Difference between revisions of "Tornado Blast (3.5e Feat)"

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|prereqs=Ability to cast 2nd-level spells
 
|prereqs=Ability to cast 2nd-level spells
 
|fluff=<!-- Any non-mechanical flavor you want to show -->
 
|fluff=<!-- Any non-mechanical flavor you want to show -->
|benefit=As long as you have a [Air] spell of 2nd level or higher you gain the ability to unleash a blast of wind as a swift action. You blow away a single creature within 30 ft, make a [[SRD:Bull Rush|Bull Rush]] at range using your highest mental ability score instead of your [[Strength]], you gain a bonus on your Bull Rush equal to highest level air spell you have available. If you win the Bull Rush you do not follow your opponent no matter the distance, you may push it away or siphon it toward you and if you win by 10 or more your opponent is affected as if under [[SRD:Weather#Wind|Hurricane]]-strength wind effect.  
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|benefit=As long as you have a [Air] spell of 2nd level or higher you gain the ability to unleash a blast of wind as a swift action. You blow away a single creature within 15 ft, make a [[SRD:Bull Rush|Bull Rush]] at range using your highest mental ability score instead of your [[Strength]], you gain a bonus on your Bull Rush equal to the level of your highest level air spell you have available. If you win the Bull Rush you do not follow your opponent, you may push it away or siphon it toward you. If you win by 10 or more while pushing, your opponent is affected as if under [[SRD:Weather#Wind|Hurricane]]-strength wind effect.  
  
You may use this ability as a standard action, if you do you may push all creatures within a 30 feet cone or a single opponent within 60 feet. If you do as a full-round action you may push all creature in a 60 feet cone or a 20 feet radius centered on you. If you affect multiple creature with your wind blast you must either push them all away or siphon them all toward you.
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You may use this ability as a standard action, if you do you may affect all creatures within a 15 feet cone or a single opponent within 30 feet. If you do as a full-round action you may push all creature in a 30 feet cone or a 15 feet radius centered on you. If you affect multiple creature with your wind blast you must either push them all away or siphon them all toward you.
  
 
As a secondary benefit, you gain a +1 competence bonus to your caster level when casting air spells.
 
As a secondary benefit, you gain a +1 competence bonus to your caster level when casting air spells.

Latest revision as of 03:29, 29 January 2017

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Author: Leziad (talk)
Date Created: 6th November 2016
Status: Finished
Editing: Clarity edits only please
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Tornado Blast [Reserve] Prerequisites: Ability to cast 2nd-level spellsBenefit: As long as you have a [Air] spell of 2nd level or higher you gain the ability to unleash a blast of wind as a swift action. You blow away a single creature within 15 ft, make a Bull Rush at range using your highest mental ability score instead of your Strength, you gain a bonus on your Bull Rush equal to the level of your highest level air spell you have available. If you win the Bull Rush you do not follow your opponent, you may push it away or siphon it toward you. If you win by 10 or more while pushing, your opponent is affected as if under Hurricane-strength wind effect.

You may use this ability as a standard action, if you do you may affect all creatures within a 15 feet cone or a single opponent within 30 feet. If you do as a full-round action you may push all creature in a 30 feet cone or a 15 feet radius centered on you. If you affect multiple creature with your wind blast you must either push them all away or siphon them all toward you.

As a secondary benefit, you gain a +1 competence bonus to your caster level when casting air spells.



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Leziad's Homebrew (4518 Articles)
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Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteAbility to cast 2nd-level spells +
RatingUndiscussed +
SummaryYou can blow away people with a blast of wind. +
TitleTornado Blast +
TypeReserve +