Spellfire (3.5e Feat)

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Author: Parakee (talk)
Date Created: February, 2012
Status: Completed
Editing: Clarity edits only please
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Spellfire [General] Benefit: You can absorb magic. The magic absorbed must be a single-target spell or a ray directed at either you or your gear. If you make the save, you then store its potential until you release this energy in the form of spells of your own. This ability is activated anytime you are knowingly targeted by a spell and requires no action before hand. A running total of absorbed spell levels should be kept. You can use captured spell energy to cast any spell you have prepared, without expending the preparation itself. This subtracts the spell level from your total pool of absorbed spells. You can not cast spells that would result in a negative amount of reserve spell levels. You can not absorb more spell levels than your constitution score.



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Article BalanceVery High +
AuthorParakee +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUndiscussed +
SummaryYou can absorb magic. +
TitleSpellfire +
TypeGeneral +