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User:Viatos/Soulknife, Variant (3.5e Class)

16,043 bytes added, 04:04, 10 March 2011
Created page with "{{author |author_name=Viatos |date_created=March 9th, 2011 |adopter= |date_adopted= |status=Incomplete |editing= |balance=Rogue }} <div class="blank"> {{#set:Summary=<!-- A shor..."
{{author
|author_name=Viatos
|date_created=March 9th, 2011
|adopter=
|date_adopted=
|status=Incomplete
|editing=
|balance=Rogue
}}
<div class="blank">
{{#set:Summary=<!-- A short description of your class. This will show up on the class navigation page. -->
|Length=20
|Minimum Level=<!-- The minimum level you can qualify for this class. -->
|Base Attack Bonus Progression=Moderate
|Fortitude Save Progression=Poor
|Reflex Save Progression=Good
|Will Save Progression=Good
|Class Ability=Other
|Class Ability Progression=Full
}}
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
</div>

<!-- If your page should contain a picture, replace this line with [[File:Picturename.jpg|thumb|right|150px|Insert the caption here.]] -->

==<-class name->==

<-general description->.

===Making a <-class name->===

<-Strong points and weak points, and effectiveness with party members.->.

'''Abilities:''' High Strength compliments soulknives with a direct approach to their problems, as well as physical skills. High Dexterity contributes to stealthier, more skillful skirmish-based applications

'''Races:''' <-description of relative likelihood of various races to join this class->.

'''Alignment:''' Any.

'''Starting Gold:''' 4d4x10 (100gp).

'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' As [[fighter]].

{| class="zebra d20"
|+
<div>{{Anchor|Table 1-1: The Autoplate Pilot}}</div>
Hit Die: d8
|-
! rowspan="2" | Level
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
! rowspan="2" | Special
! rowspan="2" | Mindblade Max Enhancement Bonus
|-
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
|-
|1st|| class="left" | +0 || +0 || +2 || +2
| class="left" | [[#Arcane Armorer|Arcane Armorer (Novice)]], ''+1 Autoplate'', [[#Core Ignition|Core Ignition]] || 0
|-
|2nd|| class="left" | +1 || +0 || +3 || +3
| class="left" | [[#Expansion|Expansion]] || 0
|-
|3rd|| class="left" | +2 || +1 || +3 || +3
| class="left" | [[#Upgrade|Upgrade]] || 1
|-
|4th||class="left" | +3 || +1 || +4 || +4
| class="left" | ''+2 Autoplate'', [[#Progressive Design|Progressive Design]] || 1
|-
|5th||class="left" | +3 || +1 || +4 || +4
| class="left" | [[#Expansion|Expansion]] || 1
|-
|6th||class="left" | +4 || +2 || +5 || +5
| class="left" | [[#Upgrade|Upgrade]] || 2
|-
|7th||class="left" | +5 || +2 || +5 || +5
| class="left" | [[#Arcane Armorer|Arcane Armorer (Adept)]] || 2
|-
|8th||class="left" | +6/+1 || +2 || +6 || +6
| class="left" | ''+3 Autoplate'', [[#Expansion|Expansion]] || 2
|-
|9th||class="left" | +6/+1 || +3 || +6 || +6
| class="left" | [[#Upgrade|Upgrade]] || 3
|-
|10th||class="left" | +7/+2 || +3 || +7 || +7
| class="left" | [[#Red Zone|Red Zone]] || 3
|-
|11th||class="left" | +8/+3 || +3 || +7 || +7
| class="left" | [[#Expansion|Expansion]], [[#Core Awakening|Core Awakening]] || 3
|-
|12th||class="left" | +9/+4 || +4 || +8 || +8
| class="left" | ''+4 Autoplate'', [[#Upgrade|Upgrade]] || 4
|-
|13th||class="left" | +9/+4 || +4 || +8 || +8
| class="left" | [[#Arcane Armorer|Arcane Armorer (Master)]] || 4
|-
|14th||class="left" | +10/+5 || +4 || +9 || +9
| class="left" | [[#Expansion|Expansion]] || 4
|-
|15th||class="left" | +11/+6/+1 || +5 || +9 || +9
| class="left" | [[#Upgrade|Upgrade]] || 5
|-
|16th||class="left" | +12/+7/+2 || +5 || +10 || +10
| class="left" | ''+5 Autoplate'', [[#Compartmentalization|Compartmentalization]] || 5
|-
|17th||class="left" | +12/+7/+2 || +5 || +10 || +10
| class="left" | [[#Expansion|Expansion]] || 5
|-
|18th||class="left" | +13/+8/+3 || +6 || +11 || +11
| class="left" | [[#Upgrade|Upgrade]] || 6
|-
|19th||class="left" | +14/+9/+4 || +6 || +11 || +11
| class="left" | [[#Not Even The Sky|Not Even The Sky]] || 6
|-
|20th||class="left" | +15/+10/+5 || +6 || +12 || +12
| class="left" | ''+6 Autoplate'', [[#Vita Ex Machina|Vita Ex Machina]] || 6
|- class="noalt"
| colspan="42" class="skill" |
'''Class Skills (4 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
The autoplate pilot’s class skills (and the key ability for each skill) are Appraise ([[Int]]), Balance ([[Dex]]), Concentration ([[Con]]), Craft ([[Int]]), Diplomacy ([[Cha]]), Disable Device ([[Int]]), Jump ([[Str]]), Knowledge (all skills) ([[Int]]), Profession ([[Wis]]), Search ([[Int]]), and Spot ([[Wis]]).
|}

