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Publication:Dread Codex/Monsters/Flame Servant

15 bytes added, 21:23, 22 October 2012
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In Your Campaign: Grammar check
* The basics stay the same (Hit Dice, AC, attack and damage mounts) but all references to fire are replaced with cold. A chill servant gains the cold subtype (instead of fire) and thus cold immunity and fire vulnerability.
* To preserve the same cost to create, a cold-related 1st-level spell must replace burning hands. This is called ''torpor '' and can be found in the [[Publication:Dread Codex/Spells|Spells]] section later in this supplement. Also in the construction section of the entry, replace "wet mud" with "wet snow."
* The '''Fire Cone {{Su}}''' ability changes to '''Chill Cone {{Su}}''': Every 4 rounds, a chill servant can produce a 30-foot cone of numbing arctic winds and snow from its hands. Creatures within the cone when it erupts suffer a -1d3-5 penalty to Dexterity (Fortitude DC 14 half). The snow squall remain in the air for 1d4 rounds thereafter, granting creatures within the area concealment against creatures 5 feet away, and total concealment against creatures 10 or more feet away. The snow does not obscure the chill servant's vision. The save DC is Constitution-based.
* The '''Heat Aura {{Su}}''' ability changes to ''''Cold Aura {{Su}}''': A chill servant exudes an enormous amount of cold. Any creature within 5 feet of a chill servant takes 1d6 points of cold damage per round (Fortitude DC 14 half). The save DC is Constitution-based. In addition, a chill servant's slam attack deals 1d6 points of cold damage per hit.
* The '''Burn Item {{Su}}''' ability changes to '''Freeze Item {{Su}}''': A chill servant can freeze and shatter any weapon or item of Large size or smaller by grasping the item in its hands. The chill servant must make a successful disarm attempt to grab an item held by an opponent. The item is entitled to a DC 14 Fortitude save to resist destruction. The save DC is Constitution-based.</onlyinclude>
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