Aerial Ace (3.5e Martial Discipline)

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Author: Eiji-kun (talk)
Date Created: 4-16-11
Status: Complete
Editing: Clarity edits only please
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Created by raptorians who fought many battles in the sky with other flying foes and monsters below, the aerial ace discipline teaches the art of battling in 3 dimensions, using one's wings in combat, and employing the supernatural forces of wind at your side. While the supernatural aspects are not common for warblades, this discipline is wide and varied enough to cater to any martial class, from crusaders, to swordsages, to warblades, and more. Typically, one must be taught the ways of the aerial ace discipline. You can choose to substitute one of your class disciplines for the aerial ace discipline, or you can learn it from other means (such as through a feat or through roleplaying interactions). However you obtain it, the aerial ace discipline is only suitable for beings that can fly, either temporarily through the application of magic or permenantly through supernatural and extraordinary flight.

Originally a product of a raptorian only known as "The Sky King", it spread to other winged races such as certain dragonborn, angels, and fiends. There they took the already advantageous position of flight and turned it into something fantastic. The weapons associated with the Aerial Ace are all types of bow, all types of crossbow, daggers, falchions, javalins, kukris, lances, scimitars, and all types of spears. Several maneuvers can be used with ranged attacks, while some are melee only. The skill associated with Aerial Axe is Tumble (Dex).

Game Mechanics of the Aerial Ace

Available To: Any

Discipline Skill: Tumble (Dex) - Agility is prime when you're in the air.

Discipline Weapons: All types of bow, all types of crossbow, daggers, falchions, javalins, kukris, lances, scimitars, and all types of spears. - The traditional weapons of raptorian aerial ace warriors, they resemble the talons of birds with sharpened claws, ranged attacks, and the obvious applications of dive-bombing opponents with polearm weapons. 

Saves: 10 + level of the maneuver + Dex 

Legacy Weapon: Raptor Edge 

Maneuver Granting Item: Ace Feathered Crest 

Discipline Feat: Variable Wing 

Tactical Feat: Red Wings of Glory 

Special: You must have a fly speed to use maneuvers from this discipline.

Maneuvers of the Aerial Ace Discipline[edit]

To see the full, expanded description of every maneuver, click here.

1st-Level Maneuvers

2nd-Level Maneuvers

  • Barrel Roll: Counter — Gain Deflect Arrows against a ranged attack.
  • Claws of the Roc: Strike — Gain Snatch to grapple and lift your opponent away!
  • Dogfighting: Strike — Make a tumble check, if successful you move, render them denied of their Dex, and deal +2d6 damage.
  • Rush the Target: Rush — Extend the range of your thrown weapons and gain a bonus to attack and damage.

3rd-Level Maneuvers

  • Cloak of Dust: Stance [Air] — Whenever you fly near the ground you throw up clouds of dust to conceal yourself.
  • Decoy Chaff: Counter [Shadow] — Throw off a doppleganger shell to give yourself a one-time 50% miss chance for 1 round.
  • Rolling Thunder Strike: Strike — Dive down on your opponent for massive damage.
  • Tailwind: Rush — Gain +30 ft to your fly speed and provoke no AoOs for movement for 1 round.

4th-Level Maneuvers

  • Aerial Evasion: Counter — Gain evasion, with a bonus on your Reflex save based on your maneuverability.
  • Galeforce Wind: Strike [Air] — A blast of wind out from you pushes away enemies, gases, and projectiles.
  • Lightning Blade: Boost [Electricity] — Gain additional electric damage to your attacks for 1 round.
  • Red Cyclone: Strike — Fly in a straight line up to twice your move speed, attacking every opponent once on the way.

5th-Level Maneuvers

  • Clip the Wings: Strike — Make an attack and cripple the wings of the enemy, preventing flight.
  • Hide In The Sun: Boost — Hide in the sunlight, concealing you from attacks.
  • Whirlwind Barrel Roll: Counter — Deflect anything ranged that comes your way.
  • Wings of Thunder: Stance — Gain +30 fly speed, and become able to travel as supersonic speeds for overland flights.

