Difference between revisions of "User:Karrius/Sandbox"

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{{author
 
{{author
|author_name= Karrius
+
|author_name=Karrius
 
|date_created=
 
|date_created=
 
|adopter=
 
|adopter=
 
|date_adopted=  
 
|date_adopted=  
|status=Unfinished
+
|status=<-how close to completion->
 
|editing=
 
|editing=
|balance= Rogue / Wizard
+
|balance=High Rogue?
 
}}
 
}}
<noinclude>{{3.5e Class Semantic
+
<div class="blank">
|description=<-Paragraph description of the class->
+
{{#set:Summary=<!-- A short description of your class. This will show up on the class navigation page. -->
}}</noinclude>
+
|Length= 20
 +
|Minimum Level= 1
 +
|Base Attack Bonus Progression= Poor
 +
|Fortitude Save Progression= Poor
 +
|Reflex Save Progression= Good
 +
|Will Save Progression= Poor
 +
|Class Ability= Spontaneous Spellcasting
 +
|Class Ability Progression= Partial
 +
}}
 +
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
 +
</div>
  
 +
<!-- If your page should contain a picture, replace this line with [[File:Picturename.jpg|thumb|right|150px|Insert the caption here.]] -->
  
==Rune Knight==
+
==Artificer==
  
Rune Knights use runes and stab stuff.
+
<-general description->.
  
===Making a Rune Knight===
+
===Making a Artificer===
  
 
<-Strong points and weak points, and effectiveness with party members.->.
 
<-Strong points and weak points, and effectiveness with party members.->.
  
'''Abilities:''' Strength is the Rune Knight's primary ability score, as it allows him to fight effectively in melee. Charisma and Constitution come in as close seconds, improving the effects of a Rune Knight's magical powers, and helping the Rune Knight to survive on the front lines respectively.
+
'''Abilities:''' <-description of most important attributes for this class->.
  
 
'''Races:''' <-description of relative likelihood of various races to join this class->.
 
'''Races:''' <-description of relative likelihood of various races to join this class->.
  
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate (As [[fighter]])
+
'''Alignment:''' <-alignments allowed for this class, or write "Any"->.
 +
 
  
 
{| class="zebra d20"
 
{| class="zebra d20"
 
|+
 
|+
<div>{{Anchor|Table: The Rune Knight}}</div>
+
<div>{{Anchor|Table: The <-class name->}}</div>
Hit Die: d10
+
Hit Die: d<-Die size for Hit Die->
 
|-
 
|-
 
! rowspan="2" | Level
 
! rowspan="2" | Level
Line 36: Line 48:
 
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
 
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
 
! rowspan="2" | Special
 
! rowspan="2" | Special
 +
! colspan="10" | [[#Spells|Spells per Day]]
 
|-
 
|-
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 +
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
 
|-
 
|-
|1st||class="left" | +1 || +0 || +0 || +2
+
|1st||class="left" | +0 || +0 || +2 || +0
| class="left" | Inscribe Runes, Basic Rune, Initiate Inscription, Rune Knowledge
+
| class="left" | <-any class features gained at this level->
 +
|5||3||—||—||—||—||—||—||—||—
 
|-
 
|-
|2nd||class="left" | +2 || +0 || +0 || +3
+
|2nd||class="left" | +1 || +0 || +3 || +0
| class="left" | Initiate Inscription, Scroll Use
+
| class="left" | <-any class features gained at this level->
 +
|6||4||—||—||—||—||—||—||—||—
 
|-
 
|-
|3rd||class="left" | +3 || +1 || +1 || +3
+
|3rd||class="left" | +1 || +1 || +3 || +1
| class="left" | Basic Rune
+
| class="left" | <-any class features gained at this level->
 +
|6||5||—||—||—||—||—||—||—||—
 
|-
 
|-
|4th||class="left" | +4 || +1 || +1 || +4
+
|4th||class="left" | +2 || +1 || +4 || +1
| class="left" | Initiate Inscription
+
| class="left" | <-any class features gained at this level->
 +
|6||6||3||—||—||—||—||—||—||—
 
|-
 
|-
|5th||class="left" | +5 || +1 || +1 || +4
+
|5th||class="left" | +2 || +1 || +4 || +1
| class="left" | Basic Rune, Feet Inscription
+
| class="left" | <-any class features gained at this level->
 +
|6||6||4||—||—||—||—||—||—||—
 
