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SRD:Astral Construct

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=ASTRAL CONSTRUCT=Astral Construct==Astral [[SRD:Construct Type|constructs]] are brought into being by the metacreativity power ''astral [[SRD:Construct TypeAstral_Construct_(Power)|astral construct]]''. They are formed from raw ectoplasm (a portion of the astral medium drawn into the [[SRD:Material Plane|Material Plane]]). The [[SRD:Power Points|power points]] spent by the [[SRD:Construct Type|construct]]’s construct’s creator during the manifestation of the power determine the level of the astral [[SRD:Construct Type|construct]] created. However, even astral [[SRD:Construct Type|constructs]] of the same level vary somewhat from each other, depending on the whims of their creators.
===COMBATCombat===
Astral [[SRD:Construct Type|constructs]] act as directed by their creators. As a [[SRD:Free Actions|free action]], a [[SRD:Construct Type|construct]]’s construct’s manifester can direct the [[SRD:Construct Type|construct]] to attack particular enemies, use specific tactics or [[SRD:Powers|powers]], perform other actions, or do nothing at all. The [[SRD:Construct Type|construct]] does exactly what its creator directs it to do.
An astral [[SRD:Construct Type|construct]] generally appears as an animate clump of ectoplasm with a vaguely [[SRD:Humanoid Type|humanoid]] shape, but the manifester can mold or sculpt one according to his or her whim within the limits imposed by the creature’s size. The quality of such “[[SRD:Construct Type|construct]] “construct sculpture” is determined by a [[SRD:Craft Skill|Craft]] (sculpting) check. A result of 10 to 19 creates a creature that is recognizably similar to the desired creature shape; a result of 20 to 29 creates a [[SRD:Construct Type|construct]] that looks like an accurate portrayal of that creature type; a result of 30 or higher creates a [[SRD:Construct Type|construct]] that looks like a specific individual. No matter how high the [[SRD:Craft Skill|Craft]] (sculpting) check result, though, an astral [[SRD:Construct Type|construct]]’s construct’s appearance can’t hide the otherworldly material from which it is formed.
'''[[SRD:Construct Type|Construct]] Traits:''' An astral [[SRD:Construct Type|construct]] has immunity to [[SRD:Poison|poison]], ''[[SRD:Sleep|sleep]],'' [[SRD:Paralysis|paralysis]], [[SRD:Stunned|stunning]], [[SRD:Disease|disease]], death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a [[SRD:Saving Throw|Fortitude save]] unless it also works on objects or is harmless. It is not subject to [[SRD:Critical Hit|critical hits]], [[SRD:Nonlethal Damage|nonlethal damage]], [[SRD:Ability Score Loss#Ability Damage|ability damage]], [[SRD:Ability Score Loss#Ability Drain|ability drain]], [[SRD:Fatigued|fatigued]], [[SRD:Exhausted|exhausted]], or [[SRD:Energy Drain, Negative Levels, and Level Loss#Energy Drain (Su)|energy drain]]. It cannot heal damage, but it can be repaired.
'''Special [[SRD:Abilities (Creature Statistic)|Abilities:]]''' Every time an astral [[SRD:Construct Type|construct]] is created, the manifester can choose to apply one special ability to the [[SRD:Construct Type|construct]]. When the manifester begins to manifest the ''astral [[SRD:Construct Type|construct]]'' power, he chooses one or more [[SRD:Special Abilities Overview|special abilities]] from a menu of abilities appropriate to that level of astral [[SRD:Construct Type|construct]].
=CREATING AN ASTRAL CONSTRUCT=Creating an Astral Construct==When manifesting the ''astral [[SRD:Construct Type|construct]]'' power, the manifester assembles the desired creature from a menu of choices, as specified in the [[SRD:Construct Type|construct]]’s construct’s statistics block. A manifester can always substitute two choices from a lesser menu for one of its given abilities. Multiple selections of the same menu choice do not stack unless the ability specifically notes that stacking is allowed.
