Blessed Journey (3.5e Maneuver)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 2-25-11
Status: Complete
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article


Blessed Journey
Devoted Spirit (Rush)
Level: 2
Prerequisite: One Devoted Spirit maneuver
Initiation Action: Move Action
Range: Personal
Target: Self
Duration: Instantaneous

You'd be damned if a wall of fire will stop your pursuit! Charge on through!

Your die hard zeal lets you brush off damage from hazards around you. When you initiate this maneuver you may move up to your movement speed, ignoring any hit point and ability damage from the environment as you do. This allows you to move through a wall of fire, swim through a pool of acid, drop down from a great height, or jump into a pit of poisoned spikes without injury. This does not apply to non-hit point damage such as difficult terrain, entanglement, and other status effects gained by moving through such hazards. If you end your movement in a dangerous area, the danger effects you normally.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesDevoted Spirit


Eiji-kun's Homebrew (5608 Articles)
Eiji-kunv
AuthorEiji-kun +
DisciplineDevoted Spirit +
Identifier3.5e Maneuver +
Level2 +
RatingUndiscussed +
SummaryTravel through harmful terrain and effects without taking damage. +
TitleBlessed Journey +
TypeRush +