|-
 
|-
|6th||class="left" | +6/+1 || +2 || +2 || +5
+
|6th||class="left" | +3 || +2 || +5 || +2
| class="left" | Basic Rune, Runic Leader
+
| class="left" | <-any class features gained at this level->
 +
|6||6||5||3||—||—||—||—||—||—
 
|-
 
|-
|7th||class="left" | +7/+2 || +2 || +2 || +5
+
|7th||class="left" | +3 || +2 || +5 || +2
| class="left" | Advanced Rune, Head Inscription
+
| class="left" | <-any class features gained at this level->
 +
|6||6||6||4||—||—||—||—||—||—
 
|-
 
|-
|8th||class="left" | +8/+3 || +2 || +2 || +6
+
|8th||class="left" | +4 || +2 || +6 || +2
| class="left" | Fast Scribing, Share Rune (1)
+
| class="left" | <-any class features gained at this level->
 +
|6||6||6||5||3||—||—||—||—||—
 
|-
 
|-
|9th||class="left" | +9/+4 || +3 || +3 || +6
+
|9th||class="left" | +4 || +3 || +6 || +3
| class="left" | Runic Cloak
+
| class="left" | <-any class features gained at this level->
 +
|6||6||6||6||4||—||—||—||—||—
 
|-
 
|-
|10th||class="left" | +10/+5 || +3 || +3 || +7
+
|10th||class="left" | +5 || +3 || +7 || +3
| class="left" | Advanced Rune
+
| class="left" | <-any class features gained at this level->
 +
|6||6||6||6||5||3||—||—||—||—
 
|-
 
|-
|11th||class="left" | +11/+6/+1 || +3 || +3 || +7
+
|11th||class="left" | +5 || +3 || +7 || +3
| class="left" | Ground Inscription
+
| class="left" | <-any class features gained at this level->
 +
|6||6||6||6||6||4||—||—||—||—
 
|-
 
|-
|12th||class="left" | +12/+7/+2 || +4 || +4 || +8
+
|12th||class="left" | +6/+1 || +4 || +8 || +4
| class="left" | Advanced Rune
+
| class="left" | <-any class features gained at this level->
 +
|6||6||6||6||6||5||3||—||—||—
 
|-
 
|-
|13th||class="left" | +13/+8/+3 || +4|| +4 || +8
+
|13th||class="left" | +6/+1 || +4 || +8 || +4
| class="left" | Consume Runic Energy
+
| class="left" | <-any class features gained at this level->
 +
|6||6||6||6||6||6||4||—||—||—
 
|-
 
|-
|14th||class="left" | +14/+9/+4 || +4 || +4 || +9
+
|14th||class="left" | +7/+2 || +4 || +9 || +4
| class="left" | Share Rune (2)
+
| class="left" | <-any class features gained at this level->
 +
|6||6||6||6||6||6||5||3||—||—
 
|-
 
|-
|15th||class="left" | +15/+10/+5 || +5 || +5 || +9
+
|15th||class="left" | +7/+2 || +5 || +9 || +5
| class="left" | Ultimate Rune, Soul Inscription
+
| class="left" | <-any class features gained at this level->
 +
|6||6||6||6||6||6||6||4||—||—
 
|-
 
|-
|16th||class="left" | +16/+11/+6/+1 || +5 || +5 || +10
+
|16th||class="left" | +8/+3 || +5 || +10 || +5
| class="left" | Runic Resonance
+
| class="left" | <-any class features gained at this level->
 +
|6||6||6||6||6||6||6||5||3||—
 
|-
 
|-
|17th||class="left" | +17/+12/+7/+2 || +5 || +5 || +10
+
|17th||class="left" | +8/+3 || +5 || +10 || +5
| class="left" | Runic Tether
+
| class="left" | <-any class features gained at this level->
 +
|6||6||6||6||6||6||6||6||4||—
 
|-
 
|-
|18th||class="left" | +18/+13/+8/+3 || +6 || +6 || +11
+
|18th||class="left" | +9/+4 || +6 || +11 || +6
| class="left" | Ultimate Rune
+
| class="left" | <-any class features gained at this level->
 +
|6||6||6||6||6||6||6||6||5||3
 