Some menu choices grant an astral [[SRD:Construct Type|construct]] the ability to manifest specific [[SRD:Powers|powers]] as [[SRD:Psionic Subtype|psi-like abilities]]. Unless using the ability is a [[SRD:Free Actions|free action]], an astral [[SRD:Construct Type|construct]] manifesting such a power does so as a [[SRD:Standard Actions|standard action]] that provokes [[SRD:Attacks of Opportunity|attacks of opportunity]]. All such [[SRD:Powers|powers]] have a [[SRD:Manifester Level|manifester level]] equal to the astral [[SRD:Construct Type|construct]]’s construct’s [[SRD:Hit Dice|Hit Dice]] or the creator’s [[SRD:Manifester Level|manifester level]], whichever is lower.
An astral [[SRD:Construct Type|construct]] does not need to meet the prerequisites for a [[SRD:Feats|feat]] granted by a menu choice.
===Astral [[SRD:Construct Type|Construct]] Menu A===
A manifester creating a 1st-level, 2nd-level, or 3rd-level astral [[SRD:Construct Type|construct]] can choose one special ability from this menu.
'''Buff ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] gains an extra 5 [[SRD:Hit Points|hit points]].
'''Celerity ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]]’s construct’s land speed is increased by 10 feet.
'''[[SRD:Cleave|Cleave]] ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] gains the [[SRD:Cleave|Cleave]] [[SRD:Feats|feat]].
'''Deflection ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] gains a +1 deflection bonus to [[SRD:Armor Class|Armor Class]].
'''Fly ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] has physical wings and a fly speed of 20 feet (average).
'''[[SRD:Improved Bull Rush|Improved Bull Rush]] ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] gains the [[SRD:Improved Bull Rush|Improved Bull Rush]] [[SRD:Feats|feat]].
'''Improved Slam Attack ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] gains the [[SRD:Improved Natural Attack|Improved Natural Attack]] [[SRD:Feats|feat]].
'''[[SRD:Mobility|Mobility]] ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] gains the [[SRD:Mobility|Mobility]] [[SRD:Feats|feat]].
'''[[SRD:Power Attack|Power Attack]] ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] gains the [[SRD:Power Attack|Power Attack]] [[SRD:Feats|feat]].
'''Resistance ([[SRD:Ex|Ex]]):''' Choose one of the following energy types: fire, cold, acid, electricity, or sonic. The astral [[SRD:Construct Type|construct]] gains resistance 5 against that energy type.
'''[[SRD:Swim Skill|Swim]] ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] is streamlined and shark like, and gains a swim speed of 30 feet.
'''Trip ([[SRD:Ex|Ex]]):''' If the astral [[SRD:Construct Type|construct]] hits with a slam attack, it can attempt to trip the opponent as a [[SRD:Free Actions|free action]] without making a [[SRD:Touch Attack|touch attack]] or provoking [[SRD:Attacks of Opportunity|attacks of opportunity]]. If the attempt fails, the opponent cannot react to trip the astral [[SRD:Construct Type|construct]].
===Astral [[SRD:Construct Type|Construct]] Menu B===
A manifester creating a 4th-level, 5th-level, or 6th-level astral [[SRD:Construct Type|construct]] can choose one special ability from this menu. Alternatively, the [[SRD:Construct Type|construct]] can have two [[SRD:Special Abilities Overview|special abilities]] from Menu A.
'''Energy Touch ([[SRD:Ex|Ex]]):''' If you are a kineticist <span class="errata">with the [[SRD:Expanded Knowledge|Expanded Knowledge]] [[SRD:Feats|feat]] tied to this power</span>, the astral [[SRD:Construct Type|construct]]’s construct’s physical attacks are wreathed in <s>your energy type </s><span class="errata">an energy type of your choice (acid, cold, electricity, or fire), dealing an extra 1d6 points of energy damage. <s>If you are not a kineticist </s><span class="errata">Otherwise</span>, the astral [[SRD:Construct Type|construct]] <span class="errata">you manifest</span> deals an extra 1d4 points of damage of an energy type you choose (fire, cold, acid, or electricity)<s> when you manifest the [[SRD:Construct Type|construct]]</s>.
