Difference between revisions of "Get in the Ring (4e Power)"

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<onlyinclude>{{4e Power
 
<onlyinclude>{{4e Power
|name=Enter the Ring
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|name=Get In The Ring
 
|class=Dervish
 
|class=Dervish
 
|owner=Base Class
 
|owner=Base Class
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|attack=Strength
 
|attack=Strength
 
|defense=AC
 
|defense=AC
|hit=4[W] + Strength modifier.
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|hit=3[W] + Strength modifier.
 
|miss=Half damage.
 
|miss=Half damage.
|effect=Until the end of your next turn, you can use a move action to shift your speed. During this shift, you can move through enemy spaces. Any enemy whose space you exit takes 1[W] damage.<br>&nbsp;&nbsp;&nbsp;&nbsp;'''Shifting Dune Form:''' Instead of gaining the above move action, you can use a move action to allow an ally to shift up to a number of squares equal to your Wisdom modifier. The ally can move through enemy spaces. During this shift, he can use a free action to make a melee basic attack with a bonus to the attack roll equal to your Wisdom modifier.
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|effect=Until the end of your next turn, you can use a move action to shift your speed. During this shift, you can move through enemy spaces. Any enemy whose space you exit takes 1[W] damage, but no enemy can take this damage more than once per round.<br>&nbsp;&nbsp;&nbsp;&nbsp;'''Shifting Dune Form:''' Instead of gaining the above move action, you can use a move action to allow an ally to shift up to a number of squares equal to your Wisdom modifier. The ally can move through enemy spaces. During this shift, he can use a free action to make a melee basic attack with a bonus to the attack roll equal to your Wisdom modifier.
 
}}</onlyinclude>
 
}}</onlyinclude>
  

Revision as of 22:37, 1 April 2012

Homebrew.png
Author: Armond (talk)
Date Created: 22:28, 1 April 2012 (UTC)
Status: Preliminary
Editing: Clarity edits only please
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Get In The Ring
Dervish Attack 1
A slash, a tumble, and a glare - these are what make the fighting rings of the desert.
Daily ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature.
Attack: Strength vs. Armor Class
Hit: 3[W] + Strength modifier.
Miss: Half damage.
Effect: Until the end of your next turn, you can use a move action to shift your speed. During this shift, you can move through enemy spaces. Any enemy whose space you exit takes 1[W] damage, but no enemy can take this damage more than once per round.
    Shifting Dune Form: Instead of gaining the above move action, you can use a move action to allow an ally to shift up to a number of squares equal to your Wisdom modifier. The ally can move through enemy spaces. During this shift, he can use a free action to make a melee basic attack with a bonus to the attack roll equal to your Wisdom modifier.



Back to Main Page4e Homebrew4e PowersDervish Powers

Action TypeStandard Action +
AuthorArmond +
Identifier4e Power +
KeywordMartial + and Weapon +
Level1 +
RangeMeleeweapon +
RatingUndiscussed +
TitleGet in the Ring +
TypeDervish Attack Power +
UsageDaily +