Forlorn Hope (3.5e Maneuver)

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Author: ThunderGod Cid (talk)
Date Created: July 20, 2011
Status: Complete
Editing: Clarity edits only please
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Forlorn Hope
Iron Heart (Strike)
Level: 7
Prerequisite: Three Iron Heart maneuvers
Initiation Action: 1 full-round action
Range: Charge attack
Target: One creature
Duration: Instantaneous
Saving Throw: None

The tip of the spear, the first into the breach, the last to leave the fight, a true master of the Iron Heart always finds himself at the front of the line.

This maneuver consists of a charge attack in which you crash forward, taking your enemy by surprise with your direct assault. When you charge with this maneuver, you may charge up to four times your normal base speed. You also gain a +4 on your attack roll instead of the normal +2, and if used on the first round of combat you gain a bonus to damage equal to 10 points per initiator level. For every round of combat since the first, reduce this damage bonus by 2 points per initiator level (minimum 0). This maneuver may allow you to make multiple attacks on a charge, but the damage bonus only applies to the first attack if you can make more than one.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesIron Heart


ThunderGod Cid's Homebrew (374 Articles)
ThunderGod Cidv
AuthorThunderGod Cid +
DisciplineIron Heart +
Identifier3.5e Maneuver +
Level7 +
RatingUndiscussed +
SummaryCharge, deal massive damage if it's the first round of combat. +
TitleForlorn Hope +
TypeStrike +