'''Extra Attack:''' If the astral [[SRD:Construct Type|construct]] is Medium or smaller, it gains two slam attacks instead of one when it makes a full attack. Its bonus on [[SRD:Attack Damage|damage rolls]] for each attack is equal to its [[SRD:Strength|Strength]] modifier, not its [[SRD:Strength|Strength]] modifier x 1-1/2. If the astral [[SRD:Construct Type|construct]] is Large or larger, it gains three slams instead of two when it makes a full attack. Its attacks are otherwise unchanged.
'''[[SRD:Fast Healing|Fast Healing]] ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] heals 2 [[SRD:Hit Points|hit points]] each [[SRD:Round|round]]. It is still immediately destroyed when it reaches 0 [[SRD:Hit Points|hit points]].
'''Heavy Deflection ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] gains a +4 deflection bonus to [[SRD:Armor Class|Armor Class]].
'''Improved Buff ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] gains an extra 15 [[SRD:Hit Points|hit points]].
'''[[SRD:Improved Critical|Improved Critical]] ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] gains the [[SRD:Improved Critical|Improved Critical]] [[SRD:Feats|feat]] with its slam attacks.
'''Improved [[SRD:Damage Reduction|Damage Reduction]] ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]]’s construct’s surface forms a hard carapace and provides an additional 3 points of [[SRD:Damage Reduction|damage reduction]] (or [[SRD:Damage Reduction|damage reduction]] 3/magic if it does not already have [[SRD:Damage Reduction|damage reduction]]).
'''Improved Fly ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] has physical wings and a fly speed of 40 feet (average).
'''[[SRD:Improved Grab|Improved Grab]] ([[SRD:Ex|Ex]]):''' To use this ability, the [[SRD:Construct Type|construct]] must hit with its slam attack. A [[SRD:Construct Type|construct]] can use this ability only on a target that is at least one size smaller than itself.
Improved [[SRD:Swim Skill|Swim]]: The astral [[SRD:Construct Type|construct]] is streamlined and sharklike, and gains a swim speed of 60 feet.
'''Muscle ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] gains a +4 bonus to its [[SRD:Strength|Strength]] score.
'''[[SRD:Poison|Poison]] Touch ([[SRD:Ex|Ex]]):''' If the astral [[SRD:Construct Type|construct]] hits with a [[SRD:Melee Attack|melee attack]], the target must make an initial [[SRD:Saving Throw|Fortitude save]] ([[SRD:DC|DC]] 10 + 1/2 astral [[SRD:Construct Type|construct]]’s construct’s [[SRD:Hit Dice|HD]] + astral [[SRD:Construct Type|construct]]’s construct’s [[SRD:Charisma|Cha]] modifier) or take 1 point of [[SRD:Constitution|Constitution]] damage. One minute later, the target must save again or take 1d2 points of [[SRD:Constitution|Constitution]] damage.
'''[[SRD:Pounce|Pounce]] ([[SRD:Ex|Ex]]):''' If the astral [[SRD:Construct Type|construct]] [[SRD:Charge|charges]] a foe, it can make a full attack.
'''Smite ([[SRD:Su|Su]]):''' Once per day the astral [[SRD:Construct Type|construct]] can make one attack that deals extra damage equal to its [[SRD:Hit Dice|Hit Dice]].
'''[[SRD:Trample|Trample]] ([[SRD:Ex|Ex]]):''' As a [[SRD:Standard Actions|standard action]] during its turn each [[SRD:Round|round]], a Large or larger astral [[SRD:Construct Type|construct]] can literally run over an opponent at least one size smaller than itself. It merely has to move over the opponent to deal bludgeoning damage equal to 1d8 + its [[SRD:Strength|Str]] modifier. The target can attempt a [[SRD:Saving Throw|Reflex save]] ([[SRD:DC|DC]] 10 + 1/2 astral [[SRD:Construct Type|construct]]’s construct’s [[SRD:Hit Dice|Hit Dice]] + astral [[SRD:Construct Type|construct]]’s construct’s [[SRD:Strength|Str]] modifier) to negate the damage, or it can instead choose to make an [[SRD:Attacks of Opportunity|attack of opportunity]] at a –4 penalty.
