Difference between revisions of "SRD:Heighten Spell"
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+ | <onlyinclude>{{3.5e Feat | ||
+ | |name=Heighten Spell | ||
+ | |types=Metamagic | ||
+ | |benefit=A heightened spell has a higher [[SRD:Spell Level|spell level]] than normal (up to a maximum of 9th level). Unlike other metamagic [[SRD:Feats|feats]], Heighten Spell actually increases the effective level of the spell that it modifies. All effects dependent on [[SRD:Spell Level|spell level]] (such as [[SRD:Saving Throw|saving throw]] [[SRD:DC|DCs]] and ability to penetrate a ''[[SRD:Lesser Globe of Invulnerability|lesser globe of invulnerability]]'') are calculated according to the heightened level. The heightened spell is as difficult to prepare and cast as a spell of its effective level. | ||
+ | |summary=Cast a spell at a higher than normal level and gain DC. | ||
+ | }}</onlyinclude> | ||
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Revision as of 02:27, 23 July 2011
This material is published under the OGL |
Heighten Spell [Metamagic]
Benefit: A heightened spell has a higher spell level than normal (up to a maximum of 9th level). Unlike other metamagic feats, Heighten Spell actually increases the effective level of the spell that it modifies. All effects dependent on spell level (such as saving throw DCs and ability to penetrate a lesser globe of invulnerability) are calculated according to the heightened level. The heightened spell is as difficult to prepare and cast as a spell of its effective level.
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Facts about "Heighten Spell"
Prerequisite | None + |
Summary | Cast a spell at a higher than normal level and gain DC. + |
Title | Heighten Spell + |
Type | Metamagic + |