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Dialga (3.5e Monster)

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[[File:483Dialga.png|thumb|200px300px|right|[http://www.youtube.com/watch?v=6Mv8AxBTlJ0 Dialga, the Temporal Pokémon!] Artwork from Diamond and Pearl.]]
{{3.5e Monster Classic
|monster=Dialga
|size=Colossal Huge |type=Dragon |subtypes=Metal, Pokémon|hd=20d12+200 |hp=287288|init=+4 8 (+4 8 Dex)|speed=120 ft.(60 ft. with 60-ft. enhancement bonus)|ac=56 58 (-8 2 size, +4 8 Dex, +40 32 natural, +10 insight) |touch=16 26 |flat=5250|bab=+20 |grapple=+6638|at=Tail +42 28 melee (5d6+3015)|full_at=Bite +42 28 melee (4d6+2010) and 2 claws +42 28 melee (3d6+105) and tail +42 28 melee (5d6+3015)|space=30 15 ft. |reach=20 10 ft.|sa=[[#Breath Weapon|Breath Weapon]], [[#Roar of Time|Roar of Time]], [[#Time Snap|Time Snap]], [[#Aura Sphere|Aura Sphere]], [[#Earth Power|''Earth Power'']], [[#Flash Cannon|''Flash Cannon'']], [[#AncientPower|AncientPower]], [[#Temporal Strike|Temporal Strike]] +10, [[#Delaying Strike|Delaying Strike]], [[#Time Sync|Time Sync]], [[#Greater Delay|Greater Delay]]|sq=[[#Flow of Time|Flow of Time]], [[#Anull|Anull]], [[#Walk the Aeons|Walk the Aeons]], [[#Fast Healing|Fast Healing]]/6, [[#Moment Stop|Moment Stop]], [[#Foresight|Foresight]], [[#Time Travel|Time Travel]], [[#Plane Shift|''Plane Shift'']], [[#Pressure|Pressure]], Metal [[Pokémon Types (3.5e Variant Rule)#Steel Type|Steel Pokémon Traits]], [[Pokémon Types (3.5e Variant Rule)#Dragon Type|Dragon Pokémon Traits]], [[SRD:Damage Reduction|damage reduction]] 20/—|fort=+32 22 |ref=+26 20 |will=+3222|str=50 30 <!-- +20 10 --> |dex=18 26 <!-- +4 8 --> |con=31 <!-- +10 --> |int=14 <!-- +2 --> |wis=31 <!-- +10 --> |cha=14 <!-- +2 -->
|skills=
|feats=[[SRD:Multiattack|Multiattack]] (1 HD), [[SRD:Improved Multiattack|Improved Multiattack]] (3 HD), [[SRD:Combat Reflexes|Combat Reflexes]] (6 HD), [[SRD:Hold the Line|Hold the Line]] (9 HD), [[Awesome Blow (3.5e Feat)|Awesome Blow (Variant)]] (12 HD), [[SRD:Ability Focus|Ability Focus (Roar of Time)]] (15 HD), [[Flexible Achiever Deep Breath (3.5e Feat)|Flexible Achiever (Charisma to Wisdom)Deep Breath]] (18 HD)
|env=The peak of a sacred mountain
|org=Solitary (only one known to exist)
|treas=Quadruple standard
|align=Lawful neutral
|adv=21-25 HD (ColossalHuge), 26-30 HD (TitanicGargantuan), 31+ HD (MonolithicColossal)
}}
''[http://bulbapedia.bulbagarden.net/wiki/Dialga_(Pokémon) A mighty metallic dragon ] appears before you, glaring questioningly at you with piercing red eyes. Its chest is embedded with a diamond that pulsates with an odd energy.''
[[Summary::The Pokémon revered as the deity of time in the land of Sinnoh, [[Summary::Dialga is an incredibly powerful dragon with power over time.]]. It's said that Dialga's heartbeats are what drive the flow of time onward, and that time began to flow when its heart beat for the very first time.
