Difference between revisions of "Togepi (3.5e Monster)"
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'''{{Anchor|Lucky}} ([[Ex]]):''' Once per day a Togepi can reroll any roll it makes, exactly as if it had the Luck Domain special ability. This can be used to avert a particularly disastrous Metronome effect, and often is. | '''{{Anchor|Lucky}} ([[Ex]]):''' Once per day a Togepi can reroll any roll it makes, exactly as if it had the Luck Domain special ability. This can be used to avert a particularly disastrous Metronome effect, and often is. | ||
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+ | === References === | ||
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Revision as of 10:35, 15 September 2011
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Togepi | |
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Size/Type: | Tiny Magical Beast (Extraplanar) |
Hit Dice: | 1/2d10-1 (1 hp) |
Initiative: | -1 (-1 Dex) |
Speed: | 5 ft. |
Armor Class: | 12 (+2 size, -1 Dex, +1 natural), touch 11, flat-footed 12 |
Base Attack/Grapple: | +0/-12 |
Attack: | Slam -2 melee (1d2-4) |
Full Attack: | Slam -2 melee (1d2-4) |
Space/Reach: | 2.5 ft./0 ft. |
Special Attacks: | Metronome |
Special Qualities: | Lucky |
Saves: | Fort +0, Ref +0, Will -1 |
Abilities: | Str 2, Dex 9, Con 8, Int 4, Wis 9, Cha 15 |
Skills: | Diplomacy +5 |
Feats: | Weapon Finesse |
Environment: | Any land. |
Organization: | Usually solitary |
Challenge Rating: | 1/4 |
Treasure: | Standard. |
Alignment: | Always Good |
Advancement: | 1-3 HD (Tiny) |
Level Adjustment: | — |
Togepi are weird little egg looking things that have spikes sticking out of their heads. Togepi have no real control over what magical power they have, and are a danger to themselves and others. Togepi are somewhat luckier than other creatures, and are good natured. Legends say that Togepi can bring their happiness and luck to other people - especially if they are balanced properly in their sleep.
Combat
Tactics Round-by-Round:
Togepi are naive and virtually worthless in battle, and attempt to avoid combat if at all possible.
- Round 1: Use Metronome, hope for the best.
- Round 2: If combat is still happening at this point, Togepi is pretty much screwed.
- Round 3: Take a wild guess.
Metronome (Sp): At will, a Togepi can trigger the expenditure of considerable amounts of minimally controlled arcane power. When it does so, an arcane effect is generated. If a Togepi uses this ability it cannot use it again for a d6+1 rounds. The DM may choose what happens at this point (generally equivalent to a 2nd level spell effect) or you can roll on this table:
1: | blindness/deafness |
2: | blur |
3: | darkvision |
4: | flaming sphere |
5: | invisibility |
6: | levitate |
7: | acid arrow |
8: | mirror image |
9: | minor image |
10: | protection from arrows |
11: | stinking cloud |
12: | summon swarm |
13: | web |
14: | glitterdust |
15: | choke[1] |
16: | false life |
17: | body of the sun[2] |
18: | creeping cold[2] |
19: | getaway[3] |
20: | DM's choice |
A Togepi can target the spell after it knows what it will be, but cannot voluntarily retract a spell once Metronome has been begun. The spell goes off as if the Togepi had cast the spell itself, at a caster level equal to the Togepi's HD+1 (rounded down). If, for whatever reason, the spell has no legal target the arcane energy explodes, as if the Togepi had suffered a scroll mishap with a 2nd level scroll.
Lucky (Ex): Once per day a Togepi can reroll any roll it makes, exactly as if it had the Luck Domain special ability. This can be used to avert a particularly disastrous Metronome effect, and often is.
References
Back to Main Page → 3.5e Homebrew → Monsters