Difference between revisions of "Magi Chronicles RPG (4e Sourcebook)/Weapons"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(Military)
(Weapons)
Line 152: Line 152:
  
 
----
 
----
===Military===
+
====Military====
 
'''''One-Handed'''''
 
'''''One-Handed'''''
 
{|Class="wikitable" border="0" cellpadding="0" cellspacing="0" width="800px" style="border: #191970"
 
{|Class="wikitable" border="0" cellpadding="0" cellspacing="0" width="800px" style="border: #191970"
Line 369: Line 369:
  
 
----
 
----
===Superior===
+
====Superior====
  
 
'''''One-Handed'''''
 
'''''One-Handed'''''
Line 378: Line 378:
  
 
----
 
----
===Double===
+
====Double====
  
  

Revision as of 21:16, 1 April 2011

Within a world of technology, one would expect to see an overarching number of ranged weapons-- more specifically firearms-- prevalent. In this world, however, the melee weapon is just as effective as the ranged weapon, and some classes benefit more from melee weapons as do other classes with ranged weapons. It's also nice to have a back-up weapon just in case your primary is sent out of reach.

Weapons

Below are lists of weapons most commonly found in the civilization-- sorted by weapon type and weapon groups. Simple weapons are easy to use, while the superior weapons require more training to handle. Certain classes have certain proficiencies with weapons-- the most common is simple weapon proficiencies.

Melee Weapons

These weapons are mainly used for close ranged combat, although some can be thrown fair distances and count as ranged weapons as well. Most melee weapons uses a character's Strength to deal damage.


Simple

One-handed

Weapon Proficiency Damage Range Price Weight Group Properties
Axe +2 1d6 --- 3 zn 2 lbs Axe Off-Hand
Club +2 1d6 --- 2 zn 2 lbs Mace ---
Dagger +3 1d4 5/10 1 zn 1 lb Light Blade Light Thrown/ Off-Hand
Gauntlet +2 1d4 --- 3 zn 1 lb Unarmed* Off-Hand
Javelin +2 1d6 10/20 4 zn 2 lbs Spear Heavy Thrown
Mace +2 1d8 --- 6 zn 4 lbs Mace Versatile
Sap +2 1d4 --- 1 zn 2 lbs Mace Off-Hand
Spear +2 1d6 --- 3 zn 3 lbs Spear Versatile
Spiked Gauntlet +2 1d6 --- 5 zn 2 lbs Unarmed* Off-Hand

Two-handed

Weapon Proficiency Damage Range Price Weight Group Properties
Greatclub +2 2d4 --- 6 zn 8 lbs Mace ---
Morningstar +2 1d10 --- 10 zn 9 lbs Mace Brutal 1
Quarterstaff +2 1d8 --- 5 zn 4 lbs Staff ---
Scythe +2 2d4 --- 7 zn 6 lbs Heavy Blade ---

Military

One-Handed

Weapon Proficiency Damage Range Price Weight Group Properties
Battleaxe +2 1d8 --- 12 zn 7 lbs Axe Versatile
Broadsword +3 1d10 --- 16 zn 5 lbs Heavy Blade Versatile
Craghammer +2 1d10 --- 18 zn 6 lbs Hammer Brutal 2, Versatile
Flail +2 1d8 --- 16 zn 6 lbs Flail Versatile
Handaxe +2 1d6 5/10 7 zn 4 lbs Axe Heavy Thrown, Off-Hand
Lightsabre +3 1d8 --- 15 zn 2 lbs Light Blade Brutal 1, High Crit
Longsword +3 1d8 --- 12 zn 5 lbs Heavy Blade Versatile
Scimitar +3 1d8 --- 14 zn 4 lbs Heavy Blade High Crit
Short sword +3 1d6 --- 9 zn 3 lbs Light Blade Off-Hand
Trident +2 1d8 3/6 8 zn 4 lbs Spear Heavy Thrown, Versatile
Throwing Hammer +2 1d6 5/10 7 zn 3 lbs Hammer Heavy Thrown, Off-Hand
Warhammer +2 1d10 --- 13 zn 8 lbs Hammer Brutal 1, Versatile

Two-Handed

Weapon Proficiency Damage Range Price Weight Group Properties

Superior

One-Handed


Two-Handed



Double


Ranged Weapons


Back to Index