|-
 
|-
|19th||class="left" | +19/+14/+9/+4 || +6 || +6 || +11
+
|19th||class="left" | +9/+4 || +6 || +11 || +6
| class="left" | Share Rune (All)
+
| class="left" | <-any class features gained at this level->
 +
|6||6||6||6||6||6||6||6||6||4
 
|-
 
|-
|20th||class="left" | +20/+15/+10/+5 || +6 || +6 || +12
+
|20th||class="left" | +10/+5 || +6 || +12 || +6
| class="left" | Runic Transcendence
+
| class="left" | <-any class features gained at this level->
 +
|6||6||6||6||6||6||6||6||6||5
 
|- class="noalt"
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
 
'''Class Skills ([[Skill Points::4]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
 
'''Class Skills ([[Skill Points::4]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
The Rune Knight's class skills (and key ability modifiers) are
+
<!--class skills: simply delete those skills which your class does not have as class skills from the complete list below.  If you only allow a subsection, such as Knowledge (arcana) (religion), write it like that. -->
[[SRD:Appraise|Appraise]] ([[Int]]), [[SRD:Balance|Balance]] ([[Dex]]), [[SRD:Climb|Climb]] ([[Str]])), [[SRD:Craft|Craft]] ([[Str]]), [[SRD:Decipher Script|Decipher Script]] ([[Int]]), [[SRD:Diplomacy|Diplomacy]] ([[Cha]]), [[SRD:Disable Device|Disable Device]] ([[Int]]), [[SRD:Forgery|Forgery]] ([[Int]]), [[SRD:Heal|Heal]] ([[Wis]]), [[SRD:Intimidate|Intimidate]] ([[Cha]]), [[SRD:Jump|Jump]] ([[Str]]), [[SRD:Knowledge|Knowledge (Arcana)]] ([[Int]]), [[SRD:Knowledge|Knowledge (History)]] ([[Int]]), [[SRD:Knowledge|Knowledge (Nobility and Royalty)]] ([[Int]]), [[SRD:Knowledge|Knowledge (Religion)]] ([[Int]]), [[SRD:Profession|Profession]] ([[Wis]]), [[SRD:Ride|Ride]] ([[Dex]]), [[SRD:Sense Motive|Sense Motive]] ([[Wis]]), [[SRD:Sleight of Hand|Sleight of Hand]] ([[Dex]]), [[SRD:Speak Language|Speak Language]], [[SRD:Spellcraft|Spellcraft]] ([[Int]]), and [[SRD:Swim|Swim]] ([[Str]]).
+
{{3.5e Skills|Appraise,  
  |}
+
Concentration,  
 +
Craft,  
 +
Decipher Script,  
 +
Diplomacy,  
 +
Disable Device,  
 +
Escape Artist,
 +
Forgery,  
 +
Gather Information,  
 +
Knowledge,  
 +
Listen,
 +
Open Lock,  
 +
Profession,  
 +
Search,  
 +
Sleight of Hand,  
 +
Speak Language,  
 +
Spellcraft,  
 +
Spot,
 +
Use Magic Device,  
 +
Use Rope}}
  
 
====Class Features====
 
====Class Features====
  
All of the following are class features of the Rune Knight.
+
All of the following are class features of the Artificer.
 
 
'''Weapon and Armor Proficiency:''' Rune Knights are proficient in all simple and martial weapons, all armor, and all shields, including tower shields.
 
 
 
'''{{Anchor|Inscribe Runes}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A Rune Knight's power comes from scribing runes onto his body or equipment, granting himself magical powers. A Rune Knight knows a set amount of runes based on his class level, and once chosen, these cannot be changed. A Rune Knight also knows a number of inscription locations based on his class level. As a move equivalent action, a Rune Knight may inscribe a single rune onto one inscription location. Each inscription location may only hold one rune at a time, although a single rune can be applied to as many locations as the Rune Knight desires. For details on the specific effects of runes, see the list below.
 
  
'''{{Anchor|Basic Rune}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a Rune Knight chooses a Basic Rune to know from the following list: Fire, Ice, Air, Earth, Positive, Negative. The Rune Knight gains an additional Basic Rune at 3rd, 5th, and 6th level.
+
'''Weapon and Armor Proficiency:''' Artificers are proficient with all simple weapons plus the hand crossbow and repeating crossbow. Artificers are proficient with light armor, but not with shields.
  