6th-Level Maneuvers

  • Backlash Wind: Counter — If you're attacked, counterattack with a bull rush with your wings.
  • Crashing Thunder Strike: Strike — Dive down on your opponent for massive damage and produce a shockwave.
  • Sudden Updraft: Boost [Air] — Project yourself upward 10 feet per initiator level into the air, and knock prone those that were near you.

7th-Level Maneuvers

  • Improved Aerial Evasion: Counter — Gain improved evasion, with a bonus on your Reflex save based on your maneuverability. If you succeed on the throw, you can move to the edge of the area effect.
  • Mantle of Jurikan: Stance [Air] — Surround yourself in a shell of wind, protecting you from ranged attacks and allowing you to throw blasts of wind.
  • Razor Wind: Strike [Air] — Project a cone or line of sharpened air to attack from afar.
  • Supersonic Dash: Rush [Sonic] — Dash rapidly ahead, leaving a cone of sonic damage in your wake.

8th-Level Maneuvers

  • Red Tornado: Strike — Fly in a straight line up to three your move speed, attacking every opponent once on the way with lots of extra damage.
  • Rocs Fall, Everyone Dies: Counter, Strike [Sonic] — If you are dropped in mid-air, you can get your revenge by crashing with great force. Sometimes you even do it willingly.
  • Sever The Wings: Strike — Completely rip the wings off your opponent, dealing grievous damage!

9th-Level Maneuvers

  • Exploding Thunder Strike: Strike — Dive down on your opponent for massive damage and generate an explosive shockwave to throw them away.
  • Infinite Barrel Roll: Counter — Deflect any amount of anything ranged that comes your way, and then throw them back!

