Chill Bones (3.5e Maneuver)

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Author: IGTN (talk)
Date Created: 7/18/2010
Status: Complete
Editing: Clarity edits only please
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Chill Bones
Eternal Glacier (Strike) [Cold]
Level: 3
Prerequisite: One Eternal Glacier maneuver
Initiation Action: Standard
Range: Melee attack
Target: One creature
Duration: One minute
Saving Throw: Fortitude Negates

You bring the might of the glacier to bear on your opponent, cutting a path for bonechilling cold.

When you initiate this maneuver, make a melee attack. If it hits, it does normal damage and the target must make a fortitude save (DC 13 + your Constitution modifier) or gain Cold Vulnerability for the maneuver's duration. If they already have Cold Vulnerability, they take 50% more base cold damage. Cold-immune creatures instead take half of base damage from cold for the maneuver's duration (instead of being immune or vulnerable). This maneuver is a supernatural ability.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial Disciplines -> Eternal Glacier

Article BalanceHigh +
AuthorIGTN +
DescriptorCold +
DisciplineEternal Glacier +
Identifier3.5e Maneuver +
Level3 +
RatingUndiscussed +
SummaryAttack induces cold vulnerability +
TitleChill Bones +
TypeStrike +