'''{{Anchor|Initiate Inscription}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a Rune Knight chooses an Initiative Inscription to know from the following list: Weapon, Hand, Armor, Set. The Rune Knight gains an additional Initiate Inscription at 2nd and 4th level.
+
'''{{Anchor|Spells}}:''' Artificers cast arcane spells, which are drawn from the artificer spell list below. When you gain access to a new level of spells, you automatically know all the spells for that level on the artificer's spell list. You can cast any spell you know without preparing it ahead of time. Essentially, your spell list is the same as your spells known list. You also have the option of adding to your existing spell list through your advanced learning class feature (see below) as you increase in level.
 +
:To cast an artificer spell, you must have an Intelligence score of 10 + the spell's level (Int 10 for 0-level spells, int 11 for 1st-level spells, and so forth). The Difficulty Class for a saving throw against an artificer's spells is 10 + the spell's level + the artificer's Int modifier. Like other spellcasters, an artificer can cast only a certain number of spells of each spell level per day. The base daily spell allotment is given on the table above. In addition, you receive bonus spells for a high Intelligence score.
 +
:An artificer need not prepare spells in advance. You can cast any spell you know at any time, assuming yo have not yet used up your spells per day for that spell level.
  
'''{{Anchor|Rune Knowledge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Rune Knights are masters of the written word, and text itself can speak to them. Rune Knights gain a competence bonus equal to their class level on all Decipher Script checks, and on all Disable Device checks to disable runes or similar effects. In addition, the Rune Knight may disable rune-based magical traps as a rogue.
+
0&mdash;<-spells, spells, spells->
  
'''{{Anchor|Scroll Use}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At second level, a Rune Knight may activate and use all scrolls as if he was a caster of the appropriate class with a caster level equal to his Rune Knight level.
+
1st&mdash;<-spells, spells, spells->
  
'''{{Anchor|Feet Inscription}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, a Rune Knight gains the Feet Inscription.
+
2nd&mdash;<-spells, spells, spells->
  
'''{{Anchor|Runic Leader}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 6th level, a Rune Knight becomes adapt at leading his allies into battle. Any target damaged by an attack made with a Weapon rune enchanted weapon, the attack of a Hand Rune, or a Ground Rune suffers a -2 penalty to AC against attacks until the beginning of the Rune Knight's next turn.
+
3rd&mdash;<-spells, spells, spells->
  
'''{{Anchor|Advanced Rune}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level, a Rune Knight chooses an Advanced Rune to know from the following list: Freedom, Tyranny, Justice, Revenge, Hope, Despair, Valor, Slaughter. The Rune Knight gains an additional Advanced Rune at 10th and 12th level.
+
4th&mdash;<-spells, spells, spells->
  
'''{{Anchor|Head Inscription}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 7th level, the Rune Knight gains the Head Inscription.
+
5th&mdash;<-spells, spells, spells->
  
'''{{Anchor|Fast Scribing}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 8th level, whenever a Rune Knight spends a move action to rescribe a Rune, he may instead scribe a new rune onto every location.
+
6th&mdash;<-spells, spells, spells->
  
'''{{Anchor|Share Rune}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Starting at 8th level, when a Rune Knight scribes his runes, he may choose to give one to an ally. The ally must be adjacent to the Rune Knight at the time of the scribing, and the shared rune counts against the Rune Knight's limit of one rune per location. The Rune Knight may dismiss a shared rune as a free action. statring at 14th level, a Rune Knight may share a single inscription location amoung two allies (including himself), although both must be of the same rune.
+
7th&mdash;<-spells, spells, spells->
  
'''{{Anchor|Runic Cloak}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' Starting at 9th level, a Rune Knight's runes protect the user with a magical barrier. The Rune Knight gains an unnamed bonus to saving throws equal to (1 + 1/2 the number of runes scribed on the character).
+
8th&mdash;<-spells, spells, spells->
  
'''{{Anchor|Ground Inscription}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 11th level, the Rune Knight gains the Ground Inscription.
+
9th&mdash;<-spells, spells, spells->
  
'''{{Anchor|Consume Runic Energy}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 13th level, the Rune Knight may consume inscribed runes to regenerate his health. Consuming a rune is a swift action, and restores a number of hit points equal to the Rune Knight's level x the Rune Knight's charisma modifier. A consumed rune is removed, and that location cannot be inscribed again until the end of the encounter.
 