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Feats and Traits 100 Fists, 3D Maneuver Gear Proficency, Ablative Armor, Accelerated Progression, Adamantine Stomach, Adamantine Tracery, Additional Magic Item Space-CE, Adept of the Horological Mysteries, Advanced Whip Tactics, Adventuring Intern, Air Juggle, Alchemical Extract, Aligned Blood, Almost Dead, Alter Form, Alter Reality, Alter Size, Alternative Tradition, Ambiguous Features, Angel's Blessing, Angled Arrow, Anima Toughness, Annihilating Strike, Arcane Mastery, Archons Blessing, Area Divine Shield, Armor Skin-CE, Armor of Chaos, Armorborn, Armorforged Body, Ascetic Artist, Ascetic Priest, Ascetic Sage, Augment Sacrifice, Augmented Alchemy-CE, Aura Pressure, Aura of Life, Autolife, Automatic Quicken Spell-CE, Automatic Silent Spell-CE, Automatic Still Spell-CE, Awaken Core, Bag Full of Knick Knacks, Bane of Enemies-CE, Banestrike, Battlesense, Blazing Hadoken, Bleeding Strike, Blinding Speed-CE, Body of Iron, Born Psionic, Born Tough, Born Wizard, Bottoms Up, Breath Weapon Substitution, Bulwark of Defense-CE, Cacophonous Spell, Call Creatures, Caster Focus, Catfall, Certain Power, Certain Spell, Chaos Warp, Chaotic Rage-CE, Clearsight, Colorblind, Colossus Climber, Combat Archery-CE, Command Plants, Complete Exotic Proficiency, Concentrated Defense, Control Creatures, Corrosive Spell, Counterstroke, Covering Grapple, Craft Artifact, Create Greater Object, Create Object, Critical Strike, Critting Spree, Damage Reduction-CE, Dancer of the Dais, Dancing Blossom Stance, Deafening Song-CE, Death of Enemies-CE, Deathblast Spell, Debris Spell, Dedicated Steed, Demonic Resistance, Devastating Critical-CE, Device Knowledge, Devoted Paladin, Dexterous Fortitude-CE, Dexterous Will-CE, Dire Charge-CE, Disturbing Presence, Divetongue Casting, Divine Air Mastery, Divine Archery, Divine Armor Mastery … further results
Spells, Powers, and Maneuvers Absolute Resistance, Aerial Evasion, Agni's Blades of Destruction, Aim for the Core, Aldrenaline Burst, Alhazarde Lance, Alien Limb, All for One, Allied Alert, Alternate Future, Anger Overwhelming, Anhydrous Shell, Anima Blast, Anima Explosion, Anima Wave, Apocalyptic Swarm, Aqua Snake, Arcane Bastion, Arcane Consumption Strike, Arcane Grace, Arcane Psionics, Argentum Scourge, Armored Wing Stance, Arms of the Guardian, Arms of the Tyrant Lizard, Art of the Lilliputian, Astral Assistance, Astral Invader, Astral Phantom, Astral Protector, Astral Tentacles, Aura of Doom, Autoimmune Reactor, Backlash Wind, Baneful Light, Bang Rounds, Barrel Roll, Bearpocalypse, Berserk Soul, Binding of the Earth Spirit, Bio, Bio, Mass, Biotic Inversion, Black Blood Chains, Blessed Journey, Blinding Spray, Blood Iron, Blood Mark, Blood Melt, Blood Melt, Blood Moon Frenzy, Blood Puppet, Blood Sacrifice, Blood Seek, Blood Walk, Blood of Cain, Blood of the Werewolf, Bloodhound, Bloodthirst, Blue Blood, Body of Adamantine, Body of Iron, Body of Stone, Body of the Golem, Body of the Spirit, Bolster Spirit, Bolster Spirit, Greater, Bond of Antaios, Bone Shape, Bone Spurs, Bonetitan Frame, Boomshine, Brain Extraction, Brainstorm, Broken Step, Cat Pile, Certain Aim, Cervical Break, Chainsaw Arms, Chakra Purification, Charged Bubbler, Claws of the Beast, Claws of the Roc, Clip the Wings, Cloak of Dust, Cloaked in Blades, Cold Iron Cancel, Color Spray, Eiji, Condemned by Society, Consume the Flesh, Continual Shade, Cook, Cosmic Dance of Eternity, Cosmic Tornado Blade, Countdown, Crafter's Opus, Crafter's Pride, Crafter's Touch, Crashing Thunder Strike, Create Life … further results
Variants and Terms Additional Epic Spell Factors, Advanced Wars, Bleedout, Blood Magic, Catalyst Magic, Chariot, Cosmic Damage Type, Critical Resistance, Delayed Spellcasting, Dying 3.75 Edition, Expanded Size Categories, Expanded Weapon Size Damage, Fortitude Dying Resistance, Functional Craft Item Rule, Functional Craft Trap, Functional Weapons of Legacy, Graze Damage, Headache, Hellfrost, Intoxicated, Migraine, Nerfed Death, Nonliving Critical, Proficiency Purchase, Quasi-gestalt, Refresh Spellcasting, Researching Spells, Scaling Benefits, Sniping Skills, Spell Chains, Stone Dragon Errata, Training for Skills