=== Combat ===
Unlike [[Palkia (3.5e Monster)|Palkia ]] or [[Giratina(3.5e Monster)|Giratina]], Dialga has very little in the way of spell-like abilities. But it doesn't need them. Dialga is the embodiment of time, and therefore, it has virtually all of the abilities of a [[Time Walker (3.5e Class)|time walker]] - &mdash; only to a ludicrous degree. It also carries a couple of highly dangerous time-bending abilities.
Dialga'''{{Anchor|Breath Weapon}} (s natural weapons are considered to be adamantine for bypassing [[SuSRD:Damage Reduction|damage reduction]]):''' Dialga . They can breathe an 80' line of temporal fire once every 1d4+1 rounds. This deals 2d4 force damage per hit die, with a Ref save (Constitution-based) for half damage. Failing the save by 5 or more renders a victim paralysed for 1d4 rounds. The sample Dialga deals 40d4 damage with a DC of 30. This is a [Dragon] effectaffect incorporeal creatures as though they were magic weapons.
'''{{Anchor|Roar of TimeBreath Weapon}} ({{Su)}}:''' Dialgacan breathe an 80's signature move, this attack inflicts tremendous damage at the price line of utter exhaustiontemporal fire once every 1d4+1 rounds. As This deals 2d4 force damage per hit die, with a fullRef save (Constitution-round action, Dialga may let loose a mighty roar that rends the very fabric of time, dealing 4d12 typeless based) for half damage per Hit Dice Dialga has to everything within 60 feet of it. Foes may make Failing the save by 5 or more renders a Reflex save to halve the victim paralyzed for 1d4 rounds. The sample Dialga deals 40d4 damagewith a DC of 30. After using Roar of Time, Dialga This is so exhausted that it skips its next turn, as if a <nowiki>[</nowiki>[[SRD:Dazed|dazed]]Pokémon Types (3. On its turn after that, Dialga is [[SRD:Exhausted5e Variant Rule)#Dragon Type|exhaustedDragon]], and on the turn after that, it's [[SRD:Fatigued|fatigued]<nowiki>]. Dialga loses its Flow of Time bonuses for the entirety of these three rounds </nowiki> effect (plus for one round afterwardsinteraction with Pokémon specifically), and also loses the use of its Annul, Temporal Strike, Delaying Strike, and Moment Stop abilities. On the fourth turn after a Roar of <nowiki>[</nowiki>[[Time attack Descriptor (one turn after the fatigue goes away3.5e Other), Dialga has recovered from its massive expenditure of power, regaining all of the abilities it lost; however, Dialga can still only use Roar of |Time once every two minutes. The sample Dialga does 80d12 damage ]]<nowiki>]</nowiki> effect (for dealing with its Roar of Time, and the save DC is 32; the save DC for Roar of Time is Charisma-based (enhanced by Ability Focusgame at large). This is a [Dragon] effect.
