Difference between revisions of "Hellspawn (3.5e Template)"

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Revision as of 20:15, 11 August 2009

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Author: Lord Dhazriel (talk)
Date Created: 4 July, 2008
Status: Finished, to be polished.
Editing: Clarity edits only please
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Hellspawn

Hellspawn are creature coming from the infernal planes, they have generally red skin and horns, as well as claws.

Creating a Hellspawn

This template is an aquired template or an inherited template, it can be added to any humanoid or monstrous humanoid.

Size and Type

Size remain the same.

Hit Dice

No change to the creature HD

Speed

No change.

Armor Class

Gain +2 to Natural AC

Attack

Gain a claw attack and retain the ability to use weaponry.

Full Attack

A hellspawn fighting without weapons uses both claws when making a full attack. If armed with a weapon, if it has a hand free, it uses a claw as an natural secondary attack.

Damage: Hellspawn have claw attacks. If the base creature does not have these attack forms, use the damage values in the table below. Otherwise, use the values below or the base creature’s damage values, whichever are greater.

A hellspan

Size Claw Damage
Fine _
Diminutive 1
Tiny 1d2
Small 1d3
Medium 1d4
Large 1d6
Huge 1d8
Gargantuan 2d6
Colossal 3d6

Special Qualities

Special Qualities: A fiendish creature retains all the special qualities of the base creature and also gains the following.

Abilities

+2 Strength, +2 Intelligence, +2 Charisma

Skills

As the base creature.

Feats

No Change.

Environment

Dark environment.

Organization

As the base creature.

Challenge Rating

As the Base creature +2

Treasure

Double

Alignment

Any evil

Advancement

No change

Level Adjustment

+1.



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