Difference between revisions of "Get in the Ring (4e Power)"

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Author: Armond (talk)
Date Created: 22:28, 1 April 2012 (UTC)
Status: Preliminary
Editing: Clarity edits only please
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Get In The Ring
Dervish Attack 1
A slash, a tumble, and a glare - these are what make the fighting rings of the desert.
Daily ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature.
Attack: Strength vs. Armor Class
Hit: 3[W] + Strength modifier.
Miss: Half damage.
Effect: Until the end of your next turn, you can use a move action to shift your speed. During this shift, you can move through enemy spaces, but can't end in one. Any enemy whose space you exit takes 1[W] damage, but no enemy can take this damage more than once per round. If you only damage one enemy in this way, that enemy takes 2[W] damage instead.
    Shifting Dune Form: Instead of gaining the above move action, you can use a move action to allow an ally to shift up to a number of squares equal to your Wisdom modifier. The ally can move through enemy spaces. During this shift, he can use a free action to make a melee basic attack with a bonus to the attack roll equal to your Wisdom modifier.



Back to Main Page4e Homebrew4e PowersDervish Powers

Action TypeStandard Action +
AuthorArmond +
Identifier4e Power +
KeywordMartial + and Weapon +
Level1 +
RangeMeleeweapon +
RatingUndiscussed +
TitleGet in the Ring +
TypeDervish Attack Power +
UsageDaily +