'''{{Anchor|Roar of Time is a very dangerous }} {{Su}}:''' Dialga's signature move, this attack; 80d12 is more inflicts tremendous damage than any 20that the price of utter exhaustion. As a full-level character can handleround action, Dialga may let loose a mighty roar that rends the very fabric of time, especially since there's no way dealing 4d12 typeless damage per Hit Dice Dialga has to resist everything within 60 feet of it (except for . Foes may make a successful [[SRD:Reflex |Reflex]] save). Try not to let halve the whole party be within 60 feet damage. After using Roar of Time, Dialga at ''any'' timeis so exhausted that it skips its next turn, as if [[SRD:Dazed|dazed]]. On its turn after that, Dialga is [[SRD:Exhausted|exhausted]], and on the turn after that, or youit're going to be TPK'ds [[SRD:Fatigued|fatigued]]. If you can somehow bait Dialga into only smiting ''loses its [[#Flow of Time|Flow of Time]] bonuses for the entirety of these three rounds (plus for one'' round afterwards), and also loses the use of your party (orits [[#Annul|Annul]], [[#Temporal Strike|Temporal Strike]], [[#Delaying Strike|Delaying Strike]], better yet[[#Greater Delaying Strike|Greater Delaying Strike]], and [[#Moment Stop|Moment Stop]] abilities. On the fourth turn after a summoned creature) with Roar of Timeattack (one turn after the fatigue goes away), thoughDialga has recovered from its massive expenditure of power, regaining all of the abilities it lost; however, you'll be okayDialga can still only use Roar of Time once every two minutes. The sample Dialga's not that stupid, thoughdoes 80d12 damage with its Roar of Time, and will try to make sure that when it uses the save DC is 24; the save DC for Roar of Time, is Charisma-based (enhanced by Ability Focus). This is a [Dragon] effect (for interaction with Pokémon specifically) and a huge portion of its opposition will be obliterated<nowiki>[</nowiki>[[Time Descriptor (3. After all, it's quite vulnerable during 5e Other)|Time]]<nowiki>]</nowiki> effect (for dealing with the first eighth of the cooldown timegame at large).
Roar of Time is a very dangerous attack; 80d12 is more damage than any 20th-level character can handle, especially since there's no way to resist it (except for a successful Reflex save). Try not to let the whole party be within 60 feet of Dialga at ''any'{{Anchor|Time Snap}} (Sp)' time, or [http://tvtropes.org/pmwiki/pmwiki.php/Main/TotalPartyKill you're going to be TPK'd]. If you can somehow bait Dialga into only smiting ' Dialga's other signature move, and one that isn't seen very often. As ' of your party (or, better yet, a 2-round action that requires it to sacrifice hp equal to 25% summoned creature) with Roar of its maximum upon initiationTime, though, Dialga can attempt to sink even deeper into the flow of time to drastically enhance its combat effectivenessyou'll be okay. Dialga must concentrate intensely on this move 's not that stupid, though, and will try to make it work properly, so anything sure that could interrupt the casting of a spell can cause this move to fail. (Dialga can just try again, but when it must lose hp equal to 25% uses Roar of its maximum each timeTime, and cannot attempt it at all if it is at less than 25% a huge portion of its maximum hpopposition will be obliterated.) This is the equivalent of a 9th-level spell. If Dialga manages to perform this ability successfully, then at the end of the second roundAfter all, it will gain a +12 enhancement bonus to its natural armor and each of its ability scores that lasts for 's quite vulnerable during the remainder first eighth of the encountercooldown time.
'''''{{Anchor|Aura SphereTime Snap}}'' {{Sp}} ([[Su]]):''' Once per minuteDialga's other signature move, and one that isn't seen very often. As a 2-round action that requires it to sacrifice hp equal to 25% of its maximum upon initiation, Dialga can briefly expand attempt to sink even deeper into the flow of time to drastically enhance its auracombat effectiveness. All within 30' are automatically struck and take 1d6+1 Force damage per level; howeverDialga must concentrate intensely on this move to make it work properly, so anything that could interrupt the casting of a spell can cause this move to fail. (Dialga can just try again, but it must lose hp equal to 25% of its maximum each time, and cannot attempt it at all if it has less than 25% of its maximum hp.) This is the equivalent of a [Fighting] effect9th-level spell. There is no way at all If Dialga manages to avoid perform this effectability successfully, although then at the end of the rare resistance or immunity second round, it will gain a +12 enhancement bonus to Force damage can still apply its natural armor and each of its ability scores that lasts for the remainder of the encounter. Dialga cannot attempt to perform this move if it is not in the damageflow of time (which means that it's unusable for 4 rounds after a [[#Roar of Time|Roar of Time]]). In This is a Contest, this always gets [Dragon] effect (for interaction with Pokémon specifically) and a minimum of one point<nowiki>[</nowiki>[[Time Descriptor (3.5e Other)|Time]]<nowiki>]</nowiki> effect (for dealing with the game at large).
