Time and Experience (3.5e Variant Rule)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Ideasmith (talk)
Date Created: 9/4/2012
Status: Playable?
Editing: Clarity edits only please
 Ratings for this homebrew:
Average:
NA
/ 4

 0 users favored it (4/4).
 1 users liked it (3/4).
 1 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article


Time and Experience[edit]

Slowing down constant adventuring syndrome.

Earned Level and Actual Level[edit]

The rules below can cause a discrepancy between a characters experience level and experience total. In such circumstances, the level a character has the experience points for is the character’s earned level, while the level the character actual has is the character’s actual level. If a character whose earned level and actual level differ suffers level loss, both levels are reduced accordingly, and the character’s experience total is set to the midpoint of the previous earned level.

Maximum Level Gain over Time[edit]

No character can gain more than one level in a given year. If enough experience to gain a second level in a given year is earned, the character retains the experience, which will result in experience gain as soon as sufficient time has passed.

Extra Levels over Time[edit]

If an adult or older character fails to gain a level via experience gain in a time period determined by the character's lifespan (see Training Check Frequency By Age, below), the character may have a chance of gaining a level anyway. Roll 1d100 on the Available Classes for Level Gain by Duration table below. If part of the entry is in parentheses, the classes in parenthesis are only available if the character already has a level in that class. While a level may be gained under these circumstances, additional experience points are not gained.

Gaining a new class in this manner is subject to minimum starting age as per starting a new character of that class. NPC classes use the barbarian column; other classes with no specified starting age should be assigned an appropriate column. In no case is the character required to gain such a level.

Table: Training Check Frequency By Age

Age Becomes Venerable Examples Level Gain Check Frequency
35-70 years Half-Orcs, Humans 1 year
71-140 years Halflings, Half-Elves 2 years
141-280 years Gnomes, Dwarves 3 years
281-420 years Elves 4 years


Table: Available Classes for Level Gain by Duration

Die Roll Available Classes by Current Level (Classes in parentheses are only available if character already has a level in that class. See text for other restrictions.)
1 2-3 4-7 8-15 16+
01 PC or NPC Class PC or NPC Class PC or NPC Class PC or NPC Class PC or NPC Class
02 NPC Class NPC Class, (PC Class) PC or NPC Class PC or NPC Class PC or NPC Class
03 Commoner NPC Class NPC Class, (PC Class) PC or NPC Class PC or NPC Class
04 None Commoner, (NPC Class) NPC Class, (PC Class) PC or NPC Class PC or NPC Class
05 None Commoner NPC Class NPC Class, (PC Class) PC or NPC Class
06 None None NPC Class NPC Class, (PC Class) PC or NPC Class
7-8 None None Commoner, (NPC Class) NPC Class, (PC Class) PC or NPC Class
9-10 None None Commoner NPC Class NPC Class, (PC Class)
11-12 None None None NPC Class NPC Class, (PC Class)
13-16 None None None Commoner, (NPC Class) NPC Class, (PC Class)
17-20 None None None Commoner NPC Class
21-24 None None None None NPC Class
25-32 None None None None Commoner, (NPC Class)
33-40 None None None None Commoner
41-100 None None None None None

Back to Main Page3.5e HomebrewVariant Rules

AuthorIdeasmith +
Identifier3.5e Variant Rule +
Rated ByFoxwarrior + and DanielDraco +
RatingRating Pending +
SummarySlowing down constant adventuring syndrome. +
TitleTime and Experience +