Difference between revisions of "Pandwarf (3.5e Race)"

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{{author
 
{{author
|author_name=Eiji
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|author_name=Eiji-kun
 
|date_created=9-11-2007
 
|date_created=9-11-2007
 
|status=Complete
 
|status=Complete
|
 
 
}}
 
}}
{{x0
 
|ecl=?
 
|type= Humanoid
 
|ability_adjust= −2 Dex +4 Con −2 Cha
 
|size= Medium
 
|favored_class= Fighter
 
|desc= A cross of pangoloid and dwarf, they are the ultimate tanks. }}
 
  
 
=Pandwarves=
 
=Pandwarves=
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[[Summary::A cross of [[Pangoloid (3.5e Race)|pangoloid]] and dwarf. They are the ultimate tanks.]]
  
 
==Personality==
 
==Personality==
  
The product of a pangoloid and a dwarf, their personality usually takes on the mining, crafting aspects the two races share.  Thus they tend to be people of pride, and rude of surly to those not used to dwarves and their ways.  They also tend to obsession with their work, be it crafting, or war.
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Their personality usually takes on the mining, crafting aspects the two races share.  Thus they tend to be people of pride, and rude or surly to those not used to [[SRD:Dwarves, Hill (Race)|dwarves]] and their ways.  They also tend toward obsessing over their work, be it crafting, or war.
  
 
==Physical Description==
 
==Physical Description==
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Both races are known for their iron toughness and it simply is increased when the races breed.  Always thick and stocky, low slung to the ground to the point where they are almost small, they look heavy even to dwarves.  They are partially hairy, where they will often grow hair only on certain parts of them such as a beard or mustaches or their heads, and any combination of places... but in those places they grow a great deal of hair.  Some pride in growing very long flowing hair, using it as a sort of status symbol.  Females tend to keep their hair on the tops of their heads rather than as beards, but the same rule applies.
 
Both races are known for their iron toughness and it simply is increased when the races breed.  Always thick and stocky, low slung to the ground to the point where they are almost small, they look heavy even to dwarves.  They are partially hairy, where they will often grow hair only on certain parts of them such as a beard or mustaches or their heads, and any combination of places... but in those places they grow a great deal of hair.  Some pride in growing very long flowing hair, using it as a sort of status symbol.  Females tend to keep their hair on the tops of their heads rather than as beards, but the same rule applies.
  
They possess slight snouts more pronounced than the Half-Pangoloid, and their ears tend to be longer than before.  They are very thick and their skin is quite rough, but it still does not provide natural armor, instead only serving to toughen them in general.  Their bones are thick and heavy as steel.
+
They possess slight snouts more pronounced than the [[Half-Pangoloid (3.5e Race)|half-pangoloid]], and their ears tend to be longer than before.  They are very thick and their skin is quite rough, but it still does not provide natural armor, instead only serving to toughen them in general.  Their bones are thick and heavy as steel.
  
 
==Relations==
 
==Relations==
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==Alignment==
 
==Alignment==
  
Any, but they tend towards lawful lifestyles, and stray away from evil.
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Pandwarves may be of any alignment, but they tend towards lawful lifestyles and stray away from evil.
  
 
==Lands==
 
==Lands==
  
They populate mining towns and underground cities, where work can be had and crafting done.  Where there are dwarves, or both dwarves and pangoloids, there are pandwarves.
+
They populate mining towns and underground cities, where duteous work can be had and crafting can be done.  Where there are [[SRD:Dwarves, Hill (Race)|dwarves]], or both [[SRD:Dwarves, Hill (Race)|dwarves]] and [[Pangoloid (3.5e Race)|pangoloid]], there are pandwarves.
  
 
==Religion==
 
==Religion==
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==Names==
 
==Names==
  
They have the same sorts of names as their pangoloid and dwarven kin.
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They have the same sorts of names as their [[Pangoloid (3.5e Race)|pangoloid]] and dwarven kin.
  
 
==Racial Traits==
 
==Racial Traits==
  
* +4 Constitution, −2 Dexterity, −2 Charisma, .:  Tough as nails, but their leathery skin still slows them, and their personality could use some work.
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* {{Property Link|Racial Ability Adjustments|SRD:Dexterity|-2 Dexterity}}, {{Property Link|Racial Ability Adjustments|SRD:Constitution|+4 Constitution}}, {{Property Link|Racial Ability Adjustments|SRD:Charisma|-2 Charisma}}:  Tough as nails, but their leathery skin still slows them, and their personality could use some work.
* Humanoid:  They are closer to their humanoid dwarven traits when it comes to types.
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* {{Property Link|Type|SRD:Humanoid Type|Humanoid}} ({{Property Link|Subtype|SRD:Dwarf Subtype|Dwarf}}):  They are closer to their humanoid dwarven traits when it comes to types.
* Medium:  As Medium creatures, pandwarves have no special bonuses or penalties due to their size.
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* {{Property Link|Size|SRD:Medium|Medium}}:  As medium-sized creatures, pandwarves have no special bonuses or penalties due to their size.
* Pandwarves [[base land speed]] is 20 ft.  However, pandwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
+
* Pandwarves [[base land speed]] is 20 feet.  However, pandwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
* Darkvision: Pandwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and pandwarves can function just fine with no light at all.
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* [[SRD:Darkvision|Darkvision]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Pandwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and pandwarves can function just fine with no light at all.
* Stonecunning: This ability grants a pandwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A pandwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a pandwarf can use the Search skill to find stonework traps as a rogue can. A pandwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
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* Stonecunning ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): This ability grants a pandwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A pandwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a pandwarf can use the Search skill to find stonework traps as a rogue can. A pandwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
* Stability: A pandwarf gains a +8 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
+
* Stability ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): A pandwarf gains a +8 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
 