Equipment 3D Maneuver Gear, Ability Blow, Ability Striking, Ace Feathered Crest, Advanced Ballista Bolt, Advanced Cannon, Advanced Cannonball, Advanced Heavy Ballista, Advanced Light Ballista, Aeon Parchment, Agaric Spores, Alchemical Hellfire, Alchemical Quiver, Alchemical Shaped Charge Iolite Injector, Alchemical Shaped Crystal Clip, Alchemist Robe, Alliance Gong, Amulet of Devilbane, Amulet of Mediocre Health, Analysis Helm, Anima Channeling Belt, Antifreeze, Anvil of the Dwarvish Lords, Arcana Fundamentum, Arcane Buster, Arch Blade, Armor of Mammon, Armor of Obedience, Armor of the Cat, Armor of the Planes, Armored Collar, Artificer Battery Pack, Atma Weapon, Atmosphere Helmet, Automail Graft, Autoscribe, Axe of the Dwarvish Lords, Backcar, Bag of Minions, Ball & Chain, Ballpoint Pen, Barbed, Baton, Battle Book, Battle Rifle, Battle Sling, Battlegolf Club, Beam Sabre, Bee Sting, Belt of Mediocre Strength, Bicycle, Biohazard Rod, Biplanar Force Gun 9000 Series, Bladed Fan, Blessed Battle Book, Bloodcryst, Bloody Fang Mask, Blue Snowflake Resin, Blue Tearstone Ring, Bonesaw, Boots of Dwarvenkind, Boots of Mountainous Roots, Boots of Twisting and Turning, Brainchucks, Breathing Mask, Bullseye, Calamity Ring, Cane, Carbunkle Staff, Catalyst, Ceramite, Chainclaw, Chaingun, Chainsaw, Character Sheet, Cloak of Mediocre Charisma, Cloranthy Ring, Coffee, Coldstone, Colossus Armor, Colt Python, Combat Parasol, Combat Shovel, Combat Spade, Commoner's Shack, Communication Grid, Compensating, Conductive, Construct, Coolant, Corpse, Corpseblood Mold, Crown of Concentration, Crystal Ring Shield, Crystal of Disguises, Crystal of Mastery, Crystal of Nimbleness, Crystal of Venom, Cultist Robes, Curative … further results
Monsters Adamantine Devil, Admin, Inevitable, Agarican, Algollied, Android Warforged, Anenekro, Arch-vile, Asabikeshiinh, Assimilated, Assimilated Legionnaire, Atma Weapon, Avatar of Consumption, Azter, Baatorian Enslaver - Edolicentia, Battlemind Docent, Bee Dragon, Bee Swarm, Beeholder, Behemothian, Belatucadros, Bio-Ascendant, Biozombie, Birdemic, Blanket Golem, Blattodea, Blind King Statue, Blood Creature, Bloodstorm Devil, Bobcat, Butter Golem, Cave Demon Crab, Cepholathe, Champa, Chef Homunculus, Chelamazikin, Clockwork, Cloudrail Golem, Collector Homunculus, Colossal Ruin, Cooler Homunculus, Corpseblood Gel, Corrupted Blood, Crying Owl, Cynoduat, Daeijine Illithid, Daggerling, Darksign Undead, Dazreth, Dead Hand, Dead Iron Golem, Deathclaw, Deep Blue-Ringed Octopus, Dekarabia, Demon Chicken, Demon Wall, Destradoloth, Dextersphere, Disruptive, Dizzywing Homunculus, Doodle Homunculus, Dreamnaught, Drifting Ruin, Drunkard Swarm, Eiji Variant Adamantine Golem, Eiji Variant Clay Golem, Eiji Variant Flesh Golem, Eiji Variant Iron Golem, Eiji Variant Mithral Golem, Eiji Variant Stone Golem, Elder Thing, Empyrean Jade Golem, Engineer of Ruin, Eraser Dragon, Extheoria Reaper, Eye Jellyfish, Eyeball, Eyeder, Father Ghede, Flaredrake Homunculus, Flying Polyp, Gastrolder, Gastropotamos, Gate of Zalgo, Genslatr, Gift Golem, Gigant, Gigant Human Warrior, Gildencursed, Godspark, Gog, Gokiburi, Grabby Homunculus, Graha Vestige, Gravewalker, Green Lich, Grey Vampire, Happy Bunny, Hellapeno Spider, Hellsaw Symbiote, Hellstar … further results
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Facts about "Aerial Ace (3.5e Martial Discipline)"RDF feed
AuthorEiji-kun +
ClassAny +
Identifier3.5e Martial Discipline +
RatingUndiscussed +
SkillTumble +
SummaryCreated by raptorians who fought many battCreated by raptorians who fought many battles in the sky with other flying foes and monsters below, the aerial ace discipline teaches the art of battling in 3 dimensions, using one's wings in combat, and employing the supernatural forces of wind at your side. supernatural forces of wind at your side. +
TitleAerial Ace +
WeaponAll types of bow +, all types of crossbow +, daggers +, falchions +, javalins +, kukris +, lances +, scimitars + and and all types of spears. +