====Class Features====

All of the following are class features of the <-class name->.

'''Weapon and Armor Proficiency:''' <-description of class weapon & armor proficiencies->.

'''{{Anchor|Spells}}:''' <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:

0&mdash;<-spells, spells, spells->

1st&mdash;<-spells, spells, spells->

2nd&mdash;<-spells, spells, spells->

3rd&mdash;<-spells, spells, spells->

4th&mdash;<-spells, spells, spells->

5th&mdash;<-spells, spells, spells->

6th&mdash;<-spells, spells, spells->

7th&mdash;<-spells, spells, spells->

8th&mdash;<-spells, spells, spells->

9th&mdash;<-spells, spells, spells->

{| class="zebra d20"
|+ {{Anchor|Table: <-class name-> Spells Known}}
|-
! rowspan="2" | Level || colspan="10" | Spells Known
|-
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
|-
| 1st || — || — || — || — || — || — || — || — || — || —
|-
| 2nd || — || — || — || — || — || — || — || — || — || —
|-
| 3rd || — || — || — || — || — || — || — || — || — || —
|-
| 4th || — || — || — || — || — || — || — || — || — || —
|-
| 5th || — || — || — || — || — || — || — || — || — || —
|-
| 6th || — || — || — || — || — || — || — || — || — || —
|-
| 7th || — || — || — || — || — || — || — || — || — || —
|-
| 8th || — || — || — || — || — || — || — || — || — || —
|-
| 9th || — || — || — || — || — || — || — || — || — || —
|-
| 10th || — || — || — || — || — || — || — || — || — || —
|-
| 11th || — || — || — || — || — || — || — || — || — || —
|-
| 12th || — || — || — || — || — || — || — || — || — || —
|-
| 13th || — || — || — || — || — || — || — || — || — || —
|-
| 14th || — || — || — || — || — || — || — || — || — || —
|-
| 15th || — || — || — || — || — || — || — || — || — || —
|-
| 16th || — || — || — || — || — || — || — || — || — || —
|-
| 17th || — || — || — || — || — || — || — || — || — || —
|-
| 18th || — || — || — || — || — || — || — || — || — || —
|-
| 19th || — || — || — || — || — || — || — || — || — || —
|-
| 20th || — || — || — || — || — || — || — || — || — || —
|}

'''{{Anchor|Power Points/Day}}:''' A <-class name->’s ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on [[#Table: <-class name->|Table: <-class name->]]. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high <-relevant ability-> score (see [[SRD:Ability Scores#Ability Modifiers and Bonus Power Points|Table: Ability Modifiers and Bonus Power Points]]). His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain feats and items.

