Conductive (3.5e Equipment)

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Author: Eiji-kun (talk)
Date Created: 10-17-11
Status: Complete
Editing: Clarity edits only please
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Conductive weapons make the shocking or shocking burst weapon enhancements grow with power with every strike. Conductive can only be placed on weapons which possess the Shock or Shocking Burst weapon enhancements. For each cumulative hit the weapon deals in a round, its electric damage is increased by +1d6 points. For example a shock longsword +1 would deal 1d8 slashing and 1d6 electric on its first hit, 1d8 slashing and 2d6 electric on the second hit, 1d8 slashing and 3d6 electric on the third hit, and so forth. Burst effects are similarly multiplied, such as dealing 3d10 points of damage on the third hit if it is a confirmed critical.

Conductive weapons are immune to electric damage. They crackle arcs of lightning in the air the more times you strike with it. Only attacks made by the weapon count towards increasing its damage, attacks by other weapons do not increase the total.

Strong Evocation; CL 13th; Craft Magic Arms and Armor, chain lightning; Price: +1.



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Eiji-kun's Homebrew (5605 Articles)
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AuthorEiji-kun +
Cost+1 +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryConductive weapons make the shocking or shocking burst weapon enhancements grow with power with every strike. +
TitleConductive +