All for One (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 7-13-11
Status: Complete
Editing: Clarity edits only please
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All for One
White Raven (Strike)
Level: 8
Prerequisite: Need three White Raven maneuvers
Initiation Action: Standard Action
Range: Personal; see text
Target: Self
Duration: 1 round
Saving Throw: Will negates (harmless)
You promise to protect these troops. With focus, you draw in all 10,000 arrows unto yourself, sparing them the slaughter. Their will and desire will keep you safe in turn.

As a standard action you draw in all attacks against allies within 100 feet, taking them as if they were aimed for yourself and only yourself even if an ally is standing next to you when you absorb an area of effect. You are subject to any damage, saving throws, and other effects of the attacks. However, you gain several benefits in return.

For each ally in 100 feet, you gain DR 5/-, resistance to all magical damage 10, +2 on saving throws, SR 10 + HD + 2 points per ally, and 10 temporary hit points per ally. The bonuses stack, up to one ally per two initiator level regardless how many allies you are actually protecting. For example, a level 20th initiator who is protecting an amy of 50 troops within 100 feet gains the benefit for 10 of those troops, or DR 50/-, resist all 100, +20 on saving throws, SR 50, and 100 temporary hp.

These bonuses are temporary and vanish after 1 round.

This maneuver is a supernatural ability.



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Eiji-kun's Homebrew (5605 Articles)
Eiji-kunv
AuthorEiji-kun +
DisciplineWhite Raven +
Identifier3.5e Maneuver +
Level8 +
RatingUndiscussed +
SummaryFor 1 round any damage which would go to allies goes to you instead. You gain major defense bonuses in return. +
TitleAll for One +
TypeStrike +