Blood Melt (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 12-29-13
Status: Complete
Editing: Clarity edits only please
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Blood Melt
Blood Feast (Strike)
Level: 8
Prerequisite: Three Blood Feast maneuvers
Initiation Action: Standard
Range: Melee attack
Target: One blood bearing creature
Duration: 1 round/level
Saving Throw: Fortitude partial

The dragon howled as your wound sizzled unnaturally. Before your eyes the dragon began to desolve from the inside out.

Make a melee attack. In addition to normal damage, you transform the creature's blood into a potent acid which melts them from the inside out. They take 2 points of acid damage per initiator level at the start of their turn each round, and renders them staggered from the pain. They get a Fortitude save every round to half the damage and negate the staggering. However a successful save does not end the effect, only three consecutive saves ends the effect of this maneuver.

A creature which dies while under the effect of this maneuver melts into a deadly puddle of goo, leaving difficult terrain in a square equal to the creature's size. Creatures passing through this square take 2 points of acid damage per initiator level and are affected as if struck by this maneuver, forcing a Fortitude save each round as their blood also turns to acid. The acid pool this generates remains potent for 1 hour before going inert.

Multiple uses of this maneuver on an affected creature just reset the duration, the damage does not stack.

This maneuver is a supernatural ability.



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Eiji-kun's Homebrew (5608 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
DisciplineBlood Feast +
Identifier3.5e Maneuver +
Level8 +
RatingUndiscussed +
SummaryTurn creature's blood into acid, melting them from the inside out and leaving a deadly puddle of gore. +
TitleBlood Melt +
TypeStrike +