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::To be honest, I'm not 100% sure myself. I'm thinking immobility and damage over time, but... Is there any in-game precedent for determining the effects of being impaled on a massive spike? ~~----
:::There's some impaling stuff in the pit traps, but it's just one time damage stuff. Round per level 3d6 cold damage + prone / immobilized / held in mid-air might work well at this level, with reflex ends note (like hold person) to keep it at moderate level. - [[User:TFBot|TarkisFluxBot]] says BeepBop 22:51, 11 December 2012 (UTC)