'''{{Anchor|Earth PowerAura Sphere}} {{Su}} ([[Sp]]):''' One of Once per minute, Dialga's few spell-like abilitiescan briefly expand its aura. All within 30 feet are automatically struck and take 1d6+1 Force damage per level; however, this is a <nowiki>[</nowiki>[[SRD:Flame StrikePokémon Types (3.5e Variant Rule)#Fighting Type|''flame strike''Fighting]]<nowiki>] from below rather than from above</nowiki> effect. Instead of divine energyThere is no way at all to avoid this effect, half of although the rare resistance or immunity to Force damage is a [Ground] effect. Dialga's caster level is equal can still apply to its Hit Dice (20th)the damage. Save DC is Charisma-basedIn a Contest, this always gets a minimum of one point.
'''''{{Anchor|Flash CannonEarth Power}} ([['' {{Sp]])}}:''' This One of Dialga's few spell-like abilities, this is an empowered a [[SRD:FireballFlame Strike|''fireballflame strike'']] with the damage cap removedfrom below rather than from above. Instead of fire damagedivine energy, it deals light half of the damageis a [Ground] effect. (Actually, and the whole move is considered a [MetalGround] effect, ''not'' a [Fire] effect, even though half of the damage is fire damage. ) Dialga's caster level is equal to its Hit Dice (20th). Save The save DC is Charisma-based. Dialga may use ''earth power'' 5 times per day (once per 4 Hit Dice).
'''''{{Anchor|Flow of TimeFlash Cannon}}'' {{Sp}} :''' This is an empowered [[SRD:Fireball|''fireball'']] with the damage cap removed. Instead of fire damage, it deals light damage, and is considered a [Steel] effect (for interactions with Pokémon specifically) and a [[ExLight]effect (for interactions with the game at large)]. Dialga's caster level is equal to its Hit Dice (20th). Save DC is Charisma-based. Dialga may use ''flash cannon'' 5 times per day (once per 4 Hit Dice). '''{{Anchor|AncientPower}} {{Su}}:''' Once per three rounds, Dialga can telekinetically launch up to 3 chunks of stone within 100 feet. These are launched as ranged attacks at separate targets, and, if at least as large as a Medium character, deal 6d6 damage each. Furthermore, upon activation, Dialga gains a +1 enhancement bonus to natural armour and to all ability scores for the next five minutes. Using AncientPower while the bonus is still in effect improves the bonus by 1 (to a maximum of +6 total for natural armor and each ability score) and resets the duration &mdash; Dialga knows to throw random rocks around every minute or so just to keep the bonuses at the maximum. This is a [Rock] effect. '''{{Anchor|Flow of Time}} {{Ex}}:''' Dialga and time are practically synonymous. Dialga is perpetually in a flow of time state, as a [[Time Walker (3.5e Class)|time walker]], level equal to its HD. Dialga never exits the flow of time unless it uses [[#Roar of Time|Roar of Time]], which forces it out of the flow of time for 4 rounds after being used. Due to the Flow of Time, Dialga's Dexterity and Wisdom scores are 8 more than their equivalents in its two counterparts (reflected in its statistics block; Dialga's 23-point mental score is Wisdom, which is boosted by 8 by its Flow of Time ability), and it may reroll one die roll per round.
At 30 HD, Dialga's Flow of Time bonuses to Dexterity and Wisdom become +10 each, and it makes the second roll of any dice it rerolls with a +10 competence bonus.
'''{{Anchor|Annul}} ([[SRD:Special Abilities Overview#Extraordinary|{{Ex]])}}:''' Dialga knows how to channel the healing powers that time blesses it with to an amazing degree. At the end of any round in which Dialga has not used its reroll for the round, it heals a number of hit points equal to 5 + its Wisdom modifier. This is in addition to its fast healing. The sample Dialga heals 15 hp with Anull.