'''{{Anchor|Powers Known}}:''' <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:

0&mdash;<-powers, powers, powers->

1st&mdash;<-powers, powers, powers->

2nd&mdash;<-powers, powers, powers->

3rd&mdash;<-powers, powers, powers->

4th&mdash;<-powers, powers, powers->

5th&mdash;<-powers, powers, powers->

6th&mdash;<-powers, powers, powers->

7th&mdash;<-powers, powers, powers->

8th&mdash;<-powers, powers, powers->

9th&mdash;<-powers, powers, powers->

'''{{Anchor|Maximum Power Level Known}}:''' This column determines the highest level power he can learn at this level.

To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.

'''{{Anchor|<-extraordinary class feature->}} {{Ex}}:''' <-class feature game rule information->

'''''{{Anchor|<-psi-like class feature->}}'' {{Ps}}:''' <-class feature game rule information->

'''''{{Anchor|<-spell-like class feature->}}'' {{Sp}}:''' <-class feature game rule information->

'''{{Anchor|<-supernatural class feature->}} {{Su}}:''' <-class feature game rule information->

'''{{Anchor|<-class feature->}}:''' <-class feature game rule information->

''{{Anchor|<-subclass feature->}} <-"{{Ex}}", "{{Su}}", "{{Sp}}", or "{{Ps}}" if applicable.->:'' <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

====Ex-<-pluralized class name->====

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

====Epic <-class name->====

{| class="zebra d20"
|+ class="epic" |
<div>{{Anchor|Table: The Epic <-class name->}}</div>
Hit Die: d<-Die size for Hit Die->
|-
! Level !! Special
|-
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|-
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class=
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
|- class="noalt"
| colspan="42" class="skill" |
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.
|}

'''<-existing class feature->:''' <-how this class feature increases or accumulates at epic levels->

'''<-another existing class feature->:''' <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

'''{{Anchor|Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.

====<-Sample race of your choice-> <-class name-> Starting Package====

'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.

'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.

{| class="zebra d20"
|-
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"->
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"->
<-copy and paste the rows as necessary.->
|}

'''Feat:''' <-1st-level feat selection->.

'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

'''Gear:''' <-Starting armor and other equipment outside of weapons.->.

'''Gold:''' <-Starting gold using this package.->.

<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
===Campaign Information===
REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW -->

<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION
====Playing a <-class name->====

'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

'''Combat:''' <-Typical role in combat->.

'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION -->

<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
====<-pluralized class name-> in the World====

{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}

<-Where characters of this class fit in a d20 world.->

'''Daily Life:''' <-day in the life of a character of this class->.

'''Notables:''' <-notable NPCs of this class->.

'''Organizations:''' <-info on what, where, when, and how characters of this class congregate and assemble->.

'''NPC Reactions:''' <-How NPCs react to PCs of this class->.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION -->

<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION
====<-class name-> Lore====

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

{| class="zebra d20"
|+ <-the appropriate skills->
! DC || class="left" | Result
|-
| 5 || class="left" | <-common knowledge->.
|-
| 10 || class="left" | <-not so common knowledge->.
|-
| 15 || class="left" | <-rare information->.
|-
| 20 || class="left" | <-very rare information->.
|}
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION -->

<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION
====<-pluralized class name-> in the Game====

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

'''Adaptation:''' <-Possible variant conceptions of this class.->.

'''Sample Encounter:''' <-DM placement for NPCs of this class.->.

''EL <- EL Number ->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.

REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION -->
----
{{3.5e Base Classes Breadcrumb}}
[[Category:3.5e]]
[[Category:User]]
[[Category:Class]]
[[Category:Base Class]]
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