===Astral [[SRD:Construct Type|Construct]] Menu C===
A manifester creating a 7th-level, 8th-level, or 9th-level astral [[SRD:Construct Type|construct]] can choose one special ability from this menu. Alternatively, the astral [[SRD:Construct Type|construct]] can have two [[SRD:Special Abilities Overview|special abilities]] from Menu B. (One or both of the Menu B choices can be swapped for two choices from Menu A.)
'''[[SRD:Blindsight and Blindsense#Blindsight (Ex)|Blindsight]] ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] has [[SRD:Blindsight and Blindsense#Blindsight (Ex)|blindsight]] out to 60 feet.
'''Concussion (<s>Sp </s><span class="errata">Ps</span>):''' The astral [[SRD:Construct Type|construct]] can manifest ''[[SRD:Concussion Blast|concussion blast]]'' ([[SRD:Manifester Level|manifester level]] 7th) as a [[SRD:Free Actions|free action]] once per [[SRD:Round|round]].
'''[[SRD:Constrict|Constrict]] ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] has the [[SRD:Improved Grab|improved grab]] ability with its slam attack. In addition, on a successful [[SRD:Grapple|grapple check]], the astral [[SRD:Construct Type|construct]] deals damage equal to its slam damage.
'''Dimension Slide (<s>Sp </s><span class="errata">Ps</span>):''' The astral [[SRD:Construct Type|construct]] can manifest ''[[SRD:Dimension Slide|dimension slide]]'' ([[SRD:Manifester Level|manifester level]] equal to [[SRD:Hit Dice|Hit Dice]]) as a [[SRD:Move Actions|move action]] once per [[SRD:Round|round]].
'''Energy Bolt (<s>Sp </s><span class="errata">Ps</span>):''' The astral [[SRD:Construct Type|construct]] can manifest ''[[SRD:Energy Bolt|energy bolt]]'' ([[SRD:Manifester Level|manifester level]] 8th) as a [[SRD:Standard Actions|standard action]] once per [[SRD:Round|round]]. The creator sets the energy type that the astral [[SRD:Construct Type|construct]] can manifest when he creates it.
'''Extra Buff ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] gains an extra 30 [[SRD:Hit Points|hit points]].
'''Extreme [[SRD:Damage Reduction|Damage Reduction]] ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]]’s construct’s surface forms hard, armor-like plates and provides an additional 6 points of [[SRD:Damage Reduction|damage reduction]].
'''Extreme Deflection ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] gains a +8 deflection bonus to [[SRD:Armor Class|Armor Class]].
'''Natural Invisibility ([[SRD:Su|Su]]):''' The astral [[SRD:Construct Type|construct]] is constantly [[SRD:Invisible|invisible]], even when attacking. This ability is inherent and not subject to the ''[[SRD:Invisibility Purge|invisibility purge]]'' spell.
'''Power Resistance ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] gains power resistance equal to 10 + its [[SRD:Hit Dice|Hit Dice]].
'''Rend ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] makes claw attacks instead of slam attacks (it deals the same amount of damage as it would with its slam damage, but does slashing damage instead of bludgeoning damage). An astral [[SRD:Construct Type|construct]] that hits the same opponent with two claw attacks in the same [[SRD:Round|round]] rends its foe, which deals extra damage equal to 2d6 + 1-1/2 times its [[SRD:Strength|Str]] modifier.
'''[[SRD:Spring Attack|Spring Attack]] ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] gains the [[SRD:Spring Attack|Spring Attack]] [[SRD:Feats|feat]].
'''[[SRD:Whirlwind Attack|Whirlwind Attack]] ([[SRD:Ex|Ex]]):''' The astral [[SRD:Construct Type|construct]] gains the [[SRD:Whirlwind Attack|Whirlwind Attack]] [[SRD:Feats|feat]].
===1st-Level Astral Construct===
* [[SRD:8th-Level Astral Construct|8th-Level Astral Construct]]
* [[SRD:9th-Level Astral Construct|9th-Level Astral Construct]]
 
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