'''{{Anchor|Fast Healing}} ({{Ex)}}:''' Dialga's control over the flow of time continuously repairs its wounds. Dialga has [[SRD:Fast Healing|fast healing]] equal to its HD/3. (The sample Dialga has fast healing/6.)
'''{{Anchor|Fast Movement}} ([[SRD:Special Abilities Overview#Extraordinary|{{Ex]])}}:''' Dialga has it within its power to seemingly slow down time around it, yet still remain going at the same speed. Dialga has a +10 ft. enhancement bonus to its speed for every three of its Hit Die. The sample Dialga has a +60-ft. enhancement bonus to its speed. (Unlike Palkia and Giratina, though, Dialga is unable to fly.)
'''{{Anchor|Temporal Strike}} ({{Ex)}}:''' Dialga has the ability to make one attack it makes in any given round a temporal strike by slashing through the temporal existence of a creature instead of its physical existence. This attack has a distortion bonus equal to half Dialga's Hit Die (rounded down), applied to both attack rolls and damage rolls. A temporal strike ignores all effects that grant miss chances, such as concealment. Additionally, on a successful temporal strike, the target becomes [[SRD:Fatigued|fatigued ]] for a number of rounds equal to the distortion bonus. If a fatigued character is struck by Dialga's temporal strike ability, then they do not become exhausted, and the duration of the fatigue overlaps. This works in all respects like the equivalent ability of a time walker. The sample Dialga has a +10 distortion bonus to temporal strikes. Dialga can make a temporal strike, delaying strike, and greater delaying strike all in the same round; however, only one of each of these three kinds of attacks can be made per round, and they must each augment a different attack in Dialga's full attack routine.
'''{{Anchor|Delay}}:''' Time is something that is rarely noticed, until you lose some of it. Dialga has the ability to make a single attack per round into a delaying strike. If this attack lands, then no damage is dealt; instead, the target of the attack drops one place in order of initiative. Dialga can make a temporal strike, delaying strike, and greater delaying strike all in the same round; however, only one of each of these three kinds of attacks can be made per round, and they must each augment a different attack in Dialga's full attack routine. Because it deals no damage, the delaying strike cannot be an awesome blow.
'''{{Anchor|Time Sync}} ({{Ex)}}:''' Time is something that nothing can hold off, no matter how resolute it may be. Dialga can make one attack each round as a melee touch attack. This attack can also be a temporal strike, delaying strike, or greater delaying strike.
'''{{Anchor|Walk the Aeons}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Dialga has it within its power to comprehend time on many different levels, allowing it to move with precision that few can comprehend. Dialga adds its [[SRD:Wisdom|Wisdom]] bonus as an insight bonus to its [[SRD:Armor Class|AC]].
'''{{Anchor|Moment Stop}}:''' Dialga may not have the quickest reactions, but it can take steps in between the passage of one moment and the next. Dialga has the ability to take one additional [[SRD:Free Actions|5 ft. free step]], move its speed, or move four times its speed as an [[SRD:Immediate Actions|immediate action]] that does not actually count against the total [[SRD:Immediate Actions|immediate actions]] or [[SRD:Swift Actions|swift actions]] it can take in a round. If this ability is used after an opponent has moved to a square where they threaten Dialga, but before the opponent makes an attack, then the opponent counts as having used his move action for the turn unless he has the [[SRD:Spring Attack|Spring Attack]] feat and his total movement doesn't exceed his total [[SRD:Movement Speed|speed]]. Dialga can only use a given variant of this ability once every 1d4 rounds, and can only use one moment stop ability per round.
