Difference between revisions of "User:Franken Kesey/Biological Reconstruction (3.5e Power)"
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<onlyinclude>A single use does only one of the following: | <onlyinclude>A single use does only one of the following: | ||
*Cures 1d6 points of temporary [[SRD:Ability Score Loss#Ability Damage|ability damage]] to one of the subject’s ability scores. It does not restore permanent [[SRD:Ability Score Loss#Ability Drain|ability drain]]. | *Cures 1d6 points of temporary [[SRD:Ability Score Loss#Ability Damage|ability damage]] to one of the subject’s ability scores. It does not restore permanent [[SRD:Ability Score Loss#Ability Drain|ability drain]]. | ||
− | *Cures 2d8 [[SRD:Hit Points|hit points]] of damage. Unlike normal heal and cure spells, this also heals undead. | + | *Cures 2d8 [[SRD:Hit Points|hit points]] of damage. Unlike normal [[SRD:Heal|''heal'']] and ''cure'' spells, this also heals undead. |
'''Augment:''' You can augment this power in one or more of the following ways. | '''Augment:''' You can augment this power in one or more of the following ways. | ||
− | #If you spend 2 extra [[SRD:Power Points|power points]] (to any of the above or below), can affect one more creature. If mixed with cure damage heals the same to each creature. | + | #If you spend 2 extra [[SRD:Power Points|power points]] (to any of the above or below), can affect one more creature. If mixed with cure damage, heals the same to each creature. |
#If you spend 2 extra power points, increases HP healing by 1d8. | #If you spend 2 extra power points, increases HP healing by 1d8. | ||
#If you spend 2 extra power points, eliminates any [[SRD:Fatigued|fatigue]] and [[SRD:Sickened|sickness]] suffered by the character, and improves an [[SRD:Exhausted|exhausted]] or [[SRD:Nauseated|nauseated]] condition one step. | #If you spend 2 extra power points, eliminates any [[SRD:Fatigued|fatigue]] and [[SRD:Sickened|sickness]] suffered by the character, and improves an [[SRD:Exhausted|exhausted]] or [[SRD:Nauseated|nauseated]] condition one step. | ||
− | #If you spend 6 extra power points, removes the following effects from creature: [[SRD:Blinded|blinded]], [[SRD:Dazed|dazed]], [[SRD:Dazzled|dazzled]], [[SRD:Deafened|deafened]], [[SRD:Disease|diseased]], [[SRD:Exhausted|exhausted]], [[SRD:Nauseated|nauseated]], [[SRD:Stunned|stunned]] and [[SRD:Poison|poisoned]]. | + | #If you spend 6 extra power points, removes the following effects from creature: [[SRD:Blinded|blinded]], [[SRD:Dazed|dazed]], [[SRD:Dazzled|dazzled]], [[SRD:Deafened|deafened]], [[SRD:Disease|diseased]], [[SRD:Exhausted|exhausted]], [[SRD:Nauseated|nauseated]], [[SRD:Stunned|stunned]], and [[SRD:Poison|poisoned]]. |
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{{3.5e Psion/Wilder Powers Breadcrumb}}<br/> | {{3.5e Psion/Wilder Powers Breadcrumb}}<br/> | ||
{{3.5e Psychic Warrior Powers Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Power]] | {{3.5e Psychic Warrior Powers Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Power]] |
Revision as of 15:50, 13 April 2019
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Psychometabolism | |
Level: | Psion 2, Psychic Warrior 2, Judge of Existence 2, Wildknife 2, , , |
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Display: | Mental |
Manifesting Time: | 1 standard action |
Range: | Touch |
Targets: | One touched creature |
Duration: | Instantaneous |
Saving Throw: | None |
Power Resistance: | No |
Power Points: | 3 |
A single use does only one of the following:
- Cures 1d6 points of temporary ability damage to one of the subject’s ability scores. It does not restore permanent ability drain.
- Cures 2d8 hit points of damage. Unlike normal heal and cure spells, this also heals undead.
Augment: You can augment this power in one or more of the following ways.
- If you spend 2 extra power points (to any of the above or below), can affect one more creature. If mixed with cure damage, heals the same to each creature.
- If you spend 2 extra power points, increases HP healing by 1d8.
- If you spend 2 extra power points, eliminates any fatigue and sickness suffered by the character, and improves an exhausted or nauseated condition one step.
- If you spend 6 extra power points, removes the following effects from creature: blinded, dazed, dazzled, deafened, diseased, exhausted, nauseated, stunned, and poisoned.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Powers → Psion/Wilder
Back to Main Page → 3.5e Homebrew → Class Ability Components → Powers → Psychic Warrior