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Attrition-based Campaigns (3.5e Variant Rule)

55 bytes removed, 19:54, 22 April 2014
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All creature types now need to eat. Constructs live on coal or wood and oil or water, undead eat blood, bones, or specific organs, outsiders eat souls, and so on.
Summoned, called, and transformed foodstuffs or creatures are not nutritionally satisfying. ''[[SRD:Create Water|Create water]]'', ''[[SRD:Create Food and Water|create food and water]]'', ''[[SRD:Purify Food and WaterDrink|purify food and waterdrink]]'', and similar spells or abilities are banned.
Items that provide food or water are Artifacts.
Use [[Waypoint_Style_Teleportation_(3.5e_Variant_Rule)|Waypoint Style Teleportation]], but it takes 100 times as long to create an Anchor Sigil.
Spells that create extradimensional spaces, like ''[[SRD:Rope Trick|rope trick]]'' or ''[[SRD:Mage's Magnificent Mansion|mage's magnificent mansion]]'', are banned. Items like ''[[SRD:Bag of Holding|bags of holding]]'' are Artifacts.
=== Time Limits ===
In any conflict worth playing through in an attrition-based campaign, there the task should be a limit on the number of days that the players have designed to accomplish whatever task they're trying to do, preferably end in failure after no more than twice as long as the number of days you'd expect them to take if they were reasonably quick about it.
Possible objectives that meet these criteria this criterion include:
* The players are attempting to cross a desert before they die of thirst.