* Racial bonuses: +4 on Craft on stone or metal items, +2 on Appraise checks that are related to stone or metal items., +2 Knowledge (Geography)
 
* Racial bonuses: +4 on Craft on stone or metal items, +2 on Appraise checks that are related to stone or metal items., +2 Knowledge (Geography)
* [[Automatic Languages]]: Common, Dwarven, and Pangal. [[Bonus Languages]]: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
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* [[SRD:Automatic Languages|Automatic Languages]]: Common, Dwarven, and Pangal.
* [[Favored Class]]: Fighter.
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* [[SRD:Bonus Languages|Bonus Languages]]: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
 +
* [[SRD:Favored Class|Favored Class]]: {{Property Link|Favored Class|SRD:Fighter|Fighter}}
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* [[Level Adjustment]]: +[[Level Adjustment::0]]
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* [[ECL|Effective Character Level]]: [[Effective Character Level::1]]
  
 
==Vital Statistics==
 
==Vital Statistics==
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|+ Table: Pandwarf Random Height and Weight
 
|+ Table: Pandwarf Random Height and Weight
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| style="text-align: left;" | Male || 3' 10" || +2d4 || 150 lb. || × (2d6) lb.
 
| style="text-align: left;" | Male || 3' 10" || +2d4 || 150 lb. || × (2d6) lb.
|- class="even" style="white-space: nowrap;"
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|- style="white-space: nowrap;"
 
| style="text-align: left;" | Female || 3' 8" || +2d4 || 130 lb. || × (2d6) lb.
 
| style="text-align: left;" | Female || 3' 8" || +2d4 || 130 lb. || × (2d6) lb.
 
|}
 
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{{3.5e Races Breadcrumb}}
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Latest revision as of 05:49, 19 September 2012

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Author: Eiji-kun (talk)
Date Created: 9-11-2007
Status: Complete
Editing: Clarity edits only please
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Pandwarves[edit]

A cross of pangoloid and dwarf. They are the ultimate tanks.

Personality[edit]

Their personality usually takes on the mining, crafting aspects the two races share. Thus they tend to be people of pride, and rude or surly to those not used to dwarves and their ways. They also tend toward obsessing over their work, be it crafting, or war.

Physical Description[edit]

Both races are known for their iron toughness and it simply is increased when the races breed. Always thick and stocky, low slung to the ground to the point where they are almost small, they look heavy even to dwarves. They are partially hairy, where they will often grow hair only on certain parts of them such as a beard or mustaches or their heads, and any combination of places... but in those places they grow a great deal of hair. Some pride in growing very long flowing hair, using it as a sort of status symbol. Females tend to keep their hair on the tops of their heads rather than as beards, but the same rule applies.

They possess slight snouts more pronounced than the half-pangoloid, and their ears tend to be longer than before. They are very thick and their skin is quite rough, but it still does not provide natural armor, instead only serving to toughen them in general. Their bones are thick and heavy as steel.

Relations[edit]

With their own they are in their element, but they share the same pitfalls as dwarves. While not terrible, they are brash and often come off a bit rough.

Alignment[edit]

Pandwarves may be of any alignment, but they tend towards lawful lifestyles and stray away from evil.

Lands[edit]

They populate mining towns and underground cities, where duteous work can be had and crafting can be done. Where there are dwarves, or both dwarves and pangoloid, there are pandwarves.

Religion[edit]

They follow the local gods, usually pangoloid or dwarven.

Language[edit]

They speak Common, Pangal, and Dwarven. A few who work deep below even pick up Undercommon.

Names[edit]

They have the same sorts of names as their pangoloid and dwarven kin.

Racial Traits[edit]

  • -2 Dexterity, +4 Constitution, -2 Charisma: Tough as nails, but their leathery skin still slows them, and their personality could use some work.
  • Humanoid (Dwarf): They are closer to their humanoid dwarven traits when it comes to types.
  • Medium: As medium-sized creatures, pandwarves have no special bonuses or penalties due to their size.
  • Pandwarves base land speed is 20 feet. However, pandwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
  • Darkvision (Ex): Pandwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and pandwarves can function just fine with no light at all.
  • Stonecunning (Ex): This ability grants a pandwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A pandwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a pandwarf can use the Search skill to find stonework traps as a rogue can. A pandwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
  • Stability (Ex): A pandwarf gains a +8 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
  • Racial bonuses: +4 on Craft on stone or metal items, +2 on Appraise checks that are related to stone or metal items., +2 Knowledge (Geography)
  • Automatic Languages: Common, Dwarven, and Pangal.
  • Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
  • Favored Class: Fighter
  • Level Adjustment: +0
  • Effective Character Level: 1

Vital Statistics[edit]

Table: Pandwarf Random Starting Ages
Adulthood Simple Moderate Complex
25 years +2d6 +4d6 +6d6
Table: Pandwarf Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
75 years 125 years 175 years +4d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Pandwarf Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 3' 10" +2d4 150 lb. × (2d6) lb.
Female 3' 8" +2d4 130 lb. × (2d6) lb.



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Facts about "Pandwarf (3.5e Race)"
AuthorEiji-kun +
Effective Character Level1 +
Favored ClassFighter +
Identifier3.5e Race +
Level Adjustment0 +
Racial Ability Adjustments-2 Dexterity +, +4 Constitution + and -2 Charisma +
RatingUndiscussed +
SizeMedium +
SubtypeDwarf +
SummaryA cross of pangoloid and dwarf. They are the ultimate tanks. +
TitlePandwarf +
TypeHumanoid +