Open main menu

Dungeons and Dragons Wiki β

Changes

Glaive (3.5e Prestige Class)

193 bytes added, 00:59, 20 February 2017
no edit summary
'''{{Ex}}: Sneak Attack: ''' Every odd level starting at the 1st a Glaive gets an additional d6 of sneak attack dice.
'''{{Su}}: Warp Strike: '''at 1st 4th 7th and 10th level a Glaive gains a new rage maximum to his Warp Strike. A Glaive may throw any light melee weapon or Kukri as a ranged attack (using their ranged attack bonus) that also consumes the movement action, upon a hit the Glaive teleports instantly to his thrown weapon and is allowed to continue his/her attack, but may not make another Warp Strike for 1d4 rounds. If the attack misses the weapon lands 1d4 squares away from the target and the Glaive may not continue his/her attack.  '''{{Anchor| Glaive Spellcasting}}:''' A Glaive may cast any orisons, but 1st level and higher spells must have the subtype of ''' Cold, Fire, Electricity.''' or be from the Travel domain.
'''{{Anchor| Ability Sacrifice}}:''' At 6th level a Glaive must give up a class ability, a feat gained by a prior class, or the like. '''EG:''' A rogue talent, or a Spell like ability. <br> Any Character that does not sacrifice an ability or the like may not gain the sixth level of Glaive, and may not progress further in the class.
'''{{Anchor| Elemental Strike}}:''' At 8th level a Glaive may change the damage type of his warp strike attack to either fire, cold, or electricity and ad an additional 2d6. this applies only to the initial Warp Strike attack.
'''{{Anchor| Warp Strike Mastery}}:''' At 10th level once a Glaive makes a successful Warp Strike attack he/she may make either a blitz or a full attack.
'''{{Anchor| Epic Warp Strike Mastery}}:''' At 20th level a Glaive may use any one handed martial weapon in accordance with Warp Strike.
159
edits