  
'''{{Anchor|Ultimate Rune}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 15th level, the Rune Knight chooses between one of the two Ultimate Runes to know: Life or Death. At 18th level, the Rune Knight learns the other Ultimate Rune.
+
'''{{Anchor|Armored Mage}} {{Ex}}:''' Normally, armor of any type interferes with an arcane spellcaster's gestures, which can cause your spells to fail if those spells have a somatic component. An artificer's limited focus and specialized training, however, allow you to avoid any chance of arcane spell failure so long as you restrict yourself to light armor. This training does not extend to any other form of armor, nor does this ability apply to spells gained from other spellcasting classes.
  
'''{{Anchor|Soul Inscription}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 15th level, the Rune Knight gains the Soul Inscription.
+
'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->
  
'''{{Anchor|Runic Resonance}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 16 level, the Rune Knight gains a strong connection to others when he shares his runes with them. The Rune Knight may consider himself adjacent to any ally whom he shares a rune with, and if those allies threaten an enemy, the Rune Knight is always flanking that enemy. In addition, when the Rune Knight uses a Ground rune, that rune can also originate from any allies with a shared rune, although a single target may only suffer the effects of the Ground rune once, no matter how many arae of effects he is in.
+
'''''{{Anchor|<-spell-like class feature->}}'' {{Sp}}:''' <-class feature game rule information->
  
'''{{Anchor|Runic Tether}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At 19th level, a Rune Knight has a strong connection to those he shares runes with. Whenever a spell or spell like ability targets him or any other creature that he currently shares a rune with, the target of that spell may be instead changed to any other creature with a shared rune. If the spell has a beneficial effect, those in the tether may instead choose to have the spell target all creatures with a shared rune.
+
'''{{Anchor|<-supernatural class feature->}} {{Su}}:''' <-class feature game rule information->
  
'''{{Anchor|Runic Transcendence}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 20th level, a Rune Knight has become a master of all that is written. Any time during his round, as a free action, he may inscribe as many runes as he wishes. Runes he consumes with the Consume Rune ability are no longer dismissed until the end of the encounter, and may instead be replaced at the start of his next turn.
+
'''{{Anchor|<-class feature->}}:''' <-class feature game rule information->
  
===Runes and Inscriptions===
+
''{{Anchor|<-subclass feature->}} <-"{{Ex}}", "{{Su}}", or "{{Sp}}" if applicable.->:'' <-subclass feature game rule information->
  
====Fire Rune====
+
<-Lather, rinse...->
The Fire Rune allows its user to burn stuff, with a burny vengeance.
 
  
'''Weapon:'''
+
<-... repeat as necessary.->
  
'''Armor:'''
 
  
====Water Rune====
+
<!-- REMOVE THIS LINE BEFORE YOU SAVE! --> <nowiki>
 
----
 
----
 
{{3.5e Base Classes Breadcrumb}}
 
{{3.5e Base Classes Breadcrumb}}
<!-- additional categories.  Possible categories include:
 
[[Category:Good BAB]]
 
[[Category:Moderate BAB]]
 
[[Category:Poor BAB]]
 
[[Category:Sneak Attack]]
 
[[Category:Partial Spellcasting]]
 
[[Category:Full Spellcasting]]
 
[[Category:Arcane Magic]]
 
[[Category:Divine Magic]]
 
[[Category:Psionic]]
 
[[Category:Alternative Magic]]
 
[[Category:Prepared Spellcasting]]
 
[[Category:Spontaneous Spellcasting]]
 
-->
 
 
[[Category:3.5e]]
 
[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:User]]
 
[[Category:Class]]
 
[[Category:Class]]
 
[[Category:Base Class]]
 
[[Category:Base Class]]

Latest revision as of 07:39, 22 February 2011

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Author: Karrius (talk)
Date Created:
Status: <-how close to completion->
Editing: Clarity edits only please
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Artificer[edit]

<-general description->.

Making a Artificer[edit]

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: <-description of most important attributes for this class->.

Races: <-description of relative likelihood of various races to join this class->.

Alignment: <-alignments allowed for this class, or write "Any"->.


