Brain Burn (3.5e Power)

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Author: Luigifan18 (talk)
Date Created: September 25, 2015
Status: Complete
Editing: Clarity edits only please
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Brain Burn
Psychokinesis [Acid, Cold, Electricity, Fire, Force, Sonic]
Level: Lurk 6, Psion/Wilder 7,
Display: V, A
Manifesting Time: 1 full-round action
Range: Medium (100 ft. + 10 ft./manifester level)
Target: One creature
Duration: Concentration, up to 6 rounds
Saving Throw: Will partial
Power Resistance: Yes
Power Points: 11 (lurk & mindbreaker), 13 (psion/wilder)


You select a creature within Medium range and begin projecting raw energy directly into its brain over 6 rounds. On the first round, you freeze the victim's brain, inflicting 2d12 cold damage, 1d8 Wisdom damage, and 1d4 Dexterity damage and numbing them for 1 round. On the second round, you pulverize their brain with raucous sound, inflicting 2d12 sonic damage, 1d8 Charisma damage, and 1d4 Constitution damage and deafening them for 1 minute. On the third round, you overload their brain with electricity, inflicting 2d12 electricity damage, 1d8 Intelligence damage, and 1d4 Strength damage and leaving them semiconscious for 5 rounds. On the fourth round, you melt their brain with acid, inflicting 2d12 acid damage, 1d8 Intelligence drain, and 1d4 Constitution damage and stunning them for 1 round. On the fifth round, you scorch their brain with fire, inflicting 2d12 fire damage, 1d8 Charisma drain, and 1d4 Strength damage and burning them. On the sixth and final round, you smash their brain with force, inflicting 2d12 force damage, 1d8 Wisdom drain, and 1d4 Dexterity damage and inflicting a permanent migraine.

The victim is entitled to a Will save on each round to negate the negative afflictions and halve the hit point damage and ability damage/drain. The success or failure of each save only influences the victim's suffering on that round; a successful save does not prematurely end the power, and has no influence on what happens the next round. Energy resistance and immunity is ignored, due to the elemental energy being forced inside the victim's body, but energy absorption is not, and it even cures 1 point of damage to the respective mental ability score, along with nullifying the ability damage/drain and negative condition. If your concentration is broken, or if the afflicted creature manages to move out of your Medium range or line of effect, you cannot continue the mental attack, and the power is ended. If you lack line of sight and have no other means of knowing where the target is, the save DC is decreased by 1, due to it being more difficult to concentrate on mentally assaulting them. You can restore the save DC to normal by regaining the victim's bearings.

A mindbreaker manifesting this power gains 1 pain point for every 3 points of Intelligence, Wisdom, or Charisma damage or drain dealt.

Augment: For every 2 power points spent augmenting this power, add 1 of each damage die (including ability damage and drain) and increase the save DC by 1.



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Luigifan18's Homebrew (383 Articles)
Luigifan18v
Article BalanceHigh +
AuthorLuigifan18 +
DescriptorAcid +, Cold +, Electricity +, Fire +, Force + and Sonic +
DisciplinePsychokinesis +
Identifier3.5e Power +
LevelLurk 6 + and Psion/Wilder 7 +
RatingUndiscussed +
SummaryAssault a victim's mind with all types of energy, eroding it in the process. +
TitleBrain Burn +