'''{{Anchor|Greater Delay}}:''' Dialga can rip apart a being's timeline in and of itself, making them forget that time is even flowing for long moments. Dialga has the ability to make a single attack per round into a greater delaying strike. If this attack lands, then no damage is dealt; instead, the target must make a Will save (DC 10 + half Dialga's Hit Die + Dialga's Wisdom modifier) or skip their next turn. Dialga can make a temporal strike, delaying strike, and greater delaying strike all in the same round; however, only one of each of these three kinds of attacks can be made per round, and they must each augment a different attack in Dialga's full attack routine. Because it deals no damage, the greater delaying strike cannot be an awesome blow. '''{{Anchor|Renewal}} {{Ex}}:''' Dialga has an extremely tight grip on the reins of time (well, it doesn't have opposable thumbs, but... never mind...) Once every 5d4 rounds, as a free action, it may focus and release in the blink of an eye, regaining a number of hit points equal to its Wisdom modifier &times; its Hit Dice. Dialga may take this free action and heal itself at any point &mdash; even a mere instant after it's taken enough damage to fall unconscious or die. The sample Dialga regains 200 hp from Renewal.
'''{{Anchor|RenewalForesight}} ({{Ex)}}:''' Dialga has an extremely tight grip on is so incredibly aware of the reins flow of time (well, that it doesn't have opposable thumbs, butcan comprehend moments and events before they even come to take place... never mind...) Once every 5d4 rounds, as Dialga may act normally in a free action[[SRD:Initiative#The Surprise Round|surprise round]], it may focus and release in no matter the blink of an eyecircumstances, regaining a number of hit points equal to and is never caught [[SRD:Flat-Footed|flat-footed]]. It also receives its [[SRD:Wisdom |Wisdom]] modifier &times; its Hit Dice. Dialga may take this free action as an insight bonus to [[SRD:Attack Roll|attack rolls]] and heal itself at any point - even a mere instant after it's taken enough damage to fall unconscious or die[[SRD:Saving Throw|saving throws]].
'''{{Anchor|Foresight}} (This ability is [[SRD:Special Abilities OverviewTime Walker (3.5e Class)#ExtraordinaryForesight|Ex]]):''' Dialga is so incredibly aware of the flow of time that it can comprehend moments and events before they even come to take place. Dialga may act normally in a [[SRD:Initiative#The Surprise Round|surprise roundwalker's "foresight" ability]], no matter the circumstances, and is never caught should not be confused with [[SRD:Flat-FootedForesight|flat-footed]]. It also receives its [[SRD:Wisdom|Wisdom]] modifier as an insight bonus to [[SRD:Attack Roll|attack rolls]] and [[SRD:Saving Throw|saving throwsthe spell]]or the Pokémon move that shares the same name.
'''{{Anchor|Time Travel}} ([[{{Su]])}}:''' Dialga has incredible powers of time. It can cast a [[SRD:Gate |''gate'']] (travel version) ability as a Supernatural supernatural ability at will, except it links to the same place and plane, in a different time period. It can also cast Foresight ''foresight'' (the spell, not the class feature) at will, and always has an additional standard action available, much like the old Haste granted.
'''''{{Anchor|Plane Shift}}'' ({{Sp)}}:''' Used as [[SRD:Plane Shift|the spell]], caster level equal to Dialga's HD, usable 3 times/day.
'''{{Anchor|Pressure}} ([[{{Su]])}}:''' Anyone who makes an attack against Dialga must make a Will save vs. DC 22 after the attack is resolved. If they fail, they become [[SRD:Fatigued |fatigued]] for 3 rounds. If already fatigued, they become [[SRD:Exhausted |exhausted]] instead. This does not stack with fatigue from a [[#Temporal Strike|Temporal Strike]]; it overlaps. This applies to any harmful ability, whether it be a regular attack, a spell, a supernatural ability, or anything else that targets Dialga or includes it in the area of effect. The save DC is Charisma-based.
For reasons that will never be explained, Cranidos, Rampardos, Reshiram, Zekrom, White Kyurem, Black Kyurem, and some specimens of Pinsir are immune to this. Scholars and loremasters, if they even know of this, would be puzzled for many years.
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