Difference between revisions of "User:Franken Kesey/Biological Reconstruction (3.5e Power)"

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<onlyinclude>A single use does only one of the following:
 
<onlyinclude>A single use does only one of the following:
 
*Cures 1d6 points of temporary [[SRD:Ability Score Loss#Ability Damage|ability damage]] to one of the subject’s ability scores. It does not restore permanent [[SRD:Ability Score Loss#Ability Drain|ability drain]].
 
*Cures 1d6 points of temporary [[SRD:Ability Score Loss#Ability Damage|ability damage]] to one of the subject’s ability scores. It does not restore permanent [[SRD:Ability Score Loss#Ability Drain|ability drain]].
*Cures 2d8 [[SRD:Hit Points|hit points]] of damage. Unlike normal heal and cure spells, this also heals undead.
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*Cures 2d8 [[SRD:Hit Points|hit points]] of damage. Unlike normal [[SRD:Heal|''heal'']] and ''cure'' spells, this also heals undead.
  
 
'''Augment:''' You can augment this power in one or more of the following ways.
 
'''Augment:''' You can augment this power in one or more of the following ways.
#If you spend 2 extra [[SRD:Power Points|power points]] (to any of the above or below), can affect one more creature. If mixed with cure damage heals the same to each creature.
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#If you spend 2 extra [[SRD:Power Points|power points]] (to any of the above or below), can affect one more creature. If mixed with cure damage, heals the same to each creature.
 
#If you spend 2 extra power points, increases HP healing by 1d8.
 
#If you spend 2 extra power points, increases HP healing by 1d8.
 
#If you spend 2 extra power points, eliminates any [[SRD:Fatigued|fatigue]] and [[SRD:Sickened|sickness]] suffered by the character, and improves an [[SRD:Exhausted|exhausted]] or [[SRD:Nauseated|nauseated]] condition one step.
 
#If you spend 2 extra power points, eliminates any [[SRD:Fatigued|fatigue]] and [[SRD:Sickened|sickness]] suffered by the character, and improves an [[SRD:Exhausted|exhausted]] or [[SRD:Nauseated|nauseated]] condition one step.
#If you spend 6 extra power points, removes the following effects from creature: [[SRD:Blinded|blinded]], [[SRD:Dazed|dazed]], [[SRD:Dazzled|dazzled]], [[SRD:Deafened|deafened]], [[SRD:Disease|diseased]], [[SRD:Exhausted|exhausted]], [[SRD:Nauseated|nauseated]], [[SRD:Stunned|stunned]] and [[SRD:Poison|poisoned]].
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#If you spend 6 extra power points, removes the following effects from creature: [[SRD:Blinded|blinded]], [[SRD:Dazed|dazed]], [[SRD:Dazzled|dazzled]], [[SRD:Deafened|deafened]], [[SRD:Disease|diseased]], [[SRD:Exhausted|exhausted]], [[SRD:Nauseated|nauseated]], [[SRD:Stunned|stunned]], and [[SRD:Poison|poisoned]].
 
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{{3.5e Psion/Wilder Powers Breadcrumb}}<br/>
 
{{3.5e Psion/Wilder Powers Breadcrumb}}<br/>
 
{{3.5e Psychic Warrior Powers Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Power]]
 
{{3.5e Psychic Warrior Powers Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Power]]

Revision as of 15:50, 13 April 2019

Homebrew.png
Author: Franken Kesey (talk)
Date Created: 04/10/19
Status: Fin
Editing: Clarity edits only please
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Psionic Heal
Psychometabolism
Level: Psion 2, Psychic Warrior 2, Judge of Existence 2, Wildknife 2, , ,
Display: Mental
Manifesting Time: 1 standard action
Range: Touch
Targets: One touched creature
Duration: Instantaneous
Saving Throw: None
Power Resistance: No
Power Points: 3

A single use does only one of the following:

  • Cures 1d6 points of temporary ability damage to one of the subject’s ability scores. It does not restore permanent ability drain.
  • Cures 2d8 hit points of damage. Unlike normal heal and cure spells, this also heals undead.

Augment: You can augment this power in one or more of the following ways.

  1. If you spend 2 extra power points (to any of the above or below), can affect one more creature. If mixed with cure damage, heals the same to each creature.
  2. If you spend 2 extra power points, increases HP healing by 1d8.
  3. If you spend 2 extra power points, eliminates any fatigue and sickness suffered by the character, and improves an exhausted or nauseated condition one step.
  4. If you spend 6 extra power points, removes the following effects from creature: blinded, dazed, dazzled, deafened, diseased, exhausted, nauseated, stunned, and poisoned.

Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsion/Wilder
Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsychic Warrior