Difference between revisions of "Staff of Life Force (3.5e Equipment)"
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− | In addition to being a +1 quarterstaff, this staff acts as storage for a menders life force. A mender holding a staff of life force can, as a free action, spend any number of points from their Life Force pool. When they do, the number of points in the staff increases by the same amount. The staff can hold up to | + | In addition to being a +1 quarterstaff, this staff acts as storage for a menders life force. A mender holding a staff of life force can, as a free action, spend any number of points from their Life Force pool. When they do, the number of points in the staff increases by the same amount. The staff can hold up to 50 points. Points in the staff can be spent as if they were in the life force pool of the mender holding the staff. |
In the hands of a non-mender, the energy in the staff can still be used, but not as well. By speaking a command word while touching the tip of the staff to someone, you spend 3 points from the staff to cast cure light wounds on the touched individual (CL 1). | In the hands of a non-mender, the energy in the staff can still be used, but not as well. By speaking a command word while touching the tip of the staff to someone, you spend 3 points from the staff to cast cure light wounds on the touched individual (CL 1). |
Revision as of 23:36, 21 November 2013
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Price: | 10000 |
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Body Slot: | Held |
Caster Level: | 10 |
Aura: | Moderate Conjuration |
Activation: | --/Command Word |
Weight: | 4 lbs. |
In addition to being a +1 quarterstaff, this staff acts as storage for a menders life force. A mender holding a staff of life force can, as a free action, spend any number of points from their Life Force pool. When they do, the number of points in the staff increases by the same amount. The staff can hold up to 50 points. Points in the staff can be spent as if they were in the life force pool of the mender holding the staff.
In the hands of a non-mender, the energy in the staff can still be used, but not as well. By speaking a command word while touching the tip of the staff to someone, you spend 3 points from the staff to cast cure light wounds on the touched individual (CL 1).
Prerequisites: Craft Magic Arms and Armor, Heal, Cure Light Wounds OR Positive Flood (Mender level required 10).
Cost to Create: 5000, 400 EXP, 10 days.
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