from the [[Plane of Earth (5e)|Plane of Earth]])
- Fathomer (5e) + ([[Elemental Evil (5e)|Elemental Evil]] ([[Olhydra (5e)|Olhydra]]) spellcasting [[Cultist (5e)|cultist]])
- Young Emerald Dragon (5e) + ([[Emerald Dragon (5e)|Emerald Dragon]] 100 years old or younger.)