Bio-Consume (3.5e Maneuver)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Luigifan18 (talk)
Date Created: December 4, 2012
Status: Needs review
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUnrated.png
Rate this article
Discuss this article


Bio-Consume
Organic Repast (Strike)
Level: 4
Prerequisite: One Organic Repast maneuver
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instantaneous
Om nom nom.

As part of this maneuver, make a single melee attack. This attack does no damage if it connects; instead, your target loses 1d4 bio-energy charges as though they had been expended, and you gain those bio-energy charges.

If your target has no bio-energy charges (or no capacity for bio-energy charges), it instead gains a number of negative levels equal to the number of bio-energy charges it would have lost; if it has fewer bio-energy charges than the result of your roll, it loses all of its bio-energy charges and gains a number of negative levels equal to the difference between the roll result and the number of bio-energy charges lost. (For example, a creature with 3 bio-energy charges that loses 4 bio-energy charges to this maneuver loses all of its bio-energy charges and gains 1 negative level.) These negative levels are not due to negative energy, but rather due to the target's life energy being eaten. As such, immunity or resistance to negative levels due to immunity or resistance to negative energy does not apply against this attack, but immunity to negative levels due to having no energy to take in the first place (such as in the case of constructs and undead) blocks the negative levels as normal. Undead do not gain temporary hit points for negative levels they would otherwise have received from this attack. If the subject has at least as many negative levels as HD, it dies. Each negative level gives a creature a –1 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities). Additionally, a spellcaster loses one spell or spell slot from his or her highest available level. Negative levels stack. Assuming the subject survives, it regains lost levels after a number of hours equal to your initiator level (maximum 15 hours). Usually, negative levels have a chance of permanently draining the victim’s levels, but the negative levels from bio-consume don’t last long enough to do so.

If you have no capacity for bio-energy charges or your bio-energy pool is full, you gain 5 temporary hit points for each bio-energy charge you would have gained. You can only recover expended bio-energy charges through this maneuver; drained charges are treated as a reduction from your maximum. If you have a few missing bio-energy charges, but regain more than enough bio-energy charges to fill your bio-energy pool to its maximum (not counting drained bio-energy charges), you gain 5 temporary hit points for each bio-energy charge in excess of your (effective) maximum. (For example, if you currently have 2 bio-energy charges, have a maximum of 5 bio-energy charges, and gain 4 bio-energy charges through this maneuver, you would gain 3 bio-energy charges and 5 temporary hit points. If you have 3 bio-energy charges, have drained one, and have a maximum of 5 bio-energy charges, and gain 3 bio-energy charges through this maneuver, you would gain 1 bio-energy charge and 10 temporary hit points.)



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesOrganic Repast

Luigifan18's Homebrew (383 Articles)
Luigifan18v
Article BalanceHigh +
AuthorLuigifan18 +
DisciplineOrganic Repast +
Identifier3.5e Maneuver +
Level4 +
RatingUnrated +
SummaryConsume a foe's bio-energy and add it to your own. +
TitleBio-Consume +
TypeStrike +