Flaying Strike (3.5e Maneuver)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 6-12-11
Status: Complete
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article


Flaying Strike
Wild Moon (Strike)
Level: 7
Prerequisite: Need two Wild Moon maneuvers
Initiation Action: Standard Action
Range: Melee Attack
Target: One Creature
Duration: Instantaneous
Saving Throw: Fortitude partial


Even the barbarian seemed a little squicked as you tore into the opponent with such savagry that when you were done, their skin was tatters hanging off their exposed flesh.

You brutally flay an opponent's skin with a vicious attack. You make a melee attack and deal an additional +10d6 damage, and the opponent loses 2d8 points of natural armor bonus (to a minimum of 0 natural armor). The natural armor remains lost until the target is completely healed of all damage, recieves a regenerate spell which cures the effect in 1 round, or makes a Heal check as a full round action, DC 15 + your initiator level. The torn skin leaves the victim in terrible pain, they take a -2 penalty to attack as long as their condition persists.

A successful Fortitude save DC 17 + Str modifier negates the penalty to attack rolls from pain and halves the loss of natural armor.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesWild Moon


Eiji-kun's Homebrew (5605 Articles)
Eiji-kunv
AuthorEiji-kun +
DisciplineWild Moon +
Identifier3.5e Maneuver +
Level7 +
RatingUndiscussed +
SummaryTear the skin, reducing the opponent's natural armor bonus. +
TitleFlaying Strike +
TypeStrike +