<span id="Table: The <-class name->">Table: The <-class name-></span>

Hit Die: d<-Die size for Hit Die->

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +2 +0 <-any class features gained at this level-> 5 3
2nd +1 +0 +3 +0 <-any class features gained at this level-> 6 4
3rd +1 +1 +3 +1 <-any class features gained at this level-> 6 5
4th +2 +1 +4 +1 <-any class features gained at this level-> 6 6 3
5th +2 +1 +4 +1 <-any class features gained at this level-> 6 6 4
6th +3 +2 +5 +2 <-any class features gained at this level-> 6 6 5 3
7th +3 +2 +5 +2 <-any class features gained at this level-> 6 6 6 4
8th +4 +2 +6 +2 <-any class features gained at this level-> 6 6 6 5 3
9th +4 +3 +6 +3 <-any class features gained at this level-> 6 6 6 6 4
10th +5 +3 +7 +3 <-any class features gained at this level-> 6 6 6 6 5 3
11th +5 +3 +7 +3 <-any class features gained at this level-> 6 6 6 6 6 4
12th +6/+1 +4 +8 +4 <-any class features gained at this level-> 6 6 6 6 6 5 3
13th +6/+1 +4 +8 +4 <-any class features gained at this level-> 6 6 6 6 6 6 4
14th +7/+2 +4 +9 +4 <-any class features gained at this level-> 6 6 6 6 6 6 5 3
15th +7/+2 +5 +9 +5 <-any class features gained at this level-> 6 6 6 6 6 6 6 4
16th +8/+3 +5 +10 +5 <-any class features gained at this level-> 6 6 6 6 6 6 6 5 3
17th +8/+3 +5 +10 +5 <-any class features gained at this level-> 6 6 6 6 6 6 6 6 4
18th +9/+4 +6 +11 +6 <-any class features gained at this level-> 6 6 6 6 6 6 6 6 5 3
19th +9/+4 +6 +11 +6 <-any class features gained at this level-> 6 6 6 6 6 6 6 6 6 4
20th +10/+5 +6 +12 +6 <-any class features gained at this level-> 6 6 6 6 6 6 6 6 6 5

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Knowledge (Int), Listen (Wis), Open Lock (Dex), Profession (Wis), Search (Int), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Use Magic Device (Cha), Use Rope (Dex).

Class Features[edit]

All of the following are class features of the Artificer.

Weapon and Armor Proficiency: Artificers are proficient with all simple weapons plus the hand crossbow and repeating crossbow. Artificers are proficient with light armor, but not with shields.

Spells: Artificers cast arcane spells, which are drawn from the artificer spell list below. When you gain access to a new level of spells, you automatically know all the spells for that level on the artificer's spell list. You can cast any spell you know without preparing it ahead of time. Essentially, your spell list is the same as your spells known list. You also have the option of adding to your existing spell list through your advanced learning class feature (see below) as you increase in level.

To cast an artificer spell, you must have an Intelligence score of 10 + the spell's level (Int 10 for 0-level spells, int 11 for 1st-level spells, and so forth). The Difficulty Class for a saving throw against an artificer's spells is 10 + the spell's level + the artificer's Int modifier. Like other spellcasters, an artificer can cast only a certain number of spells of each spell level per day. The base daily spell allotment is given on the table above. In addition, you receive bonus spells for a high Intelligence score.
An artificer need not prepare spells in advance. You can cast any spell you know at any time, assuming yo have not yet used up your spells per day for that spell level.

0—<-spells, spells, spells->

1st—<-spells, spells, spells->

2nd—<-spells, spells, spells->

3rd—<-spells, spells, spells->

4th—<-spells, spells, spells->

5th—<-spells, spells, spells->

6th—<-spells, spells, spells->

7th—<-spells, spells, spells->

8th—<-spells, spells, spells->

9th—<-spells, spells, spells->


Armored Mage (Ex): Normally, armor of any type interferes with an arcane spellcaster's gestures, which can cause your spells to fail if those spells have a somatic component. An artificer's limited focus and specialized training, however, allow you to avoid any chance of arcane spell failure so long as you restrict yourself to light armor. This training does not extend to any other form of armor, nor does this ability apply to spells gained from other spellcasting classes.

<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->

<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", or "(Sp)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->


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